View Full Version : Necromancer pet graphics
shadowscale
05-28-2009, 07:34 PM
<p>the tank pet graphics need some rearangeing in my opionion, we now have an armored skelly, an armored iksar skelly, a froglock skelly, a zombie with a shield, a armored skelly with a shield, a naked zombie thing with a shiled, and the mounted armored skelly.</p><p>would have made it zombie with shield, armored skelly, armored skelly with shield, the zombie thing once it gets armor, the the froglock, the mounted skelly, then the iksar skelly, maby also on a mount as i know there is a graphic like that in game used by two mobs in fens atleast. ok maby not in that exact order but dont actualy see the froglok and iksar skellys till teir 8, why are we getting them as teir 2 and 3 pets?</p><p>rest of the pets are fine exept for the darn flameing pigs, bleh.</p>
Xalmat
05-28-2009, 07:49 PM
<p>Agreed, the order for the pet graphics needs to be altered. My take would be:</p><p>1. baby human skeleton (apprentice and journeyman have no armor btw, absolutely perfect for the beginner necro and very nostalgic too to EQ1) - higher ranks improve the size only2. baby zombie - higher ranks improve the size and or graphic (apprentice and journeyman = goblin zombie, adept and expert = humanoid zombie, master = ogre zombie)3. armored froglok skeleton - higher ranks improve the weapon only4. armored human skeleton w/ weapon and shield5. armored iksar skeleton w/ weapon and shield6. armored zombie w/ weapon and shield7. mounted armored skeleton (iksar skeleton would be best!)</p><p>And next tier (when the level cap is raised) could be an armored Ykeshan zombie, or an armored Thullosian zombie.</p>
shadowscale
05-28-2009, 07:59 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Agreed, the order for the pet graphics needs to be altered. My take would be:</p><p>baby human skeleton (apprentice and journeyman have no armor btw, absolutely perfect for the beginner necro and very nostalgic too to EQ1) - higher ranks improve the size onlybaby zombie - higher ranks improve the size and or graphic (apprentice and journeyman = goblin zombie, adept and expert = humanoid zombie, master = ogre zombie)armored froglok skeletonarmored human skeleton w/ weapon and shieldarmored iksar skeleton w/ weapon and shieldarmored zombie w/ weapon and shieldmounted armored skeleton (iksar skeleton would be best!)</p><p>And next tier (when the level cap is raised) could be an armored Ykeshan zombie, or an armored Thullosian zombie.</p></blockquote><p>i would say armored droag skelly or something dragon based for next tier.</p><p>yekeshan zombies would make me nauseated to summon the pet.</p>
Xalmat
05-28-2009, 08:02 PM
<p>Ooh, armored Droag skelly, didn't even think of that. Good call.</p>
Raviel
05-28-2009, 09:59 PM
<p>the necro pet graphic that bothers me the most are the drachnids at t8... they arent even undead, so why the drachnids? i cant really comment on lower level tank graphics as i betrayed to conj at low 40s</p>
Alienor
05-29-2009, 03:50 AM
The T8/myth mage pet appearance is something I would also like to see changed. Anything is better than that spider, even an undead halfling.
Whilhelmina
05-29-2009, 06:29 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Agreed, the order for the pet graphics needs to be altered. My take would be:</p><p>1. baby human skeleton (apprentice and journeyman have no armor btw, absolutely perfect for the beginner necro and very nostalgic too to EQ1) - higher ranks improve the size only2. baby zombie - higher ranks improve the size and or graphic (apprentice and journeyman = goblin zombie, adept and expert = humanoid zombie, master = ogre zombie)3. armored froglok skeleton - higher ranks improve the weapon only4. armored human skeleton w/ weapon and shield5. armored iksar skeleton w/ weapon and shield6. armored zombie w/ weapon and shield7. mounted armored skeleton (iksar skeleton would be best!)</p><p>And next tier (when the level cap is raised) could be an armored Ykeshan zombie, or an armored Thullosian zombie.</p></blockquote><p>That would be my order too, the iksar skeleton is really not at the right place in the original list.</p>
PSmith
05-29-2009, 08:46 AM
