View Full Version : Swapped from Illy to Coercer for raiding, some good advice please?
Sprin
04-02-2009, 03:32 PM
<p>Well for the good of the guild, i swapped my fully mastered mythical / raid geared Illy for Coercer...</p><p>Apart from being gimped for a bit, i wouldn't mind another raid coercer to share the best possible AA spec they have seen or tried. </p><p>I figured on mixing a bit of utility with DPS, as i dont want to just be pure utility and everyone think im slacking because my parse is lower then it should be... </p><p>That being said, power management is what i see an enchanters primary roll as being... </p><p>I pretty much know the best Enchanter tree AA spec, as i had that on my Illy and probably wont change that much, though suggestions are always welcome on that line too. But Coercer and Shadow tree suggestions would be great...</p><p>Thnx in advance</p>
Kelldar
04-02-2009, 04:10 PM
<p>A indepth explanation can be found <a href="http://www.eq2flames.com/coercers/22655-facq-part-2-achievement-points.html" target="_blank" rel="nofollow">http://www.eq2flames.com/coercers/2...ent-points.html</a></p><p>But with the mass of power regen on items now, i wouldnt burn points in mana outside of Mana flow and channeling, with our mythical making mana flow being group wide and the -20% power use for spells. and channeling being a great pinch hitter of sorts for when the group needs power right then.</p><p>And for DPS just fill out the coercion line <minus the stun which is worthless in raids></p>
Sprin
04-02-2009, 04:16 PM
<p>So power line is not that important then... good to know, I just swapped 2 days ago, so dont have mythical yet, so havn't really played with it at all.. So i didnt know if that helps tremendously with power regen.</p><p>I know with illy I stopped worryin about anything besides the occasional tough fight where my healers werent attacking, and just let the mythical proc everyones power up to max for the duration... and of course i had full set of VP gear which made power a non issue at all for the group, without me doin anything special... So now im back to having to conserve power and feed people in my group more and so on and such and such... i guess i'll wait till i get my mythical back before i start worrying too much about putting aa's into power line on coercer tree...</p>
Kelldar
04-02-2009, 10:19 PM
<p>Even the epic version has a proc that triggers to reduce power consumption by 10%, i've never had mana problems in groups unless i'm trying to keep up with a caster who's just going all out, and that problem usualy self corrects when they pull aggro and die.</p>
Siphar
04-02-2009, 10:54 PM
<p><cite>Kelldar wrote:</cite></p><blockquote><p>A indepth explanation can be found <a rel="nofollow" href="http://www.eq2flames.com/coercers/22655-facq-part-2-achievement-points.html" target="_blank">http://www.eq2flames.com/coercers/2...ent-points.html</a></p><p>But with the mass of power regen on items now, i wouldnt burn points in mana outside of Mana flow and channeling, with our mythical making mana flow being group wide and the -20% power use for spells. and channeling being a great pinch hitter of sorts for when the group needs power right then.</p><p>And for DPS just fill out the coercion line</p></blockquote><p>I would disagree here slightly.</p><p>I would omit the 3rd eye upgrade in the AA but keep the gorging thoughts, channel and flow AA. </p><p>The regen adds up in a lot of encounters in raids and several instances. Raid-wise, my grp never goes out of power, I cannot say the same for the other 2 illy grps and coercer grp (i'm MT grp).</p><p>Instance-wise, the varsoon fight really benefits from the extra power regen.</p><p>The only class that really doesn't need us are wardens with their OP mythical, but then again, wardens aren't in the MT grp and furies ar ebetter in varsoon for Pact of cheetah....</p>
Sprin
04-03-2009, 04:28 PM
<p><cite>Siphar wrote:</cite></p><blockquote><p><cite>Kelldar wrote:</cite></p><blockquote><p>A indepth explanation can be found <a rel="nofollow" href="http://www.eq2flames.com/coercers/22655-facq-part-2-achievement-points.html" target="_blank">http://www.eq2flames.com/coercers/2...ent-points.html</a></p><p>But with the mass of power regen on items now, i wouldnt burn points in mana outside of Mana flow and channeling, with our mythical making mana flow being group wide and the -20% power use for spells. and channeling being a great pinch hitter of sorts for when the group needs power right then.</p><p>And for DPS just fill out the coercion line</p></blockquote><p>I would disagree here slightly.</p><p>I would omit the 3rd eye upgrade in the AA but keep the gorging thoughts, channel and flow AA. </p><p>The regen adds up in a lot of encounters in raids and several instances. Raid-wise, my grp never goes out of power, I cannot say the same for the other 2 illy grps and coercer grp (i'm MT grp).</p><p>Instance-wise, the varsoon fight really benefits from the extra power regen.</p><p>The only class that really doesn't need us are wardens with their OP mythical, but then again, wardens aren't in the MT grp and furies ar ebetter in varsoon for Pact of cheetah....</p></blockquote><p>So do you guys not get Thought Snap?</p><p>Also, how beneficial is a 13 second magical debuff? especially in raids where you have brigs and other classes debuffing, is it really going to do that much more? and its only 13 seconds, which seems rather cheesy and short to me... but i dont know.... its a long reuse time for such a short duration, seems like it wouldnt be worth it to spend the extra aa's in there....</p>
