View Full Version : Are the high elves finding new prophecies?
Aarchaangel
07-12-2009, 12:55 PM
<p>I wanted to let all of you in this discussion thread know about a movement that is developing in a few of the other forums. Your extensive lore knowledge would greatly be valued in feedback on this topic.</p><p>In the Norinthian homeshow forum: a thread called Urgent New High Elf Housing</p><p>In the Zones & Population forum: 2 threads: Throwing a Pearl Away and Felwithe Should be a Player City</p><p>The discussions have led to the fact that there is an open hole currently in the High Elven lore with recent developments in game. They also outline how these holes open up an opportunity for new lore to be written that would allow for a revamping of the Felwithe/New Tunaria area in game to possibly allow for a change in that area. The change would then create a zone with quests, raid zone, and player housing.</p><p>All these ideas are player generated, but with the hope that devs will see it.</p><p>What do you think?</p><p>Free Felwithe '09!</p>
Mary the Prophetess
07-12-2009, 01:14 PM
<p>Although the developers have left themselves a blank canvas for future development for New Tunaria/Felwithe, and for the leadership of the city, do not expect that that canvas will be utilized soon.</p><p>Sentinal's Fate will occupy the developers attention for the better part of the next 6 or 7 months, and it is extremely unlikely that much new lore concerning the High Elves will be presented during that time.</p><p>One never knows though, these developers are both clever and sly, and bear watching at all times!</p>
Cusashorn
07-12-2009, 02:21 PM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>Although the developers have left themselves a blank canvas for future development for New Tunaria/Felwithe, and for the leadership of the city, do not expect that that canvas will be utilized soon.</p><p>Sentinal's Fate will occupy the developers attention for the better part of the next 6 or 7 months, and it is extremely unlikely that much new lore concerning the High Elves will be presented during that time.</p><p>One never knows though, these developers are both clever and sly, and bear watching at all times!</p></blockquote><p>Or ever for that matter. As little as New Tunaria is utilized, what little is found in there is irreplacable. It has to stay that way for the various quests found inside it, not to mention the Sword of Destiny timeline in whole.</p>
Eldooberino
07-12-2009, 05:04 PM
<p>I don't think they'd ever take the Swords of Destiny or the Wizard's Epic update out of Felwithe, but they sure could ADD some things there, IMO. The place seems so dead, even with it being pretty well populated. I spent a lot of time there for SoD too and would like to see more High Elf lore myself, too.</p><p>Have Fun!Barz</p>
Coniaric
07-12-2009, 11:24 PM
<p>Well ... the New Tunarians going to need to do something and soon. They don't have any king or queen now with Lenya remaining in Castle Mistmoore and with Marcus recently turned.</p>
Aerfen
07-13-2009, 12:19 AM
<p><cite>Coniaric wrote:</cite></p><blockquote><p>Well ... the New Tunarians going to need to do something and soon. They don't have any king or queen now with Lenya remaining in Castle Mistmoore and with Marcus recently turned.</p></blockquote><p>What better timing then for the Koada'Dal to be given the opportunity to reclaim the throne! For the Freedom of Felwithe!</p>
Aarchaangel
07-13-2009, 03:35 PM
<p>To a new Queen and King of Tunaria!</p><p>Free Felwithe '09!</p>
Meirril
07-16-2009, 06:17 PM
<p>Umm...yeah. I'd rather see Rivervale post void-war. Lots more room for player housing there. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Akien
07-16-2009, 06:23 PM
<p>Eh. As much as I would like Felwithe to be back. I would have to agree Rivervale would interest me a little more. I would even like to see a whole new city that hasn't been in eq1 kinda like Maj'dul but some place else. I think even if there would be part of luclin still around Shar val. I think was the vah shir home. that would be an even better city. Or perhapes something completely off the wall and having a new player city in velious. that would be worth while for me. Perhapes even a purely nuteral city! that would be great too!</p>
Lodrelhai
07-16-2009, 06:30 PM
