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View Full Version : Drum of the Ethernaut Chronicler NERFED!!!


ccarro
06-01-2009, 06:25 PM
<p>Most bards use this item and it requires a great deal of work to get. Now, this item is going to become a grade A piece of garbage in GU 52. The proc damage is obviously nerfed, but now 0 item proc durations are extended. So all this is going to do is extend stuff that doesn't need to be extended.</p><p>Come on SOE! Its not right to make people work hard to get a quest reward and then nerf the hell out of it. At least make it improve one of our group buffs or something useful.</p>

Kizee
06-01-2009, 07:33 PM
<p>At least it's in line with all the other garbage from that quest. lol</p>

thecynic315
06-01-2009, 07:37 PM
<p>With the changes to PROCs once GU52 goes live the Drum will work like so:</p><p>GOOD</p><p>Increased Duration of Debuffs</p><p>Increased duration of CoB</p><p>BAD</p><p>Increased Duration of Banshee</p><p>Increased Duration of Scream of Blood</p><p>Increased Duration of Vile Blade</p><p>Increased Duration of Poison Concoction AA</p><p>Increased Duration of Stifle on Speech of Sacrifice</p><p>The upshot of all of this is a DECREASE in DPS and the item becomes useless. Please tweak the Eylee's Cantata effect to something worth using.</p>

ccarro
06-01-2009, 08:32 PM
<p><cite>Androw@Najena wrote:</cite></p><blockquote><p>With the changes to PROCs once GU52 goes live the Drum will work like so:</p><p>GOOD</p><p>Increased Duration of Debuffs</p><p>Increased duration of CoB</p><p>BAD</p><p>Increased Duration of Banshee</p><p>Increased Duration of Scream of Blood</p><p>Increased Duration of Vile Blade</p><p>Increased Duration of Poison Concoction AA</p><p>Increased Duration of Stifle on Speech of Sacrifice</p><p>The upshot of all of this is a DECREASE in DPS and the item becomes useless. Please tweak the Eylee's Cantata effect to something worth using.</p></blockquote><p>You hit the nail on the head.</p><p>Anyone at sony playing a bard? Prolly not.</p>

Rayche
06-02-2009, 07:05 PM
<p>Is the decrease in DPS because the extension is preventing the recast timer from starting on those abilities?</p><p>How much of an impact are we talking about?</p><p>I'm just trying to get a sense for what the magnitude is.</p>

R/T93
06-02-2009, 07:29 PM
<p><cite>Sidiac@Unrest wrote:</cite></p><blockquote><p><cite>Androw@Najena wrote:</cite></p><blockquote><p>With the changes to PROCs once GU52 goes live the Drum will work like so:</p><p>GOOD</p><p>Increased Duration of Debuffs</p><p>Increased duration of CoB</p><p>BAD</p><p>Increased Duration of Banshee</p><p>Increased Duration of Scream of Blood</p><p>Increased Duration of Vile Blade</p><p>Increased Duration of Poison Concoction AA</p><p>Increased Duration of Stifle on Speech of Sacrifice</p><p>The upshot of all of this is a DECREASE in DPS and the item becomes useless. Please tweak the Eylee's Cantata effect to something worth using.</p></blockquote><p>You hit the nail on the head.</p><p>Anyone at sony playing a bard? Prolly not.</p></blockquote><p>Anyone at sony play eq2?  prolly not.</p>

Aeralik
06-02-2009, 08:42 PM
<p>I don't believe it was originally intended to increase the duration of proc spells since it refered to "songs" in the description.  I did however fix it to no longer apply to damage dots which means its beneficial songs and debuff songs.  Also because this is a drum, I added a little boost to Selo's Accelerando IV so your group can march a little faster into battle. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

thecynic315
06-02-2009, 08:46 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p>I don't believe it was originally intended to increase the duration of proc spells since it refered to "songs" in the description.  I did however fix it to no longer apply to damage dots which means its beneficial songs and debuff songs.  Also because this is a drum, I added a little boost to Selo's Accelerando IV so your group can march a little faster into battle. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Then take a look at the Bracers of Deadly Melody cause they also increase the duration of damage dots as there is NOTHING IN THE GAME THATS ACTUALY A SONG!</p><p>Bards have Combat Arts and Spells....go have a talk with F'Flyte about what contistutes a 'SONG' cause they dont exist in EQ2 man.</p><p>Also thank you for doing something.</p><p>EDIT(again)-----</p><p>Check this item out too  <span>Hand of the Maestro</span> aITEM -1052334673 1816418142:Hand of the Maestro/a</p>

mook85az
06-02-2009, 10:46 PM
<p>Gravitas also behaves oddly.  It will last 33 seconds instead of 30, which seems fine.  But the immunity to the spell goes from 2 minutes to 2 minutes 12 seconds.  It doesn't really matter all that much, I'm still casting on 4 people max during the time, but it just seems to work wrong.</p>

Fatuus
06-03-2009, 10:17 AM
<p><cite>mook85az wrote:</cite></p><blockquote><p>Gravitas also behaves oddly.  It will last 33 seconds instead of 30, which seems fine.  But the immunity to the spell goes from 2 minutes to 2 minutes 12 seconds.  It doesn't really matter all that much, I'm still casting on 4 people max during the time, but it just seems to work wrong.</p></blockquote><p>It matters a lot. Its like the bug Troubs got with PoM. Aeralik please fix this. It should be a max 2 min immunity. This messes with our casting since the spell is on a base 30 second recast timer.</p><p>The buff you put on the drum is completely pointless in battle. Would you change it please because we need to sacrifice much better items then that to use the drum. </p><p>Here are some ideas for buff changes:</p><p>1) Reduces recast timers by 3% for group (or maybe 5% for self)</p><p>2) Increases haste/dps bard song by 5.</p><p>3) Increase group cast speed by 5% (maybe 10% for self).</p><p>4) Any ability that INCREASES our groups ability to do dps.</p><p> Maybe you could change it to a charm item? Its absolutely pointless in its current nerfed form now and even with the changes is pretty pointless to wear considering the sacrifices a bard must make to use it.</p>

thecynic315
06-03-2009, 11:29 AM
<p>The real problem is that currently 'SONGS' = anything with a duration, so temp buffs, Debuffs, Food, drink, temp buffs from procs, debuffs on CAs, DoTs are all counted as 'SONGS'.</p><p>Aeralik, lets not futz around everyone knows you play and knows your guild. Talk to the bards in your Raid force find out WHY they use the Drum and how usefull a 'SONG' increase truly is.</p>

Argyuile
06-03-2009, 11:46 AM
<p><cite>Aeralik wrote:</cite></p><blockquote><p>I don't believe it was originally intended to increase the duration of proc spells since it refered to "songs" in the description.  I did however fix it to no longer apply to damage dots which means its beneficial songs and debuff songs.  Also because this is a drum, I added a little boost to Selo's Accelerando IV so your group can march a little faster into battle. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>You're going to nerf the holy heck out of one of the best dirge items there is and give us runspeed.   I'd think this was a complete joke if someone besides a dev said it. </p><p>Well if your going to nerf it into oblivion can we trade it in for a different ethernaughts reward?  Or at least a mana which will be more usefull than the new drum.</p>

ccarro
06-03-2009, 12:15 PM
<p>Make it useful or it might as well be taken out of the game. Its [Removed for Content] near the best bard items out there and currently on test it is horrible. (and the run speed thing is a horrible idea...     ....horrible, horrible, horrible.)</p><p>Also, since changes are with no doubt being made to this item regardless of what the changes are, we should be allowed to exchange it if we so choose to.</p>

Argyuile
06-03-2009, 12:25 PM
<p>Nevermind</p>

Rageincarnate
06-03-2009, 12:51 PM
<p>i'm going to petition to have my quest reward changed to the meat cleaver then.. I advise you all to do the same.</p>

thecynic315
06-03-2009, 01:29 PM
<p><cite>bluedego wrote:</cite></p><blockquote><p>i'm going to petition to have my quest reward changed to the meat cleaver then.. I advise you all to do the same.</p></blockquote><p>Can we wear the hat? Id want that for apperence instead.</p>

Purrcey
06-03-2009, 02:16 PM
<p>It is a HUGE choice to give up ranged DPS for this drum. I spent many hours working thru the sig quest just for this item. With the proposed changes I too would call for a trade in option. I have passed on some quite good ranged items....ugh.</p>

Sarriss
06-03-2009, 02:22 PM
<p>As a trobbie I liked the effect (have a bracer that does the same thing) extends the time on debuffs (we got alot of them) and all short term buffs (like maestro, JC, Bladeturn (AA), Bladedance (AA)) imagine it would extend the time of CoB too.</p>

