View Full Version : Serverwide Diety message
Phank
05-13-2009, 07:26 PM
<p>Devs should implement a serverwide Diety spawn message to save the countless of hours spent by alts camping Avatar locations. Not because players are lazy or unwilling to do it but because it is an incredible waste of bandwidth, moreover a waste of energy.</p><p>Something along the lines of a systemwide message saying,</p><p>"The followers of Anashti Sul feel compelled to Sinking Sands..." for example.</p><p>or</p><p>Followers of a diety can check their Altar to see if their deity is up. Maybe the altar would shine with godly particle effects or otherwise have an unmistable glow to it.</p><p>Help us lower our carbon footprint and STOP AVATAR CAMPING! We should have another system in place to note when an Avatar has appeared on this plane.</p>
Xalmat
05-13-2009, 07:26 PM
<p>Why should Avatars be any different than other contested mobs?</p>
LygerT
05-13-2009, 07:35 PM
<p>having a person at each location isn't a huge bandwidth sink, no more than the people who come to watch a contested kill doing nothing but watching. there is reasons this will never change, more than one.</p>
Kizee
05-13-2009, 07:41 PM
<p>Why?</p><p>Maybe other people will get a chance to pull an avatar once and a while since they are such a pain to check on.</p><p>They wern't suppost to be owned by 1 guild a server like they currently are....they are suppost to be contested.</p>
LygerT
05-13-2009, 07:59 PM
<p>that's the main reason, by adding an easy way to check on them then the guilds who have them will even more easily keep them with little extra work put in. to keep them they need to put in that effort everyday and that is how it should be.</p>
Malacha
05-13-2009, 09:14 PM
<p>Wow seriously? Dumbest idea ever. No, thank you.</p>
hellfire
05-13-2009, 09:41 PM
<p><cite>Kizee wrote:</cite></p><blockquote><p>Why?</p><p>Maybe other people will get a chance to pull an avatar once and a while since they are such a pain to check on.</p><p>They wern't suppost to be owned by 1 guild a server like they currently are....they are suppost to be contested.</p></blockquote><p>There is nothing at all stopping any one or guild from sitting there and forming up when it pops and pulling it.</p>
Gilamarth
05-13-2009, 09:42 PM
<p>The idea here is a concept for a requested feature, not as much as how a feature would be implemented.On that line of thought, there's plenty of room to expand an idea such as this. Say a diety reward that'll randomly offer a "Quest" to join others of the same faith to defend against whichever Avatar it is. Perhaps a guild hall spy/lookout that can "warm" the guild/player of a reinfistation of mobs somewhere (aka Fallen Gate is currently empty and open).The feature that's being asked for is there's so much content in the game that sitting around for hours on end waiting for something to spawn isn't always desireable to players and some kind of "warning system" is what's being asked for. <Insert cut/paste comments about "want to raid? join a raid guild" here>Myself, I've never found a need or desire for such a feature and if it was ever done I would agree that the whole server doesn't need to be spammed for something that doesn't have anything to do with them. If I wanted to find a mob I simply go out and look for it. At the same time I wouldn't object to a feature like this as long as it came at a price and wasn't something that could be constantly used (just imho on that). There's obvious benifits and drawbacks to this (as in any new feature) and the question I'd be more asking is how a feature like this would or could be implemented rather than whether or not is should be. If there's a good/acceptable way to add something like this, then great. If it was done in a way that's highly exploitable then that's of course a problem.-Gil</p>
Cusashorn
05-13-2009, 10:52 PM
<p>I don't care if 1 guild monopolizes the avatar spawns, but what I think sucks is that 99% of the rest of the server will NEVER be allowed to try and kill these avatars because they keep increasing thier levels whenever they increase levels with an expansion. It would be nice if some of us lesser raiders could try our hand at a level 76x4 avatar instead of a level 86x4 once in a while.</p>
feldon30
05-14-2009, 12:29 AM
There is plenty of T7 contested mobs. Cusahorn, can your guild defeat the Pumpkin Headed Horseman in Loping Plains?