<p>A possible alternate graphic for the dumbfire pets is the skulls with trailing mist from the Wellspring of Nightmares in Darklight Wood. Just make them different colours, maybe with different sparkly effects, as the spells go up in level.</p><p>There's a similar graphic used for spirits in a quest, I believe the L10 quest "Reaping".</p><p>Failing that, they should be the undead dogs. The bacon attack is not great, and the sound gets as annoying as a skeleton's laugh after a while.</p><p>(An aside: When a sow (mother pig) gives birth, the group of babies is a farrow or litter. The terms are never used for a bunch of adult pigs. A bunch of adult pigs is called a sounder or herd. Herd's the one used most often now, but sounder is also still in use.)</p>
Suraklin
05-29-2009, 10:51 AM
<p>I'd actually love to see the pet graphic from EQOA called Swarming Death if I remember correctly. It was a skull with swarming bones rotating around it. You could use Master Class points to give it a blood red mist aura around it too. Was the coolest pet in game in my opinion for EQOA. It's very similar to the Wellspring of Nightmares in Darklight Woods like was talked about above my post.</p>
shadowscale
05-29-2009, 05:09 PM
<p><cite>Suraklin wrote:</cite></p><blockquote><p>I'd actually love to see the pet graphic from EQOA called Swarming Death if I remember correctly. It was a skull with swarming bones rotating around it. You could use Master Class points to give it a blood red mist aura around it too. Was the coolest pet in game in my opinion for EQOA. It's very similar to the Wellspring of Nightmares in Darklight Woods like was talked about above my post.</p></blockquote><p>that might make for a good mage pet graphic actualy.</p><p><cite>Xalmat wrote:</cite></p><blockquote><p>Agreed, the order for the pet graphics needs to be altered. My take would be:</p><p>1. baby human skeleton (apprentice and journeyman have no armor btw, absolutely perfect for the beginner necro and very nostalgic too to EQ1) - higher ranks improve the size only2. baby zombie - higher ranks improve the size and or graphic (apprentice and journeyman = goblin zombie, adept and expert = humanoid zombie, master = ogre zombie)3. armored froglok skeleton - higher ranks improve the weapon only4. armored human skeleton w/ weapon and shield5. armored iksar skeleton w/ weapon and shield6. armored zombie w/ weapon and shield7. mounted armored skeleton (iksar skeleton would be best!)</p></blockquote><p>i wouldent mind this list at all.</p>
DeBasilisk
05-29-2009, 05:45 PM
<p>Xalmat's proposal is good.</p><p>I also dislike the drachnid for my mage pet; this is something that has always bugged me. I really liked the green flaming skeleton and the grim reaper though...hehe.</p><p>Actually, my biggest problems are with the current scout pets; talk about terrible. Especially the high level vampire with the dual katana's. I never use that thing, just because I don't want to get seen teaming up with an emo samurai. No thanks. The whispy ghosts are pretty bad too, especially the hovering weapons. Even though they look like EQ1 shadow men, they still don't fit the bill.</p><p>I actually think the scout pets need the biggest overhaul. Some ideas, in no particular order:</p><p>Goblin Zombie, Ratonga Skeleton/Zombie, Froglok Ghoul Assassin...</p>
Xalmat
05-29-2009, 06:27 PM
<p>The scout and mage pets are fine IMO in terms of appearance, with the exception of the lamia for Grim Sorcerer 3 looks butt ugly for Adept thru Master. My personal favorite though is by far the lich for Grim Sorcerer 4. I personally like the drachnid for Grim Sorcerer 5; even though drachnids aren't exactly "undead" like in appearance, it's fitting considering you get Grim Sorcerer 5 midway thru your journey into Kunark.</p>
Freliant
05-29-2009, 06:35 PM
<p>Next tier tank pet should be a Lich...</p><p>And the appearance should be Lucan D'Lere <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p><p>Anyways, you guys are forgetting a whole gamate of undead - The amalgams... necrotic experimentations where bodyparts of many different beings are coalessed into a single form... I am sure the art department can do an excellent job at making this one. crab's shell, bear claws, lion teeth blah blah...</p>
shadowscale