Argyuile
06-03-2009, 02:42 PM
<p><cite>Sarriss@Oasis wrote:</cite></p><blockquote><p>As a trobbie I liked the effect (have a bracer that does the same thing) extends the time on debuffs (we got alot of them) and all short term buffs (like maestro, JC, Bladeturn (AA), Bladedance (AA)) imagine it would extend the time of CoB too.</p></blockquote><p>It did extend CoB.  Now intended or not it was only these powerful functions which made it preferable to use over a bow.   When you use the drum now your giving up your two ranged CA's, ranged autoattack and your +12dps adornment.   Without the effect and along with the proc nerf this item isn't even preferable to the Di'Zok Bow of Flame (Crafted).</p>

Fatuus
06-03-2009, 03:00 PM
<p><cite>Argyuile wrote:</cite></p><blockquote><p><cite>Sarriss@Oasis wrote:</cite></p><blockquote><p>As a trobbie I liked the effect (have a bracer that does the same thing) extends the time on debuffs (we got alot of them) and all short term buffs (like maestro, JC, Bladeturn (AA), Bladedance (AA)) imagine it would extend the time of CoB too.</p></blockquote><p>It did extend CoB.  Now intended or not it was only these powerful functions which made it preferable to use over a bow.   When you use the drum now your giving up your two ranged CA's, ranged autoattack and your +12dps adornment.   Without the effect and along with the proc nerf this item isn't even preferable to the Di'Zok Bow of Flame (Crafted).</p></blockquote><p>Notice the drum has a +10 DPS mod...so you actually only loose 2 DPS</p><p>Also you can swap in a ranged bow item for ranged attacks and swap the drum to your offhand (Macros ftw). Since Dirges DPS best in melee mode, well its kinda pretty simple.</p><p>The item also had a wicked proc that reacted off of attacks (ranged and melee) and spell shots...this is also why the item was so very powerful.</p><p>Now....</p><p>1) Nerf to procs</p><p>2) Nerf to what the item affected (which was basically any item or spell effect you cast or was triggered by you) to only spells cast by you.</p><p>3) But.........we get run speed increase OMG /dance</p>

Argyuile
06-03-2009, 03:12 PM
<p><cite>Fatuus wrote:</cite></p><blockquote><p><cite>Argyuile wrote:</cite></p><blockquote><p><cite>Sarriss@Oasis wrote:</cite></p><blockquote><p>As a trobbie I liked the effect (have a bracer that does the same thing) extends the time on debuffs (we got alot of them) and all short term buffs (like maestro, JC, Bladeturn (AA), Bladedance (AA)) imagine it would extend the time of CoB too.</p></blockquote><p>It did extend CoB.  Now intended or not it was only these powerful functions which made it preferable to use over a bow.   When you use the drum now your giving up your two ranged CA's, ranged autoattack and your +12dps adornment.   Without the effect and along with the proc nerf this item isn't even preferable to the Di'Zok Bow of Flame (Crafted).</p></blockquote><p>Notice the drum has a +10 DPS mod...so you actually only loose 2 DPS</p><p>Also you can swap in a ranged bow item for ranged attacks and swap the drum to your offhand (Macros ftw). Since Dirges DPS best in melee mode, well its kinda pretty simple.</p><p>The item also had a wicked proc that reacted off of attacks (ranged and melee) and spell shots...this is also why the item was so very powerful.</p><p>Now....</p><p>1) Nerf to procs</p><p>2) Nerf to what the item affected (which was basically any item or spell effect you cast or was triggered by you) to only spells cast by you.</p><p>3) But.........we get run speed increase OMG /dance</p></blockquote><p>1) Depends upon the Bow, the Bow I use also has +7 DPS so I lose 9 DPS when I use the drum.</p><p>2) The proc will soon be crap </p><p>3) The effect was the real gem of this item in any case there will be no reason to swap it for anything after the nerf, just go back to using something better, lik the DI'zok bow of flame, or whatever you've got.</p>

Fatuus
06-03-2009, 03:18 PM
<p><cite>Argyuile wrote:</cite></p><blockquote><p><cite>Fatuus wrote:</cite></p><blockquote><p><cite>Argyuile wrote:</cite></p><blockquote><p><cite>Sarriss@Oasis wrote:</cite></p><blockquote><p>As a trobbie I liked the effect (have a bracer that does the same thing) extends the time on debuffs (we got alot of them) and all short term buffs (like maestro, JC, Bladeturn (AA), Bladedance (AA)) imagine it would extend the time of CoB too.</p></blockquote><p>It did extend CoB.  Now intended or not it was only these powerful functions which made it preferable to use over a bow.   When you use the drum now your giving up your two ranged CA's, ranged autoattack and your +12dps adornment.   Without the effect and along with the proc nerf this item isn't even preferable to the Di'Zok Bow of Flame (Crafted).</p></blockquote><p>Notice the drum has a +10 DPS mod...so you actually only loose 2 DPS</p><p>Also you can swap in a ranged bow item for ranged attacks and swap the drum to your offhand (Macros ftw). Since Dirges DPS best in melee mode, well its kinda pretty simple.</p><p>The item also had a wicked proc that reacted off of attacks (ranged and melee) and spell shots...this is also why the item was so very powerful.</p><p>Now....</p><p>1) Nerf to procs</p><p>2) Nerf to what the item affected (which was basically any item or spell effect you cast or was triggered by you) to only spells cast by you.</p><p>3) But.........we get run speed increase OMG /dance</p></blockquote><p>1) Depends upon the Bow, the Bow I use also has +7 DPS so I lose 9 DPS when I use the drum.</p><p>2) The proc will soon be crap </p><p>3) The effect was the real gem of this item in any case there will be no reason to swap it for anything after the nerf, just go back to using something better, lik the DI'zok bow of flame, or whatever you've got.</p></blockquote><p>Not getting into a fight here, but you stated versus a +12 adornment. You can still use the +7 dps bow with the adornment on RANGED attacks. But that +7 dps on that bow did less damage (especially with curves) then the proc from the drum did. Your ranged bow wouldn't proc on melee or spell attacks...which makes up to about 70 to 80% of your dps (the other 28 to 18% is procs and 2% maybe ranged autoattacks).</p>

Argyuile
06-03-2009, 04:03 PM
<p><cite>Fatuus wrote:</cite></p><blockquote><p><cite>Argyuile wrote:</cite></p><blockquote><p><cite>Fatuus wrote:</cite></p><blockquote><p><cite>Argyuile wrote:</cite></p><blockquote><p><cite>Sarriss@Oasis wrote:</cite></p><blockquote><p>As a trobbie I liked the effect (have a bracer that does the same thing) extends the time on debuffs (we got alot of them) and all short term buffs (like maestro, JC, Bladeturn (AA), Bladedance (AA)) imagine it would extend the time of CoB too.</p></blockquote><p>It did extend CoB.  Now intended or not it was only these powerful functions which made it preferable to use over a bow.   When you use the drum now your giving up your two ranged CA's, ranged autoattack and your +12dps adornment.   Without the effect and along with the proc nerf this item isn't even preferable to the Di'Zok Bow of Flame (Crafted).</p></blockquote><p>Notice the drum has a +10 DPS mod...so you actually only loose 2 DPS</p><p>Also you can swap in a ranged bow item for ranged attacks and swap the drum to your offhand (Macros ftw). Since Dirges DPS best in melee mode, well its kinda pretty simple.</p><p>The item also had a wicked proc that reacted off of attacks (ranged and melee) and spell shots...this is also why the item was so very powerful.</p><p>Now....</p><p>1) Nerf to procs</p><p>2) Nerf to what the item affected (which was basically any item or spell effect you cast or was triggered by you) to only spells cast by you.</p><p>3) But.........we get run speed increase OMG /dance</p></blockquote><p>1) Depends upon the Bow, the Bow I use also has +7 DPS so I lose 9 DPS when I use the drum.</p><p>2) The proc will soon be crap </p><p>3) The effect was the real gem of this item in any case there will be no reason to swap it for anything after the nerf, just go back to using something better, lik the DI'zok bow of flame, or whatever you've got.</p></blockquote><p>Not getting into a fight here, but you stated versus a +12 adornment. You can still use the +7 dps bow with the adornment on RANGED attacks. But that +7 dps on that bow did less damage (especially with curves) then the proc from the drum did. Your ranged bow wouldn't proc on melee or spell attacks...which makes up to about 70 to 80% of your dps (the other 28 to 18% is procs and 2% maybe ranged autoattacks).</p></blockquote><p>You know proc's are eating a huge nerf in general right?  So the dps you see from the proc on your drum now isn't going to be anywhere near what you see moving foward.</p><p>In addition once he adds the modifier to runspeed your going to lose your runspeed buff everytime you swap your bow and your drum (because the drum modifies it like marrows song).</p>

