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View Full Version : Mythicals in Tier 9 - wish list


DragonMaster2385
07-13-2009, 09:55 PM
<p>It was stated at fan fair that mythicals would be changing in Tier 9.  Ideas of a charm and/or clicky item were thrown around but I don't think anything has been confirmed yet.  The purpose of this thread is to provide a wish list early in development.  State your class and what you would like to see done with the mythical/fabled if changes are going to be made for T9.<strong>Conjuror:</strong>Ditch the pet.  We would have a problem with the pet leveling with us mid way through the tier as it is, so just get rid of it.  Make it a clicky effect that applies a buff to whatever pet we have up that is determined by class, similar to Plane Shift.  A tank would get increased HP, mitigation, taunts, etc.  The mage would get increased casting speed, crit, spell damage, etc.<strong>bonus request:</strong>Don't have the buff apply an illusion or we will never see new pet art.  But the buff should still distinguish us from those without the myth buff. It should change the color scheme, supply a weapon, or a special glow effect (ie: fury's Faerie Fire).</p>

Deson
07-13-2009, 10:01 PM
I thought it would be cool to have them as a charm or removable adornment but the more I think about it... my wish list is they be left behind and just forgotten.

Morghus
07-13-2009, 10:09 PM
<p><cite>Deson wrote:</cite></p><blockquote>I thought it would be cool to have them as a charm or removable adornment but the more I think about it... my wish list is they be left behind and just forgotten.</blockquote><p>Yea, lets just keep on throwing everything into the ueseless category with each new expansion....because we all know how worthless it is to keep content around that is still worth doing after it was released right? <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Deson
07-13-2009, 10:57 PM
<p><cite>Morghus wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote>I thought it would be cool to have them as a charm or removable adornment but the more I think about it... my wish list is they be left behind and just forgotten.</blockquote><p>Yea, lets just keep on throwing everything into the ueseless category with each new expansion....because we all know how worthless it is to keep content around that is still worth doing after it was released right? <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Given mythicals were intentionally designed to be the absolute best for the slot and and as such are indespensible, the options are, keep them relevant forever or just let them go. Trying to keep them relevant just keeps people stuck with them forever where ever they place them even as the content to acquire them becomes trivial.</p><p>I'm not touching the other comment because it's a gripe about the entire nature of current MMO design.</p>

Rashaak
07-13-2009, 11:25 PM
<p><cite>Deson wrote:</cite></p><blockquote><p><cite>Morghus wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote>I thought it would be cool to have them as a charm or removable adornment but the more I think about it... my wish list is they be left behind and just forgotten.</blockquote><p>Yea, lets just keep on throwing everything into the ueseless category with each new expansion....because we all know how worthless it is to keep content around that is still worth doing after it was released right? <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Given mythicals were intentionally designed to be the absolute best for the slot and and as such are indespensible. The options are, keep them relevant forever or just let them go. Trying to keep them relevant just keeps people stuck with them forever where ever they place them even as the content to acquire them becomes trivial.</p></blockquote><p>I would have to agree with Deson on this one. Yes the Myth's are great...but really...they should not of been introduced as Mythicals in the first place. Signature Fabled yes... but not Myth. It was only done to garner sales or what not, but over was just a bad idea. If they had been labeled Signature weapons, they could do quests to allow them to be upgraded in higher tiers just like the Prismatic line...</p>

Rahatmattata
07-14-2009, 02:57 AM
<p>I see no difference between RoK epic weapon quest and other expansions.</p><p>Prismatic</p><p>Godking</p><p>Claymore</p><p>Soulfire</p><p>Epics</p><p>TSO = fail</p><p>Next Expansion = More weapons frome lengthy epic quests as expected.</p>

Kordran
07-14-2009, 03:04 AM
<p>Personally I hope that they add a new "mythical" slot where you could place mythical items (weapons, or anything else) where you get the benefits of the item as if it were equipped. Turning it into a charm seems kind of "bleh" to me. The only issue I see is that some people probably really like the appearance of their mythical, so they would like that to continue to show as their weapon. Perhaps a toggleable option or somesuch.</p>

