View Full Version : Reported...
Agrippina
05-23-2009, 09:14 PM
<p>Editted to remove venting.....</p><p>Is going AFK a violastion of the rules vs is it ok to intentionally train mobs on a person to remopve them from a spot?</p>
eqaddictedfool
05-23-2009, 10:29 PM
<p>Whats wrong with Afking? Im not quite sure i understand whats going on as far as your second question. Hows ge going to report you if hes afk? and more importantly how do you train someone afk?</p>
Seidhkona
05-23-2009, 10:44 PM
<p>It's not kosher for a summoner to go AFK while leaving your pet up to kill stuff around you. If you do that and someone trains stuff into your vicinity and your pet hits it, well, that's your own lookout. Unattended gameplay, including racking up XP by letting your pet killify for you while you are AFK, is a no-no.</p><p>If you go AFK with your pet set to NOT attack, people can't get you killed (in PVE, anyway).</p>
Agrippina
05-23-2009, 11:34 PM
<p>I went AFK near an NPC I had just turned a quest into. I had gone afk there in the past because it was far enough away from wandering mobs so I figureed it was a good enough/safe spot to afk to feed my kid.</p><p>Apparently, there's a triggered event (I guess) there and I was aggroing a quest mob just by being there. My pet was defensive. I figure the group aggroed a bunch of nearby mobs and someohow dropped aggro when the pet started to defend me.</p><p>Reported me as AFKxping I guess. I just wanted a safe spot to stop so I didn't have to log in log out repeatedly for my kid. So I get trained and reported.</p>
Seidhkona
05-24-2009, 12:11 AM
<p>You can set yourself up an AFK macro that will prevent this from happening.</p><p><span style="font-size: medium; font-family: courier new,courier; color: #00ff00;"><strong>/pet backoff</strong></span></p><p><span style="font-size: medium; font-family: courier new,courier; color: #00ff00;"><strong>/afk "I am AFK minding my own business with my pet peaceful, leave me TF alone!"</strong></span></p>
eqaddictedfool
05-24-2009, 01:54 AM
ok that makes a little bit more sense. seems to be a misunderstanding and if ya talk with a GM and they confirm where you were at and all Im sure they wont create many problems for you. they are just doing their jobs and checking into it to keep the real farmers out.
Spyderbite
05-24-2009, 07:54 AM
<p>If this is the only time you're ever reported, count yourself lucky. There are players out there that dub themselves the RoC Police and report everything that even mildly looks like it might be against the rules. And, of course they do so without sending a /tell first.</p><p>I've been reported numerous times for simply harvesting a zone efficiently. I harvest daily and have my set patterns around the zones. Every so often on my 2nd or 3rd circuit through a zone I'll get that lovely /tell from GM. I reply and we both get a laugh out of it. But, it can be annoying none the less.</p><p>For those who are obsessed with taking down cheaters. Do us a favor and send a /tell before filling out the /report and /petition forms. You'll save everyone involved, including yourself, a lot of time.</p>
Jrral
05-24-2009, 01:10 PM
<p>If the mob's a triggered event, say the ones that attack Canix in Commonlands at the end of the Lightstone HQ, they may not have trained the mobs onto you. You were just in aggro range of the mobs when they spawned, and either they went after you instead of their intended target or your pet went after them because it was still set to attack anything that attacked you (remember, mobs have open AOEs too). If the triggered mobs are needed to complete a quest, then the people who reported you were likely just annoyed that you were keeping them from finishing their quest and forcing them to waste time waiting for the next respawn.</p><p>I wouldn't have reported you for AFK killing, but I still would have reported you in that case. If you're AFK and aren't responding to tells or anything, I don't have any other option. Whether I think you're AFK killing or just picked a bad spot to go AFK with your pet still active, if you aren't at the keyboard to move your character then the only way I can get my quest finished is to have a GM forcibly move you. I try to be understanding, but at some point I've got to throw up my hands and just do what I need to do to remove the disruption. That the disruption's unintentional doesn't make it any less of a disruption.</p><p>I'd follow the advice above. Create a macro that "safes" your pet and get in the habit of using it when you go AFK or when you want to not get pulled into combat. It's not just pet classes either. When running with a warden and travelling overland I have them take Barbcoat off me and I drop my self-buffs that proc hate and/or damage when I'm hit.</p>
Seidhkona
05-24-2009, 04:03 PM
