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Reahov
05-26-2009, 02:41 PM
<p>Please express your thoughts on general mob difficulty and boss fights/strategies.</p>

Methriln
05-27-2009, 03:38 AM
<p>Ok so our group got to the 4th namer were he runs from side to side. Engaged in combat got him to 75% then we were kbed and got a gfx bug were we layed in that position and were unable to attack the mob again. We evaced to try and reset it but no luck. Called it quits there.</p><p>Edit if i could talk to some 1 about the way we killed 1 of the mobs in a pm not sure we did it as intended.</p>

BChizzle
05-27-2009, 04:00 AM
<p><cite>Methriln wrote:</cite></p><blockquote><p>Ok so our group got to the 4th namer were he runs from side to side. Engaged in combat got him to 75% then we were kbed and got a gfx bug were we layed in that position and were unable to attack the mob again. We evaced to try and reset it but no luck. Called it quits there.</p><p>Edit if i could talk to some 1 about the way we killed 1 of the mobs in a pm not sure we did it as intended.</p></blockquote><p>I was in the same group.  The fight he is talking about was the second named, we just pulled it in the pit which made avoiding adds easier, however, I dont think the pit is the intended way right?  Tank it in the middle on the platform?</p>

Hecula
05-27-2009, 04:53 AM
<p>First name - golem - huge AOE earthquake - couldn't figure out a trick except leaving his room when he did it. Not sure if that was an intended way to do the script or not. Second name - the Master of the Embalmers - we fought on the little platform in the center. AOE and the detrimentals were just too much - 9K repulsion, 6K AOE autoattacks with 650 divine in there and then the fun little adds floating around. Almost burned him down with pure DPS but couldn't keep the group up for very long. That's as far as we got. I would say the damage on the Master of the Embalmers fight needs to be tuned down a bit but thats my opinion.</p>

taybrienyoyo
05-27-2009, 09:43 AM
<p>same outcome as Hecula</p><p>First name AE earthquake every 18 seconds and reports back into his room.  Didnt see anything to click on to prevent the ae, but it was instant death, so we just pulled him out and killed him in hallway.</p><p>Trash in zone was nothing special, nothing hard, nothing ez.</p><p>Second name we got stopped on before calling it a night.  I understand the script by staying on the platform during the fight while he has a knock up and you need to keep manuvered on the platform, but his AE's got the better of us with two healers in our group, so it was a slower burn.</p><p>Granted this was our first try through the zone, will try again tonight.  Our group comprised of Guard/dirge/cor/asn/def/temp all t1/t2 with adepts 3's and fabled epics.</p>

Pexsus
05-27-2009, 10:12 AM
<p>First and foremost I have to say I LOVE the first named in the zone.  the LOS aoe mechanic is a lot of fun and something I really enjoied from a raid encounter in Vanguard.  I love that you have used it here.  like others have said the trash is pretty basic, but again, it's trash so I really dont expect much out of it.  On the upside there wasnt too much trash but there was enough that the zone didnt feel empty.</p><p>The second name in the zone was a bit of a let-down.  We fought it at the bottom of the pit due to the arcane/kickback but with the kickback and the shape/dimensions of the pit the fight was just a hassle.  I dont so much have a problem with the kick or the damage from the arcane, but with the donut shaped pit it led to some line of sight issues.</p><p>The scorpion king was pretty straight forward, few adds and whatnot, I can see low-DPS groups having a problem with stacking adds but honestly, I feel the encounter could be tuned up a bit and still be fine.</p><p>The last name we got to was the arena... Now, I have to assume this fight is bugged somehow.  I understand that at some point you need to run back and fourth and rally the crowd to your side, but atm things are just too flaky.  We started off just flat pulling the named.  at 75% he knocked us to the floor and stunned us there.  now eventually the stun wore off but we were still floor-bound.  we finally got off the floor with a monk group fd and hitting X but we could never attack the named again and even rallying the crowd to our cause didnt re-engage him.  Now, a lot of my group mates were pretty irate at the encounter, but to me it seems like a lot of fun once the scripting and triggers are worked out.  I really cant wait to try it again.</p><p>Overall, I REALLY enjoied this zone. Good fight mechanics and a decent population.</p>

timetravelling
05-27-2009, 03:22 PM
<p>Fixin the bugs w/ Drago! you're definitely NOT intended to be perma-stunned, hehe. he knocks you down for a few seconds so he can go show off to the crowd...shouldn't last longer than that.</p>

BChizzle
05-27-2009, 04:06 PM
<p>The other thing about the arena.  All the guys cheering at the same time is serious spam on a chat window.</p>