Morghus
07-14-2009, 03:20 AM
<p><cite>Rashaak wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p><cite>Morghus wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote>I thought it would be cool to have them as a charm or removable adornment but the more I think about it... my wish list is they be left behind and just forgotten.</blockquote><p>Yea, lets just keep on throwing everything into the ueseless category with each new expansion....because we all know how worthless it is to keep content around that is still worth doing after it was released right? <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Given mythicals were intentionally designed to be the absolute best for the slot and and as such are indespensible. The options are, keep them relevant forever or just let them go. Trying to keep them relevant just keeps people stuck with them forever where ever they place them even as the content to acquire them becomes trivial.</p></blockquote><p>I would have to agree with Deson on this one. Yes the Myth's are great...but really...they should not of been introduced as Mythicals in the first place. Signature Fabled yes... but not Myth. It was only done to garner sales or what not, but over was just a bad idea. If they had been labeled Signature weapons, they could do quests to allow them to be upgraded in higher tiers just like the Prismatic line...</p></blockquote><p>Yes, this change overall is very much like their planned itemization fix by nerfing everyone's gear down to 33% of its original usefulness. In other words, players are being made to pay for the developer's blunders. The devs had originally stated time and again that they would not introduce epics for the reasons people have mentioned.</p><p>Look what happened. They brought them in anyways, dont know how to fix it so they are just going to make them worthless/semi useful. This kind of bad form and lack of foresight speaks volumes as to future issues that will show up. First they give us overpowered gear that lets us cap or near cap our abilities.</p><p>Next expansion they make enemies that negate our high stats with damage shields, enemies that have super high health and avoidance and punishing scripts. We are eight months to the next expansion and the majority of less skilled guilds have not cleared past maybe the first half or less of most raid zones.</p><p>Next expansion, we are having all our gear that is too overpowered that we spent the last year getting nerfed down to 33% of their original value to correct the developer's mistake in making us so powerful in the first place. Unless next expansion's enemies are easier (which never happens) we will be quite screwed with weaker gear and even stronger enemies.</p><p>What will happen when we go back at level 90 to do the level 80 raids/group instances? We will be even weaker while wearing the same gear, that is what will happen. People should NEVER upgrade from legendary to treasured, or fabled to legendary it just makes no sense.</p><p>Overall it just speaks of bad design and the usual sledgehammer fixes.</p>

Deson
07-14-2009, 03:24 AM
<p><cite>Kordran wrote:</cite></p><blockquote><p>Personally I hope that they add a new "mythical" slot where you could place mythical items (weapons, or anything else) where you get the benefits of the item as if it were equipped. Turning it into a charm seems kind of "bleh" to me. The only issue I see is that some people probably really like the appearance of their mythical, so they would like that to continue to show as their weapon. Perhaps a toggleable option or somesuch.</p></blockquote><p>The probelm with the effects is they are so out there that unless other gear is added that has myth effects, they will be required forever. They either kill them now completely or deal with it forever. I'm not entirely opposed to upgrades done Eq1 style where it didn't require you to have the 1.0 version but the only way I see that working is if it's all heoric level.Still,if we're going to try and keep epics relevant, may as well just keep upgrading them outright.</p>

shadowscale
07-14-2009, 04:54 AM
<p><cite>Diknak@Butcherblock wrote:</cite></p><blockquote><p><strong>Conjuror:</strong>Ditch the pet.  We would have a problem with the pet leveling with us mid way through the tier as it is, so just get rid of it.  Make it a clicky effect that applies a buff to whatever pet we have up that is determined by class, similar to Plane Shift.  A tank would get increased HP, mitigation, taunts, etc.  The mage would get increased casting speed, crit, spell damage, etc.<strong>bonus request:</strong>Don't have the buff apply an illusion or we will never see new pet art.  But the buff should still distinguish us from those without the myth buff. It should change the color scheme, supply a weapon, or a special glow effect (ie: fury's Faerie Fire).</p></blockquote><p>give this to necros as well and i will be happy.</p>

gi
07-14-2009, 05:52 AM
I personally would like them to add an additional quest line to upgrade your mythical in T9. This can be as difficult as it was in the first place to get your mythical.