<p>If - and that's a BIG if - they ever decided to revamp cities like Rivervale and Felwithe/New Tunaria for player housing, it seems to me the simplest way would be to create a duplicate zone. Then when you try to enter, you get a popup asking which one you want to enter - contested aggro zone or redeemed city zone.</p><p>I doubt they could ever be considered starting cities - Outside of Rivervale is still T4 mobs, and even though New Tunaria is connected to Gfay, it's the higher-end side of Gfay. Honestly, I think it'd be cool if even after being redeemed, you could still find mobs from before players cleared the place lurking in obscure corners, rather like how Maj'Dul has aggro mobs hanging around. As alternative housing options for higher-level players, they'd be wonderful to have.</p>
Cusashorn
07-16-2009, 07:33 PM
<p><cite>Lodrelhai wrote:</cite></p><blockquote><p>If - and that's a BIG if - they ever decided to revamp cities like Rivervale and Felwithe/New Tunaria for player housing, it seems to me the simplest way would be to create a duplicate zone. Then when you try to enter, you get a popup asking which one you want to enter - contested aggro zone or redeemed city zone.</p><p>I doubt they could ever be considered starting cities - Outside of Rivervale is still T4 mobs, and even though New Tunaria is connected to Gfay, it's the higher-end side of Gfay. Honestly, I think it'd be cool if even after being redeemed, you could still find mobs from before players cleared the place lurking in obscure corners, rather like how Maj'Dul has aggro mobs hanging around. As alternative housing options for higher-level players, they'd be wonderful to have.</p></blockquote><p>That's kind of the problem though. Adding the popup menu to choose which version you want to go into is such a minor inconvenience that it would expand into a big one. I hate having to choose between Runnyeye and The Gathering every time I want to go to Runnyeye. It just interupts the flow of the game.</p>
Origin_Elloyn
07-30-2009, 12:57 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Lodrelhai wrote:</cite></p><blockquote><p>If - and that's a BIG if - they ever decided to revamp cities like Rivervale and Felwithe/New Tunaria for player housing, it seems to me the simplest way would be to create a duplicate zone. Then when you try to enter, you get a popup asking which one you want to enter - contested aggro zone or redeemed city zone.</p><p>I doubt they could ever be considered starting cities - Outside of Rivervale is still T4 mobs, and even though New Tunaria is connected to Gfay, it's the higher-end side of Gfay. Honestly, I think it'd be cool if even after being redeemed, you could still find mobs from before players cleared the place lurking in obscure corners, rather like how Maj'Dul has aggro mobs hanging around. As alternative housing options for higher-level players, they'd be wonderful to have.</p></blockquote><p>That's kind of the problem though. Adding the popup menu to choose which version you want to go into is such a minor inconvenience that it would expand into a big one. I hate having to choose between Runnyeye and The Gathering every time I want to go to Runnyeye. It just interupts the flow of the game.</p></blockquote><p>I agree, but only if the pop-up does come up. For instance with PR, unless they changed it, or I'm mistaken, which is completely posssible, when you click the door it takes you into the Crypt of Agony, and you have to right click to get the option for PR. Thus, they could make it take you into the city proper and you could right click if you needed to go into the group zone, which is few and far between.</p>
Xao June
07-30-2009, 06:41 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>Although the developers have left themselves a blank canvas for future development for New Tunaria/Felwithe, and for the leadership of the city, do not expect that that canvas will be utilized soon.</p><p>Sentinal's Fate will occupy the developers attention for the better part of the next 6 or 7 months, and it is extremely unlikely that much new lore concerning the High Elves will be presented during that time.</p><p>One never knows though, these developers are both clever and sly, and bear watching at all times!</p></blockquote><p>Or ever for that matter. As little as New Tunaria is utilized, what little is found in there is irreplacable. It has to stay that way for the various quests found inside it, not to mention the Sword of Destiny timeline in whole.</p></blockquote><p>New Tuneria will lose nothing of value if it were made a neutral city. The SoD timeline portion in that zone need not be altered at all, and the remaining quests are superficial at best.</p>
Silerua
07-30-2009, 11:48 AM
