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View Full Version : Elements of Corruption (GU #51) - Feedback


Kiara
03-31-2009, 02:33 PM
<p>Hey all!  Elements of Corruption is live!  Please see the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=446940" target="_blank">update notes</a> and give us your feedback.  As always, please remember to be respectful of everyone, even if your feedback is negative.</p>

Gwynet
03-31-2009, 03:38 PM
<p>My main gripe really is to make an access quest for the new instance. Don't get me wrong, I love soloing and questing, but forcing all the 80's of the server to run the same quests to be able to access the new raid instance is a bit aggravating. It's not enjoyable at all to fight for spawns, and forcing everyone to do it pretty much on the release day so they can enjoy the new raid zone is just a bad idea. I'd rather have seen optional quests I could have done when I felt like it and actually enjoyed.</p>

Yimway
03-31-2009, 03:40 PM
<p>Agree, and was mentioned in testing.</p><p>The sollution chosen was to lower the number of players needed to spawn LS2, LS3, etc.</p>

Wytie
03-31-2009, 03:41 PM
<p>I would have left the pvp changes off the update notes too, lol they are sooo broken.</p>

Geothe
03-31-2009, 04:21 PM
<p>having to fight with the entire server to finish quests in order to get into the new raid zone = FAIL.  BIG FAIL.</p><p>Not having to clear VP anymore in order to smack Trak around = WIN</p>

Zorastiz
03-31-2009, 04:34 PM
<p>Nothing major here but I saw no mention of Iksar eye appearance being fixed?</p>

gdawg311
03-31-2009, 04:39 PM
<p>you just destroyed the pvp server...</p><p>u lose fame for killing other people adn going out pvping</p><p>and you lose fame when ur not even online.. GG SMART DEV'S!!!</p><p>this needs an IMMEDIATE fix</p>

Yimway
03-31-2009, 05:07 PM
<p><cite>gdawg311 wrote:</cite></p><blockquote><p>you just destroyed the pvp server...</p></blockquote><p>That would possibly be the best thing that could be included with this GU.</p>

gdawg311
03-31-2009, 05:12 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>gdawg311 wrote:</cite></p><blockquote><p>you just destroyed the pvp server...</p></blockquote><p>That would possibly be the best thing that could be included with this GU.</p></blockquote><p>Is unrest so empty that you must come to the boards to troll??</p><p>=(</p><p>If u don't have any intelligent feedback to provide, dont speak.</p>

Kendricke
03-31-2009, 05:12 PM
<p>Many, many (far too many to list) items are simply not rendering correctly with human models.  Weapons are showing up backwards, being held by the wrong end of the item, being held in the middle of the item, not being held at all (books/shields), and particle effects which used to sit on an arm now cut directly through an arm. </p>

eidos
03-31-2009, 05:57 PM
<p>First off, this update has had a lot of things go into it and most of them are excellent which has improved the game for me already, so thank you. I see that alot of people usually only focus on the negative things in these roundtables, but there's a lot of positive things in this update.</p><p>I wanted to start of with that because I am currently seeing how things went from test to live and haven't finished compiling everything from this recent update as a lot of things were done in this update and I haven't been able to go through it all yet. I will be posting any issues/praises that I notice as long as somebody else hasn't posted about it in this thread.</p>