Ran
07-14-2009, 07:16 AM
<p>Make mythicals scaling with you. Even without scaling in t9 I would have mythical for most of the time even if stats keep the same. Having manaflow as group instead of singletarget is not just an increasement of stats, it's changing one of my classspells.</p><p>So while myticals are scaling in stats with you, further content can bring other classbased epic items which will change another spell etc. . There is no need for my point of view to let these unique weapon rotten in your apartement. I don't like the idea of "upgrading". This is my epic including story etc. and now I can upgrade it? Makes no sense for me.</p><p>Which Spell I like to have modified with a "new" epic item, make singlebuffs into groupbuffs like coercive healing, dps buff for example or make our hatetransfer/bonus counting for the group so you cast it on one and everyone else in the group will transfer hate to your target additional to their own.</p>

Pins
07-14-2009, 09:33 AM
<p>Completely remove the idea of Mythical Weapons in T9.  Don't bring them back, ever.</p><p>Instead bring out charms that give similar bonuses that the current Mythical Epics give, and have it be the expansion-long quest(not with specific quests per subclass).</p>

Barx
07-14-2009, 10:28 AM
<p>From Fan Faire, they said there will not be upgrades to epics in T9. There will be lots of weapons you may want to use in T9. They're looking at a way to let you use your old epics (fabled or mythical) since they've become such an important part of each class. End of known info.</p><p>Personally, I think they should just give them an ability where you can examine it to turn it into a sort of charm version. They could even make it a new slot specifically for it, or just force you to use a charm slot on it.</p>

Azekah1
07-14-2009, 10:59 AM
<p>they could do something like...create more "epic quests" were you get something similar to adorments that you place on your weapon to upgrade it...</p>

Yimway
07-14-2009, 11:27 AM
<p>The idea is they provide a class defining ability.</p><p>They will change in t9 in some way that they can still provide class defining ability without being required to be equiped.  It was clear the summoner ability was going to be changed and no longer be a pet.</p><p>It wasn't clear and likely not decided if they would become charms, bag clickies, adornments, or some sort of passive inventory effect.  It was clear they would continue to be significant and you likely will still want to gain the item going forward unlike previous expansion signature items.</p>

Kanlei
07-14-2009, 11:31 AM
<p>I don't like the idea of the cham slot, if they continue the avatar charms like they are know, that would kinda defeat the purpose of the 2 set bonus.  I do like the idea of having and epic/mythical slot.  That way of the keep with set bounuses on just about every slot you can at least keep your epic/myth and still work towards getting set bounus if they choose to do that with charms again.</p>

Kaalenarc
07-14-2009, 12:07 PM
<p>whats wrong with simply upgrading them and making them a "teir 2 mythical" ? Slightly more powerful, and in keeping with the enemies we are going to fight in the next expansion?</p>

GastonPhoebus
07-14-2009, 12:07 PM
<p>SOE should open up 4 new ring slots for a total of 8 ring slots. The Mythical than then be transformed into a ring, and new epic ring quests can be created to obtain new, powerful rings. Start the rings as MC'd and then quest/group/raid the 'enchantment" for them. There can be more crafted/group/raid/quested enchantments than there are slots to allow for uniqueness.</p><p>Do not make all super ring slots available this expansion.</p>

Yimway
07-14-2009, 12:14 PM
<p><cite>Kaalenarc@Antonia Bayle wrote:</cite></p><blockquote><p>whats wrong with simply upgrading them and making them a "teir 2 mythical" ? Slightly more powerful, and in keeping with the enemies we are going to fight in the next expansion?</p></blockquote><p>The damage profile from swining a mythical taged weapon is out of whack.</p><p>You'll be swinging a fabled weapon and getting your mythical defining bonus some other way.</p>

Griffinhart
07-14-2009, 12:29 PM
<p>I'm hoping for a Mythical Slot.  Keeping mythicals important will also keep Kunark Raiding zones useful long after the cap is increased to 90 and beyond. </p>

Pins
07-14-2009, 12:34 PM
<p><cite>Griffinhart wrote:</cite></p><blockquote><p>I'm hoping for a Mythical Slot.  Keeping mythicals important will also keep Kunark Raiding zones useful long after the cap is increased to 90 and beyond. </p></blockquote><p>People don't like being forced to do grey content to get gear.</p>

Pins
07-14-2009, 12:34 PM
<p><cite>Kaalenarc@Antonia Bayle wrote:</cite></p><blockquote><p>whats wrong with simply upgrading them and making them a "teir 2 mythical" ? Slightly more powerful, and in keeping with the enemies we are going to fight in the next expansion?</p></blockquote><p>24 new quests, completely ruining itemization by not having weapon upgrades available for anybody.</p>

urgthock
07-14-2009, 12:50 PM
<p><cite>Pinski wrote:</cite></p><blockquote><p><cite>Griffinhart wrote:</cite></p><blockquote><p>I'm hoping for a Mythical Slot.  Keeping mythicals important will also keep Kunark Raiding zones useful long after the cap is increased to 90 and beyond. </p></blockquote><p>People don't like being forced to do grey content to get gear.</p></blockquote><p>I cant think of any RoK raid zones that will be grey with a level cap of 90. It would be grey at lvl 100, but that shouldn't be for well over 2 years (closer to 3).</p>

