View Full Version : Longevity in EQ2?
Meirril
05-04-2009, 11:16 PM
<p>I'm currious. A few races here and there we have an idea of how long they can live.</p><p>I've herd numerous claims that elves can live 1000, even 2000 years. I've never herd of elves in EQ2 dying from old age. Then again, you don't really get stories of any non-barbarian or offshoot race dying of old age. I'm fairly certain that Barbarians, Humans and Euradites are limited to less than 100 years on the face of Norrath (barring magical influence). What about the other races?</p><p>If you can provide source material please. I'm thinking the Elven ages might be D&D influence.</p>
Mary the Prophetess
05-04-2009, 11:26 PM
<p>Try these:</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=187367">http://forums.station.sony.com/eq2/...topic_id=187367</a></p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=429398">http://forums.station.sony.com/eq2/...topic_id=429398</a></p>
Cusashorn
05-05-2009, 01:10 AM
<p>Nothing is ever proven or stated directly in the game, but High Elves at the longest live 800 years. Wood Elves 700, Dark Elves 650, Half Elves 350.</p><p>Humans about 130, Erudites around 200.</p>
Meirril
05-05-2009, 08:52 AM
<p>So according to the discussions in the linked threads...all of the ages are based on a non-cannon RPG supliment?</p><p>Does anyone remeber where we get 60 years for a Ren'Dal's life expectency? How could a "purified" high elf have less of a life span than any other known race on Norrath? Just what is Mayong trying to accomplish here since the "purification" has obviously been manipulated by him?</p>
Cusashorn
05-05-2009, 10:04 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p>So according to the discussions in the linked threads...all of the ages are based on a non-cannon RPG supliment?</p><p>Does anyone remeber where we get 60 years for a Ren'Dal's life expectency? How could a "purified" high elf have less of a life span than any other known race on Norrath? Just what is Mayong trying to accomplish here since the "purification" has obviously been manipulated by him?</p></blockquote><p>Yeah, pretty much. There's no confirmation to how old any race can live in the game itself, though there are many elves who are still around in EQ2 as they were in EQlive. Fiddy Bobbick and Squire Fuzzmin, both who are halflings, should be dead from old age if you factor in common fantasy lore about Halflings, and yet they still are. We know that Fiddy is because he's a void host, but Fuzzmin is unexplained.</p><p>The Renda'Dal lifespan thing was actually confirmed by a developer a while back. The Renda'Dal, whether intentionally or not, significantly shortened thier life spans in order to make sure they reproduce more often and ensure thier own racial survivability.</p>
Meirril
05-05-2009, 05:00 PM
<p>That can't be the same Squire Fuzzmin. If it was then wouldn't that imply that he is serving the same human knight? Who was a dottering old man in Kunark? Who still has the same wife? Maybe Fuzzmin is actually Bristlebane in disguise and the whole heritage quest is a huge practical joke based on the origional in EQ1?!?</p><p>Or maybe Squire Fuzzmin really take care of the old guy? Like with youth potions or something!</p>
Ssliasil1
05-05-2009, 05:30 PM
<p>Pretty Sure High Elves and Iksar have the longest lifespan.</p>
Cusashorn
05-05-2009, 06:41 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p>That can't be the same Squire Fuzzmin. If it was then wouldn't that imply that he is serving the same human knight? Who was a dottering old man in Kunark? Who still has the same wife? Maybe Fuzzmin is actually Bristlebane in disguise and the whole heritage quest is a huge practical joke based on the origional in EQ1?!?</p><p>Or maybe Squire Fuzzmin really take care of the old guy? Like with youth potions or something!</p></blockquote><p>Iksar live to be about 300.</p><p>And Squire Fuzzmin didn't serve a human knight. He was a High Elf who suffered from nearsightedness and often mistook things for what he saw in front of him.</p>
Garnaf
05-05-2009, 07:26 PM
<p>Sarnak probably have a good deal of longevity as well, given the fact that Selrach Di'Zok and his mother (whose name I cannot spell for beans) are both still alive. (Selrach is now Overking by way of the fact his father died, his mother retains her title of Queen of Chardok.) So at least 500 years + however old they were in EQ1... Maybe about 600 or 700 total? (I have no clue).</p><p>Probably easiest to attirbute that to the fact that they're an alchemical Dragon/Iksar hybrid, but they're still one of the longest lived races on Norrath.</p>
Lethe5683