Kurindor_Mythecnea
03-31-2009, 06:14 PM
<p><a href="list.m?topic_id=446926"><span style="text-decoration: line-through;">new fame system - clarification needed </span></a></p><p><a href="list.m?topic_id=446970"><span style="text-decoration: line-through;">Anyone else not gaining infamy?</span></a></p><p><span style="color: #ffff00;"><strong><em><span style="text-decoration: line-through;">Part 1, Botched Implementation of PvP Rank Revisions: </span></em></strong><span style="text-decoration: line-through;"></span></span></p><p><span style="color: #ffff00;"><span style="text-decoration: line-through;">To address some shortcoming in the recent mods to live servers, the PvP ranking system is SERIOUSLY compromised. I killed a General as a Master and lost fame. I killed Masters twice and lost fame. Others have told me they have lost fame when killing someone and I know someone who was deranked from killing someone in fame range. Aside from that, others think that if you don't engage first, you'll get fame if you kill them in such a scenario (and they tell me they've thoroughly tested this, despite my informing them of my circumstance).</span></span></p><p><span style="color: #ffff00;"><span style="text-decoration: line-through;">Here are  screenshots of the kills.</span></span></p><p><span style="color: #ffff00;"><span style="text-decoration: line-through;">Here I killed a General level 80 Ranger and lost fame.</span></span></p><p><a rel="nofollow" href="http://img25.imageshack.us/img25/3964/eq2000069.jpg" target="_blank">http://img25.imageshack.us/img25/39...4/eq2000069.jpg</a></p><p><span style="color: #ffff00;"><span style="text-decoration: line-through;">Here, I was dueling a level Master 80 XXXXXXXXXX and gained no fame. I hit first in this fight.</span></span></p><p><em><span style="text-decoration: line-through;">OMMITTED (due to player request)</span></em></p><p><span style="color: #ffff00;"><span style="text-decoration: line-through;">Here, I was dueling a level Master 80 XXXXXXXXX and gained no fame. He hit first in this fight.</span></span></p><p><em><span style="text-decoration: line-through;">OMMITTED (due to player request)</span></em></p><p><span style="color: #ffff00;"><strong><em>Part 2, PvP/PvE Crit Mit Gear:</em></strong></span></p><p><span style="color: #ffff00;">As an aside, I URGE YOU to PLEASE equalize PvP critical mitigation gear with TSO x 4 raid gear. PvPing for THREE HOURS a DAY, 5 days a week, most players average only 10 void tokens. With 775 tokens required to get a full set, that's 108.5 days if a player is able to maintain consistency in PvPing 5 days of the week for 3 hours each day (where most won't, due to raiding, questing, doing TSO instances, real life obligations, etc). The amount of effort required to obtain this set is EQUAL TO or MORE DIFFICULT than raiding for high end loot, especially in lieu of how strategies are given away as frequently as we breath on EQ2Flames.</span></p><p><span style="color: #ffff00;">Increase the potency of the gear to have +spell/ca damage totals that match x 4 TSO raid gear, ensure the crit/DA/uniquity of set bonuses are just as significant on each set. There's no reason x 4 TSO raid gear should get a 5 set bonus and haste on gauntlets and PvP gear shouldn't, especially when PvP should be such a focus on a PvP server.</span></p><p><strong><em><span style="color: #ffff00;">Part 3, Issues with Evasion, Need for Innovation:</span></em></strong></p><p><span style="color: #ffff00;">Heavily consider implementing cyclical objectives to draw PvP away from a reliance on zonelines, evasion, evacuation, and group stacking. Put PvP writ agents at these goal areas and only allow turn-in's at them, and not at those in the city. Flag different zone objective centers to be group vs group, solo vs solo, or raid vs raid (where, if you step within a 800-1,200 meter radius [to be finalized], you remain attackable but unable to defend yourself). See my post "READ: On Fixing EQ2 PvP for other ideas on specifics. Implementations like this go a long way in increasing content longevity/variety/diversity, and more methods of gameplay allow a greater sample of the population to find their niche.</span></p><p><em><strong><span style="color: #ffff00;">Part 4, Miscellaneous Issues:</span></strong></em></p><p><span style="color: #ffff00;"><em>Evacs -</em></span></p><p><span style="color: #ffff00;">All the evacuations that were modified don't work once you're engaged, yet class evacuations do. This makes most of them useless. The smokey vials of escape, the carnivorous plant evacuation, the locket of escape, the unstable void tunnel, all of them shouldn't engage you when you try to use them after being engaged. The only problem was that a couple of them evacuated you when engaged in combat, which shouldn't be.</span></p><p><em><span style="color: #ffff00;">Disengaging - </span></em></p><p><span style="color: #ffff00;">Brigands safehousing below 50% health make it so you dont get credit for killing them (neither with your PvP rank or for PvP writs) and Troubadors or Coercers charming people lets their encounter disengage. When Coercers or Troubadors do this below 50%, they can make you not get credit if you manage to kill them after the charm wears off. For the charm, a simple fix would force their encounter to remain engaged i if anyone had made an offensive maneuver (within the last 45 seconds) against the target that is being subdued by the charm. For safehouse, the Brigand should be forced to automatically engage in PvP after they arrive at their safehouse location.</span></p><p><em><span style="color: #ffff00;">Server transfers - </span></em></p><p><span style="color: #ffff00;">With EverQuest II no longer in its prime, being 4 + years old as it is, players should be alotted more optioning and liberty when it comes to what playstyles they like to enjoy. On Nagafen, one guild dominates because those that are dedicated to PvP success make the move to increase their targets and be part of the experience Onyx has had in raiding EQ2 for over two to two and a half years now. In having old names dissipate (such as Darkhand), forging an iron grip on the reigns of the server have been extremely easy. Opposing forces typically require 2 x as many players to combat the combination of maximized itemization and organization found in this guild.</span></p><p><span style="color: #ffff00;">If PvE players, or guilds, could be transferred, it would attract new blood to the PvP servers, ensuring that the same old forces weren't out ganking other forces like nothing, as the factions could be revived with competitive forces. As it is, those looking to be successful always try to either go Exiled or join the old, full rosters of faction guilds that consist of players without the dedication to victory. Discounts could be given to guilds that transfer their entire raid force ($10 per toon instead of 50), alts included, requiring 24+ for such a rate. Transferring 12-23 at a time would give the rate of $20 per toon, transferring  6-11 would give the rate of $30 per toon. Transfers would be limited to once per week, for each individual chracter.</span></p><p><span style="color: #ffff00;">Please, give these critical areas of the game serious attention, as the formulation of such prior points was done in order to pursue an enlivening and invigoration of the PvP environment. Thank you for your time, and might I hope that you look to honor the loyalty your players have to such a respectabe, open community as the one we have here. God bless. ;]</span></p><p><span style="color: #ffff00;"><strong><em>- The Gnome of Gnomes</em></strong></span></p>

