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View Full Version : Need suggestions for AA/Templar Trees


rosie01
07-14-2009, 02:01 PM
<p>Morning all.  I am after strong heals and buffs. I have the cleric/arbiter line maxed.</p><p>What do you all suggest next? Staminia for the heal crit chance?</p><p>What do you all suggest on the templar tree? I am looking for strong fast heals and strong buffs. But I don't know which options to choose.  I did a web search but lost the information I found LOL and of course I can't seem to find my way back to where i was.</p><p>Thanks in advance for your assistance.</p>

Perrigrin
07-17-2009, 01:34 AM
<p>Stamina line is great, max out the heal crit for sure. Intelligence line 2nd from the end ability will increase your casting speed, which helps if you have to cast your blast heals as they have a slow cast time. The end ability, Divine Recovery, in the INT line is a great ability. Increases your party's casting speed and recovery speed for a short time, great for named fights and big pulls.  The Agility line is good for shield ally. Get yourself a good buckler and that will make it work more affectively.</p><p>For the Templar tree, I would suggest maxing all the abilities on the left (blessing tree), and all the abilities on the right (cure tree) , if you're just going for straight all heals and no dps.</p>

PeterJohn
07-21-2009, 12:07 PM
<p>I agree completely with STA, INT, and AGI lines.</p><p>If you are going to be doing groups more than raids, I would suggest the Blessings line as noted above, but I would go with Compliances line next, not the Cure line. I don't find the Cure line very helpful at all, even the endline ability Manacure. But in groups, being able to stun or daze will take a lot of pressure off your healing, and of course the physical mitigation debuff is always handy.</p>

SpineDoc
07-21-2009, 01:27 PM
<p>Manacure is very situational, for example looking at logs of WOE it's a powerhouse, but I don't think I see it proc very much in any other situation.  WOE is so cure intensive it works nicely in there.</p><p>Are you guys all giving up Blessings?  Has it been nerfed that badly?  Just curious, I never paid attention to it to much other than having it as a passive buff.</p>

ashen1973
07-21-2009, 01:55 PM
<p>I recently specc'd to manacure, just as an experiment, and finding it alot more usefull than I thought I would.</p><p>Granted, it really depends if you have the right class with you for the zone you are in.</p><p>For group zones, throw it on a Warlock or Necro in any of the Guk zones and it works really well. Same if you put it on a Wiz in any of the Lavastorm zones.</p><p>When raiding it all depends on the encounter. I find illy works best when arcane cures are required, wiz for elemental, necro/Warlock for nox (Even an SK works well for nox cures).</p><p>Brigands cure some physical trauma's, but trauma cures, through manacure, seem much less effective than the other types.</p><p>To answer the original post. As others ahve said, Shield Ally is great (make sure to use a bucker with as high a protection rating as you can), as is the cast-time shortening abilities from the INT line.</p><p>Max the heal crits at first, but if you play at top-end and start to laod up on heal-crit gear, you can respec and drop some points out of this.</p><p>If you find yourself running with a dirge or coercer most of the time, they will give you a nice heal-crit buff, so theres no need to get yourself all the way to 100% crits. </p>

ashen1973
07-21-2009, 01:56 PM
<p><cite>SpineDoc wrote:</cite></p><blockquote><p>Manacure is very situational, for example looking at logs of WOE it's a powerhouse, but I don't think I see it proc very much in any other situation.  WOE is so cure intensive it works nicely in there.</p><p>Are you guys all giving up Blessings?  Has it been nerfed that badly?  Just curious, I never paid attention to it to much other than having it as a passive buff.</p></blockquote><p>I've actually had the good fortune to run WOE with a wiz in the raid a few times now, throw manacure on the Wiz and its great <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

PeterJohn
07-21-2009, 03:10 PM
<p>I am now 1 point away from putting Manacure back in my AA abilities. I had respec'd out of this a long time ago, but now that I am at 199 points, I'm just waiting to try it again. Thanks for the input on the effectiveness of it in the newer zones!</p>

Perrigrin
07-22-2009, 03:34 AM
<p>I recently had a Dirge in my guild crunch some numbers for me. We were in outer stronghold, and with the massive nox dots in there, I threw manacure on the Dirge and had to do a lot less curing than before. It seemed to proc a group cure about 35-40% of each nox he was throwing out. It also is phenomenal in WoE, each different fight (or trash up to the named) I was able to put it on someone different depending on what kind of detriments were being thrown at us. It's nice for a raid setting. I personally love the cures line, the reactive heal that's added when you cure someone, especially in these zones that you have to cure, and recure, and recure, is very helpful.</p>

Enoa
07-22-2009, 07:52 AM
<p>Spec depends on what you're doing... raiding/ grouping/ solo'ing.    i'm gathering you like to do heroic instances and may not be at max level yet.</p><p>INT -> STA -> AGI probably (if raiding AGI -> INT -> STR (or STA but should have STR on a mirror)</p><p>KOS cleric tree is probably best aa stuff.   max that out first</p><p>Blessings  / Wraths/ Cures (compliances uselss except 5 in physical mit debuff)</p><p>Mana Cure used to be useless but I've tried it again and found it beneficial on specific RAID encounters.   On heroic zones it really is not needed (would do smites first imo).   For WOE it really only helps on aiden.   if you're waiting for a cure proc to cure those trash dots well.... sorry that's a bad idea.  Best target is usually a congy (they cure everything but nox) but should be adapted to the encounter (lots of arcane - put on chanter, lots of nox - but on nec/lock).   The reactives cures are completely useless and only min points should be put in them to get mana cure/sanctuary.</p><p>TSO tree should be obvious.  End TSO lines are not particularly useful tbh... i run stanceless for most encounters.   If you can spare 5 points for flurry you'll love it (only take if you have STA line though i would recommend) and is great for doing that solo aa grind.</p><p>Priority should be cleric tree to max.  then blessings line.   then the other stuff.  </p><p>However, if you dont have an aa mirror and are doing the aa grind up... ignore all that stuff and go for 100% MC, 100% DA, cast haste, wraths (and great TSO buffs like litany, flurry, enhance yaulp etc etc).   That solo aa grind is easier than ever so dont [Removed for Content] your progress by picking a conservative only heal spec if you're trying to level up quickly.</p>

Buckminster
08-17-2009, 12:09 PM
<p>I agree with Enoa's post, pretty much word for word. I think I've tried every one of the Cleric lines at one point or another, and I run STR/AGI/INT for raiding now. I still find the proc increase from Blessings to be worthwhile, as well as the trigger chance increases for the lotto heals in that line (on long raid fights, Mark can be a hefty slice of my total heal output; on very easy group runs, I can often get away with just Mark and Reverence). I agree that the Shadows end line 'stances' need some work - they're both so lopsided as to be barely worth their own tradeoffs.</p><p>Good luck levelling your Templar, and happy hunting!</p>