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View Full Version : Comprimise between both fame systems.


Cyst
04-02-2009, 01:27 PM
<ul><li>Keep fame decay while in the game. This way you're encouraged to actually PvP, and fight while logged in. Fame decay should be severe, like losing one fame hit for every hour your character is logged in. <em><span style="font-size: xx-small;">(I know  some will sit on alts, waiting for someone in their fame range, but let them play a boring, stupid game of wait.)</span></em></li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Fame loss <strong>only</strong> if you die to someone one rank lower than you.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Armor damage if you die in PvP combat, at least 10%, but preferrably 20%.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Two way recent list, but the loser only has a <strong>five minute</strong> timer.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> <strong>Thirty second</strong> revive timer upon PvP death, so solo's can not immediatly zerg.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> No fame loss, or gain, with <strong>no writ update</strong> if you're marked heroic, and kill a solo.</li></ul>

Azekah1
04-02-2009, 01:35 PM
<p><cite>Cyst@Venekor wrote:</cite></p><blockquote><ul><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Fame loss <strong>only</strong> if you die to someone one rank lower than you.</li></ul></blockquote><p>Forget all of the stupid posts you just made about how much "better" pvp is now...</p><p>Why just one lower? Why not what is used to be?</p>

Cyst
04-02-2009, 01:37 PM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Cyst@Venekor wrote:</cite></p><blockquote><ul><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Fame loss <strong>only</strong> if you die to someone one rank lower than you.</li></ul></blockquote><p>Forget all of the stupid posts you just made about how much "better" pvp is now...</p><p>Why just one lower? Why not what is used to be?</p></blockquote><p>Because if titles are about skill like some of you comically suggest, you should never lose to a person lower titled than you, and you should have a much harder time killing someone one title higher than you.</p><p>And it is give a little from both sides of the fame argument right now.</p><p>In my honest opinion the old system was borked because if you're a higher title dying to a lower title, you should have been losing fame all along. So the old system in my eyes was care bear. If a Hunter helps to score a kill on an Overseer, that Overseer should lose fame.</p>

Darkor
04-02-2009, 01:40 PM
<p>epic fail inc</p>

Azekah1
04-02-2009, 01:48 PM
<p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p>Because if titles are about skill like some of you comically suggest</p></blockquote><p>I'll just quote myself from another thread:</p><p>Titles, at least for me, were never about player ability, it was something to work toward. It was something to risk in a pvp fight. Without that risk it is less fun for the people who enjoyed that aspect of EQ2 pvp.</p>

Siphar
04-02-2009, 01:50 PM
<p><cite>Cyst@Venekor wrote:</cite></p><blockquote><ul><li>Keep fame decay while in the game. This way you're encouraged to actually PvP, and fight while logged in. Fame decay should be severe, like losing one fame hit for every hour your character is logged in. <em><span style="font-size: xx-small;">(I know  some will sit on alts, waiting for someone in their fame range, but let them play a boring, stupid game of wait.)</span></em></li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Fame loss <strong>only</strong> if you die to someone one rank lower than you.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Armor damage if you die in PvP combat, at least 10%, but preferrably 20%.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Two way recent list, but the loser only has a <strong>five minute</strong> timer.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> <strong>Thirty second</strong> revive timer upon PvP death, so solo's can not immediatly zerg.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> No fame loss, or gain,  No writ update if you're marked heroic, and kill a solo.</li></ul></blockquote><p>The original problem is that people were running too much. People run when they have something to lose. Now there seems to be little to lose, people complain.</p><p>A balanced is needed.</p><p>IMHO, an armor hit for dying in PvP would be a solid deterrent to zerg solo and would represent something to "lose". I would suggest a 5% hit to armor though.</p><p>Or alternatively, you can get creative and scale the armor loss according to how long you were alive before you died. Say 20% within 2 minutes, 10% for 2-10 minutes and 5% armor breakage beyond 10 mins.</p>

Cyst
04-02-2009, 01:51 PM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p>Because if titles are about skill like some of you comically suggest</p></blockquote><p>I'll just quote myself from another thread:</p><p>Titles, at least for me, were never about player ability, it was something to work toward. It was something to risk in a pvp fight. Without that risk it is less fun for the people who enjoyed that aspect of EQ2 pvp.</p></blockquote><p>I have to ask. Did you enjoy the risk of YOU losing fame, or did you like the chance to ruin someone elses fun? I've got at least 8 years of PvP experience between EQ1 - Rallos Zek / Sullon Zek, Dark Age of Camelot, a PvP enabled Neverwinter Nights server (where you lost gear on death), and finally EQ2.</p><p>I have to say, I've never seen a game that has turned in such a huge gank fest that EQ2 has become. I do not understand the maturity level of EQ2 right now, or the need to try and ruin others fun, like I've seen.</p>