Mörk
03-31-2009, 06:15 PM
<p>I apologise, then, for elaborating more negative feedback, but here goes.</p><p>Regarding the PvP ruleset. I appreciate it's been traditional that the devs never explain the fame system, but i've heard reports of people losing fame for killing other players? This could really use some explanation.</p><p>Also the devs must surely be aware of the players who obsess a little over fame, so a fame decay which punishes players for logging off seems contrary to the traditional PvE sensibility, which encourages players to AFK and rest whenever possible and NOT farm zones. Not that i'm against the constant PvP environment it has created, but it seems a little unhealthy.</p>

Kurindor_Mythecnea
03-31-2009, 06:19 PM
<p><span style="color: #ffff00;">Aye, we should know what stalls decay. Is it merely participating in PvP, or is it getting a fame hit? Is fame decay inhibited at all?</span></p><p><span style="color: #ffff00;">Also, what is the rate of fame decay? A full solo hit every 24 hours that we're logged in, or no (cause that's what it should be)? WHY would people log into lost titles? Listening to public chat channels is just a train of player support being sapped. @_@</span></p><p><span style="color: #ffff00;">IMO, 1 fame hit should give you 1 hr of no fame decay.</span></p>

Thunderthyze
03-31-2009, 06:25 PM
<p>Hmm....things seem to be going well here. Anyway...</p><p>Anyone got any screenies of the fluff crafted armour sets?</p>

Kiara
03-31-2009, 06:29 PM
<p>The PvP bugs are being worked on right now.</p><p>We're going to try and push a hotfix to rectify those issues tomorrow morning.  If that plan changes at all, I'll let you all know.  For now, expect the servers to come down tomorrow morning at 7am PDT to hotfix.</p>

Kurindor_Mythecnea
03-31-2009, 06:32 PM
<p><span style="color: #ffff00;">I don't think the PvP test server should've been closed. x_x hehe.</span></p>

PakMonyet
03-31-2009, 07:01 PM
<p>Loving It!! Thanks Dev's!</p>

Lader
03-31-2009, 07:16 PM
<p>is it intended that you have to be on the "kill an elemental lord" part of the Cleansing quest to spawn the mobs to advance the access quests? we got it to work eventually by having people advance the cleansing quest at different times so we could all get the access quest, but other people are finishing all of the cleansing quests before even starting the access quests and getting screwed because you can only do them 3 times.</p>

Blambil
03-31-2009, 07:54 PM
<p><cite>Pricia@Oasis wrote:</cite></p><blockquote><p>My main gripe really is to make an access quest for the new instance. Don't get me wrong, I love soloing and questing, but forcing all the 80's of the server to run the same quests to be able to access the new raid instance is a bit aggravating. It's not enjoyable at all to fight for spawns, and forcing everyone to do it pretty much on the release day so they can enjoy the new raid zone is just a bad idea. I'd rather have seen optional quests I could have done when I felt like it and actually enjoyed.</p></blockquote><p>Try doing that on an PVP server......</p>

