View Full Version : Faster Achievement XP from grinding = No Bueno, In my opinion.
Cusashorn
05-26-2009, 08:40 PM
<p>We can turn off collecting all forms of XP except for Achievement. Why can't we turn off Achievement?</p><p>The new test notes state:</p><p><span><p><strong>GENERAL</strong></p> <ul><li>Indus Surion should no longer sell “The Freeport’s Guide to Opportunity – 2nd Edition”.</li><li>Navarius Orvalis should no longer sell “Welcome to Qeynos, Citizen! – 2nd Edition”.</li><li>Class Trainers will now only sell Entertainment spells and not Apprentice II spells.</li><li>By popular demand, the Gigglegibber Gamblin’ Lotto game has expanded onto the Lavastorm docks (void where prohibited by Norrathian law).</li><li>After a disturbing number of Koada’Dal disappeared while speaking with him, Vindain Greenfaith has moved slightly away from the entrance to The Down Below in Castleview Hamlet.</li><li>Daily faction missions in Tupta, Grobb, and Firmroot Moot now award more faction.</li><li><em><span style="text-decoration: underline;"><strong><span style="color: #ff0000;">Killing NPCs will now accumulate achievement experience faster.</span></strong></span></em></li><li>Missions now grant slightly higher achievement experience.</li><li>Merchants who formerly made a living selling Apprentice II spells are experiencing an economic downturn and have either found new employment or departed the city to seek fortune elsewhere.</li><li>Menders based in Kunark will now assist you even though they may be apprehensive. Brokers are also willing to deal with you once they consider you indifferently. Fens of Nathsar now has a mender, banker, and fence.</li><li>Mounts will now persist through death. </li><li>Most Baubles that apply illusions will show the illusion in the dressing room when Ctrl+Left Clicked.</li><li>Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.</li><li>Cosmetic pets will no longer be killed by AOE from monsters.</li><li>Castable items will no longer trigger proc spells.</li><li>Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.</li><li>You can now cancel a maintained spell by using /cancel_maintained spell name.</li><li>Fixed a case where some triggered spells would cause reactive damage triggers to go off.</li><li>Power draining dots will no longer trigger reactive damage once applied.</li><li>The elusive Schizophylum Spore in upper and lower Guk instances can now be found!</li></ul></span></p><p>I don't like grinding, and quite frankly, don't want to earn achievement XP in any form that doesn't involve killing a named, looting a treasure, discovery locations, collections, or quests. That's just my personal preference. Why else did you put in that little scoreboard that keeps track of how much you've done?</p><p>If this change goes live, is it to much to ask to disable earning achievement XP along with tradeskill, quest, and regular grinding?</p>
<p>This change is only for max level characters. What was changed is % of "combat" exp. converted into AA exp.</p>
Xalmat
05-26-2009, 09:07 PM
<p>Why in gods name do you want to disable achievement XP?</p>
Elanjar
05-26-2009, 09:11 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Why in gods name do you want to disable achievement XP?</p></blockquote><p>mental masochist imo</p>
Obadiah
05-26-2009, 09:12 PM
<p>I don't like grinding either, which is why this change sounds so ridiculously good.</p>
Morrias
05-26-2009, 09:15 PM
<p>You would rather grind grey quests than get extra AA from grouping..?</p>
Morrias
05-26-2009, 09:19 PM
<p>I mean I know you said you dont like grinding but, those are the only two ways to get max AAs now lol.. unless I missed something and you just dont want AAs, if thats the case then just dont spend the points you get.. /shrugs</p>
Kizee
05-26-2009, 10:00 PM
<p>God forbid you actually get AA converted at a reasonable rate now and get to PLAY the game at your intended level and not have to mentor to grind named or gray quests.</p><p>I can't believe ANYBODY would complain about this.....</p>
Cusashorn
05-26-2009, 10:19 PM
<p>Because you don't have to mentor anyone for grey quests anymore. They give you achievement XP with or without, and doesn't give more with. Besides, I've done just about every grey quest in the game that I can find.</p><p>I'd rather do repeat quests like Tupta, Grobb, and Lavastorm to earn that remaining 15 points I have left to go, but the point is I want to do it just through that. I don't feel it's right that they allow players to disable all forms of XP, but when you kill a green con or higher, you earn achievement XP whether you want to or not. Why make achievement XP the exception of the rule of turning it all off? This isn't mental masochism. This is pacing myself so I don't hit 200 achievement points by next week and have NOTHING to do until next November.</p>
Xalmat
05-26-2009, 10:51 PM
<p>/shrug, if you don't want the AA you earn, don't spend it. It's not exactly forced upon you to do so. And honestly I think you're the only person complaining.</p>
Obadiah
05-26-2009, 11:51 PM
<p>When you level inadvertently, content becomes gray and NPCs no longer give AA, etc. Once upon a time quests gave no AA when they were gray. So there was a REASON for wanting to slow the flow of adventuring XP. If you have too much AA ... nothing happens. <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>
Cusashorn
05-26-2009, 11:54 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>/shrug, if you don't want the AA you earn, don't spend it. It's not exactly forced upon you to do so. And honestly I think you're the only person complaining.</p></blockquote><p>And once again this very argument is used for people who can't understand why I want to pace myself when EARNING them. Not Spending, EARNING. It's my playstyle. It's how I have fun.</p>
BChizzle
05-27-2009, 12:00 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>/shrug, if you don't want the AA you earn, don't spend it. It's not exactly forced upon you to do so. And honestly I think you're the only person complaining.</p></blockquote><p>And once again this very argument is used for people who can't understand why I want to pace myself when EARNING them. Not Spending, EARNING. It's my playstyle. It's how I have fun.</p></blockquote><p>So they should build the game around one person who chooses to play the game in a way different then it was intended?</p>
Cusashorn
05-27-2009, 12:46 AM
<p>All I'm asking is, is it really that big a deal if achievement XP can be turned off? Everything else can. I'm not asking for the world to come to a grinding halt just because I stubbed my toe.</p>
Lethe5683
05-27-2009, 02:57 AM
<p><span style="color: #00ccff;">Not this again! How can anyone possibly want to take longer gaining AA. Do you like wasting time?</span></p>
feldon30
05-27-2009, 03:08 AM
<p>I hate to be blunt, or rude, but seriously. To the original poster: Too bad. You don't have to spend your AA points if you don't want to.</p>
Elygron
05-27-2009, 03:41 AM
<p>simple solution - do not become level 80! As long as you stay under level 80 this change is of no meaning to you since the xp-conversion happens after you hit the level-cap</p>
Besual
05-27-2009, 03:44 AM
<p>Never tested it but can't you turn off adventure XP at level 80 too? This would solve the "problem" of the OP.</p>
Landiin
05-27-2009, 04:00 AM
He just wants to turn off AA exp like any other exp can be turned off. Hes not wanting the way they made AA exp changed. He just wants to earn AA exp on his own terms like people have the ability to earn adventure or crafting exp on their own terms. /shrut sounds resonable to me. To each their own.. If ever one like the same thing it would be a dull place..
Xalmat
05-27-2009, 05:27 AM
<p>Personally, I'm GLAD to be done with AAs (200 on my Conjuror, 190 on my Zerker with no real need to finish). Now I can concentrate on more important things, like loot, and not have to worry if I killed X boss or not, or completed X quest, or whatever.</p>
Amise
05-27-2009, 06:26 AM
<p><cite>Toran@Oasis wrote:</cite></p><blockquote>He just wants to turn off AA exp like any other exp can be turned off. Hes not wanting the way they made AA exp changed. He just wants to earn AA exp on his own terms like people have the ability to earn adventure or crafting exp on their own terms. /shrut sounds resonable to me. To each their own.. If ever one like the same thing it would be a dull place..</blockquote><p>That.</p><p>It's a totally reasonable request. I don't really like this change all that much either, but it is obviously going to go ahead so I think the option to turn off AAXP gain from mobs is needed.</p>
<p>You don't earn AA exp from killing things, you earn combat exp and at max lvl you convert combat exp. into AA exp, what was changed is % of exp converted. So if you want to slow your progress (for reasons unknown) then simply turn off combat exp and be happy.</p>
Noaani
05-27-2009, 07:49 AM
<p>IMO its a reasonable request.</p><p>If he wants to slow down his progression, more power to him. I doubt many people will (knowingly) do the same, but so what?</p>
Mystfit
05-27-2009, 08:28 AM
<p>Not sure if it's a display bug or not, but turning off bonus character XP and combat XP still gave me the announcement that I'd converted XP into AAXP.</p>
<p>I am someone who loves wandering around looking for grey quests, trying to get books and other quest starters to drop from grey mobs, etc, to get the last few AA points my main needs.</p><p>That said, I am THRILLED more AA will be awarded when I whack green or higher mobs. Just one more option for my main to get to 200.</p><p>I do not even remotely agree with the OP, however there is nothing wrong with the request. This game supports tons of play styles and I am SURE the OP is not the only one who would like to be able to turn off AA from mob whacking. Remember, only a small amount of players actually know these forums exist, let alone post here.</p><p>Just because those of us posting dont agree doesn't mean its unreasonable. </p>
<p><cite>Celena wrote:</cite></p><blockquote><p> however there is nothing wrong with the request.</p></blockquote><p>You understand that option is already there? It is called "disable adventure experience"</p>
<p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p> however there is nothing wrong with the request.</p></blockquote><p>You understand that option is already there? It is called "disable adventure experience"</p></blockquote><p>You understand that does not stop AA? it stops LEVELING</p>
<p><cite>Celena wrote:</cite></p><blockquote><p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p> however there is nothing wrong with the request.</p></blockquote><p>You understand that option is already there? It is called "disable adventure experience"</p></blockquote><p>You understand that does not stop AA? it stops LEVELING</p></blockquote><p>/le'sigh</p><p>At level 80 adventure experience you gain is converted into AA experience.</p><p>In GU52 % of adventure experience converted is raised</p><p>So in order to disable AA experience all you need to do is disable adventure experience. (0 adventure exp. gained = nothing to convert = 0 AA exp gained)</p><p>Is it really that hard to understand?</p>
Zelock
05-27-2009, 11:11 AM
<p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p>however there is nothing wrong with the request.</p></blockquote><p>You understand that option is already there? It is called "disable adventure experience"</p></blockquote><p>You understand that does not stop AA? it stops LEVELING</p></blockquote><p>/le'sigh</p><p>At level 80 adventure experience you gain is converted into AA experience.</p><p>In GU52 % of adventure experience converted is raised</p><p>So in order to disable AA experience all you need to do is disable adventure experience. (0 adventure exp. gained = nothing to convert = 0 AA exp gained)</p><p>Is it really that hard to understand?</p></blockquote><p>The rule of three isn't for everybody.. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Aintdeadyet
05-27-2009, 11:37 AM
I understand what he is talking about. For some the joy is the journey. Just like some folks like to stop and visit local sites of interest and others want to get to the destination as fast as possible.
