View Full Version : Problem With Skillups
<p>So I came back to the game after 3 years absence, and I'm enjoying it quite a lot, except for one problem I had starting last night. I've been leveling some lowbies, getting the feel of the game, etc, and decided to do some provisioning to help with the between-combat downtime. My character slots are full (or near so), so I logged on an old level 33 dirge who was left at level 9 Artisan years ago. I chose Craftsman as his trade, bought a bunch of T1 and T2 provisioner stuff, and started crafting. I made every single provisioner recipe from level 1 all the way up to level 19 to pristine (for the bonus "first pristine" xp), plus 2 stacks each of Orange Wine and Crab Bisque. When I hit level 19 and 100% exp, I chose Provisioner as my final craft profession, so the character is now a level 20 provisioner. Every single recipe was completed at Pristine quality except one, and I redid that one to get the pristine bonus.</p><p>I did not get ANY artisan skillups. NONE. I now have an Artisan skill of 45/100.</p><p>The wierd thing? When I started, all of my skills from all professions were at 45. I crafted nothing but Artistry items. Now, my skill window looks like this...</p><p><img src="http://img13.imageshack.us/img13/461/artistryj.jpg" width="349" height="504" /></p><p>I have no idea how my Fletching, Sculpting, Metal Shaping, Metalworking, Tailoring, Artificing, Chemistry, and Scribing were all increased by me making food and drink. Yes, I spammed buffs (I had to, to make all that stuff pristine with only 45 skill). I tried logging out and back in multiple times. I crafted naked, clothed, buffed, unbuffed, using different crafting stations, even going to another district to use their stations. I went out and killed something, then came back to craft. Nothing.</p><p>Of course, I'm sending a bug report, but does anyone have any idea how to fix this? If a dev or GM wants to log in to that character to see it, they're more than welcome to. I really hope there's a way to fix it other than deleting the character, as this character has quite a few Adept III's and Master I's on the Dirge side of things.</p>
Rokaab
05-01-2009, 08:49 AM
<p>I'm not sure why you didnt get any artistry skillups, but I can explain the rest:</p><p>When you chose Craftsman (ie. at level 9 to get you to 10), all the none craftman skills get automatically set to 49/49.</p><p>When you chose Provisioner (at 19 to get you to 20), all the none provisioning craftsman skills get set to 99/99(whether theyd been used or not).</p><p>Normally skillups happen when you use the reaction arts, since you said you were spamming these, I dont know why it didnt increase, unless you were attempting to use reaction arts for the wrong skill (but it tells you if you are I think, and the reaction arts shown on the crafting window are automatically the right ones anyways).</p>
EQ2Magroo
05-01-2009, 08:57 AM
<p>At first glance I would say you are not using the right reaction events, but if you are getting pristines then you must be using the right ones I guess.</p><p>It could be just a display issue and as far as the game is concerned you are actually 100/100. As this is an old charcter who has not been used for a while, maybe it needs something "correcting" on its database entries. They probably added new fields in a previous update and you need this value populating or resetting.</p><p>I'd try camping and see if that fixes it, and maybe also see if it fixes itself once you get to level 21.</p><p>If not, I'd raise a ticket and get a GM to look at it.</p>
Terron
05-01-2009, 09:24 AM
<p>It does seems something is wrong.</p><p>How are you using the crafting arts? Are you using the ones that appear in the crafting windows or do you have old hot keys for them?</p><p>When Rok came out the arts were redone. Now you have all six from the start and they stay the same as you upgrade.</p><p>Could you be hotkeying old ones?</p><p>Though I wouldn't expect you to get pristine everytime in that case.</p><p>By default the arts now appear in the craftign window with 1 2 3 corresponding to the durability arts and 4 5 6 to the progress arts. Maybe you could try a combine with focus set to the crafting window pressing 1 2 3 repeatedly to use arts as quickly as possible.</p><p>My apologies if you already know this, but I can't think of anything else.</p>
