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Kiara
06-02-2009, 09:45 PM
<p><span ><p><span><p>Greetings!</p><p>Welcome to the Monthly Dev Question Thread!! </p><p>Rules refresher:</p><ul type="disc"><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">On or near the first Monday of each month, a new Question Thread will be started.</span></span></strong> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Reply to this thread with 1 question you have for the team. </span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please ask only 1 question per Q&A session. If you ask more than 1, your submission(s) may be deemed invalid. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Do not comment on anyone else’s question<span style="color: #000080;"><span style="color: #000080;"> </span></span>in this thread<span style="color: #000080;"><span style="color: #000080;">.</span></span> <span style="color: #000080;"><span style="color: #000080;"> </span></span>If you would like to discuss one of the questions with other members of the community please create a thread for it in the appropriate forum. <strong></strong></span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Keep the wording of your question simple and to the point.  If an explanation is needed, please keep it brief. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Remember our <a href="list.m?topic_id=411000" target="_blank"><span style="text-decoration: underline;"><span style="color: #0000ff;">forum rules</span></span></a> of civil, mature and constructive feedback.</span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">You may include links to other posts, especially if you’re asking a follow-up question to a previous months' answers. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">You may include screenshots, if needed, to clarify your question. </span></span></li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Do your best not to duplicate questions.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please read through the questions to see what has been asked before you post. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If someone has asked your question, asking it again will not increase the chances of it being answered, even if it's asked slightly differently. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If your question was asked in a previous month and it was not answered, you may ask it again, but understand that the team may not have an answer at this time or ever.<strong></strong></span></span> </li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Question Threads will run for 1 week.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Generally this will be Monday to Monday, but may differ on holiday weekends or under special circumstances at our discretion. These Question Threads may be ended at any time as well, for any reason. </span></span></li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">This thread will be locked at the end of the question session time.  The questions will then be collected and submitted to the team.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If you miss submitting your question, please save it for the next month's Q&A session. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Once the thread is locked, do not start new posts for additional questions. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please do not post new threads asking when answers will be given.<span style="color: #000080;"><span style="color: #000080;"> </span></span></span></span></li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">The team will try to pick 10 questions they are able to answer and will return their answers in about 2 weeks.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please understand that due to the volume of questions and the nature of some questions, your question may or may not be answered<span style="color: #000080;"><span style="color: #000080;">,</span></span> ever.</span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">The actual number of questions that will be answered may be more or less depending on what the team can answer at the time.</span></span> </li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Answers will be posted<span style="color: #000080;"><span style="color: #000080;"> </span></span>in a new Answer Thread, and a link to it will be posted at the end of the original Question Thread.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If you have follow-up questions, please ask them in the next month's thread. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">You may discuss the answers in the answer thread, but do not expect further feedback from the dev team in that thread. </span></span></li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">The next Question Thread will be posted on or near the first Monday of the next month.  Rinse and repeat.</span></span></strong> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">All dates are subject to change due to holidays and unforeseen events.</span></span></strong></li></ul></span></p></span></p>

Spyderbite
06-02-2009, 10:01 PM
<p>What is going to happen to Guild Halls and Status invested/deposited in to Guild Halls when Venekor is merged with Nagafen. These are things we need more than a few days to plan for if they're not going to transfer over to Nagafen.</p><p>Be nice to get an official word either way... "Yah.. you're gonna have to start over cause we've never done a merge with Guild Halls before" or "No worries.. everything.. including your Harvest Depots will be in tact when the merge is complete".</p><p>Thanks.</p>

ArivenGemini
06-02-2009, 10:41 PM
<p>Is there any way we can have the gender bias in clothing to be removed?  if someone wants to wear a male outfit on a female toon, or vice versa, the option should be there for them.</p>

Deson
06-02-2009, 11:05 PM
Are there plans to redo the writ system? Between the multiple expansions, work arounds ,factions and writ standard changes I can only imagine the difficulties this has created when looking at writ givers, amenity or otherwise. Even in Kunark the difference between Freeport writs and Neriak/Gorowyn writs is glaring and annoying. Is that on the list of needlessly confusing/ complex "features" to fix?

SaberShadowKat
06-02-2009, 11:08 PM
<p>Will Smart Loot be implemented in old zones?</p>

Evandirse
06-02-2009, 11:12 PM
<p>To add on to the city writ theme, could the high level city writs (50+) be a list of choices like the low level ones, as opposed to random?  Writs can't be shared easily because of this, as it gives a random writ to the sharee and not the same one that the sharer is on.  The share-delete-repeat gets old after the first time around.</p>

Lodrelhai
06-02-2009, 11:16 PM
<p><span ><p>Repeating every month from the first:</p><p>Question:  Are there any plans to put some consistency in who can get writs and the benefits they receive?<span><span><span><p><span><p>Explanation: Here's some of the inconsistencies -</p><ul><li>Below T8, Qeynos and Freeport will give adventure writs to anyone, regardless of alignment.  Kelethin will give writs to goods and exiles, but not evils.  Neriak and Gorowyn will give writs to evils only.</li><li>Tradeskill writs are only ever for your home city, regardless of where you get it - some of us would like to buy the faction rewards from ally cities without having to switch citizenships to earn the faction (like we can with adventurer writs).</li><li>Exiles get faction with no one for TS writs, even though tradeskills are the ONLY writs offered in Haven itself.</li><li><span style="color: #ff0000;">Exiles also get no status for TS writs, although they do for adventure writs.</span></li><li>Exiles who raise their faction with a city to the point where they can buy/sell/bank there cannot do business with the adventure faction merchants in that city, except in Kelethin - faction merchants there are happy to deal with an exile who's city faction is appropriate.</li><li>Tradeskill faction merchants will happily sell to anyone with enough city faction to do business in the city, but it doesn't matter because you can't earn faction with any TS society but your home city's.</li><li>Exiles cannot get T8 writs from ANY city.</li></ul><p>It'd be nice if all the cities dealt with writs and factions the same across all levels.  At the very least, there is NO reason why an exile should not get status for crafting writs - it's not like status is city-specific., unlike faction.</p></span></p></span></span></span></p></span></p>

