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View Full Version : Defiler Training development points


Nightendday
05-20-2009, 01:14 AM
<p>I'm having trouble deciding what to select as my Master 2 for level 24, and I've got some questions. How much do the lower level ones matter? If, later on, I make a bad choice with the higher level spells am I stuck with them? Is there a way to unlearn them and redo it?</p><p>Also, what are generally good choices for the free Master 2 spells? I haven't seen a list or anything anywhere.</p><p>Sorry if this has been answered before and I just didn't see it, but I don't want to make any choices that are going to impact my character negatively for a long period of time.</p>

Greggthegrmreapr
05-20-2009, 01:33 AM
<p>Do you group most of the time or solo?</p><p>First things first.  if it is a ward, get it.  If a ward is not an option, go with HP buffs or something that will help the group, or damage if you are primarily a soloer.</p>

Nightendday
05-20-2009, 02:07 AM
<p>I group whenever I can, but I do solo too. I guess I'd say I spend about 60% of my time soloing so far.</p>

Kari
05-21-2009, 01:25 AM
<p>You can reset your choices at the achievement counselor, so don't sweat anything. Also you will outgrow those spells pretty quickly and by the time you are on longer lasting ones you will have a better idea of what you want.</p><p>I always chose my wards, and if I had to pick between a group or single ward I picked the one that would be replaced last, so generally the group ward.</p>