Gaige
05-14-2009, 12:50 AM
<p><cite>Kizee wrote:</cite></p><blockquote><p>Why?</p><p>Maybe other people will get a chance to pull an avatar once and a while since they are such a pain to check on.</p><p>They wern't suppost to be owned by 1 guild a server like they currently are....they are suppost to be contested.</p></blockquote><p>Most guilds wouldn't pull them even with a server message.</p>
Cusashorn
05-14-2009, 09:24 AM
<p><cite>feldon30 wrote:</cite></p><blockquote>There is plenty of T7 contested mobs. Cusahorn, can your guild defeat the Pumpkin Headed Horseman in Loping Plains?</blockquote><p>I'm sure we could, but the PHH doesn't drop loot that would slowly but surely benefit us as a guild in general.</p>
Seidhkona
05-14-2009, 09:31 AM
<p>Why would you need someone scouting the Avatars? I know on LDL people randomly announce, "Hey, the Avatar of wahetver is up in some location". We only have one guild that regularly battles Avatars anyway.</p><p>I am ALWAYS going to vote NO to useless spam messages.</p>
Rattfa
05-14-2009, 09:44 AM
<p>Can we also have a server wide alert when Grubdigger pops in Oakmyst plz k thx</p>
Huntress Jellica
05-14-2009, 10:21 AM
<p>What's a diety?</p><p>=)</p>
Aneova
05-14-2009, 11:05 AM
<p>I myself would like to just see my deity's avatar, to find out what temp buff he provides me for being a loyal follower.</p>
Avirodar
05-14-2009, 11:14 AM
<p>Its nothing to write home about, sorry.</p>
Yimway
05-14-2009, 11:34 AM
<p>How about a sever wide notice when a guild fails at killing the mob.</p><p>Just so we can NEENER NEENER them more!</p>
Phank
05-14-2009, 11:38 AM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>I myself would like to just see my deity's avatar, to find out what temp buff he provides me for being a loyal follower.</p></blockquote><p>First of all -- most players don't even know that they receive a temporary Buff for visiting their diety's Avatar. The message would allow them to visit, get a buff and enjoy the benefit for that played session.</p><p>Secondly, there are filters if you didn't want to see "more useless spam" -- so not a big deal.</p><p>Lastly, worst idea ever? I highly doubt that. If you've been visiting these forums for any amount of time you would realize that some players come here to genuinely give suggestions that might help the experience and others come here to just be loud and ventful. This idea is to save energy and not have Avatar guilds need to run alts/campers daily. Waste of electricity tbh.</p>
Kizee
05-14-2009, 11:57 AM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Kizee wrote:</cite></p><blockquote><p>Why?</p><p>Maybe other people will get a chance to pull an avatar once and a while since they are such a pain to check on.</p><p>They wern't suppost to be owned by 1 guild a server like they currently are....they are suppost to be contested.</p></blockquote><p>There is nothing at all stopping any one or guild from sitting there and forming up when it pops and pulling it.</p></blockquote><p>No there isn't however now that they are scattered all over and are on a quicker respawn timer those guilds that need more time to form can get a shot.</p><p>Previously they were really easy to check on because only 1 could be up at a time in a certain timeframe and not as many spots to check so they would die without 30 mins of it being up.</p>
Kizee
05-14-2009, 11:58 AM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Kizee wrote:</cite></p><blockquote><p>Why?</p><p>Maybe other people will get a chance to pull an avatar once and a while since they are such a pain to check on.</p><p>They wern't suppost to be owned by 1 guild a server like they currently are....they are suppost to be contested.</p></blockquote><p>Most guilds wouldn't pull them even with a server message.</p></blockquote><p>Back in the day when there actually people playing this game there used to be 3 or 4 guilds trading pulls on avarars......today not so much.</p>
Kizee
05-14-2009, 12:01 PM
<p><cite>Phank wrote:</cite></p><blockquote><p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>I myself would like to just see my deity's avatar, to find out what temp buff he provides me for being a loyal follower.</p></blockquote><p>First of all -- most players don't even know that they receive a temporary Buff for visiting their diety's Avatar. The message would allow them to visit, get a buff and enjoy the benefit for that played session.</p><p>Secondly, there are filters if you didn't want to see "more useless spam" -- so not a big deal.</p><p>Lastly, worst idea ever? I highly doubt that. If you've been visiting these forums for any amount of time you would realize that some players come here to genuinely give suggestions that might help the experience and others come here to just be loud and ventful. <span style="color: #ffff00;"><strong> This idea is to save energy and not have Avatar guilds need to run alts/campers daily. Waste of electricity tbh.</strong></span></p></blockquote><p>I LOLed at the energy saving comment. Don't try to use an excuse to save energy because you are too lazy to /camp alt. [Removed for Content].</p>
Landiin
05-14-2009, 12:57 PM
Yea really, how hard is it to just camp a alt there.. geesh. If your guild don't have an alt checking spawns then more then likely your guild can't kill it. If you want to attempt it, get alt spotters put into place, that is the way it has been done for ages and that is one of the fun factors of these type encounters.
