View Full Version : New Player, overwhelmed, needs guidance
rutkowml
07-13-2009, 03:10 PM
<p>Hi guys, Firstly I'm sorry for possibly asking questions that have already been asked.</p><p>So I'm very new to EQ2, had fun with the trial, now I upgraded, to have TSO and all that, so I want to get places and do well, but my problem is that I'm tainted by WoW and I'm not sure how to work with my classes, or how roles are defined.</p><p>Can someone provide me with a website with detailed character explanations as to what my role would be with my class or what stats to focus on, my potential and limitations. I'm having trouble deciding which class to play, my highest level is a 20 paladin as my friend told me he needs a tank, but I also wanted to have the ability to branch out and do other things if I felt like it.</p><p>Also, what can I expect along the long road to end game, or even at end game? Should I expect to hit 80 within any reasonable time or are the majority of players at end game? Once at end game, what are the goals? How should I try and gear my characters? Should I do small group stuff or jump into entry level raiding? I want to be prepared and I want to have direction, at the moment I'm just questing around Kelethin because I don't really know what else to do or where else to go.</p><p>What are the group dungeons I should explore? what order? There have been a lot of expansions, are there certain points where I should stop leveling and explore certain content? Are there specific quest chains I should make sure I do?</p><p>There's just so much stuff in this game and I barely no where to start, but I'm excited and willing to learn, so any help is appreciated. Thanks in advance for the guidance.</p>
Lorzus
07-13-2009, 03:33 PM
<p>First off slow down a bit and don't get to far ahead of yourself <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Class choice varied but there are 4 archtypes to the classes:</p><ol><li>Fighter aka tanks - Gaurdian, Berserker, Shadowknight, Paladin, Bruiser, Monk</li><li>Healers - Templar, Inquisitor, Warden, Fury, Defiler, Mystic</li><li>Scout - Assasin, Ranger, Swashbuckler, Brigand, Dirge, Troubadour </li><li>Mages - Wizard, Warlock, Coercer, Illusionist, Necromancer, Conjurer </li></ol><p>The scouts and mages are typically dps classes, although the bards (Dirge/Troub) and Enchanters (Coercer/illusionist) have a great deal of utility that come along with them. Healers and tanks are pretty self explanitory, the class forums are a great spot to research the subclasses just don't get discouraged with the negative posts! A brief rundown with bad summaries can be found at <a href="http://eq2.wikia.com/wiki/Category:Class" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Category:Class</a> (it's better than nothing)</p><p>Plate tanks are always in great demand but require good gear and good playing so a paladin is a nice choice. The support classes (enchanters/bards) are always in high demand for the endgame, as well as well played DPS classes.</p><p>The time it takes to level is pretty short especially if you have someone to guide you. My personal best is level 70 in 4 RL days and 1.5 weeks to 80 however I recommend on your first toon to check out the connent. There's a whole mess of zones to visit on the way up, if you come from WoW you're probably used to doing a whole lot of soloing quests and a guide to those can be found at: <a href="http://eq2.wikia.com/wiki/Category:Solo_Timelines" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Category:Solo_Timelines</a></p><p>As for dungeons a list can be found here by level: <a href="http://eq2.wikia.com/wiki/Dungeon_Timeline" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Dungeon_Timeline</a></p><p>Once you reach 80, the first and #1 questline is your fabled epic quest: <a href="http://eq2.wikia.com/wiki/Category:Epic_Weapon_Timelines" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Category:...eapon_Timelines</a></p><p>At 80 just run the shard zones (TSO instances) to get your T2 Void Shard armor set. With that and your fabled epic you should easily be able to raid and get your mythical and progress from there.</p><p>Also remember to get as many AA's as possible otw to 80 as they are EXTREMELY important for most classes and it will save you from having to do grey zones and quests later on.</p><p>This is a quick rundown and I'm sure I missed some things but I hope it helps.</p>
Azekah1
07-13-2009, 03:43 PM
