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View Full Version : 3D Art by Tsuif - Works in Progress.


Tsimhno
06-22-2009, 08:45 PM
<p>Hello, Everquest II Forums! I've been playing video games for over 12 years now, and I'm finally at a point where I can say that I understand the fundamentals of creating art for games. These are a few examples of my most recently finished works: <strong><a href="http://fc05.deviantart.com/fs43/f/2009/084/e/7/Low_Res_Game_Models___Desk_by_TheBothan.jpg" target="_blank">work 1</a></strong>, <strong><a href="http://fc04.deviantart.com/fs42/f/2009/106/a/f/afe9a1c8e664a580dd5fdfcba741b930.jpg" target="_blank">work 2</a></strong>, <strong><a href="http://fc06.deviantart.com/fs42/f/2009/134/2/b/TARDIS_Console_Room_by_TheBothan.jpg" target="_blank">work 3</a></strong>, I won't post the full images of those here because they are not EQ2 related in anyway. Only EQ2 related and Inspired works will be posted here. All work posted will NOT be renders, but realtime screenshots of the Maya Viewport, everything you see will be created in a realtime enviorment.</p>

Tsimhno
06-22-2009, 08:48 PM
<p>First up, here's a couple hours work: a Completed Low Poly Mesh with an emphasis on the sillouette, the most important part of building a low polygon mesh, as a lot of details can be faked though textures.</p><p>So, here it is: Evil Sword Sillouette and Wireframe. Inspired by the Shadowknight class.</p><p><img src="http://fc08.deviantart.com/fs46/f/2009/173/e/2/Evil_Sword_WIP_by_TheBothan.jpg" width="580" height="580" /></p>

shadowscale
06-22-2009, 09:49 PM
<p>that actualy reminds me of when i saw how they programed the games graphics during fan fair. you did a nice job,</p>

Akyashaa
06-25-2009, 05:46 PM
<p>Great start can't wait to see where this is going!</p>