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Otak
04-21-2009, 06:08 PM
<p>I have heard people say to go down the Wis line and go down the Agi line in the predator tree. I just have gotten confused and would like more opinions. Thanks.</p>

Lethe5683
04-22-2009, 10:09 AM
<p><cite>Otak@Oasis wrote:</cite></p><blockquote><p>I have heard people say to go down the Wis line and go down the Agi line in the predator tree. I just have gotten confused and would like more opinions. Thanks.</p></blockquote><p><span style="color: #00ccff;">AGI line yes, 4, 4, 8, 6, 2 or 4, 4, 6, 8, 2 depending on if youd rather have in combat runspeed or ranged crit.  The WIS line is usefull for soloing but kind of broken in groups since the 8% stealth bonuse only works with the castable stealth and the stealth + dehate.  Other lines you should consider is the STR line and part of the INT line (you want all the spell crit but don't bother with the end ability ).</span></p>

ElsaRat
05-09-2009, 03:43 AM
<p>I've just finished levelling an assassin to 23 with 25 AA and the intent to betray. I've been doing the instances to gain faction with Qeynos; specifically the captain's key one. I did it 9 times with 25 points in agaility, and died each time. I switched to strength and it was a piece of cake; I didn't break a sweat. I didn't bother with the end ability for strength, as I don't think I have many long reuse timers at this level; instead I maxed out both crits and parry.</p><p>I don't know about lines other than strength or agility, or about appropriate lines for grouping, or even what would be best beyond this low level, but for a beginning assassin soloing, strength sure looks better than agility to me.</p>

Aaramis
05-10-2009, 05:38 PM
<p>Predator tree - I went full STR and INT, and then added points into AGI at 70 for the runspeed and bow crits.</p><p>STR end-use ability is very nice, and INT end-use ability is fairly nice too.  Thing is, you want to max out the second-to-last in both columns (STR = melee crits;  INT = poison/weapon proc crits), for sure.  But if you get both end-line abilities, you won't be able to max out a 3rd column, so it's your choice, really.  Personally, I've found both STR and INT end-line abilities to be very useful.</p><p>AGI line is nice for Assassins, but far nicer for Rangers IMO.</p>

Lethe5683
05-10-2009, 07:17 PM
<p><cite>ElsaRat wrote:</cite></p><blockquote><p>I've just finished levelling an assassin to 23 with 25 AA and the intent to betray. I've been doing the instances to gain faction with Qeynos; specifically the captain's key one. I did it 9 times with 25 points in agaility, and died each time. I switched to strength and it was a piece of cake; I didn't break a sweat. I didn't bother with the end ability for strength, as I don't think I have many long reuse timers at this level; instead I maxed out both crits and parry.</p><p>I don't know about lines other than strength or agility, or about appropriate lines for grouping, or even what would be best beyond this low level, but for a beginning assassin soloing, strength sure looks better than agility to me.</p></blockquote><p><span style="color: #00ccff;">The only part of the AGI line thats really worth it is the endline ability but that one ability is very important.</span></p>

Aaramis
05-11-2009, 09:25 AM
<p><cite>Akodia@Lucan DLere wrote:</cite></p><blockquote><span style="color: #00ccff;">The only part of the AGI line thats really worth it is the endline ability but that one ability is very important.</span></blockquote><p>Unless I'm mistaken, all Poise does is quicken the "casting speed" of your CAs, making them fire off faster (35% faster as per description).  Since most melee CAs are near-instantaneous, this only really affects our ranged CAs which tend to take a bit longer to fire off.</p><p>So assuming I have that correct, I'd rather have the runspeed boosts and ranged crits (because I'm not above kiting a heroic with my bow) than Poise.  Although I would imagine it's worth it in PvP as you want to be speed up your attacks to avoid chance at stuns and such.</p>

Lethe5683
05-13-2009, 10:57 AM
<p><cite>Aaramis wrote:</cite></p><blockquote><p><cite>Akodia@Lucan DLere wrote:</cite></p><blockquote><span style="color: #00ccff;">The only part of the AGI line thats really worth it is the endline ability but that one ability is very important.</span></blockquote><p>Unless I'm mistaken, all Poise does is quicken the "casting speed" of your CAs, making them fire off faster (35% faster as per description).  Since most melee CAs are near-instantaneous, this only really affects our ranged CAs which tend to take a bit longer to fire off.</p><p>So assuming I have that correct, I'd rather have the runspeed boosts and ranged crits (because I'm not above kiting a heroic with my bow) than Poise.  Although I would imagine it's worth it in PvP as you want to be speed up your attacks to avoid chance at stuns and such.</p></blockquote><p><span style="color: #00ccff;">Melee CAs aren't even close to instant and 35% makes a huge difference.</span></p>

Kiern
05-19-2009, 06:00 PM
<p><cite>Akodia@Lucan DLere wrote:</cite></p><blockquote><p><cite>Aaramis wrote:</cite></p><p><span style="color: #00ccff;">Melee CAs aren't even close to instant and 35% makes a huge difference.</span></p></blockquote><p>Care to elaborate on that a bit, because i may be missing something.  From what I can see so far, melee CA's cast in 1/4 to 1/2 of a second. Maybe not exactly instant, but close. It would certainly, from my perspective, make more sense to reduce the reuse times than the cast times. 35% on the reuse time would be huge. 35% of 1/2 a second, not so much.</p>

Carthr
05-20-2009, 12:09 PM
<p>Going off memory:</p><p>STR: 4-6-4-8-1</p><p>AGI: 4-4-6-8-1</p><p>AGI: 4-4-4-8</p><p>The reason for poise is the fact that when you have 10 seconds in a concealment line, it helps get them all off if one doesn't hit.  It also allows takes away alot of the importance of timing CA's to auto attack.  In a raid situation it up'd my dps pretty substancially.</p>

Brimestar
05-20-2009, 03:47 PM
<p><cite>Kiern wrote:</cite></p><blockquote><p><cite>Akodia@Lucan DLere wrote:</cite></p><blockquote><p><cite>Aaramis wrote:</cite></p><p><span style="color: #00ccff;">Melee CAs aren't even close to instant and 35% makes a huge difference.</span></p></blockquote><p>Care to elaborate on that a bit, because i may be missing something.  From what I can see so far, melee CA's cast in 1/4 to 1/2 of a second. Maybe not exactly instant, but close. It would certainly, from my perspective, make more sense to reduce the reuse times than the cast times. 35% on the reuse time would be huge. 35% of 1/2 a second, not so much.</p></blockquote><p>Especially in a raid where there are other dmg classes there, the faster you can cast the sooner you'll get your hits in the faster it dies....Our DPS goes up if other classes like Wizzies, Locks, Swashys etc are hitting hard too...But if you're still in mid-cast when the mob dies, that is less DPS for you.</p>