View Full Version : GU52 Tradeskill content on Test (feedback thread)
Domino
05-27-2009, 01:54 AM
<p>The new ranged weapons are up on my broker on Test server for your viewing pleasure, as are the upgraded hex dolls.</p><p>Bugs noticed so far on Test which I'm already working on fixing up:</p><ul><li>name of the Carpenter book is wrong (currently says "Carpenter Essentials Volume 70" - oops). As there's currently an odd bug with entering adventure instances preventing folks from getting into Unrest to get the book, I also put a few up on my broker.</li><li>the provisioner recipe book from Charasis West Wing is currently not tradeable but should be, and will be soon</li><li>the new alchemist recipe book in Mara is currently 5-charge but isn't intended to have charges</li></ul><p>If you have any more comments or feedback on the tradeskill content, please feel free to post here!</p>
KerowynnKaotic
05-27-2009, 08:01 AM
<p>*takes a deep and calming breath* ...</p><p>The Sage Quest "In A Bind" is based off on a lvl 50 Adventurer quest. It shows red to a lvl 51 Sage, who is less than lvl 50 Adventurer and it AWARDS Adventurer quest exp. I know this 'cause hoping to ding lvl 52 Sage I turned on my Quest exp just before handing it in. Now, my formally locked lvl 14 is now a lvl 15 Warden. .. bugger .. <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p><p>Ah well better on Test than on Live. </p><p>---------</p><p>The new Blue Furniture ..</p><p>Why is there (2) benches, couches & chairs when they are pretty much the same thing? Sure the couch has a very subtle difference in the trim but the 2 chairs are the same, except for size but the sizing isn't that big of a deal since Scaling. Same with bench except again it has a slightly different pattern.</p><p>Personally, I'd have liked a blue rug, drapery and matching Tapestry instead ... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>
Powers
05-27-2009, 10:05 AM
<p>I'm also wondering why the thrown weapons (pouch, sheath, satchel, bandolier) are all the same now.</p><p>Edit: To explain, I thought it was nice to be able to have a variety of stats among the thrown weapons -- they all had STA and each of the four had a different other stat (bandolier was STR, for instance). Customization is good; homogenization is bad. =)</p><p>Powers &8^]</p>
Pexsus
05-27-2009, 10:23 AM
<p>I'm curious as to why there is such a dispairty between the locations the new recipes are acquired at. one class has to fight through a new instance, one has to go through an instance from 2 expansions and 10 levels ago and 1 just gets to buy it? seems odd.</p>
theriatis
05-27-2009, 10:25 AM
<p>Uh, where were the Recipes for the handcraftet empty Books for Sages again ? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Noaani
05-27-2009, 10:31 AM
<p><cite>theriatis wrote:</cite></p><blockquote><p>Uh, where were the Recipes for the handcraftet empty Books for Sages again ? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Mara.</p>
<p><cite>DominoDev wrote:</cite></p><blockquote><p>The new ranged weapons are up on my broker on Test server for your viewing pleasure, as are the upgraded hex dolls.</p><p>Bugs noticed so far on Test which I'm already working on fixing up:</p><ul><li>name of the Carpenter book is wrong (currently says "Carpenter Essentials Volume 70" - oops). As there's currently an odd bug with entering adventure instances preventing folks from getting into Unrest to get the book, I also put a few up on my broker.</li><li>the provisioner recipe book from Charasis West Wing is currently not tradeable but should be, and will be soon</li><li>the new alchemist recipe book in Mara is currently 5-charge but isn't intended to have charges</li></ul><p>If you have any more comments or feedback on the tradeskill content, please feel free to post here!</p></blockquote><p>Any chance you could /testcopy add so that we can access these on the copy server, please? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> It would also be useful to be able to buy both the carpenter and provisioner books there as the chances of getting a group to go do the instances is pretty slim for some of us and I'm not sure the broker is going to be overloaded with them through normal means.</p>
Valdaglerion
05-27-2009, 12:16 PM
<p>The new sage books rock. The quest was a bit simplistic but overall, I love them and thanks.</p>
Eldooberino
05-27-2009, 12:34 PM
<p>Yes! The new Bookbinder quest was very simple yet satisfying! Getting a Title was an added bonus I didn't know about - great work!! (As per usual with Domino!) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Have Fun!!Barz/Doob</p>
Eldooberino
05-27-2009, 12:36 PM
<p><cite>theriatis wrote:</cite></p><blockquote><p>Uh, where were the Recipes for the handcraftet empty Books for Sages again ? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>You'll be looking for Meledi Augren - she didn't have a feather over her head, so I thought you'd need more of a hint than "Mara" <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Have Fun!!Barz/Doob</p>
Valdaglerion
05-27-2009, 12:42 PM
<p><cite>Eldooberino@Lucan DLere wrote:</cite></p><blockquote><p><cite>theriatis wrote:</cite></p><blockquote><p>Uh, where were the Recipes for the handcraftet empty Books for Sages again ? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>You'll be looking for Meledi Augren - she didn't have a feather over her head, so I thought you'd need more of a hint than "Mara" <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Have Fun!!Barz/Doob</p></blockquote><p>She does have a feather but it depends on your level and setting whether or not its visible. I have the grey feathers turned on in options so I saw it.</p>
Sarriss
05-27-2009, 01:44 PM
<p>I love the books (nice easy quest) and furneture (BLUE!!!!)</p><p>The bows seem ok, haven't used a crafted bow in a long time</p><p>The dolls are nice, except I'ed have the pair bonus be a 5% reduction on recast, not casting time (maybe add another crit for the set to make them really nice, esp for hybrids, hey, I can dream<img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />)</p>
Maroger
05-27-2009, 07:05 PM
<p>I think the quest for the carpenter's books should be more on a part with the others and not involve a heroic instance.</p>
Noaani
05-27-2009, 07:45 PM