Crismorn
06-03-2009, 04:17 PM
<p>Its still a great item</p><p>Longer cob > personal dps</p>

Fatuus
06-03-2009, 04:24 PM
<p>To Argyuile,</p><p>Nothing in what I posted was even remotely inaccurate, what you said was misleading at best. You said (and I quote) "When you use the drum now your giving up your two ranged CA's, ranged autoattack and your +12dps adornment.   Without the effect and along with the proc nerf this item isn't even preferable to the Di'Zok Bow of Flame." You infact still can use your ranged attacks, you just loose 9 incombat speed buff. Let's focus our attention on the issue, the Drum being nerfed to pointlessness....not you trying somehow to prove me wrong for some wierd reason.</p><p>To Aeralik</p><p>Dude this is one of your worst thought out mechanic changes I have seen you do in a long time. Allow it to change durations or increase proc percentages....SOMETHING. You are making this a worthless item.</p>

Fatuus
06-03-2009, 04:29 PM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>Its still a great item</p><p>Longer cob > personal dps</p></blockquote><p>Longer CoB is rather pointless.</p><p>CoB is less then a 2 second timer...lasts 17 seconds base. The 4 set piece bonus from VP or TSO reduces the recast by 30 seconds...so you have have 2 dirges in a raid easily maintain CoB constantly. The drum only adds 1.2 seconds to this. If your actual weapon delay is 2.4 seconds...that means you would (if you timed every attack perfectly and had the 4 set bonus) get 1 extra CoB chime autoattack a minute. This is assuming you are the only dirge.</p>

Anastasie
06-03-2009, 04:45 PM
<p>Adding a runspeed to this is awful - swapping this out for a bow will cause the run buff to drop constantly during fights. This is just dumb - that's why swapping out marrows song blows. Also, I never understood why they made the buffs drop since they had already fixed the underlying issue. They fixed it so buff enhancements actually apply when the item is equipped and then no longer apply when unequipped. It used to be that you had to equip an item and rebuff to get the bonus to apply and it would stay on after unquipping said item. There was no need to add the mechanic to drop buffs since that was fixed.</p>

Ramathorne
06-03-2009, 06:21 PM
<p>Thanks for making a unique item useless,  it's only good now for the proc but that is getting nerfed with everything else.  Adding run speed in a slap in the face.  Yes bards have complained about having inferior runspeed as aposed to mounts and stuff.  But this is the wrong place to half adress that.  Making it a charm is one viable option.  Maybe you could make it have an activatable attack like "Bass Drumb Boom" or something that might rival a bow auto attack.  Only usable after so and so range on  a 5second reuse. </p>

Leisu
06-04-2009, 11:39 AM
<p>This is a joke right? What constitutes a "song"? I open my knowledge book and I see spells and combat arts.....I see no "songs". Why are you even bothering with this? It wasn't broke, it wasn't enabling any kind of exploits, I don't get it. Are you just bored and looking for something to write down in an activity report or something? And replacing it with RUNSPEED? Dear god, didn't you already give us enough runspeed options in the shadow AA tree? Please enlighten me. Nerfing at item that takes a fair amount of time to obtain for no other reason than you don't *think* it was supposed to affect certain abilities? So what now? Are you going to also nerf the deadly melody bracer and the troub AA harmonization? I'm sure there's some other items out there I'm missing as well. Do you really think these things out before hand? This change is rediculous, let it go.</p>

bryldan
06-04-2009, 11:45 AM
<p><cite>Fatuus wrote:</cite></p><blockquote><p><cite>mook85az wrote:</cite></p><blockquote><p>Gravitas also behaves oddly.  It will last 33 seconds instead of 30, which seems fine.  But the immunity to the spell goes from 2 minutes to 2 minutes 12 seconds.  It doesn't really matter all that much, I'm still casting on 4 people max during the time, but it just seems to work wrong.</p></blockquote><p>It matters a lot. Its like the bug Troubs got with PoM. Aeralik please fix this. It should be a max 2 min immunity. This messes with our casting since the spell is on a base 30 second recast timer.</p><p>The buff you put on the drum is completely pointless in battle. Would you change it please because we need to sacrifice much better items then that to use the drum. </p><p>Here are some ideas for buff changes:</p><p>1) Reduces recast timers by 3% for group (or maybe 5% for self)</p><p>2) Increases haste/dps bard song by 5.</p><p>3) Increase group cast speed by 5% (maybe 10% for self).</p><p>4) Any ability that INCREASES our groups ability to do dps.</p><p> Maybe you could change it to a charm item? Its absolutely pointless in its current nerfed form now and even with the changes is pretty pointless to wear considering the sacrifices a bard must make to use it.</p></blockquote><p>Ya i would rather for it to be a charm even at the nerfed rate. I really hate that it has to take one or my weapons and i think this would be the best change since they are nerfing it to heck.</p>

Fatuus
06-05-2009, 09:42 AM
<p>I am deeply saddened by the lack of care that is being shown to the bards in this update.</p><p>Quote from Aeralik:</p><p style="padding-left: 30px;">Correct. This doesnt change things like luck of the dirge or blessings.  If you can modify the proc rate of an item or spell now, you can still do it after this change.</p><p>Quote from Kiara:</p><p style="padding-left: 30px;">The next thing you'll see in this update is that the values of the procs can no longer be modified, with a few notable exceptions like achievements or item set enhancements. Generic bonuses will no longer apply to triggered damage generated from items. This will allow us to move forward with creating items that can have higher damage item procs in the future.</p><p>This drum, and its affect, did not trigger higher damage...it lengthed the effect of procs and spells. It had positive and negative effects...but Aeralik's view was basically 'huh I didn't know it did that, changing it to affect songs.' Per what was written in the producer's letter and guidance given to us by SoE, the change was to affect the damage DONE to a mob, really this affect's a bards ability to DEBUFF and eeks out a little bit on our short term offensive buffs. This is the end item reward to what would be considered "THE" questline in TSO. How could Aeralik not know what that item did when he created it? It boggles my mind, especially since its been out for over 6 months and is listed as the best ranged item for dirges (probably troubs too) by people who KNOW how to play a dirge.</p><p>What's even sadder is EVERYONE who has posted in this forum has been extremely critical of this change. Its not inline with what the producers letter intent was as stated...and the new changes made by Aeralik (which were denounced harder by everyone in this forum) haven't recieved a comment or update in 3 days. But, he has lots of time ot post about the images used by necromancer pets in the forums.</p><p>Lastly the changes are not even posted in the test update notes that Kiara posted yesterday...basically meaning this is trying to be another stealth nerf to the bard class.</p><p>Hey lets start stealth nerfing everyone's mythical...it sounds like lots of fun!</p><p>Fix this Aeralik....fix it now man...this is just beyond words!</p>

bryldan
06-05-2009, 09:51 AM
<p><cite>Fatuus wrote:</cite></p><blockquote><p>I am deeply saddened by the lack of care that is being shown to the bards in this update.</p><p>Quote from Aeralik:</p><p style="padding-left: 30px;">Correct. This doesnt change things like luck of the dirge or blessings.  If you can modify the proc rate of an item or spell now, you can still do it after this change.</p><p>Quote from Kiara:</p><p style="padding-left: 30px;">The next thing you'll see in this update is that the values of the procs can no longer be modified, with a few notable exceptions like achievements or item set enhancements. Generic bonuses will no longer apply to triggered damage generated from items. This will allow us to move forward with creating items that can have higher damage item procs in the future.</p><p>This drum, and its affect, did not trigger higher damage...it lengthed the effect of procs and spells. It had positive and negative effects...but Aeralik's view was basically 'huh I didn't know it did that, changing it to affect songs.' Per what was written in the producer's letter and guidance given to us by SoE, the change was to affect the damage DONE to a mob, really this affect's a bards ability to DEBUFF and eeks out a little bit on our short term offensive buffs. This is the end item reward to what would be considered "THE" questline in TSO. How could Aeralik not know what that item did when he created it? It boggles my mind, especially since its been out for over 6 months and is listed as the best ranged item for dirges (probably troubs too) by people who KNOW how to play a dirge.</p><p>What's even sadder is EVERYONE who has posted in this forum has been extremely critical of this change. Its not inline with what the producers letter intent was as stated...and the new changes made by Aeralik (which were denounced harder by everyone in this forum) haven't recieved a comment or update in 3 days. But, he has lots of time ot post about the images used by necromancer pets in the forums.</p><p>Lastly the changes are not even posted in the test update notes that Kiara posted yesterday...basically meaning this is trying to be another stealth nerf to the bard class.</p><p>Hey lets start stealth nerfing everyone's mythical...it sounds like lots of fun!</p><p>Fix this Aeralik....fix it now man...this is just beyond words!</p></blockquote><p>You know this wouldnt happen if the item helped assassins!!!!!!</p>