Revanna
03-31-2009, 08:03 PM
<p>So Europe is getting the update when? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Daryx
03-31-2009, 08:05 PM
<p><cite>Holymoly@Runnyeye wrote:</cite></p><blockquote><p>Hmm....things seem to be going well here. Anyway...</p><p>Anyone got any screenies of the fluff crafted armour sets?</p></blockquote><p>Is this what you are looking for?  (Scroll down a bit on this linked page.)</p><p><a href="http://eq2.eqtraders.com/articles/article_page.php?article=g300&menustr=115000000000" target="_blank" rel="nofollow">http://eq2.eqtraders.com/articles/a...tr=115000000000</a></p>

Brook
03-31-2009, 08:14 PM
<p>How about whoever put the update notes in the station launcher go back and take the codes out. Looks like it was pasted from somewhere else, paste is good for eatin, not for putting it in the update notes..very unprofessional.</p>

Ventisly
03-31-2009, 08:29 PM
<p>Did guild hall trophies make it in?</p>

Gaige
03-31-2009, 08:34 PM
<p><cite>Gaktar@Everfrost wrote:</cite></p><blockquote><p>Did guild hall trophies make it in?</p></blockquote><p>Yes.</p>

Snapdragyn
03-31-2009, 09:58 PM
<p>So the zone is revamped to be more solo friendly, but there are still heroic see invis mobs in the halls of Temple of Sol Ro, blocking solo access to the other side of the zone. Not only that, but the mobs are now actually higher level than they were before.</p><p>I particularly have a problem with this since the level 45 SOLO quest "Shards of Frost & Fire" which I need to complete for my deity (Karana) pet requires me to reach a mob on the far side of the Temple of Sol Ro. This is not possible solo at level 45. Either the see invis mobs in the hallway need to go (which I'd hoped would happen in the revamp), the quest mob needs moved to a solo accessible location, or the quest needs relabeled to heroic (& probably higher than 45 given the higher level of the heroic mobs that now have to be cleared to get through the temple).</p>

Gwynet
03-31-2009, 10:01 PM
<p><cite>Lader wrote:</cite></p><blockquote><p>is it intended that you have to be on the "kill an elemental lord" part of the Cleansing quest to spawn the mobs to advance the access quests? we got it to work eventually by having people advance the cleansing quest at different times so we could all get the access quest, but other people are finishing all of the cleansing quests before even starting the access quests and getting screwed because you can only do them 3 times.</p></blockquote><p>Yes! It makes no sense that you need to be on a specific quest that you can't repeat for a long time to complete another quest!</p>

Morghus
03-31-2009, 10:08 PM
<p><cite>Zorastiz@Antonia Bayle wrote:</cite></p><blockquote><p>Nothing major here but I saw no mention of Iksar eye appearance being fixed?</p></blockquote><p>Iksar eyes appear to be fixed, though they are now apparently missing their teeth....</p>

Snapdragyn
03-31-2009, 10:50 PM
<p>Update: Oh no, it's not just level 52 heroic see invis mobs in the Temple blocking access to the other side for a level 45 solo quest - it's a level 70 heroic see invis named mob in the Temple blocking access to the other side for <strong>a level 45 solo quest</strong>.</p><p>Please move Sumarvaldr, the quest mob needed for the 3rd Karana deity quest "Shards of Frost and Fire" to the lower side of Lavastorm - that or correct the quest level & label to '70 heroic'. *sigh*</p>

StealthM0
04-01-2009, 01:41 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>gdawg311 wrote:</cite></p><blockquote><p>you just destroyed the pvp server...</p></blockquote><p>That would possibly be the best thing that could be included with this GU.</p></blockquote><p>/agree</p><p>/feedback</p><p>I noticed on AB at least that LS2 crashed today around 1-2pm est. I was in it, very disturbing. Do you realize the campfest you created in the golden monkey caves thing? I had to go to work at 2pm but man it was ze lagfest, and every level 80 on the server at the time was in LS either looking at the pretty instance no one could make it past the barrier to yet. Or trying to figure out how to get the elevator working correctly ( actually sat and watched for 5 minutes as random ppl jumped to their deaths till I right clicked the elevator lever). To the ginormous lag the new threat window caused (least on my machine). I had to turn that puppy off, the lil red bar on the mob is enough for me.</p><p>All in all I say this breathed new life into an old zone. Could it have been implemented differently yes. Honestly, introducing all of this content and changes all at once was asking for crash issues. Introducing a lil at a time would have been better.</p><p>As a ranger it's good to see the ranger leg shard armor get fixed on live (ranged instead of melee stats). And I seen a NICE earring I want from those essences. But 30! WoW. That's gonna be a grind for that one piece of jewelry. Some folks are having issues seeing the new shard armor merchants in LS. Guess you gotta not tweak them in order to see them.</p><p>The new TS instance aq I have no clue where to begin but hopefully some nice crafter will point the way for me.</p><p>Overall it was a confusing launch with many ppl randomly running around LS trying to get this update or that. Or camping in groups of 6x4-5 in those SMALL rooms in the golden monkey cave portal rooms. That was sick looking seeing all those people piled up like that, and EVERYONE scrambling to get a mob. I can see why the server crashed for us.</p><p>But tg im a ranger, and AA (autoattack) and spamming the tab key wins the day without camping in a mob of people. Yeah I had to FIGHT for my mobs today. This was just the bad.</p><p>Overall , I hope it works out. Seems like it will as more complete the quests. But is SoE prepared for 50x x2 instances opening at once? Cause on AB it IS about to happen. *)</p><p>Special thanks to Domino for changing the recipe for Bartending for Sadists. I DONT HAVE TO FARM UNREST AT LVL 80 FOR UBER DRINKS EVERY WEEK ANYMORE! <3 I can finally leave unrest behind me, except for the rare nostalgia run of course! <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p><p>Personal request for next update/project. Void empowered leafblade and crescent axe plz. *Yeah I know it wont happen but hey I love these weapons in the normal rare variant, so why not shard variants? I mean they were a staple of a ranger in eq*</p><p>/end feedback</p><p>More to follow when I can actually get things done in GU51.</p>