TygerMeow
06-02-2009, 11:17 PM
<p><span ><span style="color: #ffffff;"> </span><p>Can you make it possible to re-arrange people in a group the same way you can in a raid, maybe by dragging and dropping?</p><p><span>It would be really great to be able to re-arrange the people in your group, or at least be able to re-assign the hotkeys. Probably 1/3 of the time, the tank creates the group, so you hit F2 to target through the tank and life is good. However, if someone aside from the tank creates the group, or the tanks re-joins the group because of a LD or something now life becomes more difficult. This is even more true for healers and CC that have to target multiple group members or leave the tank as a target and come back.</span></p><p>Ideally what would be nice is if you could just click on a name in the group window and drag that person to the right spot. So if Biff the tank gets invited 5th and Rip the ranger gets invited last, as the healer I can drag them to the second and third spots and know that I will be hitting F2 and F3 a lot to target these two people.</p><p>As an alternate option, if that's too much UI/coding work, you could just click a person, then press the hotkey you want assigned to them (along with a modifier like CTRL or right-click first and choose an option to re-assing hotkey).</p><p>The end result is that you can survive group re-orderings and keep the same hotkey setup. This is something that can help in raid situations as well and I think cut down on the number of hotkeys that are necessary.</p><p>Even if it's only possible for the group leader to rearrange the group - as it is with a raid - I think this would be acceptable because people generally want the same layout: tank, healer, utility, DPS.</p><p>Thanks!</p></span></p>

CuCullain
06-02-2009, 11:33 PM
<p>Going to try this again:</p><p><span></span></p><p>In TSO beta the Templar had a casting spead bonus in their healing stance. Shortly before public release it was removed from this stance with no reason given for it. Now the Templar is the<strong><span style="text-decoration: underline;"> ONLY</span></strong> healing class w/o a third bonus in their healing stance. Given that the two benefits of the templar healing stance are on par with all the other classes, why do they not ALSO have a third benefit like <strong><span style="text-decoration: underline;">ALL</span></strong> other healing classes in their stance?</p>

kelvmor
06-02-2009, 11:57 PM
<p>Are there any plans to increase the duration of the indescernable murky solutions from the shady dervish merchant in the Sinking Sands to something, per say, like two to four hours, maybe get rid of the benefits and just leave the illusion?</p>

Wullail
06-03-2009, 02:47 AM
<p>Would it be possible to allow transmuters of the appropriate level to USE tinkered items.</p>

Hirofortis
06-03-2009, 03:28 AM
<p>Would it be possible to allow people to choose any class they want to when they complete the betrayal quest.  Yourt already forgetting all your old knowledge after all.</p>

Alienor
06-03-2009, 03:32 AM
Summoner Dps and utility are commonly believed to be sub par, are these assumed problems being reviewed and if so are there plans to change that (ie. is there reason to hope)?

Ritten
06-03-2009, 06:00 AM
When are dumbfire pets (e.g. Grave Disturbance, Pack of Imps, Undead Horde) going to be fixed? Currently they are neither dots using spell enhancements nor pets using pet buffs, and they get killed mostly in a second after being cast.

Keepem
06-03-2009, 06:40 AM
Is it intentional that you really need a 3rd party tool that sees only half the data? Currently some of the more challenging encounters are almost totally dependant on a 3rd party log file analyzer (advanced combat tracker). Additionally not all data is available in the logs for that parser (cures, debuffs, buffs), leading to strange perceptions of class balance in some cases.

Methriln
06-03-2009, 07:05 AM
<p>Are there any plans for larger player housing than the 5 room manors?</p>

MrWolfie
06-03-2009, 09:15 AM
<p>When will the cast timer on world objects be corrected so that it does not break invis and stealth -- or is the development consensus that it is currently working as intended, even though the last word on this from development stated that the cast timer would not affect stealth/invis abilities?</p>

Enola
06-03-2009, 09:22 AM
<p>For level 80 guilds, is it possible to have any guild status earned to go towards escrow for the guild halls?</p>

Fatuus
06-03-2009, 10:59 AM
<p>As it stands right now, bards are the only scout class not to have a defensive/offensive stance. Bards have various songs they can play, but their effects are often based solely on how the player is speced. For instance, the group defensive buff can have group mitigation IF speced for it.</p><p>My Question: <span style="color: #ff0000;">Would it be possible to have a defensive stance and offensive stance added to the bards abilities to make it easier to solo or better for grouping?</span></p><p>We are losing a lot with the upcoming proc changes in GU52. Noone can say a bard is anywhere close to overpowered for soloing.</p>

Powers
06-03-2009, 11:03 AM
<p>Why were the crafted throwing weapons (pouch, satchel, sheath, bandolier) changed to all have the same stats, instead of providing a selection of stats to choose from?</p><p>Powers  &8^]</p>

