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Anestacia
05-27-2009, 12:14 AM
<p>Rumour (and i emphasize that word) has it that the new quests involving Kunark are leading into the next expansion.  So I popped on test and to the right of Dregs there is an encampment of mostly dwarves with icy spirits and ice graphic weapons roaming around.  My Velious hopes are now heightned even more!! but I digress.  They are called The Order of Rime and  I dont recall anything by that name in Everquest but I do not claim to know everything either lol.  Was curious if anyone remembered  anything about this order or if its something entirely new. </p>

Vanisher123
05-27-2009, 12:24 AM
<p>Does it explain why they are attacking?</p>

Anestacia
05-27-2009, 12:44 AM
<p>atm the quest giver is missing so I can only see the mobs, cant get any info on why they are there.</p>

Cusashorn
05-27-2009, 12:47 AM
<p>Dwarves? Emperor Rile Sathir? What?</p><p>Guess I'll have to see for myself what this is. Obviously it's something new. That much is certain.</p>

shadowscale
05-27-2009, 02:48 AM
<p>head out to the cost in fens near tangrins island. its.. wow...</p>

BleemTeam
05-27-2009, 03:05 AM
<p>They look amazing, the ones in Jarsath glow green, use velium weapons (appearance and ice/snow shatters every swing they take) Mob name is *a hidden sleetsabre*</p><p>so far so cool... no important dialogue to report yet</p><p>edit : They battlecry "We fight and die for Killingfrost" .</p><p>edit: more mob named *an invading flurryburst* and *an invading shardhammer*</p>

Beghard
05-27-2009, 04:03 AM
<p>SSs or it didnt happen</p>

shadowscale
05-27-2009, 04:41 AM
<p><span >Killingfrost is a named NPC out in fens by the way.</span></p>

BleemTeam
05-27-2009, 05:06 AM
<p>It seems that 2 Chel'Drak type beasts are pulling an Iceburg Ship, so to speak, called the Spinebreaker. Here, Kraytoc Killingfrost holds rank.</p><p>Also on this floating icecap is a chained up iksar female named Elna Tsernin. She is a bard it appears by her particle effects.</p><p>This entire area of the map is a sheet of ice, POI called "The Sheet". The actual "area" itself is called "Dragon's Rest Shallows". In the cliffs there are boats, pieces of boats and wreckage everywhere. It's really a spectacular sight.</p><p>The larger "ice giants" as they appear seem to resemble the Coldain dwarf. Just much larger.</p><p><img src="http://www.viniculum.com/images/EQ2_000001.jpg" width="1280" height="968" /></p>

Galithdor
05-27-2009, 07:27 AM
<p>The NPC's in fens have wierd armor too...unless thats already in game and i didnt notice...it looks kinda awesome</p>

DeBasilisk
05-27-2009, 10:46 AM
<p>Test Update Notes, with relevant excerpts:</p><p><a href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html">http://patch.everquest2.com:7010/pa...dates_test.html</a></p><p><span style="color: #ff0000;">"FEATUREDEmperor’s AthenaeumThe Order of Rime has managed to re-open this ancient vault of Venril Sathir’s. What secrets lie within? What terrible guardians? Venture in with a single group of adventurers to find out what awaits!"</span></p><p><span style="color: #ff0000;">"Kunark Overland QuestsA mysterious army has appeared upon the shores of Kunark and begun pillaging the land and slaughtering those that oppose them. Citizens of Dreg’s Landing in Kylong Plains, Riliss in Fens of Nathsar, the City of Jinisk in Kunzar Jungle and Danak in Jarsath Wastes are looking for your help in learning about the invaders and defeating them."</span></p><p>Rime, definition:</p><div><strong>1. </strong>A coating of ice, as on grass and trees, formed when extremely cold water droplets freeze almost instantly on a cold surface.</div><div><strong>2. </strong>A coating, as of mud or slime, likened to a frosty film: <span><em><span style="color: #226699;">"A meal couldn't leave us feeling really full unless it laid down a rime of fat globules in our mouths and stomachs"</span></em></span> <span><em><span style="color: #226699;">James Fallows.</span></em></span></div><div><em>tr.v.</em> <strong>rimed</strong>, <strong>rim·ing</strong>, <strong>rimes</strong> <div>To cover with or as if with frost or ice: <span><span style="color: #226699;"><em>"heavy </em><span style="font-weight: normal; font-style: normal;">[shoes]</span><em> rimed with mud and cement ... from the building site"</em></span></span> <span><em><span style="color: #226699;">Seamus Deane.</span></em></span></div><div><span><em></em></span></div><div><span><em><span style="color: #226699;"><span style="color: #ffffff;"> </span></span></em></span></div><div><span><em></em></span></div><div><span><span style="color: #ffffff;">In other words, Velious?</span></span></div><div></div><div></div><div><span><span style="color: #ffffff;">EDIT: Would someone who has done the updated Athenaeum please post details?</span></span></div></div>

teddyboy4
05-27-2009, 05:55 PM
<p><cite>Brailyn@Lucan DLere wrote:</cite></p><blockquote><p>It seems that 2 Chel'Drak type beasts are pulling an Iceburg Ship, so to speak, called the Spinebreaker. Here, Kraytoc Killingfrost holds rank.</p><p>Also on this floating icecap is a chained up iksar female named Elna Tsernin. She is a bard it appears by her particle effects.</p><p>This entire area of the map is a sheet of ice, POI called "The Sheet". The actual "area" itself is called "Dragon's Rest Shallows". In the cliffs there are boats, pieces of boats and wreckage everywhere. It's really a spectacular sight.</p><p>The larger "ice giants" as they appear seem to resemble the Coldain dwarf. Just much larger.</p></blockquote><p>The last name of that NPC that has chains on her is awfully close to Tserrina isn't it?</p><p>And that really big Dwarf looking guy....well, that is REALLY big for it to be a pure-blood Dwarf don'tcha think? What if (and this is a HUGE if) the Coldain and the Kromrif/Kromzek got together in the interest of survival and started gettin it on? I know it sounds outlandish seeing as how much they hated each other in EQ, but it certainly isn't without presendence in EQ2. I mean, look at Teren's Grasp, and Dreg's Landing in Kunark, or the Grobbish Trolls and Guktan Frog's coming together to make the Survival Accord. If I hadn't seen these groups come together with my own eyes I would never have believed it, but since I have , I can't dismiss the possibility.</p><p>Back to Tserrina and the surname of that NPC in the screenshot....maybe Tserrina has thrown her hat in with some of the other factions, and is helping them out as well. Of course, it could just be a big coincidence that the names are so similar, but such large coincidences aren't common in Norrath, and when such things are seen they usually are a clue to what we will be seeing in the future.</p>

shadowscale
05-27-2009, 06:03 PM
<p>exept <span > Tserrina was a dark elf vampire, not an iksar.</span></p><p>althogh illusion isent out of the question.</p>

Methriln
05-27-2009, 06:19 PM
<p>Edit-thought kraytoc hadnt been found yet but didnt pay attention to ss above <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>

Rainmare
05-28-2009, 06:37 AM
<p>I'll wager the chained iksar is how these giants, and they are giants...they look to my like the EF giants with blond hiar rather then white...foudn Kunark in the first place. remember when we first discovered Kunark, it was due to Iksar pirating ships, and in the greenmist line you do lead at least 1 successful raid on Freeport.</p><p>It's not out of the question an iksar ship was captured by these giants, and Elna was thier 'helper' in finding Kunark itself.</p><p>of course I like elaborate vampiric plotting, so I can see Tserrina taking on an illusion (though i think she was more necromantic type in EQ1) and allowing her new giant allies to 'capture' her. if the giants win, she just waltz in with them. if they lose, those that come agasint them might 'free' her, still letting her get her hands on the treasure trove of arcane toys in Charasis and/or make deals with the Domini/Venril</p>

Freliant
05-28-2009, 12:41 PM
<p>One problem though... is that the "ships" are all giant made. All facets of the ships are huge... so they can't belong to that Iksar. She wouldn't be able to see above the stearing wheel as it is.</p><p>Something happened, and we will know soon enough. I am thinking that she is the one that gave them information on Charasis, and they are keeping her there until they can get what they need, in case they need more information.</p>

Xalmat
05-28-2009, 01:57 PM
<p>Many members of the Order of Rime throughout Kunark are dwarf, barbarian, gnome, and even some ratonga. Can't remember if I saw any humans.</p><p>Those giants remind me of the Kromrif and Kromzek of Velious (even though they're very similar to the frost giants of Everfrost and Permafrost). Then again in EQ1 the Kromrif and Kromzek looked nothing like any other giants found on Antonica (or for that matter, frost giants of EQ1 look nowhere near like they do in EQ2). Either way signs point to them being Velious in origin.</p>

DeBasilisk
05-28-2009, 02:18 PM
<p>ll</p><p><span style="color: #ff0000;">Many members of the Order of Rime throughout Kunark are dwarf, barbarian, gnome, and even some ratonga. Can't remember if I saw any humans.</span></p><p>ll</p><p>Dwarf - Present on Velious in EQ1 (Coldain).</p><p>Barbarian - Not native to Velious in EQ1, but, the old Velious had a similar environment to old Halas. <em><strong>MAYBE</strong></em> some Barbarians settled Velious after EQ1 but before launch of EQ2, before Velious melted.</p><p>Gnome - Present on Velious in EQ1 (Pirates).</p><p>Ratonga - Not present as a race in EQ1.</p><p>The giants were definitely present in EQ1.</p><p>Although there's obviously not a perfect matchup, I think there is definitely grounds for a likely tie to Velious.</p>

Xalmat
05-28-2009, 02:33 PM
<p>We still don't know the true origin of Ratonga (do we?), but one would suspect they're descendents of the Roekilik, who <em>are</em> present on Velious.</p>

Vanisher123
05-28-2009, 02:38 PM
<p><cite>DeBasilisk wrote:</cite></p><blockquote><p>ll</p><p><span style="color: #ff0000;">Many members of the Order of Rime throughout Kunark are dwarf, barbarian, gnome, and even some ratonga. Can't remember if I saw any humans.</span></p><p>ll</p><p>Dwarf - Present on Velious in EQ1 (Coldain).</p><p>Barbarian - Not native to Velious in EQ1, but, the old Velious had a similar environment to old Halas. <em><strong>MAYBE</strong></em> some Barbarians settled Velious after EQ1 but before launch of EQ2, before Velious melted.</p><p>Gnome - Present on Velious in EQ1 (Pirates).</p><p>Ratonga - Not present as a race in EQ1.</p><p>The giants were definitely present in EQ1.</p><p>Although there's obviously not a perfect matchup, I think there is definitely grounds for a likely tie to Velious.</p></blockquote><p>dev mentioned halas "moved" to warmer climates i think.And rats come from underground.</p>

Saroc_Luclin
05-28-2009, 04:44 PM
<p><cite>DeBasilisk wrote:</cite></p><blockquote><p>ll</p><p><span style="color: #ff0000;">Many members of the Order of Rime throughout Kunark are dwarf, barbarian, gnome, and even some ratonga. Can't remember if I saw any humans.</span></p><p>ll</p><p>Dwarf - Present on Velious in EQ1 (Coldain).</p><p>Barbarian - Not native to Velious in EQ1, but, the old Velious had a similar environment to old Halas. <em><strong>MAYBE</strong></em> some Barbarians settled Velious after EQ1 but before launch of EQ2, before Velious melted.</p><p>Gnome - Present on Velious in EQ1 (Pirates).</p><p>Ratonga - Not present as a race in EQ1.</p><p>The giants were definitely present in EQ1.</p><p>Although there's obviously not a perfect matchup, I think there is definitely grounds for a likely tie to Velious.</p></blockquote><p>Ratonga, or at least Rat-men infested the Dragon Necropolis. They were called the Chetari in there.</p><p>All you're missing are the Othmir and the Ulthrok, (along with the Dragons, Satyrs, Fae, Brownies and similar races that 'obviously' slipped into the Wakening Lands from PoG)</p>

BleemTeam
05-28-2009, 04:49 PM
<p>there are humans and wood elves or half elves in JW near traitor's pass. I personally think its just spawn_generic_rime_model_RandomNumberGenerator</p>

Mary the Prophetess
05-28-2009, 04:53 PM
<p>Well it sure seems to be pointing at Velious. </p><p>Several weeks ago I was speculating about Odus being the next expansion (what with the Quellthulians and all), but now from out of left field come all these Velious hints!  So now I have NO idea where we go from here!</p><p>They're tricksy these developers, yis, yis!</p>

Vanisher123
05-28-2009, 05:38 PM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>Well it sure seems to be pointing at Velious. </p><p>Several weeks ago I was speculating about Odus being the next expansion (what with the Quellthulians and all), but now from out of left field come all these Velious hints!  So now I have NO idea where we go from here!</p><p>They're tricksy these developers, yis, yis!</p></blockquote><p>Or the erudites got odus to reappear but it did right into veli, causing the current veli inhabitants to invade kunark looking for a way to get rid of the erudites!!! Two for one expansion !!!</p><p>Likely? I'd say no, but who knows these days...</p>

Rainmare
05-28-2009, 06:44 PM
<p>Well by captured ship I didn't mean they were using hte iksar vessel...more like they sank/captured it and took prisoners. could be another reason why there are various races other then giants in the Order of Rime...they are conscripts basically given the choice of death or service. or the Order coudl be like the survival accord...everyone gathered together becuase there's somethign worse out there. Maybe Kera is back, and has taken up residence in ToV. wouldn't that be interesting.</p>

Trevalon
05-28-2009, 08:26 PM
<p>I dont necessarily want to see a melted Velious -- it just wouldn't be the same.</p><p>The best xpac this game has made was RoK solely because it was the closest thing to original EQ as they have ever gotten.  I dont want to see some messed up weird version of Velious -- I woulda rather seen Odus than Velious.</p><p>Now if they could make it where there are parts of Velious not melted that would be much better - but meh</p>

Zabjade
05-28-2009, 08:29 PM
<p><span style="color: #00cc00;">Still waiting on my Test_Copy to go through <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> so I can't really look yet other then some mobs I was able to spot from afar with Zethrah(Test) 51 Iksar Monk from the docks.</span></p>

Anestacia
05-28-2009, 08:40 PM
<p><cite>Trevalon wrote:</cite></p><blockquote><p><span style="color: #ff0000;"><strong>I dont necessarily want to see a melted Velious -- it just wouldn't be the same.</strong></span></p><p>The best xpac this game has made was RoK solely because it was the closest thing to original EQ as they have ever gotten.  I dont want to see some messed up weird version of Velious -- I woulda rather seen Odus than Velious.</p><p>Now if they could make it where there are parts of Velious not melted that would be much better - but meh</p></blockquote><p>I have to agree with this.  Original Velious had some great lore as well as very memorable battles.  However, what I will never forget is landing onto Velious for the first time and the miles of stretching snow that layed out before me.  The frost covered trees and the bitter winds just made the whole atmosphere seem so real.  A few Wakening Lands type of areas would be expected but I really would hate to see the whole continent of Velious "tropical" as someone said above.</p><p>I admit that RoK had its faults for me but Trevalon was correct when he said its the closest to the orignal that we have had and I really hope they do Velious that same justice.</p>

BleemTeam
05-28-2009, 09:33 PM
<p>We've all been prone to nostalgia when it comes to EverQuest... I too long for some awesome reliving experience of those I had in EQ.</p><p>But frankly, it's been 500 years and this is EverQuest II. If they bring out anything then you'd have to assume that regardless of what climate or shattering or anything else, 500 years is a long time to change the landscapes.</p><p>You could expect the same thing from anyone in a major metropolitan city in the United Sates. They love their city and know exactly what it looks like, but do to some unfortunate changes and events, the city no longer looks the same. Yet, the people adore and cherish their city despite having years go by with things looking differenly that before.</p><p>I'd love to play EverQuest all over again with better graphics too! However, I am prepared for what this game brings to the table in terms of 500 years gone by.</p><p>---- From what I gather still, it appears maybe we can be aligned with these "invaders". There have been quartermasters and merchants/menders, etc...</p><p>Does anyone have any new lore text from quests or dialogues yet?</p>

shadowscale
05-28-2009, 10:00 PM
<p>im simpley hopeing skyshrine wont mind mortal help agen like it did in EQ1, if dragons really are loseing their power would onley make sence to ally with mortals rather then continue to misjudge them.</p>

Cusashorn
05-28-2009, 10:22 PM
<p><cite>shadowscale wrote:</cite></p><blockquote><p>im simpley hopeing skyshrine wont mind mortal help agen like it did in EQ1, if dragons really are loseing their power would onley make sence to ally with mortals rather then continue to misjudge them.</p></blockquote><p>They say Pride always comes before the fall. The dragons don't trust anyone else. They're wise enough to know that they will no longer continue to play a major influence in Norrath. They can find thier own solutions to continue living and prosper as a race. They just simply won't be getting involved in other's affairs anymore.</p><p>Heck, I wouldn't be surprised if they want us to keep out.</p>

