View Full Version : Fighter "Adjustment" Rumors no more
Phelon_Skellhound
07-03-2009, 03:10 PM
<p style="font-style: normal; margin-bottom: 0in;"><strong>FIGHTERS:</strong></p><ul><li><p style="font-style: normal; margin-bottom: 0in;">Balancing will come to focus more on hate gain and defense. Improvements are to be made to taunts and defensive stances. The focus is on tanking instead of DPS.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Block and deflection will be consolidated.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Brawlers will receive an advantage to avoidance buffs.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Brawler lack of AoE hate gain will be looked at.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Consolidate some common buff lines like fighter and scout stances with self buffs.</p></li></ul><p style="font-style: normal; margin-bottom: 0in;">Epic and Mythical weapons will stay level 80. The unique effects of the Mythical weapon will be usable perhaps as a clickable item, charm, or mythical slot, but it will not be your primary weapon at level 90 as the green and blue stats will be scaled down 33% or more.</p><p style="font-style: normal; margin-bottom: 0in;">Alrighty this all the info I could find.. enjoy what ya got until then.... They may work some of this in before hand I'm guessing but it is what it is for now...</p>
Bruener
07-03-2009, 04:28 PM
<p><cite>Khatiru@Butcherblock wrote:</cite></p><blockquote><p style="font-style: normal; margin-bottom: 0in;"><strong>FIGHTERS:</strong></p><ul><li><p style="font-style: normal; margin-bottom: 0in;">Balancing will come to focus more on hate gain and defense. Improvements are to be made to taunts and defensive stances. The focus is on tanking instead of DPS.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Block and deflection will be consolidated.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Brawlers will receive an advantage to avoidance buffs.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Brawler lack of AoE hate gain will be looked at.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Consolidate some common buff lines like fighter and scout stances with self buffs.</p></li></ul><p style="font-style: normal; margin-bottom: 0in;">Epic and Mythical weapons will stay level 80. The unique effects of the Mythical weapon will be usable perhaps as a clickable item, charm, or mythical slot, but it will not be your primary weapon at level 90 as the green and blue stats will be scaled down 33% or more.</p><p style="font-style: normal; margin-bottom: 0in;">Alrighty this all the info I could find.. enjoy what ya got until then.... They may work some of this in before hand I'm guessing but it is what it is for now...</p></blockquote><p>Woot, I guess we all get to be the same.....good thing I rolled a SK instead of a Guardian since we are all going to be playing like Guards it looks like.</p>
<p><cite>Khatiru@Butcherblock wrote:</cite></p><blockquote><p style="font-style: normal; margin-bottom: 0in;"><strong>FIGHTERS:</strong></p><ul><li><p style="font-style: normal; margin-bottom: 0in;">Balancing will come to focus more on hate gain and defense. Improvements are to be made to taunts and defensive stances. The focus is on tanking instead of DPS.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Block and deflection will be consolidated.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Brawlers will receive an advantage to avoidance buffs.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Brawler lack of AoE hate gain will be looked at.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Consolidate some common buff lines like fighter and scout stances with self buffs.</p></li></ul><p style="font-style: normal; margin-bottom: 0in;">Epic and Mythical weapons will stay level 80. The unique effects of the Mythical weapon will be usable perhaps as a clickable item, charm, or mythical slot, but it will not be your primary weapon at level 90 as the green and blue stats will be scaled down 33% or more.</p><p style="font-style: normal; margin-bottom: 0in;">Alrighty this all the info I could find.. enjoy what ya got until then.... They may work some of this in before hand I'm guessing but it is what it is for now...</p></blockquote><p>The original fighter revamp (a.k.a the old GU51) again.Fighters will be same.Meat shield and taunt bot.Fighters will become lesser Guardians.Guardian will be No1.No diversity. No uniqueness. No characteristics.</p><p>Devs haven't given up the old GU51.No, thanks.</p><p>And where did 2 ways communication which the previous producer promised go?</p>
LygerT