Torgier
06-03-2009, 11:14 AM
<p>Is there anyway that on the Dirge TSO end line ability, Disease Mastery, instead of having it affect spells, (wich it only effects 3) and does 15% dmg increase to affect ALL disease attacks but with a 2.5% - 5% increase. Because you really cant call it a Mastery if it only affect 3 attacks and only 2 of them that are used in every battle. Thank you. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Sry troubies I dont know if you guys get someting like that or not, if I knew you did I would ask the same thing for you guys. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> It's a hard life being a bard.</p>

DerFunkBlaster
06-03-2009, 11:21 AM
<p>What do the hardcore raiders have to look forward to with all of the upcoming nerfs and talk about the gap between raiders and casual players?</p>

Beghauns
06-03-2009, 11:52 AM
<p>Any chance since part 2 of the fighter changes will be a long time coming, that in the mean time you could scale taunt values for fighters.  As a raiding guardian its getting harder and harder to keep aggro even with transfers and hate gain.  Meanwhile the sk or paladin picks up aggro without the transfers or hate gain without a problem, Thanks.</p>

einar4
06-03-2009, 12:11 PM
<p> Is there any consideration of making the "Imperceptible Beauty" appearance items that were sold during the world events before TSO release available again to new characters created after TSO release?  Either craftable, merchant, status merchant, etc?</p>

Rahatmattata
06-03-2009, 12:43 PM
<p>Do you plan to make any more shared/contested dungeons?</p>

Malacha
06-03-2009, 12:58 PM
<p>Will TSO Raid mounts be getting an upgraded apperance? As it stands now, they are near identical to the melee stat shard mount, with the only discernable difference is a very slight color variation in the armor the warbear wears. Other expansion's dropped mounts all had unique apperances which make them even more desirable for players. I love my mount and would use it either way, but I think it looks boring and no one can tell its a fancier variety!</p>

Asif
06-03-2009, 01:19 PM
<p>Will we ever beable to make shard armor for our alts instead of having to get someone to make it for an alt ?</p>

Sprin
06-03-2009, 01:20 PM
<p>Can make and post a ruleset for the pulling of contested epic mobs on a PVP server?</p><p>You deleted my explanation from last set of questions.  But there is no rule for the pulling and killing of contested mobs on a PVP server.  The current rules dont and cant apply to PVP servers as there are no way to "talk" with the opposite faction and come to some agreement, and even if an agreement was made, it wouldnt be upheld, as it is the name of the game to kill the opposite alignment.</p>

RingleToo
06-03-2009, 02:28 PM
<p>What about trying again a raid zone(s) more intermediate in nature (with corresponding appropriate loot tables of course)? Oh, and that is not a contested raid zone.</p>

Kiara
06-03-2009, 02:43 PM
<p><cite>perm wrote:</cite></p><blockquote>Why are raid mobs always so broken? For example, you still have to /soga_models 0/1 everytime you wipe on trakanon. What's the deal with broken mobs forcing progression to stop? Nothing gets killed until it's fixed. And don't tell me that it's because nobody plays on Test. I'm not paying you for me to QA your game.</blockquote><p>Please read the rules in the very first post of this thread.</p><p>"Have you stopped beating your wife?" questions and loaded/rude questions with no way to answer without giving you another opening to attack will not be answered.</p><p>If you'd like to reword your question and leave the attacks elsewhere, you're more than welcome to resubmit.</p><p>However, your question as it currently stands will not be considered.</p>

Elquinjena
06-03-2009, 03:02 PM
<p>Could quest starter items for book quests from grey mobs in Ruins of Varsoon, The Obelisk of Lost Souls , Runnyeye, The Temple of Cazic-Thule purrty please be looked into? They are just not dropping off grey mobs at anything but a very high rare rate.thanks</p>

Blackluck2
06-03-2009, 03:14 PM
<p>Any plans to either  reduce the plat costs of guild status mounts or increase the run speed? There are faster and cheaper mounts in the game now then when the mounts (esp <GL 60) were introduced.</p>

jjlo69
06-03-2009, 03:27 PM
<p>are there any plans to implement true t8 ammo(level 72 plus)  or increase the damage/increase to hit on different types currenlty in game after the proc change to help ranged auto attack dmg since it will be even more depended on  on.</p>

Agaxiq
06-03-2009, 04:01 PM
<p>It appears that the proc nerf will bring most procs back in line with KoS/EoF levels of dps, when people were doing roughly 1/5 the dps they are doing now.  That renders many items useless or near useless.</p><p>Will any of the procs be boosted to compensate?  Perhaps just allow them to crit and not be affected by base damage, or vice versa?</p><p>agressiv</p>

Sinvaryen_1
06-03-2009, 05:01 PM
<p>When is Stonewall (one of the Paladin TSO end line achievements) not going to suck so bad? There's a 10+ page post on the paladin forums about this that is routinely ignored by everyone with a red name.</p>

Odys
06-03-2009, 05:33 PM
<p>The impact of one (or better two)  bard(s)  on a group efficiency is so extreme that  there is a growing number of people for whom any group must  contain  a bard and should if possible  have two. Other examples than the bards frenesy exist : Brawlers and summoners are out, druids  are marginaly out. </p><p>Avoiding the "holy trinity" pitfall and ensuring that any class has high desirability should be one of the main goal for an MMO team.</p><p>So ? Are you planning to open a large discussion on class desirability and to perform adjustments to allow any class to enjoy the game.</p>

Gaige
06-03-2009, 05:37 PM
<p>Is there any truth to the rumor that the EQ2 team is looking to remove all contested content from the game in future updates and expansions?</p>