<p>Thanks for the responses!</p><p>I'm using the arts in the crafting window, specifically for the Artistry skill (Using the most up-to-date version of Fetish UI, also used default UI for several combines, no change). When crafting "problems" come up and I counter them, I'm getting messages like "You have successfully countered Major Flavor Loss," so I know they're the right ones. I did try camping out several times between recipes, but no go there.</p><p>I've also done two other crafting classes since coming back... A Tailor to level 20 and an Outfitter (going Armorsmith) to level 14. Both of those characters have skill appropriate to their levels (maybe a few points behind the cap, but they are gaining skill points). They are newly-created characters, however, not characters left over from when I left the game 3 years ago. I plan on trying my other characters from before tonight, to see if they have the same problem. I'll be rather annoyed if my 62 Conjuror can't craft anymore, lol.</p><p>Rokaab: Good to know about the skill increase on class selection thing. I don't think they did that before, so I wasn't sure if that was part of a bug or something.</p><p>EQ2Magroo: I'm pretty sure it's not just a display issue, as when my arts upgraded at level 20, I started getting an almost 50% failure rate on using them. If the skill was at 100, it shouldn't be that bad of a failure rate, right? Granted, I'm still able to make the 5-hrs level 20 drinks to pristine, as spamming all 3 skills only gives -8/-1 on a failure, and around +40 on a success. Critical Failures are bad now, though.</p><p>I did a both a bug report and a petition before I logged out last night. I'm at work now, so I don't know if anyone has responded to the petition. Hopefully it's an easy thing to fix. It'd be nice to get home and be able to craft a couple more stacks of the 5-hr level 16 food and drink recipes for my lowbie characters WITHOUT having to non-stop spam durability arts to complete them <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
<p>Update</p><p>Looks like the bugged idea was the right one.</p><p><cite>GM Response</cite></p><blockquote>This is GM (Name) at your service! I have reviewed your petition, and I sincerely apologize for any inconvenience that your tradeskills may have caused you. Unfortunately, your character may be a bit bugged. While the cause is unknown, I have submitted your problem and character name to our Development Team and they will be looking into the issue. In the meantime, I can only ask for your patience and I once again apologize for any frustration this situation may bring you.</blockquote><p>I'm responding to that both in-game and here with a sincere thank-you, as the GM response to my petition came within an hour of me submitting that petition, which I think is phenomenal CS compared to most other games I've played.</p><p>Hopefully they'll fix the problem sometime soon, but until then, I'll just avoid tradeskilling on that character.</p>
EQ2Magroo
05-02-2009, 06:30 AM
<p>Great to see it's been identitied as a bug, hopefully they will fix it real soon ! Nothing worse than thinking you're doing something wrong when you're not <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I would guess in your case the crafting skill up check either can't read your current value, or doesn't think it's below the current threshold for your level, so it would seem to be an easy fix of just resetting whatever the attribute value is on your character. I would suggest you keep an eye on your character for any other strangeness, this might not be the only bugged thing !</p><p>It's problems like this that make me wonder when people say things like "I can't craft pristines..." or "I never harvest rares" if there are actually still bugs/database issues out there that cause this rather than the usual explanation of player/rng cause.</p>
Bratface
05-02-2009, 10:20 AM
<p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">Oh the memories this brings back.</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">When the game first launched Provisioners were bugged much like this, the reaction arts were not tied to the skill so they did not give skill ups, the only way you could gain skill ups was begining or ending a combine.</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">I hope they get it fixed for you.</span></p>
<p>I think I've figured out what initially caused the problem, now.</p><p>I started a Ratonga with the intent of jewelcrafting, leveled him to 9, and had a skill of 45 on everything. I chose the Scholar profession <strong>before</strong> I had gained enough experience to be level 9 and 100%. (I was intending to just ding 10 at the table, like you could before) When I chose Scholar, however, it <strong>autoleveled</strong> me to 10 (even though I didn't have enough exp) and increased every non-scholar skill to 49.</p><p>I made several more AppIV's for my Assassin, and noticed that THIS character (who is newly created) wasn't getting any skillups. I spent several minutes swearing under my breath while I made a few more recipes, hoping I was wrong, but no go. THEN I remembered that I had leveled to 10 by "auto-ding" from the tradeskill trainer without actually gaining the necessary experience. I went back to the trainer, deleveled to level 9, crafted until I was at level 9 and 100% exp, and then went to choose my profession.