Anestacia
05-28-2009, 11:22 PM
<p><cite>Brailyn@Lucan DLere wrote:</cite></p><blockquote><p>We've all been prone to nostalgia when it comes to EverQuest... I too long for some awesome reliving experience of those I had in EQ.</p><p>But frankly, it's been 500 years and this is EverQuest II. If they bring out anything then you'd have to assume that regardless of what climate or shattering or anything else, 500 years is a long time to change the landscapes.</p><p>You could expect the same thing from anyone in a major metropolitan city in the United Sates. They love their city and know exactly what it looks like, but do to some unfortunate changes and events, the city no longer looks the same. Yet, the people adore and cherish their city despite having years go by with things looking differenly that before.</p><p>I'd love to play EverQuest all over again with better graphics too! However, I am prepared for what this game brings to the table in terms of 500 years gone by.</p><p>---- From what I gather still, it appears maybe we can be aligned with these "invaders". There have been quartermasters and merchants/menders, etc...</p><p>Does anyone have any new lore text from quests or dialogues yet?</p></blockquote><p>You bring up good points and I do agree on most levels.  500 years is indeed a long time and no doubt things have changed.  Kunark, again, is a wonderful example.  Many things have changed in those years, 2 noticble changes are the "leaders" of the land.  Last we saw VS, he was a ghost hiding out in Karnors Castle and Trakanon had made his home in the ruins of Sebilis.  Now one has regained his once lost leadership over his people while the other now leads in place of the very ones who had kicked him out of the Ring of Scale.  However, for the most part, the landscape has stayed very close to how it was 5 centuries ago. </p><p>If the Rime are indeed from Velious, its obvious things are diffrent in just the little we have seen.  Giants and dwarves working together while thier "ship" is being pulled by two dragons.  The three mortal enemies of 500 years ago now united.  All of which is interesting, I just hope that the terrain remains frigid and there was not as much "melting" as some have speculated.</p>

kittenkabood
05-29-2009, 03:34 AM
<p>sweet, finally some semi interesting lore! velious will be a welcome expansion if these quests are hinting like it seems they are.</p>

Coniaric
05-29-2009, 03:41 AM
<p>Kurn's Tower ... doesn't it look like it had its top levels blown apart? In the screenshot.</p>

shadowscale
05-29-2009, 04:00 AM
<p><cite>Coniaric wrote:</cite></p><blockquote><p>Kurn's Tower ... doesn't it look like it had its top levels blown apart? In the screenshot.</p></blockquote><p>it has, but not blown apart, its getting ripped apart by the void anchor, infact the uper floors of the tower show the inside of the void from the destroid parts.</p>

Krishti
05-29-2009, 02:58 PM
<p>While Velious melted 500 years ago is it not safe to assume some of the races had magics powerful enough to keep parts of their lands habitable? (ala Luclin in EQ1)</p><p>Also its been 500 years since it melted.  Could not those 3 major factions have "pooled" their magics and help refreeze those lands?  If something like that HAD happened they would have had to make a alliance of some sort.  Maybe they are still working together.  They would be very strong working together (hence the need for us to go up in levels and be the greatest chalanges we have so far met in game).</p><p>Well thats my story and I am hoping I am right <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Velious has so many fond memories for me from EQ1.  I would LOVE to see it back and see it still frozen.  Also while it was a huge headache back in EQ1 I would give my left pinky for a chance to do a Coldain Prayer Shawl quest series again!</p>

Meirril
05-30-2009, 08:12 AM
<p>One has to ask...why would any of the races want Velious frozen? I mean, really? They are against green growing wood they can...oh you know...use as a building material? Burn? Harvest green stuff they can actually eat? How about an explosion of snow bunnies which provide an ample feast for the rest of the native wildlife? More food for all.</p><p>Each race has powerful magics. Dragons are naturally comforatable in any enviroment. I'm sure the coldain and komozek could use magic and velium to keep themselves at a comfortable tempature. Without the blanket of ice and snow, it should be easier to mine velium. Good times for all.</p><p>I love the idea of a snow covered velious. I long to return to the western wastes and feel the snow between my paws like my grandfather before me. I just don't believe its going to happen. (Before you ask, Meirril is a warden that spends way too much time in wolf form, just like the EQ1 Meirril did before him.)</p>

DeBasilisk
05-30-2009, 11:31 AM
<p>Maybe they want it frozen for religious reasons. Isn't it E'CI (spelling?) who's the Ice Maiden?</p>

Trevalon
05-30-2009, 07:31 PM
<p><cite>Brailyn@Lucan DLere wrote:</cite></p><blockquote><p>We've all been prone to nostalgia when it comes to EverQuest... I too long for some awesome reliving experience of those I had in EQ.</p><p>But frankly, it's been 500 years and this is EverQuest II. If they bring out anything then you'd have to assume that regardless of what climate or shattering or anything else, 500 years is a long time to change the landscapes.</p><p>You could expect the same thing from anyone in a major metropolitan city in the United Sates. They love their city and know exactly what it looks like, but do to some unfortunate changes and events, the city no longer looks the same. Yet, the people adore and cherish their city despite having years go by with things looking differenly that before.</p><p>I'd love to play EverQuest all over again with better graphics too! However, I am prepared for what this game brings to the table in terms of 500 years gone by.</p><p>---- From what I gather still, it appears maybe we can be aligned with these "invaders". There have been quartermasters and merchants/menders, etc...</p><p>Does anyone have any new lore text from quests or dialogues yet?</p></blockquote><p>Thats true, but RoK did not looked "Exactly" like EQ1, but it was very..similar, in many places.  I am not expecting a carbon copy, but I would love to have seen things be as similar as they with RoK.</p><p>One of my biggest dissapointments with EQ2 is that its not Everquest -- its not Norrath - Sure the names and the places are the same, but that doesnt make it the same.  I have always had a beef with the EQ2 dev team for just completely throwing EQ1 crap out the window (With exception to some lore bits). I went with the whole Islands thing at first cause it had a "reason" to be different.  But EoF was generally the same makeup of Faydwer (At least from the continent size and look) as Faydwer in EQ1 and yet it looked absolutely nothing like EQ1 (And we wont talk about KoS).  Thankfully they redeemed themselves with RoK (Especially With Karnors, Dreadlands, Field of Bone, Kurns) -- If they release Velious and do it ala EoF I will be severely dissapointed. </p><p>This is why a melted Velious would just be an afront to everything I know as EQ - You cannot melt Velious make it a jungle and say: "Hey your on Velious!" no...were not on velious...Were on some made up, twisted, dumb "vision" of Velious that you devs cooked up...</p><p>Now if they released it with SOME ice zones and still had cities like Thurgadin, TOV, Kael, and Velks be close to what they originally were then I would probably be happy if other parts were jungle -- Just keep the cities similar. </p><p>Neriak is the best city -- Because its the closest one to original EQ there is (and its not even that close) -- Well maybe Kelethin, but I just never liked Kelethin lol!</p><p>Besides -- your right it has been 500 years -- Perhaps it did defrost at first, but in the next 400 years refroze <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  haha</p>

Anestacia
05-30-2009, 08:10 PM
<p>I'd like to see where for sure it says velious melted.  I know some hints in the game elude to it such as the "Velious Mourns" painting but that particular portrait could have been only a small part of the continent.  Also I beleive there was a gnome that said it melted, but who can ever trust a gnome? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  I'm not disputing that there is hard evidence saying that it melted, I would just like to see who or what says they have seen it with thier own eyes.</p>

LordPazuzu
05-31-2009, 04:43 PM
<p><cite>Brailyn@Lucan DLere wrote:</cite></p><blockquote><p>We've all been prone to nostalgia when it comes to EverQuest... I too long for some awesome reliving experience of those I had in EQ.</p><p><strong>But frankly, it's been 500 years and this is EverQuest II. If they bring out anything then you'd have to assume that regardless of what climate or shattering or anything else, 500 years is a long time to change the landscapes</strong>.</p><p>You could expect the same thing from anyone in a major metropolitan city in the United Sates. They love their city and know exactly what it looks like, but do to some unfortunate changes and events, the city no longer looks the same. Yet, the people adore and cherish their city despite having years go by with things looking differenly that before.</p><p>I'd love to play EverQuest all over again with better graphics too! However, I am prepared for what this game brings to the table in terms of 500 years gone by.</p><p>---- From what I gather still, it appears maybe we can be aligned with these "invaders". There have been quartermasters and merchants/menders, etc...</p><p>Does anyone have any new lore text from quests or dialogues yet?</p></blockquote><p>Geologically speaking, 500 years is nothing.  Thus far, the geological destruction on Norrath seems to be limited largely to old Antonica.  Faydwer had minimal upheaval, with the only major change being that Dagnor's Cauldron is open to the sea.  Kunark had a couple of earthquake faults open in Burning/Stone Woods and Swamp of No Hope, and they destroyed Cabilis.  Most of the changes we've seen on Norrath beyond the original breaking of Antonica have been political, not geological.  If they pull the trigger on Velious, I'd expect the same there. </p><p>The rumor is Velious melted.  Given the lore behind Velious' freezing, I find this to be unlikely.  It could ultimately prove to be no more than a rumor, or it might be real.  Only the devs know for sure, and unless they are working on it right now, they can always change their mind a dozen times between now and whenever we might see it again.</p><p>I have no doubt that the original intent when the game was launched was to have melted Velious, but the game has significantly changed directions in terms of how it presents Norrath since then.</p><p>The Order of Rime, if it indeed hails from Velious, would indicate significant freezing remains.  That Frost Giants are working with dwarves and other races is a new political development that I find to be very interesting.  The dragon turtles pulling the ice vessel could, however, be no more than a new interpretation of the species of giant "dragon turtle" , an example of which was the giant turtle in Iceclad Ocean in EQ1.  I cannot wait for this to go live and I hope beyond hope that the Order of Rime is NOT connected to the Void in any vital way.  The Void is played out and the Order of Rime looks [Removed for Content] interesting.  And I want their armor.  Wow.</p>

Cusashorn
05-31-2009, 08:00 PM
<p>I repeat: Velious is a continent made of rock, and covered with snow. All of you who are doubtful of Velious "melting" must be thinking that the whole continent was one giant ice cube, and that 500 years isn't enough to refreeze anything that has melted.</p><p>The basic premise and lore of the game pretty much states that the water levels around the Shattered Lands rose because of Velious' ice melting.</p>

DeBasilisk
05-31-2009, 08:21 PM
<p>For a good idea of what frozen southern continents look like, compare Antarctica:</p><p><a href="http://scentofpine.files.wordpress.com/2008/05/antarctica_map.jpg" target="_blank" rel="nofollow">http://scentofpine.files.wordpress....arctica_map.jpg</a></p><p>It's a continental chunk of rock, like Cusa said, with a layer of perma-ice (and Velium), with ice sheets surrounding the core. Even if all of the ice sheets melt, the rock remains...</p>

kittenkabood
06-01-2009, 12:46 AM
<p>Well hopefully velious will only be half melted, we arrive at a time when velious is starting to melt but a large chunk of it is still freezing/just about to thaw.</p><p>that would be neat</p>

Cusashorn
06-01-2009, 12:47 AM
<p>It's already melted. What's done is done.</p>

LordPazuzu
06-01-2009, 01:12 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>It's already melted. What's done is done.</p></blockquote><p>Antonica is done.  Faydwer is done.  Kunark is done.  Why?  They exist in game. </p><p>Odus is not done.  Velious is not done.  Why?  They do not exist in game.</p><p>Lore and rumor ultimately mean nothing until they are realized in physical art and code.</p><p>Velious can go any way the devs feel like making it go until it's coded and rendered.  They could decide they wanted to crashed Odus into Velious making one supercontinent and sucking the whole thing into the Void if they wanted to. God I hope I didn't just give them another bad idea. </p><p>My point is, games change direction from conception to launch to live evolution.  Devs leave and new devs with new ideas and philosophies join.  The game has had several managers come and go.  The original lore dev left and was replaced.  Anything and everything that was stated and we believed to be true from the game's launch that hasn't made it live is open to revision.  Sometimes it's open to revision even after it's live.  The point is we simply don't know.  We aren't in charge and we aren't privy to what's being made until they choose to make us privy.  Until that point, we merely have belief.  You <em>believe</em> the ice melted.  You don't<em> know</em>.  I<em> believe</em> it could go either way.  I don't <em>know</em>.  I know what I want, but what I want and what becomes reality rarely mesh the way I want them too.  What I do know is that I can't wait util Fan Faire to see what they've actually come up with.  It could be an entirely third direction.  I've been playing SOE MMOs for over ten years now.  I've learned never to put faith in what is stated or declared until I see it on my screen.</p>

Trevalon
06-01-2009, 11:02 AM
<p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>It's already melted. What's done is done.</p></blockquote><p>Antonica is done.  Faydwer is done.  Kunark is done.  Why?  They exist in game. </p><p>Odus is not done.  Velious is not done.  Why?  They do not exist in game.</p><p>Lore and rumor ultimately mean nothing until they are realized in physical art and code.</p><p>Velious can go any way the devs feel like making it go until it's coded and rendered.  They could decide they wanted to crashed Odus into Velious making one supercontinent and sucking the whole thing into the Void if they wanted to. God I hope I didn't just give them another bad idea. </p><p>My point is, games change direction from conception to launch to live evolution.  Devs leave and new devs with new ideas and philosophies join.  The game has had several managers come and go.  The original lore dev left and was replaced.  Anything and everything that was stated and we believed to be true from the game's launch that hasn't made it live is open to revision.  Sometimes it's open to revision even after it's live.  The point is we simply don't know.  We aren't in charge and we aren't privy to what's being made until they choose to make us privy.  Until that point, we merely have belief.  You <em>believe</em> the ice melted.  You don't<em> know</em>.  I<em> believe</em> it could go either way.  I don't <em>know</em>.  I know what I want, but what I want and what becomes reality rarely mesh the way I want them too.  What I do know is that I can't wait util Fan Faire to see what they've actually come up with.  It could be an entirely third direction.  I've been playing SOE MMOs for over ten years now.  I've learned never to put faith in what is stated or declared until I see it on my screen.</p></blockquote><p>/agree - we have seen Sony take so many crazy liberties with Everquest when creating EQ2 why is not above them to completely change this?</p><p>Maybe Velious didnt melt, maybe Karana was in on the whole blowing up of Luclin and created 40 days and nights of storms and omg, a HUGE FLOOD HAPPENED!</p><p>In all seriousness though, If the Order of Rime is from Velious (As it seems to appear they are with their velium weapons and looks etc...) then it would indicate that at least some of it is still frozen so saying "Its melted, whats done is done" is completely shortsighted of you Cusa, it is CLEARLY not completely frozen cause these dudes are riding on a freaking glacier. </p><p>The simple fact is a completely melted velious would suck and frankly this game cannot take another crappy xpac since the dog pile that TSO is.</p>

Noaani
06-01-2009, 11:24 AM
<p><cite>Trevalon wrote:</cite></p><blockquote>In all seriousness though, If the Order of Rime is from Velious (As it seems to appear they are with their velium weapons and looks etc...) then it would indicate that at least some of it is still frozen so saying "Its melted, whats done is done" is completely shortsighted of you Cusa, it is CLEARLY not completely frozen cause these dudes are riding on a freaking glacier. </blockquote><p>Velious is not some floating iceberg, it is a contanient that is so cold it is permanatly frozen.</p><p>The RL equivlent to this would be either Antartica or Greenland. If either of these fully melted, it would raise the sea levels around the world by a good amount (as seen in EQ2), but there would still be a land mass in their place. instead of being an ice, snow and glacier place, it would be a rocky land mass with rivers where there were once glaciers and fields where there was once just snow.</p>

Trevalon
06-01-2009, 11:36 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Trevalon wrote:</cite></p><blockquote>In all seriousness though, If the Order of Rime is from Velious (As it seems to appear they are with their velium weapons and looks etc...) then it would indicate that at least some of it is still frozen so saying "Its melted, whats done is done" is completely shortsighted of you Cusa, it is CLEARLY not completely frozen cause these dudes are riding on a freaking glacier. </blockquote><p>Velious is not some floating iceberg, it is a contanient that is so cold it is permanatly frozen.</p><p>The RL equivlent to this would be either Antartica or Greenland. If either of these fully melted, it would raise the sea levels around the world by a good amount (as seen in EQ2), but there would still be a land mass in their place. instead of being an ice, snow and glacier place, it would be a rocky land mass with rivers where there were once glaciers and fields where there was once just snow.</p></blockquote><p>Yes I know what Velious is.  I am just committing on the absurdity of them releasing a Velious based xpac with a melted Velious and how completely stupid it would be.</p><p>Basically I, as well as a few others here, are hanging onto hope that Velious isn't actually melted and some of the clues from the Rime dudes seem to indicate that it may not at least completely be melted.</p>

Cusashorn
06-01-2009, 11:39 AM
<p>Even I have stated in this thread that it's not impossible for it to have refrozen. You really think I can't see that for myself?</p>

Greyquill
06-01-2009, 03:01 PM
<p>Let's think real world mechanics here for a sec. We know that severe glacial melting from Velious was the culprit behind the massive sea level rise we find throughout Norrath today. Yes, it's possible that the continent has begun to refreeze, but wouldn't that mean an equally dramatic drop in sea levels would accompany it? On Earth, glacial expansion means ocean levels drop (think Alaskan landbridge). In order for Velious to be anywhere near as large or frozen as it once was would mean ocean levels at or near pre-cataclysmic levels, don't you think... barring some sort of divine intervention in the extreme.</p>

Anestacia
06-01-2009, 03:13 PM
<p><cite>Greyquill wrote:</cite></p><blockquote><p>Let's think real world mechanics here for a sec. We know that severe glacial melting from Velious was the culprit behind the massive sea level rise we find throughout Norrath today. Yes, it's possible that the continent has begun to refreeze, but wouldn't that mean an equally dramatic drop in sea levels would accompany it? On Earth, glacial expansion means ocean levels drop (think Alaskan landbridge). In order for Velious to be anywhere near as large or frozen as it once was would mean ocean levels at or near pre-cataclysmic levels, don't you think... barring some sort of divine intervention in the extreme.</p></blockquote><p>Which could explain why the once incrossable seas that prevented us from going to Kunark and Faydwer are now calm enough to cross.</p>