Griffinhart
07-14-2009, 12:57 PM
<p><cite>urgthock wrote:</cite></p><blockquote><p><cite>Pinski wrote:</cite></p><blockquote><p><cite>Griffinhart wrote:</cite></p><blockquote><p>I'm hoping for a Mythical Slot.  Keeping mythicals important will also keep Kunark Raiding zones useful long after the cap is increased to 90 and beyond. </p></blockquote><p>People don't like being forced to do grey content to get gear.</p></blockquote><p>I cant think of any RoK raid zones that will be grey with a level cap of 90. It would be grey at lvl 100, but that shouldn't be for well over 2 years (closer to 3).</p></blockquote><p>Yep, exactly.  Plus there would be nothing to stop people from doing the zones before they grey out eventually. And don't forget the auto-mentoring system coming out.  People will have a choice to mentor down to "green it up" to get AA while running the zone.  I think it's a great way to keep these zones alive and used for a very long time to come.</p>

Sprin
07-14-2009, 01:23 PM
<p>Just have a weaponsmith that will upgrade the quality of your weapon to lvl 90, with all the bells and whistles....</p><p>of course the items / ingredients required to do this would be really difficult to obtain, Fabled / Mythical questline 2.0  so you are still required to complete the old epic fabled / mythical questlines to get your lvl 80 weapons and then complete the new questlines to get the weaponsmith to convert it to 90 for use on the new mobs...</p><p>Those with mythical versions of the lvl 80 weapons would still have to do the lvl 90 epic weapon quest lines for the upgrade, but after that, the mythical questline can begin for them... whereas if you dont have your 80 mythical you can only do the lvl 90 fabled quest until you obtain your lvl 80 mythical updates... SOE is fancy with their lore, they can think of things..</p><p>Afterall, lvl 90 toons should be able to tear through all the ROK mythical updates with no problems...</p>

urgthock
07-14-2009, 01:39 PM
<p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p>Just have a weaponsmith that will upgrade the quality of your weapon to lvl 90, with all the bells and whistles....</p><p>of course the items / ingredients required to do this would be really difficult to obtain, Fabled / Mythical questline 2.0  so you are still required to complete the old epic fabled / mythical questlines to get your lvl 80 weapons and then complete the new questlines to get the weaponsmith to convert it to 90 for use on the new mobs...</p><p>Those with mythical versions of the lvl 80 weapons would still have to do the lvl 90 epic weapon quest lines for the upgrade, but after that, the mythical questline can begin for them... whereas if you dont have your 80 mythical you can only do the lvl 90 fabled quest until you obtain your lvl 80 mythical updates... SOE is fancy with their lore, they can think of things..</p><p><strong>Afterall, lvl 90 toons should be able to tear through all the ROK mythical updates with no problems...</strong></p></blockquote><p>Except for perhaps VS. Increased lvl probably won't be enough to offset players not paying attention. Other than that, this or any other suggestion made seems pretty reasonable.</p><p>Just include a questline to upgrade your mythical. Make it as hard as it needs to be and voila... done.</p>

Sprin
07-14-2009, 01:48 PM
<p><cite>urgthock wrote:</cite></p><blockquote><p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p>Just have a weaponsmith that will upgrade the quality of your weapon to lvl 90, with all the bells and whistles....</p><p>of course the items / ingredients required to do this would be really difficult to obtain, Fabled / Mythical questline 2.0  so you are still required to complete the old epic fabled / mythical questlines to get your lvl 80 weapons and then complete the new questlines to get the weaponsmith to convert it to 90 for use on the new mobs...</p><p>Those with mythical versions of the lvl 80 weapons would still have to do the lvl 90 epic weapon quest lines for the upgrade, but after that, the mythical questline can begin for them... whereas if you dont have your 80 mythical you can only do the lvl 90 fabled quest until you obtain your lvl 80 mythical updates... SOE is fancy with their lore, they can think of things..</p><p><strong>Afterall, lvl 90 toons should be able to tear through all the ROK mythical updates with no problems...</strong></p></blockquote><p>Except for perhaps VS. Increased lvl probably won't be enough to offset players not paying attention. Other than that, this or any other suggestion made seems pretty reasonable.</p><p>Just include a questline to upgrade your mythical. Make it as hard as it needs to be and voila... done.</p></blockquote><p>the power level fail condition is being removed from VS. so no problemo...</p>

urgthock
07-14-2009, 01:55 PM
<p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p>the power level fail condition is being removed from VS. so no problemo...</p></blockquote><p>WHAT?!?! Ok, I call shenanigans.</p>