<p>Potion feedback:</p><p>I'd like to see the recast on the buff potions shortened greatly, so they are able to be maintained if a person has enough of them. They are hard enough to come by that being able to do so even for a single nights play would have involved enough work, and if I put that effort in, I think I should be able to make use of it all in one night if I wish.</p><p>The fact that they have a fairly low proc rate (in comparison to poisons), an overly low damage, are usable by every class and gain nothing from +base damage or crit of any kind means there is almost no way to make these items overpowered without going absolutly crazy.</p><p>The buff potions seem to have a small inconsistancy. There are three of them doing 216 damage, with a secondary effect attached (heal, power drain, DoT), and all with 2 procs per minute. Then there are three potions with a proc rate of 3 procs per minute, one doing 270 magic damage (Runic Distruction) the other doing 324 damage (Subtle Perception). </p><p>These last two potions have nothing different to them other than damage amount and damage type. My suggestion would be to lower the proc rate of Runic Distruction to 2 procs per minute, lower its damage to 216 and add a power replenish to it. This will leave you with 4 procs that do the same damage, at the same rate and each with their own additional effect (remove HP/power from target, add HP/power to caster), and then one larger damage potion with a higher proc rate.</p><p>The damage/debuff potions are likewise good to see, but I would also like to suggest a lowering of their recast time to ~5 minutes.</p><p>The way I see it, these items have the potential to be desired by any player that can get them, but in order to achieve that they need to be able to be used at a reasonable rate. A proc potion that adds ~15 DPS at level 80 that is able to be permamantly maintained is worth a little effort. A proc that adds ~15 DPS at level 80 that is able to be maintained for 15 minutes an hour is not.</p>
Valdaglerion
05-27-2009, 08:08 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p>I think the quest for the carpenter's books should be more on a part with the others and not involve a heroic instance.</p></blockquote><p>Well, the book is supposedly tradeable and I am hoping, after years of seeing the requests, the recipe mimics items found within Unrest. So far, the Sage and Carpenter seem on par although I havent done Unrest yet so not sure where the recipe book is located within the Estate. Has anyone else found it yet?</p>
Domino
05-27-2009, 08:54 PM
<p><cite>Pexsus wrote:</cite></p><blockquote><p>I'm curious as to why there is such a dispairty between the locations the new recipes are acquired at. one class has to fight through a new instance, one has to go through an instance from 2 expansions and 10 levels ago and 1 just gets to buy it? seems odd.</p></blockquote><p>When there's an opportunity to add new stuff in for tradeskills, we like to take it, wherever it may be! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> In the case of the user books, it made sense for sages to make them, and a short quest in the Isle of Mara seemed like an appropriate way in which a sage might get the recipes. I could have made the recipes available some other way, but quests are fun when time permits making them! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>The provisioner items were created just to add some flavor to a vendor who was being placed in the new Charasis West arena. Originally we just made some food and drink like any other NPC food and drink vendor sells, but then it seemed like an opportunity to give provisioners a little bonus too, so I added the recipe book to the same merchant. It is tradeable, so provisioners don't have to go in there themselves, I'm sure it will be showing up on the broker very soon (but the zone is great, and the vendor is funny, so if your provisioner does adventure I highly recommend checking it out in person anyway!)</p><p>The furniture is based on the same style as the furniture in the Unrest zone, and as I was running a bit short of time to put in another special quest, it seemed appropriate to have it work like the other lootable furniture items that were a hit in the TSO zones. Again, this is tradeable too, so your friends can get it for your carpenter if your carpenter doesn't adventure.</p><p>The alchemist recipes are just a few things that one of our new apprentices wanted to add and which we thought alchemists and poison users would appreciate, and as it was a bit last minute, the recipes were added as a Far Seas faction reward.</p><p>Although you see all these things arrive on Test server all together for the same update, on the "back end" they were all created at different times and for different reasons over the course of a couple months. It's not a case of someone sitting down and saying "let's put in some sage, alchemist, carpenter, and provisioner stuff!" and then randomly choosing differing means to make them available in game. Rather, it's a case of several different people saying "here's some stuff that it might make sense to give to sages", "here's some stuff that it might make sense to give to alchemists", "here's some stuff that it might make sense to give to carpenters", "here's some stuff that it might make sense to give to provisioners" at three entirely different times and for different reasons, and us finding what seems like the best way to fit those goodies into the game in a way that makes sense. </p><p>In fact, none of these recipes are essential to this game update -- the hex doll and ranged weapon upgrades were what I had planned as my main tradeskill tasks for the update. None of this extra stuff had to be tradeskilled at all, but, seeing an opportunity, we took that opportunity to add more tradeskill content where it seemed to fit appropriately, and we will continue to do that when we find it possible. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Hope that answers your question!</p>
Deson
05-28-2009, 12:09 AM
You make it very difficult to be upset with the team but lucky for the doom and gloom, other things seem to balance it. Thanks for yet more info about how things work and are the way they are. Wait, you have apprentices?! Sic one of them on stacking totems!