LygerT
05-14-2009, 03:37 PM
<p>and most guilds don't quite realize they need basically a full raid in at least 5 TSO T4 set pieces and tons of health dropped on top. most guilds have no clue how much coordination it takes to kill an avatar. there is generally good reason a single guild on a server starts to own them and lock them down, because they put in the devotion to it.</p>
Noaani
05-14-2009, 04:22 PM
<p><cite>Lyger@Mistmoore wrote:</cite></p><blockquote><p>and most guilds don't quite realize they need basically a full raid in at least 5 TSO T4 set pieces and tons of health dropped on top. most guilds have no clue how much coordination it takes to kill an avatar. there is generally good reason a single guild on a server starts to own them and lock them down, because they put in the devotion to it.</p></blockquote><p>Lies!</p><p>First guild there with 20+ characters wins the chest... they don't even all need to be level 80 yet, let alone in legendary + gear!</p><p>Oh wait, thats for when the Avatar Assistant pops.</p>
Malacha
05-14-2009, 04:36 PM
<p><cite>Phank wrote:</cite></p><blockquote><p>Secondly, there are filters if you didn't want to see "more useless spam" -- so not a big deal.</p></blockquote><p>I tried filtering system messages before... doesn't work. So yes, adding another system message so that your guild which is too slack to camp avatars might actually get a shot at one. You'd fail btw, cuz clearly your guild has absolutely no aspirations for avatars if camping for them is too hard for you.</p><p><cite>Phank wrote:</cite></p><blockquote><p>Lastly, worst idea ever? I highly doubt that. If you've been visiting these forums for any amount of time you would realize that some players come here to genuinely give suggestions that might help the experience and others come here to just be loud and ventful. This idea is to save energy and not have Avatar guilds need to run alts/campers daily. Waste of electricity tbh.</p></blockquote><p>Really? REALLY? You don't want to waste electricity?! SERIOUSLY?! AHAHAHAHAHAHAHAHAHAHAHHAHAHAHAAHHAHAHAHA... I stand by what I said... dumbest idea ever.</p>
Lord Hackenslash
05-14-2009, 06:50 PM
<p><cite>Lyger@Mistmoore wrote:</cite></p><blockquote><p>and most guilds don't quite realize they need basically a full raid in at least 5 TSO T4 set pieces and tons of health dropped on top. most guilds have no clue how much coordination it takes to kill an avatar. there is generally good reason a single guild on a server starts to own them and lock them down, because they put in the devotion to it.</p></blockquote><p>You assume th only reason people would like to see this is to try and kill the avatar. As a wish list feature, I like this idea though I think there would need to be a little more to it than just a hello come see your diety. Attaching some kind of quest for members of the faith woudl be great. If you are worried about your raid monopoly I would be perfectly happy with a non killable version spawning periodically and offering quests before dissapearing so that players can experience other aspects of diets that don't revolve around killing them.</p>
Phank
05-14-2009, 07:06 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p>Really? REALLY? You don't want to waste electricity?! SERIOUSLY?! AHAHAHAHAHAHAHAHAHAHAHHAHAHAHAAHHAHAHAHA... I stand by what I said... dumbest idea ever.</p></blockquote><p>Way to show your complete ignorance of the world around you.</p><p>And btw, my guild has a million alts and we kill Avatars within hours of their spawn. That's not the point. The point is to bring other players, casual players if you will, to see their diety's avatar. And I find it kind of ridiculous that players have to maintain several accounts in order to spot mobs. I know SOE would never make this change because it would affect the mighty dollar. But imagine not having to camp alts all over the world to spot Avatars, wouldnt that be a good thing? Wouldn't that save you subscription dollars? Save wear and tear on your second PC?</p><p>I highly doubt one serverwide message would suddenly make casual guilds powerful enough to kill the Avatars so this doesn't remotely affect the high-end guilds.</p>
Gaige
05-14-2009, 07:24 PM
<p><cite>Kizee wrote:</cite></p><blockquote><p>Back in the day when there actually people playing this game there used to be 3 or 4 guilds trading pulls on avarars......today not so much.</p></blockquote><p>I've killed avatars since they were implemented on about 5 different servers and this was never the case. MAYBE two guilds, never 3 or 4.</p>
Kizee
05-14-2009, 07:52 PM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Kizee wrote:</cite></p><blockquote><p>Back in the day when there actually people playing this game there used to be 3 or 4 guilds trading pulls on avarars......today not so much.</p></blockquote><p>I've killed avatars since they were implemented on about 5 different servers and this was never the case. MAYBE two guilds, never 3 or 4.</p></blockquote><p>Befallen is the crappiest server and we had more guilds trying avatars? Go us! lol</p>
Kizee
05-14-2009, 07:55 PM
