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View Full Version : 5 guild hall improvement ideas Id like to see


Kaalenarc
06-13-2009, 07:59 AM
<p><span style="color: #ffff00;"> </span></p><p><span style="color: #ffff00;">My top 5 wish list for guild halls:</span></p><p><span style="color: #ffff00;"> </span></p><p><span style="color: #ffff00;">5.) <span style="color: #ff0000;">Customizable walls , floors ,ceilings etc</span>. Similar to what the rest of player housing has. Even if its just a color change. And how about some flags hanging around the hall  that display the guild color scheme/cloak design?!?</span></p><p><span style="color: #ffff00;">4.) <span style="color: #ff0000;">A guild calendar "bulletin board"</span> - an in game place where players can schedule events.,</span></p><p><span style="color: #ffff00;">3.)<span style="color: #ff0000;">Guild Hall Events</span> - These would be triggerable by the guild leader say, once a month. Maybe an orc army invades your hall, maybe theres a guild leader given quest ( repeatable once every 30 days or so with minimal rewards)  for crafting, or defending the Hall.  We need more to DO inside the halls.</span></p><p><span style="color: #ffff00;">  Events could even be "purchased" with status points.  Some could be combat oriented and others could be crafter based. How about a "repair the guild hall" event - where the floor and wall textures look like they are in a state of disrepair and crafters have to fix?  How about an epic dragon decides the roof of your hall is a perfect nesting spot and you need to clear it out. Guild leader could set a level scaleable encounter. The loot doesnt even have to be that great - strictly for fun. </span></p><p><span style="color: #ffff00;">2.) <span style="color: #ff0000;">MORE AMENITY SLOTS </span>- yeah I know, the horse has been dead a while, but its one of those things that makes zero sense. Some things in the game: Achievement choices, the amount of damage one does, need to be limited , this does not.  If there are X number of amenities then there should be X number of spaces for guilds to purchase them. Strictly from a "is this fun?" standpoint, not being able to access some of the "lesser" amenities because you dont want to give up the "good" ones - isnt fun. Dont believe it? What % of guilds dont have a banker and a broker? How many have the creature summoning one?  The vast majority take all the key utility ones .</span></p><p><span style="color: #ffff00;">1.)<span style="color: #ff0000;"> Improve the guild strategist</span>!! Two things need to happen here. First, allow us to use multiple flags, coded by color or number. Second - Have the NPC tell us where each flag is located. Ideally he would say something like "The red rally banner is currently deployed in Commonlands, the green banner is deployed in West Freeport , the blue rally  banner is available for use."  And then he'd give you a list of "I would like to travel to the red banner"  "I would like to travel to the green banner"  and "I would like a blue banner please". </span></p>

Baratius
06-13-2009, 10:40 AM
These are some really good ideas. Especially the guild calendar, maybe work in some raid scheduling etc. Good work!

Noaani
06-13-2009, 10:41 AM
<p>Nothing here that hasn't already been suggested a dozen or so times.</p><p>Edit: its odd though, I heard SoE has devs just sitting in a room waiting for someone to come up with ideas so they can jump to it and implement them.</p>

Jrral
06-13-2009, 12:48 PM
<p>My thoughts:</p><p>5. Probably not doable from a technical standpoint. Inn rooms and houses were designed with pretty simple internal architecture, making it straightforward to design new textures that could just be slapped on top of the existing walls/floors/ceilings. The guild halls have a more complicated architecture that's matched to the look of the textures and it's all designed to work together. Just dropping new textures in without changing anything else probably wouldn't look good. It'd be great to be able to pick different looks for the guild halls, but I don't think SOE's got the resources right now to do the work involved in doing it right and get GUs, expansions etc. out on time too.</p><p>4. There's a lot more back-end work needed to support a calendar/bulletin-board than you'd think, and external sites geared to MMO guilds provide better alternatives than SOE could quickly create in-house. The percentage of guilds that'd use it is also likely low, my guess would be just those guilds that raid regularly. Most guilds probably don't schedule enough things far enough in advance to make a calendar more convenient.</p><p>3. The same problem applies to events as to the calendar, plus the fact that there are already events available that guild leaders can trigger at any time through the city raid system. City raids aren't used very much, and I'd guess the first question SOE would ask is "Would guild-hall events get used any more than city raids? And if they won't be, is it worth pulling dev resources off the next expansion to work on them?".</p><p>2. One of the reasons for amenity-slot limitations is to give guilds a reason to upgrade to larger (and more expensive) guild halls. One of the purposes of guild halls is to be a plat and status sink, so that players have reasons to go out and do things to earn status and coin to keep the rent paid. That's also why there's a limitation on amenity slots based on guild level, to give guilds another reason to push to level the guild up. For a level 80 guild in a T3 hall it already comes pretty close to allowing all amenities (especially if you ignore ones like the cloak designer that guilds aren't likely to use often), so I think any increases would be seen by SOE as defeating the purpose.</p><p>1. This'd be a nice one, but the rally banner's really designed for getting raids organized. That's why the banners plant where they do. How many guilds do you know of that can organize more than one raid simultaneously? I can't think of any off-hand. OTOH it shouldn't be very hard to implement, which works in it's favor.</p>