Maroger
05-28-2009, 12:17 AM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>The furniture is based on the same style as the furniture in the Unrest zone, and as I was running a bit short of time to put in another special quest, it seemed appropriate to have it work like the other lootable furniture items that were a hit in the TSO zones. Again, this is tradeable too, so your friends can get it for your carpenter if your carpenter doesn't adventure.</p></blockquote><p>It is unfortunate that by making the recipes loot drops in a heroic zone, you are actually going to enrich farmer who will sell them for high prices on the broker.</p><p>I hope that you make tham a very frequent drop like off the first few mobs you kill so that they will inundate the broker and keep the prices low.</p>
Pexsus
05-28-2009, 12:27 AM
<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>DominoDev wrote:</cite></p><blockquote><p>The furniture is based on the same style as the furniture in the Unrest zone, and as I was running a bit short of time to put in another special quest, it seemed appropriate to have it work like the other lootable furniture items that were a hit in the TSO zones. Again, this is tradeable too, so your friends can get it for your carpenter if your carpenter doesn't adventure.</p></blockquote><p>It is unfortunate that by making the recipes loot drops in a heroic zone, you are actually going to enrich farmer who will sell them for high prices on the broker.</p><p>I hope that you make tham a very frequent drop like off the first few mobs you kill so that they will inundate the broker and keep the prices low.</p></blockquote><p>The way she said it, I am assuming it is a harvestable clicky, like the furniture TSO items. I could be wrong tho.</p>
Karrane1
05-28-2009, 02:00 AM
The carpenter book sounded like a plunderable piece to me too.
Whilhelmina
05-28-2009, 04:33 AM
<p>I had the same problem as Kaisha for the Sage quest. I saw no feather but, as I understood it, a level 31 SK is too low to see it if the quest is level 50, so the problem may come from that.</p><p>I'm checking my recipes books on my sage to see if both journeyman and expert skills are craftable for each spell (except ancient teachings).</p><p>So far, I checked defiler, mystic and inquisitor. I seem to be missing the recipe of :- Premonition (journeyman) - mystic level 4</p><p>(I will edit this post and feedback ingame. I'm pretty sure I saw another one missing. It could be a problem with filters and I will double check).</p><p>EDIT :</p><p>Here is the list of the Sage recipe bugs that I found (I checked recipe name, not final item name) :</p><p><strong>Priest</strong>- Missing Spell : Premonition (journeyman) - mystic level 4- Missing Spell : Aegolism (journeyman) - templar level 4- For Fury : The spell "Ring of Fire" expert (old "Ring of Fire" level 55) is upgraded by the spell "Sunrise" expert/journeyman (old Sunrise, level 74) instead of "Ring of Fire I/II" or "Sunrise I/II" expert/journeyman- For Warden : Minor Florescence (level 3) is named "Nature's Embrace", it upgrades at level 10 in "Florescence" instead of "Nature's Embrace II" (for the spell name in recipe list. Final Journeyman item is Nature's Embrace II). There are no problems in the other upgrades.</p><p><strong>Mages</strong>- For Wizards/Warlocks : the bloodline spell level 35 is named Flame of Velious. The upgrade at level 53 is named "Glacialflame" in recipe book but the final item is rightly named "Flame of Velious II"</p>
theriatis
05-28-2009, 04:44 AM
<p>Hi,</p><p>the Sage-Book Quest is nice, thumbs up ! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Had no Problems with the Quest (after finding Meledi).</p><p>Regards, theriatis.</p>
Lodrelhai
05-28-2009, 04:49 AM
<p>Um... is Meledi supposed to only appear to Sages?</p><p>I was on my dirge helping my Guardian/Sage friend track her down - never saw her on tracking. When he found her, I couldn't see what he was targetting - nothing on the implied target window and no implied arrow pointing at whatever blank space she occupied. Friend now thinks she's supposed to be a ghost.</p>
theriatis
05-28-2009, 05:26 AM
<p>Hi,</p><p>she IS a Ghost - as she was young, she wanted to be a great Author, but failed because no one could bind her a book ! So she came back and now haunts every Sage till he has learned how to bind a book; if he has learned it and bound her one, she thanks and bids him farewell.</p><p>Regards, theriatis.</p><p>P.S. Actually i think this is a bug, but i like the Ghost-Story better <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>
SilentlyHe
05-28-2009, 07:23 AM
<p>I have just crafted several of these books there great.My guild wants to put guild rules and raid rules in themI have tested this out but there is just not enough pages in one book I can get about 10 pages of text and I have to start a new book.</p><p>Is there anyway to increase the amount of pages that can be in a book 30 or more would be great.Its just 10 pages are just not enough my guild would need a library to store a section on just raiding rules.We would like to have something we could just pass around to all guild members with out filling up a bag of books on guild rules.</p><p>And another wish that would be nice if it could be done is there anyway you can add</p><p>Wish list:Different fonts or font size or just some of the basic MS Word functions.</p><p>Is there any way to change the text of the book to one of the In game Languages there is a drop down box but it doesn’t change the text to that Language or is this becuse i can already read this Language if I had a toon that doesnt would he be able to read it I havent tested this.</p><p>If nothing else I would be happy with more pages.</p><p>Cheers</p>
