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View Full Version : Rebalancing Monks: AAs


circusgirl
05-06-2009, 04:12 PM
<p>This thread is for potential fixes to monks that can be gained via AAs.  <span style="font-family: verdana; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">Visit these threads to post your ideas for solutions to problems with monk <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=450453" target="_blank"><span style="text-decoration: none;"><span style="color: #0000ff;">combat arts</span></span></a>, itemization, or <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=450455�" target="_blank">through content</a>.</span></p><p><span style="color: #ffffff; font-family: verdana; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><span style="color: #000000; font-family: Verdana; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px;">Here are my current requests for Monk AAs:</span></span></p><p><span style="text-decoration: underline;">TSO Tree</span></p><ul><li>Increase Meditative healing to 8% per rank (40% total) as was intended with the fighter revamp</li><li>Remove the Mending Spirit AA (Heal reuse time) and replace it with a dps AA--with the 4-set bonus reducing the recast by 45 seconds plus the reuse speed from the agi line, this AA reduces its recast below the reuse speed cap, and is therefore useless for anyone with the set bonus.  As the TSO line is weak in DPS options, and has too many tank options, this seems like a good one to replace.</li></ul><div><span style="text-decoration: underline;">EoF Tree</span></div><div><ul><li>Add in a 4th, dps-based endline</li><li>Increase damage of combination (Suggestions for improvement include: straight increase to damage, make it a 30 sec recast, or make it a temporary CA damage buff)</li><li>Remove Evade Check and put in a solid Tanking endline (Suggestions include: temporary immunity to control effects)</li><li>Improve Superior Riposte (Suggestions include: give it a second trigger, remove the restrictions against casting CAs)</li><li>These changes would give us two dps endlines and two tanking endlines, allowing monks to better choose and spec for dps or tanking roles</li></ul><div><span style="text-decoration: underline;">KoS Tree</span></div><div>Goal: Seperate lines into DPS or Tanking, instead of a mix of both, allowing monks to choose either to be a solid tank, a high dpser, or mediocre at both--the current design only allows us to be mid-range at both instead of great at one or the other.</div><div><ul><li>Increase the Double Attack from Relentless punches to 25% with 8 points, matching the warrior tree</li><li>Increse the Melee Crit from Eagle's Fury to 22% with 8 points, matching the warrior tree</li><li>Make Crane Twirl 40% frontal AE autoattack, to match the crusader and warrior trees</li><li>Switch Eagle's Fury with Claw Reversal to make str a dps tree and int a tanking tree</li><li>Eagle Shriek:  This endline has two problems.  First we are never below 30% hp for more than a few seconds, and second melee crit is overcapped to the point where a 75% increase is mostly wasted:  To fix this make Eagle Shriek a 20 second buff that is applied to us whenever we drop below 30% health that lasts for its full duration even if we are subsequently healed, and trade off more of the melee crit for mitigation to make it a true anti-spike ability.  For example, 50% melee crit with 3k mitigation instead of 75% melee crit with 1.6k mitigation</li><li>Make Crane flock give a % chance to flurry instead of double attack, since double attack is too easily capped.</li><li>Redo the sta line entirely and make it a tanking based line with +mitigation, +aggression, and +taunt values in it.</li></ul><div>These changes should help bring us in line with other classes, and, more importantly, serve the purpose of allowing monks to choose to either be very solid tanks or very solid dps, while having to trade off survivability and dps constantly so that they can either be middling at both or excel in one at the cost of the other.</div></div><div></div><div>Suggestions, arguments, etc. are welcome, please post your thoughts.  I recognize this is mostly a wish-list, and that its unlikely to make it in except perhaps in bits and pieces if we're lucky.</div></div>

Couching
05-06-2009, 05:25 PM
<p>For EoF aa:</p><p>Combination with current version, and lucky enough to hit every CA to trigger 3 times of it, it's about 30 dps. Combination is very useless even if soe raised the damage of combination.</p><p>Look at other class, for example, guardian EoF final ability is 9% DA.</p><p>How much dps can you get from extra 9% DA? at least hundreds dps vs our combination, ~ 30 dps.</p><p>I would say, get rid of combination  but give us a worse version of bruiser's KO combo.</p><p>For example, extra 300-400 damage with every CA hit for 30 sec and reuse timer is 3 minutes. It's about ~150 dps for every 3 minutes, ~50 dps in average of zone wide</p><p>It's not a lot for over all zw dps but it's good for burst dps.</p><p>For evade check, it's another useless ability and it's great if we can get a tanking ability to replace it.</p><p>For the tanking ability, I wish it can be 30 sec immunity to target control effects for every 2 minutes.</p>