Stonestrong
06-03-2009, 06:11 PM
<p>Can we get Stonewall(TSO Paladin End Line Ability) fixe,d so that it's not worthless?</p>

perm
06-03-2009, 06:21 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p><cite>perm wrote:</cite></p><blockquote>Why are raid mobs always so broken? For example, you still have to /soga_models 0/1 everytime you wipe on trakanon. What's the deal with broken mobs forcing progression to stop? Nothing gets killed until it's fixed. And don't tell me that it's because nobody plays on Test. I'm not paying you for me to QA your game.</blockquote><p>Please read the rules in the very first post of this thread.</p><p>"Have you stopped beating your wife?" questions and loaded/rude questions with no way to answer without giving you another opening to attack will not be answered.</p><p>If you'd like to reword your question and leave the attacks elsewhere, you're more than welcome to resubmit.</p><p>However, your question as it currently stands will not be considered.</p></blockquote><p>EDIT: I can't really phrase that question in a way that won't seem loaded so here's another one.</p><p>Can we get a list of classes and their intended roles in groups and raids?</p>

therodge
06-03-2009, 07:24 PM
<p><cite>Sinvaryen@Permafrost wrote:</cite></p><blockquote><p>When is Stonewall (one of the Paladin TSO end line achievements) not going to suck so bad? There's a 10+ page post on the paladin forums about this that is routinely ignored by everyone with a red name.</p></blockquote><p>to the devs my sincerest opoligies for my compatrates language being polite isnt a gamers strong point so let me refrase this becuase it is a valid issue</p><p>Are their and plans in tweaking the paladin stonewall AA? it currently seems underpowered for its minimum of 182 AA to get it.</p>

therodge
06-03-2009, 07:27 PM
<p><cite>perm wrote:</cite></p><blockquote><p><cite>Kiara wrote:</cite></p><blockquote><p><cite>perm wrote:</cite></p><blockquote>Why are raid mobs always so broken? For example, you still have to /soga_models 0/1 everytime you wipe on trakanon. What's the deal with broken mobs forcing progression to stop? Nothing gets killed until it's fixed. And don't tell me that it's because nobody plays on Test. I'm not paying you for me to QA your game.</blockquote><p>Please read the rules in the very first post of this thread.</p><p>"Have you stopped beating your wife?" questions and loaded/rude questions with no way to answer without giving you another opening to attack will not be answered.</p><p>If you'd like to reword your question and leave the attacks elsewhere, you're more than welcome to resubmit.</p><p>However, your question as it currently stands will not be considered.</p></blockquote><p>EDIT: I can't really phrase that question in a way that won't seem loaded so here's another one.</p><p>Can we get a list of classes and their intended roles in groups and raids?</p></blockquote><p>once again rewording a question based on a genral outline</p><p>Currently their are still many Raid mobs with bugs are their any plans on bug fixs for these mobs and is their a chance that raid mob testing may be refined more in the future</p>

Maroger
06-03-2009, 07:36 PM
<p>Would you consider moving some of the L&L books to more accessible areas, especially when compared to the majority of the books  -- for some L&L by the time you get the book you really don't need the spell which you are currently getting when you complete a zone when you actually need it early in the zone. Or perhaps but in a quest like the one for Drachnid L&L when enables you to get it in a reasonable way despite its location  - the following books come to mind - Fairy, Drolvarg, Lizard, Bugbear etc. as one whose access needs improvement.</p>

Kiara
06-03-2009, 07:39 PM
<p><cite>perm wrote:</cite></p><blockquote><p><cite>Kiara wrote:</cite></p><blockquote><p><cite>perm wrote:</cite></p><blockquote>Why are raid mobs always so broken? For example, you still have to /soga_models 0/1 everytime you wipe on trakanon. What's the deal with broken mobs forcing progression to stop? Nothing gets killed until it's fixed. And don't tell me that it's because nobody plays on Test. I'm not paying you for me to QA your game.</blockquote><p>Please read the rules in the very first post of this thread.</p><p>"Have you stopped beating your wife?" questions and loaded/rude questions with no way to answer without giving you another opening to attack will not be answered.</p><p>If you'd like to reword your question and leave the attacks elsewhere, you're more than welcome to resubmit.</p><p>However, your question as it currently stands will not be considered.</p></blockquote><p>EDIT: I can't really phrase that question in a way that won't seem loaded so here's another one.</p><p>Can we get a list of classes and their intended roles in groups and raids?</p></blockquote><p>We're actually working on that.  I've got a bunch of information to read through on this.  When it's ready and we figure out the best way to present that information, we will.</p>

Kiara
06-03-2009, 09:31 PM
<p><cite>Gage wrote:</cite></p><blockquote><p>Is there any truth to the rumor that the EQ2 team is looking to remove all contested content from the game in future updates and expansions?</p></blockquote><p>No.  And you know better than to listen to that sort of nonsense.</p>

miragian
06-03-2009, 11:59 PM
<p>The book quest starters in specifically Ruins of Varsoon and Obelisk of Lost Souls are not only extremely rare, but in specifically Obelisk of Lost Souls the drop rate seems vastly diffrent between hunting for them mentored (4 in an hour or two) to grey (1 in 8 hours).</p><p>Any plans to raise the drop rate of both grey and/or at level quest starters in the older zones?</p><p>It seems a shame that without spending hours and hours farming most people will never see the lore/content contained in the books.  I've been working on it for 2 weeks now and still am missing some from Ruins of Varsoon.</p>