Noaani
05-28-2009, 07:35 AM
<p><cite>SilentlyHere wrote:</cite></p><blockquote>Is there anyway to increase the amount of pages that can be in a book 30 or more would be great.Its just 10 pages are just not enough my guild would need a library to store a section on just raiding rules.We would like to have something we could just pass around to all guild members with out filling up a bag of books on guild rules.</blockquote><p>You guys have too many rules for your raids imo.</p><p>Most guilds I have been in have had a single rule: don't suck.</p><p>It pretty much encompasses everything, so works out well.</p>
<p>I just finished the sage book recipie quest and its great. Thanks for adding it. The only problem I had was no feather from the apprentice book binder in Tower of the Moon. Great job and great idea!</p><p>M.</p>
feldon30
05-28-2009, 01:54 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>.</p><p>.</p><p>.</p><p>Hope that answers your question!</p></blockquote><p>Is there any doubt why you are the most popular Dev on the EQ2 team?</p>
Domino
05-28-2009, 02:02 PM
<p><cite>Pexsus wrote:</cite></p><blockquote><p>The way she said it, I am assuming it is a harvestable clicky, like the furniture TSO items. I could be wrong tho.</p></blockquote><p>It is indeed a clicky and works just like the plunderable furniture items and the tapestry recipe in the TSO instances.</p>
Valdaglerion
05-28-2009, 03:05 PM
<p>For the sage book language thing - if you speak the language you can read it, you can only write books in languages you speak. If you try to read a book writting in a language you dont speak it changes to the gibberish symbols for that language.</p><p>I.am.off.to.Unrest....toodles <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
SilentlyHe
05-28-2009, 08:16 PM
<p>OK maybe I dint make myself clear.</p><p>Our guild wants to set up rules and basic guidelines for the guild such as:</p><p>Code of conductRaid RulesDKP system how it workshow raids work</p><p>If you look on any of the big raid guilds web sites there is several pages of HTML text on most of this stuff and much much more.We have had to many guild break ups in the past just because there was no set rules in place when disputes happen.</p><p>My problem with the books there is just to few pages.</p><p>I can put One full page of A4 text into 5-6 pages in game books I have 4 pages of A4 text at a font size of 9. A 40 page book would work (spacing and font size and the lack of editing tools makes a huge difference in size).</p><p>If the Devs could increase the amount of pages lets say the hier up the tier the more pages you can have.</p><p>T1 - 10 page bookT2 - 15T3 - 20T4 - 25T5 - 30T6 - 35T7 - 40 page book</p><p>This would be great or just increase the amount for all the books. I am not sure but I thought other quest and storyline books have more pages</p><p>Oh yeha and the just dont suck comment creates more porblems than it will ever solve.</p>
Domino
05-28-2009, 08:58 PM
<p><cite>SilentlyHere wrote:</cite></p><blockquote><p>If the Devs could increase the amount of pages lets say the hier up the tier the more pages you can have.</p><p>T1 - 10 page bookT2 - 15T3 - 20T4 - 25T5 - 30T6 - 35T7 - 40 page book</p><p>This would be great or just increase the amount for all the books. I am not sure but I thought other quest and storyline books have more pages</p></blockquote><p>In-game books that exist now are different beasts from the player-created books, so that's really comparing apples and oranges.</p><p>It's my understanding (though this is really a question for Rothgar, and not related to tradeskills directly) that the amount of text is limited by the method in which we are storing the player-written text (which is different from the way in which we store text in "normal" books). We did initially discuss differing page limits on books, but there were various good reasons such as efficiency requirements that led to the decision to store the data in a particular format that has certain restrictions such as maximum length. I won't attempt to elaborate on these since I am not Rothgar, but I know that all the options were closely considered and discussed at length to ensure that we chose the solution with the most "pro"s and the least "con"s!</p><p>That said, there's nothing to prevent a guild from making a "guild rules" bookshelf and breaking information into multiple books -- as many or as few as they need. Likewise, longer stories can span across several volumes. New recruits can be told to "go read the red books or else!" (And I'm sure sages won't be upset to sell more books, either.)</p><p>Actually, in my experience as a guild officer, the shorter and simpler the rules are, the more likely members are to read and remember them, so if the text limits do lead to a slightly more concise phrasing of the rules it might not be such a bad thing in some cases anyway! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Haliken
05-28-2009, 10:35 PM
