View Full Version : Kelethin Time-Line Question (plus a few others)
Caballera
06-26-2009, 05:43 PM
<p>Anyone know how long ago (about) the wood elves deserted Kelethin - and how long after their departure it was that the Fae took over? And how long the Fae have been in control of Kelethin?</p><p>Also anyone know if Kelethin stands where Shadow Woods stood originally? If my understanding is correct Shadow Woods was the first home of the Wood Elves when they came to Greater Faydark and Kelethin came later but I can't find anything about if Kelethin was built on the ruins of Shadow Wood.</p><p>Also, it is my understanding is that Kelethin was named after Kele (a wood elf?) who kept the Orcs at bay while Kelethin was originally being built and that Kelethin means "child of Kele". Is that correct?</p>
Cusashorn
06-26-2009, 11:29 PM
<p><cite>Caballera wrote:</cite></p><blockquote><p>Anyone know how long ago (about) the wood elves deserted Kelethin - and how long after their departure it was that the Fae took over? And how long the Fae have been in control of Kelethin?</p><p>Also anyone know if Kelethin stands where Shadow Woods stood originally? If my understanding is correct Shadow Woods was the first home of the Wood Elves when they came to Greater Faydark and Kelethin came later but I can't find anything about if Kelethin was built on the ruins of Shadow Wood.</p><p>Also, it is my understanding is that Kelethin was named after Kele (a wood elf?) who kept the Orcs at bay while Kelethin was originally being built and that Kelethin means "child of Kele". Is that correct?</p></blockquote><p>Kelethin was destroyed during the War of the Fay, which happened earlier on in the last 500 years. No specific time is given, but I believe it takes place before the 2nd Rallosian War. Kelethin itself was destroyed by the invading dark elf, orc, and ogre forces. The Fae lived in Lesser Faydark at the time, and along with the brownies, helped defend Kelethin and eventually drive off the Neriakian forces. The Wood Elves were in no position to turn away their request to live in Kelethin along with them. Eventually, it just came to be that a Fae would become queen of the city and rule over it. The Elves certainly don't mind. After the 2nd Rallosian War, Qeynos asked for assistance from it's allies in it's reconstruction. Many elves migrated to Qeynos to help rebuild, though it wasn't their intention to stay. Over the next few hundred years, The Rending occured, destroying many of the races cities or otherwise making transportation back to them impossible. The Shattering didn't help that at all. The races who helped rebuild Qeynos (and Freeport for that matter) found themselves just settling down. Both cities found themselves taking in many refugees after the disasters.</p><p>You can find more information on the War of the Fay in greater detail if you do the Dwarven Ringmail Tunic heritage quest in Kelethin.</p><p>As for Shadow Woods... I really don't know what you're talking about. There's never been any mention of such a place in EverQuest or EverQuest 2.</p><p>The original ruler of Kelethin is unknown as well. Kelethin never really had a known ruler in EverQuest, and it was never really questioned or brought up before. I'm curious to where you heard about this "Kele" figure you speak of.</p>
iceriven2
07-02-2009, 01:10 AM
<p>I always considered the high elf royality the rulers of the wood elves, but the city of kelethin itslef, like cusa said, i dont believe its ever stated who has the "mayorly" duties of running the city.</p><p>Also i think the fae queen took formal rule over of the city when the felwithe council started there purifying process and blocked of New tunaria from outsiders. With a ton of elves dead from the war and a ton migrating over to qeynos to help with the Rollisians and rebuilding, there population at home became depleted and thats how i think kelethin become the mainly fae city it is today. it was alrgely a peaceful transition.</p><p>Also... I have never heard heard of the shadow wood and or "kele"</p>
KniteShayd
07-05-2009, 07:06 PM
