View Full Version : Changes I'ld like to see
Edminime
04-13-2009, 09:04 PM
<p>1 Paladin defensive stance add 50 block (lvl 80 master 1) 2 Change Divine Favor to 2 min recast, 2 triggers, remove stifle and daze. 3 change Stnewall to 2 triggers duration to 20 sec.</p>
Valphine
04-21-2009, 11:47 AM
<p>50 block?</p>
Theren
04-21-2009, 12:21 PM
The Divine Favor that was on Test. Parry on the D-stance for Crusaders. New 4 set is pretty funny. wrists
Boethius_Permafrost
04-21-2009, 06:45 PM
<p><cite>Edminime wrote:</cite></p><blockquote><p> 2 Change Divine Favor to 2 min recast, 2 triggers</p></blockquote><p>How would you ever die?</p>
Jonaroth
04-21-2009, 09:19 PM
<p>I'd like to see amends tossed, and instead let me get like 10% of everyone in the group's hate... Having to depend on 1 person for 40% of hate is whack when that person goes AFK without mentioning it.</p>
Getsum12
04-22-2009, 12:13 AM
<p><cite>Enrico@Permafrost wrote:</cite></p><blockquote><p><cite>Edminime wrote:</cite></p><blockquote><p> 2 Change Divine Favor to 2 min recast, 2 triggers</p></blockquote><p>How would you ever die?</p></blockquote><p>agreed, 2 triggers for this would make it over kill. A smaller recast would be good. possibly even remove the stifle / stun attached to it. normally when you die, you are taking damage anyway so while in stifle/stun, more than often you are going to die.</p><p>I am only speaking from Adept 1 experience with a 12% life injection which can be eaten through pretty easily if you are squishy. The Master 1 has a 20% life injection making the ability somewhat useful.</p><p>thats why we have forums to debate over our abilities..</p><p>Getschamp / Nagafen / 80 Paladin</p>
Cyrdemac
04-22-2009, 02:46 AM
<p>Still at work...whats the new 4-set bonus now?</p><p>...found it...</p>
Boethius_Permafrost
04-22-2009, 01:27 PM
<p>Your proposals are vastly overpowered, but there are issues with divine favor. It's a good ability now, but the eternal stun/stiffle is ludicrous, and you can get double-killed right through divine favor (while you are still helpless, to boot).</p><p>They know how to fix it. They did so on the test server. They just need to make it go live.</p>
Getsum12
04-22-2009, 07:19 PM
<p>Why not implement immunity timers to stun / stifle / root effects? or am i being a nub and not seeing those immunity timers? I am more talking about PvP combat here. It would certainly make combat a little more interesting rather than people constantly using these abilities.</p>
Edminime
04-22-2009, 09:26 PM
<p> Block should be added to defensive (in EoF aa ? it become a trade mark of the Paladin). It should be = in avoidance to the 50 parry guardians get (lvl 80 master 1)</p><p> How hard raid mobs are hiting and the DA they do with 2 triggers you can die ( MT a raid in TSO and see guardians die with 3 triggers). A 2 min recast would be nice for getting DF back up after you die. It would be nice to remove stifle/daze off DF but for me the time DF gos off divine aura and holy touch are down ( 4 min 33 sec recast) As far as over kill you should take a look at other plate tanks the only one I have not played is the SK.</p>
Troubor
04-23-2009, 10:52 PM
<p>Myself, I think if they pulled the stifle and stun completly from divine favor that would be good and possibly enough. Adding a stoneskin or two would be great, but if we can at least get the stun/stifle removed, that would help a lot. And remove it from the SPELL. The fix via the TSO x4 four piece bonus was a nice boost, but fixes via gear doesn't help every paladin. Paladins levelling up, or who only group or only raid more casually don't get any benefit from that fix via gear.</p><p>As for Stonewall, there's another thread by Stonestrong (Yes, Stonestrong started a Stonewall thread. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) here in this forum about it. He suggest making it a 10 second duration, which I agree with.</p><p>Adding parry to our defensive stance would be a step in the right direction also.</p><p>I don't think Amends should be nerfed. Sure, someone may go AFK without saying it and thus screw over some of your hate gain, but short of an emergency in my experience in raids that's pretty rare, in groups that's usually pretty rare, even PUG's. And if you figure out they are AFK, you can always amend someone else, albeit of course they presumably won't be as good of a target.</p>
Maamadex
04-24-2009, 03:47 PM
<p>Yeah heh if my amends suddenly goes awol or dies for some reason I will just hit holy ground and toss amends on someone else, or something to that effect.</p>
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