<p>I'd think one of the mose handy uses for a guild with books would be to have a book (or two, as needed) for raid boss strategies. Then members can check 'em out and make sure they know what to do just before going after it.</p><p>Edit: Of course, the next best use of any book is to point out the author's spelling and grammatical errors!</p>
Bratface
05-29-2009, 12:05 AM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>The new Blue Furniture ..</p><p>Why is there (2) benches, couches & chairs when they are pretty much the same thing? Sure the couch has a very subtle difference in the trim but the 2 chairs are the same, except for size but the sizing isn't that big of a deal since Scaling. Same with bench except again it has a slightly different pattern.</p><p><span style="font-weight: bold;">Personally, I'd have liked a blue rug, drapery and matching Tapestry instead</span> ... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I would LOVE a blue tapestry to use in aquariums, it is so hard to find the right backdrop for a watery world.</p><p>A blue tapstry like the crafted (not plundered) flame tapestry would be wonderful /wink wink</p>
SilentlyHe
05-29-2009, 12:21 AM
<p>Thank you very much for clearing this up for me .</p><p>Domino</p><p>Its going to be a few books then</p><p>Cheers</p>
Novaih
05-29-2009, 05:50 PM
<p><cite>Bratface wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>The new Blue Furniture ..</p><p>Why is there (2) benches, couches & chairs when they are pretty much the same thing? Sure the couch has a very subtle difference in the trim but the 2 chairs are the same, except for size but the sizing isn't that big of a deal since Scaling. Same with bench except again it has a slightly different pattern.</p><p><span style="font-weight: bold;">Personally, I'd have liked a blue rug, drapery and matching Tapestry instead</span> ... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I would LOVE a blue tapestry to use in aquariums, it is so hard to find the right backdrop for a watery world.</p><p>A blue tapstry like the crafted (not plundered) flame tapestry would be wonderful /wink wink</p></blockquote><p>There already is one: tapestry of flowing waters from LoN so i don't expect they will be added in any other way.</p>
Caliphar
05-30-2009, 01:10 AM
<p>I really havent had a chance to see the books or the new dolls/bandoliers/pouches/bows. Checked the broker, but no luck yet. However, copying over my 80 carpenter, I got the carpenter book.</p><p>It may not be a popular statement, but I was <span style="text-decoration: underline;">very</span> underwhelmed.</p><p>1. All but 2 items require rares - mahoghany. I could deal with that if the items were actually new. See #2.</p><p>2. Most items are the redwood furniture with a different color - the light blue. The 'dresser' (more armoire) seems new. The rattle seems new. The crib is a bluish version of the quest reward. I am not sure why they all require rares, since you can have (in some cases) 2 other color versions not requiring a rare. Blue is my favorite color, but a rare is a rare <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> To me, it makes no sense at all for something not really new, just slightly different. The only advantage is I can find it in the list easily - just search mahoghany <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>3. The bookends are cool - actually using redwood (no rare) and new as far as I know. The pillow is an ok addition (no rare) and also new. So 2 outta the lot.</p><p>So, Im hoping theres other recipes I may have missed, or the possibility of new recipes of new look items.</p>
Kilaelya
05-30-2009, 02:43 AM
<p>Hmmm. I made several books on my sage and I placed them on the broker. However, they aren't coming up in searches on the broker. My other broker items are showing up, but not the notebooks. The ones I listed are the stone hide ones, but I don't currently see any notebooks on the broker on test copy. Not sure if that's something broken or intended, but passing it along just in case.</p>
Xalmat
05-30-2009, 03:28 PM
<p>Shouldn't the hex dolls be a faster recast? 5 minutes for them seems a bit excessive when the current ones are merely seconds.</p>
freel
05-30-2009, 09:07 PM
<p>I admit after getting the carpenter book - thanks for making them available on test copy Domino - I also was disappointed that most of the items are just new colors of existing furniture PLUS they require a mahogany. Add to that carpenters are expected to go to a heroic instance to "plunder" the book or pay what in the beginning will be a high price ... well, it truly is disappointing.</p><p>I personally don't like this trend of placing recipes in high level zones. Crafters are crafters and should not be expected to adventure or pay through the nose for recipes to continue their work (fun in this case as its a game). Recipes should be accessible by all. Quests are ok, but they should be low level, please.</p><p>To be fair, I do appreciate the work done to expand what crafters can do, but why make it hard of everyone, including the devs? We craft to make stuff. If we need to "work" to get new recipes, then we should have to make stuff to earn the recipe (reward) or that's what makes sense to me. Ultimately, I think many of us would just be happy to find new things we can make in our existing books.</p><p>Also, recipes that require a rare should be something special - not just a new color. If you had required a rare to make the new dresser (kinda dispointing in look compared to what can be purchased with station cash), the crib, and anything else that's actually new (not just a different color) that would have been fair.</p><p>I was so happy about the new items coming - now I'm just ... well disappointed.</p><p>However, I still appreciate the work done. Is it too late to make some subtle changes, i.e. where the book is acquired and the materials required to make the items?</p>
