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View Full Version : New Items Coming to Station Marketplace on 5-19-09


Kiara
05-13-2009, 05:02 PM
<p>Take a look at the newest items coming to the <a href="http://www.station.sony.com/en/stationcash/" target="_blank">Station Marketplace</a>! They will be available on Tuesday, May 19, 2009.</p> <table cellpadding="0" width="600" bgcolor="#663300"><tbody><tr><td><div><table cellpadding="0" width="595" bgcolor="#eddfc5" bordercolor="#000000"><tbody><tr><td><table cellpadding="0" width="595"><tbody><tr><td colspan="2"> </td></tr> <tr><td></td> <td></td></tr> <tr><td><div><a href="http://eq2players.station.sony.com/images/en/features/articles/stationcash/09may/info_kitty.jpg" target="_blank"><img src="http://eq2players.station.sony.com/images/en/features/articles/stationcash/09may/info_kitty_th.jpg" border="0" width="270" height="278" /></a></div></td> <td><div><a href="http://eq2players.station.sony.com/images/en/features/articles/stationcash/09may/image_kitty.jpg" target="_blank"><img src="http://eq2players.station.sony.com/images/en/features/articles/stationcash/09may/image_kitty_th.jpg" border="0" width="270" height="270" /></a></div></td></tr> <tr><td> </td> <td> </td></tr></tbody></table></td></tr></tbody></table></div></td></tr></tbody></table> <p><a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3086&section=News&locale=en_US"><strong>Read more!</strong></a></p>

KerowynnKaotic
05-13-2009, 05:11 PM
<p>Love the Plushies! ... How Tiny is Tiny?  I really do prefer plushies that can get Book Small and Wall Tall ..</p><p>----</p><p>So .. How much is <a href="http://eq2players.station.sony.com/images/en/features/articles/stationcash/09may/info_rested_mind.jpg" target="_blank">THIS</a> going to set me back?   Other than the knife in the back, when you consider that the Vet 5yr Reward gave Adventurers their version free .. </p><p>Not that I don't appreciate the SC stepping in to fill a gap that was so glaringly left open but as with everything in SC it costs more money for something that should have been included into the actual game.  <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Silerua
05-13-2009, 05:14 PM
<p><img src="http://guava.blogs.com/photos/uncategorized/funny_cat_pictures_23.jpg" width="444" height="366" /></p><p>---</p><p>I MUST get the kitteh!  I can't self-proclaim to be a tome warden without a kitteh!</p>

Xalmat
05-13-2009, 05:16 PM
<p>Yay, another overpriced pet illusion item <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Freliant
05-13-2009, 05:18 PM
<p>I believe I just saw the second item I will be purchasing from the SC... quite a few times... The Tradeskill vitality replenishmente bauble...</p><p>Wow... with all the 55% tradeskill xp potions and that bauble, I will be at the new cap in no time flat!</p>

Dreyco
05-13-2009, 05:24 PM
<p>if only that was a werewolf illusion...</p><p>*Keeps hoping and praying!*</p>

Kiara
05-13-2009, 06:45 PM
<p>These are the prices for the new items:</p><p><strong>Treant Plushie  </strong>                                100</p><p><strong>Werewolf plushie</strong>                             100</p><p><strong>Cat pet </strong>                                             400</p><p><strong>Tradeskill vitality regen potion</strong>      1000</p><p><strong>Nightblood pet illusion  </strong>                   100</p>

Jethal
05-13-2009, 07:23 PM
<p>Ya know what would be cool?  Respec Potion.. some times I don't have the plat.. but i do have a few bucks in my debt account..</p>

Kirstie
05-13-2009, 07:26 PM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>Love the Plushies! ... How Tiny is Tiny?  I really do prefer plushies that can get Book Small and Wall Tall ..</p><p>----</p><p>So .. How much is <a href="http://eq2players.station.sony.com/images/en/features/articles/stationcash/09may/info_rested_mind.jpg" target="_blank">THIS</a> going to set me back?   Other than the knife in the back, when you consider that the Vet 5yr Reward gave Adventurers their version free .. </p><p>Not that I don't appreciate the SC stepping in to fill a gap that was so glaringly left open but as with everything in SC it costs more money for something that should have been included into the actual game.  <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>The plushies go down in size to about the size of a normal in-game book.  They get big enough that they are quite a bit taller than a dark elf, but not truly gargantuan proportions.</p><p>The tradeskill vitality potion doesn't preclude us from adding it in other places like future vet rewards, ect.  Just like the previous vet rewards don't preclude us from adding the potions onto the wallet.</p>

Brook
05-13-2009, 09:01 PM
<p>Still no automated transfer service??</p><p>Its been down over half a year, you have time for this but not to fix that?</p><p>/Ragequit and no you cant have my stuff its already given away</p><p>laters all</p>