<p>Neriakian? LOL. Neriak Forces, or Forces of Neriak... It bothers me when everyone puts an -ian or an -an suffix for everything. But I really don't think it's -ian for Neriak.</p><p>Citizenry and Identification:</p><p>Kelethin-ites, Freeport-ers, Qeynos-ians, Gorowyn-ians. Citizens of Neriak.</p><p>Citizens of Rivervale, Crushbone, Faydark, Maj'dul, the Nexus, the Bazaar, Surefall, Icewell, Kael Drakkal, Skyshrine. Gukta-n, Oggok-ian, Grobb-ite, Halas-ian, Elddar-ian, Telethin-ite, Teren-ite, Seru-an, Tupta-n, Kaladim-ite, Ak'Anon-ian, Shar'Vhal-ite, Cabillis-ian, Thurgadin-ite, Castellum-ite, Haven-ite,</p><p>Antonica-n, Veliuous-ian, Odus-ian, Faydwer-ite, Luclin-ite, Kunark-ian, Ykesha-n.</p><p>Of Marr, Ro, Nife, Sul, Bristlebane, Xev, Estle, E'Ci, Innoruuk, the Nameless, the Rathe, Veeshan, the Tribunal, Bertoxxulous, Vazaelle; Of Ayonae, Druzzil, Vallon, Tallon, or you can "-ite" most of them: Ayon-ite, Druzzil-ite, Tallon-ite, Vallon-ite. Of Morell or Morell-ianKarana-n, Tunar-ian, Rallos-ian, Thul-lian/Cazic-ite, Prex-ian, Erollisi-an, Povar-ite, Tarrew-an, Xegon-ian, Fennin-ite, Saryrn-ite.Quellious followers are Quellithulian.</p><p>I know I left out a few minor dieties.</p>
KniteShayd
07-05-2009, 07:17 PM
<p>As far as the history of Kelethin, I have never heard it was named for someone myself. If true, then same would go for the City of Telethin.</p><p>As far as I know, from in game lore, many of the Wood Elves migrated or died. Those that survived on Faydwer, and didn't leave, stayed and helped rebuild Kelthin with the Fae, who never left and just kinda took over things to help. The Fae were welcomed by the remaining citizens of Kelethin due to thier help and the fact that they were out numbered and couldn't say no to another of Tunare's Children. The Fae co-existed with Wood Elves before they were "awakened/blessed" by Tunare, so Wood Elves and Fae never really had racial issues toward eachother. </p><p>In the end, it was considerd that this city is now partly the Fae's cause they helped re-build it, and they were welcomed for that fact.</p><p>There are in-game books about it. and some NPC's will chat about it I believe.</p>
Rezikai
07-05-2009, 07:58 PM
<p><cite>Bandorn@Venekor wrote:</cite></p><blockquote><p>Neriakian? LOL. Neriak Forces, or Forces of Neriak... It bothers me when everyone puts an -ian or an -an suffix for everything. But I really don't think it's -ian for Neriak.</p><p>Citizenry and Identification:</p><p>Kelethin-ites, Freeport-ers, Qeynos-ians, Gorowyn-ians. Citizens of Neriak.</p><p>Citizens of Rivervale, Crushbone, Faydark, Maj'dul, the Nexus, the Bazaar, Surefall, Icewell, Kael Drakkal, Skyshrine. Gukta-n, Oggok-ian, Grobb-ite, Halas-ian, Elddar-ian, Telethin-ite, Teren-ite, Seru-an, Tupta-n, Kaladim-ite, Ak'Anon-ian, Shar'Vhal-ite, Cabillis-ian, Thurgadin-ite, Castellum-ite, Haven-ite,</p><p>Antonica-n, Veliuous-ian, Odus-ian, Faydwer-ite, Luclin-ite, Kunark-ian, Ykesha-n.</p><p>Of Marr, Ro, Nife, Sul, Bristlebane, Xev, Estle, E'Ci, Innoruuk, the Nameless, the Rathe, Veeshan, the Tribunal, Bertoxxulous, Vazaelle; Of Ayonae, Druzzil, Vallon, Tallon, or you can "-ite" most of them: Ayon-ite, Druzzil-ite, Tallon-ite, Vallon-ite. Of Morell or Morell-ianKarana-n, Tunar-ian, Rallos-ian, Thul-lian/Cazic-ite, Prex-ian, Erollisi-an, Povar-ite, Tarrew-an, Xegon-ian, Fennin-ite, Saryrn-ite.Quellious followers are Quellithulian.</p><p>I know I left out a few minor dieties.</p></blockquote><p>I think Nerian is also a term used as in Darklight woods, the Nerian Highland's area. But thats a region i dont know if it would fall into the same catagory of peoples of- i was never that good at english.</p>
KniteShayd
07-05-2009, 08:31 PM
<p>I forgot about that.</p><p>I don't know If Nerian refers to "of Neriak", or if it'a just a geographical locale it refers to. I wanna say it does.</p><p>Regardless, Nerian is a great substitute for of Neriak.</p>
Lodrelhai
07-05-2009, 09:06 PM
<p><cite>Bandorn@Venekor wrote:</cite></p><blockquote><p>Neriakian? LOL. Neriak Forces, or Forces of Neriak... It bothers me when everyone puts an -ian or an -an suffix for everything. But I really don't think it's -ian for Neriak.</p><p>Citizenry and Identification:</p><p>Kelethin-ites, Freeport-ers, Qeynos-ians, Gorowyn-ians. Citizens of Neriak.</p><p>Citizens of Rivervale, Crushbone, Faydark, Maj'dul, the Nexus, the Bazaar, Surefall, Icewell, Kael Drakkal, Skyshrine. Gukta-n, Oggok-ian, Grobb-ite, Halas-ian, Elddar-ian, Telethin-ite, Teren-ite, Seru-an, Tupta-n, Kaladim-ite, Ak'Anon-ian, Shar'Vhal-ite, Cabillis-ian, Thurgadin-ite, Castellum-ite, Haven-ite,</p><p>Antonica-n, Veliuous-ian, Odus-ian, Faydwer-ite, Luclin-ite, Kunark-ian, Ykesha-n.</p><p>Of Marr, Ro, Nife, Sul, Bristlebane, Xev, Estle, E'Ci, Innoruuk, the Nameless, the Rathe, Veeshan, the Tribunal, Bertoxxulous, Vazaelle; Of Ayonae, Druzzil, Vallon, Tallon, or you can "-ite" most of them: Ayon-ite, Druzzil-ite, Tallon-ite, Vallon-ite. Of Morell or Morell-ianKarana-n, Tunar-ian, Rallos-ian, Thul-lian/Cazic-ite, Prex-ian, Erollisi-an, Povar-ite, Tarrew-an, Xegon-ian, Fennin-ite, Saryrn-ite.Quellious followers are Quellithulian.</p><p>I know I left out a few minor dieties.</p></blockquote><p>Quelithulians are actually the united, Erudite followers of both Quellious and Cazic Thule - I'm not sure if they all follow both gods, or some follow one and some the other, but they consider their unity more important than their divergent faiths.</p>