<p><cite>Lyger@Mistmoore wrote:</cite></p><blockquote><p>and most guilds don't quite realize they need basically a full raid in at least 5 TSO T4 set pieces and tons of health dropped on top. most guilds have no clue how much coordination it takes to kill an avatar. there is generally good reason a single guild on a server starts to own them and lock them down, because they put in the devotion to it.</p></blockquote><p>Uhhh no.</p><p>It has more to do with once the first guild kills it and knows it's tricks then that guild has better chance at killing it faster next time not affording other guilds a pull to learn the MOB.</p>
Gaige
05-14-2009, 08:01 PM
<p><cite>Kizee wrote:</cite></p><blockquote><p>Uhhh no.</p><p>It has more to do with once the first guild kills it and knows it's tricks then that guild has better chance at killing it faster next time not affording other guilds a pull to learn the MOB.</p></blockquote><p>However, the first guild has to kill it first? Also, in TSO they're almost 100% gear based.</p>
Malacha
05-14-2009, 08:17 PM
<p><cite>Phank wrote:</cite></p><blockquote><p><cite>Malachani wrote:</cite></p><blockquote><p>Really? REALLY? You don't want to waste electricity?! SERIOUSLY?! AHAHAHAHAHAHAHAHAHAHAHHAHAHAHAAHHAHAHAHA... I stand by what I said... dumbest idea ever.</p></blockquote><p>Way to show your complete ignorance of the world around you.</p><p>And btw, my guild has a million alts and we kill Avatars within hours of their spawn. That's not the point. The point is to bring other players, casual players if you will, to see their diety's avatar. And I find it kind of ridiculous that players have to maintain several accounts in order to spot mobs. I know SOE would never make this change because it would affect the mighty dollar. But imagine not having to camp alts all over the world to spot Avatars, wouldnt that be a good thing? Wouldn't that save you subscription dollars? Save wear and tear on your second PC?</p><p>I highly doubt one serverwide message would suddenly make casual guilds powerful enough to kill the Avatars so this doesn't remotely affect the high-end guilds.</p></blockquote><p>You can't SERIOUSLY be putting this idea out there to save electricty, so quit saying that. Seriously. You aren't helping your cause with such a ridiculous reason to implement this change.</p><p>If casual players really cared about what their diety can do for them, they'd bother to seek out its spawn point and go to it. Honestly, I'd be surprised if casual players even bother to do diety quests, let alone bother with seeking them out for temporary buffs if/when they're up.</p>
Phank
05-14-2009, 10:56 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p>You can't SERIOUSLY be putting this idea out there to save electricty, so quit saying that. Seriously. You aren't helping your cause with such a ridiculous reason to implement this change.</p></blockquote><p>Actually, I am. Apologies for being a conservative I guess.</p>
circusgirl
05-14-2009, 11:58 PM
<p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Lyger@Mistmoore wrote:</cite></p><blockquote><p>and most guilds don't quite realize they need basically a full raid in at least 5 TSO T4 set pieces and tons of health dropped on top. most guilds have no clue how much coordination it takes to kill an avatar. there is generally good reason a single guild on a server starts to own them and lock them down, because they put in the devotion to it.</p></blockquote><p>Uhhh no.</p><p>It has more to do with once the first guild kills it and knows it's tricks then that guild has better chance at killing it faster next time not affording other guilds a pull to learn the MOB.</p></blockquote><p>Personally I disagree there. On Antonia Bayle we have multiple avatar-killing guilds, and no one avatar has been killed by the same guild twice as far as I know.</p><p>I'm completely against this idea though--I DON'T want half the server getting an announcement to come watch folks kill the avatar, lag is bad enough as it is.</p>
Malacha
05-15-2009, 02:59 AM
<p><cite>Phank wrote:</cite></p><blockquote><p><cite>Malachani wrote:</cite></p><blockquote><p>You can't SERIOUSLY be putting this idea out there to save electricty, so quit saying that. Seriously. You aren't helping your cause with such a ridiculous reason to implement this change.</p></blockquote><p>Actually, I am. Apologies for being a conservative I guess.</p></blockquote><p>SERIOUSLY? Wow... You're like that crazy chick on The N/Nickelodeon with her crazy ideas for saving the earth. I really really doubt that the amount of energy saved by putting these announcements in would even amount to the amount of energy you've wasted typing out the suggestion.</p>
SinIsLaw
05-15-2009, 10:31 AM
