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Lowell_high
06-24-2009, 12:31 PM
<p>Perhaps this is more of a question for the Warden forums but since I've seen some visual changes recently I was hoping this could be adjusted as well.</p><p>The problem I find with this is that the tree is way over the top.  I'd say most players play in 3rd person and this tree is often placed directly infront of multiple players screen accidently, espicially when you are squeezed into a tight spot.  Its rather annoying to have a huge bush *instantly pop into your screen and suddenly you are blindfolded. The tree just happens to be the right height and width and bushy enough that it blocks your entire screen when you play overhead 3rd person - which I think is what a majority of players play in.</p><p>Can this be adjusted so either the height isn't so tall or perhaps it can slowly grow over the duration of the spell?  Or change the spell altogether so that it is a garden with grass, bushes, and flowers spring on the ground. </p><p>Thx!</p>

Iren
06-24-2009, 12:38 PM
<p>i like it as it is ,and i play in 3rd person view mode , it doesnt block my screen either</p>

Lowell_high
06-24-2009, 12:45 PM
<p>Of course its not going to block the wardens screen!  You're the one who gets to place it where you want it.  =)</p>

Eveningsong
06-24-2009, 12:56 PM
<p>I vote for a protecting "shrubbery" :p</p><p>And since when is a single tree a "grove" anyways?</p>

machbane
06-24-2009, 01:19 PM
<p>I have to put in my vote for changing this as well. It is annoying both when I play my guard and more so when on my swash. While tanking its hard to tell mob position with the tree blocking your view and when backed into a corner you have no choice but to have your view rotated out and in third person. On the swash it's hard to maintain behind the mob for positional attacks when I can't see my toon or the mob.</p>

ke'la
06-24-2009, 01:22 PM
<p>I vote to keep it as is, I also vote to bring back the "Tree" animation for that buff that used to have it... I forget its name.</p>

Brook
06-24-2009, 02:05 PM
<p>Would be nice to have it treated as a pet so /pethide would work on it.</p>

thial
06-24-2009, 02:18 PM
<p>yes please make it small like the defilers spiritual circle for example is just big enough that I can see it so I can stand near it but not big enough to where I can't  click on mobs around me.</p>

GrunEQ
06-24-2009, 02:49 PM
<p><span style="font-family: comic sans ms,sans-serif; font-size: small;">I vote to have the tree be small.  When I play my druid, I put /hide illusion so other people and myself views are not blocked.</span></p>

Castonu
06-24-2009, 03:05 PM
<p>I have to agree with most of the posters here..the tree is too big. I play in 3rd person and when I am trying to see the mob or mobs, invariably someone puts a tree up right in the way and I am constantly having to try and zoom around it. It has always been too big and should just be a small shrub.</p>

Lady Shai
06-24-2009, 03:06 PM
<p><cite>Jubilee@Nagafen wrote</cite></p><blockquote><p>Can this be adjusted so either the height isn't so tall or perhaps it can slowly grow over the duration of the spell?  Or change the spell altogether so that it is a garden with grass, bushes, and flowers spring on the ground.</p></blockquote><p>I love it!! I HATE that tree so much even tho it has saved my life more than once <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  My husband plays a brigand and is constantly complaining about the tree.</p><p>It would be nice to see it changed personally to Healing Meadow instead as mentioned...with some grass, a shrub, some butterflies maybe...sort of like the grassy knoll of butterflies item you can buy for the house/guild hall.</p><p>At the very least....please make it a dwarf tree!</p>

Lord Hackenslash
06-24-2009, 03:36 PM
<p>I have always thought it should be a shrub like the ones in the senter of the druid rings. This keeps it looking like something identified with druids but does not take up the view of players. Failing that, /pet hide or a similar command to make it less obstructive would be great and allow the druid to choose for themselves.</p>