Arturoz
05-27-2009, 12:17 PM
<p>the OPs request makes sense it would give us more control over the game and how we progress in it.. i can understand its merits.</p><p>While i personally think he is one of those folks that enjoys slow torture as well. but hey he is a monk after all what else is he gonna do? tank palace? LOL </p>
<p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p> however there is nothing wrong with the request.</p></blockquote><p>You understand that option is already there? It is called "disable adventure experience"</p></blockquote><p>You understand that does not stop AA? it stops LEVELING</p></blockquote><p>/le'sigh</p><p>At level 80 adventure experience you gain is converted into AA experience.</p><p>In GU52 % of adventure experience converted is raised</p><p>So in order to disable AA experience all you need to do is disable adventure experience. (0 adventure exp. gained = nothing to convert = 0 AA exp gained)</p><p>Is it really that hard to understand?</p></blockquote><p>You dont have any level 80 characters, do you? Your sarcasm aside, you are incorrect.</p><p><strong><span style="color: #ff0000; font-size: medium;">There is no option to turn off combat XP on a level 80 toon.</span></strong></p><p> The only thing you can turn off is bonus XP.</p><p>Therefore, I stand by my original comment that the OP's request is not unreasonable.</p>
Gaige
05-27-2009, 12:36 PM
<p><cite>Celena wrote:</cite></p><blockquote><p>You dont have any level 80 characters, do you? Your sarcasm aside, you are incorrect.</p><p><strong><span style="color: #ff0000; font-size: medium;">There is no option to turn off combat XP on a level 80 toon.</span></strong></p><p> The only thing you can turn off is bonus XP.</p><p>Therefore, I stand by my original comment that the OP's request is not unreasonable.</p></blockquote><p>Don't be silly.</p><p>You can turn off combat xp, quest xp and bonus xp on a level 80 toon.</p><p>What the OP wants is easily done by turning off all forms of xp at level 80, as a previous poster said.</p><p>Since the test change is combat xp ----> AA xp conversion %, if you have combat xp turned off you'll convert nothing into AA xp by killing mobs.</p>
<p><cite>Celena wrote:</cite></p><blockquote><p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p> however there is nothing wrong with the request.</p></blockquote><p>You understand that option is already there? It is called "disable adventure experience"</p></blockquote><p>You understand that does not stop AA? it stops LEVELING</p></blockquote><p>/le'sigh</p><p>At level 80 adventure experience you gain is converted into AA experience.</p><p>In GU52 % of adventure experience converted is raised</p><p>So in order to disable AA experience all you need to do is disable adventure experience. (0 adventure exp. gained = nothing to convert = 0 AA exp gained)</p><p>Is it really that hard to understand?</p></blockquote><p>You dont have any level 80 characters, do you? Your sarcasm aside, you are incorrect.</p><p><strong><span style="font-size: medium; color: #ff0000;">There is no option to turn off combat XP on a level 80 toon.</span></strong></p><p> The only thing you can turn off is bonus XP.</p><p>Therefore, I stand by my original comment that the OP's request is not unreasonable.</p></blockquote><p><a href="http://img8.imageshack.us/my.php?image=exprzi.jpg" target="_blank"><img src="http://img8.imageshack.us/img8/7670/exprzi.th.jpg" border="0" /></a></p><p>hmm?</p>
Valdaglerion
05-27-2009, 12:38 PM
<p><cite>Celena wrote:</cite></p><blockquote><p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p> however there is nothing wrong with the request.</p></blockquote><p>You understand that option is already there? It is called "disable adventure experience"</p></blockquote><p>You understand that does not stop AA? it stops LEVELING</p></blockquote><p>/le'sigh</p><p>At level 80 adventure experience you gain is converted into AA experience.</p><p>In GU52 % of adventure experience converted is raised</p><p>So in order to disable AA experience all you need to do is disable adventure experience. (0 adventure exp. gained = nothing to convert = 0 AA exp gained)</p><p>Is it really that hard to understand?</p></blockquote><p>You dont have any level 80 characters, do you? Your sarcasm aside, you are incorrect.</p><p><strong><span style="font-size: medium; color: #ff0000;">There is no option to turn off combat XP on a level 80 toon.</span></strong></p><p> The only thing you can turn off is bonus XP.</p><p>Therefore, I stand by my original comment that the OP's request is not unreasonable.</p></blockquote><p>You must have ADVENTURE XP selected though to get the option. Once Adventure XP is selected you get 3 disable options: Disable Combat Experience, Disable Quest Experience and Disable Chartacter Bonus Experience (not sure if this shows for everyone or only when you have 1+ 80 level toons on the account, all my accounts have at least 2 level 80's on them).</p><p>I have 7 level 80 toons and just confirmed this on multiple accounts.</p><p>IF this change is is conversion ratio that was eluded to in the previous dev posting then it shouldnt affect your AA gain through combat if this is disabled as stated above.</p>
<p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><blockquote><p><strong><span style="color: #ff0000; font-size: medium;">There is no option to turn off combat XP on a level 80 toon.</span></strong></p><p> The only thing you can turn off is bonus XP.</p><p>Therefore, I stand by my original comment that the OP's request is not unreasonable.</p></blockquote><p><a href="http://img8.imageshack.us/my.php?image=exprzi.jpg" target="_blank"><img src="http://img8.imageshack.us/img8/7670/exprzi.th.jpg" border="0" /></a></p><p>hmm?</p></blockquote><p>Really? How about showing that toon name and level? the WHOLE screen shot. I am in game on Celena right now. No such option.</p>
Gaige
05-27-2009, 12:52 PM
<p><cite>Celena wrote:</cite></p><blockquote><p>Really? How about showing that toon name and level? the WHOLE screen shot. I am in game on Celena right now. No such option.</p></blockquote><p>Yes obviously all of us are lying about being able to turn off all forms of XP on our level 80s.</p>
<p><cite>Celena wrote:</cite></p><blockquote><p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><blockquote><p><strong><span style="font-size: medium; color: #ff0000;">There is no option to turn off combat XP on a level 80 toon.</span></strong></p><p> The only thing you can turn off is bonus XP.</p><p>Therefore, I stand by my original comment that the OP's request is not unreasonable.</p></blockquote><p><a href="http://img8.imageshack.us/my.php?image=exprzi.jpg" target="_blank"><img src="http://img8.imageshack.us/img8/7670/exprzi.th.jpg" border="0" /></a></p><p>hmm?</p></blockquote><p>Really? How about showing that toon name and level? the WHOLE screen shot. I am in game on Celena right now. No such option.</p></blockquote><p>You want whole 1920x1200 screenshot?</p><p>And btw level is there.</p>
Kizee
05-27-2009, 01:01 PM
<p><cite>Celena wrote:</cite></p><blockquote><p><cite>Darlock@Runnyeye wrote:</cite></p><blockquote><blockquote><p><strong><span style="font-size: medium; color: #ff0000;">There is no option to turn off combat XP on a level 80 toon.</span></strong></p><p> The only thing you can turn off is bonus XP.</p><p>Therefore, I stand by my original comment that the OP's request is not unreasonable.</p></blockquote><p><a href="http://img8.imageshack.us/my.php?image=exprzi.jpg" target="_blank"><img src="http://img8.imageshack.us/img8/7670/exprzi.th.jpg" border="0" /></a></p><p>hmm?</p></blockquote><p>Really? How about showing that toon name and level? the WHOLE screen shot. I am in game on Celena right now. No such option.</p></blockquote><p>Does he really need to show a full screenshot? It actually says "experiance disabled" across the 0 in the top part of the crop.</p><p>Jeez.</p>
<p>Tried of huge quote trees. I am not being clear, let me try again. Yes, you CAN click to disable the combat XP. HOWEVER you still get AA when killing a green or higher mob.</p><p>I just did it on Celena to make sure I wasn't talking outta my behind. I Use the default UI, and got the message saying "you have chosen to disable...bah blah blah" foll wed immediately by the you have converted the XP into AA></p><p>I suck at cropping screenshots, but will try in few here.</p>
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p>Really? How about showing that toon name and level? the WHOLE screen shot. I am in game on Celena right now. No such option.</p></blockquote><p>Yes obviously all of us are lying about being able to turn off all forms of XP on our level 80s.</p></blockquote><p>Gage, turn off the sarcasm and go try it on an 80 that is not yet at 200 AA> I JUST did it on celena and still got the AA gain message.</p>
Gaige
05-27-2009, 01:06 PM
<p><cite>Celena wrote:</cite></p><blockquote><p>Gage, turn off the sarcasm and go try it on an 80 that is not yet at 200 AA> I JUST did it on celena and still got the AA gain message.</p></blockquote><p>Yes, because the message is broken.</p>
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p>Gage, turn off the sarcasm and go try it on an 80 that is not yet at 200 AA> I JUST did it on celena and still got the AA gain message.</p></blockquote><p>Yes, because the message is broken.</p></blockquote><p>*Gives up and walks away at this point*</p>
Yimway
05-27-2009, 01:13 PM
<p><cite>Celena wrote:</cite></p><blockquote><p><cite>Gage wrote:</cite></p><blockquote><p>Yes, because the message is broken.</p></blockquote><p>*Gives up and walks away at this point*</p></blockquote><p>With combat xp disabled, is your aa xp bar progressing off kills or not?</p><p>I've yet to understand why anyone would ever do this, but whatever.</p>
Obadiah
05-27-2009, 02:13 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p><cite>Gage wrote:</cite></p><blockquote><p>Yes, because the message is broken.</p></blockquote><p>Gives up and walks away at this point*</p></blockquote><p>With combat xp disabled, is your aa xp bar progressing off kills or not?</p><p>I've yet to understand why anyone would ever do this, but whatever.</p></blockquote><p>The message is broken, but you DO still gain AA XP when killing at level 80 with XP disabled. With BOTH Combat XP Disabled and Character Bonus XP disabled, you still get AA XP when killing at level 80.</p><p>The reason I agree the message is broken is that it says:</p><p><em>You have chosen to disable combat experience and therefore receive no experience for this kill</em></p><p><em>You gain achievement experience!</em></p><p><em>You convert the bonus experience for defeating the encounter into achievement experience!</em></p><p>The first two make sense given the conditions, but the last one seems a bit off.</p>
Cusashorn
05-27-2009, 02:53 PM
<p><img src="http://i13.photobucket.com/albums/a291/Cusashorn/EQ2_000337.png" /></p>
Lantis
05-27-2009, 02:54 PM
<p>Turning off AA can possibly cause a lot of serious problems. What happens if you kill a named or visit a point of interest while AA earning is disabled? The two gets flagged in your account, which means if you ever decide to re-enable earning AA, you will be out of luck - the two being already flagged, you will not earn AA again by re-killing it or re-visiting a point of interest.</p><p>This isn't an issue with XP because you have plenty of ways to earn XP. But with AA' if you accidentally missed AA on 50-75 quests, 20-30 named and 15-20 PoI, you might end up with a character who would require years of grinding to earn those missed AA.</p><p>This is just a case of "careful what you wish for". It is far wiser to simply not spend those earned points if you are worried about progressing too rapidly. Feel free to pace yourself to "no more than one AA point per week" if you want to - you have complete power to do that.</p>
Landiin
05-27-2009, 03:06 PM
<p><cite>Lantis@Antonia Bayle wrote:</cite></p><blockquote><p>Turning off AA can possibly cause a lot of serious problems. What happens if you kill a named or visit a point of interest while AA earning is disabled? The two gets flagged in your account, which means if you ever decide to re-enable earning AA, you will be out of luck - the two being already flagged, you will not earn AA again by re-killing it or re-visiting a point of interest.</p><p>This isn't an issue with XP because you have plenty of ways to earn XP. But with AA' if you accidentally missed AA on 50-75 quests, 20-30 named and 15-20 PoI, you might end up with a character who would require years of grinding to earn those missed AA.</p><p>This is just a case of "careful what you wish for". It is far wiser to simply not spend those earned points if you are worried about progressing too rapidly. Feel free to pace yourself to "no more than one AA point per week" if you want to - you have complete power to do that.</p></blockquote><p>Umm you turn off aa exp so you know full well you will lose the exp gained from killing said mob or doing said quest. Lord knows why one would want it turned off but it should be their choice to do so if they want IMO.</p>