Cele
05-13-2009, 09:45 PM
<p>OMG.  I have avoided SC until now.  However... MUST HAVE KITTEH!!!!   <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>

Jethal
05-13-2009, 09:47 PM
<p><cite>Brook wrote:</cite></p><blockquote><p>Still no automated transfer service??</p><p>Its been down over half a year, you have time for this but not to fix that?</p><p>/Ragequit and no you cant have my stuff its already given away</p><p>laters all</p></blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything - *gasp* you cant work on in-game items, you have to work on fixing this (clearly) not in-game item problem.. that's kinda like yelling at Domino (tradeskill dev) because you can't log in..</p>

Jethal
05-13-2009, 09:48 PM
<p><cite>Celena wrote:</cite></p><blockquote><p>OMG.  I have avoided SC until now.  However... MUST HAVE KITTEH!!!!   <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>well.. didnt we already have cats??  that one item kinda confuses me</p>

Silerua
05-13-2009, 09:53 PM
<p>Wizards have cats, and houses have cats, but *I* don't have cats!  ... for now, anyway <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>

Spyderbite
05-13-2009, 10:19 PM
<p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything</p></blockquote><p>Hehe.. agreed, Jethal. You and I need to sit down and try to dicipher this misconeption sometime. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Lodrelhai
05-13-2009, 10:49 PM
<p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything</p></blockquote><p>Hehe.. agreed, Jethal. You and I need to sit down and try to dicipher this misconeption sometime. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Actually I think part of it might be people who regularly claim that Station Cash funds go into EQ2 development, as though SC was strictly part of and exclusive to EQ2.</p><p>And $10 bucks to restore your tradeskill vitality ONCE?  Nice way to answer the repeated complaints by TSers when the vet reward only worked for adventurer vitality.  Yeah, I know Kiara said it doesn't preclude having it on other items later.  It should have been there IN THE FIRST PLACE.</p>

Kirstie
05-14-2009, 01:43 AM
<p><cite>Lodrelhai wrote:</cite></p><blockquote><p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything</p></blockquote><p>Hehe.. agreed, Jethal. You and I need to sit down and try to dicipher this misconeption sometime. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Actually I think part of it might be people who regularly claim that Station Cash funds go into EQ2 development, as though SC was strictly part of and exclusive to EQ2.</p><p>And $10 bucks to restore your tradeskill vitality ONCE?  Nice way to answer the repeated complaints by TSers when the vet reward only worked for adventurer vitality.  Yeah, I know Kiara said it doesn't preclude having it on other items later.  It should have been there IN THE FIRST PLACE.</p></blockquote><p><---- Kirstie</p>

DocFlareon
05-14-2009, 02:11 AM
<p>Cans I lifetaps the kitty?</p>

Gaige
05-14-2009, 02:27 AM
<p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything</p></blockquote><p>Hehe.. agreed, Jethal. You and I need to sit down and try to dicipher this misconeption sometime. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>So then what is the excuse for how long things take to fix, if SOE (and EQ2 in particular) have all of those robust and different teams?  Incompetence?  I'm juts curious how you'll spin it.</p><p>Sure the SC store may have a couple unique devs but what about things that have been broken for months or more? Automatated transfer, leaderboards, etc etc?</p><p>Truth of the matter is EQ2 is almost 5 years old, the team is small, the amount of people allocated to its problems have diminished hand over fist the last few years.</p><p>That is why we see less updates, that is why developers post that they've known about an issue but can't fix it due to "all the stuff on their plate".</p><p>Its disingenious at best to try to say EQ2 has all of these teams doing all of these things.</p>

SaraBH
05-14-2009, 04:52 AM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything</p></blockquote><p>Hehe.. agreed, Jethal. You and I need to sit down and try to dicipher this misconeption sometime. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>So then what is the excuse for how long things take to fix, if SOE (and EQ2 in particular) have all of those robust and different teams?  Incompetence?  I'm juts curious how you'll spin it.</p><p>Sure the SC store may have a couple unique devs but what about things that have been broken for months or more? Automatated transfer, leaderboards, etc etc?</p><p>Truth of the matter is EQ2 is almost 5 years old, the team is small, the amount of people allocated to its problems have diminished hand over fist the last few years.</p><p>That is why we see less updates, that is why developers post that they've known about an issue but can't fix it due to "all the stuff on their plate".</p><p>Its disingenious at best to try to say EQ2 has all of these teams doing all of these things.</p></blockquote><p>Were are you getting this info? How do you know there making there team smaller? Are you a programmer? Do you know how easy/hard coding "Your" fix is? How long it takes? If the team can add in all this stuff wial the bug team trys fixing things should this team stop?</p><p>you show some proof your right and there lieing and im sure you will have people lined up to stand with, you till then your blowing smoke. Your assuming there being dishonest and we all know what assumthions get us dont we?</p>