Meirril
06-01-2009, 09:49 PM
<p>As a continent with large patches of magically frozen ice on it, even if the whole thing melted it wouldn't make sense for ALL the snow to go away. The patches of Velium would begin to refreeze immediately even if peices of Luclin came raining down red hot.</p><p>Possibly a good 70% or more of the continent is melted, but significant chunks of it should still be covered in normal ice layered over "ancient" velium.</p><p>And as for real world mechanics...this is a world of magic. And more than that, its part of a story. While we logically want things to proceed in a realistic manner, emotionally it often makes more "sense" to ignore the logical or the scientific in favor of the "romantic" and "exciting". I'm just hoping the new continent of Velious manages to satisfy the nostalgic and is beautiful.</p>

LordPazuzu
06-01-2009, 11:07 PM
<p>I've recently heard a rumor, and it's only a rumor, that the current take on Velious is to have the ice partially thawed in areas but to have other areas remain frozen as they were in EQ1.  This would be in order to stay somewhat true to the original vision for EQ2, but not alienate those original EQ1 players who had fond memories of the original and would take exception to drastic changes to beloved locations  i.e.the rage over  Felwithe/New Tunaria.  This is only a rumor I've heard and is no way based on any hard information.</p>

Rainmare
06-02-2009, 07:24 AM
<p>I can believe that.</p><p>We know that Melt from Velious caused global flooding...but like was said before...Velious is a huge continent. the ice melt off from a melt the size of iceland coudl cause the flooding..yes still keep most of Velious frozen...while the Wakening lands expands in the melted area.</p><p>you know, that coudl be the whole Order of Rime itself. the Coldain/Kromrif that couldn't adapt to the 'melted' velious have been forced to join forces on the still 'frozen' parts due to thier not being all that much left that isn't (potentially) dragon controled.</p>

Homeskillet
06-02-2009, 01:45 PM
<p>A few key things.</p><p>The Wakening Lands was a land locked valley bordering Kael Drakkel and Skyshrine. Now, part of Kael Drakkel extended into Wakening Lands and had been taken over by the jungle but the Storm and Frost giants were activley fighting the encroachment of the jungle.</p><p>Nonetheless, the key element to the nature of the Wakening Lands and its actual survival above nature was the presence of the Bloom of Growth (yes nature itself would have seen the Wakening Lands freeze over). The Bloom of Growth was transferred into Wuoshi's hands and much of the population of the Wakening Lands appeared in Faydwer along with it when it moved (brownies, satyres, unicorns, sifaye oh my!). When the Bloom of Growth was moved, along with the departed influence of Tunare in general, the Wakening Lands would have quite simply frozen over.</p><p>Now many bring up the Shattering, Rending etc. The Shattering was primarily an element visited upon Antonica/Tunaria. The other big picture item is CLIMATE CHANGE. There has been no climate change anywhere else, on any continent that we have seen thus far. Even seperated into islands, Antonica's climate remained the same, Lavastorm, Everfrost etc. Everfrost and Velious both retain their polar positions geographically. Everfrost is the Northernmost point on our world map, the only room left would have Velious still in a southern polar region below the Moors of Ykesha and Desert of Ro.</p><p>Now let us take a look at a key comparison having mentioned polar regions. Everfrost, even under the domain of a dragon is a naturally frozen climate and despite being "torn a new one" by the Shattering, what is not submerged is still frozen with a substantial icecap still intact. Much of it melted and is underwater though, and this needs to be taken into account with the increased water levels. Either way, the rising water must not have been too drastic as our two major Antonican harbor cities saw little in the way to destruction of their city proper, Freeport and Qeynos.</p><p>So lets say large chunks of ice shelf melted in Velious, okay. Either way, Velious as others have said, was a HUGE landmass, plainily visible anywhere you went. Even Iceclad ocean was large snowcapped island chain. Lets say that was drowned...still large landlocked areas of icy plain. Now this was not even a thick ice layer obviously as we see trees all over Eastern Wastes and such. None of this accounts for Velium and the simply mammoth constructs of Kael Drakkel, Skyshrine, Temple of Veeshan, and even Thurgadin which was built into a mountain of Velium on top of the richest veins of velium. Velium is a divine creation that is simply unmeltable ice. Yes it is precious but it is still a commodity in Velious, (ie caviar to Russia, oil to Saudi Arabia), Velketor's Labrynth was a velium cavern with velium constructs. Thurgadin was a combination of Stone, Velium, and naturally carved ice. Crystal Caverns were huge caves of velium, stuff was everywhere. I simply do not think Velious is as drastically changed as people are assuming it is.</p>

Methriln
06-02-2009, 02:59 PM
<p>so i logged into test today to work on fixed quests and when i went to the frozen ice sheet some video started playing and said that the order was from the north. And that they were here to grab a shattered kunark.</p>

Galithdor
06-02-2009, 04:56 PM
<p><cite>Methriln wrote:</cite></p><blockquote><p>so i logged into test today to work on fixed quests and when i went to the frozen ice sheet some video started playing and said that the order was from the north. And that they were here to grab a shattered kunark.</p></blockquote><p>Seriously? I MUST see this O.O</p>

Methriln
06-02-2009, 05:16 PM
<p>yea if you go that way there is a mob called the hearld of the rime who will replay the vid as many times as you like. Also one of the rime guys mentioned that killingfrost was the largest man he has ever seen other than giants.</p>

Homeskillet
06-02-2009, 05:19 PM
<p>Nevermind! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Clowd
06-02-2009, 06:07 PM
<p>North... Isn't velious far to the south?</p><p>So this is something completely new and unexpected, from north.  I sense something related to Halas and, as some mentioned, that dragonling from the Christmas Live Event.</p><p>But now, what is the Order of Rime here for? Maybe the quest lines will tell us?</p>

Anestacia
06-02-2009, 06:39 PM
<p>Well they dont say exactly that they are from the north.  They say we are the bitter wind of the north or something along those lines; so probably the same differance but it could be a matter of speach too.  I'm still holding on to the hope of Velious but it does seem they might be from an undiscovered portion of Everfrost maybe.  There were plenty of ice giants there too, although I just always assumed the giants in Permafrost were those and these dont resemble them very much.</p><p>On a side note, I screenshotted some of the symbols on thier armor.  One of the shots shows a dragon(?) skull on thier belt while another looks vaguely familiar to the symbol of the Kromiff in Kael Drakel.</p><p> <img src="http://i71.photobucket.com/albums/i147/Ryanlew1980/EQ2_000540.jpg" width="1024" height="768" /></p><p><img src="http://i71.photobucket.com/albums/i147/Ryanlew1980/EQ2_000539.jpg" /></p><p><img src="http://i71.photobucket.com/albums/i147/Ryanlew1980/kael2.jpg" /></p>

Homeskillet
06-02-2009, 07:53 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p>Well they dont say exactly that they are from the north.  They say we are the bitter wind of the north or something along those lines; so probably the same differance but it could be a matter of speach too.  I'm still holding on to the hope of Velious but it does seem they might be from an undiscovered portion of Everfrost maybe.  There were plenty of ice giants there too, although I just always assumed the giants in Permafrost were those and these dont resemble them very much.</p><p>On a side note, I screenshotted some of the symbols on thier armor.  One of the shots shows a dragon(?) skull on thier belt while another looks vaguely familiar to the symbol of the Kromiff in Kael Drakel.</p><p> <img src="http://i71.photobucket.com/albums/i147/Ryanlew1980/EQ2_000540.jpg" width="1024" height="768" /></p><p><img src="http://i71.photobucket.com/albums/i147/Ryanlew1980/EQ2_000539.jpg" /></p><p><img src="http://i71.photobucket.com/albums/i147/Ryanlew1980/kael2.jpg" /></p></blockquote><p>The big catch. The large beings that seem to be the authority in the Order of Rime are not giants.</p>

Anestacia
06-02-2009, 08:25 PM
<p>I havent found the time to run all the questlines; what are they if not giants out of curiosity?</p>

teddyboy4
06-02-2009, 09:19 PM
<p><cite>Trevalon wrote:</cite></p><blockquote><p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>It's already melted. What's done is done.</p></blockquote><p>Antonica is done.  Faydwer is done.  Kunark is done.  Why?  They exist in game. </p><p>Odus is not done.  Velious is not done.  Why?  They do not exist in game.</p><p>Lore and rumor ultimately mean nothing until they are realized in physical art and code.</p><p>Velious can go any way the devs feel like making it go until it's coded and rendered.  They could decide they wanted to crashed Odus into Velious making one supercontinent and sucking the whole thing into the Void if they wanted to. God I hope I didn't just give them another bad idea. </p><p>My point is, games change direction from conception to launch to live evolution.  Devs leave and new devs with new ideas and philosophies join.  The game has had several managers come and go.  The original lore dev left and was replaced.  Anything and everything that was stated and we believed to be true from the game's launch that hasn't made it live is open to revision.  Sometimes it's open to revision even after it's live.  The point is we simply don't know.  We aren't in charge and we aren't privy to what's being made until they choose to make us privy.  Until that point, we merely have belief.  You <em>believe</em> the ice melted.  You don't<em> know</em>.  I<em> believe</em> it could go either way.  I don't <em>know</em>.  I know what I want, but what I want and what becomes reality rarely mesh the way I want them too.  What I do know is that I can't wait util Fan Faire to see what they've actually come up with.  It could be an entirely third direction.  I've been playing SOE MMOs for over ten years now.  I've learned never to put faith in what is stated or declared until I see it on my screen.</p></blockquote><p>/agree - we have seen Sony take so many crazy liberties with Everquest when creating EQ2 why is not above them to completely change this?</p><p>Maybe Velious didnt melt, maybe Karana was in on the whole blowing up of Luclin and created 40 days and nights of storms and omg, a HUGE FLOOD HAPPENED!</p><p>In all seriousness though, If the Order of Rime is from Velious (As it seems to appear they are with their velium weapons and looks etc...) then it would indicate that at least some of it is still frozen so saying "Its melted, whats done is done" is completely shortsighted of you Cusa, it is CLEARLY not completely frozen cause these dudes are riding on a freaking glacier. </p><p>The simple fact is a completely melted velious would suck and frankly this game cannot take another crappy xpac since the dog pile that TSO is.</p></blockquote><p>/disagree</p><p>A melted Velious wouldn't be so horrible really...yes, I would MUCH rather see it still be the frozen non-wasteland that it was in EQ, but I have no problem with change within reason. As long as there are still a good number of recognizable landmarks and such, it's all good.</p><p>As for TSO being a dog pile....I couldn't disapgree more. I am really digging TSO, I'm a raider and a big dungeon crawler, so I TSO is right up my ally. The lore is a lot better then I thought it was gonna be when they started introducing all this Void stuff, so all-in-all I've been pretty happy with it. Really, the only xpac I really didn't care for was KoS, and the only reason for that is that there was NOTHING recognizable, nostalgic, or really even reminiscent of things seen, and places visited in EQ. That very reason is also why I have LOVED the last 3 expansions. Starting w/ EoF, following up w/ Kunark, and now in TSO, the Dev team has brought us to places that we knew and loved since back in the day in EQ, and shown us how the past few hundred years, as well as the Rending, the Shattering, and the Void Invasions have changed these place into what they are today.</p><p>That's what EQ2 is all about IMO....Norrath, much changed but not so much that it's unrecognizable.</p>

Homeskillet
06-02-2009, 09:42 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p>I havent found the time to run all the questlines; what are they if not giants out of curiosity?</p></blockquote><p>Don't know yet, but one of the giants on Killingfrost's little isle says quite clearly, "Do not mistake me for a giant, I am much more!" or some effect, I'll grab a screenie later if nobody else does.</p>

Greyquill
06-02-2009, 09:59 PM
<p>Scary thoughts if they aren't "giants"; Half-breeds! Dwarf/Giant, Giant/Dragon mayhaps? Glad not to have present at conception.</p>

kittenkabood
06-02-2009, 11:42 PM
<p>Sounds like a combination of races, they are superior to what they used to be</p>

Homeskillet
06-03-2009, 12:10 AM
<p>They are repeatedly referred to as men, Killingfist simply called a "giant of a man."</p>

LordPazuzu
06-03-2009, 09:45 PM
<p>All of the frost giants say the line about being much more.  Though the immediate impression I got from the wording was that they almost considered themselves a species above, like they had evolved past being mere giants into something new and more powerful.</p>

Thanriyon Arkhelt
06-03-2009, 10:48 PM
<p>Although it all seems to point to Velious.. I suppose there's always the remote possibility it's Halas..</p><p>Giants from Velious migrated north maybe? Yeah, I'm stretching it a bit (actually a lot), but with this lot.. you just never know..</p>

Cusashorn
06-03-2009, 11:20 PM
<p><span style="font-size: xx-large;"><a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3116&section=News&locale=en_US" target="_blank">OFFICIAL LORE OF THE ORDER OF RIME.</a></span></p><p>So Turtle + Dragon = Turgan, huh? Hmm.</p><p>The Order seems to be interested in the necrotic powers that gave Venril his immortality.</p>

kittenkabood
06-03-2009, 11:49 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><span style="font-size: xx-large;"><a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3116&section=News&locale=en_US" target="_blank">OFFICIAL LORE OF THE ORDER OF RIME.</a></span></p><p>So Turtle + Dragon = Turgan, huh? Hmm.</p><p>The Order seems to be interested in the necrotic powers that gave Venril his immortality.</p></blockquote><p>ugh whoever took over writing these stories makes me sick <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Methriln
06-04-2009, 12:14 AM
<p>Would have been nice if they had hinted a little at were they came from. And i thought chel'drak was the only 1 of his kind.</p>

Homeskillet
06-04-2009, 12:29 AM
<p><cite>kittenkaboodle wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><span style="font-size: xx-large;"><a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3116&section=News&locale=en_US" target="_blank">OFFICIAL LORE OF THE ORDER OF RIME.</a></span></p><p>So Turtle + Dragon = Turgan, huh? Hmm.</p><p>The Order seems to be interested in the necrotic powers that gave Venril his immortality.</p></blockquote><p>ugh whoever took over writing these stories makes me sick <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Not all that absurd, considering a Liger was a real animal that was quite simply a cross of Lion and Tiger well before it became known from that crummy movie with the one guy.</p>

Cusashorn
06-04-2009, 12:39 AM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p>Not all that absurd, considering a Liger was a real animal that was quite simply a cross of Lion and Tiger well before it became known from that crummy movie with the one guy.</p></blockquote><p>Wait, What?</p><p>I've always known about Ligers because they are a cross between a lion and tiger. I don't know what movie you're talking about, but maybe for the better.</p>

Homeskillet
06-04-2009, 12:44 AM
<p>I am more pointing at someone stating that forming the name Turgen from Turtle and Dragon is apparently poor lore writing.</p><p>Edit: By the way chill out, I don't post here often but if I make a post somehow tied to yours I have to find myself saying "no I was not saying something to you, get off the defensive" yeesh.</p>

Cusashorn
06-04-2009, 12:51 AM
<p>I wasn't getting defensive or anything. I was just commenting that I've never heard that movie before.</p>

Ujina
06-04-2009, 05:51 AM
<p>Isn't the movie Napoleon Dynamite ?</p><p>Back to the topic, They seem to be interested in bringing people back to life. So ? who would they want to rez if they are coming from velious. Giant king ? some dragons ?</p>

Dikatin
06-04-2009, 08:00 AM
<p>From what I read, it doesn't seem to be their primary objective to bring someone back to life - it's more like they found interest in Kunark and its hidden treasures due to Elna Tsernin's stories about Kunark, Venril and Rile Sathir and Kurn.</p><p>Probably they are originally heading somewhere else and decided to visit Kunark for the treasures it houses - since the leader's attention really got grasped by the stories about Venril's necrotic teachings, he may have thought it would be a good idea to increase the numbers of his army, being it through summoning undead beings. And since Jarled Dar's remains lie directly in the field of bones, he may be able to acquire a very powerful ally.</p><p>If that was the case, where were they originally heading?</p>

Cusashorn
06-04-2009, 12:37 PM
<p>Jalad Dar's Essence comes to life in his bones every night, but his conciousness and spirit is in the Dragon Necropolis. He can't interact.</p><p>Anyways, It seems they just want to plunder and aquire more stuff, regardless of thier reasons for doing so. True vikings through and through.</p>

ke'la
06-04-2009, 01:07 PM
<p><cite>Greyquill wrote:</cite></p><blockquote><p>Let's think real world mechanics here for a sec. We know that severe glacial melting from Velious was the culprit behind the massive sea level rise we find throughout Norrath today. Yes, it's possible that the continent has begun to refreeze, but wouldn't that mean an equally dramatic drop in sea levels would accompany it? On Earth, glacial expansion means ocean levels drop (think Alaskan landbridge). In order for Velious to be anywhere near as large or frozen as it once was would mean ocean levels at or near pre-cataclysmic levels, don't you think... barring some sort of divine intervention in the extreme.</p></blockquote><p>Accually if these guys are freezing the water as they go, it would accually RAISE the ocean level not lower it.* The Reason that the Ice Ages created land bridges is because the rain/snow that fell on land stayed there, in the form of Glacers, instead of flowing to the Oceans. That is also why the North Pole melting is no big deal(no land under them), what has got Global Warming people worried is the the Greenland and Antartic Ice Sheets.</p><p>*Ice takes up more Volume then water.</p>

DeBasilisk
06-04-2009, 01:11 PM
<p>See, when they call themselves the "Order of Rime," and they go around freezing things that weren't frozen, I get the impression that they're doing so on purpose. I still think they have a conscious agenda, religious, political or otherwise, and are trying to re-freeze a partially melted Velious.</p><p>New expansion "Everquest 2, Thawing of Velious?"</p><p>hehe.</p><p>Also, we know that Timorous Deep has lots of little unexplored isles...I was just wondering if anyone had any thoughts about the natives mentioned here.</p>

