View Full Version : List of Swashbuckler issues/enhancement requests.
Delow
05-05-2009, 05:03 PM
<p>Since the old post has faded away and is no longer being maintained I am starting a new one to keep our issues/enhancement requests listed for the developers. I encourage as much <span style="text-decoration: underline;">constructive</span> input as possible from everyone. The more people support an request the better chance it has.</p> <p>Post your issues and enhancement requests here and I will keep the main post updated. I have a similiar post on EQ2flames asking for input from those that are not able to post on the official forums, that is located <a href="http://www.eq2flames.com/swashbucklers/44884-swashbuckler-issues-enhancement-requests.html" target="_blank">here</a>. Anything posted in that post will be moved here if its relavent.</p> <p><strong><span style="text-decoration: underline;">Issues/Requests List</span></strong></p> <ol type="1"><li><span style="text-decoration: line-through;"><span style="text-decoration: underline;">Inspired Daring Line</span>:</span> <span style="color: #ff0000;">Request meet with Sundered Frountier AAs</span><ol><li><span style="text-decoration: line-through;">Casting time on this line is too long.</span></li></ol></li><li><span style="text-decoration: underline;">Epic Weapon</span>: <ol><li>The damage proc effect should be changed from a DoT to a comparable DD.</li></ol></li><li><span style="text-decoration: underline;">Bravado Line</span>: <ol><li>The "Dispels when target takes any damage" condition should be removed.<ol type="1"><li>Too many mobs have damage shields when render this buff ineffective in a lot of cases now.</li><li>Proc rate could be lowered some to compensate for this change if there is a reason it cannot be passive at this point.</li></ol></li></ol></li><li><span style="text-decoration: underline;">Enfeebling whirl</span>: <ol><li>Casting time should be lowered to be in line with the Lucky Whirl AE line.</li><li>The debuff effect should be changed to be more useful.<ol><li>Maybe an AoE Lung bleed or bedazzling steel type debuff (doesnt have to be to the extent of the single target version of these 2 abilities.</li></ol></li></ol></li><li><span style="text-decoration: underline;">Hurricane</span>: <ol><li>Upgrade this ability, increase the percentage and the the maximum number of targets the ability can effect.</li></ol></li><li><span style="text-decoration: underline;">Blame Blade</span>: <ol><li>Add "If Target of Attack is Fighter" to this abilities debuff effect.</li><li>Increase the duration of the debuff.</li></ol></li><li><span style="text-decoration: underline;">Wisdom Line:</span><ol><li>This AA line needs a complete overhaul, it is no longer useful due to continued mechanic changes as a result of continuing expansions and updates.</li></ol></li><li><span style="text-decoration: underline;">Traumatic Swipe</span>:<ol><li>As a result of continued mechanic changes this ability has become a mediocre damage ability with a useless debuff. The ability no longer effects the majority of AoE effects in raid encounters within SF.</li></ol></li></ol><p><strong><span style="text-decoration: underline;">Acknowledged requests:</span></strong></p><ol><li>None</li></ol><p><span style="text-decoration: underline;"></span></p>
Moonlance
05-06-2009, 04:21 AM
<p>Rogues have little to no natural spell crit which other classes enjoy, rogue procs should be changed in this manner:</p><p>1) Poisons used by rogues need to crit based on melee crit rates and not spell crit rates;</p><p>2) Rogue epic/myth procs and other weapon procs need to crit based on melee crit rates and not spell crit rates;</p><p>3) Rogue Offensive stance has a change to proc interrupt, that should crit based on melee crit rates and not crit based on spell crit rates;</p><p>4) Proc gear needs to either crit either on spell or melee crit rates (whatever is higher) or rogues should be given spell crit AA lines.</p>
<p>The issue with Inspired Daring runs deeper than just the cast time. It needs to be relooked, it used to be a decent boost in DPS, but now it's nigh worthless.</p><p>I suggest the following:</p><p> Keep the cast time the same, add a flurry chance and temporarly increase hurricane to 100% during the duration. This would make it slightly less useless, while not making it completely overpowered.</p><p>Other issues are Perfect Finesse and Ruthless Cunning, since the cap is drawing closer and closer to even heroic instance players.</p><p>Hurricane doesn't really need to be upgraded. But I (albeit, slightly apathetically) agree with the rest.</p>
