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View Full Version : Guild Hall zoning issues


Thunderthyze
06-15-2009, 10:39 AM
<p>In these days of guilds seeming to employ interior designers to kit out their T3 guild hall and the resulting interminable wait to zone into them at peak times (unless you have solid state drives) could I suggest the following?</p><p>1. An option to render only the amenities, or</p><p>2. A method to ensure amenities are rendered before the fish tank/mezzanine/garden/bank vault behind the banker etc etc?</p><p>I know it may seem irrelevent but it always seem that the amenity you want is ALWAYS the last one to render. Sometimes I wish I could just opt for an "appearance guild hall" and "functional guild hall".</p>

Whilhelmina
06-15-2009, 01:40 PM
Interesting idea. I second this.

Landiin
06-15-2009, 02:25 PM
I agree, let us turn off every thing but amenities.. I know people like interior design and things and that is all good but it leaves us people who could care less dealing with all that junk lol.