Rainmare
06-04-2009, 08:35 PM
<p>it didn't sound like they were 'freezing what wasn't frozen' for anytihng other then military purpose. thier ships are ice constructed, and they seemed to have 'unloaded' from the ships by simply making an ice flow to the land. and it seems if these are actually giants/the kromrif...then the dwarves with them could imply they conquered the Coldain. fromt eh story it seems they basically just slaughter whomever they find, at least all that oppose them, and then give the others the choice of join us or die, thus expanding thier army.</p><p>I think the Warlord is interested in kunark just for why he says. There's power to be had there. he knows from her tales that the ritual Rile stopped, and can guess much of Venril's studies into necromancy took place in Charasis, trying to restore Drusella...hence the reason to hit there hardest/first.</p>

ke'la
06-04-2009, 11:06 PM
<p><cite>DeBasilisk wrote:</cite></p><blockquote><p>See, when they call themselves the "Order of Rime," and they go around freezing things that weren't frozen, I get the impression that they're doing so on purpose. I still think they have a conscious agenda, religious, political or otherwise, and are trying to re-freeze a partially melted Velious.</p><p>New expansion "Everquest 2, Thawing of Velious?"</p><p>hehe.</p><p>Also, we know that Timorous Deep has lots of little unexplored isles...I was just wondering if anyone had any thoughts about the natives mentioned here.</p></blockquote><p>Well whatever is going on we will find out, atleast some of it on June 25th between 7pm and 8pm PST. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Zabjade
06-05-2009, 12:17 AM
<p><span style="color: #00cc00;">I good case could be made for Velious, but don't forget Halas is also known for the cold, sure it might have moved from Everfrost some but there is know way of knowning how far.</span></p><p><span style="color: #00cc00;">If it is Velious I hope the Icvepaw Gnolls will be a PC race, The Coldain can be accomplished with a white to blue skintone added to the color wheel on the dwarf.</span></p>

BleemTeam
06-05-2009, 03:03 PM
<p>The question that I have is... is the Rime army freezing everything themselves, or are their Turgans? Perhaps they have the control of the dragon from Frostfell?</p><p>The lore story was a good chunk of info. However, I keep running into dang hang-ups when doing stuff over on test, I can never get far enough to unlock more story.</p>

Cusashorn
06-05-2009, 03:19 PM
<p>I think it's just convenient for them to create ice from the water so they don't have to row to shore.</p>

Lodrelhai
06-05-2009, 03:29 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Jalad Dar's Essence comes to life in his bones every night, but his conciousness and spirit is in the Dragon Necropolis. He can't interact.</p><p>Anyways, It seems they just want to plunder and aquire more stuff, regardless of thier reasons for doing so. True vikings through and through.</p></blockquote><p>I'm not sure it's more 'stuff' they want as opposed to specifically the necromantic stuff.  The Warlord specifically says it's the new powers which convinced him to go to Kunark.</p><p>As far as them being from Halas rather than Velious, I think they'd at least have visited Velious.  They obviously haven't been to Faydwer yet, and where else but those two would they find a large population of dwarves to conquer and add to their army?</p><p>It did occur to me that the people the iksar bard first stumbled into might have been Halasian.  An offshoot or settlement rather than the city proper, but possible.</p>

kittenkabood
06-05-2009, 04:19 PM
<p>This quest might be pointing to halas as the new starting city and has nothing to do with the next expansion, ala neriak</p>

kartikeya
06-05-2009, 05:12 PM
<p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p>All of the frost giants say the line about being much more.  Though the immediate impression I got from the wording was that they almost considered themselves a species above, like they had evolved past being mere giants into something new and more powerful.</p></blockquote><p>Yeah, this is what I thought. Keep in mind, that in EQ1, the Velious giants were unique. They were the only ones of all giant-kind that didn't fall under the curse on Zek's children. They were never made stupid like the other giants, and so they remained just as dangerous as they were when Zek's children killed the Rathe. This could mean of course that this is some kind've new or hybrid species, or that the giants have evolved, or it could easily mean that they are simply what they always have been, and thus far more than a 'mere' giant.</p>

Cusashorn
06-06-2009, 12:15 AM
<p>The Rathe's Curse against all Giant-kind was to not make them stupid. IT WAS TO MAKE THEM EXTINCT.</p><p>Only the ogres were cursed with stupidity. The Orcs were cursed with the disregard to maintain their own recorded history. The Ankhexfen were transformed into the goblins, physically and mentally weaker than they used to be.</p><p>The Giants... The Rathe, Prexus, Xegony, and E'Ci all tried thier hardest to wipe the Giants from the face of the earth, as was thier intent.</p>

Meirril
06-06-2009, 07:18 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>The Rathe's Curse against all Giant-kind was to not make them stupid. IT WAS TO MAKE THEM EXTINCT.</p><p>Only the ogres were cursed with stupidity. The Orcs were cursed with the disregard to maintain their own recorded history. The Ankhexfen were transformed into the goblins, physically and mentally weaker than they used to be.</p><p>The Giants... The Rathe, Prexus, Xegony, and E'Ci all tried thier hardest to wipe the Giants from the face of the earth, as was thier intent.</p></blockquote><p>When Ralos Zek makes a race, he does it right! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

ZexisStryfe
06-06-2009, 12:18 PM
<p>Many people here know me because I release spoilers on new expansions well before SoE.</p><p>Let me be clear on a few things regarding the new expansion from what I have gathered.</p><p>1.) The models you are seeing are labeled in the appearance data as Frost Giants. To my knowledge, frost giants existed only on Velious (and a quick search of eq.allakhazam.com seems to verify this).</p><p>2.) New Roekillik models have been added to the game as well, along with armor specifically for them. Whether these are supposed to be Chetari or not, I don't know. Perhaps a new player race?</p><p>3.) References to two new zones has been added: Erudin and New Halas. All I can tell is that Erudin is a dungeon or series of dungeons now and full of Gazers. No real info on New Halas.</p><p>4.) Several of the new models are ice versions of existing animals- ice crab, ice badger, ice boar, ice turtle.</p><p>5.) Models for classic mythological creatures such as Chimera and Cerberus have also been added in several varieties (chimera existed in the Discord series of expansions in EQ1, but lets not go there).</p><p>6.) The Turgans pulling the ice barges? their model is refered to as "soga_dragon_turtle_northern".</p><p>What does this point to? One of two things in my opinion. First possibility is this is not a Velious invasion. The new expansion will be a further fleshing out of Antonica with the addition of Odus. Second possibility is that it is a Velious invasion and the expansion is everything I just said plus Velious. I see that as largely unlikely considering the amount of content it would cover. Of course some weird things could have happened lore-wise, so who knows.</p>

Anestacia
06-06-2009, 02:04 PM
<p>Heres my take on what might be happening.  In the lore story it mentioned the giant's followers as being once like she was; captured and "forced" into slavery basically.  The in game movie says in so many words that the invaders are from the north.  If what Zexis above says and there is a zone file called "New Hallas", then perhaps the invaders originated from there and are headed south.  They pass Kunark with no real intention of staying until the leader hears the bards tale and decides to invade.  If that is the case, theres not much else south other than Velious, so my guess is that is where they were headed. </p><p>Maybe they were from Velious orignally and had to escape northward after the "melting" but now have the magic to refreeze it since they have somehow frozen the coast of Fens.  Or maybe they were a tribe of Ice Giants from Everfrost that broke away and got bored; who knows.  After this Live event is over, we have still a few months to go before we get the expansion and with the current LU time tables we will have probably 1 or 2 more which would give ample time for them to finish up in Kunark and head to thier destination. </p><p>As far as the new files go; maybe they occupied (or even built) New Hallas and now that it is deserted, players can migrate there and have it as a starting city.  I bet The Shard of Love will be a pre expansion zone leading up to Erollisi as a worshipable diety.  We probably have to figure out what happened to Erollisi and help save her as she is obviously in trouble (as we learned last Valentines Day). I really like the idea mentioned above about making it a non-combat zone but a quest hub and/or safe haven.   Erudin as a dungeon...all i can say is /sigh.  I was never a huge fan of Odus to begin with but if it had one saving grace it was the beautifully done city of Erudin.  With EQ2's housing and city set ups it would be an amazing city, but instead it looks like its headed in the direction of the highly underused Felwith.</p><p>It all seems so random but I still have faith that they will tie it all together gracefully and no matter what the expansion is in November, it will be a good one.</p>

Trevalon
06-06-2009, 07:35 PM
<p><cite>Vulkoor@Antonia Bayle wrote:</cite></p><blockquote><p>Many people here know me because I release spoilers on new expansions well before SoE.</p><p>Let me be clear on a few things regarding the new expansion from what I have gathered.</p><p>1.) The models you are seeing are labeled in the appearance data as Frost Giants. To my knowledge, frost giants existed only on Velious (and a quick search of eq.allakhazam.com seems to verify this).</p><p>2.)<strong> New Roekillik models have been added to the game as well, along with armor specifically for them. Whether these are supposed to be Chetari or not, I don't know. Perhaps a new player race</strong>?</p><p>3.) <strong>References to two new zones has been added: Erudin and New Halas. All I can tell is that Erudin is a dungeon or series of dungeons now and full of Gazers. No real info on New Halas.</strong></p><p>4.) Several of the new models are ice versions of existing animals- ice crab, ice badger, ice boar, ice turtle.</p><p>5.) Models for classic mythological creatures such as Chimera and Cerberus have also been added in several varieties (chimera existed in the Discord series of expansions in EQ1, but lets not go there).</p><p>6.) The Turgans pulling the ice barges? their model is refered to as "soga_dragon_turtle_northern".</p><p>What does this point to? One of two things in my opinion. First possibility is this is not a Velious invasion. The new expansion will be a further fleshing out of Antonica with the addition of Odus. Second possibility is that it is a Velious invasion and the expansion is everything I just said plus Velious. I see that as largely unlikely considering the amount of content it would cover. Of course some weird things could have happened lore-wise, so who knows.</p></blockquote><p>Those are some interesting points imo -- The fact that Erudin is even mentioned lends me to believe we may actually be seeing Odus but the Order of Rime comes from New Halas, but that doesnt make alot of sense because the Order SEEMS to be "evil" and they have already said the next new player city would be good to balance it out.</p><p>Perhaps when Halas broke away it floated north and eventually floated all the way around to Velious at which time the Hallasians encountered the order of Rime and have been locked in a perpetual battle ever since with them and now taht the Order has ventured out Halas is going to venture out to recruit new "good" races to its cause (Though New Halas seems to me it would go the way of a Neutral city over a "Good" city).</p><p>Eh who knows, Just have to wait and see.</p>

Lodrelhai
06-06-2009, 11:14 PM
<p><cite>Trevalon wrote:</cite></p><blockquote><p>Those are some interesting points imo -- The fact that Erudin is even mentioned lends me to believe we may actually be seeing Odus but the Order of Rime comes from New Halas, but that doesnt make alot of sense because the Order SEEMS to be "evil" and they have already said the next new player city would be good to balance it out.</p><p>Perhaps when Halas broke away it floated north and eventually floated all the way around to Velious at which time the Hallasians encountered the order of Rime and have been locked in a perpetual battle ever since with them and now taht the Order has ventured out Halas is going to venture out to recruit new "good" races to its cause (Though New Halas seems to me it would go the way of a Neutral city over a "Good" city).</p><p>Eh who knows, Just have to wait and see.</p></blockquote><p>If New Halas is the next player city, it could well be "good" in the same way Gorowyn is "evil" - as a game mechanic.  Gorowyn allows anyone to do business in their city, regardless of alignment, and only neutral races or Sarnak can start there.  I think the Sarnak themselves are aligned as evil because they can only start in Gorowyn.  For all intents and purposes it is a neutral city, but as the game's basic structure is about pitting sides against each other, they had to pick one for Gorowyn.  Very likely the next city's "good" alignment will be equally arbitrary.</p>

ZexisStryfe
06-07-2009, 12:26 AM
<p><cite>Anestacia wrote:</cite></p><blockquote><p>As far as the new files go; maybe they occupied (or even built) New Hallas and now that it is deserted, players can migrate there and have it as a starting city.  I bet The Shard of Love will be a pre expansion zone leading up to Erollisi as a worshipable diety.  We probably have to figure out what happened to Erollisi and help save her as she is obviously in trouble (as we learned last Valentines Day). I really like the idea mentioned above about making it a non-combat zone but a quest hub and/or safe haven.</p></blockquote><p>I forgot to mention the Shard of Love, thanks Anestacia! I suppose it only makes sense that Ms Marr is released at the same time as Halas...</p>

Cusashorn
06-07-2009, 12:35 AM
<p><cite>Vulkoor@Antonia Bayle wrote:</cite></p><blockquote><p>Many people here know me because I release spoilers on new expansions well before SoE.</p><p>Let me be clear on a few things regarding the new expansion from what I have gathered.</p><p>1.) The models you are seeing are labeled in the appearance data as Frost Giants. To my knowledge, frost giants existed only on Velious (and a quick search of eq.allakhazam.com seems to verify this).</p><p>2.) New Roekillik models have been added to the game as well, along with armor specifically for them. Whether these are supposed to be Chetari or not, I don't know. Perhaps a new player race?</p><p>3.) References to two new zones has been added: Erudin and New Halas. All I can tell is that Erudin is a dungeon or series of dungeons now and full of Gazers. No real info on New Halas.</p><p>4.) Several of the new models are ice versions of existing animals- ice crab, ice badger, ice boar, ice turtle.</p><p>5.) Models for classic mythological creatures such as Chimera and Cerberus have also been added in several varieties (chimera existed in the Discord series of expansions in EQ1, but lets not go there).</p><p>6.) The Turgans pulling the ice barges? their model is refered to as "soga_dragon_turtle_northern".</p><p>What does this point to? One of two things in my opinion. First possibility is this is not a Velious invasion. The new expansion will be a further fleshing out of Antonica with the addition of Odus. Second possibility is that it is a Velious invasion and the expansion is everything I just said plus Velious. I see that as largely unlikely considering the amount of content it would cover. Of course some weird things could have happened lore-wise, so who knows.</p></blockquote><p>Source on all of this? Besides the obvious of what is found in the game, do you have any links to support this yet?</p>

ZexisStryfe
06-07-2009, 01:24 AM
<p>Really Cusa? By now you don't believe me on faith alone? this is only the third expansion I have been providing advanced info on... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Alright, here we go. All this is from the appearance.dat file dated May 27th (TestServer) unless otherwise noted.</p><p>1.) The models you are seeing are labeled in the appearance data as Frost Giants. To my knowledge, frost giants existed only on Velious (and a quick search of eq.allakhazam.com seems to verify this).</p><ul><li><span style="color: #ff0000;">10753 _exp06/characters/tool_users/giant_frost_kurn_tower/<strong>giant_frost</strong>_chubby</span></li><li><span style="color: #ff0000;">10754 _exp06/characters/tool_users/giant_frost_kurn_tower/<strong>giant_frost</strong>_muscular    </span></li><li><span style="color: #ff0000;">10830 _exp06/characters/tool_users/giant_frost_kurn_tower/<strong>giant_frost</strong>_kraytok</span></li><li><span style="color: #ff0000;">10779 accessories/npc_wearables/giant_frost_kurn_tower/<strong>velious_armor_peices</strong>/chest_armor_light</span></li><li><span style="color: #ff0000;">10780 accessories/npc_wearables/giant_frost_kurn_tower/<strong>velious_armor_peices</strong>/feet_armor_light</span></li><li><span style="color: #ff0000;">10781 accessories/npc_wearables/giant_frost_kurn_tower/<strong>velious_armor_peices</strong>/hands_armor_light</span></li><li><span style="color: #ff0000;">10782 accessories/npc_wearables/giant_frost_kurn_tower/<strong>velious_armor_peices</strong>/head_armor_light</span></li><li><span style="color: #ff0000;">10783 accessories/npc_wearables/giant_frost_kurn_tower/<strong>velious_armor_peices</strong>/legs_armor_light</span></li></ul><p>2.) New Roekillik models have been added to the game as well, along with armor specifically for them. Whether these are supposed to be Chetari or not, I don't know. Perhaps a new player race?</p><ul><li><span style="color: #ff0000;">10871 _exp06/characters/tool_users/roekillik_female/<strong>roekillik_female</strong></span></li><li><span style="color: #ff0000;">10874 _exp06/characters/tool_users/roekillik_male/<strong>roekillik_male</strong></span></li></ul><p>3.) References to two new zones has been added: Erudin and New Halas. All I can tell is that Erudin is a dungeon or series of dungeons now and full of Gazers. No real info on New Halas. <span style="color: #ff0000;">And Shard of Love!</span></p><ul><li><span style="color: #ff0000;">10720 accessories/wearable_items/heavy_cloth/<strong>new_halas</strong>/chest</span></li><li><span style="color: #ff0000;">10721 accessories/wearable_items/heavy_cloth/<strong>new_halas</strong>/feet</span></li><li><span style="color: #ff0000;">10722 accessories/wearable_items/heavy_cloth/<strong>new_halas</strong>/forearms</span></li><li><span style="color: #ff0000;">10723 accessories/wearable_items/heavy_cloth/<strong>new_halas</strong>/hands</span></li><li><span style="color: #ff0000;">10724 accessories/wearable_items/heavy_cloth/<strong>new_halas</strong>/legs</span></li><li><span style="color: #ff0000;">10725 accessories/wearable_items/heavy_cloth/<strong>new_halas</strong>/shoulders</span></li><li><span style="color: #ff0000;">1994 (spellcast.dat) expansion_06/<strong>erudin</strong>_light_beam_p2p</span></li><li><span style="color: #ff0000;">1995 (spellcast.dat) expansion_06/<strong>erudin</strong>_firebeam_hit_p2p</span></li><li><span style="color: #ff0000;">10806 _exp06/zones/<strong>dun_eru_research</strong>/dpo_eru_cable_plugs</span></li><li><span style="color: #ff0000;">10476 accessories/wearable_items/cloak/exp06/cloak_<strong>shard_of_love</strong></span></li></ul><p>4.) Several of the new models are ice versions of existing animals- ice crab, ice badger, ice boar, ice turtle.</p><ul><li><span style="color: #ff0000;">10961 creatures/monsters/<strong>stagg_ice</strong></span></li><li><span style="color: #ff0000;">10962 creatures/monsters/<strong>turtle_ice</strong></span></li><li><span style="color: #ff0000;">10963 creatures/monsters/<strong>badger_ice</strong></span></li><li><span style="color: #ff0000;">10964 creatures/monsters/<strong>boar_ice</strong></span></li><li><span style="color: #ff0000;">10965 creatures/monsters/<strong>crab_ice</strong></span></li></ul><p>5.) Models for classic mythological creatures such as Chimera and Cerberus have also been added in several varieties (chimera existed in the Discord series of expansions in EQ1, but lets not go there).</p><ul><li><span style="color: #ff0000;">11051 creatures/monsters/<strong>cerberus</strong></span></li><li><span style="color: #ff0000;">10819 creatures/monsters/<strong>chimera</strong></span></li></ul><p><span style="color: #ff0000;">and a few other Dungeons and Dragons style classics for you:</span></p><ul><li><span style="color: #ff0000;">10817 creatures/monsters/<strong>catoplebas_new</strong></span></li><li><span style="color: #ff0000;">10814 creatures/monsters/<strong>bull_stone</strong> (good old stone gorgon)</span></li><li><span style="color: #ff0000;">10812 creatures/monsters/<strong>roper</strong></span></li><li><span style="color: #ff0000;">10811 creatures/monsters/<strong>wickerman</strong></span></li></ul><p>6.) The Turgans pulling the ice barges? their model is refered to as "soga_dragon_turtle_northern".</p><ul><li><span style="color: #ff0000;">10976 soga_appearances/ec/npc/<strong>soga_dragon_turtle_northern</strong></span></li></ul>