Bruener
07-14-2009, 02:04 PM
<p>Well I think that an actual "Mythical" slot would be coolest thing they could do.  I mean we earned these "ancient relic" weapons" that carry great power.  Just carrying an item like that should give you the benefits that come with it.  Like SKs could carry theirs just in an extra holster on their back for the added beneficial power.</p><p>However, even though that idea seems the most in-line my bets are that they do something simple like the adornment idea that carries the Mythical properties that can be put on any weapon.  If so, hopefully it can easily be popped in and out and works on 2h weps as well.</p>

Sprin
07-14-2009, 02:07 PM
<p><cite>urgthock wrote:</cite></p><blockquote><p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p>the power level fail condition is being removed from VS. so no problemo...</p></blockquote><p>WHAT?!?! Ok, I call shenanigans.</p></blockquote><p>I speak the truth..</p><p>At least from the notes, having too much power wont trigger it... maybe too little still will.. we shall see</p>

Deson
07-14-2009, 02:08 PM
<p><cite>Pinski wrote:</cite></p><blockquote><p>Completely remove the idea of Mythical Weapons in T9.  Don't bring them back, ever.</p><p>Instead bring out charms that give similar bonuses that the current Mythical Epics give, and have it be the expansion-long quest(not with specific quests per subclass).</p></blockquote><p>Meh,  I don't want them itemized at all. I'd just prefer the effects either be added as new spells, improvements to appropriate spells or innate AA as needed. Once we leave t8  the only use of a mythical should be the appearance slot. They have so much rebalancing and editing of class abilities to do if they are going to make good on their promises of balance and live focus that the changes could be made in a relatively seamless manner.</p>

Gilasil
07-14-2009, 02:18 PM
<p>I worked long and hard for my mythical.  The idea that it'll be turned into a charm slot item in less time then it took me to earn it does not sit well.</p><p>For most people, the weapon slot is the most important slot.  The thing sitting in that weapon slot should be special.  If the mythical can be turned into anything it should be another weapon (not an adornment to a weapon, a weapon).  There were several good ideas here which would not require 24 quests.  Any sort of upgrade quest would do.  One quest for all would be enough, although they could apply some differentiation by having a quest per archetype, or seperate quests for good and evil.  There is definately no need for 24 seperate quests.</p><p>It would be best if people without mythicals could bypass the whole mythical questline if it isn't going to be upgraded. The quest might not be grey, but it would be green which to me is borderline boring.  Keep in mind we're talking green raids a tier below your level.  ick).   Instead there should be another questline (again, could be a single quest, one quest per archetype, or one per alignment) to get the same weapon directly.  Same same quest for everyone, reward depends on your class.</p><p>Alternatively, and to allow some variety, give players a choice for the final reward like many quests do now.  For example, they might be able to choose from a one-hander or a two-hander.  Or a pair of one handers and a two-hander with stats balanced so they're equivalent.</p><p>Giving players something really special for a weapon adds a nice touch to the game.  It would be a shame if that went away. </p><p>But at no point is there really a need for 24 seperate quests. </p>

Sprin
07-14-2009, 02:47 PM
<p><cite>Gilasil wrote:</cite></p><blockquote><p>But at no point is there really a need for 24 seperate quests. </p></blockquote><p>The game aint called Ever-give-outs</p><p>Quests are the name of the game... being able to steamroll one set of quests and getting everyone in that group an Epic weapon, or whatever they plan on doing, is pretty lame IMHO... the different set of quests for each class gives variety, especially for those who have more then one end game toon....   SOE wants us to spend lots of time playing, they dont want to just give us stuff without doing anything, or else people would get bored and stop paying the monthly fee.</p>

interstellarmatter
07-14-2009, 03:01 PM
<p>I worked hard for my mythical..many months of raiding before success but this tier is ending.</p><p>I vote to designate mythicals to the appearence slot for T9.  For many reasons...mostly because I'm tired of this one item being the biggest dividers of the playerbase.  Also, good god, let's bring variety back to weapons.  Each class uses the same weapon.</p>

