View Full Version : Please change necromancer's flaming pigs.
Tigerlord001
05-27-2009, 06:10 AM
<p>Please, please, please don't use the flaming pigs for the necromancer's "Blighted Horde" line of spells. Burning pigs are so far removed from anything necromancer-like, that I can't imagine why it was ever used in the first place; but to now make it the permanent graphic for this line, from the time we first get it in the early levels onward, is saddening.</p><p>I absolutely hated the look of that spell throughout Tier 7, and since the spell is nearly useless already due to aoe deaths, I'll simply remove it from my hotbar if it remains as is. Just because we're using the Blighted Horde name for the line now, doesn't mean we have to use the graphic.</p><p>Please change the appearance of this to the rotten pack of dogs if we're keeping a permanent look for the spell through all tiers. The corpse dogs are the most in-line with the feel of a necromancer, and to not use them would be a great loss. Even the rats would be better than flaming pigs.</p><p>Please change this, SOE. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>
Alienor
05-27-2009, 06:14 AM
the necromancer NPC in steamfont also has the zombie dogs as pets, if that matters. I second this.
shadowscale
05-27-2009, 06:49 AM
<p>while i liked my imps, i third the motion for the dogs over pigs.</p>
Whilhelmina
05-27-2009, 09:18 AM
Please ! Dogs ! The zombi dogs are so much better ! Flaming pigs are... well... not necromantic at all <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Dirty Jack Rackham
05-27-2009, 09:35 AM
<p>Even though I am a Ranger, I do have a baby necromancer in my household. I to would rather see the zombie dogs over the flaming pigs. Don't get me wrong, flaming pigs have their place... Like in a Bar-B-Que. pit.</p>
Obadiah
05-27-2009, 10:26 AM
<p>I'd take anything over those annoying imps, but I too would prefer the dogs over pigs.</p>
Freliant
05-27-2009, 10:27 AM
<p>Since this is graphical flavor... and I agree that while bacon might taste better, its not very "necromantic" to shoot pork butts at your enemy. I don't have a necro, and I approve of this request <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Aeralik
05-27-2009, 01:18 PM
<p>I usually chose graphics for pets based on what the winning spell was. Since the horde won, I used their graphic. The same thing applies to the main pets I generally tried to keep them more in line with the spell line name than we had in the past.</p>
Sabutai
05-27-2009, 01:28 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p>I usually chose graphics for pets based on what the winning spell was. Since the horde won, I used their graphic. The same thing applies to the main pets I generally tried to keep them more in line with the spell line name than we had in the past.</p></blockquote><p>maybe you should have clarified that then in your spell NAMING voting convention held. As people were 100% voting on what the spell would be called not what it would look like.</p><p>I can 100% guarantee you that if you had stated that voting would have been completely different.</p>
KERSTYNN
05-27-2009, 01:32 PM
<p><strong></strong></p><p>Aeralik, while I can understand the simplicity behind the way you are doing it, the names for spells were chosen not for their graphic component but for their name......</p><p>Please don't take the lazy way out! Give us a dumbfire pets that fits our class.... throw the pigs to the wolves, or in this case the rotting dogs.</p><p>If it'll make ya feel good give the dogs the flames that shroud the pigs but please no "burning bacon" spells for my necro!</p><p>Thank you in advance for doing the right thing. The thing which preserves some of the rich lore and details regarding the necromancer class.</p><p>~K~</p><p>Edit: If I am understanding you right we are gonna be stuck with pets that look identical for each tier of the spell from I through VIII? I sincerely hope we are misunderstanding you, and if we are not I also sincerely hope that you rethink, and redo, this....Thanks</p>
Sedenten
05-27-2009, 01:50 PM
<p>I feel the same way about the Aqueous line for conjurors, though I can't think of one of the versions I even like graphically : I did vote solely on the sound of the name in the previous polls, however, with no regard as to how the graphic looked for the name I chose.</p>
Yimway
05-27-2009, 02:04 PM
<p>You guys are failing to capitalize on opportunity here.</p><p>Aeralik,</p><p>Please remove the graphic entirely and make the line a DoT. kk, thx.</p>
Dirty Jack Rackham
05-27-2009, 02:12 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>You guys are failing to capitalize on opportunity here.</p><p>Aeralik,</p><p>Please remove the graphic entirely and make the line a DoT. kk, thx.</p></blockquote><p> And while you're at it, please remove all arrow animations, all weapon animations, all caster animations of any kind that give the game some flavor. Just turn every combat ability in to either a direct damage or damage over time spell.</p><p>kk, thx... NEXT!!!</p><p>While I will say that some of the graphics need to be shrunk down a bit, that idea is just a bit extreme. </p>
Sarriss
05-27-2009, 02:29 PM
<p><cite>Dirty Jack Rackham wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>You guys are failing to capitalize on opportunity here.</p><p>Aeralik,</p><p>Please remove the graphic entirely and make the line a DoT. kk, thx.</p></blockquote><p> And while you're at it, please remove all arrow animations, all weapon animations, all caster animations of any kind that give the game some flavor. Just turn every combat ability in to either a direct damage or damage over time spell.</p><p>kk, thx... NEXT!!!</p><p>While I will say that some of the graphics need to be shrunk down a bit, that idea is just a bit extreme. </p></blockquote><p>I think he was saying that because a good fart will kill both necro and conjuor dumbfire pets, which REALLY needs to be fixed.</p>
Alienor
05-27-2009, 02:33 PM
<p><cite>Sarriss@Oasis wrote:</cite></p><blockquote><p>I think he was saying that because a good fart will kill both necro and conjuor dumbfire pets, which REALLY needs to be fixed.</p></blockquote><p>rofl, so true.</p>