NamaeZero
05-06-2009, 05:50 PM
<p>EOF Tree:</p><p>Superior Riptoste needs more than one trigger to make it really worthwhile, and needs to not be effected by mobs using Strikethrough.</p>

ShinGoku
05-06-2009, 05:52 PM
<p>The stamina line of the KoS tree needs to be looked at too, the third bubble proc damage is pathetic imo and the teleport ability just isnt worth it unless you are on a pvp server.</p>

circusgirl
05-06-2009, 06:07 PM
<p><cite>ShinGoku wrote:</cite></p><blockquote><p>The stamina line of the KoS tree needs to be looked at too, the third bubble proc damage is pathetic imo and the teleport ability just isnt worth it unless you are on a pvp server.</p></blockquote><p>I agree completely.  This line is completely useless right now for the vast majority of us on the PvE servers.  As my personal vision for the class is one in which we can trade off dps and survivability on a continuum that can range from very solid dps with scout-like survivability to tanking on a plate tank level if we give up most of our dps, I would like to see the sta line turned into something focused on straight tanking.  That way we have single-target dps in the str line, reuse speed in the agi, tanking/aggro control in the sta, AE dps in the wis line, and tanking/survivability in the int line.  This lets monks build a specific spec based around how they want to play the class, and doesn't force the ones that want to tank to wade through dps options to get there.</p><p>Updated the first post to include the suggestions for the EoF endlines.</p>

BChizzle
05-06-2009, 06:42 PM
<p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p><span style="text-decoration: underline;">TSO Tree</span></p><ul><li>Make Bob & Weave either 100% dodge or 100% parry instead of 50% each.  As this ability currently stands, if we have a 50% chance to dodge, 50% of hits go through to a parry check, and only half of that 50% of hits are parried...which means its basically a 75% avoidance buff instead of a 100% buff.</li><li>Remove the Mending Spirit AA (Heal reuse time) and replace it with a dps AA--with the 4-set bonus reducing the recast by 45 seconds plus the reuse speed from the agi line, this AA reduces its recast below the reuse speed cap, and is therefore useless for anyone with the set bonus.  As the TSO line is weak in DPS options, and has too many tank options, this seems like a good one to replace.</li></ul><div><div><span style="text-decoration: underline;">KoS Tree</span></div><div></div><div><ul><li>Switch Eagle's Fury with Claw Reversal to make str a dps tree and int a tanking tree</li></ul></div></div></blockquote><p>Did we really need 4 new threads to go over stuff that is already in our current issues thread?</p><p>Anyways, Bob and Weave also buffs deflection chance you your calculation is completely wrong.</p><p>Mending Spirit is great please don't change it because some monks are too near sighted to see not all monks have their 4 set, and not all monks will always wear their 4 set in the future either.</p><p>Switching Eagle's Fury and Claw Reversal is a bad idea, in fact we don't need stuff moved around in our KoS tree we just need things buffed or changed.</p>

NamaeZero
05-06-2009, 08:37 PM
<p>We should also mention that Thunderous Strike (TSO Brawler line) is a complete joke. At level 80 increasing the damage of 5 strikes for ~180 each by 15% offers a net increase of 135 damage <em>a minute.</em> Please give us something serious instead of this AA.</p>

Derang
05-07-2009, 12:10 AM
<p>An idea for Combination:</p><p>Casting .5</p><p>Recast 1 Minute 30 Seconds</p><p>Duration 12 Seconds</p><p>On every successfull auto attack you send out a Combination of strikes doing 550-850 damage on target.</p>

circusgirl
05-07-2009, 02:40 PM
<p>Ahhh, you're right Bchiz--I was neglecting deflection chance and totally miscalculated.  It still doesn't give 100% avoidance, but I suppose that might not really be the point of the ability.  Removing it from the list.</p>