</p><p>This time, my artificing and chemistry skills auto-leveled to 50, but my scribing/sage skill stayed at 45. When I dinged 11 Scholar on this character, both artificing and chemistry automatically increased to 55, while scribing stayed at 45. I'd never used scribing at all, so it may be pulling chemistry and artificing "skillups" from the time it wasn't registering them. I haven't tried to increase scribing yet on this character (had to log last night, too late <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ).</p><p>I don't know why this didn't work on my Dirge. The problem may be different on him, or I may have done the same "autolevel" thing with him after I respecced and not even realized it. I'm leaving him alone for the next few days, though, so the Dev Team can look at him and see what's wrong. Hopefully they'll tell me if I screwed something up, so I don't do it again <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>If anyone wants to test it out and see if you get the same result, create a new character, level him to just above 9, and select your crafting class before reaching 100% exp. It should auto-ding you to 10, so then see if you stop getting skillups. I'd like to know if this is just me, or if I'm way off base, or even if (Gods forbid) I might be right.</p>
Daysy
05-04-2009, 08:04 AM
<p>Are you perhaps using the old skills, the ones that used to be in a separate Tradeskill section of the knowledge book, that you might still have on your hotbar? You're not allowed to choose your skills any more, you have to use the ones that appear at the bottom of the recipe.</p>
Te'ana
05-04-2009, 08:53 AM
<p>I have used the auto-leveling for several characters and have not had the problems you describe. It just saved me time and effort leveling up.</p>
Harzel
05-15-2009, 12:46 AM
<p>I just ran into the same problem with the Weaponsmith that I am leveling. I'm at level 25, but my Metalworking skill is still just 25/125. The combines are getting painful. <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p><p>Could be coincidence, but I also made my first profession choice (Outfitter) right after getting to level 9. So I got the auto-ding to 10 and I haven't gotten a skillup in Metalworking since.</p><p>I have sumitted a bug report and a petition. I really hope they find a fix that will enable them to "repair" toons in our situation - I really am not in the mood to go back to level 9.</p><p><span style="font-size: medium; color: #008000;">H.</span></p>
Mikai
05-15-2009, 02:04 PM
<p>I've always just auto-leveled at 9 and 19 and pretty much everyone does. Not many report these kinds of problems and I certainly haven't had any. I doubt very much if it's related to that or the bug would be more widespread.</p>
grymmstone
05-16-2009, 02:58 PM
<p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p>I have used the <strong>auto-leveling for several characters and have not had the problems you describe</strong>. It just saved me <strong>time and effort leveling up.</strong></p></blockquote><p>I think that is something you may not want to bring up on the forums... AFK crafting and adventuring can get you BANNED!</p>
Silerua
05-16-2009, 03:05 PM
<p><cite>grymmstone wrote:</cite></p><blockquote><p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p>I have used the <strong>auto-leveling for several characters and have not had the problems you describe</strong>. It just saved me <strong>time and effort leveling up.</strong></p></blockquote><p>I think that is something you may not want to bring up on the forums... AFK crafting and adventuring can get you BANNED!</p></blockquote><p>I don't *believe* Lateana meant AFK crafting. What I'm pretty sure they meant was the small bump of an "auto-level" you can get at 9 / 19 by selecting your next profession in advance, which sets you to 10 / 20. (:</p>
Whilhelmina
05-16-2009, 03:10 PM
I auto-leveled for all the chars done after the tradeskill revamp of RoK and never had the problem. I mostly have the problem of bad skills up on test server which as a 50% bonus xp... I think it comes from the fast levelling : if you level fast between 1 and 20, especially if you don't do only the combines of the tradeskill you want to do post-20, then you'll have some catch up to do. The auto-leveling just adds 10 points to this. What I don't understand is how your skill could remain at 45 while doing provi recipes. You must have had either a bug or a very bad RNG. Gnymmstone, we're speaking of auto-levelling when we hail the career trainer at the start of level 9 and 19 without working towards the levels 10 and 20 at all. It's nothing "afk" <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