Cusashorn
07-05-2009, 10:27 PM
<p>There are "Nerian" creatures in Nektulos forest, so it's probably more of a region than the city.</p><p>As for what we are suppose to call the citizens of Neriak... Well, if not -Ian, then what?</p><p>I'm from Wisconsin, personally, but it's not correct to call us Wisconsinians. Wisconsinite is actually the correct saying. If "Citizen of Neriak" is the *ONLY* way to say it, then I'd like you to show me a real world city, state, or country these suffixes don't apply to it's name.</p><p>We know without a doubt that Citizens of Qeynos are called Qeynosians. It's mentioned all the time in the city itself. "Freeportian" sounds the best for them, but I don't know if the proper name is ever said. "Gorowynian" is mentioned in the game as well.</p>
Meirril
07-05-2009, 10:46 PM
<p>I think the timeline presented is a little out of order. I think the order goes :</p><p>Shattering: Luclin destroyed. New Taanan portals mysteriously stop working. Combine gates and druid portals also stop working. All travel restricted to overland and sea travel.</p><p>2nd Rallosian Army forms, Qeynos calls on allies for aid.</p><p>Allied forces from Fadewyr arrive in time to help defend Qeynos. 2nd army defeated and some allied forces remain to help rebuild the city.</p><p>Nerriak launches its secret assult against all of Fadewyr. Ships used to transport a significant amount of the force. Queen Thex stages a coup in Nerriak. Halflings assult Nerriak with some success (3rd gate falls). Kelethin is mostly destroyed by the invading armies but is prevented from being destroyed by the combined forces of Kelethin's own army, the Sisters of Erollisi, and a suprise assult from the Brownies and Fae forces combined.</p><p>The Rending prevents the Elves, Dwarves and Gnomes from returning home by ship. Also reminents of the Thexian army are also prevented from returning in defeat.</p><p>After the battle, wood elf population decimated. High Elf population also significantly depleated and royal family decimated. Dwarves and Gnomes relatively in tact. Fae assist in rebuilding Kelethin, Satyr in rebuilding Felwithe. Fae naturally move into Kelethin as they rebuild from the few remaining sections of the origional city outward. Satyr take over some of the cliffs as they rebuild Felwithe.</p><p>Felwithe under Mayong Mistmoor's influence shuts itself off from the world to remake itself as the current New Tunare. The vaccume of leadership created leads to the Fae Royal family gaining control of Kelethin.</p><p>The remaining Thexian forces in Faedwyr gather in Crushbone and under D'vinn's influence subvert the Crushbone Empire to be ruled by D'vinn's family with the Crush bloodline acting as champions.</p><p>Dwarves of Kaladim called away on a holy crusade. Possibly the discovery of Brell's Vault. Kaladim left with a skeletal defense force and a very small civilian population. Kobolt lead army takes advantage of this to assult Kaladim and take the city. The few remaining dwarves settle nearby in the Butcherblock Mountains to plot how to retake Kaladim.</p><p>Ak'anon overthrown in a bloody coup by The Dark Reflection. Details are very sketchy but there arn't a whole lot of gnomes at Gnomeland Security HQ. The victorious clockworks rename Ak'anon to Klak'anon and begin plans to expand outward to conquor the rest of the continent, then the world. Remaining clockworks in Klak'anon either put to service of the Dark Reflection or dismantled for parts to construct new clockworks. (Clockwork vendors and bankers obviously the first to go...)</p>
Lodrelhai