<p>As I said in another thread, I forget which... I don't see why quests currently there have to be affected at all. IMO, what would be the best way to handle it would be to add MORE quests to gain faction with the New Tunarian people which would give you access to player housing, like Maj'Dul. Maj'Dul has player housing that you earn via faction yet they have a bunch of questlines in the city.</p><p>However, I don't think there would be a mailbox or a broker, as as far as I'm aware, they don't really like the outside world. It would just give you a call and a home. I don't know/care if it were like Maj'Dul and you didn't really "live" there, or if it were like the other player cities where you DID live there. *shrug* This isn't really something I personally care about, I just thoroughly understand why people would want it.</p>
Cusashorn
07-30-2009, 11:58 AM
<p>Well just remember that we're now dealing with a race who has sworn to NEVER allow themselves to ever earn the trust of outside races again.</p><p>from a Lore standpoint, the only way I could see New Tunaria becoming a player city is if the New Tunarians become completely enslaved and the city taken by force.</p>
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Well just remember that we're now dealing with a race who has sworn to NEVER allow themselves to ever earn the trust of outside races again.</p><p>from a Lore standpoint, the only way I could see New Tunaria becoming a player city is if the New Tunarians become completely enslaved and the city taken by force.</p></blockquote><p>Or if the only way you could "live" in the city was to use an illusion that you had to have on at all times outside your house. Now that might make it an interesting zone to live in.</p><p>Or alternatively, let high elves start there, but make it basically another Haven. All other cities hate you, no allies in the world. Harsh, but barring something like Cusa said that's about the only thing that makes sense.</p><p>Though, it would be kind of nifty is Mistmoore finally took over the place and made it a "neutral" city in the Maj'Dul sense (IE no citizenship, but most aspects of a city, including housing), but evil in actual spirit.</p>
Zin`Car
07-30-2009, 03:57 PM
<p>Felwithe... it's GONE. get over it. You're stuck with Qeynos or Kelethin. Period. You can slum with Sarnak if you like as well or possibly the new city if it's open to inhabitation. But Felwithe is NPC only. Forever. May as well want to live in Castle Mistmoore.</p>
Aarchaangel
07-30-2009, 07:01 PM
<p>Well, high elves have not forsaken all other races. We seem to run around currently in Qeynos and Kelethin in large numbers. So, by this point we have been forced to accept others. No point excluding the people who sheltered us all these years now. </p><p>Free Felwithe '09!</p><p>AA</p>
Origin_Elloyn
07-30-2009, 07:42 PM
<p><cite>Luinne@Kithicor wrote:</cite></p><blockquote><p>Felwithe... it's GONE. get over it. You're stuck with Qeynos or Kelethin. Period. You can slum with Sarnak if you like as well or possibly the new city if it's open to inhabitation. But Felwithe is NPC only. Forever. May as well want to live in Castle Mistmoore.</p></blockquote><p>I wanna live in Castle Mistmoore : (</p>
Kamimura
07-30-2009, 08:44 PM
<p><cite>Aarchaangel wrote:</cite></p><blockquote><p>Well, high elves have not forsaken all other races. We seem to run around currently in Qeynos and Kelethin in large numbers. So, by this point we have been forced to accept others. No point excluding the people who sheltered us all these years now. </p></blockquote><p>It's not just high elves we're speaking of.. It's specifically the elves found in New Tunaria, who aren't really high elves any longer after all they've been doing to themsleves. They hate all other races, the other high elves found around Norrath included. If they let in high elves from the outside, I'd think something drastic would have happened to the city (and probably, then they would not be so strict on who was allowed in, letting room for other races..) I don't really see this happening anytime soon, however, I do think it would make for a cool live event sort of thing..</p><p><cite>Luinne@Kithicor wrote:</cite></p><blockquote><p>Felwithe... it's GONE. get over it. You're stuck with Qeynos or Kelethin. Period. You can slum with Sarnak if you like as well or possibly the new city if it's open to inhabitation. But Felwithe is NPC only. Forever. May as well want to live in Castle Mistmoore.</p></blockquote><p>Heh, you know.. if there's one thing I've learned from this forum, it's to not make absolute statments on such things. I think almost every such statement I've seen people make has never held true. While again, I do doubt it will happen, you never know what the devs will decide on next.</p>