Noaani
05-27-2009, 03:09 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><img src="http://i13.photobucket.com/albums/a291/Cusashorn/EQ2_000337.png" /></p></blockquote><p>Without knowing if your achievement experiance bar moved, this pic is pointless tbh.</p><p>Essentially what its saying is, the experiance you recieved for the kill was turned into AA XP and the bonus experiance you recieved for the kill was turned into AA XP.</p><p>With both bonus XP and adventure XP turned off, you recieve zero XP for each of these.</p><p>Zero adventure and zero bonus XP, when converted to achievement XP = zero XP.</p><p>As I said, I see no harm in adding this, I don't see it as being a time consuming addition, and so I see no reason to not do it. However, are you sure you are converting XP to AA XP, or just getting a message?</p>
Obadiah
05-27-2009, 03:21 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p>Without knowing if your achievement experiance bar moved, this pic is pointless tbh.</p><p>Essentially what its saying is, the experiance you recieved for the kill was turned into AA XP and the bonus experiance you recieved for the kill was turned into AA XP.</p><p>With both bonus XP and adventure XP turned off, you recieve zero XP for each of these.</p><p>Zero adventure and zero bonus XP, when converted to achievement XP = zero XP.</p><p>As I said, I see no harm in adding this, I don't see it as being a time consuming addition, and so I see no reason to not do it. However, are you sure you are converting XP to AA XP, or just getting a message?</p></blockquote><p>I'm not sure why I bothered since I think the request is insane <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />, but I already confirmed above that you do gain AA XP with combat and bonus XP turned off. I stretched the bar across the screen like I used to do when crafting back in the 40s. With everything disabled you could see it move still. Didn't take very long to kill enough level 74 tigers in KJ to go from 6% to 8% either (at 151 AA). So it seems to come in at a pretty good clip, which is nice.</p><p>Still ... it's wacky.</p>
TygerMeow
05-27-2009, 03:41 PM
<p>Yeah, I definitely don't agree with the concept proposed by the OP. However, even without a new option to disable AA XP (which I agree with Lantis could cause untold problems) it does seem like there is an underlying bug that already exists.</p><p>If you have a level 80 character and you turn off combat XP, you should not be getting AA XP from killing a green or higher mob. This solves his problem and it seems like the game should already be working this way, so I think it should be fixed.</p><p>Personally, I'm very happy the change. Having a character that has been around for several years, I've been screwed, since I've done a ton of quests a) before there was AA and b) before you got credit for grey and green quests. I've completed well over a thousand quests, but only have AA credit for like 130 of them.</p>
<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p><cite>Noaani wrote:</cite></p><blockquote><p>Without knowing if your achievement experiance bar moved, this pic is pointless tbh.</p><p>Essentially what its saying is, the experiance you recieved for the kill was turned into AA XP and the bonus experiance you recieved for the kill was turned into AA XP.</p><p>With both bonus XP and adventure XP turned off, you recieve zero XP for each of these.</p><p>Zero adventure and zero bonus XP, when converted to achievement XP = zero XP.</p><p>As I said, I see no harm in adding this, I don't see it as being a time consuming addition, and so I see no reason to not do it. However, are you sure you are converting XP to AA XP, or just getting a message?</p></blockquote><p>I'm not sure why I bothered since I think the request is insane <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />, but I already confirmed above that you do gain AA XP with combat and bonus XP turned off. I stretched the bar across the screen like I used to do when crafting back in the 40s. With everything disabled you could see it move still. Didn't take very long to kill enough level 74 tigers in KJ to go from 6% to 8% either (at 151 AA). So it seems to come in at a pretty good clip, which is nice.</p><p>Still ... it's wacky.</p></blockquote><p>Then it is a bug and should be reported as such <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
Vlahkmaak
05-27-2009, 11:21 PM
<p>I like to grind. I like to kill the holy hhell outta mobs. When bored and nothing better to do I like to log onto my troll guardian and just go around slaughtering green mobs whole sale for the pure enjoyment of it even when maxxed lvl just becuase it is fun. It would be great if I could get an animation for pulling orc arms off of beetle wings too while I kill stuff becuase I like to grind.</p><p>I like to mentor down and run people through WC, FG, RE, CT and Sol Eye just so I can kill large numbers of mobs fast: I like to grind. I quest, pvp, and raid but I really like to slaughter mobs wholesale when bored too becuase I like to grind. </p>
Cusashorn
05-28-2009, 12:28 AM
<p><cite>Toran@Oasis wrote:</cite></p><blockquote><p><cite>Lantis@Antonia Bayle wrote:</cite></p><blockquote><p>Turning off AA can possibly cause a lot of serious problems. What happens if you kill a named or visit a point of interest while AA earning is disabled? The two gets flagged in your account, which means if you ever decide to re-enable earning AA, you will be out of luck - the two being already flagged, you will not earn AA again by re-killing it or re-visiting a point of interest.</p><p>This isn't an issue with XP because you have plenty of ways to earn XP. But with AA' if you accidentally missed AA on 50-75 quests, 20-30 named and 15-20 PoI, you might end up with a character who would require years of grinding to earn those missed AA.</p><p>This is just a case of "careful what you wish for". It is far wiser to simply not spend those earned points if you are worried about progressing too rapidly. Feel free to pace yourself to "no more than one AA point per week" if you want to - you have complete power to do that.</p></blockquote><p>Umm you turn off aa exp so you know full well you will lose the exp gained from killing said mob or doing said quest. Lord knows why one would want it turned off but it should be their choice to do so if they want IMO.</p></blockquote><p>Players who reach the maximum number of levels and achievements don't "waste" the potential XP from killing a new named.</p><p>I've been maxed out during KoS, EoF, and Kunark. What did I do when they raised the number in TSO? I went back and killed all those named mobs who I first killed after I maxed out, and I got the achievement from them. I don't see why this wouldn't work if we "turned off" the ability to earn it.</p><p>Quest XP... Yes, it is wasted because you can only do those quests once. I don't like doing quests after I've maxed out for that reason, but sometimes it can't be helped.</p>
Sarriss
05-28-2009, 05:37 AM
<p>Well, when I think of somthing at being turned off, meand it's turned off. the reason you got AA from thoes names is because most were reset, but fully disabeling AA xp meand you get nothing for the kill, and the character is still flagged as you recieving it (this is evident when you loot somthing and get AA, if it's handed to you before hand, you do not get the AA because you have it already)</p><p>From what you are saying, them simply fixing the combat XP disable still converting to AA would do just wht you want it to and have the least possibility of it backfiring on SoE.</p>
Xethren
05-28-2009, 11:23 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>We can turn off collecting all forms of XP except for Achievement. Why can't we turn off Achievement?</p><p>The new test notes state:</p><p><span><p><strong>GENERAL</strong></p> <ul><li>Indus Surion should no longer sell “The Freeport’s Guide to Opportunity – 2nd Edition”.</li><li>Navarius Orvalis should no longer sell “Welcome to Qeynos, Citizen! – 2nd Edition”.</li><li>Class Trainers will now only sell Entertainment spells and not Apprentice II spells.</li><li>By popular demand, the Gigglegibber Gamblin’ Lotto game has expanded onto the Lavastorm docks (void where prohibited by Norrathian law).</li><li>After a disturbing number of Koada’Dal disappeared while speaking with him, Vindain Greenfaith has moved slightly away from the entrance to The Down Below in Castleview Hamlet.</li><li>Daily faction missions in Tupta, Grobb, and Firmroot Moot now award more faction.</li><li><em><span style="text-decoration: underline;"><strong><span style="color: #ff0000;">Killing NPCs will now accumulate achievement experience faster.</span></strong></span></em></li><li>Missions now grant slightly higher achievement experience.</li><li>Merchants who formerly made a living selling Apprentice II spells are experiencing an economic downturn and have either found new employment or departed the city to seek fortune elsewhere.</li><li>Menders based in Kunark will now assist you even though they may be apprehensive. Brokers are also willing to deal with you once they consider you indifferently. Fens of Nathsar now has a mender, banker, and fence.</li><li>Mounts will now persist through death. </li><li>Most Baubles that apply illusions will show the illusion in the dressing room when Ctrl+Left Clicked.</li><li>Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.</li><li>Cosmetic pets will no longer be killed by AOE from monsters.</li><li>Castable items will no longer trigger proc spells.</li><li>Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.</li><li>You can now cancel a maintained spell by using /cancel_maintained spell name.</li><li>Fixed a case where some triggered spells would cause reactive damage triggers to go off.</li><li>Power draining dots will no longer trigger reactive damage once applied.</li><li>The elusive Schizophylum Spore in upper and lower Guk instances can now be found!</li></ul></span></p><p>I don't like grinding, and quite frankly, don't want to earn achievement XP in any form that doesn't involve killing a named, looting a treasure, discovery locations, collections, or quests. That's just my personal preference. Why else did you put in that little scoreboard that keeps track of how much you've done?</p><p>If this change goes live, is it to much to ask to disable earning achievement XP along with tradeskill, quest, and regular grinding?</p></blockquote><p>Cant believe someone is complaining about the boost in AA conversion rate from kill xp. About freaking time in my opinion. AA xp really slows down once you hit 140 points, and unless you are constantly doing new TSO dungeons or grinding the old stuff you missed, points are few and far between.</p><p>Glad to see they boosted the AA xp from 'mission' quests as well.</p>
feldon30
05-28-2009, 01:36 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Toran@Oasis wrote:</cite></p><blockquote><p><cite>Lantis@Antonia Bayle wrote:</cite></p><blockquote><p>Turning off AA can possibly cause a lot of serious problems. What happens if you kill a named or visit a point of interest while AA earning is disabled? The two gets flagged in your account, which means if you ever decide to re-enable earning AA, you will be out of luck - the two being already flagged, you will not earn AA again by re-killing it or re-visiting a point of interest.</p><p>This is just a case of "careful what you wish for". It is far wiser to simply not spend those earned points if you are worried about progressing too rapidly. Feel free to pace yourself to "no more than one AA point per week" if you want to - you have complete power to do that.</p></blockquote><p>Umm you turn off aa exp so you know full well you will lose the exp gained from killing said mob or doing said quest. Lord knows why one would want it turned off but it should be their choice to do so if they want IMO.</p></blockquote><p>Players who reach the maximum number of levels and achievements don't "waste" the potential XP from killing a new named.</p><p>I've been maxed out during KoS, EoF, and Kunark. What did I do when they raised the number in TSO? I went back and killed all those named mobs who I first killed after I maxed out, and I got the achievement from them. I don't see why this wouldn't work if we "turned off" the ability to earn it.</p><p>Quest XP... Yes, it is wasted because you can only do those quests once. I don't like doing quests after I've maxed out for that reason, but sometimes it can't be helped.</p></blockquote><p>This thread is specifically about someone wanting to disable all earning of AA. They should expect any AA that would normally be earned to be forefeit. That includes killing nameds.</p><p>Seriously, you can disable combat XP so you won't level, which can have the negative concept of greying out content before you wanted to. I think disabling combat XP is a good idea for certain situations. However once you are level 80, is there any consequence WHATSOEVER for earning AA? You won't grey out content. Nothing changes. You don't even have to spend the points if you want to.</p><p>Do we REALLY need yet another checkbox to further complicate this process?</p><p>And as Gage pointed out, the message is probably being generated even though the AA is probably not even increasing. Until Celesta actually watches her AA progress bar while killing T8 mobs and sees that the bar moves, this thread is /fail.</p>