05-05-2009, 10:02 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Nothing is ever proven or stated directly in the game, but High Elves at the longest live 800 years. Wood Elves 700, Dark Elves 650, Half Elves 350.</p><p>Humans about 130, Erudites around 200.</p></blockquote><p><span style="color: #00ccff;">Where do you get this information from?</span></p>
Cusashorn
05-05-2009, 10:26 PM
<p>The pen and paper game, like where the rest of us got any of the racial age information posted in the two threads linked earlier.</p>
Lethe5683
05-05-2009, 10:28 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>The pen and paper game, like where the rest of us got any of the racial age information posted in the two threads linked earlier.</p></blockquote><p><span style="color: #00ccff;">How do you apply that to races that are unique to eq2?</span></p>
Cusashorn
05-05-2009, 10:30 PM
<p>They're listed too. There's a Pen & Paper game for EQ2 as well. A dev confirmed that the Fae only live to be about 70 years old.</p>
Lethe5683
05-05-2009, 10:36 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>They're listed too. There's a Pen & Paper game for EQ2 as well. A dev confirmed that the Fae only live to be about 70 years old.</p></blockquote><p><span style="color: #00ccff;">There is? So where these correct?</span><span >Race- Middle Age - Old - Venerable - Maximum ageBarbarian - 35 - 50 - 70 - +3d12 yearsDark Elf - 200 - 280 - 360 - +3d100 yearsDwarf - 125 - 175 - 250 - +2d100 yearsErudite - 45 - 70 - 90 - +4d12 yearsFroglok - 30 - 40 - 55 - +2d10 yearsGnome - 100 - 150 - 200 - +3d100 yearsHalfling - 50 - 75 - 100 - +6d20 yearsHalf Elf - 55 - 90 - 110 - +4d20 yearsHigh Elf - 250 - 350 - 450 - +2d100 yearsHuman - 40 - 60 - 75 - +3d20 yearsIksar - 50 - 75 - 100 - +2d20 yearsKerra - 35 - 60 - 80 - +2d20 yearsOgre - 30 - 45 - 60 - +2d10 yearsRatonga - 70 - 110 - 140 - +4d20 yearsTroll - 35 - 50 - 65 - +2d12 yearsWood Elf - 210 - 300 - 375 - +2d100 years</span></p>
Rainmare
05-06-2009, 04:54 AM
<p>what annoys me here is that the PnP rules don't seem to effect the Eq2 or EQ1 games themselves. we've got elves that were around long before the shattering/rending (Terran in TG for example) that by all rights should either be dead or in thier 'golden years'. or Opal Darkbriar, who was still hale and hearty and more then willing to put up a fight in the Assassin Epic. I wouldn't be surprised if Cristanos is the same one from Eq1. or that the dead queen of New Tunaria, whom Lenya took over for was the same from teh Ethernaught stories. Elizarain(sp)</p><p>I mean Fiddy we know his long life was from the Shadowedman possessing him. but there's nothign accounting for others we see that should either be dead, or in the last few years/decades of thier lives yet still seem as hale and hearty as they were 500 years ago in eq1.</p><p>Najena is another on. a dark elf being venerable at 360 years old...ie OLD. like a human in thier 70s-90s old...yet there she is, at a minimum 500+( probablly closing in on 600+ actually) and not looking at all the worse for wear. even if you put her at middle age during eq1..which is around 200...she's still now close to 700 years old. double the 'venerable' age.</p>
Meirril
05-06-2009, 06:21 AM
<p>They key to longevity seems to be popularity with Developers. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Maybe I should be nicer around here, eh?</p>
Cusashorn
05-06-2009, 09:38 AM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>what annoys me here is that the PnP rules don't seem to effect the Eq2 or EQ1 games themselves. we've got elves that were around long before the shattering/rending (Terran in TG for example) that by all rights should either be dead or in thier 'golden years'. or Opal Darkbriar, who was still hale and hearty and more then willing to put up a fight in the Assassin Epic. I wouldn't be surprised if Cristanos is the same one from Eq1. or that the dead queen of New Tunaria, whom Lenya took over for was the same from teh Ethernaught stories. Elizarain(sp)</p><p>I mean Fiddy we know his long life was from the Shadowedman possessing him. but there's nothign accounting for others we see that should either be dead, or in the last few years/decades of thier lives yet still seem as hale and hearty as they were 500 years ago in eq1.</p><p>Najena is another on. a dark elf being venerable at 360 years old...ie OLD. like a human in thier 70s-90s old...yet there she is, at a minimum 500+( probablly closing in on 600+ actually) and not looking at all the worse for wear. even if you put her at middle age during eq1..which is around 200...she's still now close to 700 years old. double the 'venerable' age.</p></blockquote><p>500 years really is NOT anything special to the Elven races. Najena, Opal Darkbriar, that one dark elf in Nektulos who used to be a necro guildmaster in Neriak, Terren, the girl who gives the Tunare diety line, Christanos.</p><p>As I mentioned, High Elves live the longest at 800 years, Dark Elves at 650.</p><p>It's not like those last 100 years of thier lives means they need to start wearing Depends and being cared for at a retirement home.</p><p>Heck, even Bronlor Stormhammer is still alive after 500 years, though I admit he should probably be dead right now. Dwarves shouldn't live THAT long.</p>
