View Full Version : No more loams in T9?
ccarro
07-08-2009, 12:41 PM
<p>So, its been confirmed that there will be no more loams for T9. I honestly think that this will not fix any issues as far as the loams ratio goes.</p><p>If SOE really wanted to fix the current issues with the loam supply and demand, all they really need to do is make it so fighter spells require the hard metals (aka Incarnadine, Xegonite, etc...) for a crafter to make them. That way there will be more loams and price level drops. Plus it also makes the hard metal rares worth a [Removed for Content], since they are worthless in comparrison to all other rares.</p>
Kordran
07-08-2009, 12:54 PM
<p><cite>Sidiac@Unrest wrote:</cite></p><blockquote><p>So, its been confirmed that there will be no more loams for T9. I honestly think that this will not fix any issues as far as the loams ratio goes.</p><p>If SOE really wanted to fix the current issues with the loam supply and demand, all they really need to do is make it so fighter spells require the hard metals (aka Incarnadine, Xegonite, etc...) for a crafter to make them. That way there will be more loams and price level drops. Plus it also makes the hard metal rares worth a [Removed for Content], since they are worthless in comparrison to all other rares.</p></blockquote><p>Or just increase the harvest rate for rare loams v. rare metals. The supply of loams goes up (prices fall as they become more common) and metal goes down (prices increase as they become more rare) and it doesn't require a change to any recipies. Just tweaking a few numbers in a configuration table.</p>
Webin
07-08-2009, 12:58 PM
<p><cite>Sidiac@Unrest wrote:</cite></p><blockquote><p>So, its been confirmed that there will be no more loams for T9. I honestly think that this will not fix any issues as far as the loams ratio goes.</p></blockquote><p>You do realize what you just said, right? If they get rid of loams, you think it will not fix the loam to ore ratio.</p><p>That ratio would be 100% ore...</p>
ccarro
07-08-2009, 01:20 PM
<p><cite>Webin@Befallen wrote:</cite></p><blockquote><p><cite>Sidiac@Unrest wrote:</cite></p><blockquote><p>So, its been confirmed that there will be no more loams for T9. I honestly think that this will not fix any issues as far as the loams ratio goes.</p></blockquote><p>You do realize what you just said, right? If they get rid of loams, you think it will not fix the loam to ore ratio.</p><p>That ratio would be 100% ore...</p></blockquote><p>Currently the ratio is not 100%. As for the reason for the change has been stated as a fix to the current previously mentioned issue.</p>
GrunEQ
07-08-2009, 02:34 PM
<p><span style="font-family: comic sans ms,sans-serif; font-size: small;">The fix would be not getting rid of loams but making a 4th rare so each archetype would have their own rare.</span></p>
Noaani
07-08-2009, 02:45 PM
<p><cite>Sidiac@Unrest wrote:</cite></p><blockquote><p><cite>Webin@Befallen wrote:</cite></p><blockquote><p><cite>Sidiac@Unrest wrote:</cite></p><blockquote><p>So, its been confirmed that there will be no more loams for T9. I honestly think that this will not fix any issues as far as the loams ratio goes.</p></blockquote><p>You do realize what you just said, right? If they get rid of loams, you think it will not fix the loam to ore ratio.</p><p>That ratio would be 100% ore...</p></blockquote><p>Currently the ratio is not 100%. As for the reason for the change has been stated as a fix to the current previously mentioned issue.</p></blockquote><p>You are correct in that the ratio of ore to loam is not currently 100%. Totally correct.</p><p>However, in the expansion, when loam is removed as a harvest, it is safe to say they will also remove the need for loam in crafting. This means that the desired ratio of ore to loam for crafting purposes will be 100% ore, 0% loam, which just happens to match up perfectly to what the harvest nodes will offer.</p><p>In this respect, it fixes every concievable issue about this ratio.</p>
ccarro
07-08-2009, 08:56 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Sidiac@Unrest wrote:</cite></p><blockquote><p><cite>Webin@Befallen wrote:</cite></p><blockquote><p><cite>Sidiac@Unrest wrote:</cite></p><blockquote><p>So, its been confirmed that there will be no more loams for T9. I honestly think that this will not fix any issues as far as the loams ratio goes.</p></blockquote><p>You do realize what you just said, right? If they get rid of loams, you think it will not fix the loam to ore ratio.</p><p>That ratio would be 100% ore...</p></blockquote><p>Currently the ratio is not 100%. As for the reason for the change has been stated as a fix to the current previously mentioned issue.</p></blockquote><p>You are correct in that the ratio of ore to loam is not currently 100%. Totally correct.</p><p>However, in the expansion, when loam is removed as a harvest, it is safe to say they will also remove the need for loam in crafting. This means that the desired ratio of ore to loam for crafting purposes will be 100% ore, 0% loam, which just happens to match up perfectly to what the harvest nodes will offer.</p><p>In this respect, it fixes every concievable issue about this ratio.</p></blockquote><p>Here is where the problem is after expansion. The supply and demand will still not be equal. Much as loams are now. Loams are used for fighters and for scouts, so the demand is high. This makes the price sky rocket. If you change the rare to something else, and both classes still use the same rare, the problem does not get fixed. Yes the ratio goes away becuase there would be zero loams. But the same issue remains since all you did was move the same exact problem to a different rare.</p><p>The only way to fix this is to have all archtypes use a different rare. This will even out the supply vs demand and it will equal out the ratio of loam vs hard metal. Not only that but look on the broker and see how worthless Incarnadine clusters are. They sell for between 5 to 20 gold usually. Compare this to all other rares and they are useless. I actually get pisseed off when I harvest one. Come on Devs, listen to the feedback. </p>