07-05-2009, 11:59 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p>I think the timeline presented is a little out of order. I think the order goes :</p><p>Shattering: Luclin destroyed. New Taanan portals mysteriously stop working. Combine gates and druid portals also stop working. All travel restricted to overland and sea travel.</p><p>2nd Rallosian Army forms, Qeynos calls on allies for aid.</p><p>Allied forces from Fadewyr arrive in time to help defend Qeynos. 2nd army defeated and some allied forces remain to help rebuild the city.</p><p>Nerriak launches its secret assult against all of Fadewyr. Ships used to transport a significant amount of the force. Queen Thex stages a coup in Nerriak. Halflings assult Nerriak with some success (3rd gate falls). Kelethin is mostly destroyed by the invading armies but is prevented from being destroyed by the combined forces of Kelethin's own army, the Sisters of Erollisi, and a suprise assult from the Brownies and Fae forces combined.</p><p>The Rending prevents the Elves, Dwarves and Gnomes from returning home by ship. Also reminents of the Thexian army are also prevented from returning in defeat.</p><p>After the battle, wood elf population decimated. High Elf population also significantly depleated and royal family decimated. Dwarves and Gnomes relatively in tact. Fae assist in rebuilding Kelethin, Satyr in rebuilding Felwithe. Fae naturally move into Kelethin as they rebuild from the few remaining sections of the origional city outward. Satyr take over some of the cliffs as they rebuild Felwithe.</p><p>Felwithe under Mayong Mistmoor's influence shuts itself off from the world to remake itself as the current New Tunare. The vaccume of leadership created leads to the Fae Royal family gaining control of Kelethin.</p><p>The remaining Thexian forces in Faedwyr gather in Crushbone and under D'vinn's influence subvert the Crushbone Empire to be ruled by D'vinn's family with the Crush bloodline acting as champions.</p><p>Dwarves of Kaladim called away on a holy crusade. Possibly the discovery of Brell's Vault. Kaladim left with a skeletal defense force and a very small civilian population. Kobolt lead army takes advantage of this to assult Kaladim and take the city. The few remaining dwarves settle nearby in the Butcherblock Mountains to plot how to retake Kaladim.</p><p>Ak'anon overthrown in a bloody coup by The Dark Reflection. Details are very sketchy but there arn't a whole lot of gnomes at Gnomeland Security HQ. The victorious clockworks rename Ak'anon to Klak'anon and begin plans to expand outward to conquor the rest of the continent, then the world. Remaining clockworks in Klak'anon either put to service of the Dark Reflection or dismantled for parts to construct new clockworks. (Clockwork vendors and bankers obviously the first to go...)</p></blockquote><p>Last post on <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=415177" target="_blank">this</a> page, missdoomcookie specifies when the Rending and the Shattering happened. Rending was 175 yrs before EQ2 launch, and lasted about 50 years. Shattering was about 50 years before EQ2 launch. The spires shut down because Solusek Ro's forces attacked the Nexus, and the druid portals failed, I think, because the gods left and druids were working their portals by the power of their gods.</p><p><a href="http://www.lorelibrary.com/?page=list&type=website&id=3" target="_blank">The Anthenaeum</a> has lore posted originally on the EQ2 website - basically a history of Norrath before EQ2 started. Well worth the reading. ^_^</p>
Cusashorn
07-05-2009, 11:59 PM
<p>Pretty sure the War of the Fey took place before the 2nd Rallosian War.</p>
Caelen
07-06-2009, 05:32 AM
<p><cite>Bandorn@Venekor wrote:</cite></p><blockquote><p>I don't know If Nerian refers to "of Neriak", or if it'a just a geographical locale it refers to. I wanna say it does.</p><p>Regardless, Nerian is a great substitute for of Neriak.</p></blockquote><p>It does refer to something of Neriak and, as such, probably its citizens too. If you go into any of the homes the loading screen says something along the lines of entering "a Nerian residence".</p>
Meirril
07-07-2009, 01:15 AM