Mikai
06-13-2009, 01:12 PM
<p>5.  I agree, it would be nice.  Whether it will ever happen, I don't know, but it would be nice to see.</p><p>4.  I plan on using the player-made books that come out with the next update for this sort of purpose.  It would be nice to see this put to use in a "bulletin board" format, but I can live with the book.</p><p>3. Intriguing idea.  Honestly, I don't think this has been brought up, at least not that I read, but it would add another interesting aspect to the guild. Again, though, I won't hold my breath.</p><p>2. Come this next update, amenity slots won't be limited by the size of the guild hall you're in but by your guild's level, as I understand.  It is designed to give you something to work toward.  But, those guilds that don't want to pay out the plat for a larger guild hall than they need can still get amenities they want based on their level.  That should be nice. =)</p><p>1. Yeah, this has been mentioned many times, however, it is a wonderful idea.  I'd love to see it too.</p><p>All in all, a decent list.</p><p>And, noaani, lighten up.</p>

Obsidiann
06-13-2009, 06:39 PM
<p><cite>Kaidia@Nagafen wrote:</cite></p><blockquote><p>4.  I plan on using the player-made books that come out with the next update for this sort of purpose.  It would be nice to see this put to use in a "bulletin board" format, but I can live with the book.</p></blockquote><p>That's actually the most clever use of books i've heard yet.</p><p>Good idea.</p>

Thunndar316
06-13-2009, 07:55 PM
<p>Built in Guild Calendar is a no brainer if you ask me.  Should have been implemented a long time ago.</p>

feldon30
06-13-2009, 10:07 PM
<p><cite>Kaalenarc@Antonia Bayle wrote:</cite></p><blockquote><p><span style="color: #ffff00;">2.) <span style="color: #ff0000;">MORE AMENITY SLOTS </span>- yeah I know, the horse has been dead a while, but its one of those things that makes zero sense. Some things in the game: Achievement choices, the amount of damage one does, need to be limited , this does not.  If there are X number of amenities then there should be X number of spaces for guilds to purchase them. Strictly from a "is this fun?" standpoint, not being able to access some of the "lesser" amenities because you dont want to give up the "good" ones - isnt fun. Dont believe it? What % of guilds dont have a banker and a broker? How many have the creature summoning one?  The vast majority take all the key utility ones .</span></p></blockquote><p>Several of the 'fun' amenities are having their amenity cost removed.</p><p>Also, I'm fairly certain the guild level will jump to 90 or 100 in the next expansion, opening the door to more amenities.</p>

Kaalenarc
06-14-2009, 02:46 PM
<p><span style="color: #ffff00;">With regards to guild hall amenity slots, my intent is simply to ask this question: If you are a max level guild, with the highest Tier Hall, why are those folks then limited? In what way is the game enriched? Now, does that mean that a max level guild should automatically have more slots added when a new amenity goes live? No, not necessarily, but Id love to see something added where all current amenities are available, and then introduce a quest to "unlock" the new ones as they come out. Maybe a guild event where X number of items have to be crafted, Y number of mobs killed , and Z number of rares harvested. This would add a more inclusive feel to the amenity system, could be done eith existing systems I bet, and turn amenities for capped guilds into a challenge to get.</span></p><p><span style="color: #ffff00;">As for the non capped guilds, they should be scaled to limits based on their level yes, but still have a good chunk available to them as well.</span></p>