05-29-2009, 06:38 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p> I personally like the drachnid for Grim Sorcerer 5; even though drachnids aren't exactly "undead" like in appearance, it's fitting considering you get Grim Sorcerer 5 midway thru your journey into Kunark.</p></blockquote><p>i do rather like the drachnids, and how its a gender based spell, dont see many of them.</p><p>and ya its the onley teir 8 pet spell that fits the kunark theame, the tank pet should have been an iksar skelly from the start in my opinion.</p>
Deson
05-29-2009, 07:01 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>The scout and mage pets are fine IMO in terms of appearance, with the exception of the lamia for Grim Sorcerer 3 looks butt ugly for Adept thru Master. My personal favorite though is by far the lich for Grim Sorcerer 4. I personally like the drachnid for Grim Sorcerer 5; even though drachnids aren't exactly "undead" like in appearance, it's fitting considering you get Grim Sorcerer 5 midway thru your journey into Kunark.</p></blockquote><p>It's heart breaking reading that paragraph.</p>
Darkstar101
05-29-2009, 09:21 PM
<p>Personally I'd like to see something along the lines of an option added to the Pet Options Window that would allow you to choose the appearance of your pet from a list of pet appearances that you have available for that pet type.</p>
Xalmat
05-29-2009, 10:03 PM
<p><cite>Darkstar101 wrote:</cite></p><blockquote><p>Personally I'd like to see something along the lines of an option added to the Pet Options Window that would allow you to choose the appearance of your pet from a list of pet appearances that you have available for that pet type.</p></blockquote><p>Amen to that idea.</p>
DeBasilisk
05-30-2009, 12:40 AM
<p>That's an awesome idea.</p><p>Also, does anyone have some screenshots of the new scout pets?</p>
shadowscale
05-31-2009, 04:37 PM
<p>scout pets are relitivly the same, the biggest changes were to the fighter pets.</p><p>and while giveing us the choice of what graphic we like would be interesting it would take away from the exitement of getting a new pet level for the apperance, unless of course that the grahics would unlock as you level.</p>
Xalmat
05-31-2009, 04:40 PM
<p><cite>shadowscale wrote:</cite></p><blockquote><p>scout pets are relitivly the same, the biggest changes were to the fighter pets.</p><p>and while giveing us the choice of what graphic we like would be interesting it would take away from the exitement of getting a new pet level for the apperance, unless of course that the grahics would unlock as you level.</p></blockquote><p>I would assume they would. Doesn't make much sense for a level 1 necro to be running around with an mounted skeleton when he's barely learning how to summon a skeleton in the first place.</p>
Darkstar101
05-31-2009, 05:08 PM
<p>That's what I originally had in mind. A drop down menu that would allow you to select any appearance from lower tiers and or quality levels up to the current tier.</p><p>Sadly Undead Knight won the vote for the naming change and it seems we will be limited to what appearances are available because of it. I miss the good old gargoyle pet and feel that the current naming choice will lock us into having only pet appearances similar to those available currently on test.</p><p>*edit typo</p>
Helanor
06-01-2009, 10:36 AM
<p>Hmm my favourite tank pets, I loved the old patchwork one we used to have at level 22, and I love my current tank pet the mounted armoured skellie. I will so miss him when the levels go up.</p><p>Now Im not a great fan of the marketplace, spending real money for game items is a bit of an extravance right now, but they are selling temporary pet illusions for summoned pets. There is no way I'm going to pay for limited use ones like they are currently, but if they were to alter them or offer an unlimited use pet illusion in addition for a higher price I would buy some like a shot. People who were happy or not bothered about their pets look would be happy, and people who wanted to change a pets appearance could always have the option then.</p>
shadowscale
06-03-2009, 02:47 PM
<p>well the flame pigs got changed, so its still possable this might get looked at.</p>
Deson
06-05-2009, 03:21 PM
Since this change seems to include pet looks, I'd like to ask for Grim Sorc 3 to finally lose the terrible sun burn. It's the only spell we have that quite possibly gets worse as it gets upgraded.