Lethe5683
05-06-2009, 09:43 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>500 years really is NOT anything special to the Elven races. Najena, Opal Darkbriar, that one dark elf in Nektulos who used to be a necro guildmaster in Neriak, Terren, the girl who gives the Tunare diety line, Christanos.</p><p>As I mentioned, High Elves live the longest at 800 years, Dark Elves at 650.</p><p>It's not like those last 100 years of thier lives means they need to start wearing Depends and being cared for at a retirement home.</p><p>Heck, even Bronlor Stormhammer is still alive after 500 years, though I admit he should probably be dead right now. Dwarves shouldn't live THAT long.</p></blockquote><p><span style="color: #00ccff;">There's no rationalising SoE's inconsistancies. It's clear by now that they are unable to make anything in their games work in a intuitive way.</span></p>
Cusashorn
05-06-2009, 09:47 AM
<p>How is it an inconsistancy when there has never been ANY mention of how long any of the races live IN the game itself? All this racial age stuff comes from the pen and paper games, and from the devs on these boards. If they want a dwarf to live 500 years, then they can make that canon. It's not the least bit unlikely that elves can or should live past 500 years, as numerous examples across the game have proven that they very easily can and do.</p>
Silerua
05-06-2009, 12:34 PM
<p>Well, gotta keep in mind that there are some vaguely unavoidable game mechanics in the works here, too... It wouldn't do to have quest givers and such keeling over when it was the end of their lifespan. d:</p>
Carsharna
05-06-2009, 04:19 PM
<p>Let's not forget just plain old magic for an explanation. Many of the NPC's that exist in both EQ and EQ2 were seeking power and immortality. Some of them apparently are doing better at the latter than others...</p>
Silerua
05-06-2009, 04:41 PM
<p><cite>Carsharna wrote:</cite></p><blockquote><p>Many of the NPC's that exist in both EQ and EQ2 were seeking power and immortality.</p></blockquote><p>They remind me of the babe! (what babe?) The babe with the power. (what power?) The power of the voodoo! (who do?) They do! (do what?) Remind me of the babe... *cough* I mean, yes, we can't forget voodoo ... immortality powers.</p>
Rainmare
05-07-2009, 04:37 AM
<p>yes but not many, if any of the npcs we've mostly mentioned were of the ilk looking for 'immortality and power'. Teren wasn't, nor was Stormhammer, nor was the monk in Lfay. Sun Lao or something similar.</p><p>maybe opal/christanos/najena might have been considering immortality...but mostly Najena was concerned with power over the elemental, Opal was more into her illusions and deceptions. Christanos was/is already an acommplished necro, so trying for lichdom maybe on her agenda.</p><p>other races that have characters that have passed on, such as gnomes with Meldrath the Malignant...they never seem to tell you what killed them, or when. I mean it'd be nice to know that say, Meldrath died some 200 years ago of old age, then we could say alright a gnome can live at least 300 years.</p><p>like Iceberg and his handler, now ghosts in everfrost. Iceberg is a full grown bear...so I imagine his handler was later on in life, being in his prime in Eq1. if we knew he died of old age and when we can make a guess at how old he might have been.</p><p>but in many cases I'd probably go with pnp rules as a baseline to aging...except with elves. most of our elf examples seem to defy the numbers in some cases considerably by how old they ought to be. I mostly think of elves as Timeless. time can't kill them, but blade, spell, sickness, emotional stress (the 'broken heart'<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> or physical stress (stroke/heart attack) can.</p>
Garnaf
05-07-2009, 05:04 AM
<p>Right, Tolkien laws for Elves then. And Iceberg's keeper was Tundra Jack, a Barbarian, old age or not, 500 years is WAY beyond the lifespan of a Human or Near Human race (Erudites, Humans and Barbarians all pretty much confirm they don't life THAT long, the exceptions usually being undead in some form like Miragul or Lucan, or sustained by an outside force like the Ethernauts or Varsoon) We do need better numbers for Dwarves, Elves, and other long lived types, but for the most part the human-like races have human-like lifespans.</p>
Naubeta
05-07-2009, 01:41 PM