Kelldar
04-03-2009, 06:51 PM
<p>Tash helps land the first de-buffs and procs, granted you can go about your busisness without it it makes things easier. Thought snap, I'd be on board if it actualy did something for aggro but all it is is a very short target lock, and that's if the mobs not immune to control effects.</p><p>As alway's your mileage may vary but I get more use out of Tash.</p><p>As far as Third Eye, you just want to get Mana Ward so you have to put the points somewhere, other than the obvious channel and mana flow it's down to personal preferance.</p><p>Edit: And where are you going to sacrafice points to get Thought snap..... the Efficency line isnt somewhere i'd want to be wasting points to get an end line ability. Ego shock.. definately.. Psychic Wail... absolutely... then your left putting points into control which have limited if any use especialy in TSO.</p>
Sprin
04-06-2009, 05:58 PM
<p><cite>Kelldar wrote:</cite></p><blockquote><p>Tash helps land the first de-buffs and procs, granted you can go about your busisness without it it makes things easier. Thought snap, I'd be on board if it actualy did something for aggro but all it is is a very short target lock, and that's if the mobs not immune to control effects.</p><p>As alway's your mileage may vary but I get more use out of Tash.</p><p>As far as Third Eye, you just want to get Mana Ward so you have to put the points somewhere, other than the obvious channel and mana flow it's down to personal preferance.</p><p>Edit: And where are you going to sacrafice points to get Thought snap..... the Efficency line isnt somewhere i'd want to be wasting points to get an end line ability. Ego shock.. definately.. Psychic Wail... absolutely... then your left putting points into control which have limited if any use especialy in TSO.</p></blockquote><p>Ok, so thought snap doesnt work if the mobs are immune to control effects? which means every Epic named, which is the only thing i'd care about it working on... so i guess thats junk... so ill drop that and put more points into mana, and maybe get manaward....</p><p>I tried thought snap on various epic mobs, and it didnt work on any of them, so garbage end line TBH... thnx for advice</p>
Gwynet
04-07-2009, 09:50 AM
<p>Thought snap works on trash in some zones, so it's useless when you get an add and the tank misses it, so you can send it to him where he won't miss it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Other than that, not much.</p><p>I have AAs in channeling, it's just too useful an ability not to IMO.</p>
Sprin
04-07-2009, 12:42 PM
<p><cite>Pricia@Oasis wrote:</cite></p><blockquote><p>Thought snap works on trash in some zones, so it's useless when you get an add and the tank misses it, so you can send it to him where he won't miss it <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Other than that, not much.</p><p>I have AAs in channeling, it's just too useful an ability not to IMO.</p></blockquote><p>if trash adds are the only thing it works on, not much point... MT doesnt miss those, and if he does, one of our OT's always pick it up, or a mage intercept here and there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> parse parse parse!!! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I'm definately goin to respec out of thought snap and focus on manaward and mana line... I think i'll keep some points into ego melt and the blue AOE... i like those points...</p><p>So, i seem to have also found that getting a pet is more then just a PITA, its prettty much never worth it. My personae on my illy used to live a long time.... I dont know if the personae had more HP then my possessions do, but man, it takes so long to get one, only to have it snuffed out on the first AOE every time... Is it worth it to grab a nice pet in raid zones? or do most people just not bother? and of course if i do keep it, the nameds AOE's usually wipe it out, and im stuck with nothing anyways... seems like a PITA to me to keep getting one.... Do pets do much damage?</p>
Kelldar
04-07-2009, 04:49 PM
<p>With the 3 con slots it takes to hold a pet with PE/Charm (untill PE becomes free with the mythical) it's generaly not worth it. Now there have been a few key mobs in zones that have abilities that made it worthwhile, but those are few and far between and quickly nerfed when the general public finds out. Most notably mobs that do % of max hp attacks. Once it's free it's just a little extra damage or possibly a speedbump should you pull aggro and not be in a position to handle it. Everyone wants a dps buff, or needs to be linked so it makes it hard to justify the con slots.</p>
Siphar
04-08-2009, 03:14 AM
<p>Only time i charm is solo mostly, in a 4-5 grp, have access to a good pet or the melee dps suck.</p>
Gamer1965
04-08-2009, 10:25 AM
third eye can be useful when you need to get perpetuality going. Once cast, perp5 immediately...