Obadiah
05-28-2009, 01:39 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p>And as Gage pointed out, the message is probably being generated even though the AA is probably not even increasing. Until Celesta actually watches her AA progress bar while killing T8 mobs and sees that the bar moves, this thread is /fail.</p></blockquote><p>As I pointed out twice, that's not the case. Disable everything, it still moves.</p><p>/Agree with everything else you said though. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Cusashorn
05-28-2009, 02:48 PM
<p>I have watched my achievement XP bar move up while killing monsters since Faydwere allowed us to turn off combat XP. Just because I don't have any screenshots to prove it doesn't make it any less true. I'm not gonna go grind a ton of monsters right now just to get a before and after screenshot just to prove my point. That would be doing exactly everything I don't want to do and want to be allowed to prevent in the future.</p>
Kitsune286
05-28-2009, 04:42 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>I'm not gonna go grind a ton of monsters right now just to get a before and after screenshot just to prove my point. That would be doing exactly everything I don't want to do and want to be allowed to prevent in the future.</p></blockquote><p>Wait, so you want to prevent yourself from grinding tons of trash? How is enhanced AA earning from mobs going to force you to go grind hundreds of thousands of [Mob Name Here]?</p>
Cusashorn
05-28-2009, 05:02 PM
<p>Because, as I"ve said, I don't like just killing non-named mobs to grind achievement XP. If I can help it, I'd prefer to earn that achievement XP from all methods except just grinding mobs.</p><p>...Why is it that every time I make one of these threads, I get completely ridiculed for speaking my mind on an idea that goes against the norm? People call me crazy and stupid for swimming against the stream.</p>
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>...Why is it that every time I make one of these threads, I get completely ridiculed for speaking my mind on an idea that goes against the norm? People call me crazy and stupid for swimming against the stream.</p></blockquote><p>Because some folks are small minded and assume their way is the only way. You are neither crazy nor stupid, you simply prefer another playstyle than most. </p><p>Personally,I am THRILLED with this change, however, that does not mean I cannot support you in your effort to avoid the updated AA from whacking mobs.</p>
Cusashorn
05-28-2009, 05:34 PM
<p>Well it's not like everyone else has to turn it off or anything.</p>
Lethe5683
05-29-2009, 01:08 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Because, as I"ve said, I don't like just killing non-named mobs to grind achievement XP. If I can help it, I'd prefer to earn that achievement XP from all methods except just grinding mobs.</p><p>...Why is it that every time I make one of these threads, I get completely ridiculed for speaking my mind on an idea that goes against the norm? People call me crazy and stupid for swimming against the stream.</p></blockquote><p><span style="color: #00ccff;">It's hard to understand that's why. It's kind of like someone asking to work for free.</span></p>
Beghard
05-29-2009, 01:57 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>...Why is it that every time I make one of these threads, I get completely ridiculed for speaking my mind on an idea that goes against the norm? People call me crazy and stupid for swimming against the stream.</p></blockquote><p>Because its freaken weird. The option to turn it off is not an unreasonable request but the desire to want to get the aa from just questing doesnt even make any since from a RP prespective. Infact, its backward even in that regard. The idea really sounds like somethign a troll would post just to screw with ppl.</p><p>And I find it odd that you would be even remotly suprised ppl are trolling you for wanting this. Infact, im suprised any1 would even admit to this.</p>
Cusashorn
05-29-2009, 02:26 AM
<p><cite>Beghard wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>...Why is it that every time I make one of these threads, I get completely ridiculed for speaking my mind on an idea that goes against the norm? People call me crazy and stupid for swimming against the stream.</p></blockquote><p>Because its freaken weird. The option to turn it off is not an unreasonable request but the desire to want to get the aa from just questing doesnt even make any since from a RP prespective. Infact, its backward even in that regard. The idea really sounds like somethign a troll would post just to screw with ppl.</p><p>And I find it odd that you would be even remotly suprised ppl are trolling you for wanting this. Infact, im suprised any1 would even admit to this.</p></blockquote><p>From a roleplay perspective, i would ask that a counter be added to the Achievement Scoreboard to tell you how many regular mobs you've killed that earned you any achievement XP.</p><p>Or maybe it's the fact that I'm a Human Monk of Quellious, and maybe I want to roleplay that I only attack those who attack me first, and never harm anything unless it's for my own survival.</p>
BaronVonPitviper
05-29-2009, 08:34 AM
<p>Most times I say live and let live, have fun in the game. But seriously <span ><a></a><strong>Cusashorn</strong></span> , that request you are making is one of the craziest thing I've heard. You state you don't like grinding (either do I btw). If you get more AA exp % per npc killed at level 80, that is REDUCING the amount of grinding you must do. LOL!</p><p>As you run your shard instances, raid, quest, help others ect; you will be doing less grinding to cap out your AA bank. Yes yes, speak your mind, but don't sit there and act all befuddled when some people point out you may be out there in left field eating dandilions and swatting at butterflies <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Yimway
05-29-2009, 11:25 AM
<p><cite>BaronVonPitviper wrote:</cite></p><blockquote><p>Most times I say live and let live, have fun in the game. But seriously <span><a></a><strong>Cusashorn</strong></span> , that request you are making is one of the craziest thing I've heard. You state you don't like grinding (either do I btw). If you get more AA exp % per npc killed at level 80, that is REDUCING the amount of grinding you must do. LOL!</p><p>As you run your shard instances, raid, quest, help others ect; you will be doing less grinding to cap out your AA bank. Yes yes, speak your mind, but don't sit there and act all befuddled when some people point out you may be out there in left field eating dandilions and swatting at butterflies <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>He's asking to be able to force himself to grind more, but _only_ the grind he finds valuable.</p><p>My answer, more alts.</p>
Bratface
05-29-2009, 11:32 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>/shrug, if you don't want the AA you earn, don't spend it. It's not exactly forced upon you to do so. And honestly I think you're the only person complaining.</p></blockquote><p>And once again this very argument is used for people who can't understand why I want to pace myself when EARNING them. Not Spending, EARNING. It's my playstyle. It's how I have fun.</p></blockquote><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">See this is what I don't understand. You say "It's how I have fun" but yet all I ever see is you complaining about this game, every aspect of it from top to bottom.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Complaining about this is almost as bad as when you called monk gi's "lewd" lol</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Do you just do this for attention or what? News flash, this game isn't just about you, please get over it and I promise you will be a much happier person. You are just being silly.</span></span></p>
Kitsune286
05-29-2009, 11:41 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Because, as I"ve said, I don't like just killing non-named mobs to grind achievement XP.</p></blockquote><p>And.. who's making you kill those non-named mobs again? I'm trying to understand it from your viewpoint, but if you are avoiding encounters, then you are not killing things, and thus you are not earning additional achievement experience. Maybe for writs? Maybe you don't want to earn more AA than the bare minimum for killing those 14 drachnid whatchacallits? (yea, i know thats a low-level RoK writ, sue me)</p><p>I'm just having a hard time trying to think of how SoE would justify spending Dev Time on this.</p>
Cusashorn
05-29-2009, 01:01 PM
<p><cite>Bratface wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>/shrug, if you don't want the AA you earn, don't spend it. It's not exactly forced upon you to do so. And honestly I think you're the only person complaining.</p></blockquote><p>And once again this very argument is used for people who can't understand why I want to pace myself when EARNING them. Not Spending, EARNING. It's my playstyle. It's how I have fun.</p></blockquote><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">See this is what I don't understand. You say "It's how I have fun" but yet all I ever see is you complaining about this game, every aspect of it from top to bottom.</span></span></p><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">Complaining about this is almost as bad as when you called monk gi's "lewd" lol</span></span></p><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">Do you just do this for attention or what? News flash, this game isn't just about you, please get over it and I promise you will be a much happier person. You are just being silly.</span></span></p></blockquote><p>That was someone else calling the Gi's lewd. I find them quite sexy, but still feel that they're only something that monks should ever only be allowed to wear.</p><p><cite>Kittsune@Unrest wrote:</cite></p><blockquote><p> Maybe you don't want to earn more AA than the bare minimum for killing those 14 drachnid whatchacallits? (yea, i know thats a low-level RoK writ, sue me)</p><p>I'm just having a hard time trying to think of how SoE would justify spending Dev Time on this.</p></blockquote><p>Exactly. Having to go kill 14 monsters now means I just earn a little bit of Achievement XP. After this change, going to kill those 14 monsters again will mean I'll have earned more achievement XP for killing the bare minimum needed, which is what i don't want. I want less XP from the grinding, and only the XP from completing the quest. If they added a counter to the Achievement Scoreboard for killing common mobs, then I wouldn't have any problem with it. It would start keeping track of how many monsters I kill for achievement XP, which in my own head, makes it worth it to grind. If that little request makes me selfish for wanting something so mundane, then so be it. I want to be selfish on this one. Everyone has the right to be selfish for themselves once in a while.</p><p>I guess I'll just always have to be the odd man out there in left field if thats what it means to speak my mind about what I would like to see in this game.</p>
Mordith
05-29-2009, 01:21 PM
<p>This has to go down as one of the strangest requests I have ever seen. As posted earlier, if you don't want aa, don't spend them. I understand not wanting to gain levels so that you do not out-pace the content. Doesn't banking aa, achieve the same results? You can still fight the same encounters/content.</p><p>/boggle</p>
Obadiah
05-29-2009, 01:21 PM
<p>Your OP didn't look like a complaint to me as it did to others. Looked like a reasonable request, even if I do agree that it is bonkers. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> Certainly nothing wrong with that though. I'm sure you can understand if it isn't granted though, it not being something any other players want and all.</p><p>I think there's a question here though.</p><p>Allegedly what was changed was the "conversion rate" of combat XP to AA, right? But if that's the case, wouldn't you think disabling Combat XP *SHOULD* prevent you from gaining AA while killing plain old mobs? In which case your problem would be solved.</p><p>But .... since one continues to gain AA even with combat XP disabled .... is that what the change really did? Or did it keep the combat XP to AA conversion exactly the same but make you ALSO gain AA XP with each kill? </p>