Hecula
06-05-2009, 12:27 PM
<p>Undo this change. I don't even play a bard but I can follow the line of objections in this thread and agree with them. That reward item is a seriously difficult item to attain - making it useless is pretty mean. I've played with many Dirges and Troubs on live with this item - I didn't feel it was doing something so amazing that it needed to be nerfed - especially into oblivion. If it does something other than the wording indicates - CHANGE THE WORDING NOT THE EFFECT - it's very simple.</p>

Krooner
06-05-2009, 05:01 PM
<p><span ><strong></strong></span>Hecula wrote "  CHANGE THE WORDING NOT THE EFFECT - it's very simple.</p><p> This is exact same thing that happened with COB.</p><p>It began with "Provides a desease proc and interupt with every attack"</p><p>Which became something resembeling the warning label on a pack of smokes.</p>

Argyuile
06-05-2009, 06:09 PM
<p>Are you implying that if I smoke I will get super powers?</p><p>Seriously though, don't touch this item or be prepared to give us refunds.</p>

Leisu
06-05-2009, 06:09 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p>I don't believe it was originally intended to increase the duration of proc spells since it refered to "songs" in the description.  I did however fix it to no longer apply to damage dots which means its beneficial songs and debuff songs.  Also because this is a drum, I added a little boost to Selo's Accelerando IV so your group can march a little faster into battle. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Screw it....it doesn't matter what i write.  You're not going to listen anyways.</p>

Sosum
06-05-2009, 07:11 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p>I don't believe it was originally intended to increase the duration of proc spells since it refered to "songs" in the description.  I did however fix it to no longer apply to damage dots which means its beneficial songs and debuff songs.  Also because this is a drum, I added a little boost to Selo's Accelerando IV so your group can march a little faster into battle. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>so this out ranked fixing summoners how? run speed was fine!</p>

thecynic315
06-05-2009, 07:17 PM
<p><cite>Sosumya@Unrest wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p>I don't believe it was originally intended to increase the duration of proc spells since it refered to "songs" in the description.  I did however fix it to no longer apply to damage dots which means its beneficial songs and debuff songs.  Also because this is a drum, I added a little boost to Selo's Accelerando IV so your group can march a little faster into battle. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>so this out ranked fixing summoners how? run speed was fine!</p></blockquote><p>Cause screwing up one working item took him all of Id say 30min-1hour. Fixing 2 classes that have been screwed for several years is A) not somehting you you really want him to do. You want to be fixed and adjusted properly, 2 things this Dev is not known for. B) I just realized that the mechanics dev is screwing up and item.....ummmmmmm this makes about as much sence as having Domino create a brand new UI for the game.</p>

Fatuus
06-10-2009, 09:02 AM
<p>Aeralik,</p><p>It's been 5 days since I made my last post...and we have had 2 Test updates go thru. WILL YOU PLEASE listen to the bards posting here about how rediculous the changes you are making on this item are? We give you what you want...FEEDBACK...and everyone UNIVERSALLY states that this change is not only bad...but makes the item pointless now to even equip in its current form.</p><p>1) Why would you put a run speed buff on the weapon? WHY? And you wonder why the community gets upset when devs make ninja changes on major gear items (The amount of work to get this item is GREATER then the fabled Epic weapon version in RoK) and then never listen to the community that actually plays the characters.</p><p>2) When are you going to change other aspects of the bard buffs? Tomb Calm / Dead Calm still works off of Spell Crit instead of Melee crit....even though its a melee attack. You changed Chime of Blades...why not this spell so its more in line with melee players. IT ONLY HITS OFF OF MELEE ATTACKS!</p><p>Note: Kiara I am not attacking anyone here...simply pointing out a severe lack of communication on the part of the team here to communicate with the community on a topic of intense interest to ALL of the bard community. The fix he made to this item is simply terrible...ask any bard and they will easily...readilly...respond that its just that bad. I honestly do not know what he was thinking when he made the change.</p>

thecynic315
06-10-2009, 01:52 PM
<p>While we are looking for feedback from the Devs maybe we can get an aswer on why the changes to the Drum only seem to work on the T8 Debuffs. I checked all debuffs on CAs/Spells and only T8 was being effected by the Drum nothing else.</p><p>This means that A) the lvl 44 Daro's Master II that everyone uses as its superior to the T8 Adep III is not effected by the Drum, and B) means that theres a posiblilty that when T9 rolls around the Drum becomes even more usless, this is actualy quite a feat as the only way the Drum could be worse is if it casted a 10k DoT on the user that broke stealth.</p>

Bruener
06-10-2009, 01:53 PM
<p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p>

Asif
06-10-2009, 02:16 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Hmm maybe you should play one and come back to us .</p><p>Till you do play a bard i doubt anyone will listen to you !!!!</p><p>I do have a Conjy so i do know the mess they are in. ( See what i mean about playing the class)</p>

Rayche
06-10-2009, 02:19 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Waitaminute. You're bitter because the reward you got sucked, so the answer is to make the other rewards all suck?</p><p>That's just plain selfish.</p><p>Anyway, Bards are definitely in need of some lovin in many areas.</p>

thecynic315
06-10-2009, 03:11 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Does your reward cause you to lose DPS due to anything other then not using a diffrent item in that slot? Cause thats what the orginal changes to the item caused Bards to do.</p>

Bruener
06-10-2009, 04:56 PM
<p><cite>Androw@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Does your reward cause you to lose DPS due to anything other then not using a diffrent item in that slot? Cause thats what the orginal changes to the item caused Bards to do.</p></blockquote><p>How so?  You mean the fact that the original item gave you a gain to all of your DPS unlike every other reward out there?</p><p>This is a heroic quest line item reward.  It is not hard to attain.  With the change it is actually in line with that.  It is still a better ranged item slot than any other heroic item you are going to get.  So you still get an item that is useful for its attainability.</p><p>Now lets look at the options for fighters.  Yeah, nobody is going to replace an epic with one of those weapons.  Oh boy, the option for a cloak that is not as good as the cloak you get for finishing the line.</p><p>I am sorry, but complaints about this item not getting to be as uber as it was are all going to fall on deaf ears...for good reason.</p>

thecynic315
06-10-2009, 05:20 PM
<p><cite>ruener wrote:</cite></p><blockquote><p><cite>Androw@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Does your reward cause you to lose DPS due to anything other then not using a diffrent item in that slot? Cause thats what the orginal changes to the item caused Bards to do.</p></blockquote><p>How so?  You mean the fact that the original item gave you a gain to all of your DPS unlike every other reward out there?</p><p>This is a heroic quest line item reward.  It is not hard to attain.  With the change it is actually in line with that.  It is still a better ranged item slot than any other heroic item you are going to get.  So you still get an item that is useful for its attainability.</p><p>Now lets look at the options for fighters.  Yeah, nobody is going to replace an epic with one of those weapons.  Oh boy, the option for a cloak that is not as good as the cloak you get for finishing the line.</p><p>I am sorry, but complaints about this item not getting to be as uber as it was are all going to fall on deaf ears...for good reason.</p></blockquote><p>No I mean once the proc changes go through if you equiped your reward from the SIG quest would your DPS be reduced just by equiping the reward?</p><p>With the orginal proc changes the Drum caused a decrease in DPS just by equiping it because a 'SONG' is anything with a duration, like a DoT.</p><p>My newest complaint is that what Arelik SAYS he changed is not what the item is actualy doing. I have no thoughts that the Drum will be usfull at all after GU52, but if they are going to make a change then 'SONG' needs to mean any detrimental applied to a mob that has a duration, and any benifical temp buff that has a duration like the Drum states. On test only T8 debuffs, and SOME of our temp buffs are working at all.</p>

Ramathorne
06-10-2009, 05:25 PM
<p>It really isn't better than any other range slot now.  All the good stuff got removed and all the bad stayed, like lengthening our dots which hurt us on short fights. Several bows are better. We lose dps mod because we cannot adorn it and there is no damage at range from it.  With the amount of jousting in raids most people should be swapping it out anyway.  With that awsome run speed buff they added it is going to drop selo's if we do swap it out.  I can execpt the nerf, fine I am used to it.  Please remove or change the run speed addition so it doesn't drop selo's.</p>