Homeskillet
06-07-2009, 01:45 AM
<p>I do believe there were Chimaera in Velious no? Roaming around Eastern Wastes?</p>

ZexisStryfe
06-07-2009, 01:49 AM
<p>I must say, it kind of tickles me at how badly the programmers spell sometimes... <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

Mirander_1
06-07-2009, 02:02 AM
<p>Interesting stuff.</p><p>A quick point I'd like to make on the New Halas files, as I know we'll see a lot of speculation on it being the new city:</p><p>If there is a place called 'New Halas', it doesn't necessarily need to be in Everfrost, or even remotely near there.  It could be that this city's origin came from the Barbarians leaving Halas and settling elsewhere.  After all, does anyone here happen to know offhand how close York and New York are?  So New Halas could very well end up being in Odus, or Velious, or wherever the next expansion leads us. </p>

Anestacia
06-07-2009, 02:08 AM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p>I do believe there were Chimaera in Velious no? Roaming around Eastern Wastes?</p></blockquote><p>I thnk you are refering to the <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=5527" target="_blank">manticores</a> that roamed out there.  I'm no expert in mythology but arent they basically the same thing?  They sure look very similar anyway!</p>

ke'la
06-07-2009, 02:23 AM
<p><cite>Vulkoor@Antonia Bayle wrote:</cite></p><blockquote><p>I must say, it kind of tickles me at how badly the programmers spell sometimes... <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>When your making your own world the citizens of that world must spell things the way you do... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>As for Halas... Am I the only one who noticed the NEW in the name... To me that means that "Old" Halas is gone... possably concored by the guys invading Kunark, as part of the live event... That would put the citizens of New Halas fermly on the side of "Good". As for it being a Gorowin equivilant... The Good side already has that... Kelethin. What the good side lacks is a Neriak equivilant, and if these guys are Refugees from a major attack like this... I don't see them being all that welcoming to those could turn on them.</p>

Cusashorn
06-07-2009, 02:34 AM
<p>It says the Cloak of the Shard of Love... doesn't say anything about a zone itself, though I do hope it comes back.</p><p>New Halas armor too, nothing about a zone though.</p><p>As for Erudin and New Halas, is this from quest dialogue? I don't play the test server, so just analyzing patch files doesn't always mean everything. After all, the "Classic Erudite" model files we got with TSO turned out to be nothing more than a special model of Miragul as an Erudite model with no runes. All those "erudites" running around the Crucible are humans.</p>

ZexisStryfe
06-07-2009, 01:16 PM
<p>LOL yes that is barren sky, however don't get your hopes up. That is just a default background I use ;op</p><p>As I said, these models are NOT in game.</p>

BleemTeam
06-07-2009, 02:14 PM
<p>A long while back someone posted a video of them cycling through files that were in the npc folders or something. It was basically an emulater that someone selected every npc model in the game. avatars, mobs, kids, npc's whatever. There were several models I recall never seeing before.... frankly, I don't think I've seen them in game yet either.</p>

Cusashorn
06-07-2009, 02:24 PM
<p><cite>Vulkoor@Antonia Bayle wrote:</cite></p><blockquote><p>LOL yes that is barren sky, however don't get your hopes up. That is just a default background I use ;op</p><p>As I said, these models are NOT in game.</p></blockquote><p>What I want to know is how you accessed that image.. >_></p><p>Well anyways, that completely retcons what Vhalen told us about the erudites a few years back. The magical change affected every Erudite on a univeral and multi-planar level. Nobody escaped it except for the ghosts and undead.</p><p>Not that I'm complaining, mind you. I want to see Erudin and Paineel both return to the beautiful archetecture that they both have.</p>

ZexisStryfe
06-07-2009, 02:30 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Well anyways, that completely retcons what Vhalen told us about the erudites a few years back. The magical change affected every Erudite on a univeral and multi-planar level. Nobody escaped it except for the ghosts and undead.</p><p>Not that I'm complaining, mind you. I want to see Erudin and Paineel both return to the beautiful archetecture that they both have. </p></blockquote><p>Now you know why I thought this had to do with Miragul's zones.</p>

Cusashorn
06-07-2009, 02:31 PM
<p>It would have been nice. I could have accepted it for those zones since it's a recreation from his memories.</p>

ZexisStryfe
06-07-2009, 02:42 PM
<p>Actually, all the info for the models is in the Vpaks, and the skins are merely DDS files. Not that tough to get those files and run them through a 3D modeler.</p>

Anestacia
06-07-2009, 04:02 PM
<p>Perhaps the Erudites that were on site of the explosion were some how protected while it changed all other Erudites on the planet.</p>

Cusashorn
06-07-2009, 04:52 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p>Perhaps the Erudites that were on site of the explosion were some how protected while it changed all other Erudites on the planet.</p></blockquote><p>It is possible, but the whole purpose of the Quellithulian Ritual was to change all the erudites intentionally, so it would be wierd if the ones performing it weren't changed themselves.</p><p>Ahh well, lets just see how things go.</p>

Giraku
06-08-2009, 05:43 PM
<p>Can you show us some of the rat models as well? I'm curious how they are different form the old which were basically smaller ratonga.</p>

Rashaak
06-08-2009, 09:21 PM
<p><cite>Vulkoor@Antonia Bayle wrote:</cite></p><blockquote><p>Really Cusa? By now you don't believe me on faith alone? this is only the third expansion I have been providing advanced info on... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Alright, here we go. All this is from the appearance.dat file dated May 27th (TestServer) unless otherwise noted.</p><p>1.) The models you are seeing are labeled in the appearance data as Frost Giants. To my knowledge, frost giants existed only on Velious (and a quick search of eq.allakhazam.com seems to verify this).</p><ul><li><span style="color: #ff0000;"><strong>10753 _exp06/characters/tool_users/giant_frost_kurn_tower/giant_frost_chubby</strong></span></li><li><span style="color: #ff0000;"><strong>10754 _exp06/characters/tool_users/giant_frost_kurn_tower/giant_frost_muscular    </strong></span></li><li><span style="color: #ff0000;"><strong>10830 _exp06/characters/tool_users/giant_frost_kurn_tower/giant_frost_kraytok</strong></span></li><li><span style="color: #ff0000;">10779 accessories/npc_wearables/giant_frost_kurn_tower/<strong>velious_armor_peices</strong>/chest_armor_light</span></li><li><span style="color: #ff0000;">10780 accessories/npc_wearables/giant_frost_kurn_tower/<strong>velious_armor_peices</strong>/feet_armor_light</span></li><li><span style="color: #ff0000;">10781 accessories/npc_wearables/giant_frost_kurn_tower/<strong>velious_armor_peices</strong>/hands_armor_light</span></li><li><span style="color: #ff0000;">10782 accessories/npc_wearables/giant_frost_kurn_tower/<strong>velious_armor_peices</strong>/head_armor_light</span></li><li><span style="color: #ff0000;">10783 accessories/npc_wearables/giant_frost_kurn_tower/<strong>velious_armor_peices</strong>/legs_armor_light</span></li></ul><p>2.) New Roekillik models have been added to the game as well, along with armor specifically for them. Whether these are supposed to be Chetari or not, I don't know. Perhaps a new player race?</p><ul><li><span style="color: #ff0000;"><strong>10871 _exp06/characters/tool_users/roekillik_female/roekillik_female</strong></span></li><li><span style="color: #ff0000;"><strong>10874 _exp06/characters/tool_users/roekillik_male/roekillik_male</strong></span></li></ul></blockquote><p>Interesting that it says characters, and has it seperate from NPC or Creatures. Just tossing it in there that there could be two player races coming? Maybe...</p>

Meirril
06-09-2009, 03:26 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Anestacia wrote:</cite></p><blockquote><p>Perhaps the Erudites that were on site of the explosion were some how protected while it changed all other Erudites on the planet.</p></blockquote><p>It is possible, but the whole purpose of the Quellithulian Ritual was to change all the erudites intentionally, so it would be wierd if the ones performing it weren't changed themselves.</p><p>Ahh well, lets just see how things go.</p></blockquote><p>I wouldn't put it past dev to put in another instance "in the past" where you get to either prevent something from happening, stop someone else from stopping the ritual, or some such. It would be interesting if they actually had you travel back to witness the Euradite's transformation into what they are now.</p><p>Or maybe they will offer a ritual to turn back into an old school Euradite? I'd actually think about rolling an Euradite just to do that!</p>

Deson
06-09-2009, 04:15 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p>Or maybe they will offer a ritual to turn back into an old school Euradite? I'd actually think about rolling an Euradite just to do that!</p></blockquote><p>As long as we keep the glyphs.</p>

Cusashorn
06-09-2009, 07:24 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p>Or maybe they will offer a ritual to turn back into an old school Euradite? I'd actually think about rolling an Euradite just to do that!</p></blockquote><p>Oh Quellious! If they allowed erudite players to transform back to what they were, do you have any idea how much players would ***** and whine about turning the Kerrans into Vah Shir?</p><p>I mean, they already are right now, not accepting the fact that they are what they are, but this... this would just be anarchy on the message boards.</p><p>Besides, I don't see any reason for them to change back. What would they benefit from it? The magic runes on thier bodies now serve a purpose itself by keeping them closer attuned to magic than they were before.</p><p>Also: I take back my statement about the ritual being intentional. Who knows what may really have happened?</p>

vochore
06-09-2009, 01:56 PM
<blockquote><p>Oh Quellious! If they allowed erudite players to transform back to what they were, do you have any idea how much players would ***** and whine about turning the Kerrans into Vah Shir?</p></blockquote><p>omg...i think some one almost said the b word..... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Deson
06-09-2009, 02:07 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Or maybe they will offer a ritual to turn back into an old school Euradite? I'd actually think about rolling an Euradite just to do that!</p></blockquote><p>Oh Quellious! If they allowed erudite players to transform back to what they were, do you have any idea how much players would ***** and whine about turning the Kerrans into Vah Shir?</p><p>I mean, they already are right now, not accepting the fact that they are what they are, but this... this would just be anarchy on the message boards.</p><p>Besides, I don't see any reason for them to change back. What would they benefit from it? The magic runes on thier bodies now serve a purpose itself by keeping them closer attuned to magic than they were before.</p><p>Also: I take back my statement about the ritual being intentional. Who knows what may really have happened?</p></blockquote><p>I think people would make an exception to the normal complaining because it is universally agreed the erudite models suck besides the glyphs.</p>

Homeskillet
06-09-2009, 03:50 PM
<p><cite>Deson wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Or maybe they will offer a ritual to turn back into an old school Euradite? I'd actually think about rolling an Euradite just to do that!</p></blockquote><p>Oh Quellious! If they allowed erudite players to transform back to what they were, do you have any idea how much players would ***** and whine about turning the Kerrans into Vah Shir?</p><p>I mean, they already are right now, not accepting the fact that they are what they are, but this... this would just be anarchy on the message boards.</p><p>Besides, I don't see any reason for them to change back. What would they benefit from it? The magic runes on thier bodies now serve a purpose itself by keeping them closer attuned to magic than they were before.</p><p>Also: I take back my statement about the ritual being intentional. Who knows what may really have happened?</p></blockquote><p>I think people would make an exception to the normal complaining because it is universally agreed the erudite models suck besides the glyphs.</p></blockquote><p>No they don't.</p><p>Make a human model, make it black, then make it bald. BOOM Erudite.</p><p>Your legion of magical black people awaits.</p>

Deson
06-09-2009, 04:29 PM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Or maybe they will offer a ritual to turn back into an old school Euradite? I'd actually think about rolling an Euradite just to do that!</p></blockquote><p>Oh Quellious! If they allowed erudite players to transform back to what they were, do you have any idea how much players would ***** and whine about turning the Kerrans into Vah Shir?</p><p>I mean, they already are right now, not accepting the fact that they are what they are, but this... this would just be anarchy on the message boards.</p><p>Besides, I don't see any reason for them to change back. What would they benefit from it? The magic runes on thier bodies now serve a purpose itself by keeping them closer attuned to magic than they were before.</p><p>Also: I take back my statement about the ritual being intentional. Who knows what may really have happened?</p></blockquote><p>I think people would make an exception to the normal complaining because it is universally agreed the erudite models suck besides the glyphs.</p></blockquote><p>No they don't.</p><p>Make a human model, make it black, then make it bald. BOOM Erudite.</p><p>Your legion of magical black people awaits.</p></blockquote><p>I don't see how that remark makes sense given the complaint is the current erudite model sucks and that the human model is not the same. </p><p>Current Erudite models suck from skin texture to the odd way the eyes were drawn. Those two factors completely overshadow how awesome the glyphs and the eyes themselves are.Even if Erudites were just black humans with the glyphs and eyes it would be a marked improvement over the current design.</p>

Homeskillet
06-09-2009, 04:55 PM
<p>My point is, its not a universal complaint, and the original erudite models were nothing special.</p><p>Frankly I like the new erudite models.</p>

Anestacia
06-09-2009, 04:56 PM
<p><cite>Deson wrote:</cite></p><blockquote><p><cite>Homeskillet wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Or maybe they will offer a ritual to turn back into an old school Euradite? I'd actually think about rolling an Euradite just to do that!</p></blockquote><p>Oh Quellious! If they allowed erudite players to transform back to what they were, do you have any idea how much players would ***** and whine about turning the Kerrans into Vah Shir?</p><p>I mean, they already are right now, not accepting the fact that they are what they are, but this... this would just be anarchy on the message boards.</p><p>Besides, I don't see any reason for them to change back. What would they benefit from it? The magic runes on thier bodies now serve a purpose itself by keeping them closer attuned to magic than they were before.</p><p>Also: I take back my statement about the ritual being intentional. Who knows what may really have happened?</p></blockquote><p>I think people would make an exception to the normal complaining because it is universally agreed the erudite models suck besides the glyphs.</p></blockquote><p>No they don't.</p><p>Make a human model, make it black, then make it bald. BOOM Erudite.</p><p>Your legion of magical black people awaits.</p></blockquote><p>I don't see how that remark makes sense given the complaint is the current erudite model sucks and that the human model is not the same. </p><p>Current Erudite models suck from skin texture to the odd way the eyes were drawn. Those two factors completely overshadow how awesome the glyphs and the eyes themselves are.Even if Erudites were just black humans with the glyphs and eyes it would be a marked improvement over the current design.</p></blockquote><p>But thats YOUR opinion.  I think the current Erudites aer interesting looking and I like them.  The original Erudite model that was posted above looks fine and all but how ugly or cute a character is is totally based on personal opinion.</p>

Deson
06-09-2009, 05:13 PM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p>My point is, its not a universal complaint, and the original erudite models were nothing special.</p><p>Frankly I like the new erudite models.</p></blockquote><p><cite>Anestacia wrote:</cite></p><blockquote><p>But thats YOUR opinion.  I think the current Erudites aer interesting looking and I like them.  The original Erudite model that was posted above looks fine and all but how ugly or cute a character is is totally based on personal opinion.</p></blockquote><p>First two I've ever seen that like the model as a whole--mind you I have 8 from before the racials meant anything.</p><p>I like that they don't have the foreheads from EQ1 and do find them interesting but I still think they need an extensive rework just like human females do.I don't find the flaws aesthetic in nature as much as just broken design.</p>

