View Full Version : [Bug] ShadowKnight Evac "Shadowy Elusion" Recast 30 minutes
mr23sgte
05-19-2009, 05:37 PM
<p>Is there a particular reason why the ShadowKnight level 44 Spell "Shadowy Elusion" has a 30 minute recast?</p><p>Every other Class Scouts, Warden and Wizard Evac spells are all 15 minute recast.</p>
Yimway
05-19-2009, 05:50 PM
<p>Cause it works in other zones that the other evacs do not work in?</p><p>I dunno exactly, other than I believe SK has always had a longer recast on evac. Perhaps already having one O-Shoot spell (fd) was reason to give a 2nd similar ability a longer timer?</p><p>But, is it a bug if its always been longer?</p>
Bloodfa
05-19-2009, 05:52 PM
<p>Maybe it's because tanks are supposed to fight or die, and if you evac too often your armor turns pink & frilly? <img src="/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" /></p>
LygerT
05-19-2009, 05:56 PM
<p>shh, don't mention the FD. now they will want to know why that has a 5minute reuse instead of insta like brawlers...</p><p>you're a shadowknight, you're a plate tank, be thankful you are the ONLY plate tank with those little extra cherries.</p>
Morghus
05-19-2009, 05:57 PM
<p><cite>Lyger@Mistmoore wrote:</cite></p><blockquote><p>shh, don't mention the FD. now they will want to know why that has a 5minute reuse instead of insta like brawlers...</p></blockquote><p>Brawler FD is 10 seconds to reuse.</p>
Landiin
05-19-2009, 06:13 PM
<p>This has got to be a joke post... plz say so..</p><p>And why did you post in test.. This isn't any thing new that needs testing..</p>
hellfire
05-19-2009, 06:21 PM
<p><cite>Dredful@Unrest wrote:</cite></p><blockquote><p>Is there a particular reason why the ShadowKnight level 44 Spell "Shadowy Elusion" has a 30 minute recast?</p></blockquote><p>Yes cause that is the recast they designed for your classes evac spell.</p>
LygerT
05-19-2009, 08:16 PM
<p>my evac is broken, the button is missing</p><p><cite>Morghus wrote:</cite></p><blockquote><p><cite>Lyger@Mistmoore wrote:</cite></p><blockquote><p>shh, don't mention the FD. now they will want to know why that has a 5minute reuse instead of insta like brawlers...</p></blockquote><p>Brawler FD is 10 seconds to reuse.</p></blockquote><p>.my bad</p>
BMonkeeus
05-19-2009, 09:15 PM
<p>And the SK wannabe never fails to show up...</p>
LygerT
05-20-2009, 05:24 AM
<p><cite>BMonkeeus wrote:</cite></p><blockquote><p>And the SK wannabe never fails to show up...</p></blockquote><p>actually this thread was on the "in testing" forum, soooo. yea.</p><p>and i did find it humorous.</p>
Uggli
05-20-2009, 10:46 AM
<p>Would it be nice if it had a lower recast timer. Sure. Same for ALL my spells. But they don't "need" to be adjusted.</p><p>It's not a bug that it's 30 min. And I see no reason for it to be adjusted. If you really need to evac more often, tinker up a safety recaller, and start feeding the house plant the right combo for the click evacs.</p><p>And just ignore cryger. He has to run around other class forums crying to feel revelant, so he can't help it.</p>
Phank
05-20-2009, 12:01 PM
<p>Forget about Evac, who cares!</p><p>Let's talk about the recast on BLOODLETTER! Ridiculous making the raid stand around for BL to refresh. Then again the ultimate goal of SOE is to make everything a time sink, so ya...</p>
LygerT
05-20-2009, 12:08 PM
<p><cite>Uggliey wrote:</cite></p><blockquote><p>And just ignore cryger. He has to run around other class forums crying to feel revelant, so he can't help it.</p></blockquote><p>i just looked at your gear and now i realize why you're so bitter.</p>
Uggli
05-20-2009, 12:17 PM
<p>ROFL</p><p>Really? Insulting me about gear? Further proof of his personality and character, or rather lack there of.</p><p>FYI, I don't raid. Ever.</p>
Bruener
05-20-2009, 01:59 PM
<p><cite>Phank wrote:</cite></p><blockquote><p>Forget about Evac, who cares!</p><p>Let's talk about the recast on BLOODLETTER! Ridiculous making the raid stand around for BL to refresh. Then again the ultimate goal of SOE is to make everything a time sink, so ya...</p></blockquote><p>Worse than that is the fact that Bloodletter doesn't stack in groups/raids. Why in heck can't 2 SKs be on a raid and both have Bloodletter up? Raid-wide buffs I understand why those for tanks don't stack, but really Bloodletter is the lvl 80 ability of a SK and should stack.</p>
CHIMPNOODLE.