Yimway
05-27-2009, 02:34 PM
<p><cite>Alienor wrote:</cite></p><blockquote><p><cite>Sarriss@Oasis wrote:</cite></p><blockquote><p>I think he was saying that because a good fart will kill both necro and conjuor dumbfire pets, which REALLY needs to be fixed.</p></blockquote><p>rofl, so true.</p></blockquote><p>Yes, if it was a dot without an animiation, they wouldn't die 2s after you cast them.</p>
Deson
05-27-2009, 02:38 PM
<p><cite>Sarriss@Oasis wrote:</cite></p><blockquote><p><cite>Dirty Jack Rackham wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>You guys are failing to capitalize on opportunity here.</p><p>Aeralik,</p><p>Please remove the graphic entirely and make the line a DoT. kk, thx.</p></blockquote><p> And while you're at it, please remove all arrow animations, all weapon animations, all caster animations of any kind that give the game some flavor. Just turn every combat ability in to either a direct damage or damage over time spell.</p><p>kk, thx... NEXT!!!</p><p>While I will say that some of the graphics need to be shrunk down a bit, that idea is just a bit extreme. </p></blockquote><p>I think he was saying that because a good fart will kill both necro and conjuor dumbfire pets, which REALLY needs to be fixed.</p></blockquote><p>That and a couple of them actually used to just be dot's before LU-13. Swarm pets have been effectively broken since they removed the AE immunity from them.</p><p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p>I usually chose graphics for pets based on what the winning spell was. Since the horde won, I used their graphic. The same thing applies to the main pets I generally tried to keep them more in line with the spell line name than we had in the past.</p></blockquote><p>maybe you should have clarified that then in your spell NAMING voting convention held. As people were 100% voting on what the spell would be called not what it would look like.</p><p>I can 100% guarantee you that if you had stated that voting would have been completely different.</p></blockquote><p>And this is why we kept warning about pets during the whole renaming voting. Based on how it was being done it was easy to see coming. There is no reason to rush the name changes, take the time and do it right.</p>
Crismorn
05-27-2009, 02:40 PM
<p>Let me get this straight of ALL the things wrong with necromancers right now you chose a graphic to a spell you should not even cast ...</p><p>/facepalm</p>
GrunEQ
05-27-2009, 03:50 PM
<p><span style="font-size: small; font-family: comic sans ms,sans-serif;">Wouldn't it have been nice to have heard Aeralik say: </span></p><p><span style="font-size: small; font-family: comic sans ms,sans-serif;"><em>I just took the graphic that came with the name, but yeah, I'll look into getting a more suitable graphic. Thanks for the feedback.</em></span></p><p><span style="font-size: small; font-family: Comic Sans MS;">That would have been SERVICE and COMMUNITY RELATIONS at work. Instead we got a "too bad" statement.</span></p>
shadowscale
05-27-2009, 03:58 PM
<p>ya i voted for the name becaus it sounded like it would cover all the diffrent dumbfire pets graphics and still make sence, dident realise the graphics would actualy be changed, if i knew that would have voted for a diffrent one.</p>
Obadiah
05-27-2009, 04:07 PM
<p><cite>Sedenten wrote:</cite></p><blockquote><p>I feel the same way about the Aqueous line for conjurors, though I can't think of one of the versions I even like graphically : I did vote solely on the sound of the name in the previous polls, however, with no regard as to how the graphic looked for the name I chose.</p></blockquote><p>What's funny is ... I was always envious of the appearance of those. Grass is always greener for me, I guess.</p><p>The more I think about it though ... are dogs really any more Necromancer-ish? Rats, maybe, but dogs? I seem to recall enjoying the appearance of the pigs when they came out. And I think, after having just looked at both, that the pigs are fine inasmuch as they are not imps.</p>
Deson
05-27-2009, 04:16 PM
<p>The dogs are rotting Resident Evil style. Far more fitting than imps and hell boars.</p>
Tigerlord001
05-27-2009, 04:29 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p>I usually chose graphics for pets based on what the winning spell was. Since the horde won, I used their graphic. The same thing applies to the main pets I generally tried to keep them more in line with the spell line name than we had in the past.</p></blockquote><p>I can promise you that had we known we'd be "buying into" the visual aspect of this spell and not just the name, very few necros would have voted for this. The rotting dogs are FAR more appropriate because they look like something we dug up out of a grave, which is what necromancers are supposed to be all about.</p><p>Please don't use the pigs for this spell. We can appreciate the fact that you want for the name and visual to be more closely related than perhaps in the past, but "Blighted Horde" doesn't scream flaming pig any more than it says rotten corpse dogs, and the only reason anyone relates the name to the pigs at all is because we were forced to endure that graphic for all of Tier 7.</p><p>Necros have had a very hard time lately and those of us still playing the class are extremely dedicated to it. A change like this means a great deal to us, so I beg you as a devoted necro, please do away with the pigs.</p>
azraelteir
05-27-2009, 04:49 PM
<p>I have to agree as well with the overall theme here. When I voted for the name of the spell I was unaware that we were also voting for the appearance. I have always wished I could have kept the decaying dogs instead of the pigs or the imps.</p><p>If its even worth as much, thats my 2c.</p>
Alienor
05-27-2009, 05:58 PM
<p>Even the rats were better. The pigs constantly remind me of some bavarian dish, which translates funnily enough to suckling or sucking pig. It sucks in any case <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p><img src="http://www.schlosshalde-moersburg.ch/bilder/spanferkel2.jpg" width="380" height="285" /></p><p> On the other hand, be careful, that they don't get the impression, this is all the necromancer community cares about.</p>