<p><cite>Lodrelhai wrote:</cite></p><blockquote><p>Last post on <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=415177" target="_blank">this</a> page, missdoomcookie specifies when the Rending and the Shattering happened. Rending was 175 yrs before EQ2 launch, and lasted about 50 years. Shattering was about 50 years before EQ2 launch. The spires shut down because Solusek Ro's forces attacked the Nexus, and the druid portals failed, I think, because the gods left and druids were working their portals by the power of their gods.</p><p><a href="http://www.lorelibrary.com/?page=list&type=website&id=3" target="_blank">The Anthenaeum</a> has lore posted originally on the EQ2 website - basically a history of Norrath before EQ2 started. Well worth the reading. ^_^</p></blockquote><p>Ok, so the rending and shattering are out of order. Any problems with the rest of the placement?</p><p>Also has anyone ever thought that its strange the Rending didn't have any effect on travel? Yet the Shattering caused the entire transportation system of Norrath to stop working. Druid portals, based on ancient druidic magic ceased to function. The Combine Spire system ceased to function when Luclin was destroyed, which is very strange considering that the system worked before Luclin was colonized AND while Luclin was out of range of the spire system. The Shattering also rendered sea travel impossible due to the rough waters. Land masses had already been shifted by the Rending.</p><p>So, several questions come up. The first thing that comes to mind is exactly when does the War of the Fae take place relative to the 2nd Rallosian Army? It doesn't make any sense for the 2nd RA to take place before the WoF. Why? If WoF had taken place before 2RA then why would a large contingent of Wood Elves, Dwarves, Gnomes and High Elves show up in Qeynos but no Fae? The wood elves would be concerned with rebuilding Kelethin, too busy to go to Qeynos. The royal family of Felwithe wouldn't be around to send a high elf relief force, rather the high elves would be in disarray and trying to rebuild their own social order (and in the process of being turned into Ren'dal). The Fae as the newcommers might not be concerned enough with Qeynos to leave the continent but if they were the ruling family in Kelethin then they should feel obligated to either accompany the Wood Elves under their alegiance or forbid them from going. All logic points to WoF happening either at the same time as 2RA or afterward.</p><p>I say afterward because the 2RA would prevent Nerriak from launching an army. Simply put, Nerriak had to think the 2RA was as big a threat to them as they were to Freeport and Qeynos. Certainly if the 2RA had succeeded Nerriak would of had the choice to surrender and join them or be conquored. The Ogres in the Thexian Army can be explained as the house slaves that had been under Thexian rule since before the rending.</p><p>I say that the WoF has to occure close to the Shattering (or whatever event that hampered travel) simply because the large communities of elves in Qeynos talk about being prevented from returning home. Initially the elves in Qeynos were there to help rebuild. If they had herd news of their own homelands under attack they would have left. With the teleportation system in place that news would of arrived within hours at most. Definately after the thexian armies had fallen and the first Thexian survivors used the gate system to return home the Thexian agents sent to prevent news spreading from the gates would of triggered a panic amongst the agents who would of looked to return home...to a city cut off from the rest of the world.</p><p>There had to be something to prevent the elves from returning after the WoF. I think we actually have more Wood Elf NPCs in Qeynos than there are in Kelethin. Wood Elves seem to be a scarce commodity in Kelethin while Fae are in abundance.</p><p>A lot of the early EQ2 lore has been retconed a little here and there to fit later introduced lore. I don't think enough effort has been made by the dev team to fit all the major events together. While they make internal logic with the expansion they come from, I don't think there was a concious attempt to make it work with other world shaping events like the shattering, rending, 2nd RA, ect.</p>
Cusashorn
07-07-2009, 01:34 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p>Also has anyone ever thought that its strange the Rending didn't have any effect on travel? Yet the Shattering caused the entire transportation system of Norrath to stop working. Druid portals, based on ancient druidic magic ceased to function. The Combine Spire system ceased to function when Luclin was destroyed, which is very strange considering that the system worked before Luclin was colonized AND while Luclin was out of range of the spire system. The Shattering also rendered sea travel impossible due to the rough waters. Land masses had already been shifted by the Rending.</p></blockquote><p>Just to clarify, The Combine Empire was the ones who built the combine spires. Their teleportation to Luclin placed them in a large barren cavern filled with a black oily substance which seemed to act as a magnet and drew them to land at that point. It was then that they built the Nexus spires up there.