<p>Server wide message or not - The moment you have several guilds on a server who can kill avatars you will have campers at spawn points!</p><p>Wow, now you got a server message, but instead of alt camper telling you Xyz popped, he places the flag - guild calls to GH and uses the flag to kill the avatar ...</p><p>So another guild which can't be bothered to have campers out, will still lose out since they have to move their whole raid and by the time they are there and set up, the avatar is likely being pulled already ...</p><p>So imho in the end you do not change anything, and the only thing this message will cause is additional Lag from people zoning into the zone. And "gateway zones" like CL, TS/ Nek, Ant are already suffering from serious lags, so you just came up with an idea to make you gameplay even worse!</p>
Troubor
05-15-2009, 11:01 AM
<p>I've mostly only read the OP's post, so my reply will reflect that. Also for the record, I'm not in an avatar killing guild.</p><p>I honestly don't see a major benefit for this. I know the OP is thinking that less accounts would be used for camping them, but the "carbon signature" from the electricity use IMO would be minimal. That and many if not most would probably keep the second account and then use it for some other purpose I'd gather. So I don't see a huge tangable benefit from that at all.</p><p>It also would be a bit disruptive to game play, albeit for me not to any great degree. It just adds to the spam being popped like the mythical notices. No, I'm not advocating removing those, but why add even more such notices? Finally, I can't see how it would matter much. Either a guild has an alt sitting there watching for the avatar to spawn, or they see the notice, send a member out with a raid flag when the message pops. It would end up the same guilds going to said avatar most likley. Oh, you might get a few more popping out, but most likely it will be the ones who can kill them who get there first, and get the credit. Now if it would add more spectators, maybe. Which would add more lag, both for the guild(s) who have shown up to kill said avatar, and to the overland zone in general.</p><p>Finally, it takes a lot of the spirit away of the concept of a contested mob. Me, I'll be honest and I'd not want to park an alt to watch for such, one of a few reasons why I'd not join a hardcore raiding guild. (Just commentary, not flaming such of course). But many do like raiding every day as opposed to every 2nd or 3rd day like I do, and find having to park an alt there and watch it a minor price to pay I'd assume. For those that do like the hardcore raiding playstyle, it takes a lot of that away from them. </p><p>Anyway, what I'd suggest instead is having a social "non-killable" avatar form of the diety, perhaps up when the killable contested one isn't. Make them a quest giver of some sort, maybe a quest that changes with every GU update, avaliable only to people who worship said diety perhaps (or at least are of compatable allignment...i.e. a "good" toon could get ones from the good and neutral dieties, but not the evil ones..could still limit it to one "Avatar Quest" per GU). Instead of changing playstyle in a way that probably won't be popular, add in something that everyone can benefit from instead.</p><p>Again, I mostly only read the OP's post, so my apolgies if someone else has already made similar comments and suggestions. And if you think my suggestion about a social quest giving avatar is dumb, okay. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just don't flame the idea please.</p>
ke'la
05-15-2009, 01:14 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Phank wrote:</cite></p><blockquote><p><cite>Malachani wrote:</cite></p><blockquote><p>You can't SERIOUSLY be putting this idea out there to save electricty, so quit saying that. Seriously. You aren't helping your cause with such a ridiculous reason to implement this change.</p></blockquote><p>Actually, I am. Apologies for being a conservative I guess.</p></blockquote><p>SERIOUSLY? Wow... You're like that crazy chick on The N/Nickelodeon with her crazy ideas for saving the earth. I really really doubt that the amount of energy saved by putting these announcements in would even amount to the amount of energy you've wasted typing out the suggestion.</p></blockquote><p>There would be no energy saved at all, why? because to SEE the message you have to be IN game, If your In game you are using your PC, and therefor energy. It does not matter if you are logging in a lvl 1 alt or your lvl80 main the same amount of energy would be used.</p>
bryldan
05-15-2009, 02:19 PM
<p>This would be a anoying feature so I would have to say no. If you want to see dieties up more than a better system needs to be in place than what there is now.</p><p>Heres my thoughts on the idea.</p><p>I think each one should log the accounts of the ppl who just beat him. When he appears again those ppl who beat him last time cannot attack him. IF by chance he has not been beaten in a day or two he despawns and when he spawns again his list is cleared.</p><p>This would allow other guilds to give the Avatars a try without those camping guilds trying to mess them up or whatever and hopefully we can get more guilds across the servers beating these guys for the gear that is so sought after.</p>
circusgirl
05-15-2009, 02:54 PM