Delow
05-07-2009, 11:41 AM
<p>I wouldn't focus too much on the crit issue most of us are aware of, it seems they will be consolidating crit types into one critical type.</p><p>Aeralik:<em> This one is a bit more complex. Right now we have 5 types of criticals, Melee, Ranged, Heal, Spell, and Taunt criticals. Instead of having so many different critical types we would move to one generic critical chance. Take rangers for example. We need to create a certain amount of Ranger specific items to appeal to their effect needs. However, if you are grouping or raiding and your ranger has these items already then the item is often deemed as worthless. This also solves a number of other problems like introducing Taunt criticals, itemizing properly for bards and crusaders and a whole host of other issues.</em></p><p>I want to see Hurricane upgraded because its such an old ability and actually has room to be upgraded. It doesnt have to be a massive upgrade, maybe 10% and an increase to the maximum number of targets the ability can effect. As far as Ruthless Cunning and Perfect Finesse, what are you looking to see as far as changes to improve them? Maybe an accuracy buff on Perfect Finesse or a temp increase to CA base damage on either? I personally am pretty capped on Crit, Double Attack, Haste (when Bravado isn't down), about the only thing I'm not capped on is DPS mod but that depends on the group I'm in.</p>
Thunndar316
05-12-2009, 07:07 PM
<p>I have two big gripes with our class.</p><p>1. Mythical - Take away the Dot, the aggro transfer, the traumatic swipe and give me something that adds to my DPS. DD, Melee crit, DA, something useful.</p><p>2. Slight of Hand - Erase this useless ability and give me a backstab that hits harder than 2500 damage. We should have something that hits around 7500 @ level 80. Tired of being 2nd to Assassins because some dev decided that his class should be the kings of DPS.</p>
Errolflynn
05-13-2009, 08:14 AM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>I have two big gripes with our class.</p><p>1. Mythical - Take away the Dot, the aggro transfer, the traumatic swipe and give me something that adds to my DPS. DD, Melee crit, DA, something useful.</p><p>2. Slight of Hand - Erase this useless ability and give me a backstab that hits harder than 2500 damage. We should have something that hits around 7500 @ level 80. Tired of being 2nd to Assassins because some dev decided that his class should be the kings of DPS.</p></blockquote><p>We aren't meant to compete with Assassins on the parse that's not our job.</p> <p>As for the Mythical it's all fine except for the Dot, change it to a direct damage proc.</p><p>Slight of hand is also great now I understand it. I love going form 90%+ hate down to 2 or 3 % with this ability.</p>
Thunndar316
05-13-2009, 05:32 PM
<p>We're still listed as a Rogue. A Rogue is supposed to be high DPS. Not a Shaman with a dagger.</p>
Errolflynn
05-14-2009, 08:26 AM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>We're still listed as a Rogue. A Rogue is supposed to be high DPS. Not a Shaman with a dagger.</p></blockquote><p>We are high DPS, just not the highest.</p><p>It's unusual for me not to be in the top three zonewide for my raid force. I can compete happily with the Wizzies, Warlocks and Rangers just not the Assassin.</p><p>PS. And no I'm not in some hardcore raid guild.</p>
Delow
05-14-2009, 02:48 PM
<p>Please keep things to constructive input in this thread, if you have an issue with our DPS give an example and a suggestion to fix it.</p>
DaigleD
05-18-2009, 11:41 PM
just thought about this .... what if they made "Tease" (which is our taunt + dispel for those who don't know) capable of dispelling mob cloaks, i.e. avatar cloaks, boss cloak effects etc. even if it's for a short period (10 seconds? 5 seconds?) imo it would make our class highly desirable on raids again, as of now aside from our dps (which isn't saying much compared to "T1" dps classes) we have nothing else really to bring to the table just my .02 as an idea that could substantially increase the role of a swashbuckler in a raid guild and revive the class
Sarka
05-19-2009, 08:57 AM