Sir MadDog
06-04-2009, 01:10 AM
<p>With players having many toons... how about having an option of your toons sharing the same housing.</p><p>I have a real nice house setup in South Q but have shifted in playing more Freeport toons. This makes it hard to realy utilize the house I have setup(which took alot of time to get it the way I like it) and dont realy want to startup another in Freeport or other areas.  For example, a recall for your toons to zone into the house you have it set to and giving each toon their own storage in it.</p>

Germs666
06-04-2009, 03:31 AM
<p>Kiara, you guys have been very successful at dodging all of the summoner questions(400/400 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> ) for the last 5 of these Q&A's</p><p>It's been over 2 years and people would still like some of the DPS issues for summoners (mainly necros) addressed.</p><p>Are you guys aware that necros are the least wanted class gamewide and are there any plans to boost our damage output before next expansion?</p>

Wullail
06-04-2009, 03:36 AM
<p>nm....1 question per account...ignore</p>

Geisimania
06-04-2009, 06:23 AM
<p>Are there any plans to give us the possibility to link examined effects from detrimental in guildchats or other chats like spells or items?</p><p>Are there any plans to implement a new x4 zone before the new expansion comes out?</p><p>Zerks and guards working with 3sec delay weapons in secondary because the mythical is a 3sec weapon. Are there any plans to give us more 3sec weapons? At this time we fight with weapons from veeshans peak. Thats annoying for us and its cant be so difficult to create some new 3sec Weapons.</p>

We_want_your_soul
06-04-2009, 06:34 AM
<p>What is the ratio of time spent fixing/implementing PvE content/issues as opposed to PvP ones?</p>

Artist
06-04-2009, 07:04 AM
<p style="margin-bottom: 0cm;" >Can you uncover the rules of game mechanics (e.c. how damage is calculated step by step, how healing is calculated)? It is clear at level 1 a spell with 1-10 range hits for 1-10 damage. However at level 80 raid damage output is affected by a ton of things.</p>

Katanalla
06-04-2009, 09:53 AM
<p>Weeks ago, I e-mailed in an idea for an armored rabbit mount of epic goodness. Will the poor rideable bunny ever see its way into Everquest II any time soon?</p>

Matia
06-04-2009, 10:00 AM
<p>Are there any plans to expand some of the live content/quests and activities such as more GM and Guide activities to the other servers, such as the Test and PvP servers? (Besides using static NPC's)</p><p>And yes, we love the Domino on Test and her testing things there, but more is always fun.</p>

Sheira
06-04-2009, 01:18 PM
<p>Is the Templar healing stance getting looked at, and or changed, to be on par with with the other healer stances?</p>

GreenArmadillo
06-04-2009, 01:28 PM
<p>My experience has been that keeping one's tradeskill level at around one's adventuring level, which is generally necessary to benefit from one's profession while leveling, gets increasingly difficult at higher tradeskill levels (50+).  In particular, the rate of advancement is strongly tied to the availability of non-renewable first pristine bonuses (levels with lots of new recipes go quickly) and vitality.  Are there plans to examine the mid-level tradeskill exp curve, to bring it more closely into line with the adventuring exp curve? </p>

Xeblikaa
06-04-2009, 06:01 PM
<p>Will there ever be a mass storage available for collectable items (and maybe Lore and Legend) ?</p><p>Either a huge box or something akin to the supply depot would be great.</p><p>Currently it takes huge amounts of space to store both of these.</p>

bryldan
06-04-2009, 06:51 PM
<p>With the recent nerf to the ethernaught drum for bards is there any chance of possibly making this item into a charm.</p><p>The nerf really makes this item useless in the slot it requires since it would be taking away too much dps for very little bit in return. As a charm this item would be worth doing that long tedious quest.</p>

Davngr1
06-05-2009, 02:18 AM
<p>can you add a /hide mount option?</p>

Whilhelmina
06-05-2009, 07:07 AM
Is there any plan to add more storage, especially for fluff armors and house items now that there are more and more live event items coming in ? Something like a supply depot for private house that would allow truckloads of house items in it.

screenid
06-05-2009, 08:09 AM
<p><img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  I know it has been ask on other threads...not sure if it been ask in the Dev Q/A</p><p>Can you give necros the ability to pick what pet Model they want to cast (As long as they have learned how to cast that specific pet)  ... <span style="color: #ffff00;">example</span> At lvl 24 when I cast my  fighter pet I get the option of calling out the (Bat,Spider, or the Skelly) --- and no matter which one I cast it will have all the abilities of that lvl 24 pet.  </p><p>I would love to use the Spider more... (The Black spider is one of my fav)</p>

Cadaveria
06-05-2009, 08:16 AM
<p><cite>Germs666 wrote:</cite></p><blockquote><p>Kiara, you guys have been very successful at dodging all of the summoner questions(400/400 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> ) for the last 5 of these Q&A's</p><p>It's been over 2 years and people would still like some of the DPS issues for summoners (mainly necros) addressed.</p><p>Are you guys aware that necros are the least wanted class gamewide and are there any plans to boost our damage output before next expansion?</p></blockquote><p>guess you missed a quote from TSO beta that pretty much said don't hold your breath <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

Cadaveria
06-05-2009, 08:29 AM
<p>double post</p>

Aneova
06-05-2009, 09:44 AM
<p>Can we have a hint or just maybe told about the next class that is getting looked at for a reworking?</p>

Yandail
06-05-2009, 09:45 AM
<p>- When will the announced Filters for Voicechat be added ?</p><p>Cheers</p><p>Yandail</p>