Jack Orb
05-14-2009, 05:24 AM
<p><cite>Aurelis wrote:</cite></p><blockquote><p>Wizards have cats</p></blockquote><p>But for how much longer?  SOE could be losing out on major kitty sales by allowing us to keep our fluff(y) familiars.  Well at least there are no <em>"bend over, carpenters"</em> items in this update.</p>

Lodrelhai
05-14-2009, 06:07 AM
<p><cite>Lurch@Lucan DLere wrote:</cite></p><blockquote><p><cite>Gage wrote:</cite></p><blockquote><p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything</p></blockquote><p>Hehe.. agreed, Jethal. You and I need to sit down and try to dicipher this misconeption sometime. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>So then what is the excuse for how long things take to fix, if SOE (and EQ2 in particular) have all of those robust and different teams?  Incompetence?  I'm juts curious how you'll spin it.</p><p>Sure the SC store may have a couple unique devs but what about things that have been broken for months or more? Automatated transfer, leaderboards, etc etc?</p><p>Truth of the matter is EQ2 is almost 5 years old, the team is small, the amount of people allocated to its problems have diminished hand over fist the last few years.</p><p>That is why we see less updates, that is why developers post that they've known about an issue but can't fix it due to "all the stuff on their plate".</p><p>Its disingenious at best to try to say EQ2 has all of these teams doing all of these things.</p></blockquote><p>Were are you getting this info? How do you know there making there team smaller? Are you a programmer? Do you know how easy/hard coding "Your" fix is? How long it takes? If the team can add in all this stuff wial the bug team trys fixing things should this team stop?</p><p>you show some proof your right and there lieing and im sure you will have people lined up to stand with, you till then your blowing smoke. Your assuming there being dishonest and we all know what assumthions get us dont we?</p></blockquote><p>All three lore devs have left the game, and rather than assign/hire new lore devs, those duties have now been spread out between the current team.</p><p>Either Fyreflight or Aeralik, I forget which, posted during RoK beta that he had only two people assisting him on weapons balancing.  For TSO beta, he was working solo.</p><p>Sounds like smaller team to me.</p><p>And sorry about the name mix-up, <span >Kirstie.  As you can probably tell, names are not my strong suit.</span></p><p>I still think it's obscene to spend 2/3 of a month's subscription to get an extra 3-4 hours, tops, of crafting with vitality.</p>

ke'la
05-14-2009, 06:27 AM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything</p></blockquote><p>Hehe.. agreed, Jethal. You and I need to sit down and try to dicipher this misconeption sometime. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>So then what is the excuse for how long things take to fix, if SOE (and EQ2 in particular) have all of those robust and different teams?  Incompetence?  I'm juts curious how you'll spin it.</p><p>Sure the SC store may have a couple unique devs but what about things that have been broken for months or more? Automatated transfer, leaderboards, etc etc?</p><p>Truth of the matter is EQ2 is almost 5 years old, the team is small, the amount of people allocated to its problems have diminished hand over fist the last few years.</p><p>That is why we see less updates, that is why developers post that they've known about an issue but can't fix it due to "all the stuff on their plate".</p><p>Its disingenious at best to try to say EQ2 has all of these teams doing all of these things.</p></blockquote><p>Things like automated transfer, and Leaderboards are handled by the SoE Platform Group, they are not affiliated with any game in particular, they touch all games, as they are in charge of making games run. When EVERY SoE game goes down at the same time, it is the Platform Group doing something. Those Devs are kinda busy with Station Launchpad, and FreeRealms ATM, befor that it was getting Station Voice up and running(and launchpad). Automated transfer is really a low priority item as it can be done manually, it is just slower.</p>

Leenee
05-14-2009, 10:54 AM
<p>I have a cat that looks just like that in my house now, and I didn't get it with SC. I don't remember how or where I got it, because it's been 5 years ago, but I do have one, his name is clawzz!</p>

Jaffa Tamarin
05-14-2009, 11:14 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Yay, another overpriced pet illusion item <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>QFE.  I might like an illusion for my defiler dog, but I'm not paying real money for 30 minutes (if I don't zone) of pet illusion.  I'd consider buying these if it was unlimited charges, or possibly limited charges and permanent-until-cancelled.</p>

Cele
05-14-2009, 11:27 AM
<p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Celena wrote:</cite></p><blockquote><p>OMG.  I have avoided SC until now.  However... MUST HAVE KITTEH!!!!   <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>well.. didnt we already have cats??  that one item kinda confuses me</p></blockquote><p>I have kittehs in my house and kittehs in my guild hall.  Now, as a fae conjy, I can have a kitteh with me ALL THE TIME!!</p>