feldon30
05-27-2009, 06:01 PM
<p><cite>Dirty Jack Rackham wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>You guys are failing to capitalize on opportunity here.</p><p>Aeralik,</p><p>Please remove the graphic entirely and make the line a DoT. kk, thx.</p></blockquote><p> And while you're at it, please remove all arrow animations, all weapon animations, all caster animations of any kind that give the game some flavor. Just turn every combat ability in to either a direct damage or damage over time spell.</p><p>kk, thx... NEXT!!!</p><p>While I will say that some of the graphics need to be shrunk down a bit, that idea is just a bit extreme. </p></blockquote><p>Arrows and weapons don't get killed by AoEs. If you've never played a summoner, then please just be quiet. Our DPS is a tangible, physical object that runs into battle, and most often times dies due to mob AoEs. As a result, our DPS suffers tremendously. If every time the mob AoE-ed, your sword broke, you'd be screaming for a fix. Summoners have been bringing up the issue of our DPS repeatedly dying before it can finish doing its damage for 18 months with no fix in sight.</p>
<p>Please no pigs! <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Yimway
05-27-2009, 06:15 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p>Arrows and weapons don't get killed by AoEs. If you've never played a summoner, then please just be quiet. Our DPS is a tangible, physical object that runs into battle, and most often times dies due to mob AoEs. As a result, our DPS suffers tremendously. If every time the mob AoE-ed, your sword broke, you'd be screaming for a fix. Summoners have been bringing up the issue of our DPS repeatedly dying before it can finish doing its damage for 18 months with no fix in sight.</p></blockquote><p>Exactly.</p><p>Any summoner I know worth their salt will tell you to never, EVER cast these dumbfires, cause thats just time you should have spent casting a better spell. *IF* the dumbfire actually ticked for its maximum everytime it *might* be worth actually casting.</p><p>remove the graphicmake the dumbfire spell a dotsummoners rejoice</p><p>There, in haiku form for ya...</p>
Xalmat
05-27-2009, 06:18 PM
<p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p>I usually chose graphics for pets based on what the winning spell was. Since the horde won, I used their graphic. The same thing applies to the main pets I generally tried to keep them more in line with the spell line name than we had in the past.</p></blockquote><p>maybe you should have clarified that then in your spell NAMING voting convention held. As people were 100% voting on what the spell would be called not what it would look like.</p><p>I can 100% guarantee you that if you had stated that voting would have been completely different.</p></blockquote><p>QFE. We voted on the NAME, not the appearance, of our pets.</p><p>I'm not happy about Summoners getting stuck with <em>sharks</em> for every tier either. Bring back the variety.</p><p>And for necros, dogs > pigs</p>
Huntress Jellica
05-27-2009, 06:53 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p>I usually chose graphics for pets based on what the winning spell was. Since the horde won, I used their graphic. The same thing applies to the main pets I generally tried to keep them more in line with the spell line name than we had in the past.</p></blockquote><p>There's that community relations at work again... <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>"Thanks for the feedback guys, I'll look into it!" Would have been a great way to finish that sentence.</p>
Kalliand
05-27-2009, 07:45 PM
Haha, it's a good thing we don't get to vote on devs. This thread is full of people who would campaign against Aeralik at the moment. I agree with what is being said here, using the flaming pigs animation is not going to keep with the feel of the game or the class. Necromancers are supposed to be controllers of unholy rage yadda yadda. Instead, here, flaming barbecue, you don't even have to cook it, it cooks itself for you.
Reiella
05-27-2009, 09:13 PM
<p>It just looks goofy. Can't say I much like that animation, glad I don't have it on live yet, but gah. That thing is ugly.</p>
Vlahkmaak
05-27-2009, 11:08 PM
<p>He said "generaly" - I think that means he is open to switching the graphics and that it is not set in stone. Aside form pvp and soling though this is a wasted line until they address the real issue: is it a dot or a physical summoning becuase currently it is a physical summoning that can be cured like a dot and destroyed via the never ending AOEs in this game. Either make em a true dot (immune to blue/green AOE damage) or make them physical and thus non curable via cures + boost their HP and/or let them share our pet AOE immunity.</p>
Qandor
05-28-2009, 02:25 AM
<p>No pigs please.</p><p>However, I'm curious. Just because you changed the name of a spell to be consistent through all its incantations I never dreamed that all the various graphics would be scrapped as well. Why was this necessary? It was a nice change getting different graphics at each tier and since that graphic work has already been done, why remove it now? More importantly, going forward, this would seem to indicate that they we will not be getting any new graphics for pets? In the case of dumbfires, for example, they will always be pigs from here on out? What about main pets? One graphic fits all versions as well? Geez, I hope not.</p><p>I never paid much attention to the renaming since the names do not mean very much to me but the looks certainly do.</p>
Alienor
05-28-2009, 03:39 AM
I still do not get it, why the graphics had to be touched at all, they just re*named* the spell, it is not like there is not a "swarm of something" is gone, we still have quality, counted now in roman numerals. They have put great effort in the graphics way back when we had only one look for the main pet, and this has to be scrapped now completely just for a stupid other *name* of the spell?
