View Full Version : Inc nerf?
Morgane
05-09-2009, 02:23 PM
<p>I think we should pay close attention to <a href="http://forums.station.sony.com/eq2/posts/list.m?start=60&topic_id=450440" target="_blank">this thread</a>:</p><p>Maybe after all the nerfs I'm just gunshy but I have a bad feeling about this.</p>
Kordran
05-09-2009, 02:36 PM
<p>It wouldn't surprise me if they nerfed FD so that it couldn't be used to flop around zones and farm. There's a few ways they could do it; adding the cooldown after you get back up would be the most likely, I imagine. Another alternative would be to change how the mobs reset, so that if you FD, it doesn't immediately return to its home position. Have it camp your "corpse" for 15 minutes or so -- long enough to make flopping really, really tedious.</p>
Morgane
05-09-2009, 02:44 PM
<p>Perhaps.</p><p>However, to impliment a nerf (and it would be a nerf) because of a few exploiters in the game is just poor management. A game should NEVER be designed around a few elitests NOR a few exploiters. There are better ways to fix the solo shard farming... Monks are beat up enough already by the nerfbat. I certainly would not advocate for yet another simply to control a few exploiters.</p>
TheSpin
05-09-2009, 02:47 PM
<p>All the brawlers are asking for more group utility. You can't have everything though. I think if I was a dev looking at giving a class more group utility I would have to carefully consider all aspects of the class and possibly make some negative changes to certain aspects of a class in order to offset the positive ones.</p>
Morgane
05-09-2009, 02:56 PM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>All the brawlers are asking for more group utility. You can't have everything though. I think if I was a dev looking at giving a class more group utility I would have to carefully consider all aspects of the class and possibly make some negative changes to certain aspects of a class in order to offset the positive ones.</p></blockquote><p>Well, not really. We're actually asking for a solid direction. Some of us want to be more DPS/less survivabilty-oritented... some advocate the "We're a tank, darnit" side of the equation where they think our DPS is fine but our survivability and taunts need improvement... and some of us would prefer to be a hybrid class where our stances dictate which roll we play. We all pretty much agree that our Monk tree AA's are crap and need to be fixed.</p><p>Maybe some of us call for more utility but I think this is probably because update after update gets implemented with no fix for brawlers and we don't get raid spots very easily... maybe those utility advocates are thinking that would help make us more desirable in raids. I'm just guessing.</p>
Couching
05-09-2009, 03:35 PM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>All the brawlers are asking for more group utility. You can't have everything though. I think if I was a dev looking at giving a class more group utility I would have to carefully consider all aspects of the class and possibly make some negative changes to certain aspects of a class in order to offset the positive ones.</p></blockquote><p>Wrong, just some brawlers, not all brawlers are asking for more group utility.</p><p>I have already stated that the reason we have one less group buff is because our fd and self mend. I don't mind we have less group buff with better solo capability in return.</p><p>However, if fd was going to be nerfed so that we couldn't bypass content anymore, we need extra group buff and death prevention as bloodletter because we couldn't solo better than plate tanks.</p><p>Basically fd is junk in eq2. You can't split mobs with fd in eq2; the reason why fd is useful in eq1. </p><p>If fd was just a death prevention, it was the worst death prevention for tanks; we need death prevention as bloodletter rather than fd to wipe the whole group except the tank.</p>
Zabjade
05-11-2009, 03:13 AM
<p><span style="color: #00cc00;">Just post that any tinkerer can make a FD item and it is simple if time consuming to shift over from a Transmuter. </span></p>
Morgane
05-11-2009, 10:02 AM
<p>I think those idiots calling for nerfs to our FD are speaking from jealousy... they can't solo the content so why should we? Heck, I've used FD to farm shinies forever... is that an exploit now? Is it lame? Maybe but I don't really care. When adorments cost 40pp and after almost two years I'm STILL not mastered out because I can only buy masters at a rate of about 1 per month unless I'm saving up from other stuff like adornments... when we're looking at that kind of plat then yeah, I'm gonna farm shinies. I haven't solo'd the conent they're talking about in that thread because tbh, I don't know if I could.</p><p>Thing is, there are a few people who post on the forums a LOT and the more they whine, the more SOE seems to cater to their whining. So if enough of those guys start whining about brawler FD, it's no doubt only a matter of time before they nerf us again.</p><p>Fact is, SOE should have made the mobs too tough for any class to solo, if they didn't want that happening. I don't really care about the detrimental in that thread but the calls for nerfing FD are ticking me off. If we're gonna start calling for nerfs on other classes then I there are certainly a couple (not gonna name them here) of classes that should be first in line for the nerfbat.</p>
Cusashorn
05-11-2009, 12:21 PM
<p>I don't see how this could result in a nerf. It's a spell effect they put on the Key mobs for the solo shard chests to prevent them from being soloed easier.</p>
Morgane
05-11-2009, 12:39 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>I don't see how this could result in a nerf. It's a spell effect they put on the Key mobs for the solo shard chests to prevent them from being soloed easier.</p></blockquote><p>If you look at the thread link I put up, there are a few calling for nerfs to FD in the thread. That's what I'm a little worried about but like I said, maybe I'm just gun shy. The detrimental doesn't much matter to me as I've never solo'd that content for plat/shards anyway. It's the calls for a nerf that have my knickers in a twist.</p>
Cusashorn
05-12-2009, 02:00 PM
<p>Oh they've been asking for nerfs to feign death since the game first started. They're just jealous that we can do something they can't.</p><p>The only way I could see them being able to nerf FD at all would be to completely prevent the spells from being used in the TSO zones. I don't know if they can hard code certain zones so specific abilities can't be used. I know Mounts in this game have only been coded to summon in outdoor zones, but that's different.</p><p>Not allowing a brawler or any other class through skill or item to feign death in any of the TSO zones would just hurt everything more than help. If your group wipes out, FD can really save you from having to start over from the beginning.</p>
Alienor
05-12-2009, 03:56 PM
<p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">Just post that any tinkerer can make a FD item and it is simple if time consuming to shift over from a Transmuter. </span></p></blockquote><p>Isn't tinkered fd on a 30min(!) recast? This is hardly comparable to our FD.</p>
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