Rainmare
07-30-2009, 10:00 PM
<p>Felwithe can and should be reclaimed, as should rivervale.</p><p>There's NOTHING in new tunaria questwise that's of any importance other then SoD and Wizard epic. nothing. and the reason the renda'dal went isolationist was because of mayong twisting things with the council against Lenya...then he used her incarceration to bring her to his hand, so to speak.</p><p>with lenya and marcus both gone now, Mayong's interest in felwithe is probably very little. and no reason why a new king/queen couldn't reopen new tunaria seeing how things have gone.</p><p>and after the void storyline...they should give back rivervale. chase the remnant of the void out and restablish it.</p>
Cusashorn
07-30-2009, 10:28 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>Felwithe can and should be reclaimed, as should rivervale.</p><p>There's NOTHING in new tunaria questwise that's of any importance other then SoD and Wizard epic. nothing. and the reason the renda'dal went isolationist was because of mayong twisting things with the council against Lenya...then he used her incarceration to bring her to his hand, so to speak.</p><p>with lenya and marcus both gone now, Mayong's interest in felwithe is probably very little. and no reason why a new king/queen couldn't reopen new tunaria seeing how things have gone.</p><p>and after the void storyline...they should give back rivervale. chase the remnant of the void out and restablish it.</p></blockquote><p>There can't be a new king or queen if the citizens never learn that Lenya or Marcus disappeared. As long as Mayong continues to make it look like she is still physically and mentally present within her own city, the citizens will be none the wiser. They will just continue to be used as food for the vampires and nothing will change.</p>
Rainmare
08-01-2009, 07:16 AM
<p>actually, when you turn in the crown to the steward, you flat out tell him both Marcus and Lenya are gone. you tell him Lenya choose to stay at mystmyr manor with Mayong, and that Marcus was turned. He laments what is to beomce of the Renda'dal without the Thex line. That was the point of you finding and retrieving the crown, so he would have an artifact/symbol that would assure the new royalty would have legitamate authority.</p><p>So yes, at least the steward, and anyone he might contact, and probably the council, know that Lenya and Marcus are gone/turned. So unless Mayong murders the steward, or has him killed...(which will probably definately start an uproar) then there's an ample reason right there for a new ruler to see what happened with new tunaria, see the effects of Mayong's influence and what it did/has done to the Thex line, and reopen Felwithe at least to Koada'dal (the only elves they might actually trust) to combat the vampire presence, rewarding them with estates/homes in the city.</p><p>not to mention the renda'dal quest giver in Somborn now. the renda'dal have at least in some respect become aware of Mayong's presence/influence in new tunaria and his desire for the Lifeguide, and are looking to find it/take it from him if he has it. which says to me that now that Mayong has Lenya/Marcus, he's not really caring to much about keeping up pretenses and appearances in New Tunaria.</p>
Cusashorn
08-01-2009, 12:42 PM
<p>I'm still working on the questline to save Lenya in the Manor. I didn't know that.</p><p>Still, the New Elves are just not gonna let anyone help them. They're deadset on it. Maybe Mayong himself would stop us if we interfered with his new cattle.</p>
Aarchaangel
08-01-2009, 12:56 PM
<p>Well, there is the option of an extreme bloody turmoil where the high elves not in city currently go in and obliterate or subdue the vampire's cattle elves in New Tunaria currently. Effectively punishing them for being so selfish as casting us or not allowing us in in the first place. They have comeupance to face for the choices they have allowed Lenya and Marcus to make. They also do not deserve to keep New Tunaria. High Elves need to protect all that we have left of Felwithe (memories), but the elves there now have left it open to be ruined by the Mayong.</p><p>They won't let outsiders in? Mayong is using them and they are blind to it.</p><p>Stupid.</p><p>Get them out of controling the city and defend it to restore it. The steward could be a problem though. What if he doesn't want a new king/queen? What if he is a minion for the Mayong and seeks the crown only to crown himself? Then you would be facing a war to reclaim the throne for a rightful heir. And you are right, Mayong might not take to kindly to us reclaiming the city.</p><p>Just ideas -</p><p>AA</p><p> "Free Felwithe '09!"</p><p>* edited for spelling, lol</p>