KERSTYNN
05-28-2009, 04:48 AM
<p><cite>Alienor wrote:</cite></p><blockquote>I still do not get it, why the graphics had to be touched at all, they just re*named* the spell, it is not like there is not a "swarm of something" is gone, we still have quality, counted now in roman numerals. They have put great effort in the graphics way back when we had only one look for the main pet, and this has to be scrapped now completely just for a stupid other *name* of the spell?</blockquote><p><span style="font-size: large;">QFE</span></p><p><img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>I mean seriously, the name change for each tier is a minor change (relatively) when compared with going through each tiers graphics and changing those as well as the name? Why create that much more work for yourself?</p><p>Blighted Horde to me says a "group" (horde) of blighted creatures why wouldn't these creatures still change with each change in Tier?</p><p>And not to stir the "Raid vs all Others" arguements but not being a raiding Necro, but a solo and grouping one, my dumbfires tend to last an amount of time to do some damage for me. But then Raid mobs are completely different from the rest of the mobs. I do agree that they need an immunity to non-direct AoE, but these dumbfires are far from useless for some of us.*shrug*</p>
Whilhelmina
05-28-2009, 05:10 AM
<p>I'm a pure soloist necro, so, when I cast those pets, they usually last a long time. I never thought you would change the graphic line except when the pets would be really different from the name (ie : the first spider has nothing to do with the whole line of pets so I thought you would change only the spider). Blighted Horde was a name that could be used for rats, pigs and dogs alike so I thought none would change too. Well, perhaps those imps.</p>
Firecracker
05-28-2009, 06:11 AM
<p>Here's my suggestions</p><p>Change all swarm pets to have a different graphic being consistant with the horde name (no flaming pigs) even though I am thinking you are a fan of Pink Floyd. lol</p><p>Change lvl 1 pet to the old lvl 24 version ( the new graphic is to similar to the lvl 52 & 77 one now)</p><p>Change lvl 12 pet be like Thralls in the Caverns</p><p>Change lvl 24 pet be like ole graphic we had when necros could a pick master II (It was a patchwork zombie if you forgot)</p><p>Change the lvl 66 to either have pants or revert back to the original graphic</p><p>Oh yeah I couldn't tell but I hope they somewhat alter a little in appearence when being upgraded in grade of spell.</p><p>I hope the dev who needs to read this might take all or some of what I suggested here please and I can almost bet there may be less complaining here now.</p>
wamphr
05-28-2009, 06:46 AM
<p><em><em></em></em><em></em></p><p>Personally, I've always liked the Hellhounds from the Bloodlines, Please change the pigs gfx its lame and does not fit in with the Necromancer persona.</p><p><img src="http://img411.imageshack.us/img411/3831/dogsx.jpg" width="1471" height="861" /></p>
Noaani
05-28-2009, 07:00 AM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>Blighted Horde was a name that could be used for rats, pigs and dogs alike so I thought none would change too. Well, perhaps those imps.</blockquote><p>Actually, this is not correct.</p><p>Using propper english, a grouping of pigs would be called a<em> litter</em> (most common), a <em>herd</em> or a <em>trip</em>. Dogs would be called a <em>litter</em> (group of young), a<em> pack</em> (wild) or a <em>kennel </em>of dogs (domesticated).</p><p>The term "<em>horde</em>", when correctly applied to animals usually means either hamsters or gnats, but in rare occasions can also refer to ravens (but a group of ravens is usually refered to as "<em>an unkindness of ravens</em>" rather than "<em>a horde of ravens</em>").</p><p>Keeping with the theme of this spell, the class it belongs too and the correct use of the term "horde", my suggestion for a model to apply to Blighted Horde would be the blood gougers found in EoF (possibly with a green particle effect to signify the <em>blighted</em> part of the name). They are essentially a large blood sucking mosquito, an insect which is part of the gnat family.</p>
Dirty Jack Rackham
05-28-2009, 09:30 AM
<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>Dirty Jack Rackham wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>You guys are failing to capitalize on opportunity here.</p><p>Aeralik,</p><p>Please remove the graphic entirely and make the line a DoT. kk, thx.</p></blockquote><p> And while you're at it, please remove all arrow animations, all weapon animations, all caster animations of any kind that give the game some flavor. Just turn every combat ability in to either a direct damage or damage over time spell.</p><p>kk, thx... NEXT!!!</p><p>While I will say that some of the graphics need to be shrunk down a bit, that idea is just a bit extreme. </p></blockquote><p>Arrows and weapons don't get killed by AoEs. <em><strong>I</strong></em><strong><em>f you've never played a summoner, then please just be quiet.</em></strong> Our DPS is a tangible, physical object that runs into battle, and most often times dies due to mob AoEs. As a result, our DPS suffers tremendously. If every time the mob AoE-ed, your sword broke, you'd be screaming for a fix. Summoners have been bringing up the issue of our DPS repeatedly dying before it can finish doing its damage for 18 months with no fix in sight.</p></blockquote><p>I think you missed my post where I said that I do indeed have a young Necromancer in my household. I don't group with him so I admit I probably miss the finer points of this particular argument, but I do actually play a summoner (from time to time). </p><p>So, do you like the pigs? Or do you feel the something else might be more appropriate? </p>
Helanor
05-28-2009, 10:54 AM
<p>I rarely post and grovel, but please I beg you, not the pigs, I love my Necro dearly she's my favourite toon, but the thought of months, years maybe of bacon jokes, gulp, it's enough to make an evil dark elf weep.</p><p>Flutters her eyelashes in a fetching dark elf manner, please, oh please can I have the lovely fierce dog pack back, they were always my favourite version of that spell and it would make me so happy to see them again. I couldn't care less about the spell names, but the pets appearance yes I do, we have to live with them for a long time. Thank you.</p>
Whilhelmina
05-28-2009, 04:11 PM
thanks for explaining Noaani, the term "horde" in french refers to anything that is coming in great numbers so I was mistaken.