<p>Ratonga are immortal, right?</p>
Reapicheap
05-07-2009, 01:54 PM
<p><cite>Naubitzi@Crushbone wrote:</cite></p><blockquote><p>Ratonga are immortal, right?</p></blockquote><p>Our egos certainlys are!</p>
therodge
05-07-2009, 02:41 PM
<p><cite>Aurelis wrote:</cite></p><blockquote><p><cite>Carsharna wrote:</cite></p><blockquote><p>Many of the NPC's that exist in both EQ and EQ2 were seeking power and immortality.</p></blockquote><p>They remind me of the babe! (what babe?) The babe with the power. (what power?) The power of the voodoo! (who do?) They do! (do what?) Remind me of the babe... *cough* I mean, yes, we can't forget voodoo ... immortality powers.</p></blockquote><p>+ 1 to your leetness for a labrinth reference</p>
Lethe5683
05-08-2009, 09:36 AM
<p><cite>Naubitzi@Crushbone wrote:</cite></p><blockquote><p>Ratonga are immortal, right?</p></blockquote><p><span style="color: #00ccff;">Of course.</span></p>
Reapicheap
05-08-2009, 09:41 AM
<p><cite>therodge wrote:</cite></p><blockquote><p><cite>Aurelis wrote:</cite></p><blockquote><p><cite>Carsharna wrote:</cite></p><blockquote><p>Many of the NPC's that exist in both EQ and EQ2 were seeking power and immortality.</p></blockquote><p>They remind me of the babe! (what babe?) The babe with the power. (what power?) The power of the voodoo! (who do?) They do! (do what?) Remind me of the babe... *cough* I mean, yes, we can't forget voodoo ... immortality powers.</p></blockquote><p>+ 1 to your leetness for a labrinth reference</p></blockquote><p>-1 for misspelling "<a href="http://www.imdb.com/title/tt0091369/" target="_blank">Labyrinth</a>."</p>
Aneova
05-10-2009, 12:35 AM
<p>So i was looking at the Message of the Day when i logged in and noticed how they worded the Level amount of those going to lavastorm. 45 Seasons it said, which if i am not mistaken would that not mean that each lvl we gain is roughly 1 quarter of a year. Meaning someone that is level 80 would have around 20 years of adventuring under their belt. I'm sure someone will correct me on this point but i thought i'd just toss the idea out there.</p>
Cusashorn
05-10-2009, 01:22 AM
<p>Many people have tried to justify "Seasons" with levels or age.. It means nothing. Just means about level 45. Your level has nothing to do with your character's age.</p>
Meirril
05-10-2009, 05:39 AM
<p><cite>Dranikos@Butcherblock wrote:</cite></p><blockquote><p>Right, Tolkien laws for Elves then. And Iceberg's keeper was Tundra Jack, a Barbarian, old age or not, 500 years is WAY beyond the lifespan of a Human or Near Human race (Erudites, Humans and Barbarians all pretty much confirm they don't life THAT long, the exceptions usually being undead in some form like Miragul or Lucan, or sustained by an outside force like the Ethernauts or Varsoon) We do need better numbers for Dwarves, Elves, and other long lived types, but for the most part the human-like races have human-like lifespans.</p></blockquote><p>Ummm...bears live to be about 40. In Zoos where they are very well kept and fed regularly with Vets watching out for them. Iceberg doesn't appear to be a ghostly bear...</p><p>The ways of Lore are mysterious and confusing. Your precious logic and facts mean nothing, nothing!</p><p>btw, I've always thought that certain classes should live longer than normal life spans. Druids, Necromancers, Clerics, Shaman, Monks. People concerned with the way life flows and can be retained just a bit longer, or not spent as fast.</p>
Garnaf
05-10-2009, 08:55 AM
<p>I've always believed that too, certain classes with control over the 'flow' of life, or in a state of near perfection can extend their life. Either through natural means, a druid or cleric channels so much life energy that it's not a huge leap to say it slows the aging process. Through unnatural means (Necromancy being forced control over the cycle of life and death it's not hard to imagine a necromancer can extend their life through regular use of lifetap spells [or in some cases, total immortality ala lichdom]). Or by just being that badass (Monks are so near to physical perfection that they age absurdly slow it appears; at least based on the fact that Lu Sun is still alive [of course that could just be his decendant that goes by the same name].)</p>
teddyboy4
05-10-2009, 03:39 PM
<p><cite>Dranikos@Butcherblock wrote:</cite></p><blockquote><p>....Or by just being that badass (Monks are so near to physical perfection that they age absurdly slow it appears; at least based on the fact that Lu Sun is still alive [of course that could just be his decendant that goes by the same name].)</p></blockquote><p>Or it could be a combination, or any single one of the following that has kept that old Monk alive so long.... it could be Lu Sun's inner-peace, his link to Quellious, and/or his close proximity to the Bloom of Growth and the immense life-force that flows out of it. Any one of these things could extend ones life, and he has all of these things going for him, so it's really no surprise that he is sooooo long lived.</p>