Kiara
06-05-2009, 02:49 PM
<p>If you're posting multiple questions like the two posts at the top of the page, your questions will not be submitted.</p><p>Questions aren't dodged.  It isn't like we sit there and go "Oh, let's pick all the fluffy bunny rainbow questions to answer!"</p><p>Questions get answered when there's an answer to give and when the question isn't a loaded or rude or attacking one.</p><p>That's why we have rules at the beginning of the thread.  We've told you how to ask your questions so that the dev team will be more likely to answer it.</p>

Trynnus1
06-05-2009, 03:04 PM
<p>Can the lock out timer for the Ward of elements x2 raid please be changed 3 days minimum because the reasoning for a 5 day lockout has been shown to be faulty? The reason for the 5 day lockout has been given as the T3 patterns are all smart loot. however, time has shown us that this is not true and that the 100% smart loot does not work properly for numerous reasons. EG. The cast helm having the circlet added, people looting the pattern but not creating the actual piece of T3 (due to people not wanting to break 5 pieces bonuses up - thank btw for the adjustment to fighter sets, this was an improvement)</p>

Froed20
06-05-2009, 03:05 PM
<p>As it stands now, 2-handed weapons are underpowered compared to duel wielding or wielding 1-hand+shield/symbol.  Is there any plan to revisit and tweak them so that they're more appealing?</p>

Morrolan V
06-05-2009, 05:52 PM
<p>As it stands today, all TSO armor set gloves intended for fighters have the same haste bonus across all classes.  While this appears at a superficial level to be "balanced," it actually results in a LARGE imbalance of benefits.  Monks are already highly overstacked on haste, being able to self-buff well into diminishing returns.  A typical monk with adept iii or better spells and otherwise decent gear will see at most 10% actual benefit from the 35-40 haste on set gloves, where every other fighter class will receive close to the "full" benefit since their self-haste is much lower.</p><p>Is there any intention to change the Haste on monk set gloves for the various TSO armor sets?  If yes, when and how?  If not, would you please explain how this results in balanced benefits to the classes?</p>

Nulgara
06-05-2009, 10:54 PM
<p>Brawlers</p><p>Are there going to be any attempts to re-balance brawlers to get them back into the fighter archetype where they belong?</p><p>as it stand currently they are the weakest tanks often falling prey to a singel round DA from raid mobs, A tank type being one shotted when raid buffed is just horrible.</p><p>if there will be attempts to rebalance brawlers before the far away fighter revamp 2, will community feedback be instrumental in any changes that occur? there are quite a few solid ideas floating around in teh community.</p>

Osanpo
06-06-2009, 07:17 AM
<p>Do though Proc damage (Malefic Fury) of Wicked Wand of Malice does critical?</p>

Noaani
06-06-2009, 08:41 AM
<p>With the meaningful progression that the Research Assistants will remove from the game, can we expect to see a brand new form of progression added to the game with the next expansion? Not just an extention of a current progression form (levels, achievements, gear etc), but some form of progression to replace that which we lose via spell upgrades.</p>

Firnbarion
06-06-2009, 08:51 AM
<p>Hi</p><p>Could you please explain the reason behind the decision to place a Bell to Kunark in Gorowyn but not in Kelethin?</p><p>Thank you</p><p>F.</p>

Katanalla
06-06-2009, 11:16 AM
<p>I'd think because gorowyn is right next to kunark, however kelethin is half way around the world from Kunark.</p>

thecynic315
06-06-2009, 11:44 AM
<p>What is a SONG? The Game has Ablities, Combat Arts & Spells no SONGS. On Live and on Test with the GU52 changes things such as Food, Drink & Potions are falling under the SONGS category, while some CAs and Spells are SONGS on Live but not being counted as SONGS on Test.</p>

dreken
06-06-2009, 12:19 PM
<p>will ya ever be able to equip your L&L reward items for show or as an extra bonus</p>

Valgrave
06-06-2009, 02:15 PM
<p>There are still alot of collection pages that are "no trade" specifically like the ones from the dungeon in the Mara expansion.  That dungeon has alot of book collections, but rarely does anyone go to that dungeon so very difficult to get any pages.  Could those pages be changed to treadeable like was done with collection pages in other zones?</p><p>Valgrave</p>

Gennyfer
06-07-2009, 03:44 AM
<p>Would it be possible to consider the idea of adding coloring to carpenter's crafted items and armor-makers being able to add colors too? What I mean is, having a carpenter able to paint/stain the items they make to different colors for variety and personalization - same idea with armor.</p>

Baztien
06-07-2009, 06:55 AM
<p>As a mage (Wizard) and typically tasked with forming groups from the tank on up, I'm usually given the option to choose who (or, what classes) that my group will feature. Ultimately, I am biased not to select either Dirge or Coercer for their utility as they provide me no quintessential buffs to the job I perform.</p><p>Were I a scout (say, a Predator) then I'd actually only be biased not to select a Troubador.</p><p>That said, I now pose my question:</p><p>Will the 'utility' classes of the game be given abilities or have standing abilities altered so that they can support the full spectrum of a group's demands - such that without making the other archtype (Bard:Enchanter) obsolete?</p>