<p>Actually, making all the spell rares come from a single node should completely equalize the price for expert spells. And since these nodes will have their own spawn table, people can farm them to their heart's content without affecting any of the other nodes in the zone.</p><p>The remaining issue with that said is the affect that this change would have on jewelry (and to a lesser effect, any carpenter-made items that used the stone-node rares), since now the demand for gems/soft ore would basically be doubled (6-classes each to 12-classes each).</p>
Rijacki
07-09-2009, 11:21 AM
<p><cite>Sidiac@Unrest wrote:</cite></p><blockquote><p>Here is where the problem is after expansion. The supply and demand will still not be equal. Much as loams are now. Loams are used for fighters and for scouts, so the demand is high. This makes the price sky rocket. If you change the rare to something else, and both classes still use the same rare, the problem does not get fixed. Yes the ratio goes away becuase there would be zero loams. But the same issue remains since all you did was move the same exact problem to a different rare.</p></blockquote><p>I'm guessing you didn't see the other threads on the loam topic in the tradeskill forum and are just going on hearsay.</p><p>1. The fighter and scout experts (formerly adept III) will come from rare gems and rare soft metal (both from the gem nodes). I forget off the top of my head which will be gem and which will be soft metal, each will share a rare type with either priest or mage but fighter and scout will NOT use the same rare. There is not a new rare being created to replace rare loam.</p><p>2. Ore nodes and gem nodes will be on different spawn tables. If an ore node is harvested, there will be zero chance to spawn a gem node but a 100% chance to spawn an ore node in a nearby location. If a gem node is harvested, , there will be zero chance to spawn an ore node but a 100% chance to spawn a gem node in a nearby location. The frequency of re-spawn for gem and ore nodes will be seperate and can be tweaked independantly. In other words, if the devs think there aren't enough gem nodes spawning, they can increase the frequency of just that one node type and/or the chance to obtain a rare from that node type.</p><p>3. This will only be for T9 harvests and recipes, at least initially. IF it seems to be working better there, it MIGHT get rolled out to the other levels.</p>
Yimway
07-09-2009, 11:28 AM
<p><cite>Rijacki wrote:</cite></p><blockquote><p>3. This will only be for T9 harvests and recipes, at least initially. IF it seems to be working better there, it MIGHT get rolled out to the other levels.</p></blockquote><p>I admit my eye's glaze over on tradeskill panels, but I really thought I heard Domino say they may start rolling this out for lower tiers before the expansion so we could see it for those tiers before t9 is released.</p><p>The justification I heard was that this would offload QA needing to test all the changes at the same time they need to test all new content.</p><p>Again, my eye's were glazed over at the time, but thats what I understood.</p>
Rijacki
07-09-2009, 11:36 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Rijacki wrote:</cite></p><blockquote><p>3. This will only be for T9 harvests and recipes, at least initially. IF it seems to be working better there, it MIGHT get rolled out to the other levels.</p></blockquote><p>I admit my eye's glaze over on tradeskill panels, but I really thought I heard Domino say they may start rolling this out for lower tiers before the expansion so we could see it for those tiers before t9 is released.</p><p>The justification I heard was that this would offload QA needing to test all the changes at the same time they need to test all new content.</p><p>Again, my eye's were glazed over at the time, but thats what I understood.</p></blockquote><p>She stressed it more than once that's it's T9 initially and might go to the other teirs later. Heck, it might even change once beta starts and they can see some of the balance then.</p>
<p>Aye, as I recall she said that it would definately NOT be going live on any teirs before T9, since she also has to create an entire expansion worth of crafting recipes and quests. IT was pretty explicit that if it gets put in to lower teirs it would be done after the expansion.</p>
Yimway
07-09-2009, 11:55 AM
<p><cite>Lord_Ebon wrote:</cite></p><blockquote><p>Aye, as I recall she said that it would definately NOT be going live on any teirs before T9, since she also has to create an entire expansion worth of crafting recipes and quests. IT was pretty explicit that if it gets put in to lower teirs it would be done after the expansion.</p></blockquote><p>Hmm, ok. Not what I heard, but I admit I wasn't paying close attention. Whatever it is I need I'll just buy on the broker and make my stuff, the fact that its changing is rather insignificant to me =)</p>
Kiara
07-09-2009, 02:15 PM
<p>There are several threads on this topic in the Tradeskill forum, which is the correct home for this discussion.</p><p>The in testing forum is for content/mechanics that are currently in-testing.</p>
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