Meirril
05-10-2009, 09:46 PM
<p><cite>Dranikos@Butcherblock wrote:</cite></p><blockquote><p>I've always believed that too, certain classes with control over the 'flow' of life, or in a state of near perfection can extend their life. Either through natural means, a druid or cleric channels so much life energy that it's not a huge leap to say it slows the aging process. Through unnatural means (Necromancy being forced control over the cycle of life and death it's not hard to imagine a necromancer can extend their life through regular use of lifetap spells [or in some cases, total immortality ala lichdom]). Or by just being that badass (Monks are so near to physical perfection that they age absurdly slow it appears; at least based on the fact that Lu Sun is still alive [of course that could just be his decendant that goes by the same name].)</p></blockquote><p>You know, it would be interesting if Necromacers (and maybe SKs) were given a quest where they could Lich themselves. Becomming a Lich should be both benificial and a curse. Maybe a slight reduction in overall hp/power but a percentage decrease from certain damage types. Not total immunity but saying you take less damage from disease and poison because you are no longer alive seems very reasonable.</p><p>Then again, I think it would be nice if there was an option to take on several "monster" templates. A way to become a semi-vampire (a thrall if you will). A way to become a werewolf. Maybe become a "man of clay". I wish I could think of a "good" transformation but I can't. Nothing that would replace your current race but templates that would supliment what you already are and offer certain benifits with some weaknesses added to compensate. (what do you mean the dragon has greater wolvesbane?!? ugh!)</p>
Lethe5683
05-10-2009, 09:47 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Dranikos@Butcherblock wrote:</cite></p><blockquote><p>I've always believed that too, certain classes with control over the 'flow' of life, or in a state of near perfection can extend their life. Either through natural means, a druid or cleric channels so much life energy that it's not a huge leap to say it slows the aging process. Through unnatural means (Necromancy being forced control over the cycle of life and death it's not hard to imagine a necromancer can extend their life through regular use of lifetap spells [or in some cases, total immortality ala lichdom]). Or by just being that badass (Monks are so near to physical perfection that they age absurdly slow it appears; at least based on the fact that Lu Sun is still alive [of course that could just be his decendant that goes by the same name].)</p></blockquote><p>You know, it would be interesting if Necromacers (and maybe SKs) were given a quest where they could Lich themselves. Becomming a Lich should be both benificial and a curse. Maybe a slight reduction in overall hp/power but a percentage decrease from certain damage types. Not total immunity but saying you take less damage from disease and poison because you are no longer alive seems very reasonable.</p><p>Then again, I think it would be nice if there was an option to take on several "monster" templates. A way to become a semi-vampire (a thrall if you will). A way to become a werewolf. Maybe become a "man of clay". I wish I could think of a "good" transformation but I can't. Nothing that would replace your current race but templates that would supliment what you already are and offer certain benifits with some weaknesses added to compensate. (what do you mean the dragon has greater wolvesbane?!? ugh!)</p></blockquote><p><span style="color: #00ccff;">Nice idea but to complex. As it is they can't even balance the classes or races.</span></p>
Durelli
05-17-2009, 09:30 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Dranikos@Butcherblock wrote:</cite></p><blockquote><p>I've always believed that too, certain classes with control over the 'flow' of life, or in a state of near perfection can extend their life. Either through natural means, a druid or cleric channels so much life energy that it's not a huge leap to say it slows the aging process. Through unnatural means (Necromancy being forced control over the cycle of life and death it's not hard to imagine a necromancer can extend their life through regular use of lifetap spells [or in some cases, total immortality ala lichdom]). Or by just being that badass (Monks are so near to physical perfection that they age absurdly slow it appears; at least based on the fact that Lu Sun is still alive [of course that could just be his decendant that goes by the same name].)