Vaemas
06-24-2009, 06:23 PM
<p>A shrub would be nice. I can't tell you how many times other players have fussed at me for popping the tree. Even had tanks say they couldn't target the mob that killed me because the tree was in the way ([Removed for Content]?).</p>

nomatterwhat
06-24-2009, 07:29 PM
<p>I have to admit I really hate the tree too.  like the OP said, it's just over the top big.  I mean, that is a big tree and it really obscures a lot of visual effects and animations that's going on around you.</p><p>So yes, please fix the tree... but don't stop at the size!</p><p>-- Fix the size,</p><p>-- think about giving it a few more hitpoints if you could,</p><p>-- and would it kill you to give the shrub some feet so it can follow me around lol, make it more useful on trash mobs.</p><p>If you only fix one thing though, fix the size.  Tree is too big.</p>

graxnip
06-24-2009, 09:45 PM
<p>the tree needs to be chopped down..</p><p>id prefer an option on my client that when clicked forbids ever seeing another druid tree, similar to the welcome screen when you install new software ... check to never show again..</p><p>only people who like that [Removed for Content] tree are druids themselves. @#$@#$ tree blocking my view and i have to then scroll in and adjust when i need to be keeping my eye on health bars n such.</p><p>only thing that has been worse was that thornskin effect back when the game was launched.</p><p>back then i played a guardian and man i couldnt stand right before a pull - oh im blinded thanks so much..</p>

Lowell_high
06-24-2009, 10:07 PM
<p>Would be nice to have like a Protecting Wolf / Bear / Treant or something that would follow you around and was controllable for the duration of the spell to keep it stationary.  Kind of like the Fae Ally but more control.</p>

Wytie
06-25-2009, 01:45 PM
<p>I hate that tree. Its about 3 times bigger than it should be. Granted since it does have HP I dont think hiding it is a valid option. It should be no more than the size of the player casting the tree.</p>

Asif
06-25-2009, 02:24 PM
<p>Aye i am all for shrinking the tree , it just gets in the way.</p>

Coho1
06-25-2009, 02:37 PM
<p>They ought to name it "Blinding Broccoli" instead..<img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" />  I hate it..  I vote for some transparent green effect instead.</p>

Pouts
06-25-2009, 02:54 PM
<p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>I hate that tree. Its about 3 times bigger than it should be. Granted since it does have HP I dont think hiding it is a valid option. It should be no more than the size of the player casting the tree.</p></blockquote><p>What if that person is a giant ogre on steriods?</p><p>I vote it gets shrunk into something tiny like mystic healing pet or that it's required to sit at the zone line  when ever cast... I really hate having to target around it to mezz and wardens just love to throw it up right in the middle of a mess of mobs.</p><p>I don't plat a warden so I'm not sure if it can be helped but that doesn't change the fact that it's really really annoying.</p><p>All those melee specced DPS wardens ('cause no self respecing warden would spec to be a healer anymore.../boggle... But that's another topic) always drops that tree right on top of the mob.</p>

Bloodfa
06-25-2009, 03:28 PM
<p>How about "Protecting Sapling"? </p>

Aule
07-02-2009, 03:58 PM
How bout a ground effect that puts a green circle on the ground showing the range it'll heal at. Have it be flowers or grass or stonehenge for whatever fluff you want. Just get it out of my field of view, and make it non-targetable.

Nakaru-Nitepaw
07-02-2009, 06:43 PM
<p>Don't touch my bush! :o</p><p>...</p><p>I mean...</p><p>What i would kill for is to have the ability to summon a entire forest of killer trees that do terrible things to people. <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p><p>Terrible things...</p><p>Just terrible...</p><p>Either that or a entire grove of orange trees so i can act like that old lady from family guy, when i come out of a instance "This place used to be orange groves far as the eye can see...."</p>

liveja
07-02-2009, 11:03 PM
<p>That tree always, always gets in my view, & I have to do all kinds of camera-dancing to get around it. I don't hate it, but it is kinda irksome.</p>

feldon30
07-03-2009, 02:07 AM
<p>OMG that [Removed for Content] tree. Please shrink it! And I'm usually MA so trying to pick targets.</p>