Cannon
06-10-2009, 06:08 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Androw@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Does your reward cause you to lose DPS due to anything other then not using a diffrent item in that slot? Cause thats what the orginal changes to the item caused Bards to do.</p></blockquote><p>How so?  You mean the fact that the original item gave you a gain to all of your DPS unlike every other reward out there?</p><p>This is a heroic quest line item reward.  It is not hard to attain.  With the change it is actually in line with that.  It is still a better ranged item slot than any other heroic item you are going to get.  So you still get an item that is useful for its attainability.</p><p>Now lets look at the options for fighters.  Yeah, nobody is going to replace an epic with one of those weapons.  Oh boy, the option for a cloak that is not as good as the cloak you get for finishing the line.</p><p>I am sorry, but complaints about this item not getting to be as uber as it was are all going to fall on deaf ears...for good reason.</p></blockquote><p>Since when does a heroic questline mean treasured gear?  I say this is because there is no "Heroic" gear it is treasured, legendary or fabled.  Also I thought the TSO line was a Signature Series much like Prismatic, Peacock, Claymore and Sword of Destiny quest lines.  Could you go back to your class forum and raise a fuss over there!</p>

Bruener
06-10-2009, 08:44 PM
<p><cite>Playmea@Guk wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Androw@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Does your reward cause you to lose DPS due to anything other then not using a diffrent item in that slot? Cause thats what the orginal changes to the item caused Bards to do.</p></blockquote><p>How so?  You mean the fact that the original item gave you a gain to all of your DPS unlike every other reward out there?</p><p>This is a heroic quest line item reward.  It is not hard to attain.  With the change it is actually in line with that.  It is still a better ranged item slot than any other heroic item you are going to get.  So you still get an item that is useful for its attainability.</p><p>Now lets look at the options for fighters.  Yeah, nobody is going to replace an epic with one of those weapons.  Oh boy, the option for a cloak that is not as good as the cloak you get for finishing the line.</p><p>I am sorry, but complaints about this item not getting to be as uber as it was are all going to fall on deaf ears...for good reason.</p></blockquote><p>Since when does a heroic questline mean treasured gear?  I say this is because there is no "Heroic" gear it is treasured, legendary or fabled.  Also I thought the TSO line was a Signature Series much like Prismatic, Peacock, Claymore and Sword of Destiny quest lines.  Could you go back to your class forum and raise a fuss over there!</p></blockquote><p>Wrong, wrong, and wrong.  Heroic questline means heroic gear.  Meaning gear that is at par with heroic gear.  Hence fabled items that drop in heroic zones are not as good as x4 fabled drops.  Furthermore this is NOT a quest line like Prismatic, Peacock, Claymore and SoD.  Those all had x4 encounters that had to be defeated in order to get the reward.  It is more like the SoD pre-final reward and Thuuga questline...you know, "heroic" style rewards.</p><p>So, could you please stop pretending like this item should be better than what it is?  Fix the bug and it is good.</p>

ccarro
06-10-2009, 09:59 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Playmea@Guk wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Androw@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Does your reward cause you to lose DPS due to anything other then not using a diffrent item in that slot? Cause thats what the orginal changes to the item caused Bards to do.</p></blockquote><p>How so?  You mean the fact that the original item gave you a gain to all of your DPS unlike every other reward out there?</p><p>This is a heroic quest line item reward.  It is not hard to attain.  With the change it is actually in line with that.  It is still a better ranged item slot than any other heroic item you are going to get.  So you still get an item that is useful for its attainability.</p><p>Now lets look at the options for fighters.  Yeah, nobody is going to replace an epic with one of those weapons.  Oh boy, the option for a cloak that is not as good as the cloak you get for finishing the line.</p><p>I am sorry, but complaints about this item not getting to be as uber as it was are all going to fall on deaf ears...for good reason.</p></blockquote><p>Since when does a heroic questline mean treasured gear?  I say this is because there is no "Heroic" gear it is treasured, legendary or fabled.  Also I thought the TSO line was a Signature Series much like Prismatic, Peacock, Claymore and Sword of Destiny quest lines.  Could you go back to your class forum and raise a fuss over there!</p></blockquote><p>Wrong, wrong, and wrong.  Heroic questline means heroic gear.  Meaning gear that is at par with heroic gear.  Hence fabled items that drop in heroic zones are not as good as x4 fabled drops.  Furthermore this is NOT a quest line like Prismatic, Peacock, Claymore and SoD.  Those all had x4 encounters that had to be defeated in order to get the reward.  It is more like the SoD pre-final reward and Thuuga questline...you know, "heroic" style rewards.</p><p>So, could you please stop pretending like this item should be better than what it is?  Fix the bug and it is good.</p></blockquote><p>You obviously dont play a bard, and you have no idea how nice it was to have a decent bard item.</p><p>This nerf sucks and anyone who has it, will agree. RUN SPEED! Give me a break!</p>

bryldan
06-10-2009, 10:14 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Playmea@Guk wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Androw@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Does your reward cause you to lose DPS due to anything other then not using a diffrent item in that slot? Cause thats what the orginal changes to the item caused Bards to do.</p></blockquote><p>How so?  You mean the fact that the original item gave you a gain to all of your DPS unlike every other reward out there?</p><p>This is a heroic quest line item reward.  It is not hard to attain.  With the change it is actually in line with that.  It is still a better ranged item slot than any other heroic item you are going to get.  So you still get an item that is useful for its attainability.</p><p>Now lets look at the options for fighters.  Yeah, nobody is going to replace an epic with one of those weapons.  Oh boy, the option for a cloak that is not as good as the cloak you get for finishing the line.</p><p>I am sorry, but complaints about this item not getting to be as uber as it was are all going to fall on deaf ears...for good reason.</p></blockquote><p>Since when does a heroic questline mean treasured gear?  I say this is because there is no "Heroic" gear it is treasured, legendary or fabled.  Also I thought the TSO line was a Signature Series much like Prismatic, Peacock, Claymore and Sword of Destiny quest lines.  Could you go back to your class forum and raise a fuss over there!</p></blockquote><p>Wrong, wrong, and wrong.  Heroic questline means heroic gear.  Meaning gear that is at par with heroic gear.  Hence fabled items that drop in heroic zones are not as good as x4 fabled drops.  Furthermore this is NOT a quest line like Prismatic, Peacock, Claymore and SoD.  Those all had x4 encounters that had to be defeated in order to get the reward.  It is more like the SoD pre-final reward and Thuuga questline...you know, "heroic" style rewards.</p><p>So, could you please stop pretending like this item should be better than what it is?  Fix the bug and it is good.</p></blockquote><p>Ok with your reasoning then maybe they need to start nerfing some gear from HEROIC zones?</p><p>Are you a healer? NERF the healer charm from palace</p><p>Tank? Well i can think of two shields which definately need nerfed (lc,aob)</p><p>These items are just as easy to obtain as the item from this quest line. Heck i have seen the charm and the shields plenty of times running those zones.</p>

Elwin
06-10-2009, 10:28 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Playmea@Guk wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Androw@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Does your reward cause you to lose DPS due to anything other then not using a diffrent item in that slot? Cause thats what the orginal changes to the item caused Bards to do.</p></blockquote><p>How so?  You mean the fact that the original item gave you a gain to all of your DPS unlike every other reward out there?</p><p>This is a heroic quest line item reward.  It is not hard to attain.  With the change it is actually in line with that.  It is still a better ranged item slot than any other heroic item you are going to get.  So you still get an item that is useful for its attainability.</p><p>Now lets look at the options for fighters.  Yeah, nobody is going to replace an epic with one of those weapons.  Oh boy, the option for a cloak that is not as good as the cloak you get for finishing the line.</p><p>I am sorry, but complaints about this item not getting to be as uber as it was are all going to fall on deaf ears...for good reason.</p></blockquote><p>Since when does a heroic questline mean treasured gear?  I say this is because there is no "Heroic" gear it is treasured, legendary or fabled.  Also I thought the TSO line was a Signature Series much like Prismatic, Peacock, Claymore and Sword of Destiny quest lines.  Could you go back to your class forum and raise a fuss over there!</p></blockquote><p>Wrong, wrong, and wrong.  Heroic questline means heroic gear.  Meaning gear that is at par with heroic gear.  Hence fabled items that drop in heroic zones are not as good as x4 fabled drops.  Furthermore this is NOT a quest line like Prismatic, Peacock, Claymore and SoD.  Those all had x4 encounters that had to be defeated in order to get the reward.  It is more like the SoD pre-final reward and Thuuga questline...you know, "heroic" style rewards.</p><p>So, could you please stop pretending like this item should be better than what it is?  Fix the bug and it is good.</p></blockquote><p>Back to your bridge you evil troll!!!!!</p><p>You have no magic powers here!!!!!!!! <img src="/eq2/images/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" /></p>