Sprin
04-09-2009, 06:07 PM
<p><cite>Mindor@Permafrost wrote:</cite></p><blockquote>third eye can be useful when you need to get perpetuality going. Once cast, perp5 immediately...</blockquote><p>Yeah, well it gives you one level of perp for every group member that it is in your range when you cast it..</p><p>I use that before casting possess, so its much faster... also do that for call to home as well</p><p>Very annoying thing i just found out... got my mythical last night and Mana Flow, since its group target now, you cant create a macro with a "target" on it... is this a bug or how its always worked? I would like to create 4 macros, one for each group so i dont have to target anyone to use it.... but since its considered a "group buff" it wont let me... but its "other group" so there should be allowed to be a target on it....</p>
dirtymeat80
04-10-2009, 11:01 AM
<p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p><cite>Mindor@Permafrost wrote:</cite></p><blockquote>third eye can be useful when you need to get perpetuality going. Once cast, perp5 immediately...</blockquote><p>Yeah, well it gives you one level of perp for every group member that it is in your range when you cast it..</p><p>I use that before casting possess, so its much faster... also do that for call to home as well</p><p>Very annoying thing i just found out... got my mythical last night and Mana Flow, since its group target now, you cant create a macro with a "target" on it... is this a bug or how its always worked? I would like to create 4 macros, one for each group so i dont have to target anyone to use it.... but since its considered a "group buff" it wont let me... but its "other group" so there should be allowed to be a target on it....</p></blockquote><p>Should think of using ProfitUI or another that has the quick buttons next to peoples names, though I'm not really sure that works since I havn't got my myth yet so I can't help much futher than that. Darn VS!!! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Sprin
04-12-2009, 06:21 PM
<p><cite>dirtymeat80 wrote:</cite></p><blockquote><p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p><cite>Mindor@Permafrost wrote:</cite></p><blockquote>third eye can be useful when you need to get perpetuality going. Once cast, perp5 immediately...</blockquote><p>Yeah, well it gives you one level of perp for every group member that it is in your range when you cast it..</p><p>I use that before casting possess, so its much faster... also do that for call to home as well</p><p>Very annoying thing i just found out... got my mythical last night and Mana Flow, since its group target now, you cant create a macro with a "target" on it... is this a bug or how its always worked? I would like to create 4 macros, one for each group so i dont have to target anyone to use it.... but since its considered a "group buff" it wont let me... but its "other group" so there should be allowed to be a target on it....</p></blockquote><p>Should think of using ProfitUI or another that has the quick buttons next to peoples names, though I'm not really sure that works since I havn't got my myth yet so I can't help much futher than that. Darn VS!!! <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>LOL yeah Son saw fit to make coercer mythical the 3 most annoying and PITA mobs in ROK progression... Widow, which isnt too bad in itself, but Thuuga is just plain anoying with the fears and stifles ever few seconds... VS is self explanitory on its PITAness... and of course the biggest Pita, Taskmaster... blah... just stupid fights all around for coercer.. My guild hated going back and redoing them, cant blame them, so did it... lame mobs makes for lame raids.... Oh well, got it and never doin those f'n mobs again, lol</p>
Kelldar
04-13-2009, 10:18 PM
<p>Try just making the macro's on the spot with the names of the group members written into the box, it should default cast it on that person (or their group). alas i'm still mythical-less so this is all speculation</p>
Sprin
04-14-2009, 01:30 PM
<p>not quite sure what ya mean, on the spot...</p>
Blenvar
04-15-2009, 05:39 PM
<p>For the manaflow group macros, take your mythical off to make the macros. When you put the mythical back on the targets are still there, they just no longer show.</p>
Sprin
04-23-2009, 08:19 PM
<p><cite>Blenvar wrote:</cite></p><blockquote><p>For the manaflow group macros, take your mythical off to make the macros. When you put the mythical back on the targets are still there, they just no longer show.</p></blockquote><p>really? very cool, didnt know that.. will have to give it a go</p>
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