View Full Version : A Few Questions From A Returning Player
Kusaisan
05-23-2009, 08:17 AM
<p>I played EQ2 from release till right before the first expansion and have recently returned with a group of friends. We will be running a consistanly full group for adventuring, but I'm wondering what would be the best way to handle tradeskills.</p><p>So, my question is, are you better off having your adventuring character also do a tradeskill, or is it completely viable to have an alt tradeskill character?</p><p>I would prefer to have seperate alt TS characters as not eveyone in the group is interested in TSing, but after looking over the wiki's and eq2traders I still wasn't sure if there were any issues such as nice crafted items being bind on creation or only usable by a certain tradeskill class (ie armor that only the creator or another armorer could wear), completeling high level TS quests (I saw a few of these on the wiki) etc. Also, harvesting will be done by the adventuring characters.</p><p>As you can probably quess from my question, most of us are more familiar with the WoW crafting system, but I seem to remember the EQ2 system being more open plus alot more fun.</p><p>I would appreciate any help/advice you could give.</p>
Imagikka
05-23-2009, 09:13 AM
<p>Honestly, its all a matter of personal preference. I have all 9 crafters, alot at very low levels. I have completed the level 80 master quest and the Island of Mara quests on all of them. It was slightly easier on my main, who is adventure level 80 as well, but only because she could train through aggro areas whereas the level 10 ones had to be a bit patient and sneaky <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I do like having my main as an 80 skiller. She can craft her own shard armor if she needs it. Its really not a huge issue though, as there are so many other crafters who have the recipe and can commission it for you. With the shared bank it really doesn't matter what toon you harvest on either. I think that if my main was not a crafter at all it really wouldn't change much for me. My best advice is do what makes you happiest with the characters you create <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Whilhelmina
05-23-2009, 09:16 AM
<p>Nearly everything can be done with only tradeskill chars, except farming for rare recipes in some high end zones (Unrest and Emerald Halls) and gaining access to the bought advanced recipes in the courts of Maj'dul (adventurer or tokens bought from adventurers needed..; or you can just buy your recipes from the broker) It's EASIER to be an adventurer too for : - Kunark faction recipes (easy adventurer quests to gain faction vs 750 faction writs to repeat) - Moors of Ykesha faction recipes (fluff house items that can be crafted by all tradeskillers : a bunch of adventuring quests, faction mobs and a bunch of tradeskill quests giving nearly all the faction needed vs a bunch of tradeskill quests + repeatable +250 faction quest once a day -> very very long without an adventurer or at least an adventurer to help gaining faction through mobs on your little one). For everything else, yes, you will get killed more often if you go in red zones, but there is no problems being a lowbie (and all my chars are lowbies, except myself who just reached 80 through TSO). So... It is easier sometimes. Way easier some rare times. Not important at all to adventure too most of the time. Well, it's easier to harvest on your higher level adventurer too.</p><p>EDIT : our greatest and beloved dev, Domino, is running all her TS quests with a lowbie to test them (level 6 whatever). So if even our dev can do those without adventuring, it can be done even if it can take some time.</p>
Karrane1
05-23-2009, 10:04 AM
Personally, I would make my adv char my first TS char also.. Like ppl here have said, it makes no difference except it will be easier to get around on your main char. What hasnt been brought up here yet is Tinkering and Transmuting. These are sub-tradeskill things that you can do. BUT you can only pick one for your char. Again Personally =).. I love being a Tinker on my main who is a Templar. She now has Feign Death, can port herself to other ppl in her group, etc.. Tinkering with her has been great and really added skills to her that she would not normally have. My alt is a 400 Transmuter.. what a waste of time that was 8(... The only real need for transmuters that I have seen so far is in raids.. to transmute items that no one wants. Welcome back to EQ2 you all!!!! =))
Kusaisan
05-23-2009, 12:49 PM
<p>Thanks for all the advice.</p><p>I guess I'll try to convice as many of them to do crafting as possible and make up the difference with alts..lol I'd like our guild to have access to each trade proffession if possible.</p><p>Are there any recipe drops that are no trade?</p><p>I'll probably end up having my shadowknight do armoring.</p>
Lleren
05-23-2009, 01:01 PM
<p>Tinkering is great for having usefull abilities and things you can make.</p><p>Transmuting, well every raid needs at least 1, but not more then 2 or 3 ( spares )</p><p>Tranmuting is better for making money with. 90-150 plat to max, or time, lots of time.</p>
Finora
05-23-2009, 01:01 PM
<p><cite>Kusaisan wrote:</cite></p><blockquote><p>Thanks for all the advice.</p><p>I guess I'll try to convice as many of them to do crafting as possible and make up the difference with alts..lol I'd like our guild to have access to each trade proffession if possible.</p><p>Are there any recipe drops that are no trade?</p><p>I'll probably end up having my shadowknight do armoring.</p></blockquote><p>yes, there are some no trade recipes.</p>
Whilhelmina
05-25-2009, 06:05 AM
But only faction recipes. Dropped recipes can always be traded. Some quest recipes cannot but are usually at low levels (I'm thinking of the T3 provisionner recipes here)
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