Naughtesn
05-14-2009, 12:52 PM
<p><cite>Lodrelhai wrote:</cite></p><blockquote><p>And $10 bucks to restore your tradeskill vitality ONCE?  Nice way to answer the repeated complaints by TSers when the vet reward only worked for adventurer vitality.  Yeah, I know Kiara said it doesn't preclude having it on other items later.  It should have been there IN THE FIRST PLACE.</p></blockquote><p>QFE.  Bad form, indeed.</p><p>EDIT:  corrected snip - sorry Spyder!</p>

Spyderbite
05-14-2009, 12:55 PM
<p><cite>Krafoogoo@Everfrost wrote:</cite></p><blockquote><p><cite>Lodrelhai wrote:</cite></p><blockquote><p><cite>Spyderbite@Venekor wrote:</cite></p><p>And $10 bucks to restore your tradeskill vitality ONCE?  Nice way to answer the repeated complaints by TSers when the vet reward only worked for adventurer vitality.  Yeah, I know Kiara said it doesn't preclude having it on other items later.  It should have been there IN THE FIRST PLACE.</p></blockquote><p>QFE.  Bad form, indeed.</p></blockquote><p>Got your quotes mixed up there.. not that I don't agree.. but not my words. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

RoryBradwarden
05-14-2009, 12:59 PM
<p><cite>Krafoogoo@Everfrost wrote:</cite></p><blockquote><p><cite>Lodrelhai wrote:</cite></p><blockquote><p><cite>Spyderbite@Venekor wrote:</cite></p><p>And $10 bucks to restore your tradeskill vitality ONCE?  Nice way to answer the repeated complaints by TSers when the vet reward only worked for adventurer vitality.  Yeah, I know Kiara said it doesn't preclude having it on other items later.  It should have been there IN THE FIRST PLACE.</p></blockquote><p>QFE.  Bad form, indeed.</p></blockquote><p>We will never see an item like that again, for adventurers or tradskillers on vet rewards now that they are selling them.  Why give it away when people will pay for it?</p>

Kiara
05-14-2009, 02:24 PM
<p><cite>Lodrelhai wrote:</cite></p><blockquote><p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything</p></blockquote><p>Hehe.. agreed, Jethal. You and I need to sit down and try to dicipher this misconeption sometime. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Actually I think part of it might be people who regularly claim that Station Cash funds go into EQ2 development, as though SC was strictly part of and exclusive to EQ2.</p><p>And $10 bucks to restore your tradeskill vitality ONCE?  Nice way to answer the repeated complaints by TSers when the vet reward only worked for adventurer vitality.  Yeah, I know Kiara said it doesn't preclude having it on other items later.  It should have been there IN THE FIRST PLACE.</p></blockquote><p><---- Not Kirstie!</p>

Tamar
05-14-2009, 02:37 PM
<p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything</p></blockquote><p>Hehe.. agreed, Jethal. You and I need to sit down and try to dicipher this misconeption sometime. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Sorry...but I don't think both of your heads would fit into the same room.</p><p>It really doesn't matter, and it is kind of trivial, but would it be too much to ask for SOE to NOT duplicate another classes fluff spells with a money purchasable item?  My wizzy wants to [Removed for Content]' Ice Nova the Market Place big wigs right now...she <span style="text-decoration: line-through;">is</span> was proud of her little kitty that followed her everywhere.</p>

Amphibia
05-14-2009, 02:57 PM
<p><cite>Eclavdra@Nagafen wrote:</cite></p><blockquote><p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>Jethal@Antonia Bayle wrote:</cite></p><blockquote><p>I think it's halarious that some people think that there's only ONE team at sony who's in charge of doing everything</p></blockquote><p>Hehe.. agreed, Jethal. You and I need to sit down and try to dicipher this misconeption sometime. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Sorry...but I don't think both of your heads would fit into the same room.</p><p>It really doesn't matter, and it is kind of trivial, but would it be too much to ask for SOE to NOT duplicate another classes fluff spells with a money purchasable item?  My wizzy wants to [Removed for Content]' Ice Nova the Market Place big wigs right now...she <span style="text-decoration: line-through;">is</span> was proud of her little kitty that followed her everywhere.</p></blockquote><p>Sorry if this sounds blunt, but EQ2 has been out almost 5 years. Things change in MMO's. Might as well get used to the idea.</p>