Bratface
07-07-2009, 01:19 AM
<p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Besides being HUGE it is targetable which means when you tab you hit it more often then not, which is irritating to those who are tryign to aquire targets.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">I am a Warden and I hate that tree, it bothers everyone so much that it is to the point that I never use it because people complain about it and they are justified in their complaints, its too large and it is targetable.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">I would love a small bush or shrub, something descrete and unobtrusive.</span></span></p>

SilentA
07-07-2009, 02:33 AM
<p><cite>Aule@Guk wrote:</cite></p><blockquote>How bout a ground effect that puts a green circle on the ground showing the range it'll heal at. Have it be flowers or grass or stonehenge for whatever fluff you want. Just get it out of my field of view, and make it non-targetable.</blockquote><p>I love this idea for that... I was thinking perhaps like a semi translucent small tree that floats around sort of like the defilers.... I have actually stopped casting this spell during raids and alot of groups... unless I am about to be smart about the placement... Course when I do cast it in raids I put it in a wall.. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Always get complaints from others on this tree. I love the spell but hate the huge graphic.</p>

Rainmare
07-07-2009, 07:04 AM
<p>well I'm apparently the odd one here. that tree doesn't bother me at all. there's no reason most times to play in 3rd person zoomed out of far the tree even shows up. I put myself in third person probably 4 clicks behind me, see everything I need to see, and they can put that tree right behind me, doesn't phase me at all. and that's on both my scout and my tank.</p><p>I'd keep it the way it is. but it never bothers me....though the idea of a 'meadow' forming within it's range is a neat idea.</p>

Eveningsong
07-07-2009, 12:54 PM
<p>I love the tree graphic.. but I do find it annoying when suddenly my vision is completely blocked by foliage lol.  And a single tree is not a grove!  But then neither is a shrubbery... I like the idea of a "miniature" grove though.. maybe shrubbery height? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  a patch of field with small trees and maybe fireflies like the "grassy knolls" for houses, etc.  </p>

Mystfit
07-07-2009, 01:20 PM
<p>First time I ever saw the tree graphic was in a raid of Emp. Fyst in Deathfyst (back when he was a raid) and, no lie, I thought the thing was a tree I was supposed to snuggle against to protect myself from knockbacks....that it was for healing..never crossed my mind <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

BaronVonPitviper
07-07-2009, 02:12 PM
<p>the tree is one of the many little fun parts of this game, keep it</p>

Barx
07-07-2009, 04:22 PM
<p>Ah, but these are some of the most fun reasons to plant the tree... it'd be even more fun if it was an actual grove of those trees, rather than a single one <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Now I do agree that I wish it wasn't targetable. What would be best is if it was purely a spell effect (and just healed around where it was cast, making it immune from AE at the same time), then folks that don't like it could turn their effects down =)</p>

Te'ana
07-07-2009, 08:44 PM
<p>I too find the tree very annoying.  Since I macro most of my targets and use Profit UI I have managed to avoid most of the targeting issues, but I can certainly see the problem for the MA.</p>

Vortexelemental
07-07-2009, 09:25 PM
<p>NOOOO ! Do Not REMOVE THE TREE!</p><p>I Am just 3 levels from the tree and thats the reason i made a warden !</p><p>Please do not remove the tree, if anything allow someone to choose the picture or allow it to be hidden do not remove it the way it is =)</p><p>Please =)</p>

Xavianna
07-07-2009, 09:57 PM
<p>That tree really must go, it's insanely annoying on raids when your view gets blocked by it..</p>