<p>Something that going through my mind :</p><p>Inspired Daring: Doubles the dmg or the duration</p><p>Tease: How about putting a buff on the target (15 sec maybe), with the effect that an incoming taunt would be doubled</p><p>Bravado: Adding 10% flurry would be nice <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p><p>Hurrican: Give Offhand a trigger chance too (maybe half of the main hand)</p><p>Disarm: Give us back 20m range or change it into a charm (i find it more fitting for our class)</p><p>Blame Blade: I would find better if the effect triggers from a taunt as from a CA</p><p>I suggest some of these are to good.</p><p>PS: I have Hail of Steel in my mind too, but ............ well ......... a new style/buff would have more potential as to make something good of it <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>
Delow
05-19-2009, 08:26 PM
<p><cite>Sarka wrote:</cite></p><blockquote><p>Something that going through my mind :</p><p>Inspired Daring: Doubles the dmg or the duration</p><p>Tease: How about putting a buff on the target (15 sec maybe), with the effect that an incoming taunt would be doubled</p><p>Bravado: Adding 10% flurry would be nice <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p><p>Hurrican: Give Offhand a trigger chance too (maybe half of the main hand)</p><p>Disarm: Give us back 20m range or change it into a charm (i find it more fitting for our class)</p><p>Blame Blade: I would find better if the effect triggers from a taunt as from a CA</p><p>I suggest some of these are to good.</p><p>PS: I have Hail of Steel in my mind too, but ............ well ......... a new style/buff would have more potential as to make something good of it <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Inspired daring could use a damage boost or a duration boost, maybe not double but something would be good.</p><p>I know the Bravado request would be a big no...</p><p>Hurricane, they nerfed this a long time ago I doubt they will give it back.</p><p>Disarm, dont really use it enough to give an opinion on what we should do to improve it.</p><p>Blame Blade, I think the duration of the debuff on the mob should be increased, it has a 1 minute recast so increasing the duration to something like 20s would help.</p>
Sarka
05-20-2009, 05:40 AM
<p>I know, i know ........ its hard to improve Bravado without overpowering it, but i see only two choices to make it better.</p><p>1. Making it a perma buff without hategain</p><p>2. Increase Improvement/Penalties to some point when you can say it is a real double-edged sword (for example 10% flurry/50% hategain)</p><p>In my opinion, it would be more fun with the second.</p><p>To Disarm: Back in the days it was a really nice ability (20m range and a longer duration as recast), that i often used.</p><p>To Hurrican: It proced from offhand ? The only nerf i have in my memory was gu13 when it was nerfed from 100% to 50%. But maybe i have missed that, i started to raid at the end of DOF and mid of KOS i change to wis-line.</p>
Delow
05-20-2009, 02:46 PM
<p><cite>Sarka wrote:</cite></p><blockquote><p>I know, i know ........ its hard to improve Bravado without overpowering it, but i see only two choices to make it better.</p><p>1. Making it a perma buff without hategain</p><p>2. Increase Improvement/Penalties to some point when you can say it is a real double-edged sword (for example 10% flurry/50% hategain)</p><p>In my opinion, it would be more fun with the second.</p><p>To Disarm: Back in the days it was a really nice ability (20m range and a longer duration as recast), that i often used.</p><p>To Hurrican: It proced from offhand ? The only nerf i have in my memory was gu13 when it was nerfed from 100% to 50%. But maybe i have missed that, i started to raid at the end of DOF and mid of KOS i change to wis-line.</p></blockquote><p>I think with what I currently have up for Bravado would be sufficient, the hate gain is minimal. Maybe remove the "drops when takes damage", lower the proc chance <em>some</em> and make it increase hurricane % when its up.</p><p>I do remember disarm being longer duration and longer range. I don't see an issue with getting that back personally since its only a single target mez.</p><p>LU18 removed procing ability for offhand for any applied effect, only procs on the weapon will proc when it swings.</p>
Katanalla
05-23-2009, 12:11 PM
<p>Only thing I wish they kept with was blue aoe for mythical =</p>
TygerMeow
06-02-2009, 09:59 PM