<p>I can understand your WoW taint. This was my first MMO, and I really compare anything I play to this, and honestly, it has made me unable to really play any MMO but this one (I've tried a few)...but if you can make it through, I think you will enjoy yourself here.</p><p>so....</p><p>want some advice?</p><p>Don't play a tank class as your first character...</p><p>The reason being, tanks are usually expected to run a group. They are in control of the pulling, and the flow...and nothing is worse than a tank who doesn't know what he is doing...</p><p>I found it much easier to go through zones on a dps/healer/support class first with other groups, to get a good feel of the place, then later on when I leveled my tank through it, I was a pro! : )</p><p>But yea, the main question you gotta ask yourself is, what do you want out of this game.</p><p>Do you want to raid? Do you want to just have fun roaming around, exploring, questing, crafting...or whatever? Do you want to pvp? (There are specific pvp servers if you want that). Find out what you want to do and go for it. Look for a good guild to join to help you along the way, and most of all, HAVE FUN! : ) That's why you're here!</p><p>Don't expect to know everything after a week. I've been playing 3 years and still learn new stuff all the time : DHelpful people are almost always around to answer questions, so don't be afraid to ask, and use the EQ2 WIKI!</p>
Bloodfa
07-13-2009, 04:13 PM
<p>If you want to get a feel for the game, roll a healer. They are a fairly forgiving type when playing, assuming you don't aggro the entire zone. You can get a good feel for the gameplay by keeping others alive and appreciate the strength and weakness associated with each class as you're picking them up off the floor. Or you can try a scout type. I'd suggest avoiding mages as a first character type, as it's really easy to screw up with them and make a bad scene get worse. And tanks as a main while learning the ropes ... well, Azekah summed it up better than I would have.</p>
Saihung23
07-13-2009, 04:27 PM
<p>That's pretty good advice these guys are giving.</p><p>If I can add my strawpenny in (my thoughts aren't worth $.02)...</p><p>There is SO much in this game that is missed with how quickly you can level up. I blinked and sneezed and I was level 26.</p><p>Take one character, if I might make a bold suggestion, and turn off his/her combat xp. This allows you to do more quests (which still give adventure xp...so you can still level), make longer use of equipment, more money, more AA experience (once you get to AA level), get to know the land better, your will know your character better as well.</p><p>When the game first came out (Read: Back in my day :P ) it was a tough time levelling to 20. I remember...I had done over 70 quests before hitting level 20 with my first character, a ranger.</p><p>The other day, I hit level 26 on my brigand and only have like 15-20 completed quests. They didn't have aa's or most of the other stuff then...you couldn't disable combat xp...you just did everything you could. </p><p>Summary for the TL:DR crowd:</p><p>Take your time on one character. Enjoy the ride on one. Go all out on another, get him to 80 tomorrow lol, but take your time on one as well.</p><p>This game is beautiful. I never realized how much so till I got my new rig...but dang, there is a LOT of effort in this game.</p><p>Enjoy it, get your moneys worth.</p><p>Oh, and welcome to the game. And don't worry, when I went to WoW while still in EQ2...I was frazzled myself on the same level.</p><p>Take care OP, as well as your time ;P</p>
Bridgeplay
07-13-2009, 05:32 PM
<p>My experience from leveling alts is that having at least Expert quality spells and combat arts are more important than gear up to about level 52.</p><p>You can save quite a bit of plat overall by harvesting and crafting your own spells/combat arts and gear. Don't expect to make much plat from crafting until you can do something special like craft shard armor, or find red collectables. If you do choose to harvest/craft, get started on the harvesting cloak quest at Isle of Mara once you reach level 10. (I recommend you level in the newbie area on 1-9 quests until level 10 so that you get AA exp when you travel to new places and do level 10+ quests.)</p><p>Ordinary collectables, even from the 1-9 zones, sell well on the broker. Also, transmuters will buy your Adept books and treasured items if you price them right. (Be sure to get a salesman's crate so people can go to your house and avoid the broker commission.)</p>
Aquittas
07-13-2009, 05:39 PM
<p style="line-height: normal; margin: 0in 0in 10pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="font-family: ">Yeah, I know the feeling, and I have played on and off since launch. </span></p><p style="line-height: normal; margin: 0in 0in 10pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="font-family: ">First of all, let me say, don't worry about the end game. Experience is so plentiful in this game that you will reach 80 soon enough and unless you are of the mindset that raiding is your complete and only goal, then there is so much else to do while you're working your way up. The whole "smell the roses" idea comes into play here, except there is a whole field full of roses on each continent and at each tier (10-20-30-40, etc.). As long as you are enjoying what you are doing, there's no need to feel like you're supposed to be doing anything else.