Cannon
06-11-2009, 10:30 AM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Playmea@Guk wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Androw@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>Wow, this whole post seems like a big joke.</p><p>Seriously, have the bards looked at the rest of the items from this quest?  They are all junk for every other class.  Bards werer the exception and for some reason came out with a very nice item.  The changes SOE has made only brings this back in line with all the other items from the quest.  A quest that is cake to finish and is "Heroic" fabled.</p><p>I think we can all agree that Bards do not in any way fall into the category of classes that need luvin.</p></blockquote><p>Does your reward cause you to lose DPS due to anything other then not using a diffrent item in that slot? Cause thats what the orginal changes to the item caused Bards to do.</p></blockquote><p>How so?  You mean the fact that the original item gave you a gain to all of your DPS unlike every other reward out there?</p><p>This is a heroic quest line item reward.  It is not hard to attain.  With the change it is actually in line with that.  It is still a better ranged item slot than any other heroic item you are going to get.  So you still get an item that is useful for its attainability.</p><p>Now lets look at the options for fighters.  Yeah, nobody is going to replace an epic with one of those weapons.  Oh boy, the option for a cloak that is not as good as the cloak you get for finishing the line.</p><p>I am sorry, but complaints about this item not getting to be as uber as it was are all going to fall on deaf ears...for good reason.</p></blockquote><p>Since when does a heroic questline mean treasured gear?  I say this is because there is no "Heroic" gear it is treasured, legendary or fabled.  Also I thought the TSO line was a Signature Series much like Prismatic, Peacock, Claymore and Sword of Destiny quest lines.  Could you go back to your class forum and raise a fuss over there!</p></blockquote><p>Wrong, wrong, and wrong.  Heroic questline means heroic gear.  Meaning gear that is at par with heroic gear.  Hence fabled items that drop in heroic zones are not as good as x4 fabled drops.  Furthermore this is NOT a quest line like Prismatic, Peacock, Claymore and SoD.  Those all had x4 encounters that had to be defeated in order to get the reward.  It is more like the SoD pre-final reward and Thuuga questline...you know, "heroic" style rewards.</p><p>So, could you please stop pretending like this item should be better than what it is?  Fix the bug and it is good.</p></blockquote><p>How am I wrong is this not a signature series questline.  This is "THE" xpac quest just because it doesnt end in a raid instance doesnt mean the reward should be any less.  Not many groups could even think about challanging the Palace in the first few months.</p>

Rosem
06-11-2009, 11:04 AM
<p>The quest line for the Band of Thuuga is largely, if not fully, soloable.  I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances.  The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be. </p>

Bruener
06-11-2009, 11:38 AM
<p><cite>Rosemar@Nektulos wrote:</cite></p><blockquote><p>The quest line for the Band of Thuuga is largely, if not fully, soloable.  I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances.  The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be. </p></blockquote><p>No, after the nerf it will still be better than most of the items, and on par with the rest of them.  Go ask the other classes that you play with what they think about the rewards for this item.</p><p>Oh wait, instead maybe SOE should add an additional proc that instantly dev fists any mob.  Than while you are at it add a complete heal proc that goes off 5x per minute.</p><p>Seriously, have any of you guys actually looked at the other rewards from this questline?  And if you have you cannot tell me that you were extremely thankful you weren't any other class completing this thing.</p>

Cannon
06-11-2009, 11:57 AM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Rosemar@Nektulos wrote:</cite></p><blockquote><p>The quest line for the Band of Thuuga is largely, if not fully, soloable.  I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances.  The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be. </p></blockquote><p>No, after the nerf it will still be better than most of the items, and on par with the rest of them.  Go ask the other classes that you play with what they think about the rewards for this item.</p><p>Oh wait, instead maybe SOE should add an additional proc that instantly dev fists any mob.  Than while you are at it add a complete heal proc that goes off 5x per minute.</p><p>Seriously, have any of you guys actually looked at the other rewards from this questline?  And if you have you cannot tell me that you were extremely thankful you weren't any other class completing this thing.</p></blockquote><p>Actually I have and the brigands I know are quite happy with the meat cleaver quest reward.</p>

Arathy
06-11-2009, 12:17 PM
<p>Regardless of what "type" of reward it should be, the short of it is that the whole added Run Speed is over used now.</p><p>It seems that Run Speed is the new black these days. If you want a unique bard item, what about something like..  10% off the immunity timer on Gravitas and Jester's Cap?</p><p>That's just off the top of my head, and something that (while I don't know if it's even doable) is unique, and not just another + run speed.</p>

Arathy
06-11-2009, 12:19 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Rosemar@Nektulos wrote:</cite></p><blockquote><p>The quest line for the Band of Thuuga is largely, if not fully, soloable.  I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances.  The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be. </p></blockquote><p>No, after the nerf it will still be better than most of the items, and on par with the rest of them.  Go ask the other classes that you play with what they think about the rewards for this item.</p><p>Oh wait, instead maybe SOE should add an additional proc that instantly dev fists any mob.  Than while you are at it add a complete heal proc that goes off 5x per minute.</p><p>Seriously, have any of you guys actually looked at the other rewards from this questline?  And if you have you cannot tell me that you were extremely thankful you weren't any other class completing this thing.</p></blockquote><p>Actually.. as a coercer I'm pretty happy with my dagger reward.  When it's outlived it's usefulness in the secondary slot it'll still be a great piece for appearance.</p>

bryldan
06-11-2009, 01:02 PM
<p><cite>Reko@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Rosemar@Nektulos wrote:</cite></p><blockquote><p>The quest line for the Band of Thuuga is largely, if not fully, soloable.  I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances.  The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be. </p></blockquote><p>No, after the nerf it will still be better than most of the items, and on par with the rest of them.  Go ask the other classes that you play with what they think about the rewards for this item.</p><p>Oh wait, instead maybe SOE should add an additional proc that instantly dev fists any mob.  Than while you are at it add a complete heal proc that goes off 5x per minute.</p><p>Seriously, have any of you guys actually looked at the other rewards from this questline?  And if you have you cannot tell me that you were extremely thankful you weren't any other class completing this thing.</p></blockquote><p>Actually.. as a coercer I'm pretty happy with my dagger reward.  When it's outlived it's usefulness in the secondary slot it'll still be a great piece for appearance.</p></blockquote><p>Yup a lot of classes like the rewards. If they made this item into a charm item like it is on test that would be good reward since the really good charm slots are hard to come by (other than the healer one).</p>

Cannon
06-11-2009, 01:08 PM
<p><cite>bryldan wrote:</cite></p><blockquote><p><cite>Reko@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Rosemar@Nektulos wrote:</cite></p><blockquote><p>The quest line for the Band of Thuuga is largely, if not fully, soloable.  I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances.  The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be. </p></blockquote><p>No, after the nerf it will still be better than most of the items, and on par with the rest of them.  Go ask the other classes that you play with what they think about the rewards for this item.</p><p>Oh wait, instead maybe SOE should add an additional proc that instantly dev fists any mob.  Than while you are at it add a complete heal proc that goes off 5x per minute.</p><p>Seriously, have any of you guys actually looked at the other rewards from this questline?  And if you have you cannot tell me that you were extremely thankful you weren't any other class completing this thing.</p></blockquote><p>Actually.. as a coercer I'm pretty happy with my dagger reward.  When it's outlived it's usefulness in the secondary slot it'll still be a great piece for appearance.</p></blockquote><p>Yup a lot of classes like the rewards. If they made this item into a charm item like it is on test that would be good reward since the really good charm slots are hard to come by (other than the healer one).</p></blockquote><p>This is currently a charm on Test?  That would be sweet.</p>