grymmstone
05-16-2009, 04:28 PM
<p>I know what most of you are refering to... I have a few mastercrafters on my accounts with a good amount of them already wearing harvest cloaks. The way it was phrased about saving time just struck me as odd. At level 9 it takes three or four combines to be ready to ding 10 without talking to the trainer. Is that really a huge savings in time?</p>
Te'ana
05-16-2009, 07:44 PM
<p><cite>grymmstone wrote:</cite></p><blockquote><p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p>I have used the <strong>auto-leveling for several characters and have not had the problems you describe</strong>. It just saved me <strong>time and effort leveling up.</strong></p></blockquote><p>I think that is something you may not want to bring up on the forums... AFK crafting and adventuring can get you BANNED!</p></blockquote><p>I am not sure what you are talking about? There is nothing wrong with auto-leveling from 9 to 10 and from 19 to 20 which is what the OP was talking about as a possible reason for not getting skill-ups.</p><p>I can't imagine what you are referring to about adventuring. Most of my crafters are level 80 in both adventuring and crafting. There is nothing bannable or even uncommon about that. To what were you referring?</p><p>If your crafting comment is about crafting bots you are wrong. Several devs have posted that you are allowed to use them as long as you monitor thier progress. But for the record, I haven't used such a program although I can certainly undestand why some people do resort to them.</p>
Harzel
05-18-2009, 03:09 AM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>What I don't understand is how your skill could remain at 45 while doing provi recipes. You must have had either a bug or a very bad RNG. </blockquote><p>Oh, it's definitely a bug. My Weaponsmith (who is also bugged like this - see my previous post) is now level 28 and still has just 45 skill in Metalworking.</p><p>I have submitted a bug report and a petition. The response to the petition was, more or less, "Yup, looks like you have a problem. We've told QA about it."</p><p>My goal is to get her to level 80 before they fix the bug and submit a petition requesting a special award for dedication. Haha!</p><p><span style="font-size: medium; color: #008000;">H.</span></p>
grymmstone
05-20-2009, 04:02 PM
<p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p>I am not sure what you are talking about? There is nothing wrong with auto-leveling from 9 to 10 and from 19 to 20 which is what the OP was talking about as a possible reason for not getting skill-ups.</p><p>I can't imagine what you are referring to about adventuring. Most of my crafters are level 80 in both adventuring and crafting. There is nothing bannable or even uncommon about that. To what were you referring?</p><p>If your crafting comment is about crafting bots you are wrong. Several devs have posted that you are allowed to use them as long as you monitor thier progress. But for the record, I haven't used such a program although I can certainly undestand why some people do resort to them.</p></blockquote><p>Methinks thou doest protest too much... I'd love to see a post by a Dev that condones using bot software. According to the EULA that we accept daily upon launching it clearly states that the use of a third party software to control the game is strictly forbidden and subject to desciplinary action.</p>
Te'ana
05-21-2009, 01:02 AM
<p>You sir are a troll.</p>
<p><cite>grymmstone wrote:</cite></p><blockquote><p>Methinks thou doest protest too much... I'd love to see a post by a Dev that condones using bot software. According to the EULA that we accept daily upon launching it clearly states that the use of a third party software to control the game is strictly forbidden and subject to desciplinary action.</p></blockquote><p>You ding level 9, you talk to the in-game tradeskill trainer, and the trainer makes you level 10. You can do the same thing at level 19 to hit 20. No 3rd-party software, no bots. The first person in this entire thread who brought up the subject of bots/cheats/hacks was YOU. I know you're trying to sound important, but to be quite frank, you're coming off as a bit of an idiot.</p><p>On the original subject, by the response I was recently given, this is a bug specifically related to older characters that have not been played for several years. The work-around I was given was to gain one adventure level, which I will be doing later today. I hadn't played the character at all on the adventuring side, as I was just using him to craft food/drink for some alts, so maybe that will do the trick.</p>
Whilhelmina
05-25-2009, 06:21 AM
Interesting. Tell us if it worked !