</p><p>Furthermore, teleportation from Luclin was cut off imediately when the Nexus was invaded by Rallos Zek's and Solusek Ro's forces. When Felwithe's forces tried to transport up there to help out, they couldn't. That was within the first 50 years of the 500 year period.</p><p>I believe it was the withdrawal of the gods that prevented the natural druid rings to work, though there really wasn't any given explanation.</p><p>The Rending really was the cause for many seas becoming too violent to cross though.... Yeah... imagine part of an ocean with so much built up momentum from massive earthquakes that it remains that way for 200 years. Talk about defying the laws of physics.</p>
Meirril
07-07-2009, 01:43 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Also has anyone ever thought that its strange the Rending didn't have any effect on travel? Yet the Shattering caused the entire transportation system of Norrath to stop working. Druid portals, based on ancient druidic magic ceased to function. The Combine Spire system ceased to function when Luclin was destroyed, which is very strange considering that the system worked before Luclin was colonized AND while Luclin was out of range of the spire system. The Shattering also rendered sea travel impossible due to the rough waters. Land masses had already been shifted by the Rending.</p></blockquote><p>Just to clarify, The Combine Empire was the ones who built the combine spires. Their teleportation to Luclin placed them in a large barren cavern filled with a black oily substance which seemed to act as a magnet and drew them to land at that point. It was then that they built the Nexus spires up there.</p><p>Furthermore, teleportation from Luclin was cut off imediately when the Nexus was invaded by Rallos Zek's and Solusek Ro's forces. When Felwithe's forces tried to transport up there to help out, they couldn't. That was within the first 50 years of the 500 year period.</p><p>I believe it was the withdrawal of the gods that prevented the natural druid rings to work, though there really wasn't any given explanation.</p><p>The Rending really was the cause for many seas becoming too violent to cross though.... Yeah... imagine part of an ocean with so much built up momentum from massive earthquakes that it remains that way for 200 years. Talk about defying the laws of physics.</p></blockquote><p>That causes another internal logic error though. If the Rending causes the seas to be too rough to travel...then WoF has to occure before the Rending because at least a small portion of the Thexian forces use ships. but that means Kelethin's forces should of included Fae when it was sent to aid Qeynos. Unless the Fae wern't part of Kelethin as of yet, but during the WoF Felwithe's royal family was thrown into disarray by the execution of King Thex, which would also cause more trouble with sending a rescue force to Qeynos. A lot of this isn't making sense.</p>
Cusashorn
07-07-2009, 01:48 AM
<p>But the Neriak forces had quite a large contigent of Ogres as well, which means the Greenmist hadn't killed them yet.</p><p>.... Then again, the Greenmist specifically only targeted every ogre in the army itself. The ones fighting on Freeport's side weren't killed.</p>
Xalmat
07-07-2009, 02:11 AM
<p>Perhaps it's possible the War of the Fay and the Rallosian War occured nearly simultaneously? The Rallosian War occured before the Rending if I recall. And the Thexian army definitely needed (and more importantly, used) ships to reach Faydwer.</p><p>I can't remember which side of the Rallosian War that Neriak was involved in, if at all. The Rallosians seemed more interested in destroying Qeynos and Freeport than they were attacking Neriak.</p>
Cusashorn
07-07-2009, 02:27 AM
<p>Neriak wasn't involved because it didn't exist in EQ2's planning yet when the story was written.</p><p>However, the lore behind the 2nd Rallosian War states that they planned to destroy every city on Antonica. Neriak and Rivervale are the furthest in from the coasts, and the army split up into a pincer formation. They would eventually meet at Highpass, had they survived that long. Gukta had already been destroyed, Halas was being seiged by Orcs under the influence of the Avatar of War's rousing, and Qeynos and Freeport just happened to be there first before they could reach Neriak, Rivervale, or Highkeep.</p><p>Rather fortunate for Neriak, really. By sending their forces off to the War of the Fay, the Leatherfoot Brigade took advantage of the lax in security and raided Neriak themselves. No way would they be able to hold off the ogres.. not for long anyway.</p>