07-03-2009, 06:31 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Khatiru@Butcherblock wrote:</cite></p><blockquote><p style="font-style: normal; margin-bottom: 0in;"><strong>FIGHTERS:</strong></p><ul><li><p style="font-style: normal; margin-bottom: 0in;">Balancing will come to focus more on hate gain and defense. Improvements are to be made to taunts and defensive stances. The focus is on tanking instead of DPS.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Block and deflection will be consolidated.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Brawlers will receive an advantage to avoidance buffs.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Brawler lack of AoE hate gain will be looked at.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Consolidate some common buff lines like fighter and scout stances with self buffs.</p></li></ul><p style="font-style: normal; margin-bottom: 0in;">Epic and Mythical weapons will stay level 80. The unique effects of the Mythical weapon will be usable perhaps as a clickable item, charm, or mythical slot, but it will not be your primary weapon at level 90 as the green and blue stats will be scaled down 33% or more.</p><p style="font-style: normal; margin-bottom: 0in;">Alrighty this all the info I could find.. enjoy what ya got until then.... They may work some of this in before hand I'm guessing but it is what it is for now...</p></blockquote><p>Woot, I guess we all get to be the same.....good thing I rolled a SK instead of a Guardian since we are all going to be playing like Guards it looks like.</p></blockquote><p>i'm hoping they learned their lesson by the outcry in forced tanking style with the failed previous tank revamp.</p><p>i still see nowhere where you interpreted this list as all tanks being defensive first and foremost. then again that is the problem most people have, lack of vision and always focus on the bleak future that hasn't happened and possibly won't happen.</p><p>everyone interprets things in different ways and this one can be interpreted in many ways.</p><p>i do wish they would learn how to speak to the public though.</p>
<p>I think that the OP's text is from the following page.<a href="http://www.zam.com/story.html?story=18665">http://www.zam.com/story.html?story=18665</a></p><p>And see also if you're interested.<a href="http://www.eq2flames.com/bruisers/47742-fan-faire-news-bruisers.html">http://www.eq2flames.com/bruisers/4...s-bruisers.html</a></p><p><blockquote>Taunts - taunts will get some kind of a boost. I've suggested they be raised to be around 10K hate or more to actually matter. Taunts will also be able to crit... (Did I mention as fighters we get stuck with taunt crit bonus? Yuck!)</p><p>Defensive Stance - No specifics here, other than the promise that D-Stance will be a more viable option for tanking. You will still be able to tank easy stuff in Offensive stance, but they want you to feel like you can go into D stance without feeling like you are [Removed for Content]. Sounds to me like their heart is in the right place.</blockquote></p>
LygerT
07-03-2009, 08:47 PM
<p>gf must have gotten bored and wanted to leave before i heard any of that.</p>
Bruener
07-04-2009, 12:57 AM
<p><cite>Lyger@Mistmoore wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Khatiru@Butcherblock wrote:</cite></p><blockquote><p style="font-style: normal; margin-bottom: 0in;"><strong>FIGHTERS:</strong></p><ul><li><p style="font-style: normal; margin-bottom: 0in;">Balancing will come to focus more on hate gain and defense. Improvements are to be made to taunts and defensive stances. The focus is on tanking instead of DPS.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Block and deflection will be consolidated.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Brawlers will receive an advantage to avoidance buffs.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Brawler lack of AoE hate gain will be looked at.</p></li><li><p style="font-style: normal; margin-bottom: 0in;">Consolidate some common buff lines like fighter and scout stances with self buffs.</p></li></ul><p style="font-style: normal; margin-bottom: 0in;">Epic and Mythical weapons will stay level 80. The unique effects of the Mythical weapon will be usable perhaps as a clickable item, charm, or mythical slot, but it will not be your primary weapon at level 90 as the green and blue stats will be scaled down 33% or more.</p><p style="font-style: normal; margin-bottom: 0in;">Alrighty this all the info I could find.. enjoy what ya got until then.... They may work some of this in before hand I'm guessing but it is what it is for now...</p></blockquote><p>Woot, I guess we all get to be the same.....good thing I rolled a SK instead of a Guardian since we are all going to be playing like Guards it looks like.