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View Full Version : inspired daring and the next update


PakMonyet
05-20-2009, 06:21 PM
<p>Okay, so I've read the producer's farewell letter......</p><p>LOL....can someone clue me in to what is going on here!?</p><p>What does the change to Inspired Daring (Insight) really entail?</p><p>Can someone explain in newbie speak so I can understand it, please.</p>

Delow
05-20-2009, 11:10 PM
<p>As it stands currently our Inspired Daring line is considered a spell and thus checks against spell crit for critical attacks.</p><p>With GU52 it will be changed to a melee attack and will check against melee crit instead of spell crit. This will improve its damage potential greatly depending on how much crit you have.</p>

PakMonyet
05-21-2009, 01:12 AM
<p>Great info....Thanks Odeius!</p><p>This looks like a great change for us......as a melee focused class its good to see things checking the melee crit instead of spell crit!</p>

urgthock
05-28-2009, 06:57 PM
<p>Ya, now to get poisons to actually use STR instead of INT for the base damage mod... sigh</p>

Raidyen
05-29-2009, 04:24 PM
<p><em>Swashbuckler</em></p><ul><li>The Inspired Daring line will now use melee effect modifiers instead of spell modifiers</li></ul><p>My question is wouldnt this include our Melee Dmg Mod, and Base Damage increases?  Currently on test it is not getting benefits from either.</p>

Delow
05-31-2009, 10:28 PM
<p><cite>Deekin@Venekor wrote:</cite></p><blockquote><p><em>Swashbuckler</em></p><ul><li>The Inspired Daring line will now use melee effect modifiers instead of spell modifiers</li></ul><p>My question is wouldnt this include our Melee Dmg Mod, and Base Damage increases?  Currently on test it is not getting benefits from either.</p></blockquote><p>I agree, it should get benefits from everything that our CAs get.</p>

BaronVonPitviper
06-05-2009, 08:41 AM
<p><cite>urgthock wrote:</cite></p><blockquote><p>Ya, now to get poisons to actually use STR instead of INT for the base damage mod... sigh</p></blockquote><p>In regards to poisons in GU52, did I read if correctly in that they will no longer crit? Or was that only a predator skill nerf?</p>

urgthock
06-05-2009, 01:18 PM
<p><cite>BaronVonPitviper wrote:</cite></p><blockquote><p><cite>urgthock wrote:</cite></p><blockquote><p>Ya, now to get poisons to actually use STR instead of INT for the base damage mod... sigh</p></blockquote><p>In regards to poisons in GU52, did I read if correctly in that they will no longer crit? Or was that only a predator skill nerf?</p></blockquote><p>Yes, poisons will not crit anymore unless you have a specific aa (like the predators <strong>now</strong> do) or a set bonus specifically to created to make them crit. If you aren't a predator then you pretty much won't be criting poisons anymore.</p>