Deson
05-28-2009, 04:20 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>thanks for explaining Noaani, the term "horde" in french refers to anything that is coming in great numbers so I was mistaken.</blockquote><p>In American colloquial english it's used the same, you were not mistaken and that was clearly the dev intent.</p>
Obadiah
05-28-2009, 04:26 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>thanks for explaining Noaani, the term "horde" in french refers to anything that is coming in great numbers so I was mistaken.</blockquote><p>It bears the same meaning in proper English as well, although apparently not propper english. The distinction he was making applies specifically to words used to describe congregations of animals (pack of dogs, murder of crows, gaggle of geese, parliament of owls, etc.) The term is also used generically to describe any large crowd/group.</p>
Noaani
05-28-2009, 05:01 PM
<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote>The term is also used generically to describe any large crowd/group.</blockquote><p>I would be a little more specific and say the term horde is often applied to large groups of menacing animals of which the correct group terminology is not commonly known.</p><p>It would be odd to hear someone talk about a horde of dogs, as pack is the commonly refered to, and widely known term for a grouping of dogs. A large group of rabid dogs would still normally be refered to as a pack of rabid dogs.</p><p>It would be equally odd to hear someone talk about a horde of swans, even though the correct term (or most common of the correct terms) is a ballet of swans. It would be more accepted to call a grouping of swans a flock than a horde, due to their usually placid nature, even though both are technically incorrect.</p><p>However, someone saying a horde of Hyena would not be considered odd, as the are obviously menacing, and the correct term for a group of hyena (cackle) is not commonly known. it may not be correct, but it would be easily accepted.</p><p>Edit: in a fantasy setting, the term horde can be used to discribe a large grouping of any threat. A horde of vampires is perfectly accepable, but a horde of halflings just seems odd (unless they all have pitchfolks).</p>
Obadiah
05-28-2009, 05:14 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p>Edit: in a fantasy setting, the term horde can be used to discribe a large grouping of any threat. A horde of vampires is perfectly accepable, but a horde of halflings just seems odd (unless they all have pitchfolks).</p></blockquote><p>Yes, I believe the correct term for a large group of halflings would be "lunch".</p><p>EDIT: You know ... if it's supposed to be describing something threatening, the word really has no business anywhere near this particular ability. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
Jaffa Tamarin
05-28-2009, 05:28 PM
<p>My necro alt will be very disappointed if she is stuck with flaming pigs.</p><p>Since all the graphics are already in the game, how hard would it be to let us choose what visual effect we want for our swarm pets?</p>
Aeralik
05-29-2009, 03:53 PM
<p>Since it's a horde of undead, I will change it up a bit so that it fits the name a bit better. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Deson
05-29-2009, 04:07 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p>Since it's a horde of undead, I will change it up a bit so that it fits the name a bit better. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>You know, with that smiley you have me nervous that it's just going to be a rehash of Undead Horde. I know it's not but I just can't shake it...</p>
Tigerlord001
05-29-2009, 04:20 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p>Since it's a horde of undead, I will change it up a bit so that it fits the name a bit better. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>THANK YOU!! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> I don't care what it is as long as it's something rotten undead corpse looking. Just please don't use another type of pig. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
Deson
05-29-2009, 04:22 PM
<p><cite>Tigerlord001 wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p>Since it's a horde of undead, I will change it up a bit so that it fits the name a bit better. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>THANK YOU!! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> I don't care what it is as long as it's something rotten corpse/zombie-looking. Just please don't use another type of pig. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>Never tell a dev you don't care. It almost always comes back to bite you.</p>
Aeralik
05-29-2009, 04:23 PM
<p><cite>Deson wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p>Since it's a horde of undead, I will change it up a bit so that it fits the name a bit better. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>You know, with that smiley you have me nervous that it's just going to be a rehash of Undead Horde. I know it's not but I just can't shake it...</p></blockquote><p>It's similar but a wider variety of undead with a twist of humor added in <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Tigerlord001
05-29-2009, 04:27 PM
<p>But we're necros, we don't want to be humorous! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> As long as it's fierce and appropriate to the class it should be ok, but please don't go from one extreme to another. *begs*</p>
Deson
05-29-2009, 04:29 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p>Since it's a horde of undead, I will change it up a bit so that it fits the name a bit better. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>You know, with that smiley you have me nervous that it's just going to be a rehash of Undead Horde. I know it's not but I just can't shake it...</p></blockquote><p>It's similar but a wider variety of undead with a twist of humor added in <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>If they are halflings named Brenlo and Domino I'm sold. Just no annoying zone wide emotes.</p>
Aeralik
05-29-2009, 04:39 PM
<p><cite>Deson wrote:</cite></p><blockquote><p>If they are halflings named Brenlo and Domino I'm sold. Just no annoying zone wide emotes.</p></blockquote><p>You read my mind at least on one of them(minus the names) although the emote is short range <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>
Deson