Homeskillet
06-09-2009, 06:16 PM
<p><cite>Deson wrote:</cite></p><blockquote><p><cite>Homeskillet wrote:</cite></p><blockquote><p>My point is, its not a universal complaint, and the original erudite models were nothing special.</p><p>Frankly I like the new erudite models.</p></blockquote><p><cite>Anestacia wrote:</cite></p><blockquote><p>But thats YOUR opinion.  I think the current Erudites aer interesting looking and I like them.  The original Erudite model that was posted above looks fine and all but how ugly or cute a character is is totally based on personal opinion.</p></blockquote><p>First two I've ever seen that like the model as a whole--mind you I have 8 from before the racials meant anything.</p><p>I like that they don't have the foreheads from EQ1 and do find them interesting but I still think they need an extensive rework just like human females do.I don't find the flaws aesthetic in nature as much as just broken design.</p></blockquote><p>It's okay, people who make sweeping generalizations are generally surprised when their sacred opinions meet their differing cousins <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Deson
06-09-2009, 06:23 PM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p>It's okay, people who make sweeping generalizations are generally surprised when their sacred opinions meet their differing cousons <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Touche'</p><p>In my defense though I don't see all that many played--especially females( I have one)-- no one I know likes them compared to the old models, there were a host of threads decrying their "alien" appearance and besides the exotic skin tones, the eyes(not the shapes)  and the glyphs, I've never seen one positive statement about erudites in EQ2;every single person I've seen 'til now that claims to like them points to one of the three details mentioned while not particularly caring for the model itself.</p>

LordPazuzu
06-10-2009, 12:35 AM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Or maybe they will offer a ritual to turn back into an old school Euradite? I'd actually think about rolling an Euradite just to do that!</p></blockquote><p>Oh Quellious! If they allowed erudite players to transform back to what they were, do you have any idea how much players would ***** and whine about turning the Kerrans into Vah Shir?</p><p>I mean, they already are right now, not accepting the fact that they are what they are, but this... this would just be anarchy on the message boards.</p><p>Besides, I don't see any reason for them to change back. What would they benefit from it? The magic runes on thier bodies now serve a purpose itself by keeping them closer attuned to magic than they were before.</p><p>Also: I take back my statement about the ritual being intentional. Who knows what may really have happened?</p></blockquote><p>I think people would make an exception to the normal complaining because it is universally agreed the erudite models suck besides the glyphs.</p></blockquote><p>No they don't.</p><p>Make a human model, make it black, then make it bald. BOOM Erudite.</p><p>Your legion of magical black people awaits.</p></blockquote><p>Not really.  Classic Erudites differed from humans in body build as well as head shape.  The classic Erudites in EQ1, aside from having the much higher brow and longer head, seemed to be a tad taller on average and the males were actually a bit buffer and the females a tad more voluptuous.  The current female Erudites with their waif-like forms are pretty much the polar opposite of a classic Erudite female.  Same with the males.</p>

Cusashorn
06-10-2009, 12:57 AM
<p>Wow, this thread has completely derailed...... and I don't have any problem with it.</p>

Homeskillet
06-10-2009, 02:26 AM
<p>Yes, there were subtle differences for the most part but honestly erudites = magical black people with big foreheads., which makes me wonder if that just tweaked a developer into the magical change thing in the first place.</p><p>Even still, there were the original erud models blocky garbage, along with the Luclin models, compared with the EQ2 engine which is a much different and advanced engine. Freeport looked like a level of Mario Brothers fleshed out in 3D in EQ1, do people honestly complain that Freeport doesn't look the same as it did then?</p><p>Either way, still just a matter of preference. Proud erudite player and digging the new models.</p>

Rashaak
06-10-2009, 02:36 AM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p>Yes, there were subtle differences for the most part but honestly erudites = magical black people with big foreheads., which makes me wonder if that just tweaked a developer into the magical change thing in the first place.</p><p>Even still, there were the original erud models blocky garbage, along with the Luclin models, compared with the EQ2 engine which is a much different and advanced engine. Freeport looked like a level of Mario Brothers fleshed out in 3D in EQ1, do people honestly complain that Freeport doesn't look the same as it did then?</p><p>Either way, still just a matter of preference. Proud erudite player and digging the new models.</p></blockquote><p>I think the EQ2 Erudite models are closer to what was the original concept, however I do still think the Erudites all look like flatchested chicks. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   Probably why no one see's many females....cause hard to tell them apart.</p><p>There are other female character races not played much in game too btw...</p><p>Ogre Females, Troll Females, Sarnak Females, Dwarf Females, Froglok Females, Barbarian Females.</p><p>There may be some who play them, but those are the ones I very rarely see in-game.</p>

Homeskillet
06-10-2009, 02:47 AM
<p><cite>Rashaak wrote:</cite></p><blockquote><p><cite>Homeskillet wrote:</cite></p><blockquote><p>Yes, there were subtle differences for the most part but honestly erudites = magical black people with big foreheads., which makes me wonder if that just tweaked a developer into the magical change thing in the first place.</p><p>Even still, there were the original erud models blocky garbage, along with the Luclin models, compared with the EQ2 engine which is a much different and advanced engine. Freeport looked like a level of Mario Brothers fleshed out in 3D in EQ1, do people honestly complain that Freeport doesn't look the same as it did then?</p><p>Either way, still just a matter of preference. Proud erudite player and digging the new models.</p></blockquote><p>I think the EQ2 Erudite models are closer to what was the original concept, however I do still think the Erudites all look like flatchested chicks. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />   Probably why no one see's many females....cause hard to tell them apart.</p><p>There are other female character races not played much in game too btw...</p><p>Ogre Females, Troll Females, Sarnak Females, Dwarf Females, Froglok Females, Barbarian Females.</p><p>There may be some who play them, but those are the ones I very rarely see in-game.</p></blockquote><p>That is primarily due to the fact that playing attractive female models gets you gifts from some really sad individuals. I didn't think it was true till I tried it in Lineage 2 and was handed money and items left and right. It happens here as well. Way too many scary attempts at cyber though <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Rashaak
06-10-2009, 02:50 AM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p><cite>Rashaak wrote:</cite></p><blockquote><p><cite>Homeskillet wrote:</cite></p><blockquote><p>Yes, there were subtle differences for the most part but honestly erudites = magical black people with big foreheads., which makes me wonder if that just tweaked a developer into the magical change thing in the first place.</p><p>Even still, there were the original erud models blocky garbage, along with the Luclin models, compared with the EQ2 engine which is a much different and advanced engine. Freeport looked like a level of Mario Brothers fleshed out in 3D in EQ1, do people honestly complain that Freeport doesn't look the same as it did then?</p><p>Either way, still just a matter of preference. Proud erudite player and digging the new models.</p></blockquote><p>I think the EQ2 Erudite models are closer to what was the original concept, however I do still think the Erudites all look like flatchested chicks. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />   Probably why no one see's many females....cause hard to tell them apart.</p><p>There are other female character races not played much in game too btw...</p><p>Ogre Females, Troll Females, Sarnak Females, Dwarf Females, Froglok Females, Barbarian Females.</p><p>There may be some who play them, but those are the ones I very rarely see in-game.</p></blockquote><p>That is primarily due to the fact that playing attractive female models gets you gifts from some really sad individuals. I didn't think it was true till I tried it in Lineage 2 and was handed money and items left and right. It happens here as well. Way too many scary attempts at cyber though <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>/agree</p><p>But also women who do play don't want to play ugly races either.</p>

Homeskillet
06-10-2009, 02:53 AM
<p>Anyway, furries and scary sex starved losers aside, I really hope they don't retcon a change to the original lore about the new Erudites. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

DeBasilisk
06-10-2009, 10:13 AM
<p>I, for one, liked the old Erudite models. But, that being said, there's actually a lore-reason for the change, so it seems fair and justified for me. Now, female Iksar on the other hand...Where in the world did the frill come from? But again, it's a new game, and personally, I like the distinction. Not that anyone plays Iksar women...</p><p>But all that aside, back to the ORDER OF RIME.</p><p>It was mentioned a few posts back that new models have been added for the roekilik (Chetari)? Can anyone post an SS of that model? I'd be interested to see how different they appear.</p><p>What's the EQLive lore about the Chetari? I never heard much about it.</p>

ZexisStryfe
06-10-2009, 11:30 AM
<p>I would love to post [Removed for Content] of the Roekillik, but I am afraid it isn't that easy. Although they are listed in the appearance lists, I cannot find any actual skins or skellies for them. This means they either share skins/skellies with another model (like the ratonga) or the skins/skellies simply haven't been added yet. It is actually quite common for the skins/skellies to not be added if they pertain to the expansion, but still have references to them in the appearance.dat.</p><p>As for the distinction between NPC/monster/character- there really is no distinction that I can tell outside of the fact that characters are usually humanoid. PCs and variants of PC models (like dark elf vampires and troll zombies) are labeled ec/pc/...</p><p>As far as lore for the Chetari, I believe all we know is that they are ratmen who inhabited the Dragon Necropolis, but Cusa would be the person to answer that question properly.</p>

LordPazuzu
06-10-2009, 12:08 PM
<p><cite>Vulkoor@Antonia Bayle wrote:</cite></p><blockquote><p>I would love to post [Removed for Content] of the Roekillik, but I am afraid it isn't that easy. Although they are listed in the appearance lists, I cannot find any actual skins or skellies for them. This means they either share skins/skellies with another model (like the ratonga) or the skins/skellies simply haven't been added yet. It is actually quite common for the skins/skellies to not be added if they pertain to the expansion, but still have references to them in the appearance.dat.</p><p>As for the distinction between NPC/monster/character- there really is no distinction that I can tell outside of the fact that characters are usually humanoid. PCs and variants of PC models (like dark elf vampires and troll zombies) are labeled ec/pc/...</p><p>As far as lore for the Chetari, I believe all we know is that they are ratmen who inhabited the Dragon Necropolis, but Cusa would be the person to answer that question properly.</p></blockquote><p>I read somewhere that the Chetari were a race of ratmen who inhabited the Dragon Necropolis and either:</p><p>a)Once feasted on the remains of the dead dragons of the necropolis, thus absorbing some of the dragons' power.</p><p>or</p><p>b) Were imbued with power by Zlandicar himself, creating a powerful servant race. </p><p>Both of these suppositions are, of course,  mere rumor.</p><p>Killing a Chetari lowered your Zlandicar faction as well as your Chetari faction. They were on an opposing faction to the Paebala, also a ratman race/faction in the Necropolis.</p><p>Also, Vaniki (The Wheel of Vaniki quest) was a Chetari.</p><p><a rel="nofollow" href="http://eqbeastiary.allakhazam.com/search.shtml?id=6510" target="_blank">http://eqbeastiary.allakhazam.com/s...h.shtml?id=6510</a></p>

Deson
06-10-2009, 01:39 PM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p>Either way, still just a matter of preference. Proud erudite player and digging the new models.</p></blockquote><p>I proudly play mine and dig the new model features however, even if they keep the ultrathin body type, something should still be done to fix the bad skin and odd eye shape (though looking closer it just seems to be a combo of the models aspects making the eyes look off). I'm sure people love human females too but it's hard not to notice they all look like they have down-syndrome.Those aren't aspects of preference, they are aspects of bad modeling.</p>

Homeskillet
06-10-2009, 01:41 PM
<p>Chetari were not imbued with draconic power by Zlandicar, when he came to reside there the Chetari were already there to some degree. What Zlandicar did was basically dominate the Chetari, ie they were little rat men and he was a giant cannibal dragon; biggest bully on the block. They dug the labrynth of tunnels beneath the Dragon Necropolis at HIS behest. There really is not much known about the Chetari, leaving them somewhat of an open lore template for EQ2. The Chetari may have called themselves Chetari or been named Chetari for some reason, much the same way Colombus came to North America thinking he was in India and therefore called the natives "Indians". They may indeed have been ratonga or roekillik.</p><p>To clarify one other point, if the Chetari are related to our current ratmen, they would have to be ratonga as according to their history, having tails was a relatively recent change. Then again that would require precise consistancy on Sony's part :p</p>

Cusashorn
06-10-2009, 02:08 PM
<p>The only lore given about the Chetari is that the follow Zlandicar and act on his every order. They're cannibalistic as well, and tend to prey on the Paebala ratmen race who also live in the necropolis.</p><p>Otherwise, all we know about the Ratmen in general is that they were all created by Brell Serilis, and most of them came from the Plane of the Underfoot at one point or another. Not even the nameless Ratmen in The Hole had any lore about them.</p>

Trevalon
06-10-2009, 02:45 PM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p> Freeport looked like a level of Mario Brothers fleshed out in 3D in EQ1, do people honestly complain that Freeport doesn't look the same as it did then?</p></blockquote><p>omg, I would give anything to walk into Freeport one day and have it the exact same as it originally was in EQ1.  One of my biggest dissapointments in when I went to play on the EQ Progression servers was that they left all the zones the same and Freeport was completely different (Though I liked the new Freeport too, but the old was so much better).</p>

BleemTeam
06-10-2009, 02:56 PM
<p>Well, being that theres all sorts of crazy void and time travel happening... What if?</p><p>The eq2 erudites are void-touched eq1 erudites. What if Erudin got swallowed into the void, right, like so many of you have mentioned. Maybe the ritual was to stop the changing fully. Perhaps the ritual was to prevent them from being void-touched in the future when Munzok invaded norrath.</p><p>If you hurt your brain hard enough you could see how maybe the eq2 erudites could be construed to look like the rodcet nife race or that of the jal raeth? shadowmen people things...</p><p>Just sayin. Could give you more ammunition to go on other than "some dev didn't want to make erudites look like black humans"</p>

LordPazuzu
06-10-2009, 03:15 PM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p>Chetari were not imbued with draconic power by Zlandicar, when he came to reside there the Chetari were already there to some degree. What Zlandicar did was basically dominate the Chetari, ie they were little rat men and he was a giant cannibal dragon; biggest bully on the block. They dug the labrynth of tunnels beneath the Dragon Necropolis at HIS behest. There really is not much known about the Chetari, leaving them somewhat of an open lore template for EQ2. The Chetari may have called themselves Chetari or been named Chetari for some reason, much the same way Colombus came to North America thinking he was in India and therefore called the natives "Indians". They may indeed have been ratonga or roekillik.</p><p>To clarify one other point, if the Chetari are related to our current ratmen, they would have to be ratonga as according to their history, having tails was a relatively recent change. Then again that would require precise consistancy on Sony's part :p</p></blockquote><p>Chetari, Ratonga, Roekellik, and Paebala could all be sub-species of a common ratman ancestor who now vary from each other due to evolving from that common ancestor based on environment.  Living on Velious in a magic infused environment such as the Necropolis is bound to have an effect over time.</p><p>How recent a development are the tails?  The Chetari and Paebala had tails in EQ1.</p>

Homeskillet
06-10-2009, 03:21 PM
<p><cite>Brailyn@Lucan DLere wrote:</cite></p><blockquote><p>Well, being that theres all sorts of crazy void and time travel happening... What if?</p><p>The eq2 erudites are void-touched eq1 erudites. What if Erudin got swallowed into the void, right, like so many of you have mentioned. Maybe the ritual was to stop the changing fully. Perhaps the ritual was to prevent them from being void-touched in the future when Munzok invaded norrath.</p><p>If you hurt your brain hard enough you could see how maybe the eq2 erudites could be construed to look like the rodcet nife race or that of the jal raeth? shadowmen people things...</p><p>Just sayin. Could give you more ammunition to go on other than "some dev didn't want to make erudites look like black humans"</p></blockquote><p>No.</p>

Homeskillet
06-10-2009, 03:25 PM
<p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Homeskillet wrote:</cite></p><blockquote><p>Chetari were not imbued with draconic power by Zlandicar, when he came to reside there the Chetari were already there to some degree. What Zlandicar did was basically dominate the Chetari, ie they were little rat men and he was a giant cannibal dragon; biggest bully on the block. They dug the labrynth of tunnels beneath the Dragon Necropolis at HIS behest. There really is not much known about the Chetari, leaving them somewhat of an open lore template for EQ2. The Chetari may have called themselves Chetari or been named Chetari for some reason, much the same way Colombus came to North America thinking he was in India and therefore called the natives "Indians". They may indeed have been ratonga or roekillik.</p><p>To clarify one other point, if the Chetari are related to our current ratmen, they would have to be ratonga as according to their history, having tails was a relatively recent change. Then again that would require precise consistancy on Sony's part :p</p></blockquote><p>Chetari, Ratonga, Roekellik, and Paebala could all be sub-species of a common ratman ancestor who now vary from each other due to evolving from that common ancestor based on environment.  Living on Velious in a magic infused environment such as the Necropolis is bound to have an effect over time.</p><p>How recent a development are the tails?  The Chetari and Paebala had tails in EQ1.</p></blockquote><p>I imagine the roekillik were not a fleshed out concept around the time Velious came out, that is the probable simple truth of it. The design concept was likely to create a carrion environment where Zlandicar had some minions he could subdue and act as fodder for the zone and did not go much further than that as EQ2 was not in development that long ago. It is unknown just how recent "tails" were as far as the ratonga go, but it is a distinct part of them that they specifically identify with as one of the ways they changed along with the world changing.</p><p>The Chetari, Paebala are likely the same, just a tribal name for what are quite likely, ratonga or roekillik.</p>