</p></blockquote><p>You know, it would be interesting if Necromacers (and maybe SKs) were given a quest where they could Lich themselves. Becomming a Lich should be both benificial and a curse. Maybe a slight reduction in overall hp/power but a percentage decrease from certain damage types. Not total immunity but saying you take less damage from disease and poison because you are no longer alive seems very reasonable.</p><p>Then again, I think it would be nice if there was an option to take on several "monster" templates. A way to become a semi-vampire (a thrall if you will). A way to become a werewolf. Maybe become a "man of clay". I wish I could think of a "good" transformation but I can't. Nothing that would replace your current race but templates that would supliment what you already are and offer certain benifits with some weaknesses added to compensate. (what do you mean the dragon has greater wolvesbane?!? ugh!)</p></blockquote><p>Necros can turn into a Lich at lvl 50 and an Arch-lich at 70. It slowly eats your health but regens power and adds a lifetap proc to all your spells from memory.</p>
Lleren
05-17-2009, 09:44 PM
<p><cite>Akodia@Lucan DLere wrote:</cite></p><blockquote><p><cite>Naubitzi@Crushbone wrote:</cite></p><blockquote><p>Ratonga are immortal, right?</p></blockquote><p><span style="color: #00ccff;">Of course.</span></p></blockquote><p>Ratonga > All</p>
Meirril
05-19-2009, 04:39 AM
<p><cite>Durellius wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Dranikos@Butcherblock wrote:</cite></p><blockquote><p>I've always believed that too, certain classes with control over the 'flow' of life, or in a state of near perfection can extend their life. Either through natural means, a druid or cleric channels so much life energy that it's not a huge leap to say it slows the aging process. Through unnatural means (Necromancy being forced control over the cycle of life and death it's not hard to imagine a necromancer can extend their life through regular use of lifetap spells [or in some cases, total immortality ala lichdom]). Or by just being that badass (Monks are so near to physical perfection that they age absurdly slow it appears; at least based on the fact that Lu Sun is still alive [of course that could just be his decendant that goes by the same name].)</p></blockquote><p>You know, it would be interesting if Necromacers (and maybe SKs) were given a quest where they could Lich themselves. Becomming a Lich should be both benificial and a curse. Maybe a slight reduction in overall hp/power but a percentage decrease from certain damage types. Not total immunity but saying you take less damage from disease and poison because you are no longer alive seems very reasonable.</p><p>Then again, I think it would be nice if there was an option to take on several "monster" templates. A way to become a semi-vampire (a thrall if you will). A way to become a werewolf. Maybe become a "man of clay". I wish I could think of a "good" transformation but I can't. Nothing that would replace your current race but templates that would supliment what you already are and offer certain benifits with some weaknesses added to compensate. (what do you mean the dragon has greater wolvesbane?!? ugh!)</p></blockquote><p>Necros can turn into a Lich at lvl 50 and an Arch-lich at 70. It slowly eats your health but regens power and adds a lifetap proc to all your spells from memory.</p></blockquote><p>Not quite the same. What I'm looking for is a permanent change to your character. Once you do this, you can't go back and you can't choose a different one later.</p><p>And yeah, the whining every time a new one is introduced would be epic!</p>
scruffylookin
05-24-2009, 12:23 PM
<p><cite>Aurelis wrote:</cite></p><blockquote><p><cite>Carsharna wrote:</cite></p><blockquote><p>Many of the NPC's that exist in both EQ and EQ2 were seeking power and immortality.</p></blockquote><p>They remind me of the babe! (what babe?) The babe with the power. (what power?) The power of the voodoo! (who do?) They do! (do what?) Remind me of the babe... *cough* I mean, yes, we can't forget voodoo ... immortality powers.</p></blockquote><p>Best post ever.</p><p>Just sayin'.</p>
Cakassis
05-24-2009, 02:10 PM
<p>Don't forget that the lifespan also applies to the implied citizens who we never see. Norrath and the cities are far, far, far larger and more populated than what we deal with. As adventurers we tend to be interacting with the exceptional folks in society, the mages, the high priests, the leaders, the royalty, etc. We don't get a true representation of the world our characters occupy simply because we're in EQ2, not Sim City.</p>
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