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View Full Version : Rolling a necro


Odys
05-12-2009, 04:15 AM
<p>Since almost any necro (indeed any summoner) is dreaming to be an enchanter i rolled one, currently 19 with 24 aas (tainted heals and 3 point in pet mitigation). I could take some 17^^^ and the 15^^^ in wailing caverns . I have not tried yet the leve 17^^^ with adds there (waiting for my ordinnation to raise to cap to heal with dispel magic).</p><p>Is there a AA deployment thread. I see final a complete AA builds but i don't see AA progression advices.</p><p>What surprise me is that all my other toons started putting 22 aas in the general tree while my necro started with the specialized tree.</p><p>How good is the special void pet at the end of the pet line?</p>

Daemhir
05-12-2009, 07:58 AM
<p>Void pet - not good at all. At least last time I have checked, which was more than a year ago I have to admit, but doubt it has changed (someone correct me please if I'm wrong). It replaces your pet and gives you AoE debuff.</p>

Davngr1
05-12-2009, 10:11 AM
<p>a while back i outlined some possible dps and solo AA builds in the order i thought would be most efficien, here's the link</p><p> http://forums.station.sony.com/eq2/posts/list.m?topic_id=437626</p>

Odys
05-13-2009, 01:58 AM
<p>Thanks, i m thinking to get faster nukes and faster dot ticks , currently 30 aas with tainted heals and the rest in improving casting time or shortenning dot ticks.</p><p>Btw i got my spider master 1 (ie level 12 pet) from a 17 named in wailing caverns, should i rush to 24 to get my second tank pet? I may has well kite with my brand new undead (but taking named that way is ouf of question they usually come with 2-4 adds).</p>