Purrcey
07-14-2009, 03:33 PM
<p>Simply add a new "Artifact" slot and an NPC that can convert certain new or existing items into artifacts to include mythicals/fableds and other items tagged artifact. That way you can still use clicky effects on some items.</p>

Krooner
07-14-2009, 03:47 PM
<p>Just a thought here but why do we need an extra slot or clicky or anything extra.</p><p>level 90 toons will represent top tier.  Ones that have slain many a dragon and or avitar or other powerful creatures.  What about a quest to have the mythical turned into a permanant buff.  It would represent the character attaining a higher level of being so to speak.</p><p>This would allow the players to complete a quest to give the buff and a longer quest line to upgrade their knowledge of the power and thereby upgrade it further from tier to tier.</p><p>Just an idea.</p>

Sprin
07-14-2009, 04:43 PM
<p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p><cite>urgthock wrote:</cite></p><blockquote><p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p>the power level fail condition is being removed from VS. so no problemo...</p></blockquote><p>WHAT?!?! Ok, I call shenanigans.</p></blockquote><p>I speak the truth..</p><p>At least from the notes, having too much power wont trigger it... maybe too little still will.. we shall see</p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=455129">http://forums.station.sony.com/eq2/...topic_id=455129</a></p><p>Told ya I dont lie <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

NardacMM
07-14-2009, 04:44 PM
<p>If they are going to provide a buff from the mythical weapons (without them being equipped,) then seems to me the best thing to do is to have the buff triggered from the appearance slot.   Only problem would be wielding an item that is 2H when your mythical is 1H (for example)</p>

YeldarbSpiritbla
07-14-2009, 06:04 PM
<p>Well, apart from the people who "just don't get it" after a dev specifically tells them they cannot make another weapon, and several people that understand game mechanics understanding this, I think the buff idea is the best. Make it a clicky buff for sub-classes like Inquisitors. Taking away a charm slot would be problematic I think, and adding another slot, while I'm not a dev and couldn't dream of the problems this could entail, may prove to be more a pain than anything. I also think changing appearance slots from their current function could again make coding difficult, again, I'm not a dev.</p><p>Adornments could be a problem for the clicky sub-classes as the item you're adorning "could" have a clicky effect and it would really mess that whole mechanic up. I mean, which clicky are you clicking. Is the clicker you're clicking the clicky you want clicked? :p</p><p>As far as particle effects goes, we have so many. It wouldn't make any difference to me whether my feet glowed or my nose turned pink with the buff on, but maybe to some people having a specific appearance for "Mythical 2.0" would be beneficial for their state of mind. Personally, I'm with the "let's forget any of this happened" camp, but I can understand the emotional ties some may have with their prized possessions, even if it is just a bunch of pixels.</p>

YeldarbSpiritbla
07-14-2009, 06:19 PM
<p><cite>NardacMM wrote:</cite></p><blockquote><p>If they are going to provide a buff from the mythical weapons (without them being equipped,) then seems to me the best thing to do is to have the buff triggered from the appearance slot.   Only problem would be wielding an item that is 2H when your mythical is 1H (for example)</p></blockquote><p>Any procs would be handled as a normal buff proc from the main hand weapon, regardless of what it is. Also, any clickies would be handled from the buff like in the case of Inquisitors. Some procs would undoubtedly change, or be removed, as any weapons we upgrade to would have their own damage procs, but power procs, and etc, would function as a normal buff. Anyways, who uses 2 handers? Anyone? They're going to have to do something drastic to 2 handers in the next expansion to make them even the slightest bit desirable.</p>