Gaige
05-14-2009, 03:01 PM
<p><cite>Lurch@Lucan DLere wrote:</cite></p><blockquote><p>Were are you getting this info? How do you know there making there team smaller?</p></blockquote><p>I've played this game since beta.  I was invited by SOE to a couple of functions and got to know a lot of the team through those functions and a lot of those guys/girls I talked to outside of game (and still do).</p><p>A lot of those early members of the EQ2 team are gone.  Some moved within SOE to other projects, some left SOE entirely.</p><p>Its no secret that once a MMO gets older you move it to a psuedo maintenance mode with a skeleton crew dev team.</p><p>SOE has a lot of stuff on their plate (Free Realms, The Agency, DC comics, the new EQ title) and have shuffled devs to their newer titles because they have more to gain (and lose).</p><p>My post wasn't malicious, it was just honest.  The EQ2 team has shrank considerably in the last two years.  Veterans were replaced with people new to the industry (another cost cutting measure).</p><p>If you actively read the dev posts you'll see many posts by the devs themselves where they say they're aware of this issue or they want to get this implemented but they CAN'T because they have too much other stuff to do. </p><p>I don't have a major issue with the current EQ2 team.  I'm obviously still playing the game (and enjoying it for the most part).  I just think its funny that people always say "this doesn't effect that, EQ2 has 29 teams!"  While true in some regards anymore its just not as true as it used to be.  There is too much stuff that gets delayed or has been broken for a long time.  Things that should've been fixed if EQ2 had all these seperate teams but they still aren't.</p><p>In closing I'm actually pretty impressed with how much the current team does get done, because they are so short staffed and have so much responsibility.</p>

Boyar
05-14-2009, 03:08 PM
<p><cite>Eclavdra@Nagafen wrote:</cite></p><blockquote><p>It really doesn't matter, and it is kind of trivial, but would it be too much to ask for SOE to NOT duplicate another classes fluff spells with a money purchasable item?  My wizzy wants to [Removed for Content]' Ice Nova the Market Place big wigs right now...she <span style="text-decoration: line-through;">is</span> was proud of her little kitty that followed her everywhere.</p></blockquote><p>At least your kitty was exclusive for a while. When Epics came out for EQ2 I thought it was so cool that Illusionists got some new illusions. Within a few weeks folks LoN had matching and in some cases better artwork versions of my new spiffy illusions. They're still cool, but it was a little bit cooler when it was an illusionist-only thing.</p>

Ranja
05-14-2009, 03:17 PM
<p>Finally tradeskill vit potion - but doh! I am done leveling my alchy</p>

Naughtesn
05-14-2009, 04:03 PM
<p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>Krafoogoo@Everfrost wrote:</cite></p><blockquote><p><cite>Lodrelhai wrote:</cite></p><blockquote><p><cite>Spyderbite@Venekor wrote:</cite></p><p>And $10 bucks to restore your tradeskill vitality ONCE?  Nice way to answer the repeated complaints by TSers when the vet reward only worked for adventurer vitality.  Yeah, I know Kiara said it doesn't preclude having it on other items later.  It should have been there IN THE FIRST PLACE.</p></blockquote><p>QFE.  Bad form, indeed.</p></blockquote><p>Got your quotes mixed up there.. not that I don't agree.. but not my words. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Fixed it sorry.</p>

Freliant
05-14-2009, 04:59 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>These are the prices for the new items:</p><p><strong>Treant Plushie  </strong>                                100</p><p><strong>Werewolf plushie</strong>                             100</p><p><strong>Cat pet </strong>                                             400</p><p><strong>Tradeskill vitality regen potion</strong>      1000</p><p><strong>Nightblood pet illusion  </strong>                   100</p></blockquote><p>Yes... I was excited about the Tradeskill vitality potion... I was almost willing to pay for it... but there is no way in heck I am paying $10.00 just to gain xp faster for the 2 hours it would take me to burn through 100% tradeskill vitality...</p><p>At $10.00, it better have 5 charges or better yet, be unlimited... (possibly even heirloom).</p>

Spyderbite
05-14-2009, 05:10 PM
<p><cite>Freliant wrote:</cite></p><blockquote><p>At $10.00, it better have 5 charges or better yet, be unlimited... (possibly even heirloom).</p></blockquote><p>Wouldn't it be nice if you could pay $129 for unimited liscenses and upgrades for Microsoft Windows or Mac OS?</p><p>Yah.. they don't do that because it doesn't make good business sense. How about 99 cents for unlimited Bic Macs at McDonalds?</p><p>Don't get me wrong.. I think $10 is a little steep too. But, I don't think making it an unlimited item is resolution. In my opinion its a $3 item at best. Somebody serious about powerleveling a tradeskill to 80 would need to buy at least 10. A $30 investment seems like a more realistic option than a $100 investment.</p><p>Just my $.02</p>