05-29-2009, 04:49 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p>If they are halflings named Brenlo and Domino I'm sold. Just no annoying zone wide emotes.</p></blockquote><p>You read my mind at least on one of them(minus the names) although the emote is short range <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p></blockquote><p>... You're going to make me log into test...</p>
Tigerlord001
05-29-2009, 04:57 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p>If they are halflings named Brenlo and Domino I'm sold. Just no annoying zone wide emotes.</p></blockquote><p>You read my mind at least on one of them(minus the names) although the emote is short range <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p></blockquote><p>Is there a reason why it can't be the cool rotten dogs? Those are totally fitting and seem to be approved by many of the people in this thread. The entire point of removing the pigs is that they just don't fit the feel of the class, and I'm a little worried that what you're speaking of changing it to won't be any more appropriate. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>I do really appreciate that you're adjusting it, honestly, but we just want to be dark, evil, and fierce with the spells we cast; not silly.</p>
Aeralik
05-29-2009, 06:09 PM
<p><cite>Tigerlord001 wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p>If they are halflings named Brenlo and Domino I'm sold. Just no annoying zone wide emotes.</p></blockquote><p>You read my mind at least on one of them(minus the names) although the emote is short range <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p></blockquote><p>Is there a reason why it can't be the cool rotten dogs? Those are totally fitting and seem to be approved by many of the people in this thread. The entire point of removing the pigs is that they just don't fit the feel of the class, and I'm a little worried that what you're speaking of changing it to won't be any more appropriate. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>I do really appreciate that you're adjusting it, honestly, but we just want to be dark, evil, and fierce with the spells we cast; not silly.</p></blockquote><p>It pulls from 9 random undead creatures now. They are mostly your standard undead like vampires, skeletons, spectres, etc. Just one with a low weight has a bit of humor to it though. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Yimway
05-29-2009, 06:39 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p>It pulls from 9 random undead creatures now. They are mostly your standard undead like vampires, skeletons, spectres, etc. Just one with a low weight has a bit of humor to it though. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Hah!</p><p>Sounds great!</p><p>Now only if they didn't die 2s after you cast them and the spell was worth having...</p>
Tigerlord001
05-29-2009, 06:40 PM
<p>Cool, that sounds pretty interesting. I can't wait to see it. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Deson
05-29-2009, 07:00 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Tigerlord001 wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p>If they are halflings named Brenlo and Domino I'm sold. Just no annoying zone wide emotes.</p></blockquote><p>You read my mind at least on one of them(minus the names) although the emote is short range <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p></blockquote><p>Is there a reason why it can't be the cool rotten dogs? Those are totally fitting and seem to be approved by many of the people in this thread. The entire point of removing the pigs is that they just don't fit the feel of the class, and I'm a little worried that what you're speaking of changing it to won't be any more appropriate. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>I do really appreciate that you're adjusting it, honestly, but we just want to be dark, evil, and fierce with the spells we cast; not silly.</p></blockquote><p>It pulls from 9 random undead creatures now. They are mostly your standard undead like vampires, skeletons, spectres, etc. Just one with a low weight has a bit of humor to it though. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Sounds good. If I can make it to test I'll comment when I see it.</p>
Aeralik
05-29-2009, 07:28 PM
<p><cite>Deson wrote:</cite></p><blockquote><p>Sounds good. If I can make it to test I'll comment when I see it.</p></blockquote><p>It won't be until early next week probably. It was just submitted and still needs to be built and run through qa first.</p>
Deson
05-29-2009, 07:36 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p>Sounds good. If I can make it to test I'll comment when I see it.</p></blockquote><p>It won't be until early next week probably. It was just submitted and still needs to be built and run through qa first.</p></blockquote><p>Thank you again. You have any plans for conj's? They have long standing complaints about their pet art and I don't think any of them like their horde from the posts.</p>
Xalmat
05-29-2009, 07:55 PM
<p>Conjuror pet art is getting revamped too. See <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=451687" target="_blank">here </a>and <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=451724" target="_blank">here</a>.</p>
Deson
05-29-2009, 08:02 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Conjuror pet art is getting revamped too. See <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=451687" target="_blank">here </a>and <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=451724" target="_blank">here</a>.</p></blockquote><p>I was refering more to the swarm pets like this thread. Still, I saw some other complaints and while Aeralik has commented here with chamges, he hasn't posted anything to you all so I thought I'd ask.</p>
Whilhelmina
05-30-2009, 07:21 AM
Well... Thank you Aeralik... I think ? I can't wait to see what it will be in the end *ponders fearfully*
KERSTYNN
06-02-2009, 01:07 PM
<p>I 'll give a preliminary "Thank you, Aeralik" for listening, and taking our feedback...</p><p>*crosses fingers that things are gonna be done right* <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>
Tigerlord001
06-02-2009, 02:29 PM
<p>Just checked out the new spell graphics on the test server, and the change looks good. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Mummies, spectres, vamps, and skeletons are mixed randomly now each time the spell is cast and it's much, much, much better than those awful pigs. Thanks a ton, Aeralik!</p>
shadowscale
06-02-2009, 04:11 PM
<p>much better then flameing pigs, now the rest of the pets need some work.</p>
Deson
06-05-2009, 03:25 PM
Tested, approved. very nice though I didn't see the dogs pop up at all in my casts.