Malabaster
06-06-2009, 10:40 AM
<p>I completely agree with all the people who are saying to give us the option to decide what appearance our pets have. It would be a great way to give some variety to summoners in the game especially since we have a very poor selection of “fun spells” compared to other classes. Also I want to add that I am very VERY upset to see that the Undying Dreadnought gargoyle tank pet appearance was not on the list - I had that pet for the majority of the time I’ve played EQ2, and loved it so much that I actually made an ogre Berserker as kind of a roleplay-spinoff of my tank pet (ogres resemble the dreadnought the most out of all the other races in my opinion). I was also upset when the level cap was raised to 80 and I had to trade in my gargoyle pet for a skeleton on a flaming pony, but I dealt with it because I would at least get to summon my gargoyle pet anytime I wanted, and even play with him again when I mentored my guild mates for some old school adventuring - but now I have to trade my beloved gargoyle in for a zombie in a diaper? PLEASE don’t take away the gargoyle pet! I know a lot of other necromancers love the gargoyle pet too, he looks vicious and threatening - everything a fighter minion should be!</p>
Firecracker
06-06-2009, 12:40 PM
<p>What I would like to suggest for pet graphics instead of how it is now. Some of you may agree and some not.</p><p><span style="color: #33cccc;">Change the level 1 </span>pet to the old lvl 24 version ( the new graphic is to similar to the lvl 52 & 77 one now)</p><p><span style="color: #33cccc;">Change the level 12</span> pet to be the Zombie graphic or the trall graphic from the caverns.</p><p><span style="color: #00ccff;">Change the level 24</span> pet be like ole graphic we had when necros could pick a master II (It was a patchwork zombie if you forgot, also the Conj. got thier graphic back so why not necros?)</p><p><span style="color: #99ccff;">Change the level 38 </span>pet to be level 52 graphic as it is now</p><p><span style="color: #3366ff;">Change the level 52</span> to be the female vampire fighter from New Tunaria (Felwithe) for we don't have any female fighters to begin with.</p><p><span style="color: #666699;">Change the level 66 </span>to have pants or change back to the gargoyle graphic for that is one my faves too.</p><p>The level 12 and 24 as it is now in my opinion are to similar to races we can play and would weather see them graphics be put in a random one for the level one since I am wanting it to be a Skelleton graphic. These graphics if not already can put into the Blighted Horde spell as well if possible.</p><p>I gave feedback on test similar to this but changed a few around a bit. I am going on a limb here and would say what I request is something more nerco players would want if the option of 'pick your graphic you want' can't happen as someone suggested for that isn't bad idea either but I would still like to see these graphics I suggested be used and switch around to be a bit more in line with how tier progression works. Thanks for reading.</p>
shadowscale
06-10-2009, 04:27 PM
<p>i would love the pet selection menu, but would be happy with just the graphic changes, it simply dosent make sence for a teir 8 mob graphic to be used as a teir 2 pet.</p><p>even firecrackers list makes more sence then the current one</p><div><span ></span></div>
Firecracker
06-11-2009, 02:08 PM
<p>I know I am minority player here on the forums but I strongly feel that I speak for a majority of necro players like myself. I can only wish and beg that someone to listen and please take some of my ideas and the others players here for once it hits live servers you will have more necro players complaining about this change that has taken effect. I know when the naming concersion went into effect I asked over and over if at least 2 (lvl 1 & 2) of the pet graphic be changed but instead 5 of them get changed to what some are already complaining about. I do like what was done with Blighted Horde spell line, now only if you can take some time to change some of pet graphics per our request's I would be ever so happy and do feel that the necro community would be more happy with it then what it is now.</p><p>When I say I speak for majority of necro players it because of the lengh of time I played and talked & <span style="text-decoration: underline;">heard</span> other players where is concerns necros in general in game. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Barq Bandit
06-12-2009, 05:18 PM
<p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">This is the first I've heard of the Necro pet graphics changing. I'm not even more upset with spell name changes than I was before, if this is due to them. I'm very attached to my pets as they are, and have used them all extensively in roleplay with my Necro. Each pet has a background and story that goes along with them. Now, most of that will have to be dropped. Makes me sad.</span></span></p><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">I would very much like the choice to decide what my pets look like. Who cares, right? It's model doesn't matter. Only the stats matter. Only the Necro sees the spell name when it's cast, so what does it matter if I want my fighter pet to look like a huge winged gargoyle instead of whatever he's going to be changed to?</span></span></p><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">If some sort of control over their appearance isn't possible, I humbly beg you to reconsider changing all these models, which for many Necro players, are extensions of their characters' appearances and story.</span></span></p>
CuCullain
06-12-2009, 05:43 PM
<p>o.O above</p><p>As to the list; move 6 to between 2 and 3.</p>