<p><cite>bryldan wrote:</cite></p><blockquote><p>This would be a anoying feature so I would have to say no. If you want to see dieties up more than a better system needs to be in place than what there is now.</p><p>Heres my thoughts on the idea.</p><p>I think each one should log the accounts of the ppl who just beat him. When he appears again those ppl who beat him last time cannot attack him. IF by chance he has not been beaten in a day or two he despawns and when he spawns again his list is cleared.</p><p>This would allow other guilds to give the Avatars a try without those camping guilds trying to mess them up or whatever and hopefully we can get more guilds across the servers beating these guys for the gear that is so sought after.</p></blockquote><p>Personally I think thats idiotic. 90% of raid content is instanced, which means all guilds have equal access to them. You don't have to compete with other guilds for gynok, zarrakon, the instanced anashti, etc. The whole reason why avatar loot is so good when they're not that much harder than the final bosses for many instances is that they're contested and competitive. And its blatently untrue that single guilds always dominate all the server's avatars. If the server has a high enough population to support multiple high-end raidforces, then you'll end up with 2-4 avatar killing guilds. The reason they're not competitive on most servers is simply because most forces aren't organized enough to take them down.</p>
hellfire
05-15-2009, 03:15 PM
<p>I play this game for contested content solo/group/raid because i hate instance content and would love more players to come try avatars regardless of lag.If it was up to me the game would be populated with many many contested x2 and x4 like tier 5....but the player base would rather be holed up in instances it seems.</p><p>The fact still remains contested are there to be pulled if people wish ...but people dont even when a avatar is left up over night or is up dureing the day.Fact is most avatars we leave till normal raid time and its been like that on multiple servers have been on.Some times a guild will show up ...but thats bout it.Even when in level chats someone may say ooo this avatar is up......no one comes.</p><p>It cant be not wanting to bother cause dont know the encounter is it?The avatar scripts are generally the same past 2 years.Want the strats...just ask ill post them here for people if want.But that wouldnt matter either.People would not show up to kill besides 1 guild at least on our server....and guess what they camp the mobs they want also.</p><p>A serverwide message will do nothing but bring people there that are not intending to kill it....but to just sit there and watch.</p>
bryldan
05-15-2009, 11:00 PM
<p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p><cite>bryldan wrote:</cite></p><blockquote><p>This would be a anoying feature so I would have to say no. If you want to see dieties up more than a better system needs to be in place than what there is now.</p><p>Heres my thoughts on the idea.</p><p>I think each one should log the accounts of the ppl who just beat him. When he appears again those ppl who beat him last time cannot attack him. IF by chance he has not been beaten in a day or two he despawns and when he spawns again his list is cleared.</p><p>This would allow other guilds to give the Avatars a try without those camping guilds trying to mess them up or whatever and hopefully we can get more guilds across the servers beating these guys for the gear that is so sought after.</p></blockquote><p>Personally I think thats idiotic. 90% of raid content is instanced, which means all guilds have equal access to them. You don't have to compete with other guilds for gynok, zarrakon, the instanced anashti, etc. The whole reason why avatar loot is so good when they're not that much harder than the final bosses for many instances is that they're contested and competitive. And its blatently untrue that single guilds always dominate all the server's avatars. If the server has a high enough population to support multiple high-end raidforces, then you'll end up with 2-4 avatar killing guilds. The reason they're not competitive on most servers is simply because most forces aren't organized enough to take them down.</p></blockquote><p>Im sorry your guild wants to lock them down with on call raiders but most guilds are not like that. The problem at least on the servers i have been on is the fact that the "one guild" has a call list. I like this game but honestly i do not like it that much to jump out of my gfs ...... and jump on the comp to raid instead of having fun...... You get the picture i am sure.</p><p>The problem is they are locked plain and simple and the guilds who have done them before will not let others try them. Of course like all new encounters they will take at least a few pulls to figure it out in that time he is dead if he is not dead before then. Sry most servers are not like Befallen where you come from that has the most population try being on one of the other servers before calling it "idiotic" because you are clueless when it comes to what other guilds who probably can take these encounters down but cannot because they get blocked not by not being able to do it but being able to drop the dime and get the ppl to do it in time.</p>