<p>You're not supposed to be able to train things onto people anymore, in theory. Bristlecoat or procs should not allow someone to train you either - stuff is not supposed to aggro you via training (though if you are in its spawn point and it pops on you, you are toast no matter what procs you may be wearing). Procs are not supposed to proc off onto things you're not engaged in combat with.</p><p>In reality, I've heard of people charming a creature, parking it next to an AFK person, then zoning out, leaving the former pet to aggro and eat whoever is standing there.</p><p>As we've already discussed, if you are in an area where aggro mobs can spawn and your pet is protecting you, you can be drawn into combat that way as well.</p><p>It is a violation of the "play nice" rules to deliberately grief someone, whether or not you think they are botting or AFK XPing or whatever. Which means, no, they shouldn't have trained stuff on you.</p><p>What you are supposed to do if you see someone you suspect is breaking rules is to send them a few /tells, /report any replies (or lack thereof) then /petition, putting the complaint into the Community Standards category. Then a GM normally will come along and take a look, and may log the person out or take other actions.</p>
Jrral
05-24-2009, 07:28 PM
<p><cite>Sigrdrifa@Lucan DLere wrote:</cite></p><blockquote><p>In reality, I've heard of people charming a creature, parking it next to an AFK person, then zoning out, leaving the former pet to aggro and eat whoever is standing there.</p></blockquote><p>I know they fixed that one. When the charm expires, the mobs were made to reset to their spawn points (just like they do when you break their leash). Coercers were mad about it, the change meant they couldn't re-charm the mob. And most procs are now limited so they only hit things you were engaged with. The problem is they aren't only triggered by things you're engaged with. The berserker Bullying Defense line works that way, helps cement aggro on adds if I'm the first one they swing at. It just works equally well when the mob fires off an open AOE as it goes by me chasing someone else. It's not as common, but I still have it happen to me. I think it's the distinction between a reactive and a proc.</p>
Gipper
05-24-2009, 07:31 PM
<p>You can't train mobs. But what is fun, when I am doing JW writs on my monk and killing fishmen, the little low level guys like to come up next to me for a juicy looking node that I am planning to get after my kill. Presto, I fd, they die, I get up and finish what I'm doing. That sounds mean, but there are plenty of safe nodes along those rocks that I leave alone when I see a harvester already there.</p>
Gladiolus
05-24-2009, 11:09 PM
<p>A couple of years back I asked about this and was told that, provided no third party application was being used and no bug in the game was being exploited, Sony has no problem with absent people whose pets are defending them.</p><p>Personally, I can't see myself logging in each morning to find out how much fun I had, I'd feel robbed.</p>
Jrral
05-25-2009, 12:21 AM
<p><cite>Gladiolus wrote:</cite></p><blockquote><p>A couple of years back I asked about this and was told that, provided no third party application was being used and no bug in the game was being exploited, Sony has no problem with absent people whose pets are defending them.</p></blockquote><p>What I've heard from CS, backed up by their actions, is that it's sort of a yes-and-no situation. If there's no third-party program and no bug being exploited, just letting your pet kill the mobs isn't itself a violation. But, doing it where it causes problems for other players can get you dinged. Probably not suspended, especially on a first offense, but you'll get a nastygram from CS and your character'll be kicked to a safe spot. Which pretty much mirrors my opinion: as long as they're not needlessly or unreasonably disrupting my play, SOE isn't paying me to police them.</p>
Agrippina
05-25-2009, 12:44 AM
<p><cite>Gladiolus wrote:</cite></p><blockquote><p>A couple of years back I asked about this and was told that, provided no third party application was being used and no bug in the game was being exploited, Sony has no problem with absent people whose pets are defending them.</p><p>Personally, I can't see myself logging in each morning to find out how much fun I had, I'd feel robbed.</p></blockquote><p>I looked around and what I found was that it is against the rules to AFKxp, third party programs or not. This was also their rule in EQOA after awhile, where I quaded a necro group in EG endlessly up until they changed the policy.</p><p>Anyway, this wasn't what I was doing....I had simply turned in a quest, leaving my toon afk at the NPC that was away from wandering mobs. This NPC also just happened to have a quest event triggering attacking mobs. Had I known this I wouldn't have parked there.</p><p>Geting reported as AFKxping by a group triggering mobs near where I afk'd, then trained to death by that group is a jerk move imo especially considering I was just parking for 20 minutes or so to feed my kid, not afkxp.</p>
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