Ciara52
05-14-2009, 05:20 PM
<p><cite>Aurelis wrote:</cite></p><blockquote><p>Wizards have cats, and houses have cats, but *I* don't have cats!  ... for now, anyway <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p></blockquote><p>lol well ya  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />   BUT  when I get home from work I'm going to see if my wizard's kitty is missing  <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" />  Maybe they've all been kidnapped and put into SC  "gasp"   lol  </p><p>Sure miss the days when Quacker Yig had his own pet  when a conj or necro had a pet  that was so much fun !</p><p>Maybe the kitty could have a pet hmmmm?   <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>

Spyderbite
05-14-2009, 05:24 PM
<p><cite>Ciara52 wrote:</cite></p><blockquote><p>lol well ya  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />   BUT  when I get home from work I'm going to see if my wizard's kitty is missing  <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" />  Maybe they've all been kidnapped and put into SC  "gasp"   lol </p></blockquote><p>Nah.. the oriental take out restaurants pay $5/pound for cats.. $7 if they have a buffet. Makes more economic sense to sell them there than for just $10 a pop. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

KerowynnKaotic
05-14-2009, 05:57 PM
<p><cite>Freliant wrote:</cite></p><blockquote><p><cite>Kiara wrote:</cite></p><blockquote><p>These are the prices for the new items:</p>*snipped*<p><strong>Tradeskill vitality regen potion</strong>      1000</p><p><strong>Nightblood pet illusion  </strong>                   100</p></blockquote><p>Yes... I was excited about the Tradeskill vitality potion... I was almost willing to pay for it... but there is no way in heck I am paying $10.00 just to gain xp faster for the 2 hours it would take me to burn through 100% tradeskill vitality...</p><p>At $10.00, it better have 5 charges or better yet, be unlimited... (possibly even heirloom).</p></blockquote><p>Yah .. $10 is a bit too steep for me for something I can't 'keep' in-game.  I willingly shelled out the $10 for the pretty Green Ranger outfit for my Ranger but I'm not going to for a potion, 1 use item.   I hate to harp but Adventurers get their Vitality for Free (* assuming 5 yr vet).</p><p>While it's nice of <strong><span style="color: #ff0000;">Kirstie</span></strong> to point out that the Devs could still add a TS vitality charger in as a Vet, Quest Reward .. it doesn't guarantee it, either.   And, 5secs after the preview on the 5 yr Vet rewards went up so did a few dozen threads about the complete 'uselessness' of this to the majority of players and it'd be better if it had TS Vitality as well or instead of.   And, since they (SC) are going to be selling this potion for $10 .. how likely is it, really, to give it to us Free, say in our 6th yr Vet rewards??   Not bloodly likely .. unless they only sell (10) total .. if they sell a (100)+ of them it will be a very chilly day in LS before we get it as a reward option that doesn't involve a complicated Raid *4 of lvl 90 Adventurers .. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>----</p><p>Regardling the Pet illusions .. I'm just wondering how many people have bought them more than 1x .. I say more than 1x cause it's only $1 and since it's cheap ppl will buy it 'cause they wonder about it or 'cause they still had their "free" $1.50 SC.   But, how many people have bought it consistantly?  </p><p>If the flow of purchases is low for this item it might be due to the fact that it is only 30mins for a cosmetic feature and from what I get from reading a few posts is that it *poofs* upon zoning.   I'd suggest keeping it at $1.00 but fixing the zoning problem and making it for 1 hour and a $5.00 version for 10hours.   And, giving it its own Tab and going hog wild on the Illusions for pets, I'd like a Green Beetle option!  It's a big deal for pet classes.   I think more Pet Classes would be thrilled at being able to change their 'ugly' pet for something more suitable.  The hold back is the really crappy timer and the limit to now (2) different illusions but geez .. change one 'ugly' pet for another 'ugly' pet for 30mins isn't exactly up there on my wish-list for my Conj.  <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p>

Barbai
05-14-2009, 08:13 PM
<p>Seeing the tradeskill vital item does this mean its vet reward adventure counterpart will become something obtained via purchase as well or stay functional but leaves the free items biased towards the adventure side?</p>

Valdaglerion
05-14-2009, 09:18 PM
<p><cite>Freliant wrote:</cite></p><blockquote><p><cite>Kiara wrote:</cite></p><blockquote><p>These are the prices for the new items:</p><p><strong>Treant Plushie  </strong>                                100</p><p><strong>Werewolf plushie</strong>                             100</p><p><strong>Cat pet </strong>                                             400</p><p><strong>Tradeskill vitality regen potion</strong>      1000</p><p><strong>Nightblood pet illusion  </strong>                   100</p></blockquote><p>Yes... I was excited about the Tradeskill vitality potion... I was almost willing to pay for it... but there is no way in heck I am paying $10.00 just to gain xp faster for the 2 hours it would take me to burn through 100% tradeskill vitality...</p><p>At $10.00, it better have 5 charges or better yet, be unlimited... (possibly even heirloom).</p></blockquote><p>The description on the site says 1/1 for charges.</p>