Kunaak
05-27-2009, 08:30 PM
<p>the first few fights were no big deal, took a few tries to get them down, but thats how every encounter goes, you need to learn them.</p><p>the one where people wanna "fight him in the pit" is just bad advice on more bad advice. look at the room, its not designed like that for no reason. once we got over the bad advice people been giving us, and did it by the most obvious way, we got him down fairly easy.</p><p>drago however, is most definatly bugged.</p><p>we had many issues with him.</p><p>1 - we were able to reach drago without ever having to kill sslatch.</p><p>2 - upon killing sslatch the first time, the zone crashed and reset, cause we were able to reach drago already.</p><p>3 - when we finally got to drago, on second try through the zone, and the zone was scripting properly, upon pulling him, we ended up perma-stunned, then had nothing we could do, except lay on the ground for 5 minutes....</p><p>we gave up, and called it a day, since the encounter is obviously bugged, and theres no way around being permanantly knocked down.</p>

Enoa
05-30-2009, 03:31 AM
<p>Ran this today in PUG. </p><p>I missed the first named.</p><p>2nd named took about 3 pulls to get down.  We fought it in the pit.   once we got the curign and LOS issues figured out was straight forward. </p><p>3rd named was easy.</p><p>4th named bugged as well for us.   We could get up after the stun and it was like he was engaged with us... just kept pathing back and forth to the fans.    We pulled and killed all the spectators but couldn't ever engage the named again even after an evac.   Got a graphic bug where it showed we're were on our backs after the stun that didn't reset till we each relogged. </p>

UNTILitSLEEPS
05-30-2009, 05:53 AM
<p><cite>BChizzle wrote:</cite></p><blockquote><p>The other thing about the arena.  All the guys cheering at the same time is serious spam on a chat window.</p></blockquote><p>just kill em <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />gives a surprise if you do so too...</p>

timetravelling
06-08-2009, 02:24 PM
<p>heyo, thanks for the feedback so far -</p><p>Drago should be fixed and no longer perma-stun anyone</p><p>I lowered the frequency with which the Curator casts his aoe and the Master Embalmer casts his knockback</p><p>Prz give the zone another go and let me know how it goes =)</p><p>Good luck!</p>

Bremer
06-09-2009, 07:15 PM
<p>Tried the zone today. First 3 named no problems (for the first named, is the tactic really supposed to be just standing at the door of the room out of range of his ae and if your group has only melees your have bad luck?) Couldn't get past the 4th named. Pulled him and after a while he put our group on the ground, became unattackable and fight over. The zone seems to pretty unstable. Several members hat several client crashes including me and on live servers I have zero problems with client stability. We also wanted to try the new zones in Fens, but some in the group couldn't enter the zone (no timer, got spammed a 100 time with a message). PS: Do you consider adding a Druid's Ring or a bell or a portal or anything that allows you to get to Fens of Nathsar in under 10 min travel time?</p>

Raetsel
06-09-2009, 08:51 PM
<p>Yep, <span style="color: #000000;"><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">l</span></span>ike Bremer wrote,</p><p>Drago was no problem at the beginning of the fight. He made the Grp FD and got himself buffs. But sooner or later the time between the FDs went shorter. So at the beginning we were able to fight him for like 15 seconds before we got FDed. At the end we had under 1 second until we got FDed. And eventually we got a "Not an enemy" message making us unable to attack the mob and we still had the FD position and were unable to stand up.</p><p>We zoned out to clear the FD position.</p><p>We then just bypassed Drago and went to the last encounter. This is an encounter of 4 linked named. Once we figured out how the script works we tried it again and wiped -- tank out of cure range <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> -- this time the 4 named not just reset but vanished from the zone -- untrackable and they even did not repop after zoning out.</p><p>We had several LDs in the zone.</p>

mook85az
06-16-2009, 07:02 PM
<p>Good news! Drago went live still bugged.  He knocked us down at 81% and we never got back up! Even acter evaccing we were still on our backs.  When we relogged and zoned in, he was locked, we couldn't get him to reset.</p><p>Nice!</p>

EQPrime
06-16-2009, 08:09 PM
<p><cite>Raetsel@Valor wrote:</cite></p><blockquote><p>Yep, <span style="color: #000000;"><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">l</span></span>ike Bremer wrote,</p><p>Drago was no problem at the beginning of the fight. He made the Grp FD and got himself buffs. But sooner or later the time between the FDs went shorter. So at the beginning we were able to fight him for like 15 seconds before we got FDed. At the end we had under 1 second until we got FDed. And eventually we got a "Not an enemy" message making us unable to attack the mob and we still had the FD position and were unable to stand up.</p><p>We zoned out to clear the FD position.</p><p>We then just bypassed Drago and went to the last encounter. This is an encounter of 4 linked named. Once we figured out how the script works we tried it again and wiped -- tank out of cure range <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> -- this time the 4 named not just reset but vanished from the zone -- untrackable and they even did not repop after zoning out.</p><p>We had several LDs in the zone.</p></blockquote><p>Same exact thing happened to us with the group of 4.  We finally got an idea on the script but wiped and all 4 vanished.</p>