</span></p><p style="line-height: normal; margin: 0in 0in 10pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="font-family: ">However, a nudge in the right direction can do wonders. </span></p><p style="line-height: normal; margin: 0in 0in 10pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="font-family: ">So I'll list a few things that I often take for granted when starting fresh and hopefully that will give you a framework for playing. All of this is based on my playing since launch, taking a break for about the last 6 months, then starting back up again recently (so guildhalls, TSO (the shadow odyssey, latest expansion) and other things may not be completely current)</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 42.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">Quests will almost always be the best method of gaining experience. Gather quests anytime you see them, even if they look like something you don't really want to do or can't handle at the moment. Eventually, you'll be able to handle it and will oftentimes get random quest updates that you weren't even trying for.</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 42.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">Quests will also naturally lead you to the next area, much as WoW quests do. So if you're not sure where to go next, pick up as many quests you can grab in the area you are in, and they will force you to new areas that eventually will lead to more quests, etc. (thus the name)</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 42.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: "><a href="http://www.eq2i.com/"><span style="color: #01336b; text-decoration: none; mso-bidi-font-size: 11.0pt; text-underline: none;">www.eq2i.com</span></a> is a WONDERFUL resource for virtually anything. There are other sites out there, but I always seem to come back to EQ2i for information.</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 42.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">The game is designed around tiers of 10 levels. With each tier comes the ability to use more powerful master crafted armor and weapons as well as a new adventuring area. (These areas used to be locked until you were close to reaching that tier, but that restriction has been removed. However, it is still a good rule of thumb to not try moving onto the next adventure area until you're getting close, otherwise, lots of reds, lots of death, etc.)</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">The tiers (approximately) are as follows (not all inclusive):</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">T1, levels 1-10: Any starting areas within Freeport, Qeynos, Kelethin and Neriak</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">T2, levels 10-20: Commonlands (CL), Antonica (Ant), Darklight woods (DLW), Greater Feydark (Gfey), etc.</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">T3, levels 20-30: Nektulos Forest (Nek), Thundering Steppes (TS), Butcherblock (BB), etc.</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">T4.... </span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">and so on</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 42.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">Every city has at least one Broker (like Wow's auction house). This is where you place items for sale for other players to buy. Aside from questing, this is where you get most items you want. If you have a question as to how much an item should be sold for, search for it on the broker. The broker is relevant at all levels, as you may find rares while harvesting or duplicate collectables (the shiny question marks) that you don't need, some of which sell very well.</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 42.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">You will run across harvestable nodes (ore, wood, stone, plants, roots, fish, etc.). These correspond to harvesting skills, of which there are five (gathering, fishing, mining, foresting, trapping). A good rule is to harvest everything you see all the time because you will gain a lot of resources others need and rares that sell for a lot more (and you can use to have others create armor for you). More explanation of this is here: <a href="http://eq2.wikia.com/wiki/Harvesting"><span style="color: #01336b; text-decoration: none; mso-bidi-font-size: 11.0pt; text-underline: none;">http://eq2.wikia.com/wiki/Harvesting</span></a></span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 42.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">Ask questions in chat, typically in level 1-9 chat (which you can get to automatically by pressing the corresponding channel number such as 1, 2, or 3, depending on which one its mapped to for you.</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 42.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">There are many guilds out there advertising that they're looking for newbies like you (not a derogatory term, just a fact). Join one of them and ask questions. If it ends up being a guild you like, great. If not, there's nothing wrong with moving on to a guild you have built a relationship with. Almost everyone is in a guild of some sort, so if it sounds like no one is answering questions or wants to respond in general chat, it’s most likely because everyone is paying attention to their own guild chat.