Noaani
05-29-2009, 01:25 PM
<p>I'm going to repeat what I've said earlier in this thread.</p><p>I don't see any actual reason to not implement something like this, assuming its not overly time consuming. The one thing I will add though, if you turn it on you have no right to complain about not enough content to get max AA.</p>
Kordran
05-29-2009, 01:55 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>/shrug, if you don't want the AA you earn, don't spend it. It's not exactly forced upon you to do so. And honestly I think you're the only person complaining.</p></blockquote><p>This has been Cusashorn's buggaboo since forever ago. Somehow, he/she seems to think that capping out on AA means there's nothing left to do in the game.</p><p>The answer is simple: adding a feature that a handful of players would use worldwide is not a good use of developer resources, even if it would just take them 15 minutes to code. There's bigger fish to fry in this game. If you don't believe me, just login to the Test server. <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>
Kiara
05-29-2009, 02:09 PM
<p>Hey guys... Everyone is entitled to an opinion.</p><p>Let's <em><strong>all</strong></em> try to respect that everyone has a different playstyle. Let's also remember that catering to one playstyle wouldn't necessarily benefit the game as a <em><strong>whole</strong></em>, and at the end of the day, it's the health of the whole game that needs to be considered.</p><p>Perhaps someone can help Cusa find a way around getting more AA than desired.</p><p>Either way... let's try and be a bit more civil.</p>
Kitsune286
05-29-2009, 02:14 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Kittsune@Unrest wrote:</cite></p><blockquote><p> Maybe you don't want to earn more AA than the bare minimum for killing those 14 drachnid whatchacallits?</p></blockquote><p>Exactly. Having to go kill 14 monsters now means I just earn a little bit of Achievement XP. After this change, going to kill those 14 monsters again will mean I'll have earned more achievement XP for killing the bare minimum needed, which is what i don't want. I want less XP from the grinding, and only the XP from completing the quest. If they added a counter to the Achievement Scoreboard for killing common mobs, then I wouldn't have any problem with it. It would start keeping track of how many monsters I kill for achievement XP, which in my own head, makes it worth it to grind. If that little request makes me selfish for wanting something so mundane, then so be it. I want to be selfish on this one. Everyone has the right to be selfish for themselves once in a while.</p></blockquote><p>Kill stuff that counts towards your slayer status? :3 Well, that only works up to 10k.</p>
TygerMeow
05-29-2009, 02:30 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>Hey guys... Everyone is entitled to an opinion.</p><p>Let's <em><strong>all</strong></em> try to respect that everyone has a different playstyle. Let's also remember that catering to one playstyle wouldn't necessarily benefit the game as a <em><strong>whole</strong></em>, and at the end of the day, it's the health of the whole game that needs to be considered.</p><p>Perhaps someone can help Cusa find a way around getting more AA than desired.</p><p>Either way... let's try and be a bit more civil.</p></blockquote><p>Kiara, thanks for chiming in. More than person already has pointed out a way for him to stop getting AA from combat XP, which his original complaint about the upcoming patch. There's only one problem: several people have already confirmed that it doesn't work as advertised. Your non-existant combat XP is turned into AA XP with conflicting messages.</p><p>If Cusa and others who care and have experienced this phenomenon have not already /bugged this in game, they should. Kiara, it would be nice if you also escalated. Turning off combat XP should mean turning off combat XP, not only just until you reach 80.</p>
Quicksilver74
05-29-2009, 02:42 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>...Why is it that every time I make one of these threads, I get completely ridiculed for speaking my mind on an idea that goes against the norm? People call me crazy and stupid for swimming against the stream.</p></blockquote><p>Maybe I can help answer this for you. A short answer might be that you may inadvertantly hurt us all with this type of request. </p><p> I know that many of us are very happy with this change. Anyone who has alts that are lacking in AA, anyone who is way behind, and even old school returning players, who may have left when the cap was 50... now will have a MUCH easier way of getting caught up to the rest of the playerbase. I think players think not only that your request is awfully strange, but that a dev might read it and think to themself, "Gee, I guess the players don't want extra AA after all. Ok nevermind on that idea". </p><p> People are very vocal about what they want, and we all know that the sqeaky wheel gets the grease. That is one reason people are so very vocal about this. They don't want your request to be interpretted in a way that might nerf the rest of us. </p><p> Also, I agree 100% that disabling combat XP should ALSO disable the comabt XP that goes into AA. Seems like a simple bug that needs fixing. </p>
feldon30
05-29-2009, 02:51 PM
Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.
Cusashorn
05-29-2009, 03:06 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.</blockquote><p>If this happened, I'd be happy.</p>
Aeralik
05-29-2009, 03:15 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.</blockquote><p>It is pretty simple to do. It also actually makes more sense that if you have the combat experience shut off at 80 it should not be converting into the achievement pool as well.</p>
Yimway
05-29-2009, 04:23 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.</blockquote><p>It is pretty simple to do. It also actually makes more sense that if you have the combat experience shut off at 80 it should not be converting into the achievement pool as well.</p></blockquote><p>Yeap, I think its reasonable to assume that it should also be disabled by this selection. </p><p>We discovered some time ago that buy turning off combat xp, you could negate the xp-debt payoff from affecting the transfer to aa xp.</p>
Generic123
05-29-2009, 04:23 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Because, as I"ve said, I don't like just killing non-named mobs to grind achievement XP. If I can help it, I'd prefer to earn that achievement XP from all methods except just grinding mobs.</p><p>...Why is it that every time I make one of these threads, I get completely ridiculed for speaking my mind on an idea that goes against the norm? People call me crazy and stupid for swimming against the stream.</p></blockquote><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">Because every feature creates:</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">Overhead in running the game</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">More things to manage in the UI</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">The potential for breaking</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">The potential for breaking something else</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">Developer time to implement</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">More potential for people to turn it on by accident</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">More potential for tying up customer support time</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;">You may be the only person would who ever use this particular feature, but everyone who plays EQ2 could be negatively effected by the potential side effects.<span style="mso-spacerun: yes;"> </span>This is a shared world and it makes no sense to develop features for just one person.<span style="mso-spacerun: yes;"> </span></span></span></p>
Generic123
05-29-2009, 04:33 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.</blockquote><p>It is pretty simple to do. It also actually makes more sense that if you have the combat experience shut off at 80 it should not be converting into the achievement pool as well.</p></blockquote><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;">My guess is that you would find a lot more people in favor of just the opposite and make it so that whenever combat XP is disabled it converts to AA just like it does at level 80.<span style="mso-spacerun: yes;"> </span></span></span></p>
Yimway
05-29-2009, 04:42 PM
<p><cite>Generic123 wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.</blockquote><p>It is pretty simple to do. It also actually makes more sense that if you have the combat experience shut off at 80 it should not be converting into the achievement pool as well.</p></blockquote><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;">My guess is that you would find a lot more people in favor of just the opposite and make it so that whenever combat XP is disabled it converts to AA just like it does at level 80.<span style="mso-spacerun: yes;"> </span></span></span></p></blockquote><p>Yeah, wow, that would be down right amazing. So amazing in fact I can't possibly imagine SoE doing it.</p><p>I mean I could be in the middle of a FG run on my alt and say, 'hey, I've alredy dinged 4 levels here tonight, I think I'll turn off combat xp and just get some AA conversion since I only got 25% of an aa durring those 4 levels'.</p><p>Yeah, that would be too amazing to actually make it in game <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Deson
05-29-2009, 04:47 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Generic123 wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.</blockquote><p>It is pretty simple to do. It also actually makes more sense that if you have the combat experience shut off at 80 it should not be converting into the achievement pool as well.</p></blockquote><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;">My guess is that you would find a lot more people in favor of just the opposite and make it so that whenever combat XP is disabled it converts to AA just like it does at level 80.<span style="mso-spacerun: yes;"> </span></span></span></p></blockquote><p>Yeah, wow, that would be down right amazing. So amazing in fact I can't possibly imagine SoE doing it.</p><p>I mean I could be in the middle of a FG run on my alt and say, 'hey, I've alredy dinged 4 levels here tonight, I think I'll turn off combat xp and just get some AA conversion since I only got 25% of an aa durring those 4 levels'.</p><p>Yeah, that would be too amazing to actually make it in game <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>It would also do wonders for letting people play AP catchup at lower levels. The gain rate is curved so it already has a natural soft cap making it impractical to sit in FG and just grind AP. The only thing that may be a problem is the new mentoring multipliers.</p>
Cusashorn
05-29-2009, 05:07 PM
<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.</blockquote><p>It is pretty simple to do. It also actually makes more sense that if you have the combat experience shut off at 80 it should not be converting into the achievement pool as well.</p></blockquote><p>I would appreciate it if you could work on this to make sure we don't gain achievement XP at level 80 when we have combat XP turned off. If that was fixed, my problems would be solved.</p><p>Well, there's still the issues and problems of Brawlers having not clearly defined role as a tank, but thats for another day. >_></p>
Maebus
05-29-2009, 05:07 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Generic123 wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.</blockquote><p>It is pretty simple to do. It also actually makes more sense that if you have the combat experience shut off at 80 it should not be converting into the achievement pool as well.</p></blockquote><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;">My guess is that you would find a lot more people in favor of just the opposite and make it so that whenever combat XP is disabled it converts to AA just like it does at level 80.<span style="mso-spacerun: yes;"> </span></span></span></p></blockquote><p>Yeah, wow, that would be down right amazing. So amazing in fact I can't possibly imagine SoE doing it.</p><p>I mean I could be in the middle of a FG run on my alt and say, 'hey, I've alredy dinged 4 levels here tonight, I think I'll turn off combat xp and just get some AA conversion since I only got 25% of an aa durring those 4 levels'.</p><p>Yeah, that would be too amazing to actually make it in game <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>This would have the side effect of actually encouraging grouing rather than discouraging it as we do now though so I don't see it happening.</p>
Xalmat
05-29-2009, 05:12 PM
I still think anyone who wants to turn achievement XP off altogether is [Removed for Content] nuts.