Silerua
06-05-2009, 05:16 PM
<p>Oh... my... GOD!! *SQUEAL*</p><p>Thank you!! This has pretty much my only significant complaint about necromancers - the straying away from our undead roots. I would have been absolutely disgusted if we got stuck with flaming pigs forever. I am SO excited about this change, I can hardly wait!!</p><p>Thank you! This is going to be so cool! <span style="font-size: xx-small;">*makes a note of adding Aeralik's Argumentative Ally Apprentice IV to her Red-Name Item Collection box ASAP!; giggle*</span></p>
Aeralik
06-05-2009, 05:50 PM
<p>I guess you guys haven't seen the "humorous" one yet since he is kinda rare <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Darkstar101
06-05-2009, 06:00 PM
<p>Tested the new spell out. The humorous one I assume is the undead halflings. Pretty funny when they pop up. My only complaint about the spell is the sizing of the minions. 3 foot tall vampires are, well, just silly looking. Mabey something can be done about the random sizing of the summoned minions.</p>
Traldan Omegafyre
06-06-2009, 01:46 PM
<p>Now just make the [Removed for Content] spell useful and we'll be talking.</p>
Whilhelmina
06-08-2009, 05:39 PM
<p>Hehe, I like this new spell graphic, thank you. The zombie halfling is fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The randomness is great too, at least we don't see always the same pets <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Spontz
06-11-2009, 09:05 AM
<p>Would it be possible to have a choice? I haven't seen the new version yet, but I like my necro's pack of undead hounds. I'd much rather keep that than have random creatures, especially since the new spell has been at least partially designed to be funny. If there are those who want to play comedy necros, that's fine, but I'm not one of them. If you really want to add the "funny" zombies and whatnot to the game, please at least give us a way to opt out. This new spell sounds appropriate for an arasai necromancer, but that's about it.</p>
Gladiolus
06-11-2009, 09:10 AM
<p>It's blighted horde not blighted pork. As several have already observed, the pigs are hardly necromancer-like. The imps are best but the dogs and even the rats are more suitable than the pigs.</p>
<p><cite>Aeralik wrote:</cite></p><blockquote><p>I guess you guys haven't seen the "humorous" one yet since he is kinda rare <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Now that that is settled, could we perhaps get something done with the Conjuror's swarm pet as well? Personally, I don't mind the sharks, but I know a lot of folks wanted something different. I think it could be interesting to have a random mix of sharks, snakes, guppies, manta rays, and other aquatic creatures for our horde spell.</p><p>Additionally, though it has little to do with the spell name or graphics, I'd like to second the comments by others in this thread about making the spell useful. A few nights ago my Conjuror was mentored down in TT, and the dumbfire pets were dying to AEs from solo and single ^ mobs. It took 2 AEs from a solo mob or one AE from a heroic mob to completely kill all of my dumbfire pets (pyromancy, aqueous, and the gnome clockworks from the racial ability). In one case, against a single heroic (^^^) mob, the aqueous pets died before I even finished casting my next spell (which was the the pyromancy pet).</p><p>The Dumbfire pets for both Necromancer and Conjuror should be immune to AEs that don't directly target them. They simply don't do enough damage to warrant killing them 2 seconds after they're summoned. If they MUST be susceptible to AE effects, then make them do a LOT more damage to compensate.</p>
Gladiolus
06-12-2009, 12:07 AM
<p>A zombie halfling? Is there nothing evil left in Norrath? It seems instead of good and evil we now have good and frivolous.</p>
Silerua
06-12-2009, 02:08 AM
<p><cite>Jgok@Permafrost wrote:</cite></p><blockquote><p>The Dumbfire pets for both Necromancer and Conjuror should be immune to AEs that don't directly target them. They simply don't do enough damage to warrant killing them 2 seconds after they're summoned. If they MUST be susceptible to AE effects, then make them do a LOT more damage to compensate.</p></blockquote><p>It is sometimes sad to send out my pack (even though I hate, hate, hate the imps, SO glad that they're going bye-bye) and they die before they even reach the mob. I don't know if conjies have something like this, but in the Necromancer AA tree, we have an endline ability called "Blood Pact" that prevents AoEs on our pet except when direct. I think it'd be cool if that could apply to these guys as well, though of course I have no clue how the spell works and if that's even a probable "solution." And if conjies don't have the ability, then that kind of makes it a moot point, since both summoner classes should work equally on these kind of things.</p><p>But, then, other classes have dumbfire pets -- so unless EVERYONE gets an AoE prevent thingie... *hmm*</p><p>Okay, I derailed my own logic there. Oh well.</p><p>I did want to say that I'm really excited about this change. I don't care if some people don't like the humor. Yes, everyone has their own playstyle, but... aww come on... smile! It's good for you!</p><p>I'm just glad that we're getting UNDEAD-oriented things. I headdesk all the times we get shafted with "It's evil and kind of yucky / not lollipops and sugardrops" things, like imps, flaming pigs, etc. Bye-bye my source of frownage, hello my soon-to-be source of happiness...age!</p><p>Once again, thank you.</p>