</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 42.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">When not on my current level locking kick, my standard leveling path would be like this</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">Do all quests in your starting area and continue on the path until you start to get quests in the T2 areas (CL, Ant, beyond the river in DLW, Gfey). Stay there until around 12 or so, maybe 13-14 if you're having fun and on a roll with quests and have a group or partner to help you out.</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">Once you reach a point where you're slowing down and quests are becoming a little more work (like in Ant or CL where they have you running back and forth across the entire zone for turn-ins), go to Timorous Deep (part of the Kunark expansion). This has the best starting area in the game and best equipment as rewards for the quests. To get there, you will need to first get to one of three areas: Freeport docks (forget which one, south or east), Qeynos docks (again, think its north but not sure), or the fairgrounds of DLW (a collection of tents right in the middle of the zone. I'm sure there’s a location for this in Kelethin but I have no clue where. In each of those zones, there is a floating magic carpet somewhere that will take you to Sinking Sands when you click on it. Once you get to sinking sands, walk down the bridge and you'll find another carpet immediately on your left. RIGHT CLICK on this one (not left click as it will send you back the way you came), and select "Return to Timorous Deep".</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">Once in TD find your way to a tent next to a pond with about 5 guys under it and each of them will have a quest feather over their heads. This is your new quest hub. Do all of these and eventually you'll get sent to Mok Rent via the griffon tower next to that first tent. Mok Rent has a TON more quests which will last you until nearly 20 and if you complete the whole quest line, you will have some solid equipment and a good amount of coin. </span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">From there, the natural progression of quests leads you to Butcherblock, which I really enjoy, but you could also go back and do a lot of quests in Antonica or Commonlands that you skipped, each of which will eventually lead you to either respective T3 zone (Thundering Steppes or Nektulos Forest).</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 78.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo1; tab-stops: list 1.0in;"><span style="font-family: "><span style="mso-list: Ignore;">o<span style="font: 7pt "> </span></span></span><span style="font-family: ">At this point, you really are master of your own destiny, as you have a ton of options for what to do. My recommendation would be to go to a zone, pick up some quests, try them out. If you like the flow or the storyline (if you pay attention to them), then continue until it either gets to hard or too boring for your liking, then visit another of the T3 zones listed above and try that one. Some I tend to prefer Butcherblock or Thundering Steppes, but others really like Nektulos, it all depends on the feel you enjoy.</span></p><p style="line-height: normal; text-indent: -0.25in; margin: 0in 0in 10pt 42.6pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">I know you said you were level 20. There is nothing preventing you from going back to TD and getting quests there. You'll blaze through the quests and get a lot of upgrade equipment, even at your level.</span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;"> </span></p>
Aquittas
07-13-2009, 05:40 PM
<p>As far as being a tank and also having utility, you have no worries. Each tank class (SK, Paly, Guardian, Bruiser, Monk, Berserker) has their pro's and con's, but each one can do just fine tanking in virtually any situation, provided they learn how to do it, ask questions and don't assume they know everything. Each one can also solo just fine, though the guardian possibly a little less so, but who knows with recent changes. Also, don't be afraid to reroll another character and find one you like. Getting to 20 may seem like a long trek (or not), but getting there a second time takes a lot less time. I've got it down where I can get to level 12 consistently right at 2.5 hours time without any twinking from my main and after learning the zones a bit, you'll be the same way. So if you get to 20 and realize you don't really enjoy how things are going, try something else until a class just clicks. There's a lot more obviously and I'm sure I'll be repeating what others have said in some aspects. Good luck and if you care to start on Permafrost, I'd be more than happy to group with you to run through some quest lines. Give me a ring as Feruss or Fearus anytime.</p>
rutkowml
07-13-2009, 06:39 PM