Deadeyes
06-17-2009, 01:45 AM
<p><cite>mook85az wrote:</cite></p><blockquote><p>Good news! Drago went live still bugged.  He knocked us down at 81% and we never got back up! Even acter evaccing we were still on our backs.  When we relogged and zoned in, he was locked, we couldn't get him to reset.</p><p>Nice!</p></blockquote><p>My group killed him tonite on the first pull.</p>

SirDinadan
06-17-2009, 07:39 AM
<p><cite>mook85az wrote:</cite></p><blockquote><p>Good news! Drago went live still bugged.  He knocked us down at 81% and we never got back up! Even acter evaccing we were still on our backs.  When we relogged and zoned in, he was locked, we couldn't get him to reset.</p><p>Nice!</p></blockquote><p>Same occurrence for us.    I assure you, Mr. Drago.. you ARE an enemy.</p>

vinere
06-17-2009, 12:22 PM
<p>Drago Bugged on us once, so we evaced, and all zoned out, and waited 5 min, then zoned back in, and he had reset.. then we pulled a pwned it.. a pretty easy fight really... But we couldnt figure out the last fight, with the 4 names =I, we figured out how to mes/stun them on inc.. but it only lasts liek 30 sec, and then you cant do it again... and all 4 at once is way to much [Removed for Content] on the tank.</p>

Anurra
06-17-2009, 01:27 PM
<p>We tried the zone today and Drago bugged on us and we could not finish the instance.</p>

Meatmonster
06-21-2009, 07:43 PM
<p> We keep having problems with the four resetting. Not disappearing and needing to rezone to get them back, but rather they reset mid-fight to max health and at their spawn points.</p>

Kizee
06-22-2009, 07:42 AM
<p><cite>Disgustipate wrote:</cite></p><blockquote><p> We keep having problems with the four resetting. Not disappearing and needing to rezone to get them back, but rather they reset mid-fight to max health and at their spawn points.</p></blockquote><p>Yep. Did the zone last night 6/21 and every pull they would reset to full health and power mid fight.</p>

Muraazi
06-22-2009, 08:10 AM
<p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Disgustipate wrote:</cite></p><blockquote><p> We keep having problems with the four resetting. Not disappearing and needing to rezone to get them back, but rather they reset mid-fight to max health and at their spawn points.</p></blockquote><p>Yep. Did the zone last night 6/21 and every pull they would reset to full health and power mid fight.</p></blockquote><p>From what I read somewhere was that if you click the statues before the pull they would reset when the first stun wears off or something. Either that or clicking the 2nd set of statues too early.</p><p>Imo, the last encounter is a tad too hard compared to the rest of the zone. First day it went live I went in there with a group. We killed every name fairly easy, biggest trouble was the first name when we had to figure out not to fight him in center of room heh. After we pull him behind a pillar we rocked the whole zone, was pretty easy. Even drago went down on first pull. He really isn't hard just annoying as hell. Then we get to the last encounter, didn't realize about the statues and wiped. At that time they would disappear thanks to the bug when it went live. After they fixed that we went back and, just the damage from 2 is hard to get under control at first. Gotta cure that fear fast. But alas they reset after the first stun wore off or something.</p><p>Last encounter just seems out of line with the difficulty of the rest of the zone.</p>

Cadaveria
06-22-2009, 08:47 AM
<p><cite>BChizzle wrote:</cite></p><blockquote><p>The other thing about the arena.  All the guys cheering at the same time is serious spam on a chat window.</p></blockquote><p>this</p>

Thunndar316
06-23-2009, 03:24 PM
<p>Got all the way through the zone with a few wipes figuring out the scripts.  Not bad.  We are completely stonewalled on the final fight though.  It seems to be very bugged.</p><p>Only one statue is lit up so you have to aggro and FD to get two lit up.  Pulled, hit the two statues.  About 30 seconds later the mez breaks and there is quite a long delay before another statue is clickable. </p><p>We can't figure out how this encounter is supposed to work or if it is even working as intended. </p>

Efour EQ2
06-25-2009, 08:43 PM
<p>Drago still bugged on live servers 28/06  (splitpaw)</p><p>killable but 50/50 chance of the flat on your back bug and counter not restting if you evac or FD - only a wipe fixes it...</p>

Vaemas
06-25-2009, 11:11 PM
<p>We've also been running into the mid-fight random reset for the four pack. Everyone stays in the center of the room and the four just reset. On reset, they tend to AE and wipe the group. It's rather frustrating.</p><p>We're not having issues with the clickability of the statues...from what we can tell, the statue is only clicklable if the appropriate named is within a certain distance. Unfortunately, we're not surviving long enough due to the encounter reset.</p>