Gilasil
07-14-2009, 06:43 PM
<p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p><cite>Gilasil wrote:</cite></p><blockquote><p>But at no point is there really a need for 24 seperate quests. </p></blockquote><p>The game aint called Ever-give-outs</p><p>Quests are the name of the game... being able to steamroll one set of quests and getting everyone in that group an Epic weapon, or whatever they plan on doing, is pretty lame IMHO... the different set of quests for each class gives variety, especially for those who have more then one end game toon....   SOE wants us to spend lots of time playing, they dont want to just give us stuff without doing anything, or else people would get bored and stop paying the monthly fee.</p></blockquote><p>Quests could be arranged such that you couldn't push an entire guild (or even group) through at once.  Simplest way would be as is done in a few places now -- a quest requires some object be clicked (deep in a raid zone for example) and only one click per instance. Fix the exploit where multiple people can get the update if they time it right.  That would require one raid per updated mythical.  Or something be looted from a boss mob -- one loot per instance.  The second has the advantage in that, with the current loot system, there wouldn't be any ninja clicking if the raid leader set things appropriately.</p><p>If one update per raid is too harsh do it in a group instance.  Or give two (or however many is decided to be the limit) drops per boss mob in a raid instance.</p><p>There are ways.  This can be made as easy or as hard as the devs desire and still not require 24 questlines.</p><p>But the objection that mythicals shouldn't be done for T9 because 24 quests is too much work is crazy.  There are ways to do it which would require FAR fewer quests be written.  Definately fewer then they're going to do anyway.</p>

Ezariel
07-14-2009, 07:31 PM
<p>For all the people that say Mythicals took so much work to get...  I say, whatever...  On Najena half the Mythicals had been discovered in the first 2 days after they were released, the other half that could be done were done in less than a week.  Yeah...  So much work there... </p><p>Even if mythicals didn't exist, you still would have raided those zones for loot.  Basically epics were like free handouts to raiders.  Prismatic, Peacock, Claymore, Soulfire all took far more work and I don't see anyone complaining that those items were replaced.  On the weekends on Najena you see anywhere from 10-20 epics being completed, yeah it's just so hard, so hard that anyone that can beg or pay for a leech spot on a raid can have it...  Face it the only real reason that people are complaining now is because Myth Epics make the people that have them incredibly overpowered compared to someone that doesn't and they don't want to stop being special again.</p>

Morghus
07-14-2009, 07:46 PM
<p><cite>Caylen@Everfrost wrote:</cite></p><blockquote><p>For all the people that say Mythicals took so much work to get...  I say, whatever...  On Najena half the Mythicals had been discovered in the first 2 days after they were released, the other half that could be done were done in less than a week.  Yeah...  So much work there... </p><p>Even if mythicals didn't exist, you still would have raided those zones for loot.  Basically epics were like free handouts to raiders.  Prismatic, Peacock, Claymore, Soulfire all took far more work and I don't see anyone complaining that those items were replaced.  On the weekends on Najena you see anywhere from 10-20 epics being completed, yeah it's just so hard, so hard that anyone that can beg or pay for a leech spot on a raid can have it...  Face it the only real reason that people are complaining now is because Myth Epics make the people that have them incredibly overpowered compared to someone that doesn't and they don't want to stop being special again.</p></blockquote><p>Mythicals should never have been sold in the first place. There is even a guild on my server that is currently giving them out for free at least for the time being. The entire zone was mostly spoiled at first and was incredibly easy in its original form due to it being designed by someone who had no experience designing a raid zone....which in itself is incredibly ridiculous.</p><p>It may not seem so difficult to aquire them now but I still remember struggling to beat the zone using only fabled epics and loot from Leviathan and below. People who are just now clearing the zone with their bought mythicals, 200 aa and tier 2/3 "wellfare" armor that is still better than the majority of VP armors should have no validity or claims to the difficulty of the zone when it was current content after Nexona and Druushk were changed.</p>

Sprin
07-14-2009, 07:51 PM
<p><cite>YeldarbSpiritblade wrote:</cite></p><blockquote><p>Well, apart from the people who "just don't get it" after a dev specifically tells them they cannot make another weapon, and several people that understand game mechanics understanding this, I think the buff idea is the best.</p></blockquote><p>Instead of just being a smart a$% for the sake of being a smart A$%, and seeing as how there is not one single dev that posted in this topic... maybe a link to this statement by the dev so that we can not only confirm this statement was made, but laugh at it if it was indeed said. </p><p>Unless you want us to believe that a dev sent you a personal tell with this information and you just dont want to share it.... if thats the case, you would be much too important IRL to post on these forums and  you should have your butler do it TBH..</p>