<p>Thanks for all the great information guys, this gives me some good insight, exactly what I wanted. I have started playing the game with my gf, so we are basically functioning as a 2man group for most of the content, We've been bouncing around to all the different classes to figure out which one's we'll be the most comfortable with, maybe that's why the AA trees seem so confusing.</p><p>About Transmuters.... who/what are they? And as far as crafting goes, do the low level crafted items sell? I could understand how the rare peices might, but what of the otherstuff? I've been selling a whole lot to vendors not really knowing what would be worthwhile. </p><p>I've been experimenting with the crafting system and I make sure to do the crafting chain when I hit 10 on my chars, I think it's a pretty sweet system, but there's SO much stuff. About crafting, I notice that when I highlight/examine recipes it counts how many I've made.. or at least shows 4 boxes.... what does that even mean? is my 4th one extra special? or does it stop giving me crafting xp after 4?</p><p>And a little off topic, that first quest you get to get to lvl 20 in 14 days, is that /played time? or like in 2 weeks of real time?</p><p>Thanks again!</p>
rutkowml
07-13-2009, 06:42 PM
<p>Also, about being a tank, I'm not afraid to get yelled at, and I may not know dungeons like the back of my hand, but I can normally handle certain pulls, I won't be blindly charging into new content, I've tanked in a few different games and I'm looking forward to dying in end game content, ooo which brings me to another question.</p><p>Experience debt when I die now is nothing bad, I get it back in a single kill, but my question is how bad is that at end game? I would expect people to do a good deal of wiping on raid bosses and I was wondering if that kind of thing is a big deal.</p><p>THANKS!</p>
Aquittas
07-13-2009, 07:24 PM
<p>Exp debt isn't a big deal, but repair bills for equipment on a multi wipe raid will be a concern. Not something to deter you from raiding, but just something to consider. </p><p>As far as combo's it really depends on your desires for end-game. </p><p>If you think you'll eventually want to be THE GUY while tanking, being the MT for a raid, etc., then I'd say Guardian and then really any healing class.</p><p>If you like tanking but don't have aspirations to be MT on a raid, then my personal preference is bruiser/fury combo. Bruiser can easily switch in to DPS mode if you group with a plate tank who wants to take lead, and can be MT for really anything except the Raid type mobs. Fury over warden mainly becuase it allows for a bit more mage type nuking while still healing and quality buffing. </p>
Rashaak
07-13-2009, 07:31 PM
<p><cite>rutkowml wrote:</cite></p><blockquote><p>Thanks for all the great information guys, this gives me some good insight, exactly what I wanted. I have started playing the game with my gf, so we are basically functioning as a 2man group for most of the content, We've been bouncing around to all the different classes to figure out which one's we'll be the most comfortable with, maybe that's why the AA trees seem so confusing.</p><p>About Transmuters.... who/what are they? And as far as crafting goes, do the low level crafted items sell? I could understand how the rare peices might, but what of the otherstuff? I've been selling a whole lot to vendors not really knowing what would be worthwhile. </p><p>I've been experimenting with the crafting system and I make sure to do the crafting chain when I hit 10 on my chars, I think it's a pretty sweet system, but there's SO much stuff. About crafting, I notice that when I highlight/examine recipes it counts how many I've made.. or at least shows 4 boxes.... what does that even mean? is my 4th one extra special? or does it stop giving me crafting xp after 4?</p><p>And a little off topic, that first quest you get to get to lvl 20 in 14 days, is that /played time? or like in 2 weeks of real time?</p><p>Thanks again!</p></blockquote><p>The one thing to remember is that the game changes after lvl 79. From 1-79 you can group, solo, raid, etc...but at lvl 80 the game starts all over. You will have AA to gain, Armor, Epics, etc. Also your AA build will most likely change once you get to the RoK content and again with the TSO content, because what might work for a good AA build at lower lvl, may not work at high lvl.</p><p>As for Transmuting/Tinkering...these are secondary tradeskills, you have to be a crafter first in order to be a Transmuter or a Tinkerer. Transmuters basically break down gear, spells, etc to make other items/adorns from them. Tinkerers do have some adorn builds, but a lot of their stuff is charm slot items such as harvesting tools. They also can make mendor bots which can be very useful on raids.</p><p>As for making coin crafting...yes you can make a decent amount, depending on the popularity of the items. It also depends on your server too.</p><p>As for the 14 day thing, it is 14 days from the start of your account</p>
Karrane1
07-13-2009, 08:21 PM
The 4 boxes you are seeing are just the possible 4 levels of that item you can make.. I cant remember the names of the all the levels.. the 4th one is pristine. =)) To the best of my knowledge atm... I think its still set up like that.