Soefoe
06-07-2009, 09:25 AM
<p><cite>Lodrelhai wrote:</cite></p><blockquote><p><span><p>Repeating every month from the first:</p><p>Question:  Are there any plans to put some consistency in who can get writs and the benefits they receive?<span><span><span><p><span><p>Explanation: Here's some of the inconsistencies -</p><ul><li>Below T8, Qeynos and Freeport will give adventure writs to anyone, regardless of alignment.  Kelethin will give writs to goods and exiles, but not evils.  Neriak and Gorowyn will give writs to evils only.</li><li>Tradeskill writs are only ever for your home city, regardless of where you get it - some of us would like to buy the faction rewards from ally cities without having to switch citizenships to earn the faction (like we can with adventurer writs).</li><li>Exiles get faction with no one for TS writs, even though tradeskills are the ONLY writs offered in Haven itself.</li><li><span style="color: #ff0000;">Exiles also get no status for TS writs, although they do for adventure writs.</span></li><li>Exiles who raise their faction with a city to the point where they can buy/sell/bank there cannot do business with the adventure faction merchants in that city, except in Kelethin - faction merchants there are happy to deal with an exile who's city faction is appropriate.</li><li>Tradeskill faction merchants will happily sell to anyone with enough city faction to do business in the city, but it doesn't matter because you can't earn faction with any TS society but your home city's.</li><li>Exiles cannot get T8 writs from ANY city.</li></ul><p>It'd be nice if all the cities dealt with writs and factions the same across all levels.  At the very least, there is NO reason why an exile should not get status for crafting writs - it's not like status is city-specific., unlike faction.</p></span></p></span></span></span></p></span></p></blockquote><p>I'm curious what NPC in Kelethin is giving writs to an Exile ...I have brought my Exile necro there and can't get anyone in the city to give her a writ.  Agree...at the very least Gorowyn should give Status/Adventure Writs to ANYONE who wants them because the city allows all races/allignments to enter</p>

Azol
06-08-2009, 03:54 AM
Will we see dedicated PVP developer in the nearest future?

Bono
06-08-2009, 04:52 AM
<p>Can we get an option to drag entire contents of a bag into a broker bag/box?</p><p>This will help crafters that make food or totems save time putting stuff on the broker from their bags.</p>

de lori
06-08-2009, 06:01 AM
<p><cite>Kiara wrote:</cite></p><blockquote><p>Questions aren't dodged.  It isn't like we sit there and go "Oh, let's pick all the fluffy bunny rainbow questions to answer!"</p><p>Questions get answered when there's an answer to give and when the question isn't a loaded or rude or attacking one.</p></blockquote><p><span style="font-family: verdana; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><span style="color: #c0c0c0;">What is your main concern with % based effects such as base,crit, crit bonus,cast, and reuse transfering directly to a summoners pet?</span></span></p><p>How is that question loaded, rude, and has no answer to give?</p><p>Feel free to answer the first question.....the second is rhetorical</p>

kyrr
06-08-2009, 08:44 AM
<p>Will the CA's that mystics get from AA be placed in the spells tab of the knowledge book or will a combat art tab be made for mystics?</p>

ValleyKing
06-08-2009, 12:15 PM
<p><strong>Hiya all from the Russian EQII community! We've collected a bunch of questions (though many had been left aside to keep the list reasonably short) and hope that some of them will be quite interesting for dev's and others</strong></p><p><strong>3rd try</strong> (some guys are very eager to get a word from dev's and keep on posting these questions every month)• When can we try on a Fae or an Arasai illusory image? Seems those two were left aside as we have available most of the other race illusions. • What do you think about making the mount-calling equipment (like whistles, drums, scrolls etc.) be placeble at home and making the animals (or carpets) pop up once the unequipped items used inside. I bet some guys will love the idea of designing stables in their GH or making exhibition halls to show off their herds of battle wargs or bears - or maybe even teaching lava rhinos to play piano or to swim in a fish tank.</p><p><strong>Containers</strong>• Do you plan to increase max number of items in one stack? Would be great to keep more than 5 pieces of the equal items or to be able to stack those that are non-stackable now (totems for example). • Can you add more inventory containers with increased capacity for some specific item types (like those for raw materials) - for quest items, collections, usable buffdebuff potions etc. That'd make it easier to find a necessary item in the inventory and to help high level players with extra space coz they have to carry at least two full sets of armorgear and many other stuff needed for raiding. • Are there any plans to increase the number of arrowsthrowing daggers etc. per stack?</p><p><strong>Guild Halls</strong>• You've mentioned that we'll see a higher tier Guild Halls in the coming expansion. Can we expect new amenities there? What kind of? • Guild Halls were a very convenient addition to the game but they left all the cities and towns around Norrath deserted. The MMORPG idea of socializing players failed as everyone now's stuck in the GH where he can find whatever's needed for craft, trade and travelling. Does it work as intended or you consider some changes to make the toons spend more time outside of their cells? Maybe just placing menders, bankers and brokers out of the GH's would keep the right balance between overcrowded locations (and much hated lags) and deserted streets and squares. New players get a very wrong impression of the game until they join a guild and it ends up leaving 'em no choice but to join a guild. • For less populated servers the GH hirelings spoil the rare resources trade - noone's willing to go mining ore or gather hides coz it's readily available in the GH Harvesting Supply Depot and as the result, just few pieces of the rare stuff on the market are offered for a sky-rocketing prices. For all servers those guys spoil one of the classic jobs for the toons - farming resources. It's now not needed at all. Those who liked that playstile are now jobless coz they can't sell their common resources harvest. Any planning tweaks? • Is it possible to add portals from GH 1) for any toon to any of other guild member's houses and 2) for a toon to any houses belonging to that player's alts on the same server?</p><p><strong>Macros</strong>• You've mentioned that players can expect some time in the future more commands per one macro (that question was about changing equip sets). Can you help troubadors and other buffers to save their fingers and cast all 15-something spells with one key strike. That's about two hotbars and a lot of wasted time for "click and wait" after each raid wipe. • Ain't you planning by any chance to add conditional operands to macro?</p><p><strong>Spells</strong>• Shadowknight's Bloodletter. This effect cannot be cast during combat and has 3 min of recast time triggered upon toon's death. For the raids it's a huge loss of time - once wiped, the Shadowknight makes others wait for 2,5 or even up to 5 minutes (which is a reported bug) before the spell can be used again. Is there a specific reason not to lower the recast time as the spell can't be started during combat or to keep the cool-down period but make it usable in a battle? • Dispell and disarm can debuff the Shadowknight's Bloodletter. Can it be made resistant to those spells? • Mastercrafted versions of alchemist's potions (DOT dispel) have been removed from the game while common versions got increase in their effects. But there still is a lvl 62 "Grandmaster's Freedom of Action" (-97 levels of hostile effects) and its common analogue "Exceptional Freedom of Action" (-72 levels of hostile effects). Is it an intended exception or it'll be fixed. What will be the fix - removal of GM's version, enhancing the common version or what?</p><p><strong>PvP</strong>• Could you please dot all i's and cross all t's regarding the GU51 fame changes. The question is pretty simple - are there plans to change the fame mechanics (or may be even roll back to pre-GU51 state) or no changes are planned for a certain period of time. • A healer engaged in PvP combat with two or more enemies can heal himself only manually changing target to himself which means a huge loss of DPS and time. For that period of switching targets and self-healing even the auto-attack ain't working while the opponents do not experience such troubles and continue the extermination of the poor healer. Can any mercy be expected and the problem solved in one way or another?</p><p><strong>World events</strong>• The two new events that recently were on the test server bring in tons of new decorating stuff for player's homes and GHs. That's the good news. But the quests for the Tinkerfest is something that could probably be done better. There are only two tasks to complete and they are way too simple. There's only one collection to gather and the shinies located like books on a shelf - someone needs just to stand in one place for a while and the reward is his. Yeah, events are fluffy fun thing but can you still add some more stuff to make it a bit more interesting? • There were some bits of information from another popular MMORPG game where (as claimed) unexpected event happened in the game world. Players could catch a nasty illness in one of the zones and then it accidently spread out from one player to another causing kind of a world-wide pandemia. The cure was unknown for a while and that was a challenge for the inhabitants how to survive. Does EQ2 allows such kind of things driven by players interaction and do you have any plans to use such mechanics in future events?</p>