Ezariel
07-15-2009, 01:16 AM
<p><cite>Morghus wrote:</cite></p><blockquote><p>Mythicals should never have been sold in the first place. There is even a guild on my server that is currently giving them out for free at least for the time being. The entire zone was mostly spoiled at first and was incredibly easy in its original form due to it being designed by someone who had no experience designing a raid zone....which in itself is incredibly ridiculous.</p><p>It may not seem so difficult to aquire them now but I still remember struggling to beat the zone using only fabled epics and loot from Leviathan and below. People who are just now clearing the zone with their bought mythicals, 200 aa and tier 2/3 "wellfare" armor that is still better than the majority of VP armors should have no validity or claims to the difficulty of the zone when it was current content after Nexona and Druushk were changed.</p></blockquote><p>So your telling me that you wouldn't have learned those raids and progressed in RoK if Mythical epic updates weren't there?  The point I was trying to make was that we got them in the beginning by doing something that we would have done anyway, epics or no epics.  What took work to do was progression, epics were just a bonus.</p>

Rahatmattata
07-15-2009, 01:56 AM
<p>They should just treat mythicals like harvesting tools.</p><p>Item in your bag you right click to use... turn auto-consume on... it gives you your epic weapon buff. No need to take up an equipment slot.</p><p>Sorry if it's been said already, I didn't read the whole thread.</p>

feldon30
07-15-2009, 11:36 AM
<p><cite>Kaalenarc@Antonia Bayle wrote:</cite></p><blockquote><p>whats wrong with simply upgrading them and making them a "teir 2 mythical" ? Slightly more powerful, and in keeping with the enemies we are going to fight in the next expansion?</p></blockquote><p>They've already said they are not going to do T2 or Epic 1.5 or anything like that with this expansion.</p><p>Stats-wise, the mythicals were so good that nothing else even came close.</p><p>Endgame raiding is designed around everyone having the *effects* on the mythical weapons, but the actual green/blue stats are flexible.</p><p>If the mythical weapons were usable in T9 without gear scaling, then there would be no reason for the EQ2 devs to develop any weapons whatsoever for T9. Hasn't it been stated that mythicals are technically T9 weapons anyway?</p><p>So their answer is that you will be able to trigger your class-defining mythical weapon effects, but that you will want to trade up to weapon drops from raid zones which will have their own green and blue stats and effects.</p><p>If I remember correctly, Aeralik specifically stated that he wanted to buff the Conjuror scout pet in such a way that this becomes the conjuror's primary pet for most tasks, with the earth and fire pets being used situationally. He did not foresee conjurors using the mythical bonus pet much into T9.</p>

feldon30
07-15-2009, 11:39 AM
<p><cite>Caylen@Everfrost wrote:</cite></p><blockquote><p>So your telling me that you wouldn't have learned those raids and progressed in RoK if Mythical epic updates weren't there?  The point I was trying to make was that we got them in the beginning by doing something that we would have done anyway, epics or no epics.  What took work to do was progression, epics were just a bonus.</p></blockquote><p>More than that, the mythicals were staggered out so that certain classes got them at different points along the progression. Mythicals were tools needed to progress, and the mythical updates from each mob made it possible to do the next mob.</p><p>It's easy to look at how overpowered the TSO gear is and forget just how crappy the gear was when people started raiding Kunark. Look at the gear that drops in PR. Except for a few pieces, really, it's amazing we survived at all wearing that stuff. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Deson
07-15-2009, 11:44 AM
<p><cite>feldon30 wrote:</cite></p><blockquote><p>If I remember correctly, Aeralik specifically stated that he wanted to buff the Conjuror scout pet in such a way that this becomes the conjuror's primary pet for most tasks, with the earth and fire pets being used situationally. He did not foresee conjurors using the mythical bonus pet much into T9.</p></blockquote><p>Bah, scout and mage pets should both be situational since at least for necro's they are the equivalent of assasins and warlocks. I'd love the scout to be useful but I'd still like both pets to be useful with spots they just happen to shine at. I really hope he doesn't just end up swappping the current pet situations.</p><p>Mythical's need a nice swift death, that is all.</p>

Sedenten
07-15-2009, 11:45 AM
<p>I love and hate mythicals.  They were fantastic weapons, and having quested for my epics in original EQ1 (1.0, 1.5, 2.0 and even the raid drop for the "2.5" one), the lore was fun to go through.  I love mine because they are so potent and really give me a sense of power simply having them.  I hate mythicals because of all of the inane LFG messages in level chat claiming that the group will only take mythical players for a particular group, or the stark difference between an equally skilled player with and without mythical.  I hate mythicals because it ties each class into exactly one primary and nixes any idea of weapon itemization past them. </p>