Donilla
07-14-2009, 12:04 PM
<p>To expand on what Kar* said. The four boxes represent a "level" of crafted item and correspond to one of the itemcreation bars in the window above them. As you craft the item you will make it to level 1 then level 2 and level 3. If you were to fail or stop crafting at this point (or any previous) you get get make the materials but would not create the item, you will have failed. And the corresponding box will have a picture in it, showing that you have created the item up to that level. Finish all the way thru the 4th level and you have the prisitine item, and the last box will show that.</p>
Coho1
07-14-2009, 04:38 PM
<p>A guild can be a great help to progression and insight. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
rutkowml
07-14-2009, 06:12 PM
<p>Thanks so much for the help so far guys, I think I've been doing too much reading of the EQ2 wiki as there are so many quests and I'm a bit confused about the importance of heritage quests and signature quests and what the benefits are.</p><p>Also, are there certain quests that are MUST DOs when leveling a character? When I get to 80, I don't want to have to turn around and rummage through grey quests to get certain statuses or reputation or items or what not. So Which if any are these quests?</p><p>On a different note, what is with mobs spell resisting all the time? My gf seems to encounter them more on her warlock then I do, but that could be due to her trying to root all the mobs. Is there a certain stat that she should try and get to perhaps reduce the spell resists that she's getting? Perhaps a skill she needs? I remember someone mentioned that upgrading skills will yeild better results than say upgrading gear, but does that have an affect on wether or not a spell hits a target?</p><p>Are we just unlucky? Mobs several levels lower than her will resist many of her spells, it just seems odd.</p>
DwarvesR
07-14-2009, 07:27 PM
<p><cite>rutkowml wrote:</cite></p><blockquote><p>I'm a bit confused about the importance of heritage quests and signature quests and what the benefits are.</p><p><span style="color: #ff0000;">Heritage Quests and Signatrue Quests are pretty much long, multi-part, semi-painful quests that give a better-than-normal item as a reward. HQ's also tend to give 3 to 5x as much aaxp for their level as a "regular" quest.</span></p><p>Also, are there certain quests that are MUST DOs when leveling a character? When I get to 80, I don't want to have to turn around and rummage through grey quests to get certain statuses or reputation or items or what not. So Which if any are these quests?</p><p><span style="color: #ff0000;">Nothing's really a "MUST DO" as you're leveling up. Faction doesn't become even remotely important until the Level 51+ game, and even there it's still optional until the 71+ game. And at 71+ the game's questlines give you all the faction you could possibly need anyway, so it's not a big deal at all. Follow some questlines, dothe occasional HQ here and there and you'll be fine.</span></p><p>On a different note, what is with mobs spell resisting all the time? My gf seems to encounter them more on her warlock then I do, but that could be due to her trying to root all the mobs. Is there a certain stat that she should try and get to perhaps reduce the spell resists that she's getting? Perhaps a skill she needs? I remember someone mentioned that upgrading skills will yeild better results than say upgrading gear, but does that have an affect on wether or not a spell hits a target? Are we just unlucky? Mobs several levels lower than her will resist many of her spells, it just seems odd.</p><p><span style="color: #ff0000;">Mobs resist spells at a certain % for you spells that are Apprentice, Journeyman, or Adept level. Expert gets resisted less that those 3, and then Master is resisted less than Expert also. Further, each spell has a skill associated with it -- ordination for buffs and debuffs, ministration for beneficial spells, disruption for attack spell, sujugation for control spells, etc. If your skill level isn't capped for your level, then you are resisted signififcantly more often. In the lower levels it's really easy to outlevel your skills. Once you get higher in level and it slows down a bit, your skills will start to catch up and the resists will go down. If you can find/make/buy some Expert level spells, that will help too.</span></p><p><span style="color: #ff0000;">FWIW, subjugation (like root) and ordination spells (anecdotally) seem to be resisted more often than disruption spells, so anything you can do to boost those skills is a big help.</span></p></blockquote>