Tibis_Heartseeker
05-29-2009, 05:53 PM
<p>I think it would be possible to have our cake and eat it in this regard, just make it a three way toggle:</p><ul><li>Everything works as it does now.</li><li>Combat XP off, but conversion to AA still allowed.</li><li>Combat XP off with no conversion to AA.</li></ul><p>Whether these options can be communicated clearly in the UI is another matter, of course.</p>
feldon30
05-29-2009, 06:20 PM
<p><cite>Maebus@Antonia Bayle wrote:</cite></p><blockquote><p>This would have the side effect of actually encouraging grouing rather than discouraging it as we do now though so I don't see it happening.</p></blockquote><p>I think folks always WANTED to group. The first time they really became AFRAID of grouping at low levels was TSO when XP gain was doubled, yet the AA goalpost was moved 60 points further away.</p><p>In Kunark, through the normal course of gameplay, you'd reach about 120 AAs even if you grouped substantially, and then you could just make up the last 20 through various means.</p><p>With TSO, you level up a LOT faster, making it much easier to reach level cap with less than 100 AAs and then you have a whole 100 AAs left to earn. Talk about daunting!! It scared people away from grouping at low levels, which is bad news because it doesn't teach people their class or how to play in a group, so they ding 80 and have no clue and now you know why we can't have nice things in the house. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>So part of fixing that is more quests, and making the conversion rate of XP at level 80 meaningful. If folks get to level 80 with, say 120 AAs, and they earn an AA almost every night just from running a few dungeons and then there's the normal slowdown at 180 AA like all of us who leveled through Kunark experienced, then we are back in balance.</p><p>Based on the changes in test, I'm back to looking for groups in the 30's-60's again on live.</p>
Yimway
05-29-2009, 06:42 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p>So part of fixing that is more quests, and making the conversion rate of XP at level 80 meaningful. If folks get to level 80 with, say 120 AAs, and they earn an AA almost every night just from running a few dungeons and then there's the normal slowdown at 180 AA like all of us who leveled through Kunark experienced, then we are back in balance.</p></blockquote><p>I anticipate my lastest alt to make 80 with ~44 aa.</p><p>I'll let you know how well these missions work out and if I'm remotely near 200 when I have enough shards to cover all my gear.</p>
DragonMaster2385
05-29-2009, 08:11 PM
<p>I would love to be able to turn off combat xp while not at the level cap and have that conversion applied.</p><p>Is it possible that we might see something like that in the future?</p>
Bratface
05-29-2009, 08:58 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Bratface wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>/shrug, if you don't want the AA you earn, don't spend it. It's not exactly forced upon you to do so. And honestly I think you're the only person complaining.</p></blockquote><p>And once again this very argument is used for people who can't understand why I want to pace myself when EARNING them. Not Spending, EARNING. It's my playstyle. It's how I have fun.</p></blockquote><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">See this is what I don't understand. You say "It's how I have fun" but yet all I ever see is you complaining about this game, every aspect of it from top to bottom.</span></span></p><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">Complaining about this is almost as bad as when you called monk gi's "lewd" lol</span></span></p><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">Do you just do this for attention or what? News flash, this game isn't just about you, please get over it and I promise you will be a much happier person. You are just being silly.</span></span></p></blockquote><p>That was someone else calling the Gi's lewd. I find them quite sexy, but still feel that they're only something that monks should ever only be allowed to wear.</p></blockquote><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Oh really? You can't even keep your own story straight, here let me </span></span><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=445022" target="_blank"><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">refresh your memory</span></span></a><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">. </span></span></p><p><span style="font-family: Tahoma; font-size: 16px;"><div><p><cite>Cusashorn wrote:</cite></p><blockquote><p><span style="font-family: arial, helvetica, sans-serif;">Because I think an Erudite or a High Elf would rather think of thier own races as being above such</span><span style="font-weight: bold;"><span style="font-family: arial, helvetica, sans-serif;"> lewd appearances</span></span><span style="font-family: arial, helvetica, sans-serif;"> unless the profession they chose traditionalizes it like the Monk class does.</span></p><div></div></blockquote></div></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Total fail.</span></span></p>
Bratface
05-29-2009, 09:04 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Generic123 wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.</blockquote><p>It is pretty simple to do. It also actually makes more sense that if you have the combat experience shut off at 80 it should not be converting into the achievement pool as well.</p></blockquote><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;">My guess is that you would find a lot more people in favor of just the opposite and make it so that whenever combat XP is disabled it converts to AA just like it does at level 80.<span style="mso-spacerun: yes;"> </span></span></span></p></blockquote><p>Yeah, wow, that would be down right amazing. So amazing in fact I can't possibly imagine SoE doing it.</p><p>I mean I could be in the middle of a FG run on my alt and say, 'hey, I've alredy dinged 4 levels here tonight, I think I'll turn off combat xp and just get some AA conversion since I only got 25% of an aa durring those 4 levels'.</p><p>Yeah, that would be too amazing to actually make it in game <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">I have to say I would LOVE to have all exp go into AA if I disable combat exp, or ALL disabled exp to be converted into AA, but it is such an awesome idea that it will probably never happen.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">But the lame OP idea will get implemented because it is so lame and serves one singular person, the squeaky wheel.</span></span></p>
Deson
05-29-2009, 09:14 PM
<p><cite>Bratface wrote:</cite></p><blockquote><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">I have to say I would LOVE to have all exp go into AA if I disable combat exp, or ALL disabled exp to be converted into AA, but it is such an awesome idea that it will probably never happen.</span></span></p><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">But the lame OP idea will get implemented because it is so lame and serves one singular person, the squeaky wheel.</span></span></p></blockquote><p>We are actually squeakier however, it's not the OP's request being fufilled, it's a minor bug being fixed.</p>
Cusashorn
05-29-2009, 09:48 PM
<p><cite>Deson wrote:</cite></p><blockquote><p><cite>Bratface wrote:</cite></p><blockquote><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">I have to say I would LOVE to have all exp go into AA if I disable combat exp, or ALL disabled exp to be converted into AA, but it is such an awesome idea that it will probably never happen.</span></span></p><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">But the lame OP idea will get implemented because it is so lame and serves one singular person, the squeaky wheel.</span></span></p></blockquote><p>We are actually squeakier however, it's not the OP's request being fufilled, it's a minor bug being fixed.</p></blockquote><p>Which, if it does get fixed, is still this squeeky wheel getting the greese... though it wasn't my intentions or desires to go exactly this way. Either way, I'm satisfied and happy, provided it is a bug that gets fixed.</p>
Lethe5683
05-29-2009, 11:35 PM
<p><cite>Generic123 wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>Alright, the question is, can a fix be made so if you have Combat XP disabled, that you will not get any Combat XP converted to AA? If this is easy to implement, then do it. If not, then I'd rather dev time be spent on other things.</blockquote><p>It is pretty simple to do. It also actually makes more sense that if you have the combat experience shut off at 80 it should not be converting into the achievement pool as well.</p></blockquote><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;">My guess is that you would find a lot more people in favor of just the opposite and make it so that whenever combat XP is disabled it converts to AA just like it does at level 80.<span style="mso-spacerun: yes;"> </span></span></span></p><p><span style="color: #00ccff;"></span></p></blockquote><p><span style="color: #00ccff;">I would LOVE that!</span></p>
<p>If there are changes being made to how xp is assigned, then I would really like to see the slider bar from the original Everquest implemented that allows you to choose how much of your adventure xp is allocated to AA as you level. It is annoying how you can level an alt to level 80 and only have 40 AAs when you get there. I would rather be alloting more of my adventure xp to AAs whilst I level up.</p>
Mynervia
05-30-2009, 06:31 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>I anticipate my lastest alt to make 80 with ~44 aa.</p><p>I'll let you know how well these missions work out and if I'm remotely near 200 when I have enough shards to cover all my gear.</p></blockquote><p>My latest alt, that grouped from ~20 to ~60, is lvl 67 with 74 AA. I admit I've gained some of that AA finishing off quests that greyed out before I got to them, but overall the AAs kept relatively even pace with my level throughout the process.</p><p>So while there are issues, ~44AA from levelling up via grouping is a rather harsh underestimate imo. Either that, or it means grouping is actually advantageous for AA, but I figure that's far too big of a leap :p</p>
Bhagpuss
05-30-2009, 10:38 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Because you don't have to mentor anyone for grey quests anymore. They give you achievement XP with or without, and doesn't give more with. Besides, I've done just about every grey quest in the game that I can find.</p><p>I'd rather do repeat quests like Tupta, Grobb, and Lavastorm to earn that remaining 15 points I have left to go, but the point is I want to do it just through that. I don't feel it's right that they allow players to disable all forms of XP, but when you kill a green con or higher, you earn achievement XP whether you want to or not. Why make achievement XP the exception of the rule of turning it all off? This isn't mental masochism. This is pacing myself so I don't hit 200 achievement points by next week and have NOTHING to do until next November.</p></blockquote><p>You could just not play.</p>