<p>There seems to be a possible bug concerning user-written books and links in chat. I asked someone to link a book, and while I saw the link in chat nothing happened when I clicked it. The author of the book could click the link and get an "examine" window.</p><p>Maybe it was just a temporary glitch, or maybe someone else can confirm.</p>
Xalmat
06-01-2009, 04:43 PM
<p>For future versions of the player written books, I would like to see "open notebook" style player books and player-written scrolls, similar to these in appearance.</p><p><a href="http://www.everseek.com/index.php?&name=Furniture&single=on&fid=454" target="_blank" rel="nofollow">http://www.everseek.com/index.php?&...=on&fid=454</a></p><p><a href="http://www.everseek.com/index.php?&name=Furniture&single=on&fid=456" target="_blank" rel="nofollow">http://www.everseek.com/index.php?&...=on&fid=456</a></p><p><a href="http://www.everseek.com/index.php?&name=Furniture&single=on&fid=572" target="_blank" rel="nofollow">http://www.everseek.com/index.php?&...=on&fid=572</a></p><p><a href="http://www.everseek.com/index.php?&name=Furniture&single=on&fid=1893" target="_blank" rel="nofollow">http://www.everseek.com/index.php?&...on&fid=1893</a></p>
Whilhelmina
06-01-2009, 06:10 PM
<p>Here is the list of all bugs I found on alchemist and jeweler.</p><p>First, I did a bunch of CTT on my alchemist (I did rush orders and checked work orders too) between level 20 and 34. I found no bugs in the quests themselves.There is a typo in the alchemist essential recipe book 23:While crafting the spell "Essence of Bloodlust II (journeyman)", the final item, on the final level of crafting is named "Berserker: Bloodlust II (Journeyman)". The "Berserker:" shouldn't appear in the name.The final journeyman scroll has the same typo too. Recipe name has no problem.</p><p><strong><span style="text-decoration: underline;">Jeweler :</span></strong></p><p><strong>Question : </strong>- Is it normal that the "discante" line for sage and troubadors is now named "Disheartening Descant" (so Descant and not Discante) ?</p><p><strong>Problems :</strong> - Level 60 Dirge spells Evade V, Hyran's Seething Sonata III, Jael's Mysterious Mettle IV as expert are level 59 and not level 60 (as should be and as are the journeyman spells). All of them are in the level 59 book (expert and journeyman) but should be in the level 60 book.Same for troubadors (Chaos Anthem III, Graceful Avoidance IV)Same for Brigand (Shank III)Same for Swashbuckler (Spurious Bravado III, Fancy Footwork IV)Same for Assassin (Cunning Defense IV, Paralyzing Strike III)Same for Ranger (Miracle Shot III, Survival Instincts IV)</p><p>- Level 73 Dirge spell "Disheartening Descant (journeyman)" is named "Disheartening Descant" and not "Rune of Disheartening Descant" as should be in recipe list</p><p>- Brigand Spell "Shangai II" level 9, is named in the recipe Books "Shangai", missing the number (scroll name is good, only the recipe name for Journeyman and Expert are wrong)</p><p>- Swashbuckler Spell "Perfect Finesse II", level 53, is named in the recipe books "Perfect Finesse", missing the number (scroll name is good, only the recipe name for Journeyman and Expert are wrong)</p><p>- Swashbuckler spell "Double-Cross VI", level 75, is named in recipe books "Rune of Swashbucler: Double-Cross VI" instead of "Rune of Double-Cross VI" (scroll name is good, only the recipe name for Journeyman and Expert are wrong)</p><p>- Ranger : the skill "Sniper shot" is called "Sniper's Shot" at level 58 but "Sniper Shot II" at level 76 (without the "'s") --> It should be "Sniper Shot" in both cases (no problem on ranger spell list)</p><p>- Ranger : Hawk Attack (level 65) is upgraded by "Hawk Attack" level 78 and not "Hawk Attack II" : problem exists for journeyman and expert and both on recipe book and for final items. The spell is named, in the ranger spell list, "Hawk Attack" and "Hawk Attack II" so the problem is recipe-specific.</p><p><strong><span style="text-decoration: underline;">Alchemist :</span></strong></p><p>- Shadownknight : "Essence of Malice" (expert and Journeyman), is a level 1 recipe instead of a level 2 recipe. Final item is level 2.</p><p>- Shadowknight/Paladin : "Essence of Doom Judgement II", level 53, is named "Essence of Doom Aura (Expert)" and the final scroll is named "Doom Aura (Expert)" instead of Doom Judgement II.</p><p>- Paladin : "Essence of Judgement" (expert and Journeyman), is a level 1 recipe instead of a level 2 recipe. Final item is level 2.</p><p>- Paladin : "Essence of Judgement V", level 55, is called "Essence of Celestial Judgement"(for expert, journeyman, recipe list and final item). it should be "Judgement V", without the "Celestial".</p><p>-Berserk : "Essence of Berserk Rage" (expert and Journeyman), is a level 1 recipe instead of a level 2 recipe. Final item is level 2.</p><p>- Bruiser : The spell "Ignore Pain (Expert)", level 3, is missing.</p><p>- Bruiser/monk : the level 35 Bloodline spell "Devastation Fist (expert)" is a level 32 recipe and not a level 35 recipe.