GrunEQ
07-14-2009, 08:18 PM
<p><span style="font-family: comic sans ms,sans-serif; font-size: small;">There is so much content in game, and it changes all the time. I'm always finding new places I didn't realized existed and I've played since launch. Take advantage of everything like, gathering quests, harveting, tradeskills, fixing up a house, collections, special events, and Guide events. You will have a fun time if you let yourself enjoy all the variety the game offers, because later on there is a lot of repetiveness at end game. There really is a lot to experience here. The best advice I can give is to get the biggest boxes for inventory that you can afford and carry, because there is a lot of stuff to carry around, and that goes for bank boxes, too. Enjoy the ride. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></span></p>
Saihung23
07-15-2009, 09:59 AM
<p>Your spell resist question was answered, so here is a bit of a tip that I remembered myself last night while skilling up.</p><p><strong><span style="text-decoration: underline;">Offensive and Defensive Combat Skills</span></strong></p><p>You have different combat skills that have numbers associated with them.</p><p>Spellcasters have things like subjugation, ordination, etc. Melee'ers have things like piercing, slashing, blunt.</p><p>Everyone has ranged skills too.</p><p>Spellcasters cast spells to skill up to get points.</p><p>Melee skills require autoattack to get points.</p><p>Ranged skill requires ranged auto attack to get points.</p><p>To increase your melee skills with little risk, find a tough grey con mob and autoattack it to death. I went from 150/180 to 180/180 on one mob.</p><p>Ranged: Buy a ton of cheap ammo. If you use throwing daggers, buy the bargain bin ones. As many as you think you might need.</p><p>Find a shoreline (I use Antonica or Commonlands normally) and target a fish while on land. Hit Autoattack and take a nap.</p><p>This should get you skill points without any danger.</p><p>( ^------That mess up there is why I never wrote any guides, lol.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Skills are very important. You have defensive, offensive, harvesting,etc. It is best (imo) to keep them maxed. If you ever are having a tough time doing damage or are taking an obscene amount of it...Check your equipment and your skills. The problem is likely there somewhere.</p>
DwarvesR
07-16-2009, 01:28 PM
<p><cite>Roboto@Befallen wrote:</cite></p><blockquote><p>Your spell resist question was answered, so here is a bit of a tip that I remembered myself last night while skilling up.</p><p><strong><span style="text-decoration: underline;">Offensive and Defensive Combat Skills</span></strong></p><p>You have different combat skills that have numbers associated with them.</p><p>Spellcasters have things like subjugation, ordination, etc. Melee'ers have things like piercing, slashing, blunt.</p><p>Everyone has ranged skills too.</p><p>Spellcasters cast spells to skill up to get points.</p><p>Melee skills require autoattack to get points.</p><p>Ranged skill requires ranged auto attack to get points.</p><p>To increase your melee skills with little risk, find a tough grey con mob and autoattack it to death. I went from 150/180 to 180/180 on one mob.</p><p>Ranged: Buy a ton of cheap ammo. If you use throwing daggers, buy the bargain bin ones. As many as you think you might need.</p><p>Find a shoreline (I use Antonica or Commonlands normally) and target a fish while on land. Hit Autoattack and take a nap.