betatester7
08-01-2009, 01:11 PM
<p>I sense this thread is sponsored for someone who wants live again in Felwithe '3092 , /giggle ..... right Josgar?</p>
Rainmare
08-01-2009, 09:47 PM
<p>pfft I've been wanting to go back to Felwithe since the game started.</p><p>Lenya didn't 'make the choice' originally. the Council did. and when she opposed it they threw her in prison for quite sometime. isolation and lonliness made her easy for Mayong to manipulate. since then yeah, she had issues with letting mayong do his thing becuase she 'loved' him. now she regrets what has happened, but leaves it as that and mayong seems to still hold interest in her.</p><p>Marcus was working with the Freethinkers to find Lenya after Mayong takes her away during the Throne raid. he was captured, and they turned him forcibly through some kind of ritual. since then we don't know what has become of him.</p>
Josgar
08-01-2009, 11:46 PM
<p><cite>betatester7 wrote:</cite></p><blockquote><p>I sense this thread is sponsored for someone who wants live again in Felwithe '3092 , /giggle ..... right Josgar?</p></blockquote><p><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>I thoroughly enjoy that I don't have to lead the assault on Felwithe alone <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Aarchaangel
08-02-2009, 01:24 PM
<p>Thank you for the clarification. I had the Marcus/Lenya/Mayong triangle mixed up, lol. I hope Marcus is ok, but now that he is turned - he can't help the crown, can he? And the aforesaid potential outcomes still are problematic.</p><p>I am with you. I want to reclaim Felwithe!</p><p>Frre Felwithe '09!</p><p> <img src="http://www.raven-mythic.com/images/gallery/469/20060629T110942/images/FreeFelwithe.jpg" width="119" height="134" /></p><p>* Ribbon design by Erithe. Thanks for a beautiful job!</p>
Zin`Car
08-03-2009, 12:22 PM
<p><cite>Josgar@The Bazaar wrote:</cite></p><blockquote><p>I thoroughly enjoy that I don't have to lead the assault on Felwithe alone <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>I'd be glad to join you in your assault on Felwithe! <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p><p>Daggers are shined and sharpened. Just say the word.</p>
<p>As a complete aside... Rivervale was originally going to be an EQ2 player city (a lot of them were, not just Qey/FP), Felwithe might have been originally as well (All the "original EQ1" contenients were planned for EQ2's launch before they revised things as they went along). The EQ 10th anniversary book was actually a pretty interesting read, it had a good bit of concept stuff for what EQ2 was originally going to be. (and I had no idea they started work on it around when Kunark came out!)</p>
Rezikai
08-03-2009, 08:28 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>As a complete aside... Rivervale was originally going to be an EQ2 player city (a lot of them were, not just Qey/FP), Felwithe might have been originally as well (All the "original EQ1" contenients were planned for EQ2's launch before they revised things as they went along). The EQ 10th anniversary book was actually a pretty interesting read, it had a good bit of concept stuff for what EQ2 was originally going to be. <strong><em>(and I had no idea they started work on it around when Kunark came out!)</em></strong></p></blockquote><p>yea i think Kunark or Vellious was Vhalens last "hands on" project for eq1 iiirc.</p>
Aarchaangel
08-08-2009, 02:59 PM
<p>/bump</p>
Cusashorn
08-08-2009, 10:00 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>As a complete aside... Rivervale was originally going to be an EQ2 player city (a lot of them were, not just Qey/FP), Felwithe might have been originally as well (All the "original EQ1" contenients were planned for EQ2's launch before they revised things as they went along). The EQ 10th anniversary book was actually a pretty interesting read, it had a good bit of concept stuff for what EQ2 was originally going to be. (and I had no idea they started work on it around when Kunark came out!)</p></blockquote><p>Is that where you heard that from? Back before the game was released, I hadn't heard of any intentions to have any other city besides Qeynos or Freeport as starting cities.</p>
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