</p></blockquote><p>i'm hoping they learned their lesson by the outcry in forced tanking style with the failed previous tank revamp.</p><p>i still see nowhere where you interpreted this list as all tanks being defensive first and foremost. then again that is the problem most people have, lack of vision and always focus on the bleak future that hasn't happened and possibly won't happen.</p><p>everyone interprets things in different ways and this one can be interpreted in many ways.</p><p>i do wish they would learn how to speak to the public though.</p></blockquote><p>The problem is that it sounds exactly like what the original fighter revamp sounded like for GU51. You know, the one that almost every tank out there was against because it forced tanks into a Guardian type playstyle for all tanking. Hhhmmm, the focus becomes more "tanking" instead of DPS and is going to be done through taunts. Sounds just like the old taunt macro we were going to make for GU51...where DPS is going to be in the hole while doing any tanking and a monkey can just taunt and hold a mob. Whats next on the list...oh thats right the good old consolidating of buff lines that for some reason SOE can't just leave alone. Hey if you want to consolidate my buffs than make it so I push one button to pop all of my buffs up. Don't change it so that in offensive stance you get certain buffs and in defensive stance you get other buffs. Oh, and I am sure they have the change in mind to have a long recast on changing stances again. It is exactly like the original fighter changes, and they completely threw out communicating with the player base once again.</p><p>Over-thinking every single thing. Ok, make defensive stance worth something...make it worth using instead of the current mechanics. If I actually took less damage in defensive stance than I would use it...but I don't. Instead of taking stuff away from fighters why not add stuff to defensive stance. Add in some uncontested avoidance or something...than actually make taunts mean something and people will use defensive stance to tank. Stance-dancing should remain viable for all game-play. If I am an OT or a third tank in a raid 90% of the time all I am doing is DPS'ing...there is nothing else to do. Unless all of a sudden SOE starts adding so many different adds that have to be tanked by multiple tanks on every encounter there is no reason to be in defensive 90% of the time, unless you are the MT. Part of this whole "balance" should be increasing fighter spots on raids as well...not limiting them.</p><p>Who knows, maybe SOE will actually get it right and their vague amount of info they give us ends up actually being enjoyable to play. Or they end up all fighters playing like Guardians should be played...doing crap for DPS and unless you are the MT putting somebody on auto follow because the contribution to the raid becomes minimal at best. What exactly is so wrong with how the mechanics work currently? Beef up taunts a little, add in taunt crit and incorporate it onto gear and into AAs. That + DPS will easily keep up with T1 DPS, problem solved.</p>
circusgirl
07-04-2009, 12:24 PM
<p>/cheer!</p><p>Fighter revamp's coming back! As a brawler I'm personally thrilled...so long as they include all of the GOOD stuff that was supposed to come with GU51 and don't just deal with taunts/stance consolidation.</p>
<p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p>/cheer!</p><p>Fighter revamp's coming back! As a brawler I'm personally thrilled...so long as they include all of the GOOD stuff that was supposed to come with GU51 and don't <span style="text-decoration: line-through;">just</span> deal <span style="color: #ff0000;">at all</span> with taunts/stance consolidation.</p></blockquote><p>FTFY</p><p>You know, I'm all for fixing brawlers... but they're doing far more than just fixing brawlers (plus it's debatable whether this will even be a fix), and the OTHER stuff they're doing is what every tank in existence was complaining about last time.</p><p>I'm fine with fixing taunts so that they actually taunt, and making tanks able to hold aggro without having to out-dps half the other classes to do it. That seems like a really good idea to me. But <strong>this</strong> line...</p><ul><li><span>Consolidate some common buff lines like fighter and scout stances with self buffs.</span></li></ul><p>They're going to fold Blessed Weapon into Wrath Stance and Blessing of the Paladin into Knight's Stance. Never mind if I want to have the Blessed Weapon proc while I'm in defensive stance. Never mind if I'd like to have the Str and HP bonus from Blessing of the Paladin when I'm in offensive stance. I have to tank the way SOE wants me to tank, period.