Morghus
07-07-2009, 09:59 PM
<p><cite>Peste@Runnyeye wrote:</cite></p><blockquote><p>That tree really must go, it's <strong>insanely annoying on raids when your view gets blocked by it</strong>..</p></blockquote><p>I find it annoying even in groups, it doesnt help that you can accidentally target it.</p>

gatrm
07-09-2009, 02:50 PM
<p>-Make the single tree an actual grove of trees</p><p>-Make the grove aoe immune</p><p>-Make the grove non-targetable</p><p>-Make it a particle effect</p><p>There, that will fix it....the tank will no longer have problems tab targetting, those who thinks it gets in the way can just turn off particle effects, and the warden will no longer have to turn around before casing it to stick it in the closest wall..</p>

MonkeyBob
07-09-2009, 09:04 PM
Our raid force complains about that [Removed for Content] tree so much, that our warden made a macro for when she casts it. I cant repeat the actual text as it would get blocked, but it goes along these lines: /r OMG that (*$&(#$* tree

LordPazuzu
07-13-2009, 02:31 AM
<p>I think the tree is alot of fun.  I'm my guild's main tank and I've never had a problem with targeting because of it.</p>

Elwin
07-13-2009, 02:55 AM
<p>Votes for shrink it.. it's far too large.</p><p>How's about a transparent rainbow? or maybe some branches coming out of the wardens head like the fury spell ;p</p><p>Seriously why can't it just look like the warden fun spell, and be a circle of leaves around feet.</p>

KannaWhoopass
07-13-2009, 04:23 PM
<p>a better animation would be to provide a carpet effect like the flame carpet . </p><p>Except a carpet of vines, leaves and moss on the ground. </p><p>Add to it the swirling leaf effect that dust cloud had , and i think you have a winner. </p><p>If it was a forrest floor look , and covered the radius of the heal effect , that would look stunning. </p><p>My 2 cents</p>

SirDinadan
07-13-2009, 07:09 PM
<p>If we're in an instance, the warden casts it while facing a close wall, so it ends up inside the wall.  If not, she generally doesn't cast it at all, as avoiding the inevitable stream of angry comments is more important than its effects.</p><p>It should be Healing Branch, instead.   A nice stick only inches above the ground at its highest point.</p>

Corylus
07-14-2009, 10:33 AM
<p>I play a warden and yes that darn tree does get in the way for other and it is to big <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>My idea is to just change the graphics to a Druid ring. Make it big enough to be seen (say big enough to encircle the largest oger you can make) and that would sort out your problem of view for other players. Of course you would now have to rename it Protective Driud Ring <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>But i have to say i do like the tree but it is far to big and would look abit silly if you made it to small.</p>

Obsidiann
07-14-2009, 06:25 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>NOOOO ! Do Not REMOVE THE TREE!</p><p>I Am just 3 levels from the tree and thats the reason i made a warden !</p><p>Please do not remove the tree, if anything allow someone to choose the picture or allow it to be hidden do not remove it the way it is =)</p><p>Please =)</p></blockquote><p>You're exactly the kind of person SOE shouldn't listen to. You made a warden JUST for the tree? [Removed for Content]?</p><p>Any decent warden puts the tree in a wall and not in the middle of the group, anyways.</p>

Oakum
07-15-2009, 08:33 PM
<p><cite>Pouts wrote:</cite></p><blockquote><p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>I hate that tree. Its about 3 times bigger than it should be. Granted since it does have HP I dont think hiding it is a valid option. It should be no more than the size of the player casting the tree.</p></blockquote><p>What if that person is a giant ogre on steriods?</p><p>I vote it gets shrunk into something tiny like mystic healing pet or that it's required to sit at the zone line  when ever cast... I really hate having to target around it to mezz and wardens just love to throw it up right in the middle of a mess of mobs.</p><p>I don't plat a warden so I'm not sure if it can be helped but that doesn't change the fact that it's really really annoying.</p><p>All those melee specced DPS wardens ('cause no self respecing warden would spec to be a healer anymore.../boggle... But that's another topic) always drops that tree right on top of the mob.</p></blockquote><p>Lol, I can see you dont play a warden. Heres some info on you need.</p><p>First, Wardens are druids. Yes like Fury's druids. If healing is not required they should be able to dps almost as good as a fury and way better then a cleric or shaman. Thats why druids wear leather, they traded heavier armor in order to out dps cleric and shaman when not healing.</p><p>Second. As far as meleeing, it procs HEALS and heals and deaggro pet if the they have the star of malice equiped. A side note is that there is nothing else worthwhile to take in the EoF tree becaue the cures line is worthless even if they didnt wanted to nuke like a fury.</p><p>Last the warden has a temperary buff which increases the groups defense and can proc knockdowns on non epic mobs when they attack a group member. It also roots them therefore if more healing becomes necessary as in a named fight or when fighing a bunch of mobs, the warden has to cancel the buff in order tomove to another location to cast the tree then move back, of course heals cant be cast when moving either and wait for the reset timer for the temp buff.</p><p>Now, consider yourself ed-u-ma-cated, lol.</p><p>Now, I too wouldnt not mind a much smaller graphic for the spell. I</p>