Froed20
06-01-2009, 04:40 PM
<p>It's their playstyle. There's nothing wrong with it. It's not like it's that big of a request, and I doubt it takes that long to implement. Give 'em a break.</p>
Yimway
06-01-2009, 06:35 PM
<p><cite>Mynervia@Guk wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>I anticipate my lastest alt to make 80 with ~44 aa.</p><p>I'll let you know how well these missions work out and if I'm remotely near 200 when I have enough shards to cover all my gear.</p></blockquote><p>My latest alt, that grouped from ~20 to ~60, is lvl 67 with 74 AA. I admit I've gained some of that AA finishing off quests that greyed out before I got to them, but overall the AAs kept relatively even pace with my level throughout the process.</p><p>So while there are issues, ~44AA from levelling up via grouping is a rather harsh underestimate imo. Either that, or it means grouping is actually advantageous for AA, but I figure that's far too big of a leap :p</p></blockquote><p>Meh, I did most quests in FG, RoV, RE, CT, Perma, Cache, Tables, Nest, etc.</p><p>Fact is, there only a handful of quests in these dungeons, and some like in RE you grey the content out before you can complete the quests. </p><p>Had I done SoS, maybe that would have been another 3-4aa, but I skipped it this time cause I wasn't going to go do speak as a dragon for the 18th time.</p>
<blockquote><p>At level 80 adventure experience you gain is converted into AA experience.</p><p>In GU52 % of adventure experience converted is raised</p><p>So in order to disable AA experience all you need to do is disable adventure experience. (0 adventure exp. gained = nothing to convert = 0 AA exp gained)</p><p>Is it really that hard to understand?</p></blockquote><p>The rule of three isn't for everybody.. <img src="../images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Well it depends how it is implemented, even with xp turned off it could still be converted even if not added to your xp pool. The only to know would be to kill 200 monsters with combat xp turned off, and see if aa moved 1-2% or not.</p>
Kitsune286
06-02-2009, 11:19 AM
<p>It looks like we have a winner! (From Test Log Patcher)</p><p>EverQuest 2<span >Test Update<em> June / 1 / 2009</em></span> <p>GENERAL</p><p>Disabling combat experience will no longer convert combat experience to achievement experience.</p></p>
triar76
06-02-2009, 11:25 AM
<p>How much faster is the AA gain at 80 on the test server?</p>
feldon30
06-02-2009, 11:27 AM
I believe instead of .0001% per kill, it's .05% on ^^^ yellow mobs. More testing is obviously required. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
<p><cite>Kittsune@Unrest wrote:</cite></p><blockquote><p>It looks like we have a winner! (From Test Log Patcher)</p><p>EverQuest 2<span>Test Update<em> June / 1 / 2009</em></span> <p>GENERAL</p><p>Disabling combat experience will no longer convert combat experience to achievement experience.</p></p></blockquote><p>Nice to have validation I wasn't crazy when I insisted AA WAS still occurring w/combat XP turned off.</p>
triar76
06-02-2009, 11:46 AM
<p><cite>feldon30 wrote:</cite></p><blockquote>I believe instead of .0001% per kill, it's .05% on ^^^ yellow mobs. More testing is obviously required. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></blockquote><p> Well get busy and report back <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> .</p>
ke'la
06-02-2009, 11:57 AM
<p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>/shrug, if you don't want the AA you earn, don't spend it. It's not exactly forced upon you to do so. And honestly I think you're the only person complaining.</p></blockquote><p>And once again this very argument is used for people who can't understand why I want to pace myself when EARNING them. Not Spending, EARNING. It's my playstyle. It's how I have fun.</p></blockquote><p>So they should build the game around one person who chooses to play the game in a way different then it was intended?</p></blockquote><p>Who is asking them to do this... YOU ARE... Cusa just wants to be able to CLICK AN OPTION to TURN IT OFF. You get the game the way YOU like it, he gets it the way HE likes it, You both WIN!</p>
ke'la
06-02-2009, 12:04 PM
<p><cite>Toran@Oasis wrote:</cite></p><blockquote><p><cite>Lantis@Antonia Bayle wrote:</cite></p><blockquote><p>Turning off AA can possibly cause a lot of serious problems. What happens if you kill a named or visit a point of interest while AA earning is disabled? The two gets flagged in your account, which means if you ever decide to re-enable earning AA, you will be out of luck - the two being already flagged, you will not earn AA again by re-killing it or re-visiting a point of interest.</p><p>This isn't an issue with XP because you have plenty of ways to earn XP. But with AA' if you accidentally missed AA on 50-75 quests, 20-30 named and 15-20 PoI, you might end up with a character who would require years of grinding to earn those missed AA.</p><p>This is just a case of "careful what you wish for". It is far wiser to simply not spend those earned points if you are worried about progressing too rapidly. Feel free to pace yourself to "no more than one AA point per week" if you want to - you have complete power to do that.</p></blockquote><p>Umm you turn off aa exp so you know full well you will lose the exp gained from killing said mob or doing said quest. Lord knows why one would want it turned off but it should be their choice to do so if they want IMO.</p></blockquote><p>It is not turning off AAxp, it is turning off the XP to AAxp conversion.</p>
Cusashorn
06-02-2009, 02:21 PM
<p><span ><p>Today's test update notes:</p><p><strong>GENERAL</strong></p> <ul><li>Several fixes have been made to doors and elevators within Kurn’s Tower and Charasis West, they should work as expected if players leave a saved zone and return later.</li><li>Awnya Infernoblaze on the Lavastorm Docks now offers upgrades to some Ward of Elements items for a small fee.</li><li>The Scale Yard inn room no longer traps players when they try to exit.</li><li><span style="color: #ff0000;">Disabling combat experience will no longer convert combat experience to achievement experience.</span></li><li>Camping to an alt without shutting down the client will no longer cause the welcome screen to display.</li></ul></span></p><p><span style="font-size: xx-large;">THANK YOU!!!</span></p>
Bloodfa
06-02-2009, 02:37 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><span><p>Today's test update notes:</p><p><strong>GENERAL</strong></p><ul><li>Several fixes have been made to doors and elevators within Kurn’s Tower and Charasis West, they should work as expected if players leave a saved zone and return later.</li><li>Awnya Infernoblaze on the Lavastorm Docks now offers upgrades to some Ward of Elements items for a small fee.</li><li>The Scale Yard inn room no longer traps players when they try to exit.</li><li><span style="color: #ff0000;">Disabling combat experience will no longer convert combat experience to achievement experience.</span></li><li>Camping to an alt without shutting down the client will no longer cause the welcome screen to display.</li></ul></span></p><p><span style="font-size: xx-large;">THANK YOU!!!</span></p></blockquote><p>You do understand that now they've set a precedent, right? </p>
Deson
06-02-2009, 02:39 PM
<p><cite>Bloodfang@Nagafen wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><span><p>Today's test update notes:</p><p><strong>GENERAL</strong></p><ul><li>Several fixes have been made to doors and elevators within Kurn’s Tower and Charasis West, they should work as expected if players leave a saved zone and return later.</li><li>Awnya Infernoblaze on the Lavastorm Docks now offers upgrades to some Ward of Elements items for a small fee.</li><li>The Scale Yard inn room no longer traps players when they try to exit.</li><li><span style="color: #ff0000;">Disabling combat experience will no longer convert combat experience to achievement experience.</span></li><li>Camping to an alt without shutting down the client will no longer cause the welcome screen to display.</li></ul></span></p><p><span style="font-size: xx-large;">THANK YOU!!!</span></p></blockquote><p>You do understand that now they've set a precedent, right? </p></blockquote><p>Of fixing bugs?</p>
Bloodfa
06-02-2009, 02:46 PM
<p><cite>Deson wrote:</cite></p><blockquote><p><cite>Bloodfang@Nagafen wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><span><p>Today's test update notes:</p><p><strong>GENERAL</strong></p><ul><li>Several fixes have been made to doors and elevators within Kurn’s Tower and Charasis West, they should work as expected if players leave a saved zone and return later.</li><li>Awnya Infernoblaze on the Lavastorm Docks now offers upgrades to some Ward of Elements items for a small fee.</li><li>The Scale Yard inn room no longer traps players when they try to exit.</li><li><span style="color: #ff0000;">Disabling combat experience will no longer convert combat experience to achievement experience.</span></li><li>Camping to an alt without shutting down the client will no longer cause the welcome screen to display.</li></ul></span></p><p><span style="font-size: xx-large;">THANK YOU!!!</span></p></blockquote><p>You do understand that now they've set a precedent, right? </p></blockquote><p>Of fixing bugs?</p></blockquote><p>Optimist ...</p>
Deson
06-02-2009, 02:53 PM
<p><cite>Bloodfang@Nagafen wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p><cite>Bloodfang@Nagafen wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><span><p>Today's test update notes:</p><p><strong>GENERAL</strong></p><ul><li>Several fixes have been made to doors and elevators within Kurn’s Tower and Charasis West, they should work as expected if players leave a saved zone and return later.</li><li>Awnya Infernoblaze on the Lavastorm Docks now offers upgrades to some Ward of Elements items for a small fee.</li><li>The Scale Yard inn room no longer traps players when they try to exit.</li><li><span style="color: #ff0000;">Disabling combat experience will no longer convert combat experience to achievement experience.</span></li><li>Camping to an alt without shutting down the client will no longer cause the welcome screen to display.</li></ul></span></p><p><span style="font-size: xx-large;">THANK YOU!!!</span></p></blockquote><p>You do understand that now they've set a precedent, right? </p></blockquote><p>Of fixing bugs?</p></blockquote><p>Optimist ...</p></blockquote><p>Realist. It was always a bug, someone complained so they actually fixed it. Aeralik said it was a quick fix so I just can't see the issue.</p>
Landiin
06-02-2009, 03:25 PM
I just don't see what could possible be the drawback to this?