05-20-2009, 02:20 PM
<p>Its not a bug. Its just the time that devs decided was "right" for the SK one.</p><p>P.S. Ya, Bruen...I also think Bloodletter should be castable regardless if another SK is in raid.</p>
LygerT
05-20-2009, 05:09 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Phank wrote:</cite></p><blockquote><p>Forget about Evac, who cares!</p><p>Let's talk about the recast on BLOODLETTER! Ridiculous making the raid stand around for BL to refresh. Then again the ultimate goal of SOE is to make everything a time sink, so ya...</p></blockquote><p>Worse than that is the fact that Bloodletter doesn't stack in groups/raids. Why in heck can't 2 SKs be on a raid and both have Bloodletter up? Raid-wide buffs I understand why those for tanks don't stack, but really Bloodletter is the lvl 80 ability of a SK and should stack.</p></blockquote><p>maybe because it was never their intention to stack same classes on raids. chanters and bards have become the exception to the rule however.</p>
Phelon_Skellhound
05-20-2009, 06:50 PM
<p>I think Bloodletter should stack... but the risk is just that if both SK's go down then that's more of a chance to wipe the raid when it goes off cuz that's a huge hit in HP hehe...</p><p>I dont care about the 30min timer on our evac... always a druid/scout or 2 in group anyway...</p><p>Now god pets on the other hand.... that's a pita cast time</p>
Bruener
05-20-2009, 08:50 PM
<p><cite>Lyger@Mistmoore wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Phank wrote:</cite></p><blockquote><p>Forget about Evac, who cares!</p><p>Let's talk about the recast on BLOODLETTER! Ridiculous making the raid stand around for BL to refresh. Then again the ultimate goal of SOE is to make everything a time sink, so ya...</p></blockquote><p>Worse than that is the fact that Bloodletter doesn't stack in groups/raids. Why in heck can't 2 SKs be on a raid and both have Bloodletter up? Raid-wide buffs I understand why those for tanks don't stack, but really Bloodletter is the lvl 80 ability of a SK and should stack.</p></blockquote><p>maybe because it was never their intention to stack same classes on raids. chanters and bards have become the exception to the rule however.</p></blockquote><p>Chanters/bards/rogues/healers/T1 DPS classes...basically everything BUT fighters being the exception. Furthermore it is dumb that Bloodletter doesn't stack because every other fighter ability besides their raid-wides stack. When a Zerker uses their Death Save does it make it so no other Zerker can use theirs? When a Zerker is running Adrenaline does it keep other Zerkers from running it? There is no good reason that Bloodletter should not stack.</p>
Lethe5683
05-20-2009, 09:54 PM
<p><span style="color: #00ccff;">I wish there was an option to automattically deny having bloodletter cast on you. It's annoying to always be canceling it.</span></p>
Giral
05-21-2009, 02:28 AM
<p><cite>Akodia@Lucan DLere wrote:</cite></p><blockquote><p><span style="color: #00ccff;">I wish there was an option to automattically deny having bloodletter cast on you. It's annoying to always be canceling it.</span></p></blockquote><p>tell your SK to stop Dieing : P , then you wouldnt have to keep canceling it</p><p>and thanks to the people who don't cancel it <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>
Golbezz
05-21-2009, 03:07 AM
<p><cite>Dredful@Unrest wrote:</cite></p><blockquote><p>Is there a particular reason why the ShadowKnight level 44 Spell "Shadowy Elusion" has a 30 minute recast?</p><p>Every other Class Scouts, Warden and Wizard Evac spells are all 15 minute recast.</p></blockquote><p>The only real bug with the evac spell is that it flashes sometimes during an active HO. I wonder how many paladins who betrayed to SK ended up casting it just because it was flashing...</p>
LygerT
05-21-2009, 04:23 AM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Lyger@Mistmoore wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p><cite>Phank wrote:</cite></p><blockquote><p>Forget about Evac, who cares!</p><p>Let's talk about the recast on BLOODLETTER! Ridiculous making the raid stand around for BL to refresh. Then again the ultimate goal of SOE is to make everything a time sink, so ya...</p></blockquote><p>Worse than that is the fact that Bloodletter doesn't stack in groups/raids. Why in heck can't 2 SKs be on a raid and both have Bloodletter up? Raid-wide buffs I understand why those for tanks don't stack, but really Bloodletter is the lvl 80 ability of a SK and should stack.</p></blockquote><p>maybe because it was never their intention to stack same classes on raids. chanters and bards have become the exception to the rule however.</p></blockquote><p>Chanters/bards/rogues/healers/T1 DPS classes...basically everything BUT fighters being the exception. Furthermore it is dumb that Bloodletter doesn't stack because every other fighter ability besides their raid-wides stack. When a Zerker uses their Death Save does it make it so no other Zerker can use theirs? When a Zerker is running Adrenaline does it keep other Zerkers from running it? There is no good reason that Bloodletter should not stack.</p></blockquote><p>well, i can honestly say i can't remember the last time i did see more than one of the same type of plate tank class on a raid. however with death march i could easily understand why people would. to me that still is no excuse though, if you want to stack a raid then you have to live with the consequences and find ways to work around them.</p><p>i can see your point about adrenaline not being able to stack but that really is an apples and oranges argument again because this would be deathsave versus deathsave. i could live without being able to use my deathsave ability but i'm a bit biased because ours really only has a small chance to save you in TSO since most hits already do almost half your hit points in damage.</p>
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