Fatuus
06-11-2009, 02:28 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Rosemar@Nektulos wrote:</cite></p><blockquote><p>The quest line for the Band of Thuuga is largely, if not fully, soloable.  I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances.  The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be. </p></blockquote><p>No, after the nerf it will still be better than most of the items, and on par with the rest of them.  Go ask the other classes that you play with what they think about the rewards for this item.</p><p>Oh wait, instead maybe SOE should add an additional proc that instantly dev fists any mob.  Than while you are at it add a complete heal proc that goes off 5x per minute.</p><p>Seriously, have any of you guys actually looked at the other rewards from this questline?  And if you have you cannot tell me that you were extremely thankful you weren't any other class completing this thing.</p></blockquote><p>I figured I would point out the above posters inaccuracy and list the items that are good for classes.</p><p>Excluding the Cloak rewards (which for scouts and fighters are absolutely rediculous) I will talk strickly about the item rewards.</p><p>Brawlers - These do get shafted by the item rewards compared to previous tier content.</p><p>Warriors - The bow from the quest turn in is a REALLY nice bow for them. It hits HARD and gives great Hitpoints. While there are better raid bows in game, there is no better fighter Hitpoint bow from an instance that gives the hitting power (for pulls) this bow does.</p><p>Crusaders - The bow from the quest turn in is a REALLY nice bow for them. It hits HARD and gives great Hitpoints. While there are better raid bows in game, there is no better fighter Hitpoint bow from an instance that gives the hitting power (for pulls) this bow does.</p><p>Rogues - The meatcleaver. This item has an incredibly high damage spreed, 5 melee crit, and a proc. This is a very nice weapon. While there are better TSO raid weapons, there are no better instance weapons for this class.</p><p>Assassins - The meatcleaver. This item has an incredibly high damage spreed, 5 melee crit, and a proc. This is a very nice weapon. While there are better TSO raid weapons, there are no better instance weapons for this class.</p><p>Rangers - The bow. While this isn't better then their mythical, its at least on par with their fabled epic (probably slightly better).</p><p>Bards - The Drum. For many reasons most of which are stated in this thread.</p><p>Priests - The healer symbol item. While this does not increase heal amounts, it does increase heal crit and is great for soloing with the proc it gives. Its also a nice mid item for a mix between healing and dpsing.</p><p>Mages - The symbol dagger. It has high spell crit (+5), high plus to spell damage (+90) and and proc. This is all kinds of win for a caster. With the nerfs to procs, there are a couple of other items that will be better then this now, but it will still be very good because it gives a caster a lot more options on other gear they can wear.</p><p>So..................</p><p>Keep saying the other reward items suck please...you must play a brawler or ranger. 3 classes got a little shafted by the item rewards...thats not bad out of 24 total classes for SoE.</p>

ccarro
06-11-2009, 02:35 PM
<p>Don't get me started on all the very nice items all the other classes have, it was about time bards got a nice item. This nerf is stupid no matter what. People who dont play a bard don't have enough info to comment. Seems SK's are just jealous.</p>

bryldan
06-11-2009, 02:55 PM
<p><cite>Playmea@Guk wrote:</cite></p><blockquote><p><cite>bryldan wrote:</cite></p><blockquote><p><cite>Reko@Najena wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Rosemar@Nektulos wrote:</cite></p><blockquote><p>The quest line for the Band of Thuuga is largely, if not fully, soloable.  I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances.  The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be. </p></blockquote><p>No, after the nerf it will still be better than most of the items, and on par with the rest of them.  Go ask the other classes that you play with what they think about the rewards for this item.</p><p>Oh wait, instead maybe SOE should add an additional proc that instantly dev fists any mob.  Than while you are at it add a complete heal proc that goes off 5x per minute.</p><p>Seriously, have any of you guys actually looked at the other rewards from this questline?  And if you have you cannot tell me that you were extremely thankful you weren't any other class completing this thing.</p></blockquote><p>Actually.. as a coercer I'm pretty happy with my dagger reward.  When it's outlived it's usefulness in the secondary slot it'll still be a great piece for appearance.</p></blockquote><p>Yup a lot of classes like the rewards. If they made this item into a charm item like it is on test that would be good reward since the really good charm slots are hard to come by (other than the healer one).</p></blockquote><p>This is currently a charm on Test?  That would be sweet.</p></blockquote><p>I meant like the stats are in its current form on test not that its a charm on test. I wish they would make it to the charm for a bard it would rank right up there with something that is EASIER to obtain for a priest which is the charm from palace.</p>

bryldan
06-11-2009, 02:56 PM
<p><cite>Sidiac@Unrest wrote:</cite></p><blockquote><p>Don't get me started on all the very nice items all the other classes have, it was about time bards got a nice item. This nerf is stupid no matter what. People who dont play a bard don't have enough info to comment. Seems SK's are just jealous.</p></blockquote><p>We should just be buffbots apparently........</p>

feldon30
06-12-2009, 02:09 AM
<p><cite>Bruener wrote:</cite></p><blockquote><p>Wrong, wrong, and wrong.  Heroic questline means heroic gear.  Furthermore this is NOT a quest line like Prismatic, Peacock, Claymore and SoD.  Those all had x4 encounters that had to be defeated in order to get the reward.  It is more like the Thuuga questline</p></blockquote><p>What an idiotic comparison. Thuuga is a SOLO quest line that has 3-4 steps that require 2-3 well-equipped players.</p><p>The Shadow Odyssey Signature Quest requires clearing all 20 TSO dungeons, some of which are neigh impossible to do without Fabled gear. Indeed, some of the Epic Weapon quests are EASIER than the TSO Signature Quest. I mean really comparing running Chardok, Chelsith, and killing one 85 ^^^ overland mob (which is how most of the epic weapon quests are constructed) compared to running Palace of Ferzul? Holy crap!</p>

CuCullain
06-12-2009, 05:39 PM
<p>Speaking as a healer I would have to say the Priest item is crap tbh.</p><p>Looking at all the other rewards it also occurs to me that the drum is the ONLY item to even give another benefit beyond the damage proc. That alone makes it the "best" item out of what I would consider a mediocre at best set of rewards. Correcting it to only affect bard spells, "songs", seems to be going along with the original intent. Not sure how you can argue that +% song duration should apply to item procs in the first place.</p><p>If it makes you feel better you can take comfort in knowing that you are not the first, nor will you be the last, to have a "nice" item "corrected". Suck it up and move on like everyone else has.</p>

Bruener
06-12-2009, 06:14 PM
<p><cite>Fatuus wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Rosemar@Nektulos wrote:</cite></p><blockquote><p>The quest line for the Band of Thuuga is largely, if not fully, soloable.  I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances.  The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be. </p></blockquote><p>No, after the nerf it will still be better than most of the items, and on par with the rest of them.  Go ask the other classes that you play with what they think about the rewards for this item.</p><p>Oh wait, instead maybe SOE should add an additional proc that instantly dev fists any mob.  Than while you are at it add a complete heal proc that goes off 5x per minute.</p><p>Seriously, have any of you guys actually looked at the other rewards from this questline?  And if you have you cannot tell me that you were extremely thankful you weren't any other class completing this thing.</p></blockquote><p>I figured I would point out the above posters inaccuracy and list the items that are good for classes.</p><p>Excluding the Cloak rewards (which for scouts and fighters are absolutely rediculous) I will talk strickly about the item rewards.</p><p>Brawlers - These do get shafted by the item rewards compared to previous tier content.</p><p><span style="color: #ff0000;">Well it looks like you got one right.</span></p><p>Warriors - The bow from the quest turn in is a REALLY nice bow for them. It hits HARD and gives great Hitpoints. While there are better raid bows in game, there is no better fighter Hitpoint bow from an instance that gives the hitting power (for pulls) this bow does.</p><p><span style="color: #ff0000;">Here is where you start going wrong.  The bow is mediocre at best.  Better bows are obtained easier from the previous expansion.  VP pick up raids are going to land you a better bow in no time.</span></p><p>Crusaders - The bow from the quest turn in is a REALLY nice bow for them. It hits HARD and gives great Hitpoints. While there are better raid bows in game, there is no better fighter Hitpoint bow from an instance that gives the hitting power (for pulls) this bow does.</p><p><span style="color: #ff0000;">See above.</span></p><p>Rogues - The meatcleaver. This item has an incredibly high damage spreed, 5 melee crit, and a proc. This is a very nice weapon. While there are better TSO raid weapons, there are no better instance weapons for this class.</p><p><span style="color: #ff0000;">DW'ing scouts are about the only ones that picked up a descent item besides Bards.</span></p><p>Assassins - The meatcleaver. This item has an incredibly high damage spreed, 5 melee crit, and a proc. This is a very nice weapon. While there are better TSO raid weapons, there are no better instance weapons for this class.</p><p><span style="color: #ff0000;">See above.</span></p><p>Rangers - The bow. While this isn't better then their mythical, its at least on par with their fabled epic (probably slightly better).</p><p><span style="color: #ff0000;">Lol.  Seriously?  Why in the world would any ranger choose this bow over their epic, even their fabled.  Huge fail here.</span></p><p>Bards - The Drum. For many reasons most of which are stated in this thread.</p><p><span style="color: #ff0000;">Hands down the best item on the list for the quest rewards.  The stats alone make it wanted not to mention the awesome effect.</span></p><p>Priests - The healer symbol item. While this does not increase heal amounts, it does increase heal crit and is great for soloing with the proc it gives. Its also a nice mid item for a mix between healing and dpsing.</p><p><span style="color: #ff0000;">Again a fail.  Claymore rewards from 3 expansions ago is better than this symbol.</span></p><p>Mages - The symbol dagger. It has high spell crit (+5), high plus to spell damage (+90) and and proc. This is all kinds of win for a caster. With the nerfs to procs, there are a couple of other items that will be better then this now, but it will still be very good because it gives a caster a lot more options on other gear they can wear.</p><p><span style="color: #ff0000;">And the final fail.  This dagger is a let down especially when PG from RoK is on par with it and very easily attained.  Not to mention the fabled symbol that drops in an easy TSO zone spits out more dps than this thing.</span></p><p>So..................</p><p>Keep saying the other reward items suck please...you must play a brawler or ranger. 3 classes got a little shafted by the item rewards...thats not bad out of 24 total classes for SoE.</p></blockquote><p>Good try though.</p>

