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View Full Version : Casting order raid/pvp


HighlandsDrift
06-09-2009, 05:23 PM
<p>I tried to do a search and couldnt find any thing more recent then 2007.</p><p>I just wanted to see what most people did for casting order in raids and pvp and why they chose that order.</p>

nookin
06-12-2009, 10:03 AM
<p>For raid i start with Death Mark, Opening Blade, Gushing Wound, Deadly Impale and my Scarring Blow Macro (Lucky Break -> Squeeze -> Scarring Blow).</p><p>After that I debuff till a Dispatch lands and then I'll do my concealment chain.</p><p>For groups kinda the same, either I put my bleedings and debuffs on the mob or I just start off with the concealment chain.</p>

-=Hoss=-
06-16-2009, 05:27 PM
<p>First off, I have no idea about pvp.  NOCAPBut as for casting order in raids, here's what I do.  First off, the general rules.  Dots and Debuffs first.  they generate minimal aggro, the dots take more time to work, and obviously, the debuffs help the entire raid.  I start with the no damage debuffs, then the dots, then the damage type debuffs.  Once those are on, and the pull is settled down, I hit the conceal chain.  Once thats done, its just a matter of hitting the highest damage CA available.  Two other notes, cast a temp buff or two pre pull.  The only one I don't cast prepull very often is frontload, and thats juse because I like having a 50% chance of killing blow procing one the mob is low.  Talk to your troub or shaman and try to get jcap or roa pre pull on trash, or as soon as the pull is settled on names.  I don't typically wait for the cap to run concealment, because I never know for sure if its coming on that particular fight.  As for an opeing sequence, mine looks something like this (all from memory BTW):Pre buff (honed and deadly, or cursed coif clicky and exacting ... i try to use two at a time unless we are chain pulling, then I only use one so there's one for each fight):  Bounty (I gots to get paid), mesh, claws (kerran racial debuff, it does dmg and so it turns on auto attack), lucky break, constriction, quick strike, impale, gushing wound, noxious enfeeblement (note on names I'm move this up before lucky strike), death mark, poison combination, bladed opening, sinister strike, masked blade, pinpoint blade, concealment, disfiguring strike (if thats not available, or if im out of position, I'll use velium strike), moon blade, jugular, slaughter assault, killing blow, execute (I moved killing and execute back a few places in case the jcap gets in late), slate, pinpoint (if its back up) fatal followup ... and at this point things usually start refreshing.  But if they haven't this is where velium strike and contrieved weapon would go.  Bladed opening being in the opening sequence is an experiment.  It seems like it might do decent damage if used early on.  Normally I was using it at the end of fights when nothing else was available.  The last CA i use is point blank shot, and if I do use it, I always click the melee button so it doesn't try to shoot with the bow.  On name fights, or encounters that last longer than a minute, I also throw death blow in right before the concealment chain.  Just gotta make sure it will be available again when the mob gets below 20%.</p><p>For groups, i alternate between a concealment chain, or everything else.  Mobs melt too fast to try to run this entire casting order. </p><p>Oh and sorry some of the names are outdated old tier names.  Not only have I not logged in to see our new CA names, but like I said, this is all from memory right now.</p>