shadowscale
06-16-2009, 01:59 AM
<p>this is kind of sad, our swarm pets, that are hardly ever used had a graphics change due to request, but our main pets, that we use all the time dont seem to be open to sugestions.</p>
olde english D
06-18-2009, 10:26 AM
<p>I'd actually love to see the pet graphic from EQOA called Swarming Death if I remember correctly. It was a skull with swarming bones rotating around it. You could use Master Class points to give it a blood red mist aura around it too. Was the coolest pet in game in my opinion for EQOA. It's very similar to the Wellspring of Nightmares in Darklight Woods like was talked about above my post</p><p> Without question,coolest pet graphic ever,would luv to see this.</p>
Maroger
06-18-2009, 11:57 AM
<p>I hate the ugly zombie that replaced my undying dreadnought - if he is an undead knight - Get him out of his skivvies and give him some decent armor. He looks terrrible. I renamed him UNFINISHED as that is what he looks like - an unfinished model.</p>
Illine
06-18-2009, 03:05 PM
<p><cite>Alienor wrote:</cite></p><blockquote>The T8/myth mage pet appearance is something I would also like to see changed. Anything is better than that spider, even an undead halfling.</blockquote><p>What could be good for apet is a magical skull to float ... surrounded by magic. Just a flying skull surrounding by purple or greenish light.</p><p>drachnid have nothing to do here ^^</p>
Dawnslight
07-01-2009, 12:36 PM
<p>You all changed the pet image back to gargoyal dang... i liked the fresh zombie look too!!!</p><p>Maybe the next lvl 90 pet can be the fresh zombie look!</p>
Paikis
07-02-2009, 12:18 AM
<p>I want Tarinax as my next tank pet plx!</p>
Zagbab_Dorfbasher
07-02-2009, 05:10 AM
<p>Haven't seen anyone mention the size of the armored Iksar skellie pet, so maybe it's just for me... Anyways, it's fricken TINY, even without shrinking it, and that's supposed to be a tank.... like sending out a newborn baby to take a beating, it's just wrong.</p><p>Anyways, I liked the majority of the new tank graphics even though the order may be a bit screwed up, and the zombie in underpants was a bit disturbing (still not happy bout them taking back the gargoyle though, never liked that one).</p><p>Scout pets are a bit "meh", only one I really like is the T7 master one, the rest either don't feel like undead or just look horrible (t8 vampire dude).</p><p>Mage pets are also a bit "meh", they could have done better imo. Really dislike the Drachnids and would love to see the T8/Myth ones get changed. Might be difficult with the Myth one though if Lore-wise she was a Drachnid.</p><p>On another note, been wishing for an option to select appearance for our pets for a long time. Sort of a dropdown box on the spell where you can select all known appearances as the one to show for the pet you cast. That would sort of remove any issues I have with a few models being crap (although I still want a REGULAR sized iksar skellie, cause that one looks awesome)</p>
Barq Bandit
07-02-2009, 01:27 PM
<p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: small;">I'm immensely relieved to see my gargoyle returned. I have it scribed as a Master, and he's my favorite pet to date. Diaper zombie begone! :D</span></span></p><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: small;">I agree about the Iksar skellie. At the very least, I'd like to see the Froglok skellie and the Iksar swapped, and the Iksar made regular size. Ideally, I'd make the Froglok the initial pet, followed by a regular sized Human skellie, followed by a regular sized Iksar skelly, and then as is for the remainder.</span></span></p><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: small;">Really, really happy about having my gargoyle back. He's a demon knight! :D</span></span></p>
Dawnslight
08-11-2009, 05:53 PM
<p>I just got the gargoyal... my NECRO is not an CONJ i dont want a stupid rock as a pet. I want a skelly or zombie or some UNDEAD pet. NOT A ROCK please.</p><p>I think skelly is brittle and the undead should progressively have more fleash as you level up to the top one being a freash undead with armor . NOT ROCKs please... conj get elementals not necros.</p>
Silerua
08-11-2009, 06:16 PM
<p><cite>Dawnslight@Befallen wrote:</cite></p><blockquote><p>I just got the gargoyal... my NECRO is not an CONJ i dont want a stupid rock as a pet. I want a skelly or zombie or some UNDEAD pet. NOT A ROCK please.</p><p>I think skelly is brittle and the undead should progressively have more fleash as you level up to the top one being a freash undead with armor . NOT ROCKs please... conj get elementals not necros.</p></blockquote><p>While I agree that our pets should be undead-only (I am looking at you, random drachnid and vampire (technically not truly undead IMHO)) I always felt the gargoyle was a dead beastie. His skin texture as an adept (or expert or whatever) always looked... kinda like bloody flesh to me. And the master version definitely looked dead (again, to me).</p>
SilverMoth
08-11-2009, 07:19 PM
<p><cite>Zagbab_Dorfbasher wrote:</cite></p><blockquote><p>Haven't seen anyone mention the size of the armored Iksar skellie pet, so maybe it's just for me... Anyways, it's fricken TINY, even without shrinking it, and that's supposed to be a tank.... like sending out a newborn baby to take a beating, it's just wrong.</p></blockquote><p>hahah i know, im an Iksar and its like slapping on some armor on my own kidling and sendng him out to do mommys dirty work while she sits back and wags her fingers..</p><p>id like to have the option to change the appearance of my pet to what i like, all these skellys are too much..</p>
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