Kirstie
05-15-2009, 12:30 AM
<p><cite>Barbai wrote:</cite></p><blockquote><p>Seeing the tradeskill vital item does this mean its vet reward adventure counterpart will become something obtained via purchase as well or stay functional but leaves the free items biased towards the adventure side?</p></blockquote><p>The plan right now is to introduce a similar item for adventure vitality to the wallet at a future date. </p><p>There is no intended bias in the wallet towards one particular type of experience bonus but we can't release all the wallet items out at once just like we can't release all the content we want to add to the game right away (cause we have to make it all first <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> )</p><p>Kaisha... you want a green beetle petamorph wand really? I have some really cute and some really cool ones in the pipe but no green beetle <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /> </p><p>On the petamorph wand topic as a whole, I increased the charges from one charge to five charges of not too long ago.</p><p>After we get a feel for how some of the newer pet illusions do ( the ones that aren't exact replicas of NPCs we have in-game already) we can take a look at them again.  They're definitely one of our more experimental items that launched with the wallet so I'm keeping an eye on them as we add more.</p>

KerowynnKaotic
05-15-2009, 02:54 AM
<p><cite>Kirstie wrote:</cite></p><blockquote>*snipped* <p>Kaisha... you want a green beetle petamorph wand really? I have some really cute and some really cool ones in the pipe but no green beetle <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /> </p></blockquote><p>Yes, I'm weird or somewhat sentimental .. your choice .. When I made my baby Conj (really she's a sage), I named her after myself .. sorta .. and even designed her to look a bit like I did when I was about 5yrs.  Anyway, I had this 4wheeler years (&years) ago and it was a bright neon green.  I so loved that thing!  When I saw my first conj pet I named it "bobalink" which was my name for my ATV .. hey!  I was 16! I was so sad when I upgraded my pet spell and it turned blue .. and from there the pets just get weird .. though I don't mind the various bug aspects, I missed my green beetle. And, have been /feedbacking the option for 'appearance' choices for our pets. ...</p><p>Though, I had hoped for an in-game choice, like a drop down selection of graphics we've earned as Pet Classes *shrug* .. I'm flexible sometimes.   So, yes, I would pay a few extra dollars here and there to get my green beetle back.  But, I suppose that would be a very limited sale as I don't play her that often and who, other than me, would want the "newbie" bug graphic back?   <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /></p><p>I'm happy to hear ya *tweaked* the morps to be (5) charges.  I hadn't examined it since it first came out.  Have you fixed the possible problem to zoning with it?  Or, are those ppl just confused with the timer running out at the same time?  Come to think of it .. what about the death of the character or pet?  o.O. </p><p>BTW, you'd have a buyer in me if you gave us Morps for a Fae/Arasai pet .. hopefully, one that says " Yes, Mistress! "  "Anything you need, Mistress!"  .. or "Master" depending on the sex of the Toon ... I'd so have to stock up on those and see if I can change my deity pet into one ... *evil grin* ... And, when you consider my Forum title .. you have to figure on me being a good customer of that item .... <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p>

Lodrelhai
05-15-2009, 06:28 AM
<p><cite>Kirstie wrote:</cite></p><blockquote><p><cite>Barbai wrote:</cite></p><blockquote><p>Seeing the tradeskill vital item does this mean its vet reward adventure counterpart will become something obtained via purchase as well or stay functional but leaves the free items biased towards the adventure side?</p></blockquote><p>The plan right now is to introduce a similar item for adventure vitality to the wallet at a future date. </p><p>There is no intended bias in the wallet towards one particular type of experience bonus but we can't release all the wallet items out at once just like we can't release all the content we want to add to the game right away (cause we have to make it all first <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> )</p></blockquote><p>The bias isn't that the adventurers don't have the option to buy this potion as well.  It's that they don't NEED the option.  5-yr vets get it for free, with unlimited charges, useable once a week.</p><p>So the bias remains - tradeskillers are being charged 2/3rds of their monthly subscription cost per vitality recharge, while adventurers get it for free if they're 5-yr vets.</p>