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>Interesting. Tell us if it worked !</blockquote><p>It did in fact work.</p><p>The character in question was a level 33 Dirge, so I took him to EL and did a few quests, dinged 34, and went back to do some crafting. He is now a level 31 Provisioner, with skills just a few points shy of the cap for his level.</p><p>I hadn't played him at all since restarting the game, as I was leveling alts and re-learning how the game worked before I brought my bigger characters back into play. Now that I've caught up on the nuances of the game, and learned what changes they've made, I'm mainly running my paladin (now 60), my conjuror (now 65), and a newly-created swashbuckler (level 31). They all need their food & drink, but until I get this provisioner leveled up, the paladin and conjuror are stuck paying high prices for 40-minute duration food, or outrageous prices for 1-hr duration food. I actually paid almost 20g for a stack of level 60 1-hr duration drink a couple of nights ago. I think I'd like to make the 5-hr stuff (which isn't even available on the broker) and keep THAT on my mains.</p><p>So anyway, if anyone has older characters that they haven't played for a while, you may need to ding a level before you start crafting. I'm assuming it affected characters who had not yet chosen a crafting profession, as before level 10, he was getting skillups with no problem. After level 10, when he chose craftsman, that's when it stopped working.</p>
Rothgar
05-29-2009, 02:37 AM
<p>We've fixed this problem internally and it should go live with GU52. The problem with skills not increasing happens when you have more than 100% of your adventure level. This is mainly with older characters due to us decreasing the amount of XP needed to gain a level back when TSO was released.</p><p>As someone pointed out, if you gain XP, it should ding your next level and skills will start going up.</p>
Harzel
05-29-2009, 04:28 AM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>We've fixed this problem internally and it should go live with GU52. The problem with skills not increasing happens when you have more than 100% of your adventure level. This is mainly with older characters due to us decreasing the amount of XP needed to gain a level back when TSO was released.</p><p>As someone pointed out, if you gain XP, it should ding your next level and skills will start going up.</p></blockquote><p>Well, the adventure XP bar on my toon showed something like 94%, not 100%.</p><p>But in any case, I turned in some collections, dinged (several levels actually) and on the first combine after that I got 8 skill ups. So whatever the root cause is, gaining an adventuring level does seem to fix the problem.</p><p><span style="font-size: medium; color: #008000;">H.</span></p>
Impetus
06-13-2009, 06:17 PM
<p>Ah, so glad you posted this, Jgok. (And the workaround!) I had the exact same problem. I haven't played in 3 years and had a 31 inquisitor that was at 104% adv exp. Made it to 21 sage with no skillups (heh, needed a lot of +durability reaction arts) before I decided I must be bugged and to search the forums. (I hadn't looked at his exp level at all until after reading this thread.)</p><p>Went out and killed a beetle to ding 32, and then went from 49 to 68 scribing on my next tradeskill combine.</p><p>So thanks again! =)</p>
Vatec
06-15-2009, 04:42 AM
<p>Had similar issues with my Carpenter and Alchemist.</p><p>The Carpenter had over 100% adventure experience; killing a green enemy was enough to "unstick" him.</p><p>The Alchemist seems to have been a different manifestation of the issue, as she wasn't at 100% adventure experience. On a hunch I took her to Butcherblock Mountains and got her started on Tinkering. After her first Tinkering ding, her Alchemy skills got "unstuck" as well.</p><p>And yes, almost all my characters had been dormant since a month or so after RoK, so they still fit the bill as far as Rothgar's internal fix goes....</p>
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