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View Full Version : New AA Abilities


Rahatmattata
06-29-2009, 01:45 AM
<p>There will be new endline abilities in the KoS and EoF trees when the next expansion launches. For guards I think it would be cool to have something like:</p><p>Temp buff: +x threat everytime I hit the mob. (threat control)</p><p>Temp buff: raid-wide +HPs and 3 stoneskins (protecting other players)</p><p>Temp buff: The lower HP I have, the higher my <span style="text-decoration: line-through;">block%</span> mitigation goes (defensive trait)</p><p>Save death: When I die, heal me to 1 HP, give me 1 stoneskin, give me 50% dodge for 5 seconds. (defensive trait)</p><p>These are just a few I thought up real fast, maybe OP, maybe useless, but just thinking of what would be cool to get IMO... keeping with the defensive theme and all. Actually, brawlers should probably get more uncontested avoid stuff, but then guardians should get stoneskin and huge mit buffs and/or the ability to save the lives of raid members better.</p>

Quicksilver74
06-29-2009, 02:52 PM
<p>They are not going to give you another icon for your hotbars.  These new AA's will be passive, and will trigger when events happen.  IE Blocking multiple hits in a row, hitting a chain of CA's, or some other criteria. </p><p>  Now apply that idea to what you want and you will have a better foundation for suggestions. </p>

Rahatmattata
06-30-2009, 05:06 AM
<p>...</p>

Rahatmattata
06-04-2010, 04:44 AM
<p><cite>Crabbok@Befallen wrote:</cite></p><blockquote><p>They are not going to give you another icon for your hotbars.  These new AA's will be passive, and will trigger when events happen.</p></blockquote><p>orly<img src="/eq2/images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" border="0" /></p>