</p><p>I'll bet my swashy isn't going to like that sentence either... What do you bet they put the Bravado line on the defensive stance and the Avoidance line on the offensive stance? Forget that the Bravado procs are pretty much designed for dps'ing... they add hate, so they must be for tanking, eh?</p><p>You know, if they actually made us <strong>choose</strong> which buffs we wanted, it would be better. Instead, I am always using 3/5 concentration slots (4/5 if I bother to use the mitigation lend); able to keep every single buff I have active with concentration left over. If they made the two self-buffs cost concentration (maybe even the avoidance buff), and fixed the mitigation lend so it was actually worth using, THEN we'd actually have to make choices for ourselves (wonder of wonders, oh what shall I do now?!).</p><p>Wouldn't that be more interesting? If I'm tanking, I could choose the two group buffs, plus Amends, leaving two slots for the Str/HP buff and the weapon proc. If I'm assisting the tanks, I could instead go offensive, using the two group buffs, the mitigation lend, the avoidance buff, and keep amends in reserve for whichever group member starts stealing aggro. Or, if I'm just there for (/snort) dps, the 2 group buffs plus the 2 self buffs, and keep a slot open for whatever else is needed.</p><p>As it stands right now, I don't have to make choices, I just activate everything.</p><p>How many classes actually care about concentration slots now? Just the mages, right? And the only thing my conjuror cares about in terms of concentration slots is which group members get his semi-useless fire damage proc.</p><p>To simplify all of the above into four numbered bullet points that illustrate my thought process regarding this change...</p><p>1.) I care about having choices.2.) I don't like choices being taken away.3.) This change takes away choices.4.) I don't like this change.</p>
MurFalad
07-14-2009, 08:25 AM
<p><cite>Jgok@Permafrost wrote:</cite></p><blockquote><p><cite> </cite></p><p>As it stands right now, I don't have to make choices, I just activate everything.</p><p>How many classes actually care about concentration slots now? Just the mages, right? And the only thing my conjuror cares about in terms of concentration slots is which group members get his semi-useless fire damage proc.</p><p>To simplify all of the above into four numbered bullet points that illustrate my thought process regarding this change...</p><p>1.) I care about having choices.2.) I don't like choices being taken away.3.) This change takes away choices.4.) I don't like this change.</p></blockquote><p>I would not like this change too if it took away valid choices so would agree with you completely on the four point summary.</p><p>That was an interesting point you made about the concentration slots though, as a still relatively new player I was wondering if I was doing something wrong since I could not fill out all 5 even levelling beyond 50 into the first expansion area. As it is then this whole mechanic in the game of concentration is largely irrelevant then from what I read (and the classes I play seem to back this up). </p><p>Finding a way to allow players to more then fill these concentration slots up without forcing you to pick a cookie cutter five buffs for min-maxing would be more fun for me since we'd be given a choice (and a real dilema).</p><p>I wonder here if this would be the best place for SOE to clean up, maybe even making it so that classes could only activate one group buff at a time (with a higher number available for buff classes) since it would lend to encouraging more of certain classes in larger raid groups? Its going off on a tangent, but having one of the concentration slots as a group buffs only could work well with grouping.</p>
<p>If this change is even remotely close to GU51 my guild will have to find a new OT. I'll dust off the swash...</p><p>This isn't a threat by any means, I play my zerk because I can still DPS while off tanking. If I can longer DPS I will go play a class I can DPS on leaving the game short one more tank.</p>
thial
07-25-2009, 02:06 AM
<p>The crap they come up with would be fine with guards and pallys but not other tanks they need to take the deffensive vrs offensive approach not ae vrs single target...there needs to be a dev team for defensive tanks and offensive tanks not one dev for both, thats like making a white guy from the KKK incharge of black rights its borked and won't work</p><p>you got a problem with my drunk spelling and grammer? kiss it</p>
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