Anaun
04-01-2009, 02:24 AM
<p>Why was the Coercer buff Peaceful Link nerfed by ~ 5% ?</p><p>We were told that ALL hate changes had been removed, and there is no mention of it in the update notes.</p><p>Was it intentional, or was it accidentally missed?</p>

therodge
04-01-2009, 03:42 AM
<p>couple of things the hate meter and the lavastorm revamp awesome, their is a minor bug with the acess quest to ward of elements but im sure your already aware of that.</p><p>Ward of Elements, well today i went in with a [Removed for Content] near perfect group setup, 4 healers a dirge a coericer an illy and some kick butt dps, most of us mythed probobly half in atleast vp gear alll byt 2 with atleast 180 aas. so notably we were pretty much beahond this zone, or so we though, we died a couple times to trash at first due to the pathers owell, first named was about what i expected, second named was a tad tougher but i figuered owell its a x2 has to have a couple challenging named, wasent to bad after we figuered out the strat now for the problem.  the water trash in specific aoes WAY TO HARD so far as oneshotting half the raid, notably we recovered about 50% of the time, but these are raiders here that shouldent happen, id suggest reducing this aoe by atleast 50% regardless we get to the water named, and simply put, he just hit too [Removed for Content] hard im a mythed paladin running 70/70 in this raid, and fights would normally go about 30 seconds beforeh ealers just lost control, these are fully fabled mythed healers, that isnt right not for a zone that is targeted twords people in teir2 shard armor and fabled epics. then we went to fire named, notably we didnt (atleast i hope we didnt figuer out the strat) if theirs a way to stop the adds fire named might be right were it should be if not, sould probobly slow down the add rate, i mean realistically thats nuts we were slaughtering most of the trash and we couldent down an add before another poped up. we called their and im sure the zone only gets more diffcult please tone down this zone, or my guild who is the people its acually aimed for (fabled epic 180+ aas and teir 2 gear) wont even have a freaken chance. if this zone is truly ment for the people u say its ment for, then the group i wient in should have cleared it after figuering out the strats and with the strats should have taken fairly minimul effort,</p>

Xalmat
04-01-2009, 03:48 AM
<p>I took my guild to Ward of Elements to try it out and see what it's like and we came to the conclusion that certain parts of the zone are over the top.</p><p>Raid consisted of a balanced mix of players, all with around 2-4 T4 set pieces, mythicals, nearly full masters.</p><p>Some of the trash mobs are hitting in excess of 15,000 HP worth of damage to a raid force with over 10,000 in any given resist. Not even VP mobs hit that hard. Some of the DoTs that hit the raid absolutely decimate the raid force if they aren't cured within 2 or 3 seconds. I think this is a bit too extreme for a raid zone designed for non-raid equipped players. Maybe if the damage of these DoTs was cut in half, it wouldn't be too bad.</p><p>Digg appears broken. It's extremely difficult to get his health to stay below 60% before he rapidly heals back up, unless you just have extreme DPS (which is only found in raid forces with Avatar gear).</p>

