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Adegx
05-21-2009, 10:49 AM
<p>Where does the new change leave int? Will int still affect poison damage at all or is that just another stat to drop completely?</p>

dirtymeat80
05-21-2009, 11:32 AM
<p>My guess is it'll be useless since poisons won't be spell based anymore, but only time will tell.</p>

Adegx
05-21-2009, 01:14 PM
<p>Assuming that is the case, Doesn't the assassin tso set have quite a bit of INT on it?  I doubt they are going to update the stats on the set. This change has far more reaching effects than just proc damage.</p>

Mahamoti1
05-21-2009, 01:25 PM
<p>what are they changing, got a link? i dont see anything on it</p>

Brimestar
05-21-2009, 04:53 PM
<p>Predators will see a change to Toxic Expertise, The spell will now improve the base damage of poisons. We're also making adjustments to the Death Mark and Inspired Daring spell lines so that they trigger melee attacks instead of spell based attacks. This is to refocus the combat art back to improved poison damage, rather than the spell crit damage it has been doing.</p><p>I didn't really see that when I read this portion of the letter....</p>

Lethe5683
05-21-2009, 07:39 PM
<p><span style="color: #00ccff;">Don't tell me int is now based on str...</span></p>

Germs666
05-22-2009, 01:59 AM
<p>Don't worry Aeralik's babied class will still prevail.</p><p>No need to get your lacey undergarments all ruffled.</p>

Brimestar
05-22-2009, 12:32 PM
<p>babied we are not, most balance we are....you must not be an assn....</p>

Ol
05-24-2009, 12:08 PM
<p><cite>Brimestar wrote:</cite></p><blockquote><p>babied we are not, most balance we are....</p></blockquote><p>Made me laugh <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>

Legion11
05-26-2009, 12:54 AM
<p><cite>Brimestar wrote:</cite></p><blockquote><p>babied we are not, </p></blockquote><p>Not babied?  Why is it every time there's a hint of an issue with your class it is fixed at light speed, where other classes wait YEARS (yes I said years) and still don't even get a dev to acknowledge an issue, let alone say they will do anything to fix it?</p><p>If the biggest issue facing your class is that some of you can't disarm a chest in Deep Forge....  You must be an Assassin.</p>

Lethe5683
05-26-2009, 04:34 AM
<p><span style="color: #00ccff;">It's not being babied, it's just dev's epic fail at trying to balance other classes.</span></p>

Zin`Car
05-26-2009, 03:06 PM
<p><cite>Brimestar wrote:</cite></p><blockquote><p>Predators will see a change to Toxic Expertise, The spell will now improve the base damage of poisons. We're also making adjustments to the Death Mark and Inspired Daring spell lines so that they trigger melee attacks instead of spell based attacks. This is to refocus the combat art back to improved poison damage, rather than the spell crit damage it has been doing.</p><p>I didn't really see that when I read this portion of the letter....</p></blockquote><p>basically what this means is that we're the ones making the most efficient use of proc items and the other classes are whining incessantly about it.  So, to make sure our equipment procs are not getting the same bonuses that our poisons get, SOE is swinging the nerf bat.  what the whiners are failing completely to understand is that, yes this nerf will hit the assassin class kinda hard, it will also directly affect everyone else as well.  You cannot hand down a nerf to a game mechanic and hope that it only affects one class... doesnt work that way.  Game mechanics affect every class.  So the whiners are pretty much cutting off their own noses to spite their faces.  um... duh.  what SOE should have done was simply flag proc effects on items with "This spell effect cannot be modified by any other means" instead of trying to YET AGAIN "fix" the proc system.  The assassin class doesn't need jacked around with... the system needs reworked.  SOE needs to stop trying to put band-aids on half-mule fixes hoping to make them work within a certain realm of acceptability.  "Good enough" is still at some level... FAIL.</p><p> as for the comments about the assassin class being babied... go talk to the SK's and Pally's and find out how the guards and zerks are feeling.  better yet, go talk to any brawler.  Both the warriors and brawlers will tell you who they feel is "babied" in this game.  Or even better still... shut up until you have even the slightest inkling about what it is you believe you think you know.  Because i can guarantee you that you are basically regurgitating the same butt-hurt type of response that others ignorantly have been for some time now.  you've not engaged your own intellect to create a unique opinion... rather just relying on the masses to guide you... wager you also vote that way too.  Go whine elsewhere sheep.</p>

Allforgrog
05-30-2009, 02:27 PM
<p>Has any of you gotten a group with a dirge on test to see if the change to Chime of Blades (now critting off of melee crit) has cophensated for the loss of proc damage due to the nerf?</p><p>For those assasins in high end gear that have managed to up their spell crit to high levels these changes as a whole may indeed be a hefty nerf. For mid level geared players with out avatar charms and the like, it seems like they may have a minor DPS boost incoming, at least when they have a dirge present in group or raid.</p><p>Please note, although i am on test_copy, due to the work week i haven't had a chance to see for myself or really research this to any extent, honestly just asking for any assasin specific feedback in terms of the overall gain/loss to date.</p><p><span style="font-size: x-small;">BTW: I have a baby assasin, lvl 47ish, so i have a <span style="text-decoration: underline;">MINOR</span> understanding of the skill it takes to truelly excell at this and yeah IMO assasins have been babied to some degree, but should, in the greater scheme of things be on par with Wizards who are going to be taking a nasty hit with the changes without anything to make up for it. Playing a summoner as my main.....yeah don't talk to me about about DPS to Utility balence pls, it hurts all deep like.</span></p>

TheSpin
05-30-2009, 02:54 PM
<p>If you check the Dev tracker,  Aeralik did state that poisons will still use Int for damage.</p>

Lethe5683
05-30-2009, 11:58 PM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>If you check the Dev tracker,  Aeralik did state that poisons will still use Int for damage.</p></blockquote><p><span style="color: #00ccff;">Will all procs or only poisons?</span></p>

TheSpin
05-31-2009, 04:56 AM
<p><cite>Akodia@Lucan DLere wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p>If you check the Dev tracker,  Aeralik did state that poisons will still use Int for damage.</p></blockquote><p><span style="color: #00ccff;">Will all procs or only poisons?</span></p></blockquote><p>I think he said that procs that currently use Int will still use Int.</p><p><cite>Aeralik wrote:</cite><blockquote><p>If Intelligence affected a proc in the past it still will after this change.  The no modification strictly means non attribute based modifiers such as base damage and critical multipliers in the case of triggered spells.</p></blockquote></p><p>Found that at this address <a href="http://forums.station.sony.com/eq2/posts/list.m?start=680&topic_id=451255�">http://forums.station.sony.com/eq2/...451255?</a></p>

HighlandsDrift
06-09-2009, 04:05 PM
<p><cite>Germs666 wrote:</cite></p><blockquote><p>Don't worry Aeralik's babied class will still prevail.</p><p>No need to get your lacey undergarments all ruffled.</p></blockquote><p>Aye, havent you guys figured this out yet?  He is not going to hurt a class he plays, this is the main reason I betrayed my ranger I played since day one over to a sin. </p><p>I would even venture to say he rolled an SK.  No proof just judging by the class it's self there has to be a reason why the class has remained as is for this long now.</p>