</p><p><strong><span style="text-decoration: underline;">Macro pb :</span></strong>I reseted my AA and tried creating macros with my animated dagger. Rank1-3 is showing apprentice, Rank 4 is Journeyman, Rank 5-6 is adept, Rank 7-8 is expert on the macro name.Outside the macro system, it's showing rank 1 to 8, it's just the macroing that becomes a bit unclear.</p><p>It seems that the problem is the same for every AA macroed that was using a rank number.</p><p><em>For those that would like a list of spell for testing purposes, I wrote down the spells in an excel file (980 ko) that can be found </em><a href="http://guilhemette.ambroise.free.fr/eq2/skills/skills-sorts.xls" target="_blank"><em>here</em></a><em>. File is part in french, based on the website </em><a href="http://home.comcast.net/~eq2gamedata/main.html"><em>http://home.comcast.net/~eq2gamedata/main.html</em></a><em>. I added a column to the left of each tab with the new nameds. Class names are in french but names are nearly the same, so you'll understand I think.</em></p>
<p><cite>Novaih@Nektulos wrote:</cite></p><blockquote><p><cite>Bratface wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>The new Blue Furniture ..</p><p>Why is there (2) benches, couches & chairs when they are pretty much the same thing? Sure the couch has a very subtle difference in the trim but the 2 chairs are the same, except for size but the sizing isn't that big of a deal since Scaling. Same with bench except again it has a slightly different pattern.</p><p><span style="font-weight: bold;">Personally, I'd have liked a blue rug, drapery and matching Tapestry instead</span> ... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I would LOVE a blue tapestry to use in aquariums, it is so hard to find the right backdrop for a watery world.</p><p>A blue tapstry like the crafted (not plundered) flame tapestry would be wonderful /wink wink</p></blockquote><p>There already is one: tapestry of flowing waters from LoN so i don't expect they will be added in any other way.</p></blockquote><p>Just a plain blue tapestry. Not really that much to ask for.</p><p><cite>Sarriss@Oasis wrote:</cite></p> <blockquote><p>...The dolls are nice, except I'ed have the pair bonus be a 5% reduction on recast, not casting time (maybe add another crit for the set to make them really nice, esp for hybrids, hey, I can dream<img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />)</p></blockquote> <p><cite>Xalmat wrote:</cite></p><blockquote><p>Shouldn't the hex dolls be a faster recast? 5 minutes for them seems a bit excessive when the current ones are merely seconds.</p></blockquote><p>The cast time needs a reduction. Most people don't use them because of the reeeeeeeaaaaaallllllyyyyyy long cast time. To compensate for that they need to increase the reuse time. Not specifiying any numbers so don't shoot me. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
Aneova
06-03-2009, 01:09 PM
<p>I for one am fairly pleased that hex dolls got some much needed attention, however (yeah you knew that was comin) I feel that some of the change is a bit to out of what they were to begin with yes they each have crits of the same amount, but i think that perhaps the crits should be inline with the main focus of the doll.</p><p>For example the Int Doll should be just spell crit, Str and Sta dolls should be meant a bit more for melee users, and yes most definately let's lower the cast time a bit instead of reuse i always felt the reuse was just fine on the dolls i use them on my lowby necro on live still, (it's a good thing my pet is a hefty chunk of my dps LOL) and it's painfull to sit there watching it cast. when i could easily just cast 3-4 more spells in the same time frame.</p>
Valdaglerion
06-03-2009, 02:05 PM
<p><cite>SilentlyHere wrote:</cite></p><blockquote><p>OK maybe I dint make myself clear.</p><p>Our guild wants to set up rules and basic guidelines for the guild such as:</p><p>Code of conductRaid RulesDKP system how it workshow raids work</p><p>If you look on any of the big raid guilds web sites there is several pages of HTML text on most of this stuff and much much more.We have had to many guild break ups in the past just because there was no set rules in place when disputes happen.</p><p>My problem with the books there is just to few pages.</p><p>I can put One full page of A4 text into 5-6 pages in game books I have 4 pages of A4 text at a font size of 9. A 40 page book would work (spacing and font size and the lack of editing tools makes a huge difference in size).</p><p>If the Devs could increase the amount of pages lets say the hier up the tier the more pages you can have.</p><p>T1 - 10 page bookT2 - 15T3 - 20T4 - 25T5 - 30T6 - 35T7 - 40 page book</p><p>This would be great or just increase the amount for all the books. I am not sure but I thought other quest and storyline books have more pages</p><p>Oh yeha and the just dont suck comment creates more porblems than it will ever solve.</p></blockquote><p>Perhaps you have too many rules. Important to remember, this is a game.</p><p>Think about the Bill & Ted philosophy -</p><ol><li>Be excellent to each other</li><li>Party on Dudes!</li></ol><p>If everyone follows #1 then #2 is sure to happen. If you cant follow #1, the other side of the door is a good place to start looking.</p>
Valdaglerion
06-03-2009, 02:15 PM
<p>With regards to hex dolls - these would be much more interesting as a charm adornment IMO.</p>