Vortexelemental
07-17-2009, 07:47 PM
<p><cite>Obsidiann wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>NOOOO ! Do Not REMOVE THE TREE!</p><p>I Am just 3 levels from the tree and thats the reason i made a warden !</p><p>Please do not remove the tree, if anything allow someone to choose the picture or allow it to be hidden do not remove it the way it is =)</p><p>Please =)</p></blockquote><p>You're exactly the kind of person SOE shouldn't listen to. You made a warden JUST for the tree? [Removed for Content]?</p><p>Any decent warden puts the tree in a wall and not in the middle of the group, anyways.</p></blockquote><p>I love your complete lack of respect for others opinions? Not gonna follow your troll.</p><p>Either way, so what you want to do is have the entire game consist of Healing Spell 1 through 5, with no animations.</p><p>Also while we are at it, we do not need to make new animations for raid mobs, or instance mobs, since obviously it just gets in the way.</p><p>People do play the game for the immersion and the fun things, getting rid of the tree is just making one more thing disappear in the game that made it great.</p>

StaticLex
07-18-2009, 01:48 AM
<p>Stop whining!</p><p>The giant tree is beastly!</p><p>They better not change it!</p><p><img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

KannaWhoopass
07-18-2009, 02:39 AM
<p>I was a warden for a long time </p><p>tree is terrible , it really is a pain when playing in 3rd person . </p><p>Nobody in a group likes it when you cast it it is always in the way and messes up targeting. </p><p>a ground effect would be better, and most wardens get good at casting it in a wall . </p><p>On PvP servers if used solo its ok , but people freak in a fight if you throw it up , it gets in their way. </p><p>my 2c</p>

Katz
07-26-2009, 10:32 PM
<p><cite>SilentAne wrote:</cite></p><blockquote><p><cite>Aule@Guk wrote:</cite></p><blockquote>How bout a ground effect that puts a green circle on the ground showing the range it'll heal at. Have it be flowers or grass or stonehenge for whatever fluff you want. Just get it out of my field of view, and make it non-targetable.</blockquote><p>I love this idea for that... I was thinking perhaps like a semi translucent small tree that floats around sort of like the defilers.... I have actually stopped casting this spell during raids and alot of groups... unless I am about to be smart about the placement... Course when I do cast it in raids I put it in a wall.. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> Always get complaints from others on this tree. I love the spell but hate the huge graphic.</p></blockquote><p>I'm a warden and I always place the tree in a wall or something else so it doesn't annoy my group.  I like the green circle with flowers and butterflies idea.  It would be great to see the area that the healing covers.</p>

Morghus
07-26-2009, 11:19 PM
<p>All spell/particle effects should be overhauled in general I think. They should be made to take up less of the screen and cause less of performance issues, as it is I have ALL particle and spell effects turned completely off while raiding and even in a group, the only time I have them on is while soloing since it isnt so troublesome in such an environment.</p>

Koava
07-27-2009, 11:51 AM
<p>If like Idolitor said >> most druids are good at casting it in a wall anyways << then why is it a problem ? I play a warden and personally I would like to have it changed to a grassy knoll with butterflies ... and I play first person. But i do see the problem, even when it's my own casting of the spell.</p>