acctlc
06-12-2009, 05:46 PM
<p><cite>Aurelis wrote:</cite></p><blockquote><p><cite>Jgok@Permafrost wrote:</cite></p><blockquote><p>The Dumbfire pets for both Necromancer and Conjuror should be immune to AEs that don't directly target them. They simply don't do enough damage to warrant killing them 2 seconds after they're summoned. If they MUST be susceptible to AE effects, then make them do a LOT more damage to compensate.</p></blockquote><p>It is sometimes sad to send out my pack (even though I hate, hate, hate the imps, SO glad that they're going bye-bye) and they die before they even reach the mob. I don't know if conjies have something like this, but in the Necromancer AA tree, we have an endline ability called "Blood Pact" that prevents AoEs on our pet except when direct. I think it'd be cool if that could apply to these guys as well, though of course I have no clue how the spell works and if that's even a probable "solution." And if conjies don't have the ability, then that kind of makes it a moot point, since both summoner classes should work equally on these kind of things.</p><p>But, then, other classes have dumbfire pets -- so unless EVERYONE gets an AoE prevent thingie... *hmm*</p><p>Okay, I derailed my own logic there. Oh well.</p><p>I did want to say that I'm really excited about this change. I don't care if some people don't like the humor. Yes, everyone has their own playstyle, but... aww come on... smile! It's good for you!</p><p>I'm just glad that we're getting UNDEAD-oriented things. I headdesk all the times we get shafted with "It's evil and kind of yucky / not lollipops and sugardrops" things, like imps, flaming pigs, etc. Bye-bye my source of frownage, hello my soon-to-be source of happiness...age!</p><p>Once again, thank you.</p></blockquote><p>Conji's get "Bubble" AA line ability for AE pet protect...only when the pet is NOT attacking does it work. This makes this AA infinitely more worthless to a conjuror as compared to the Necro pet AE prevent which just drains mana or health from the necro if I remember correctly.</p>
ke'la
06-16-2009, 12:12 AM
<p><cite>Gladiolus wrote:</cite></p><blockquote><p>A zombie halfling? Is there nothing evil left in Norrath? It seems instead of good and evil we now have good and frivolous.</p></blockquote><p>What is more evil, then taking the Sweet and Kind halflings and turning them into an undead horde?</p><p>IMO, it is less evil to turn Rotten Dogs into a mindless undead horde, then it is turning Senciant Races(who generally are opposed to the undead) into a mindless horde.</p>
Silerua
06-16-2009, 12:35 AM
<p><cite>kela wrote:</cite></p><blockquote>{0}</blockquote><p>*gasp* Are you saying dogs can't be opposed to being turned into a mindless horde? Okay, so they have a pack-hierarchy instinct that would be perfect for a mindless, controlled horde, but still! d:</p><p>Besides, I thought if I summoned them, humanoid or animal alike, they were already dead and I'm just making use of what they aren't anymore. It's not like I'm targeting living beings, ripping their skeleton out of them via necromantic evilness, and turning them on their comrades. <span style="font-size: xx-small;">..... yet.</span></p><p>[edit: spelling]</p>
olde english D
06-22-2009, 10:09 AM
<p>Yer on the right track here and it presents a golden opprtunity to give those swarms surviveabilty! Maybe make them ae immune? Share grp stats perhaps? Also how bout changing the universal raid mob debuff that removes player cast debuff/dots,as this ability also removes swarm pets? It is impossible to get the entire duration of Undead Horde on a mob like Gynok becasue he removes it after like 40 secs max and with the majority of UH dps done in the last 20 secs or so,its almost not worth casting,thus robbing us of some of our best burst dps.</p><p> I would also suggest a serious reduction in the recast time of said spell,15 mins is a lifetime in todays game,again one of our best spells,and its potential is rarely reached.</p>
ke'la
06-22-2009, 03:34 PM
<p><cite>Aurelis wrote:</cite></p><blockquote><p><cite>kela wrote:</cite></p><blockquote>{0}</blockquote><p>*gasp* Are you saying dogs can't be opposed to being turned into a mindless horde? Okay, so they have a pack-hierarchy instinct that would be perfect for a mindless, controlled horde, but still! d:</p><p>Besides, I thought if I summoned them, humanoid or animal alike, they were already dead and I'm just making use of what they aren't anymore. It's not like I'm targeting living beings, ripping their skeleton out of them via necromantic evilness, and turning them on their comrades. <span style="font-size: xx-small;">..... yet.</span></p><p>[edit: spelling]</p></blockquote><p>I don't know I personally think that using a Halfling's Dead brother's corpse to kill said Halfling is more evil then using his dead dog... but that is just me. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
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