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View Full Version : New Cure mechanic -- ruins our epic click?


Somatic
06-29-2009, 01:36 AM
<p>In addition, certain detriments are getting different effects on them such that curing that detriment can be worse than leaving it, or may cause another detriment to trigger. The intention was never to stare at the Profit Cure bar the entire fight.</p><p>our epic cures 2 things, hence once the thing you are suppost to NOT cure is on your group/self -- if you use epic -- will cause group to go splat?</p><p>Seems like major nerf to epic in pve.</p>

S_M_I_T_E
06-30-2009, 08:16 PM
<p>Where is this from? Fan Faire?</p>

Avirodar
06-30-2009, 10:14 PM
<p>That sounds like some real old news, when there was no "cure curse", and on encounters like byzola and avatar of justice, curing the nox was hazardous.But yes, if something new has been said about this and the intention to make curing a dangerous process, please pass some more info.</p>

Somatic
07-02-2009, 12:57 PM
<p>"<span >In addition, certain detriments are getting different effects on them such that curing that detriment can be worse than leaving it, or may cause another detriment to trigger. The intention was never to stare at the Profit Cure bar the entire fight."</span></p><p>-- this is a paraphrase form fan Faire 09.  Hence this post.</p><p>our epic ins pve is gonna become a liability.  Granted in PVP it's still awsome so I don't care that much, figured you PVE inquisitors would be up in arms though, but I guess you guys don't care about it.</p><p>Welcome to EQ2 xpac nerf 2010</p>

S_M_I_T_E
07-03-2009, 01:55 AM
<p>Well, the cure click makes it so we dont even have to cycle through cures (individually target or tab) press cure buttons etc allowing us to group cure and dps or heal or debuff over the other healers. </p><p>I guess this effect trivialized too much content making our class a 4 button healing class (the double cast heals and the cure click) and/or would make Myth/Inq too OP.</p><p>It kinda sucks loosing it but I imagine <all> encounters won't make using our click useless, just some significant fraction to add skill back into the cure-cycle.</p><p>I'm more up in arms over the possible solo-dps nerf if they don't spend some time thinking things out. </p><p>Changing the endline KOS, not so much EOF, is going to disturb me a little as I just learned to appreciate Steadfast and all that it can do for you.  I prefer passive bonuses to dynamic (dependent) ones but I"ll see how it pans out.</p>

Calain80
07-03-2009, 04:09 AM
You should also consider, that they mentioned, that the Mythical should no longer be the weapon of choice and that we would probably get to use them in some other way. Maybe they thought in form of a mana or infusion. So there is no reason for them to either change our Myth or think about it while creating new raid content. With the downgrade to 33% of its values it is most likely, that even a bad legendary weapon will outperform out Myth.

Somatic
07-03-2009, 02:40 PM
<p>A) you can switch out weapons in combat so it not being the best weapon would not matter.</p><p>B) I don't think the 33 percent effectivness will count on epics if it does -- that's ridiculous already.</p>

Asparin
07-03-2009, 08:44 PM
<p>Oh maybe the use they are talking about is hanging the hideous looking thing on the Wall. I certainly hope that it would be used for something other than a wall hanger or potential mana. We worked hard to get them and the clicky is detrimental to so much content.</p><p>/Sigh I guess we shall see.</p>