Lodrelhai
07-07-2009, 03:11 AM
<p>Just for reference, I went through the Tome of Destiny stories and made a brief synopsis of each, so we'd have each event in order:</p><ul><li>Council of the Gods - pact to withdraw from Norrath. Rallos speaks to Cazic privately after, as does Solusek to Brell. Tunare and Karana similarly step aside with Quellious</li><li>Call of Tranquility - Quellious calls forth her avatar,</li><li>Attack of the Nexus - Solusek's forces attack the Nexus. The spires cease to function.</li><li>Awakenings - the curse on the ogres fades away, Avatar of War has Urduuk start building the 2nd Rallosian Army</li><li>A Moment of Reflection - Avatar of Tranquility and Avatar of Storms discuss the fortification of Qeynos and Freeport</li><li>The Fall of Gukta - The Rallosians take Gukta. Urduuk sends Darnag into Guk to destroy the last of the frogloks, and decides to invade the Temple of Fear to suppliment his troops by forcing the Temple residents into service.</li><li>The Burning Snow - Halas is taken by the snow orcs. Barbarian refugees fight their way through Blackborrow to Qeynos.</li><li>Gathering Storms - The Rallosians in the swamps plan the crossing of the Desert of Ro. A scout reports the coming army to the Avatar of Storms in Qeynos. The Green Mist rises in response to the defilement of the Temple of Cazic Thule.</li><li>The Battle of Defiance - The battles at Qeynos and Freeport vs the 2nd Rallosian army. Lucan takes Soulfire, turns Freeport against the Knights of Truth and the Priests of Marr.</li><li>The Rending - tales over steins of ale, by those who were affected by the Rending.</li><li>The Shattering - a dark elf and her human lover witness the shattering of Luclin.</li><li>Destiny Awaits - a young adventurer leaves his home village, his ship is attacked, and he is rescued by another ship and its captain.</li></ul><p>Neriak and the WoF are not mentioned at all in that. There is a wood elf in the Willow Wood, Thayare Faystrider, who will talk about witnessing the War of the Fay "more than four-hundred-years ago in the Age of Turmoil." This would place it about the same time or even before the 2nd Rallosian War. Probably before - she discusses teleportation used by the Nerian forces to attack Felwithe. She also brings up a good point as to why so many elves left Kelethin to assist Qeynos - she left to escape the memories of war and loss.</p><p>And why the Fae didn't leave too? Two reasons I can think of: first, Thayare talks about Kelethin and Felwith being rebuild under Lenya Thex, so the Fae, while having assisted in the war, may not have developed as a species to the degree they have now - they may have been doing little more than heeding a call of Tunare or of the Faydark itself in defending Kelethin. Second, a lot of the Fae are very xenophobic, including the current princess (who, it seems, is the reincarnated soul of the Fae's first queen - check the dialogue when you get a new battery for her clockwork companion). As much as they want the outsiders out of Kelethin, they may also want to stay themselves. Between those two factors, I can see a situation where no Fae would even be willing to leave the Faydark until well after the Rending made the seas impassible.</p>
Anordil
07-07-2009, 02:25 PM
<p>My understanding was that Kelethin was a suzerainty of Felwithe. Naturally, with the isolation of Felwithe in the aftermath of the War, a power vacuum would develop which would lead to the rise of the fae.</p>
einar4
07-08-2009, 06:09 PM
<p><cite>Anordil@Lucan DLere wrote:</cite></p><blockquote><p>My understanding was that Kelethin was a suzerainty of Felwithe. Naturally, with the isolation of Felwithe in the aftermath of the War, a power vacuum would develop which would lead to the rise of the fae.</p></blockquote><p> This is true. During EQ1, Feir'dal considered themselves under the rule of Felwithe but preferred to live in the trees of Greater Faydark. I forget the actual title though, they seemed to be a kind of elite brigade for the defense of Felwithe.</p><p> There is (or was) also a partial recounting of the War of the Faydark from the Teir'dal perspective by an NPC in Longshadow Alley.</p><p> Now it may help to set the time of the War correctly, because from one of the accounts I seem to recall that it is mentioned that the invading forces from Neriak used the combine spires to teleport from Nektulos to Greater Faydark. I am going by memory, but I am pretty sure this was mentioned. So the initial invasion was before the Nexus was invaded and the Spires went dead. The actual war might have lasted for a century after that or longer though.</p>