Cyst
04-02-2009, 01:53 PM
<p><cite>Siphar wrote:</cite></p><blockquote><p><cite>Cyst@Venekor wrote:</cite></p><blockquote><ul><li>Keep fame decay while in the game. This way you're encouraged to actually PvP, and fight while logged in. Fame decay should be severe, like losing one fame hit for every hour your character is logged in. <em><span style="font-size: xx-small;">(I know  some will sit on alts, waiting for someone in their fame range, but let them play a boring, stupid game of wait.)</span></em></li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Fame loss <strong>only</strong> if you die to someone one rank lower than you.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Armor damage if you die in PvP combat, at least 10%, but preferrably 20%.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Two way recent list, but the loser only has a <strong>five minute</strong> timer.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> <strong>Thirty second</strong> revive timer upon PvP death, so solo's can not immediatly zerg.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> No fame loss, or gain,  No writ update if you're marked heroic, and kill a solo.</li></ul></blockquote><p>The original problem is that people were running too much. People run when they have something to lose. Now there seems to be little to lose, people complain.</p><p>A balanced is needed.</p><p>IMHO, an armor hit for dying in PvP would be a solid deterrent to zerg solo and would represent something to "lose". I would suggest a 5% hit to armor though.</p><p>Or alternatively, you can get creative and scale the armor loss according to how long you were alive before you died. Say 20% within 2 minutes, 10% for 2-10 minutes and 5% armor breakage beyond 10 mins.</p></blockquote><p>Right, and I love that people are fighting now and not running. THAT IS AWESOME! I've got Dreadnaughts and Generals engaging me now, when they would run before.</p><p>But, I kind of agree there needs to be some kind of  risk, but risk that isn't going to bring back the cowardly play we had with the old system.</p><p>I just can't think of a sufficient risk that will not bring back the run, run, run, evac, evac, hide in immunity cowardly play we experienced with the old system.</p>

Azekah1
04-02-2009, 01:55 PM
<p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p>Because if titles are about skill like some of you comically suggest</p></blockquote><p>I'll just quote myself from another thread:</p><p>Titles, at least for me, were never about player ability, it was something to work toward. It was something to risk in a pvp fight. Without that risk it is less fun for the people who enjoyed that aspect of EQ2 pvp.</p></blockquote><p>I have to ask. Did you enjoy the risk of YOU losing fame, or did you like the chance to ruin someone elses fun?</p></blockquote><p>Both!...the risk of ME losing fame..made my get all nervous...made my heart pound...made me start clicking all the wrong buttons lol...was what made the fight fun! If I lost, yea I got [Removed for Content], and if I won I got doubly exited!</p><p>Is there ganking in EQ2? Yea, but I don't really see how this new system will change that in anyway???</p><p>All we've done is LOST an aspect of the game that made it more interesting...</p>

Cyst
04-02-2009, 01:58 PM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p>Because if titles are about skill like some of you comically suggest</p></blockquote><p>I'll just quote myself from another thread:</p><p>Titles, at least for me, were never about player ability, it was something to work toward. It was something to risk in a pvp fight. Without that risk it is less fun for the people who enjoyed that aspect of EQ2 pvp.</p></blockquote><p>I have to ask. Did you enjoy the risk of YOU losing fame, or did you like the chance to ruin someone elses fun?</p></blockquote><p>Both!...the risk of ME losing fame..made my get all nervous...made my heart pound...made me start clicking all the wrong buttons lol...was what made the fight fun! If I lost, yea I got [Removed for Content], and if I won I got doubly exited!</p><p>Is there ganking in EQ2? Yea, but I don't really see how this new system will change that in anyway???</p><p>All we've done is LOST an aspect of the game that made it more interesting...</p></blockquote><p>The problem with the old system was, I'd see a solid fight within my fame range, and the (everscout) would evac. Then he would come back with two other people and gank me. No skill involved, no risk, just an easy fight because I chose to play a non-evacing, non-tracking class.</p><p>The good thing with the new system, that same person has tried to engage me, and fight me. He lost, but isn't that just going to make him better?</p>

latesttoon
04-02-2009, 11:14 PM
<p><cite>Cyst@Venekor wrote:</cite></p><blockquote><ul><li>Keep fame decay while in the game. This way you're encouraged to actually PvP, and fight while logged in. Fame decay should be severe, like losing one fame hit for every hour your character is logged in. <em><span style="font-size: xx-small;">(I know  some will sit on alts, waiting for someone in their fame range, but let them play a boring, stupid game of wait.)</span></em></li><li><strong><span style="font-size: medium;"><span style="color: #ff0000;"><span style="text-decoration: underline;"><span>ADD IN</span></span> Fame loss only if you die to someone one rank lower than you.</span></span></strong></li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Armor damage if you die in PvP combat, at least 10%, but preferrably 20%.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Two way recent list, but the loser only has a <strong>five minute</strong> timer.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> <strong>Thirty second</strong> revive timer upon PvP death, so solo's can not immediatly zerg.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> No fame loss, or gain, with <strong>no writ update</strong> if you're marked heroic, and kill a solo.</li></ul></blockquote><p>this will promote fame farming/buying/selling</p>

Ceolus
04-02-2009, 11:45 PM
<p><cite>latesttoon wrote:</cite></p><blockquote><p><cite>Cyst@Venekor wrote:</cite></p><blockquote><ul><li>Keep fame decay while in the game. This way you're encouraged to actually PvP, and fight while logged in. Fame decay should be severe, like losing one fame hit for every hour your character is logged in. <em><span style="font-size: xx-small;">(I know  some will sit on alts, waiting for someone in their fame range, but let them play a boring, stupid game of wait.)</span></em></li><li><strong><span style="font-size: medium;"><span style="color: #ff0000;"><span style="text-decoration: underline;"><span>ADD IN</span></span> Fame loss only if you die to someone one rank lower than you.</span></span></strong></li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Armor damage if you die in PvP combat, at least 10%, but preferrably 20%.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> Two way recent list, but the loser only has a <strong>five minute</strong> timer.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> <strong>Thirty second</strong> revive timer upon PvP death, so solo's can not immediatly zerg.</li><li><strong><span style="text-decoration: underline;"><span style="font-size: xx-small;">ADD IN</span></span></strong> No fame loss, or gain, with <strong>no writ update</strong> if you're marked heroic, and kill a solo.</li></ul></blockquote><p>this will promote fame farming/buying/selling</p></blockquote><p>Not to mention luring.</p>