<p>I read somewhere that the new provisioner recipes have a recipe that makes a stack of 20 at one time but costs 120 tier 8 fuel and has a heirloom tag. I don't mind the heirloom tag as at least it would be easier to make food for the toons on one of my accounts. Although it would be nice if this could also be commission crafted. </p><p>I do mind the cost; that's 60 gold for a stack, double what it would be making 2 at a time. </p><p>Currently my level 80 provisioner only makes food for my own toons and some of the guildmates toons. I don't want to spend my gametime grinding out stacks at 2 per combine of food and drink to sell. I'd rather spend my time questing.</p><p>Any chance of changing provisioner recipes over all to yield more product per combine? Just increase the fuel use to be compatible with the fuel cost now for the same number of product. It would decrease the grind and keep the cost the same.</p>
Pexsus
06-11-2009, 08:21 PM
<p>I just recently got my Alchemist copied over to test and took a look at the new alchemist recipe book. I love the new potions but I have concerns. Right now on all of Oasis, there are 51 Smoldering shards up on the broker all over them in excess of 8P. The supply of these items is so limited I havent even had guild hall pedistals for some of my trophies made, some of my alts still dont have AA mirrors, etc. I understand these potions probibly arent ment for massive consistant consumption, but even on an exceptionally limited basis the supply of shards will utterly fail the demand of the potions. price gouging will run rampant and the people who simply want some of the simpler items shards create will be left high and dry unwilling or unable to meet the cost demands.</p><p>Personally, being a poison using scout, I believe that the low damage on the potions along with the recasts and other limitations on them more than balance them out. If the potions, along with all other shard crafted items, are to remain even remotely relevent for any but the super-eliete player then the supply of shards needs to be drastically expanded to compensate.</p>
Domino
06-11-2009, 09:27 PM
<p><cite>Pexsus wrote:</cite></p><blockquote><p>I just recently got my Alchemist copied over to test and took a look at the new alchemist recipe book. I love the new potions but I have concerns. Right now on all of Oasis, there are 51 Smoldering shards up on the broker all over them in excess of 8P. The supply of these items is so limited I havent even had guild hall pedistals for some of my trophies made, some of my alts still dont have AA mirrors, etc. I understand these potions probibly arent ment for massive consistant consumption, but even on an exceptionally limited basis the supply of shards will utterly fail the demand of the potions. price gouging will run rampant and the people who simply want some of the simpler items shards create will be left high and dry unwilling or unable to meet the cost demands.</p><p>Personally, being a poison using scout, I believe that the low damage on the potions along with the recasts and other limitations on them more than balance them out. If the potions, along with all other shard crafted items, are to remain even remotely relevent for any but the super-eliete player then the supply of shards needs to be drastically expanded to compensate.</p></blockquote><p>Some folks have already started to notice the reflective smoldering shards are now dropping in TSO zones. This was changed by Fyreflyte fairly recently, but we should start to see the smoldering shards become more common and the prices will slowly be coming down accordingly.</p>
Deson
06-11-2009, 10:00 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>Some folks have already started to notice the reflective smoldering shards are now dropping in TSO zones. This was changed by Fyreflyte fairly recently, but we should start to see the smoldering shards become more common and the prices will slowly be coming down accordingly.</p></blockquote><p>This going to include Chromatic Essences too?</p>
Vraeth
06-12-2009, 04:47 AM
<p><cite>Deson wrote:</cite></p><blockquote><p><cite>DominoDev wrote:</cite></p><blockquote><p>Some folks have already started to notice the reflective smoldering shards are now dropping in TSO zones. This was changed by Fyreflyte fairly recently, but we should start to see the smoldering shards become more common and the prices will slowly be coming down accordingly.</p></blockquote><p>This going to include Chromatic Essences too?</p></blockquote><p>please no. unless you make them treasured quality. sick of legendary chests that hold only chromatic essences... <img src="/eq2/images/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" /></p>
Powers
06-12-2009, 08:50 AM
<p><cite>Pexsus wrote:</cite></p><blockquote><p>some of my alts still dont have AA mirrors</p></blockquote><p>For my money, it seems like the drop rate is about right, then.</p><p>Not to pick on you, personally, Pexsus, but I'm not sure the AA mirror was ever intended to be standard equipment for every character.</p><p>Powers &8^]</p>
freel
06-13-2009, 08:30 PM
<p>Was the bugged fixed so that people can get the carpenter's book? I'd like to look for it with my test character as somehow I don't get as frustrated when she dies. Anyone got any clues on where the book might be found or what it might look like? It's kind of a big zone to go through to click on everything.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.