ccarro
06-12-2009, 07:19 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Fatuus wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Rosemar@Nektulos wrote:</cite></p><blockquote><p>The quest line for the Band of Thuuga is largely, if not fully, soloable.  I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances.  The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be. </p></blockquote><p>No, after the nerf it will still be better than most of the items, and on par with the rest of them.  Go ask the other classes that you play with what they think about the rewards for this item.</p><p>Oh wait, instead maybe SOE should add an additional proc that instantly dev fists any mob.  Than while you are at it add a complete heal proc that goes off 5x per minute.</p><p>Seriously, have any of you guys actually looked at the other rewards from this questline?  And if you have you cannot tell me that you were extremely thankful you weren't any other class completing this thing.</p></blockquote><p>I figured I would point out the above posters inaccuracy and list the items that are good for classes.</p><p>Excluding the Cloak rewards (which for scouts and fighters are absolutely rediculous) I will talk strickly about the item rewards.</p><p>Brawlers - These do get shafted by the item rewards compared to previous tier content.</p><p><span style="color: #ff0000;">Well it looks like you got one right.</span></p><p>Warriors - The bow from the quest turn in is a REALLY nice bow for them. It hits HARD and gives great Hitpoints. While there are better raid bows in game, there is no better fighter Hitpoint bow from an instance that gives the hitting power (for pulls) this bow does.</p><p><span style="color: #ff0000;">Here is where you start going wrong.  The bow is mediocre at best.  Better bows are obtained easier from the previous expansion.  VP pick up raids are going to land you a better bow in no time.</span></p><p>Crusaders - The bow from the quest turn in is a REALLY nice bow for them. It hits HARD and gives great Hitpoints. While there are better raid bows in game, there is no better fighter Hitpoint bow from an instance that gives the hitting power (for pulls) this bow does.</p><p><span style="color: #ff0000;">See above.</span></p><p>Rogues - The meatcleaver. This item has an incredibly high damage spreed, 5 melee crit, and a proc. This is a very nice weapon. While there are better TSO raid weapons, there are no better instance weapons for this class.</p><p><span style="color: #ff0000;">DW'ing scouts are about the only ones that picked up a descent item besides Bards.</span></p><p>Assassins - The meatcleaver. This item has an incredibly high damage spreed, 5 melee crit, and a proc. This is a very nice weapon. While there are better TSO raid weapons, there are no better instance weapons for this class.</p><p><span style="color: #ff0000;">See above.</span></p><p>Rangers - The bow. While this isn't better then their mythical, its at least on par with their fabled epic (probably slightly better).</p><p><span style="color: #ff0000;">Lol.  Seriously?  Why in the world would any ranger choose this bow over their epic, even their fabled.  Huge fail here.</span></p><p>Bards - The Drum. For many reasons most of which are stated in this thread.</p><p><span style="color: #ff0000;">Hands down the best item on the list for the quest rewards.  The stats alone make it wanted not to mention the awesome effect.</span></p><p>Priests - The healer symbol item. While this does not increase heal amounts, it does increase heal crit and is great for soloing with the proc it gives. Its also a nice mid item for a mix between healing and dpsing.</p><p><span style="color: #ff0000;">Again a fail.  Claymore rewards from 3 expansions ago is better than this symbol.</span></p><p>Mages - The symbol dagger. It has high spell crit (+5), high plus to spell damage (+90) and and proc. This is all kinds of win for a caster. With the nerfs to procs, there are a couple of other items that will be better then this now, but it will still be very good because it gives a caster a lot more options on other gear they can wear.</p><p><span style="color: #ff0000;">And the final fail.  This dagger is a let down especially when PG from RoK is on par with it and very easily attained.  Not to mention the fabled symbol that drops in an easy TSO zone spits out more dps than this thing.</span></p><p>So..................</p><p>Keep saying the other reward items suck please...you must play a brawler or ranger. 3 classes got a little shafted by the item rewards...thats not bad out of 24 total classes for SoE.</p></blockquote><p>Good try though.</p></blockquote><p>There is not many scouts out there that don't dual wield.</p><p>Also, show me a decent bard item elsewhere in the game. And by this I mean something that is specific to a bard as we are not a normal scout class.</p><p>And by the way, why are your panties in such a bunch over us bards not wanting our best item nerfed? Why do you wanna see it turned to crap so badly? It was nice to have something worth a [Removed for Content] for awhile. I am thinking SK's desearve a nerf more then anyother class right now. /em heads to SK forums</p>

bryldan
06-14-2009, 12:16 PM
<p><cite>Faush@Antonia Bayle wrote:</cite></p><blockquote><p>Speaking as a healer I would have to say the Priest item is crap tbh.</p><p>Looking at all the other rewards it also occurs to me that the drum is the ONLY item to even give another benefit beyond the damage proc. That alone makes it the "best" item out of what I would consider a mediocre at best set of rewards. Correcting it to only affect bard spells, "songs", seems to be going along with the original intent. Not sure how you can argue that +% song duration should apply to item procs in the first place.</p><p>If it makes you feel better you can take comfort in knowing that you are not the first, nor will you be the last, to have a "nice" item "corrected". Suck it up and move on like everyone else has.</p></blockquote><p>Then i am also all for nerfing the living crap out of the healer charm in palace......</p><p>I mean if a very long hard quest isnt good enough to get something good for bard then something that is 10x better shouldnt be a drop from a instance.</p>

feldon30
06-14-2009, 02:16 PM
It just needs to be clear that completing this quest requires clearing all 20 TSO instances. It should be a MUCH better item than drops from any one TSO instance.

Greyquill
06-15-2009, 06:09 AM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Fatuus wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><p>*edited for space*</p><p>Mages - The symbol dagger. It has high spell crit (+5), high plus to spell damage (+90) and and proc. This is all kinds of win for a caster. With the nerfs to procs, there are a couple of other items that will be better then this now, but it will still be very good because it gives a caster a lot more options on other gear they can wear.</p><p><span style="color: #ff0000;">And the final fail.  This dagger is a let down especially when PG from RoK is on par with it and very easily attained.  Not to mention the fabled symbol that drops in an easy TSO zone spits out more dps than this thing.</span></p><p>So..................</p><p>Keep saying the other reward items suck please...you must play a brawler or ranger. 3 classes got a little shafted by the item rewards...thats not bad out of 24 total classes for SoE.</p></blockquote></blockquote><p>As a mage, I hardly find the Dagger a "let down", and find the comparison with the PG a little myopic. The dagger has twice the STA, 30 WIS (resists are important), +90 spell mod, and procs for nearly twice the damage at the same rate. Slap a spell mod adorn on it and you're golden. Crucible does drop a nice symbol too, but most mages are using two symbols anyway... (Dagger + Wand of Elemental Knowledge) + class appropriate spell mod adornments = win. I realize there are better symbols (Befallen Soldier, Void-Touched Symbol of Calling)... but we're talking about risk vs reward. To address the actual topic of this thread though... I agree. Changing the way the drum works is terrible. Exchanging it for a speed buff is even worse... and almost cruel for the amount of effort put in to getting it.</p>

Deadeyes
06-15-2009, 11:30 PM
<p>Dont see thsi in the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=452904" target="_blank">game update notes</a>, is it still going in?</p>

Rosem
06-16-2009, 02:59 AM
<p>*crossing fingers* let's hope not!</p>

Cannon
06-16-2009, 01:23 PM
<p><cite>Deadeyes wrote:</cite></p><blockquote><p>Dont see thsi in the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=452904" target="_blank">game update notes</a>, is it still going in?</p></blockquote><p>I feel a NINJA NERF heading our way.</p>

GangleG
06-16-2009, 01:31 PM
<p>Yes, the change went in, but it looks like the effect only works on our debuffs and beneficial spells and not extending any of our dots like it was before.  So it's still a pretty solid item.</p>

GangleG
06-16-2009, 01:32 PM
<p>Also, Selos isn't dropping when you swap the drum out.</p>

Asif
06-16-2009, 02:23 PM
<p><cite>GangleG wrote:</cite></p><blockquote><p>Yes, the change went in, but it looks like the effect only works on our debuffs and beneficial spells and not extending any of our dots like it was before.  So it's still a pretty solid item.</p></blockquote><p>Ahhh good to hear will have to check it out later tonite.</p>