</p><p>This should get you skill points without any danger.</p><p>( ^------That mess up there is why I never wrote any guides, lol. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Skills are very important. You have defensive, offensive, harvesting,etc. It is best (imo) to keep them maxed. If you ever are having a tough time doing damage or are taking an obscene amount of it...Check your equipment and your skills. The problem is likely there somewhere.</p></blockquote><p>Many of the larger guild halls have training dummies you can use in order to work your skills up also. They have about a bazzillion hp, so you can get a lot of skillups before they die.... and when it does die you can simply pull another out of the box and set it up again. Just a matter of being in a guild with the amenity, or finding a guild hall that allows you to use the amenity.</p>
Saihung23
07-16-2009, 02:01 PM
<p>Get OUT!</p><p>Training dummies? To quote Benny Hill, "Learning all the time, learning all the time."</p>
DwarvesR
07-16-2009, 06:31 PM
<p>Yup, and with their bazillion hp and the brawler's Dev Fist ability... they get some pretty massive single hits <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Someday I might even do that with my monk.</p>
7t538teo8srtfgn
07-25-2009, 02:20 PM
<p><cite>rutkowml wrote:</cite></p><blockquote><p>Hi guys, Firstly I'm sorry for possibly asking questions that have already been asked.</p><p>So I'm very new to EQ2, had fun with the trial, now I upgraded, to have TSO and all that, so I want to get places and do well, but my problem is that I'm tainted by WoW and I'm not sure how to work with my classes, or how roles are defined.</p><p>Can someone provide me with a website with detailed character explanations as to what my role would be with my class or what stats to focus on, my potential and limitations. I'm having trouble deciding which class to play, my highest level is a 20 paladin as my friend told me he needs a tank, but I also wanted to have the ability to branch out and do other things if I felt like it.</p><p>Also, what can I expect along the long road to end game, or even at end game? Should I expect to hit 80 within any reasonable time or are the majority of players at end game? Once at end game, what are the goals? How should I try and gear my characters? Should I do small group stuff or jump into entry level raiding? I want to be prepared and I want to have direction, at the moment I'm just questing around Kelethin because I don't really know what else to do or where else to go.</p><p>What are the group dungeons I should explore? what order? There have been a lot of expansions, are there certain points where I should stop leveling and explore certain content? Are there specific quest chains I should make sure I do?</p><p>There's just so much stuff in this game and I barely no where to start, but I'm excited and willing to learn, so any help is appreciated. Thanks in advance for the guidance.</p></blockquote><p>1. <a href="http://www.guildportal.com/Guild.aspx?GuildID=317106&ForumID=1490485&TabID=2658585&Replies=3&TopicID=8305761" target="_blank">Useful links here</a>.</p><p>2. <a href="http://eq2.thenoobschool.com/classes/everquest-2-assassin-overview-eq2-assassin-overview" target="_blank">Useful class descriptions here</a>.</p><p>3. Key is joining a good guild full of people who can teach you the game.</p><p>4. It took me 22 days of game time to get my first character to level 80, but one dude I know took three years. It depends on how you play, whether you get good in-game guidance, et cetera.</p><p>5. Once you hit max level, there's tons of work to do in getting better gear and working your way up through the high level zones. A new level 80 simply doesn't have the gear and skills to do the tougher zones. So the challenge at 80 is the same at any other level: to improve your character, and take on tougher challenges.</p><p>6. What should you explore? That first link has all the information you need.</p><p>7. But most of all, you need a guild, folks who can show you the ropes.</p>
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