Lodrelhai
06-10-2009, 04:42 PM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Homeskillet wrote:</cite></p><blockquote><p>Chetari were not imbued with draconic power by Zlandicar, when he came to reside there the Chetari were already there to some degree. What Zlandicar did was basically dominate the Chetari, ie they were little rat men and he was a giant cannibal dragon; biggest bully on the block. They dug the labrynth of tunnels beneath the Dragon Necropolis at HIS behest. There really is not much known about the Chetari, leaving them somewhat of an open lore template for EQ2. The Chetari may have called themselves Chetari or been named Chetari for some reason, much the same way Colombus came to North America thinking he was in India and therefore called the natives "Indians". They may indeed have been ratonga or roekillik.</p><p>To clarify one other point, if the Chetari are related to our current ratmen, they would have to be ratonga as according to their history, having tails was a relatively recent change. Then again that would require precise consistancy on Sony's part :p</p></blockquote><p>Chetari, Ratonga, Roekellik, and Paebala could all be sub-species of a common ratman ancestor who now vary from each other due to evolving from that common ancestor based on environment.  Living on Velious in a magic infused environment such as the Necropolis is bound to have an effect over time.</p><p>How recent a development are the tails?  The Chetari and Paebala had tails in EQ1.</p></blockquote><p>I imagine the roekillik were not a fleshed out concept around the time Velious came out, that is the probable simple truth of it. The design concept was likely to create a carrion environment where Zlandicar had some minions he could subdue and act as fodder for the zone and did not go much further than that as EQ2 was not in development that long ago. It is unknown just how recent "tails" were as far as the ratonga go, but it is a distinct part of them that they specifically identify with as one of the ways they changed along with the world changing.</p><p>The Chetari, Paebala are likely the same, just a tribal name for what are quite likely, ratonga or roekillik.</p></blockquote><p>I'm curious where the information comes from that the ratonga tails ar a recent development?  The only reference I've ever seen to their tails is in <a href="http://www.lorelibrary.com/?page=book&bid=41" target="_blank">History of the Ratonga</a>.  The first tale tells how Belaska lost her tail fur, and that's why ratonga tails have only fine silky hair instead of fur now.</p><p>Given that she is "the Ancient of ratonga," that sort of counters tails being a new thing for them.</p>

Homeskillet
06-10-2009, 06:08 PM
<p>Ah, misenterpretation with that line. It implies a change with time in this part:</p><p><span style="font-family: Tahoma; font-size: 11px; line-height: 16px;">Our feet are ever on the ground and we feel its rhythms though the overworlders feel it not. And so, they trembled and cried when the rocks split and the waters churned, for they did not know it would happen. We knew and we changed our rhythm to match. In our many long lives, our places in the dark often change and shift. It gives us purpose, to anticipate what may yet be.<strong> We feel the changes and we change with them. Look at our tails!</strong></span></p>

Gungo
06-10-2009, 07:13 PM
<p>Roekellik were the original ratman race created by brell. Eventaully that race tried to take over the underfoot and so brell locked them up. Unwilling to destroy them because well they were his favorite race, instead he created a new race in the image of the Roekellik called Rotonga. The Roekellik have a hatred for the Rotonga ever since.</p><p>My guess is the dragon necropolis rats are just tribal names for a subsection of Roekellik. They are the same underground digging rat race after all.</p>

ke'la
06-10-2009, 10:09 PM
<p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Homeskillet wrote:</cite></p><blockquote></blockquote><p>Not really.  Classic Erudites differed from humans in body build as well as head shape.  The classic Erudites in EQ1, aside from having the much higher brow and longer head, seemed to be a tad taller on average and the males were actually a bit buffer <span style="color: #ff00ff;">and the females a tad more voluptuous.  </span>The current female Erudites with their waif-like forms are pretty much the polar opposite of a classic Erudite female.  Same with the males.</p></blockquote><p>Have you loaded the SOGA version of the Female Erudite? They are very close to what you discribe here... except for the skin tone thing. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

LordPazuzu
06-10-2009, 10:47 PM
<p><cite>kela wrote:</cite></p><blockquote>{0}</blockquote><p>Those aren't volutuous.  Those are stick figures with cannons strapped to their chests</p><p><cite>Homeskillet wrote:</cite></p><blockquote><p>Ah, misenterpretation with that line. It implies a change with time in this part:</p><p><span style="font-size: 11px; line-height: 16px; font-family: Tahoma;">Our feet are ever on the ground and we feel its rhythms though the overworlders feel it not. And so, they trembled and cried when the rocks split and the waters churned, for they did not know it would happen. We knew and we changed our rhythm to match. In our many long lives, our places in the dark often change and shift. It gives us purpose, to anticipate what may yet be.<strong> We feel the changes and we change with them. Look at our tails!</strong></span></p></blockquote><p>So their tails changed from having fur to not having fur I guess.</p><p>Edit:  If I remember correctly, Bristlebane had ratmen in the Plane of Mischief.</p>

Josgar
06-15-2009, 07:00 PM
<p>Would it be sad to admit that I resubbed to get more info on the Order of Rime? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

KERSTYNN
06-15-2009, 08:59 PM
<p>Knowing that the pnp supplemental stuff is not necessarily canon I'll still post the description of the Chetari from the <em>Monsters of Norrath</em> supplement book:</p><p>     "Chetari are a tribe of ratmen imbued with tremendous power by feasting on the remains of dragons found near the Dragon Necropolis on the frozen continent of Velious.</p><p>       Chetari look innocent enough: humanoid ratlike creatures with pink paws, albino-white fur, and red eyes from long lives underground. They stand about 5 feet tall and move about on their rear legs; their forepaws are prehensile and often wield weapons.</p><p>       Despite their simple appearance and their relation to other sorts of ratmen, the chetari have been imbued with the energies of the Dragon's Necropolis. The few scholars of magic who have survived visiting this remote and inhospitable burial site of dragons speculate that the chetari have at one time feasted from the remains of the dragons there and thus become imbued with potent energies that make them nigh immortal. Other scholars claim that the dragon Zlandicar, who resides in the Necropolis, imbued the chetari with some measure of his own power and thus the ratmen worship and serve him.</p><p>       Chetari live in tribal units with a cheiftain called a dominator. The power to rule the tribe, however, often truly lies with the dustshapers and deathbinders who gain audience with Zlandicar and communicate his will back to the chetari tribes.</p><p>        Male Chetari spend time at the forge, crafting high-quality weapons made of velium. Their armorsmithing skills seem quite limited, though, or at least they do not care to make heavy armor, for they mostly wear leathers made by the young and female chetari from the skins of the large snakes they kill.</p><p>       Chetari occasionally venture out into the farthest corners of Norrath, usually on missions to serve Zlandicar. Most of their time, however, is spent locked in a bitter war with the paebala, another tribe fo ratmen who also claim the Dragon Necropolis as their home.</p><p>       Chetari have their own language, but a few have managed to learn the Common tongue. "</p><p>*any spelling errors or typos are my own.*</p><p>Will be interesting to see if the Chetari are a part of the invasion force or even added as an additional pc option. I for one am crossing my fingers that Velious will indeed be part of the next expansion.</p><p>~K~</p>

AllaK_Bludwyng
06-15-2009, 10:11 PM
<p>For the lore junkies <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> and you know who you are, I submit the Elna mob pahe and, linked there, 3 of the stories she tells that I have listened to so far.</p><p><a href="http://eq2.zam.com/wiki/EQ2_Mob:Elna_Tsernin" target="_blank" rel="nofollow">http://eq2.zam.com/wiki/EQ2_Mob:Elna_Tsernin</a></p>

Cusashorn
06-16-2009, 12:06 AM
<p><cite>AllaK_Bludwyng wrote:</cite></p><blockquote><p>For the lore junkies <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> and you know who you are, I submit the Elna mob pahe and, linked there, 3 of the stories she tells that I have listened to so far.</p><p><a rel="nofollow" href="http://eq2.zam.com/wiki/EQ2_Mob:Elna_Tsernin" target="_blank">http://eq2.zam.com/wiki/EQ2_Mob:Elna_Tsernin</a></p></blockquote><p>Umm.. why not just wait till tomorow for all of us to see for ourselves?</p>

KERSTYNN
06-16-2009, 12:16 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>AllaK_Bludwyng wrote:</cite></p><blockquote><p>For the lore junkies <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> and you know who you are, I submit the Elna mob pahe and, linked there, 3 of the stories she tells that I have listened to so far.</p><p><a rel="nofollow" href="http://eq2.zam.com/wiki/EQ2_Mob:Elna_Tsernin" target="_blank">http://eq2.zam.com/wiki/EQ2_Mob:Elna_Tsernin</a></p></blockquote><p>Umm.. why not just wait till tomorow for all of us to see for ourselves?</p></blockquote><p>Weren't all those tales already included in the background story on eq2players? So it's really not much of a spoiler.</p>

Mary the Prophetess
06-18-2009, 07:41 AM
<p>moved to a separate thread.</p>

kyrr
06-18-2009, 01:34 PM
<p>So the ice covered bard mentioned by the kneeling wise iksar in Jinisk isn't the same one that's chained up on the sheet in Fens?</p>

Zabjade
06-18-2009, 02:49 PM
<p><span style="color: #00cc00;">Been holding off on that part of the quest because it has me kill Rime's when I'm trying to build faction for my investigation book.</span> <span style="color: #00cc00;">I mostly have general information and a few posible theories listed in the book.</span></p><p><span style="color: #00cc00;">I know who Killingfrost is! He's Lucan's <span style="text-decoration: underline;"><strong>EVIL</strong></span> twin.</span></p>

Kaitheel
06-18-2009, 04:12 PM
<p><cite>kyrrah wrote:</cite></p><blockquote><p>So the ice covered bard mentioned by the kneeling wise iksar in Jinisk isn't the same one that's chained up on the sheet in Fens?</p></blockquote><p>No, it is the one and the same.  Why did you think they were different?</p>

Zabjade
06-18-2009, 04:27 PM
<p><span style="color: #00cc00;">How would he know? Rime is not exactally advertising who they have captive. </span></p>

Froed20
06-18-2009, 06:56 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p>Well they dont say exactly that they are from the north.  They say we are the bitter wind of the north or something along those lines; so probably the same differance but it could be a matter of speach too.  I'm still holding on to the hope of Velious but it does seem they might be from an undiscovered portion of Everfrost maybe.  There were plenty of ice giants there too, although I just always assumed the giants in Permafrost were those and these dont resemble them very much.</p><p>On a side note, I screenshotted some of the symbols on thier armor.  One of the shots shows a dragon(?) skull on thier belt while another looks vaguely familiar to the symbol of the Kromiff in Kael Drakel.</p><p> <img src="http://i71.photobucket.com/albums/i147/Ryanlew1980/EQ2_000540.jpg" width="1024" height="768" /></p></blockquote><p>How's this for a theory:</p><p><img src="http://f.imagehost.org/0495/Dodge_Logo.jpg" width="381" height="381" /></p><p>The Order of Rime is really the Dodge dealership in cunjunction with the Far Seas Trading company trying to enslave the masses of Norrath into buying oil and then gouging them up the wazoo for gas prices.  They even offer you a sweet looking mount that takes you through the lands at blazing speeds, but I bet it gets poor milage.  Yeah.  I'm onto you soe....</p>

Galithdor
06-18-2009, 10:23 PM
<p>Hmm so the Rime are really car salesmen...it makes sense!</p>

Foolsfolly
06-19-2009, 07:37 PM
<p>I'm making up some lore, and publishing it on the Crushbone server. Look for the Origins of the Rime on the broker if you're from Crushbone!</p>

LordPazuzu
06-20-2009, 02:26 AM
<p>Having just finished all the the Order of Rime quests, they do not reveal the origin of the Order.  They simply inform you that Kraytoc Killingfrost is travelling far and wide looking for certain, unamed artifacts of great power.  They form a wary alliance with Rile Sathir who wishes to use the Order against his father.  Killingfrost believes the item he seeks is locked away in Charasis in the Emperor's Aethenaeum, which none of the Sathir Dynasty- Rile, Ganak, etc.- have been able to crack into, though not for lack of trying.  Killingfrost succeeds where the Sathirs have failed, apparently because many of the wards Venril placed upon the vault were to keep his own family out so they could not use what lay within against him.</p>

Cusashorn
06-20-2009, 12:11 PM
<p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p>Having just finished all the the Order of Rime quests, they do not reveal the origin of the Order.  They simply inform you that Kraytoc Killingfrost is travelling far and wide looking for certain, unamed artifacts of great power.  They form a wary alliance with Rile Sathir who wishes to use the Order against his father.  Killingfrost believes the item he seeks is locked away in Charasis in the Emperor's Aethenaeum, which none of the Sathir Dynasty- Rile, Ganak, etc.- have been able to crack into, though not for lack of trying.  Killingfrost succeeds where the Sathirs have failed, apparently because many of the wards Venril placed upon the vault were to keep his own family out so they could not use what lay within against him.</p></blockquote><p>You haven't finished the questline yet...</p>

Lizzoraus
06-20-2009, 11:36 PM
<p>Has anyone found any lore on the Order of Rime? I finished the quest line for them yesterday and it really didnt explain much about who they are.</p>

ke'la
06-21-2009, 12:04 AM
<p><cite>Lizzoraus@Blackburrow wrote:</cite></p><blockquote><p>Has anyone found any lore on the Order of Rime? I finished the quest line for them yesterday and it really didnt explain much about who they are.</p></blockquote><p>The reason you don't know much about them is cause this appears to be a prelude to the next expainsion... in otherwords what we find out about them will slowly come out in drips and drabs until the expainsion is released then wie will likly find alot...though not everything, about them.</p>

LordPazuzu
06-21-2009, 04:01 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p>Having just finished all the the Order of Rime quests, they do not reveal the origin of the Order.  They simply inform you that Kraytoc Killingfrost is travelling far and wide looking for certain, unamed artifacts of great power.  They form a wary alliance with Rile Sathir who wishes to use the Order against his father.  Killingfrost believes the item he seeks is locked away in Charasis in the Emperor's Aethenaeum, which none of the Sathir Dynasty- Rile, Ganak, etc.- have been able to crack into, though not for lack of trying.  Killingfrost succeeds where the Sathirs have failed, apparently because many of the wards Venril placed upon the vault were to keep his own family out so they could not use what lay within against him.</p></blockquote><p>You haven't finished the questline yet...</p></blockquote><p>Bah, you're right, I'm up to the heroic one.  With raid nights we only had time to run one of the new ones and we did the Kurn's heroic instead.</p>

Trevalon
06-23-2009, 02:18 PM
<p>Well in that E3 Interview Alan Crosby specifically called the mobs "Ice Giants" which means either 2 things:</p><p>1) They are from Halas/Permafrost area (Unlikely cause Permafrost is...still with us lol)</p><p>2) They are from Velious.</p><p>I think the fact that he called the Ice Giants pretty much says that they are from Velious and that is where we are going.</p>

Cusashorn
06-24-2009, 01:21 AM
<p>They have blue skin like the ice giants, so "Ice" being such a very broad term doesn't really clarify anything just from that statement, even though it is obvious and he's not trying to hide anything from it.</p>

Lady Shai
06-24-2009, 02:57 AM
<p><em>Not to jump on the bandwagon for Velious <tho I hope it is!!>.... it could be when he is referring to Ice Giants, he is referring to the fact that they are giants and they are on the ice floe. </em></p><p><em>Possible he is saying that...but we cant read too much into it just yet.  We will find out this weekend I am sure then we can start speculating in earnest.</em></p>

KniteShayd
06-24-2009, 04:09 AM
<p><cite>Lady Shai wrote:</cite></p><blockquote><p><em>...I am sure then we can start speculating in earnest.</em></p></blockquote><p>Speculation aside, it IS Velious from the descriptions given by the Iksar Bard of the area they (Rime) are from and the gear they used. It is obviously crafted Velium.</p>

Cusashorn
06-24-2009, 11:17 AM
<p>The bard never gave any descriptions of where they came from though.</p>

ariasta
06-24-2009, 02:32 PM
<p><cite>Bandorn@Venekor wrote:</cite></p><blockquote><p><cite>Lady Shai wrote:</cite></p><blockquote><p><em>...I am sure then we can start speculating in earnest.</em></p></blockquote><p>Speculation aside, it IS Velious from the descriptions given by the Iksar Bard of the area they (Rime) are from and the gear they used. It is obviously crafted Velium.</p></blockquote><p>actually the gear they use is what ever they pillage.  thier weapons are made so they cannot be used on another rime member.  thats a good way to prevent and uprising or if your army become void infected</p>

Aneova
06-24-2009, 03:35 PM
<p>Has anyone just spent time with the bard?  To see what she says (no you can't hail her) just stand there or sit if you prefer and wait, she'll talk on her own.</p>

Cusashorn
06-24-2009, 05:01 PM
<p>But she doesn't really say who these guys are. She just stands there and recites her stories.</p>

Vanisher123
06-27-2009, 10:46 PM
<p><cite>Bandorn@Venekor wrote:</cite></p><blockquote><p><cite>Lady Shai wrote:</cite></p><blockquote><p><em>...I am sure then we can start speculating in earnest.</em></p></blockquote><p>Speculation aside, <strong>it IS Velious</strong> from the descriptions given by the Iksar Bard of the area they (Rime) are from and the gear they used. It is obviously crafted Velium.</p></blockquote><p>Oh the irony...<img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p><p>So, Now that we know Odus is coming... Any new theories on these guys?</p><p>Since we still don't know where Odus is or how Halas connects to it?</p>

Cusashorn
06-27-2009, 11:24 PM
<p><cite>Vanisher123 wrote:</cite></p><blockquote><p><cite>Bandorn@Venekor wrote:</cite></p><blockquote><p><cite>Lady Shai wrote:</cite></p><blockquote><p><em>...I am sure then we can start speculating in earnest.</em></p></blockquote><p>Speculation aside, <strong>it IS Velious</strong> from the descriptions given by the Iksar Bard of the area they (Rime) are from and the gear they used. It is obviously crafted Velium.</p></blockquote><p>Oh the irony...<img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p><p>So, Now that we know Odus is coming... Any new theories on these guys?</p><p>Since we still don't know where Odus is or how Halas connects to it?</p></blockquote><p>Originally on the test server, the introductory movie to the Order of Rime said they blew in from the North.</p><p>It was changed to "Blew in from across the seas" on live. Still, we should expect to see them relating to Halas.</p>

Ahlana
07-12-2009, 07:56 AM
<p>nm was replying to something a million pages back</p>

Jrral
07-12-2009, 01:35 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Originally on the test server, the introductory movie to the Order of Rime said they blew in from the North.</p><p>It was changed to "Blew in from across the seas" on live. Still, we should expect to see them relating to Halas.</p></blockquote><p>I don't think they do, they don't seem the type to be related to the residents of Halas. I'm betting they're related to Velious, and we won't see them wrapped up with this expansion.</p>

Bubblerum
07-14-2009, 05:58 AM
<p>In eq1 there where ice giants that resided at the frost peaks of the serpent spine that had escaped the curse. Sure technically the serpent spine exp came out after the timeline split but who knows. just the first thing that came to my mind when i started the questline.</p>

Dikatin
07-14-2009, 09:17 AM
<p>Just a little thought about Kraytoc. During the Rime quest lines someone mentions that Kraytoc Killingfrost may not necessarily be his really name. It's really nothing that would jump into the eye, but when I read it I just thought "Why would they mention it, if it was completely out of interest?".</p><p>Someone also mentioned that he was the biggest man this person has ever seen - if he possibly isn't an ice giant or another sort of giant, he surely is oversized, just like the avatars.</p><p>Now, could it be possible that Kraytoc Killingfrost in fact is Rhoen Theer, and the mighty artefacts he is looking for are the Claymore and Soulfire in order to restore his or his master's power?</p>

Llogwey
07-14-2009, 09:32 AM
I doubt Kraytoc could be Theer himself, why would he bother sending people after the voidmen of Kurn's Tower while he, at the same times, controls the voidmen (after all he gives orders to Munzok...) but someone ingame says "he is a man of a giant" or something like that... I am quite sure the "skin" of ice giant was used for these people but they are not giants at all, just big "modified" barbarians.... I have never seen societies of giants who cohabit peacefully with all other "lesser races" such as dwarves, half-elves, erudites, ratonga... they must be from FrostFang... this new archipelago starting city or something like that , that was presented as "Halas" in the last Fan Faire...