Avanya
08-03-2009, 08:28 AM
<p>I am a warden and yes, the tree needs to be changed.  It has always been too big.  I get yelled at if I don't cast it cause "we need the extra heals" and I get yelled at when I DO cast it cause it blocks peoples' vision and has targetting issues, etc. etc. etc..  Yes, the tree can be hidden in a wall BUT there are fights where you are not near a wall.  In heal intensive fights, it's a real pain to quickly look around, find a likely spot and then plop it down before the MT's health gets too low.  I always refuse to run off to find a good spot.  Being in the MT group, that's ridiculous.  Anyway, I like the idea of a grassy knoll type of thing with some kind of plants on it.  Just big enough so that people can see it and get near it.  Shaman's don't need to go through this so don't tell me the height of the tree is just the trade off for having the spell at all.  Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Lleren
08-03-2009, 10:26 AM
<p>Make it a shrubbery!!! please</p>

Vlahkmaak
08-05-2009, 02:22 PM
<p>Drop down menu: Make > a tree >shrub  > grassy gnoll  > Books depository building > A Charlie Brown Christmas tree (seasonal effect only)</p>

Neskonlith
08-05-2009, 03:51 PM
<p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/wardenshrubbery.jpg" /></p>

Barx
08-05-2009, 03:52 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/wardenshrubbery.jpg" /></p></blockquote><p>LOL. Good one <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Looker1010
08-06-2009, 03:00 AM
<p>I prefer the old isometric view so I also play in 3rd person. Can't say I've ever found the Protecting Grove tree to be a hindrance to sight lines. No clue what the problems that you're having.</p>

Noaani
08-06-2009, 06:41 AM
<p>The graphic of this spell should be altered for no reason other than it is disruptive to other peoples play.</p><p>If they do not change it, then in order to remain consistant, they should go back and revert all other changes made due to being able to disrupt other peoples play. This includes things such as confirmation boxes on portals and resurections, the upcoming change to Rays of Disintergration, spam filters and a whole bunch of other changes.</p><p>Either they prevent all forms of being able to disrupt others play, or they prevent none.</p>

Crashhn
08-07-2009, 05:51 PM
<p>As a warden, I'll go ahead and throw in my 2 cents.  It's pretty rare when that tree makes a difference one way or the other, but I've got pretty decent gear.  Now when we grab an extra mob during a raid, I'll pop it up... every little bit helps.  If a wall is available, that's where it's going.  If not, I prefer behind the tank or inside the mob... but when I'm busy i'll drop it where it lands.</p><p>I've played other classes, and scrolling in/out or moving your camera's not a big deal to me, but it can be pretty annoying when you're grooving away and have your screen turned green.</p><p>I'd say either make it a small tree.. humanoid sized, or a huge one so all you've got is a trunk (not too wide) in your view.  I'd prefer small.  Either that or have a hide option... I understand the visual for the center of the AoE effect, but when a lot of wardens are hiding it in the walls, what's the point.</p><p>Maybe SOE could just rename the spell and make it an aura or some such... Protecting Circle of Fallen Leaves.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> </p>

Lord Hackenslash
08-10-2009, 06:33 PM
<p>A suggestion to make both sides happy except the devs cause this is a hassle for them.</p><p>have the spell scribe 2 versions of the same quality that share a reuse timer into your spellbook similar to the druid shapechange aa or litany of combat.</p><p>Protecting grove: summons full tree version</p><p>Protecting shrubbery: summons small bush similar to those found in druid rings or whatever the devs feel is appropriate.</p><p>The players can decide which to use. I know the druids in my raid force will choose the smaller. currently they use a macro to call out when they summon the tree so no one is caught off guard trying to target something.</p><p>It's a pretty spell and I do understand the appeal of it but when it does block your line of sight during a crucial moment in a fight it really can be a pain.</p>