kartikeya
05-16-2009, 04:06 PM
<p><cite>bryldan wrote:</cite></p><blockquote><p>Im sorry your guild wants to lock them down with on call raiders but most guilds are not like that. The problem at least on the servers i have been on is the fact that the "one guild" has a call list. I like this game but honestly i do not like it that much to jump out of my gfs ...... and jump on the comp to raid instead of having fun...... You get the picture i am sure. </p><p>The problem is they are locked plain and simple and the guilds who have done them before will not let others try them. Of course like all new encounters they will take at least a few pulls to figure it out in that time he is dead if he is not dead before then. Sry most servers are not like Befallen where you come from that has the most population try being on one of the other servers before calling it "idiotic" because you are clueless when it comes to what other guilds who probably can take these encounters down but cannot because they get blocked not by not being able to do it but being able to drop the dime and get the ppl to do it in time.</p></blockquote><p>1. She's from AB.</p><p>2. Her raidforce isn't a 'guild'. Also, they only fairly recently started taking down Avatars, while other guilds have taken down Avatars first.</p><p>3. They don't have a call list.</p><p>4. Avatars on that server are by no means 'locked down' by a single force.</p><p>5. Contested content is meant to be first come first serve. That's why it's called contested. Now whether you like contested content or not (I'm kind've meh on the whole matter), that IS how it's meant to be, and I can't see how guilds capable of killing Avatars, who want to kill Avatars, would not be aware of the fact that it's a competition. Even with your solution, it would still be a competition the moment another guild comes along with the same idea of trying it before Uber Guild A can do it again. Then you'd be back in this same situation, just with a rotation thrown into the mix.</p><p>Anyway, I think that idea about NPC Avatars being around when their killable version isn't up would be kind've neat. Make them transparent or something, so it's like the god is remustering their power to build up to the powerful, killable version again (so of course this version would despawn as soon as the killable version spawns). You wouldn't need to put in quests (though of course, quests'd be neat and all). Heck, if you did put in quests, maybe put in some repeatable faction quests that would be a slower alternative to faction gain than sacrificing at altars.</p>
Khurghan
05-17-2009, 07:38 AM
<p><cite>bryldan wrote:</cite></p><blockquote><p>This would be a anoying feature so I would have to say no. If you want to see dieties up more than a better system needs to be in place than what there is now.</p><p>Heres my thoughts on the idea.</p><p>I think each one should log the accounts of the ppl who just beat him. When he appears again those ppl who beat him last time cannot attack him. IF by chance he has not been beaten in a day or two he despawns and when he spawns again his list is cleared.</p><p>This would allow other guilds to give the Avatars a try without those camping guilds trying to mess them up or whatever and hopefully we can get more guilds across the servers beating these guys for the gear that is so sought after.</p></blockquote><p>Most avatar killing guilds probably have enough "accounts" to probably field 2 or 3 (or more) raid forces.</p><p>I don't mean legendary geared with adept 3 geared raids, I mean well geared (full or near full tso x4 sets probably with a few bits of avatar gear) and with a full set of key classes.</p><p>As for saving electricity ... let the Earth burn.</p>
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>There is plenty of T7 contested mobs. Cusahorn, can your guild defeat the Pumpkin Headed Horseman in Loping Plains?</blockquote><p>I'm sure we could, but the PHH doesn't drop loot that would slowly but surely benefit us as a guild in general.</p></blockquote><p>You should try and pull him any way. Sometimes it not about what loot will drop but more about the skills and tactics you learn in the pull. Most of the lesser raid mobs have trcisk to killing them that you will need to learn to take down the higher end raid mobs. Gear is not the only answer.</p>
Phank
05-17-2009, 08:03 PM
<p>Funny, we have serverwide messages for every alt completing their "mythical" but one suggestion for an Avatar message brings out the angry villagers crying, "We love to camp for hours on end, it's fun!"</p><p>And doubtful people would still camp alts with flags all day just to kill the Avy within minutes. Last check there weren't any servers with more than two Avy capable guilds -- so really it doesn't even matter any more.</p>
Vlahkmaak
05-19-2009, 11:47 AM
<p>If you really want to contest avatars I suggest your entire guild re-roll on Nagafen pvp server. </p>
Crismorn
05-20-2009, 05:44 PM
<p><cite>Vlahkmaak@Venekor wrote:</cite></p><blockquote><p>If you really want to contest avatars I suggest your entire guild re-roll on Nagafen pvp server. </p></blockquote><p>Lol, there is no contesting on nagafen, its just a few random greens charming the mt because they are cowards.</p>