PsiberDaemon
05-15-2009, 01:30 PM
<p><cite>Ekaunek@Lucan DLere wrote:</cite></p><blockquote><p>Cans I lifetaps the kitty?</p></blockquote><p>Now THERE'S something to see... a rat 'feeding' off a cat...  oh the IRONY...  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

eidos
05-15-2009, 01:59 PM
<p><cite>Dreyco wrote:</cite></p><blockquote><p>if only that was a werewolf illusion...</p><p>*Keeps hoping and praying!*</p></blockquote><p>Well, there is "Wolf's Howl" permanent/unlimited charge item from LoN card for the werewolf illusion. There's the hat for Defilers/Mystics can wear for a black version of it. I'll post a paperdoll image of me kneeling and one screenshot I cropped. The upcoming plushie version of the werewolf would be awesome too as an illusion.</p><p><img src="http://eq2images.station.sony.com/000/001/682/654.JPG" width="170" height="305" /><img src="http://i464.photobucket.com/albums/rr6/eidoseinherjar/EidosWere.jpg" width="150" height="147" /></p>

Wiqd
05-15-2009, 09:54 PM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p><cite>Kirstie wrote:</cite></p><blockquote>*snipped* <p>Kaisha... you want a green beetle petamorph wand really? I have some really cute and some really cool ones in the pipe but no green beetle <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /> </p></blockquote><p>Yes, I'm weird or somewhat sentimental .. your choice .. When I made my baby Conj (really she's a sage), I named her after myself .. sorta .. and even designed her to look a bit like I did when I was about 5yrs.  Anyway, I had this 4wheeler years (&years) ago and it was a bright neon green.  I so loved that thing!  When I saw my first conj pet I named it "bobalink" which was my name for my ATV .. hey!  I was 16! I was so sad when I upgraded my pet spell and it turned blue .. and from there the pets just get weird .. though I don't mind the various bug aspects, I missed my green beetle. And, have been /feedbacking the option for 'appearance' choices for our pets. ...</p><p>Though, I had hoped for an in-game choice, like a drop down selection of graphics we've earned as Pet Classes *shrug* .. I'm flexible sometimes.   So, yes, I would pay a few extra dollars here and there to get my green beetle back.  But, I suppose that would be a very limited sale as I don't play her that often and who, other than me, would want the "newbie" bug graphic back?   <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /></p><p>I'm happy to hear ya *tweaked* the morps to be (5) charges.  I hadn't examined it since it first came out.  Have you fixed the possible problem to zoning with it?  Or, are those ppl just confused with the timer running out at the same time?  Come to think of it .. what about the death of the character or pet?  o.O. </p><p>BTW, you'd have a buyer in me if you gave us Morps for a Fae/Arasai pet .. hopefully, one that says " Yes, Mistress! "  "Anything you need, Mistress!"  .. or "Master" depending on the sex of the Toon ... I'd so have to stock up on those and see if I can change my deity pet into one ... *evil grin* ... And, when you consider my Forum title .. you have to figure on me being a good customer of that item .... <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p></blockquote><p>You're not alone. My buddy has a fetish for beetles as a Coercer. Every time we go somewhere with beetles he HAS to make one his pet and yell "MAGICAL BEEEEETLLLLLE!" as he charms them. Of course, he's the kind of guy who went all the way across a zone to get a beaver pet when we were having issues with treants pestering us...</p>

Beghard
05-16-2009, 01:56 AM
<p>[Removed for Content] that cat is already a wizard spell. I want the guardain spell that turns me into a giant [Removed for Content] now</p>

Kordran
05-18-2009, 02:46 PM
<p>I wonder if the marketplace cat is borked like the wizard familiar in that it changes color every time you zone.</p>

Spyderbite
05-18-2009, 03:01 PM
<p><cite>Kordran wrote:</cite></p><blockquote><p>I wonder if the marketplace cat is borked like the wizard familiar in that it changes color every time you zone.</p></blockquote><p>We'll find out tomorrow. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

FarinIX
05-19-2009, 12:00 PM
<p>Hey.. were these items supposed to be live with the hotfix this morning?  I took off from work and planned my WHOOOLE day around having that TS vit potion available this morning.  Well, no.. I didn't do that.  But what if I had?</p>

Kiara
05-19-2009, 01:36 PM
<p>The items do not go "live" with the hotfixes. </p><p>We seem to have this question every two weeks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The hotfix is separate from the items going live and they get "turned on" after everyone gets to the office.  So... usually around 10am pacific.</p>

Waruri
05-21-2009, 03:55 AM
<p>Any word yet on the possibility of racial respec item from marketplace, like the gender and name ones?</p><p>I know I'd pay about $20 to change my character's race.</p>

Ciara52
05-21-2009, 12:06 PM
<p>ok I have a question about this cat  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  </p><p>I went ahead and got one for one of my alts and it's sooooo tiny lol  I had my nose on the screen trying to see it.</p><p>It says it's a kitten.  Does it ever grow into a cat?  please say yes lol</p><p>And no as long as I had it out it never changed colors. </p><p> The description kitty did not mean kitten to me  <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>