<p>Yeah, my problem with Inspired Daring is that you have to wait to cast it until you are in battle. If you pre-buff and the tank doesn't pull right away (waiting for wards or a roamer to move, etc) it expires and you are toast. However, the long time to cast makes it negative DPS if you don't cast it before the fight. Make it in line with casting time for the rest of our temp buffs since it adds a comparable amount of DPS (actually less).</p><p>I would actually love to see our temp buffs go away completely and the rest of our abilities just improved to compensate. I love the fact that while the assasin and the wizzy are bursting all over the place, my DPS is nice and even. I would love it be even more steady. As the go-to class to feed hate to the tank, it makes sense to have our hate output as steady as possible.</p><p>2. 100% agree. Get rid of the DoT for a class with their own mezz. I don't know why this wan't done in the first patch after it was introduced.</p><p>It would be nice if they added a class modifier to Blame Blade so that the next Fighter hit would incur the hate gain, since every class and their brother wants to hit the mod these days. There are plenty of the CAs with class modifiers on them.</p><p>Stat debuffs: These are useless in TSO, even against heroics. I mean seriously 'lowers targets WIS by 56'? Why should I bother? Can we look at stat debuffs across the board and either increase them to be in line with the current non-linear game progression, make them a percentage, or else change them to some other kind of debuff? I love my MIT debuffs (kidney stab, bound) but the stat debuffs don't do squat against the current over-powered mobs.</p>
TygerMeow
06-03-2009, 03:57 PM
<p>I thought about this some more and I think Blame Blade would actually be better as a positional proc. There was a post on here a while back from someone wanting to duo with his GF or whatever, basically tanking as a swash. In that case the swash should get the hate proc off Blame Bade and position is the way to decide, I think, in all cases. Of course, this also means you will have to watch hitting Blame Blade, then spinning them mob into a Templar with Walk the Plank if you are flanking instead of directly behind. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Seriously, though with all the damage shields and other procs going off on NPCs you can't always guarantee the next thing the mob hits will be the tank. There are much better ways to ensure the tank gets the hate proc off this CA. However, this is definitely one of the more minor issues facing our class, as at least our hate transfer still works very well and far outclasses this minor ability. I try to get this one off just after the tank gets aggro, but I've haven't counted on it doing much good for 30-40 levels.</p>
Prisk
10-20-2009, 10:25 PM
<p>I Think it would be nice if</p><p>A) Hurricane was increased?</p><p>B) Daring was increased (duration would be fine)</p><p>C) THE WISDOM AA LINE was fix to be useful !!! take off the weapon requirements.. or the lack of a weapon...</p>
Delow
10-21-2009, 07:00 PM
<p><cite>Prisk wrote:</cite></p><blockquote><p>I Think it would be nice if</p><p>C) THE WISDOM AA LINE was fix to be useful !!! take off the weapon requirements.. or the lack of a weapon...</p></blockquote><p>There is already a plan to change the wisdom line to be more useful, <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=459582" target="_blank">here </a>is a link where Aeralik posted this.</p>
Scews
01-27-2010, 06:20 PM
<p><span style="text-decoration: underline;"><strong>GIVE US REACH BACK!!!!!</strong></span></p><p>Ever since reach was taken away by SOE, swashbucklers have been dropped to the bottom of the totem pole in the scout department for pvp. On top of this SOE decides to add items to the game which allow OTHER classes to HAVE reach. The pvp item boomerang, necklace off of the avatar, and the charm slot item all give classes an improved reach ability. So not only has our one defining ability get taken away for pvp but now we must be weiry of other classes having this ability while we simply can't even use it....</p><p><strong><span style="text-decoration: underline;">Each class has certain abilities that define it.</span></strong></p><p><span style="text-decoration: underline;"><strong>Brigand</strong></span>- THREE class specific stuns, a dazing root, elite debuffs, dps temps, and not to mention cheap shot and walk the plank.</p><p><span style="text-decoration: underline;"><strong>Assassin</strong></span>- 7 second pvp stifle, 5 second pvp root, also cheap shot, and assassinate which often times hits for over 5k in pvp.</p><p><span style="text-decoration: underline;"><strong>Ranger</strong></span>- Knockback, 2 roots, 6 second recast 71% snare, and lets not forget sniper shot.</p><p><span style="text-decoration: underline;"><strong>Troubador</strong></span>- Mesmerize ability</p><p><span style="text-decoration: underline;"><strong>Dirge</strong></span>- Fear ability</p><p>AND finally the Swashbuckler.. What defines us??