Full_Metal_Mage
05-21-2009, 05:20 PM
<p>I want to kill the South Beach Diety.</p>
Beghard
05-21-2009, 09:56 PM
<p><cite>bryldan wrote:</cite></p><blockquote><p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p><cite>bryldan wrote:</cite></p><blockquote><p>This would be a anoying feature so I would have to say no. If you want to see dieties up more than a better system needs to be in place than what there is now.</p><p>Heres my thoughts on the idea.</p><p>I think each one should log the accounts of the ppl who just beat him. When he appears again those ppl who beat him last time cannot attack him. IF by chance he has not been beaten in a day or two he despawns and when he spawns again his list is cleared.</p><p>This would allow other guilds to give the Avatars a try without those camping guilds trying to mess them up or whatever and hopefully we can get more guilds across the servers beating these guys for the gear that is so sought after.</p></blockquote><p>Personally I think thats idiotic. 90% of raid content is instanced, which means all guilds have equal access to them. You don't have to compete with other guilds for gynok, zarrakon, the instanced anashti, etc. The whole reason why avatar loot is so good when they're not that much harder than the final bosses for many instances is that they're contested and competitive. And its blatently untrue that single guilds always dominate all the server's avatars. If the server has a high enough population to support multiple high-end raidforces, then you'll end up with 2-4 avatar killing guilds. The reason they're not competitive on most servers is simply because most forces aren't organized enough to take them down.</p></blockquote><p><span style="color: #ff0000;">1*</span>Im sorry your guild wants to lock them down with on call raiders but most guilds are not like that.<span style="color: #ff0000;">2*</span> The problem at least on the servers i have been on is the fact that the "one guild" has a call list. I like this game but honestly i do not like it that much to jump out of my gfs ...... and jump on the comp to raid instead of having fun...... You get the picture i am sure.</p><p><span style="color: #ff0000;">3*</span>The problem is they are locked plain and simple and the guilds who have done them before will not let others try them. Of course like all new encounters they will take at least a few pulls to figure it out in that time he is dead if he is not dead before then. Sry most servers are not like Befallen where you come from that has the most population try being on one of the other servers before calling it "idiotic" because you are clueless when it comes to what other guilds who probably can take these encounters down but cannot because they get blocked not by not being able to do it but being able to drop the dime and get the ppl to do it in time.</p></blockquote><p>The epicnes of your failure is far more epic than any avatar that has ever spawned on Norath.</p><p>1. Then they loose. Simple as that. Even tho your WERE WRONG when you said this you are not entitled to kill them just beacause you want to. Cry some more.</p><p>2. Well for one thing, youve never even tried to pull an avatar so i find it kind of dumb for you to be talking about this. And if you did pull one im sure it wouldnt be some other guilds fault you didnt kill it.</p><p>3. Again, you make it sound like your guild is getting denyed these kills because some one else is just plain better than you. Thats not true. Further more, if you ever had fought over a contsed you would know that they cant(usualy) keep you from pulling any way if your there, so this is just a big load of crock.</p><p>If you were actually in a guild that was fighting for contested, well then you would still sound like a little baby so never mind.</p>
Phank
06-29-2009, 07:40 PM
<p>Despite the flames back and forth about whose guild has the bigger pedestal...</p><p>We really need serverwide messages for diety spawns. Originally I was thinking about this from an alt character perpsective thinking what a waste of energy it was to have to run second accounts while raiding content. Having a camper say, "Avatar of Disease is up" for example and having the raid migrate from their instance to Antonica.</p><p>However, having cleared all the content today our guild sat there for several hours just waiting... several of us at each Avatar location. You have become better at Boredom! (255)</p><p>All I'm saying is... there has to be a better way. Boxing an alt to camp while the guild raids is one thing, but having 24 ppl stand around for hours at a time just waiting is kinda sad. Then again, maybe this is the definition of happiness for others.</p>
liveja
06-29-2009, 10:37 PM
<p>So long as I can turn the message off, I don't care if it's there or not; I don't think it will make much difference, & I certainly don't think it's going to measurably reduce anyone's carbon footprint, but I'm not opposed to it.</p>
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