Besual
06-15-2009, 04:19 AM
<p><cite>Kaalenarc@Antonia Bayle wrote:</cite></p><blockquote><p><span style="color: #ffff00;">With regards to guild hall amenity slots, my intent is simply to ask this question: If you are a max level guild, with the highest Tier Hall, why are those folks then limited? In what way is the game enriched? Now, does that mean that a max level guild should automatically have more slots added when a new amenity goes live? No, not necessarily, but Id love to see something added where all current amenities are available, and then introduce a quest to "unlock" the new ones as they come out. Maybe a guild event where X number of items have to be crafted, Y number of mobs killed , and Z number of rares harvested. This would add a more inclusive feel to the amenity system, could be done eith existing systems I bet, and turn amenities for capped guilds into a challenge to get.</span></p><p><span style="color: #ffff00;">As for the non capped guilds, they should be scaled to limits based on their level yes, but still have a good chunk available to them as well.</span></p></blockquote><p>How about future progression? If guild level cap gets raised what benefice would you get?</p><p><cite>Kaalenarc@Antonia Bayle wrote:</cite></p><blockquote><p><span ><span style="color: #ffff00;">4.) <span style="color: #ff0000;">A guild calendar "bulletin board"</span> - an in game place where players can schedule events.</span></span></p></blockquote><p>Ingame browser + normal guild BB works great.</p>

feldon30
06-15-2009, 11:42 AM
Also player-made books would let you do scheduled events. Or the Guild MoTD.

Kaalenarc
06-15-2009, 02:08 PM
<p><cite>Besual wrote:</cite></p><blockquote><p><cite>Kaalenarc@Antonia Bayle wrote:</cite></p><blockquote><p><span style="color: #ffff00;">With regards to guild hall amenity slots, my intent is simply to ask this question: If you are a max level guild, with the highest Tier Hall, why are those folks then limited? In what way is the game enriched? Now, does that mean that a max level guild should automatically have more slots added when a new amenity goes live? No, not necessarily, but Id love to see something added where all current amenities are available, and then introduce a quest to "unlock" the new ones as they come out. Maybe a guild event where X number of items have to be crafted, Y number of mobs killed , and Z number of rares harvested. This would add a more inclusive feel to the amenity system, could be done eith existing systems I bet, and turn amenities for capped guilds into a challenge to get.</span></p><p><span style="color: #ffff00;">As for the non capped guilds, they should be scaled to limits based on their level yes, but still have a good chunk available to them as well.</span></p></blockquote><p>How about future progression? If guild level cap gets raised what benefice would you get?</p><p><cite>Kaalenarc@Antonia Bayle wrote:</cite></p><blockquote><p><span><span style="color: #ffff00;">4.) <span style="color: #ff0000;">A guild calendar "bulletin board"</span> - an in game place where players can schedule events.</span></span></p></blockquote><p>Ingame browser + normal guild BB works great.</p></blockquote><p><span style="color: #ffff00;">With regards to progression, as the cap arises and new amenities are introduced, more slots would become available. But rather than decrease the % of whats available by leaving the number of slots the same, I'd introduce an "unlocking event" - a series of quests to expand a guild's available slots.  I prefer content driven additions as opposed to "here is another tough choice to make, what do you want to sacrifice to get the new thing?" gameplay.</span></p><p><span style="color: #ffff00;">Yes the ingame browser, albeit with its limitations, does "work". However, my suggestion was to include it within the framework of the game. Think about it. Say you manage a guild of 50 people.  With it in game a player has only to click on something, with his main, or alts. He doesnt have to go to an outside site, register for all his characters, and run two applications. My idea was that this would be a convienience nothing more. </span></p><p><span style="color: #ffff00;">Propeller driven aircraft "work great", and yet ... we still went and made jets, didnt we?</span></p>

thephantomposter
07-10-2009, 10:26 PM
<p>I love the idea of a bulleton board for a guild, it would be nice to see what is happening around the guild, be able to post 'looking for' or 'need help for'.</p>