Deson
06-02-2009, 03:26 PM
<p><cite>Toran@Oasis wrote:</cite></p><blockquote>I just don't see what could possible be the drawback to this?</blockquote><p>After the fix, there won't be one no matter how neurotic your playstyle may be.</p>
Kitsune286
06-02-2009, 03:32 PM
<p>Another fix not mentioned: Predator Toxic Expertice appears to be mathmaticlly functioning.</p>
Valdaglerion
06-02-2009, 03:35 PM
<p><cite>Deson wrote:</cite></p><blockquote><p><cite>Toran@Oasis wrote:</cite></p><blockquote>I just don't see what could possible be the drawback to this?</blockquote><p>After the fix, there won't be one no matter how neurotic your playstyle may be.</p></blockquote><p>I dont really see a problem in making toggles available that make the game more difficult or cease leveling and such. There is a ton of content at all levels, especially the lower ones. /shrug</p><p>Nice fix. Let it be and lets move on.</p>
Cusashorn
06-02-2009, 04:08 PM
<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p><cite>Toran@Oasis wrote:</cite></p><blockquote>I just don't see what could possible be the drawback to this?</blockquote><p>After the fix, there won't be one no matter how neurotic your playstyle may be.</p></blockquote><p>I dont really see a problem in making toggles available that make the game more difficult or cease leveling and such. There is a ton of content at all levels, especially the lower ones. /shrug</p><p>Nice fix. Let it be and lets move on.</p></blockquote><p>Yes. Moderators and/or Developers, feel free to lock this thread, now that the issue has been solved. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
josephis
06-04-2009, 03:10 AM
<p>Love the AA change, thanks SOE.</p>
LordPazuzu
06-05-2009, 03:02 AM
<p>The AA change was very much needed. I freakin hate quest grinding on grey quests. There is a reason I skipped most of them when I was leveling. They sucked then and suck more now that they are grey and I get no other tangible reward but a minor bit of AA. I'd rather just get my AA xp from killing things. I prefer adventure and slaughter for the sake of adventure and slaughter. I don't need some lame quest leading me around by the nose telling me where to kill 15 snakes or deliver a box of tampons. That's not adventure, that's being some NPC's b----. With this change I get to skip out on that BS and concentrate on content that actually has a point at my level. Thank you.</p>
Zibleez
06-05-2009, 08:09 AM
<p>It's odd how people got so up in arms about this.</p><p>Bottom line - as long as it's an easy thing to implement, more power to the requestor, and more power to the implementor.</p><p>Personally? I don't see why you'd want to turn it off, but then again, I don't see why someone would raid 5 hours a day 7 days a week - but people do it, so SoE caters to them... usually proportionally to the % of their playerbase that has an interest.</p><p>*shrug*</p>
Deson
06-05-2009, 01:30 PM
<p><cite>Dhuin@Mistmoore wrote:</cite></p><blockquote><p>It's odd how people got so up in arms about this.</p><p>Bottom line - as long as it's an easy thing to implement, more power to the requestor, and more power to the implementor.</p><p>Personally? I don't see why you'd want to turn it off, but then again, I don't see why someone would raid 5 hours a day 7 days a week - but people do it, so SoE caters to them... usually proportionally to the % of their playerbase that has an interest.</p><p>*shrug*</p></blockquote><p>This thread should be relocked.</p><p>The reason people got up in arms about it is because of the title. The OP did not have a title " Request way to disable combat APxp", the title said the idea was bad which colored all the posts after. People have been asking for this since RoK and when it finally comes, someone says it's a bad idea and makes a post against it. Everyone against the OP is defending their own interest to prevent dev's agreeing with the title and scrapping it.</p><p>Consider the title then look at the post</p><p><cite>Cusashorn wrote:</cite></p><blockquote><p>We can turn off collecting all forms of XP except for Achievement. Why can't we turn off Achievement?</p><p>I don't like grinding, and quite frankly, don't want to earn achievement XP in any form that doesn't involve killing a named, looting a treasure, discovery locations, collections, or quests. That's just my personal preference. Why else did you put in that little scoreboard that keeps track of how much you've done?</p><p>If this change goes live, is it to much to ask to disable earning achievement XP along with tradeskill, quest, and regular grinding?</p></blockquote><p>Combined with the title what should have been a reasonable request gets read as</p><p><cite>Cusashorn wrote:</cite></p> <blockquote><p><strong>Faster Achievement XP from grinding = No Bueno</strong></p><p>I don't like grinding, and quite frankly, don't want to earn achievement XP in any form that doesn't involve killing a named, looting a treasure, discovery locations, collections, or quests. That's just my personal preference. Why else did you put in that little scoreboard that keeps track of how much you've done?</p><p><strong>Don't send this live.</strong></p></blockquote> <p>and people acted accordingly. Context is a heck of a thing and a title can do a lot to make opponents of the indifferent and even allies.</p><p><cite> </cite></p>
Zibleez
06-05-2009, 11:54 PM
<p>Good point.</p>
feldon30
06-06-2009, 12:19 PM
Please lock this thread!!!
Beghard
06-07-2009, 06:34 PM
<p>The only reason C made this thread is because he doesnt get a special number in his XP bar that shows how many mobs hes killed so that he can feel accomplished. He actually said that. Now that its been changed he wants the thread locked so that ppl wont talk about it any more.</p> <p>If you want to actually get something changed in the game you might as well be up front about it from the get go. His post was deceitful from the start and its prolly not a good idea to try and do that to the developers.</p><p>Just because you start a therad about something and it gets resolved doesnt mean the thread should be locked. You started a dumb thread, you should have to deal with it. You said you want the option to turn it off but its to late. We already know you think its a bad idea over all.</p> <p>Im curious, are you going to stop doing quests all together once your XP bar is filled to since it wont actually do any thing besides rais that number? Or is the number the only thing you care about <span> </span>instead of the XP its self being the measure of accomplishments like its supposed to be? I want to know what your motovation is.</p>
Cusashorn
06-07-2009, 09:22 PM
<p><cite>Beghard wrote:</cite></p><blockquote><p>Just because you start a therad about something and it gets resolved doesnt mean the thread should be locked. You started a dumb thread, you should have to deal with it. You said you want the option to turn it off but its to late. We already know you think its a bad idea over all.</p> <p>Im curious, are you going to stop doing quests all together once your XP bar is filled to since it wont actually do any thing besides rais that number? Or is the number the only thing you care about <span> </span>instead of the XP its self being the measure of accomplishments like its supposed to be? I want to know what your motovation is.</p></blockquote><p>I did start this thread, and I can deal with it by asking for it to be locked now that a satisfactory alternative is in the works. There's no longer any reason to keep it active. It never occured to me that this would be a simple fix of a bug that existed since Kunark came out. How nobody on the dev team saw this is beyond me, but it's just as effective of a solution, and easier to impliment than what I had in mind.</p><p>As for quests. Yes. I stop doing them once I max out my acheivement points. I have since Kingdom of Sky first introduced achievement XP. The only exceptions that I made was to complete live event quests since they're only available for a limited time. I save any quests I need to turn in for the next expansion when either the level or achievement cap is raised.</p><p>That's my playstyle that you no doubt find to be stupid and have no respect for, but that's how I have fun in this game. I enjoy the Quest in EverQUEST. Most people just play the EVER part with endless grinding just to get better equipment and be the best. That's how they enjoy the game and I'm not trying to prevent that from happening, even if it sounds like that may be the case. I play the QUEST part to enjoy this game, yet everyone wants to prevent that from happening.</p>
Bhagpuss
06-08-2009, 08:10 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>I did start this thread, and I can deal with it by asking for it to be locked now that a satisfactory alternative is in the works. There's no longer any reason to keep it active.</p></blockquote><p>These are discussion forums. You get to start the discussion, but you don't get to decide when it ends. Kind of like in real life, when you say something you wish you hadn't and find people are still talking referring to it days, or even years, later.</p>
feldon30
06-08-2009, 09:42 AM
It's a bug that was reported and fixed. Let this topic die.
Kigneer
06-08-2009, 09:56 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>I don't like grinding, and quite frankly, don't want to earn achievement XP in any form that doesn't involve killing a named, looting a treasure, discovery locations, collections, or quests. That's just my personal preference. Why else did you put in that little scoreboard that keeps track of how much you've done?</p><p>If this change goes live, is it to much to ask to disable earning achievement XP along with tradeskill, quest, and regular grinding?</p></blockquote><p>Hmmmmm...Interesting, was wondering about this myself. But way the scoreboards are right now (killing mobs of grays count as NPCs killed, for example) those stats are skewed all around. Gave up keeping tabs on anything but rare collecting and highest melee hits, as that requires actually obtaining rares and using a weapon (not spike spell hits from Wizzes firing through you).</p>
Deson
06-08-2009, 12:54 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>It's a bug that was reported and fixed. Let this topic die.</blockquote><p>QFT</p><p><cite>feldon30 wrote:</cite></p><blockquote>It's a bug that was reported and fixed. KILL THIS THREAD AGAIN!</blockquote><p>Quoted and fixed since it was already locked and is inexplicably open again.</p>
Cusashorn
06-08-2009, 01:03 PM
<p>Actually it was never locked to begin with, but there's no reason to keep this thread open any further since it's just come down to people arguing whether it should remain open or not.</p>
Deson
06-08-2009, 02:04 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Actually it was never locked to begin with, but there's no reason to keep this thread open any further since it's just come down to people arguing whether it should remain open or not.</p></blockquote><p>Pretty sure it was locked after you asked it to be. Either way the thread became a waste once Aeralik fixed the bug.</p>
Kiara
06-08-2009, 06:18 PM
<p>It was unlocked because we don't lock a thread upon request. If there is a valid reason for a thread to be locked, it is. </p><p>However, a thread shouldn't have to be locked for it to die. There is no longer a reason to discuss this topic. Let it go. Stop posting in it rather than trying to force a lock.</p>
lemey
06-08-2009, 06:59 PM
er since when Kiara? try runing a forumwide search for "locked at OP request" or use this <a href="http://forums.station.sony.com/eq2/search/search.m?clean=1&query=locked+at+the+request+of+the+OP&keywordType=&searchTerms=any&author=&userType=&exactMatch=true&forumId=&sortBy=relevance&sortDir=DESC&categoryId=&postTime=" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...ryId=&postTime=</a> its set to relevence so it will look shifty since olderposts come out at the top (because of exact string matches) if you dont any longer you certanly used to, i dont recall it ever being mentioned that it was stoped <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
LygerT
06-09-2009, 04:14 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>/shrug, if you don't want the AA you earn, don't spend it. It's not exactly forced upon you to do so. And honestly I think you're the only person complaining.</p></blockquote><p>And once again this very argument is used for people who can't understand why I want to pace myself when EARNING them. Not Spending, EARNING. It's my playstyle. It's how I have fun.</p></blockquote><p>you're probably the only one who finds the game "fun" in that way.</p><p>you looking for work? i could use someone who works for pennies instead of dollars.</p>
Obsidiann
06-09-2009, 06:24 AM
<p>can we lock this? it isnt really providing any feedback and it's just annoying.</p><p>or maybe move it to the general random crap forum.</p>
Powers
06-09-2009, 09:55 AM
<p><cite>Lyger@Mistmoore wrote:</cite></p><blockquote><p>you're probably the only one who finds the game "fun" in that way.</p><p>you looking for work? i could use someone who works for pennies instead of dollars.</p></blockquote><p>Do you always rush through everything? Or do you sometimes pace yourself, so you can enjoy the journey as much as the destination?</p><p>Powers &8^]</p>
Landiin
06-09-2009, 05:07 PM
<p><cite>Obsidiann wrote:</cite></p><blockquote><p>can we lock this? it isnt really providing any feedback and it's just annoying.</p><p>or maybe move it to the general random crap forum.</p></blockquote><p>Is it hurting you that much that people post on here? How about don't read it if it does /shrug.</p>
Bromir
06-12-2009, 04:51 AM
<p><cite>Ukae@Befallen wrote:</cite></p><blockquote><p>You would rather grind grey quests than get extra AA from grouping..?</p></blockquote><p>I would like to have the option to do both ..</p>
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