View Full Version : +2 mitigation?
Agnar D'Shar
04-19-2009, 03:59 AM
<p>I notice the T1 (or T2 cant remember) shard armour has a set bonus of "+2 mitigation". What does this mean?</p><p>All armour has a mitigation value that may be around 500 or so, that increases your overall mitigation value by perhaps 0.3% or so.</p><p>So how does this "+2 mitigation" affect your overall mitigation value, and by how much?</p>
Hardain
04-19-2009, 07:55 AM
<p>It's the same as the mitigation increase in def stance, increases effectiveness of worn armor.</p>
Agnar D'Shar
04-19-2009, 08:44 AM
<p>So a "+2 mitigation" on a single piece of armour will increase my total combined mitigation by 2% then? Or just my base mitigation? Is this new type of mitigation capped at all?</p>
Bremer
04-19-2009, 08:58 AM
It increases the base mitigation of your worn armor. If a piece has 100 mitigation and you get +2 increase it will have 102 mitigation.
Mephistophelese
04-19-2009, 10:02 AM
<p>not exactly sure how the %'s or anything work, never stopped to figure it out but a BP of t2 armor usually has like 620 (ish) mit and 6 set bonus adds +7 mit which increses the BP mit to around 750-760.</p><p>so a +7 adds alot more that just 7 to your mit and seems to add 16% to mine</p><p>just estimating on numbers, there within in a % but didn;t feel like getting calculater out. it too early for thinking</p>
Xalmat
04-19-2009, 02:06 PM
<p>It increases your mitigation as seen from the persona window. IE: If you have 50% Mitigation, a +2 will raise that to 52%. If you have 60% Mitigation, a +2 will raise it to 62%. Depending how much mit you have to begin with, this could be anywhere from 100 mit to 1000 mit, but the important thing to remember is that it's a straight % mit increase.</p><p>It works weird though because it increases the value of all your armor's mit directly. Which means your BP can go from 600 mit to 700 mit as long as you're wearing the +Mit modifier, but when you take it off the mit value also goes down.</p>
<p>quite possibly the most useful piece of information on this forum...</p><p>Anybody looked at this with regards to diminishing returns, when is +2 mit really giving the most benefit? It seems like it might even allow us to break the rules of diminishing returns...</p>
Lethe5683
05-20-2009, 09:53 PM
<p><cite>Xita wrote:</cite></p><blockquote><p>quite possibly the most useful piece of information on this forum...</p><p>Anybody looked at this with regards to diminishing returns, when is +2 mit really giving the most benefit? It seems like it might even allow us to break the rules of diminishing returns...</p></blockquote><p><span style="color: #00ccff;">It's not affected by diminishing returns, it's just another mechanic added to overpower plate tanks.</span></p>
Elanjar
05-21-2009, 04:02 AM
<p><cite>Akodia@Lucan DLere wrote:</cite></p><blockquote><p><cite>Xita wrote:</cite></p><blockquote><p>quite possibly the most useful piece of information on this forum...</p><p>Anybody looked at this with regards to diminishing returns, when is +2 mit really giving the most benefit? It seems like it might even allow us to break the rules of diminishing returns...</p></blockquote><p><span style="color: #00ccff;">It's not affected by diminishing returns, it's just another mechanic added to overpower plate tanks.</span></p></blockquote><p>QQ moar and [Removed for Content] of zerker threads.</p>
LygerT
05-21-2009, 04:08 AM
<p>must be lethe.</p><p>plate tanks are far from overpowered, perhaps if you stopped and thought for a secondwhen you see your MT get one shot by a 25k shot to the gut that just maybe the game is designed around plate and not leather. that is not overpowering, that is a chosen path for game mechanics.</p><p>now go farm some shineys...</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.