BlueEternal
06-08-2009, 01:34 PM
<p>Are there any plans on allowing Exiles to use shared banks? We have other faction amenities now but that is the only one that remains and is pretty useful <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

CrystalStone
06-08-2009, 04:52 PM
<p>For the (busy) armor art colorists - though it's an old expansion, would you take a look at the Bloodline Chronicles reward armor chest and leg pieces on the evil side and revamp it to match the good side's chest and leg pieces (i.e. take the good side pieces, color them black, and put them on the evil side).   This is just an appearance thing, but you can see from the images of the two and how vastly different they are for appearance armor.  Fake plate should look like fake plate entirely, because that's the fun of it.</p><p><img src="http://sabershadowkat.com/pictures/Everquest/April2009/fakeplatquestion.jpg" width="640" height="480" /></p>

Haze
06-08-2009, 05:06 PM
<p>Wonder if these will get answered, for curiosity's sake <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>1) What game engine are you guys running?</p><p>2) Whats your favorite 3d modelling software? (Lightwave, 3ds Max, Maya)?</p><p>3) What type of database do you guys use? SQL I presume?</p><p>4) What do you think about using this system to run games on? <a href="http://www.boxxtech.com/products/APEXX/apexx8_overview.asp" target="_blank" rel="nofollow">http://www.boxxtech.com/products/AP...x8_overview.asp</a></p>

SilkenKidden
06-08-2009, 05:30 PM
<p><span ><span style="color: #ffffff;"> </span><p>I really have a simple question.  <strong>Is there any chance you would consider relocating one or two of the blue shiny spawn points to more accessible spots in Chardok, Karnor's Castle, Sebilis, Mistmoore, and in future similar quests.  Modifications were made to lotto after blue shinies were introduced that change the whole rationale of requiring a group to get to the area where the blues pop.  </strong></p><p><em>If not, can you explain what is the logic for putting blue shiny collection quests deep inside instance zones that can only be reached by a group when getting the goggles is necessarily a solo effort.</em></p><p><strong>Thank you.</strong></p></span></p>

Kiara
06-08-2009, 06:28 PM
<p>We'll compile these and submit them to the team for answers.</p><p>Please remember that not all the questions will get answers.  They may not have anything they can say at the time about certain subjects.</p><p>As stated in the rules at the beginning of the thread one question per poster, per session.  I have made only one exception, thus the string of questions by the same person have all been removed and none of them will be considered.</p><p>Thank you everyone for participating.</p>

Kiara
07-01-2009, 03:26 PM
<p>Fan Faire threw a bit of delay into the regularly scheduled Q&A thread stuff.</p><p>We'll get the answers posted as soon as we can.</p><p>In the meantime, please be advised that there are several posts in this thread that ask more than one question.  We've gone through and picked one of these and tossed out the others.</p><p>Please remember to only ask ONE question per person.  This doesn't mean post six questions in six different posts... Those will all be thrown out.</p><p>Also, please remember that we're handing 60+ questions to the team.  Not all of them will be answered.  Some may not be in a place where they can be answered, some may not yet have an answer.  We'll answer what we can, as best we can.</p><p>Thank you.</p>