Homeskillet
07-14-2009, 10:23 AM
<p>I'm really not sure on the Rime stuff anymore because they have kind of bounced around or changed certain parts.</p><p>The biggest, most staggering change was "We are the bitter wind from the north." to "We are the bitter wind that blows from across the sea."</p><p>For one thing they are not really "peacefully" coexisting with other races, it is entirely a situation of convert or die. The "giants" (I'll call them that for sake of ease) are still the ones primarily in charge, with Kraytoc at the top.</p><p>A few of the NPCs state that Kraytoc is a "giant of a man" yes, and they themselves say, "Do not think me some simple giant fool, I am much more!" Which means they are either not giants, or consider themselves special or distinguished from others of giant kind.</p><p>Brenlo was stated as referring to them as frost giants during a recent interview. Now, a key thing we need to remember here. Ice, and Frost giants are HUGE differences. Ice giants were and are the ones who reside in Everfrost under King Drayek in Permafrost. Frost giants coexisted with Storm giants in Kael Drakkel in Velious.</p><p>The huge nagging doubt I have about them being related to EITHER is that they dont quite fit the bill for either type due to some glaring differences. For one, they are smaller than northern Ice Giants and have some other physical differences; ie different hair and beard colors never seen among the ice giant tribes in Everfrost and Permafrost. They do share the blue skin though. They have unique armor and a distinguishing symbol that is upon their banners, as well as the symbol of a Ram's head upon much of the armor.</p><p>As for being related to Frost or Storm giants, well...they weren't blue, I am racking my brain but I am fairly sure they were all fair skinned with hair colors ranging from white to dark blue, but always fair skin. The giants of Velious where also HUGELY devout of the Zek triumvirate. Considering how the other Rallosian races still maintain a fanatical zeal in their loyalty to the Warlord, I doubt the isolated Velious tribes decided to get all butt hurt for any reason and be like "Well, we don't WANT to follow you anymore, because YOU were like, distant from us! *sniffles*", if anyhing Zek's followers had the least distance from their God. He led a long, world changing war upon Norrath and he always inspired a very devout loyalty in his followers.</p><p>While a great many things can change over the years, considering the isolation of both of these races and how little changed with the Ice Giants of the North, I really doubt much would change in Kael Drakkel upon Velious.</p>

Barx
07-14-2009, 10:37 AM
<p>There is a rather simple possibility to it.</p><p>If they are indeed from Velious, or what's left of it, that could be WHY we will find the new Halas. We might not get to Velious itself for a whole nother expansion (and a year and a half), but the invasion by the Order of Rime could trigger us finding the new Halas. Or, the new Halas (Frostfang, I think it was called) could be the home city of the Order of Rime. I think we'll get our answer when Frostfang comes out, and I don't think it's going to be clear cut either way, I think the new Halas is going to be a lot different than the old. Who says the city has to be actually run by the barbarians and not someone else?</p>

Homeskillet
07-14-2009, 10:50 AM
<p>One big flaw in that.</p><p>Order of Rime = Bad</p><p>New Halas = Good city</p><p>Perhaps there will be some live event lead in but I doubt they run the place or live there. Otherwise they would not have changed the "Wind from the North".</p><p>I have a feeling Frost Fang will be a small island or ice floe out away from Everfrost but still in the northern hemisphere.</p>

Barx
07-14-2009, 11:04 AM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p>One big flaw in that.</p><p>Order of Rime = Bad</p><p>New Halas = Good city</p><p>Perhaps there will be some live event lead in but I doubt they run the place or live there. Otherwise they would not have changed the "Wind from the North".</p><p>I have a feeling Frost Fang will be a small island or ice floe out away from Everfrost but still in the northern hemisphere.</p></blockquote><p>Yep, thats the fundamental conflict between the Order showing up and us getting this new good city. I think that the order will somehow lead us to the city, or that the city will make itself known in order to drive off the Order.</p>

Cusashorn
07-14-2009, 12:39 PM
<p>Don't be so quick to judge the Order as being bad or evil. Conquerers as they are, Kraytok Killingfrost is extremely smart. He knows what is going on. He sends us into Kurns Tower to kill Ione and retrieve the orb she is carrying, because he knows that history is repeating itself with the void invasion. I haven't been able to complete the X2 yet (I don't think anyone has) so I can't tell you what Kraytok intends to do with the orb, but the fact that he so openly admited that he knows what is going on leads me to believe he's not as evil as people think.</p>

Llogwey
07-14-2009, 02:07 PM
I agree with Cusahorn theory .. Wish I'll be able to finish the x2 one day ...

Rainmare
07-14-2009, 03:37 PM
<p>Kraytoc's actions about the orb are not just him 'knowing that history is repeating itself'. they broke into the Anatheum for items with the Solus marking on them. the burynai legend is they 'caprtured the sun and took a peice of it'. Kraytoc wants the orb because he thinks it's the artifact he's looking for. no more or less. and he, according to one of his followers, already has a plethora of other powerful artifacts in his possession.</p><p>He was looking to invade Kurn's tower to plunder it. you beat him to the punch, and report to him the Void is there consuming it. you tell him Ione has the orb. beyond that, I don't think he cares one way or another about the void problem in Kurns.</p><p>he leads a force that is 'convert or die' and he has standards obviously, as he kills those he deems 'too old' even if they want to convert. While his personal motives are unknown and may have a more 'neutral' bend...his methodology is clearly 'evil'.</p><p>and I only found 1 person that refers to Kraytoc as a 'man'. using the term 'giant of a man' and the next words out of his mouth are 'I've never seen a giant before'. which sounds to me that he's just making an assumption Kraytoc is a man, based on some preconcieved notion of what a gaint should be.</p>

Cusashorn
07-14-2009, 04:16 PM
<p>At any rate, good or evil, What we're doing to help Kraytoc with Kurn's Tower just might be the right thing to do.</p>

Rashaak
07-14-2009, 11:29 PM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p>One big flaw in that.</p><p>Order of Rime = Bad</p><p>New Halas = Good city</p><p>Perhaps there will be some live event lead in but I doubt they run the place or live there. Otherwise they would not have changed the "Wind from the North".</p><p>I have a feeling Frost Fang will be a small island or ice floe out away from Everfrost but still in the northern hemisphere.</p></blockquote><p>You are assuming Order of Rime is bad/evil. Just because they are KoS does not make the bad/evil.</p>

Tizzlewizzle
07-31-2009, 09:01 AM
<p>I betrayed my brigand to a swashbuckler the other night... and noticed that the NPC that starts the betrayal from freeport has the surname of "Rimebreaker".</p><p><a href="http://eq2.wikia.com/wiki/Corporal_Henk_Rimebreaker">http://eq2.wikia.com/wiki/Corporal_...enk_Rimebreaker</a></p><p>Just thought that was a little weird, and decided to post it in this thread :p</p>

Barx
07-31-2009, 09:47 AM
<p><cite>Tizzlewizzle wrote:</cite></p><blockquote><p>I betrayed my brigand to a swashbuckler the other night... and noticed that the NPC that starts the betrayal from freeport has the surname of "Rimebreaker".</p><p><a href="http://eq2.wikia.com/wiki/Corporal_Henk_Rimebreaker">http://eq2.wikia.com/wiki/Corporal_...enk_Rimebreaker</a></p><p>Just thought that was a little weird, and decided to post it in this thread :p</p></blockquote><p>That is probably just his name because he is a barbarian. I doubt it has anything to do with the Order, since that NPC was out long before this content.</p>

Giraku
07-31-2009, 09:54 AM
<p>His name has more to do with the word Rime itself rather than the Order of the Rime I think.</p><p>Rime means a light coating of frost, so for a barbarian, it certainly fits.</p>

Cusashorn
07-31-2009, 12:01 PM
<p>Has anyone actually been able to beat Kurns X2 yet?</p><p>How does the storyline finally end?</p>

BleemTeam
08-26-2009, 04:55 PM
<p>I'd like to know as well.</p>

Gisallo
08-27-2009, 03:14 AM
<p>This is of course a guess because my raid schedule has not permitted a x2 Kurn's run.  Heres a quote though from Vhalen from the 2005-06 time frame</p><p>"Halas has not been rediscovered yet. I cannot say if you will ever discover it. I hope so. It has seen some bad times. The defiant city in the Northlands has withstood a massive siege during the Age of War and the massive geographical devastation of the Age of Cataclysms. There is also a little secret something that went on that no one would know about unless you were in Halas when that epic battle took place. Unfortunately, the Halasians that did survive that mysterious battle won't be telling tales anytime soon. But clues remain that may reveal the secret war between ________ and the brave Halasians that stood against this force."</p><p>Could the _________ be "the order of Rime" or "the ice giants". </p><p>My working theory right now, since Halas is to be a good city, is that the Order of Rime is realated to this unnamed enemy.  The Halasians that stood against them were victorious and they are now in search of objects of power to return an wreak vengence upon the Halasians that stood against them and defeated them.</p><p>As I said, just a working theory but there it is <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Barx
08-27-2009, 10:21 AM
<p>Well... that post can be interpreted as the original Halas still being out there.</p><p>At this point, we know it's not. We know that it was destroyed and that the "New Halas" is not the old one.</p><p>But the Frost Giants or whatever make up the leadership of the Order of Rime could be what attacked Halas. There's just no way to be sure at this point.</p>

Cusashorn
08-27-2009, 10:51 AM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Well... that post can be interpreted as the original Halas still being out there.</p><p>At this point, we know it's not. We know that it was destroyed and that the "New Halas" is not the old one.</p><p>But the Frost Giants or whatever make up the leadership of the Order of Rime could be what attacked Halas. There's just no way to be sure at this point.</p></blockquote><p>Actually it's explained in the Tome of Destiny that the Snow Orcs seiged Halas and at the very least, set most of the city aflame.</p>

Barx
08-27-2009, 11:05 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Well... that post can be interpreted as the original Halas still being out there.</p><p>At this point, we know it's not. We know that it was destroyed and that the "New Halas" is not the old one.</p><p>But the Frost Giants or whatever make up the leadership of the Order of Rime could be what attacked Halas. There's just no way to be sure at this point.</p></blockquote><p>Actually it's explained in the Tome of Destiny that the Snow Orcs seiged Halas and at the very least, set most of the city aflame.</p></blockquote><p>Yeah, but that does not preculde whatever makes up the Order of Rime having a hand in some later destruction.</p><p>But the old Halas is gone, of that there can be no doubt.</p>

diabs
08-27-2009, 05:45 PM
<p>I completed the long journey. I was used in every way imaginable by Kraytoc Killingfrost. He has taken the golden orb that he called the Coalesence of Life and left me with my uniform and a few trinkets. Well, and my life... I wonder what he has planned for the "item of rodent myth".</p><p>That is what journal says after you kill the last mob in kurns.</p>

Gisallo
08-27-2009, 07:45 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Well... that post can be interpreted as the original Halas still being out there.</p><p>At this point, we know it's not. We know that it was destroyed and that the "New Halas" is not the old one.</p><p>But the Frost Giants or whatever make up the leadership of the Order of Rime could be what attacked Halas. There's just no way to be sure at this point.</p></blockquote><p>If I am not mistaken they are NOT Ice Giants.  As I recall SOE is actually saying they are Ice Giant/Barbarian hybrids.</p><p>Also if you do NOT get trapped in semantics its pretty clear he was referring to new Halas when you read the whole thing in context.  He says that the city has yet to be discovered during a time we already knew the old to be under the sea.  Also, even according to various interviews, much of the lore still to be released is based off of stuff Vhalen had already written and put on a hard drive somewhere.  Am I certain enough to bet a weeks salary?  Nope.  but I am to bet a dinner at Ruth's Chris <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Cusashorn
08-27-2009, 08:46 PM
<p><cite>diabs wrote:</cite></p><blockquote><p>I completed the long journey. I was used in every way imaginable by Kraytoc Killingfrost. He has taken the golden orb that he called the Coalesence of Life and left me with my uniform and a few trinkets. Well, and my life... I wonder what he has planned for the "item of rodent myth".</p><p>That is what journal says after you kill the last mob in kurns.</p></blockquote><p>Was there any dialogue?</p>

Barx
08-28-2009, 10:14 AM
<p><cite>Galibier@Lucan DLere wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Well... that post can be interpreted as the original Halas still being out there.</p><p>At this point, we know it's not. We know that it was destroyed and that the "New Halas" is not the old one.</p><p>But the Frost Giants or whatever make up the leadership of the Order of Rime could be what attacked Halas. There's just no way to be sure at this point.</p></blockquote><p>If I am not mistaken they are NOT Ice Giants.  As I recall SOE is actually saying they are Ice Giant/Barbarian hybrids.</p><p>Also if you do NOT get trapped in semantics its pretty clear he was referring to new Halas when you read the whole thing in context.  He says that the city has yet to be discovered during a time we already knew the old to be under the sea.  Also, even according to various interviews, much of the lore still to be released is based off of stuff Vhalen had already written and put on a hard drive somewhere.  Am I certain enough to bet a weeks salary?  Nope.  but I am to bet a dinner at Ruth's Chris <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Yeah, I know they're not the old giants from EQ1, that was a term for lack of a better description of them.</p><p>I didn't check the post in context, it certainly could be talking about the new version of Halas instead of the old destroyed city. But yes, everything up to TSO was pretty much sketched out by Tony Garcia (Vhalen). It probably wasn't completely fleshed out, and by the same token the end of the void storyline in SF was at least sort-of guided by the lore set down before. But SF should also contain lore that wasn't stuff Vhalen already set out and hinted to</p><p>As for what happens when you kill the last mob in Kurns...</p><p>Item of rodent myth? The only thing that pops to mind there is the Wheel of Vaniki, but I confess I haven't read a whole lot of "rodent" lore.</p>

Vanisher123
08-28-2009, 11:58 AM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>As for what happens when you kill the last mob in Kurns...</p><p>Item of rodent myth? The only thing that pops to mind there is the Wheel of Vaniki, but I confess I haven't read a whole lot of "rodent" lore.</p></blockquote><p>In the lore channel some said that it was the "shard of the sun" that the mole guys found, and I think they could be called rodents.</p>

Barx
08-28-2009, 12:15 PM
<p><cite>Luske@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>As for what happens when you kill the last mob in Kurns...</p><p>Item of rodent myth? The only thing that pops to mind there is the Wheel of Vaniki, but I confess I haven't read a whole lot of "rodent" lore.</p></blockquote><p>In the lore channel some said that it was the "shard of the sun" that the mole guys found, and I think they could be called rodents.</p></blockquote><p>Ahh, yeah I guess you could call the Burynai "rodents," although that didn't initially occur to me. It would certainly make more sense in the context of Kurn's Tower.</p>

BleemTeam
08-28-2009, 04:00 PM
<p>its rumored to be the scryona, even tho "miragul thought it was destroyed"</p>

diabs
08-30-2009, 01:57 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>diabs wrote:</cite></p><blockquote><p>I completed the long journey. I was used in every way imaginable by Kraytoc Killingfrost. He has taken the golden orb that he called the Coalesence of Life and left me with my uniform and a few trinkets. Well, and my life... I wonder what he has planned for the "item of rodent myth".</p><p>That is what journal says after you kill the last mob in kurns.</p></blockquote><p>Was there any dialogue?</p></blockquote><p>Yes, will have to dig trough the logs though, will post em when i find em</p>