</p><p><strong>Swashbuckler</strong>... Is it our temp buffs that take a total of 5 seconds to cast all of them?? Mesmerize ability?? A nice thought but the fact is it only lands about 40% of the time and has a 5 meter range (not to mention the troubador mez is about 100 times better considering duration/range/resists/etc).... What defense do we get when we're jumped by any other class??? The answer is NONE... Our one defining ability WAS reach. If we were jumped we could use our cheap shot and snares to skillfully kite other scout classes around. So I say what gives SOE?!?!?! You have the balls to take away our one great ability and then you go ahead and make that ability available to everyone else in the game.... Since the day you took that ability away I haven't talked to one other swashbuckler that hasn't cringed at the question, "So how do you feel about not having reach anymore?" I ask only that you consider re-instating our abilities so that once again we can compete with everyone else....</p>
Yumkaax
02-21-2010, 01:34 PM
<p>Thanks for Dance of Metal (even if we share it with Brigands).</p><p>Please extend the duration from 10 seconds to 20 seconds to compensate for lag, "I can't mash that fast," etc.</p>
Ryptide
06-10-2010, 12:32 PM
<p>I'm a little surprised the Traumatic Swipe reuse debuff wasn't on this list. Nearly the entire expansion of raid encounters are immune to TS. Perhaps TS could be modded into a short term reuse buff for the caster instead? Just a thought..</p><p>Artic Blast should have the thrown weapon restriction removed. Unless your raid is killing Penda/Kenda hard mode, there is no decent option for a thrown weapon available. The few options that are accessable are designed for fighters.</p><p>Have we all given up on changing Storm of Steel? I know the Swashbuckler community has been calling for a change on this ca for a very long time.</p>
Aerinn
06-30-2010, 10:30 PM
<p><cite>Scews@Nagafen wrote:</cite></p><blockquote>"swashbucklers have been dropped to the bottom of the totem pole in the scout department for pvp"</blockquote><p>Hate to be harsh, but who cares?</p><p>I pretty much stopped playing my ranger for PvE for just the opposite reason, and started the swash. EQ2 is first and foremost a PvE game (MUCH better PvP games out there) and the vast majority of people play for PvE reasons.</p><p>It was best put to be ages ago, that classes in EQ2 are like antiques. Today trash is tomorrow's treasure....unless you're a ranger, then it's more like next year's treasure.</p>
Delow
07-06-2010, 11:56 PM
<p><cite>Dorrian@Oasis wrote:</cite></p><blockquote><p>I'm a little surprised the Traumatic Swipe reuse debuff wasn't on this list. Nearly the entire expansion of raid encounters are immune to TS. Perhaps TS could be modded into a short term reuse buff for the caster instead? Just a thought..</p></blockquote><p>Since it seems the debuff component of this AA has been rendured useless this XPac what do people want to see as a suitable replacement for it (realistic requests please)?</p><p>SoE did go through the trouble of enhancing this AA's damange/recast/hit chance with AAs in the Shadows line so it seems reasonable that its added bonus remain useful as progression continues forward.</p>
Rottenapple
08-24-2010, 01:47 PM
<p>So, with that new announcement regarding offhand weapons being able to flurry/aoe autoattack, the Rogue wisdom line is now even more useless. How about they change it to increase our autoattack multiplier to assassin level... and giving us flurry? <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>Also, anyone still in the MT group or have you lost your spot to an assassin? They give us stuff to increase our hate transfer and what not, but that doesn't seem to make us more desirable for the MT group. How about adding something to the Rogue wisdom line that will allow us to place a buff on someone (in group, not in raid so they can't stick us in the short bus group and have us buff the tank from there) that would give them an uncontested parry/riposte chance. And not a small amount either, it has to be desirable... like 10-15%. And this ability could be modified with all those useless riposte AA's they gave us... making them not useless... or not so useless... <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p><p>And so to summarize, suggestions to improve the wisdom line are autoattack multiplier increase, flurry, and parry/riposte buff... oh, and combat art double attack!</p>
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