Cusashorn
07-08-2009, 11:06 PM
<p>They never considered themselves under the rule of the high elves. It's the High Elves who think they're superior to their cousins.</p>
Meirril
07-08-2009, 11:51 PM
<p>I can't remember just which quest it was, but some in-game lore has emisaries of the 2nd RA threatning Neriak that their time was comming and that they would be dealt with after Freeport.</p><p>Now does anyone know how soon after the WoF was started that the Leatherfoot Brigade attacked the 3rd Gate? If WoF happens pre-rending and pre-2RA then what is the timing between the Thexian Army launching and Neriak being wipped from the map as far as the rest of Norrath is concerned? It doesn't make any sense for it to be a decade after the army launches and the Leatherfoot Brigade launches its suprise attack, much less 100 years. The only way this really makes sense is if 2RA happens first, then the WoF starts.</p><p>The more you look at it, the less the history of the two continents make sense when you try to merge them.</p>
iceriven2
07-08-2009, 11:56 PM
<p>i know in eq1 high elve sentinels guarded kelethin, they were stationed at each lift and a few roamed the city</p>
Cusashorn
07-09-2009, 12:01 AM
<p>Those were Wood Elf guards of the Emerald Warriors guild. They were the guards of Kelethin. There were High Elf guards outside of Felwithe.</p>
iceriven2
07-09-2009, 02:14 AM
<p>yup your right... the helmet graphics i think are the same... otherwize my memory of eq1 is fogger then i thought lol</p>
Anordil
07-09-2009, 10:32 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>They never considered themselves under the rule of the high elves. It's the High Elves who <span style="text-decoration: line-through;">think</span> know they're superior to their cousins.</p></blockquote><p>Fixed that for you, Cusa. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Aerfen
07-09-2009, 12:23 PM
<p>*cheers Anordil*</p>
Anordil
07-09-2009, 04:43 PM
<p>Honestly, though, there's no indication of a Wood Elf government of any sort. No history of a Wood Elven royal court, no council of revered elders, nothing indicates that they're self-governing. I'd argue that they have, in fact, been governed by the Koada'Dal with Kelethin as a client-state.</p>
<p><cite>Anordil@Lucan DLere wrote:</cite></p><blockquote><p>Honestly, though, there's no indication of a Wood Elf government of any sort. No history of a Wood Elven royal court, no council of revered elders, nothing indicates that they're self-governing. I'd argue that they have, in fact, been governed by the Koada'Dal with Kelethin as a client-state.</p></blockquote><p>That's assuming they need a monarchy or something similar. There was certainly a relationship between the two cities, and perhaps Kelethin originally started out as an expansion from Felwithe, but by the time we came to know it in EQ1 it was a city unto itself that certainly did not appear to be governed by the high elves. Maybe they liked to think they governed it, but in reality they certainly did not seem to.</p><p>Besides, we all know the Wood Elves were better than those stuffy high elves. They may have lost most of their city and now live in it under the rulership of the Fae... but at least they still have a city that isn't infested with citizens turned xenocidal pawns of Mayong Mistmoore <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Cusashorn
07-09-2009, 04:49 PM
<p>I get the feeling that the OP of this thread got some of her information from this site here, including that "Kele" character she mentioned.</p><p><a href="http://lore.dramatis-personae.com/everquest/eqcity/kelethin.php" target="_blank" rel="nofollow">http://lore.dramatis-personae.com/e...ty/kelethin.php</a></p><p>Reading through it, including the government, religions, history, and holidays, leads me to believe that a great deal of it is fan-fiction. Seriously, most of this stuff was never mentioned or heard of in EQlive, so there's no reason at all to take it as canon to EQlive or EQ2.</p>
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