Eldooberino
04-01-2009, 04:37 AM
<p>Loving the new update so far! Got our butts kicked more than a few times running through WoE and only killed 3 named, but was the most fun I'd had in a long while, figuring out new strats and mobs...too fun! It appears that the access quest may have a problem, though. I will try to remember the details...</p><p>When you are asked to kill the "Elemental Lord", he wouldn't spawn at all unless you had NOT finished killing the other Elementals (Poison, etc.). The only way we got him to spawn was to still have one of the other Elementals we needed to kill still in our journals, and then we we spawned them, the elemental Lord would spawn also. I wish I had written it down but I'm sure others will notice it and hopefully document it better.</p><p>And one last suggestion...open these threads up in 2 different areas - Isolate the frackin' PvP people to their own forums, please! Every post I see has some complaint with 2,000 word essays on PvP, and MOST of the server population doesn't give a flip about Pv -freakin'- P</p><p>Barz/Doob</p>

feldon30
04-01-2009, 10:47 AM
<p><cite>Pricia@Oasis wrote:</cite></p><blockquote><p><cite>Lader wrote:</cite></p><blockquote><p>is it intended that you have to be on the "kill an elemental lord" part of the Cleansing quest to spawn the mobs to advance the access quests? we got it to work eventually by having people advance the cleansing quest at different times so we could all get the access quest, but other people are finishing all of the cleansing quests before even starting the access quests and getting screwed because you can only do them 3 times.</p></blockquote><p>Yes! It makes no sense that you need to be on a specific quest that you can't repeat for a long time to complete another quest!</p></blockquote><p>QFE. You can only get 3 of those Cleansing the Elements, More Cleansing the Elements, and the Final Cleansing the Elements and then you're done, but you need to go through 4 iterations of that quest and be at the right step each time in order to progress the Access Quest. We ended up having to get another guildie in our group who had not done those 3 to get us to spawn the 4th elemental lord.</p><p>Let me tell you the Kill Stealing going on because people couldn't figure out how to spawn their own elemental lords was really making a LOT of people angry on Butcherblock last night.</p>

Yimway
04-01-2009, 10:57 AM
<p>The hate meter I'm afraid only exposed how incredibly flakey hate is in eq2.</p><p>We raided last night, and I'll only refference trash encounters to keep it simple.</p><p>I'm on MT guard and we have an SK in mage dps group.  Numerous times he jumps from 60 on hate meter to ripping hate instantly.</p><p>Now, ok thats fine, however he's doing 2-500dps less than me on MT guard, he's not taunting (confirmed via act), he has no hate transfers or passive hate buffs.  My guard is getting swash feed, as well as dirge and coercer hate buffs.  My guard hate mod is over the cap, getting a myth swash feed, my guard is out dpsing the sk with all this additional hate mechanic focused on him, and I'm losing trash mobs to an SK not taunting and not outdpsing me?</p><p>Makes perfect sense...   This was trash mobs in ToMC, not stronghold where they mem-wipe.</p><p>Honestly, we weren't having this issue prior to GU51.  If the SK ripped hate then it was cause his dps spiked to a point that it was reasonable that a rip would occur.</p><p>So in short, something seems very squirrely with hate atm.</p>

Obadiah
04-01-2009, 11:00 AM
<p>I totally lucked out. I had no idea what quest was what, I was just doing what was there as they came to me. Purely coincidentally I happened to only finish one of the three Cleansing quests before getting to the point in the access quest where you needed the poison lord and then storm lord. So I was able to complete the access line. I would have been irritated too had I done those all first, hosing myself until today.</p><p>As far as the camping goes, yeah occasionally I'd swing and hit a mob just as it had been tagged by someone else, but not too bad IMO. I didn't have any problems finishing the whole thing in a reasonable amount of time. The reduced quantity of people needed to generate a new instance was a good thing.</p><p>It seemed to me like whenever I spawned an elemental lord it attacked me before it was even visible. At least I always was thrust into combat as soon as clicking the last orb. That seemed to remove the possibility of kill-stealing, or at least reduce the likelihood.</p>

Obadiah
04-01-2009, 11:04 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>The hate meter I'm afraid only exposed how incredibly flakey hate is in eq2.</p><p>We raided last night, and I'll only refference trash encounters to keep it simple.</p></blockquote><p>Odd ... we noticed the same thing in the same zone. <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /> As OT Zerk I went from 40 to 100 without hitting a taunt or snap. Later, an Illusionist went from 44 to 100 instantly. Both on the trash in ToMC. <img src="/eq2/images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" border="0" /> You expect it on that 2nd named ... but not that trash.</p>

Noaani
04-01-2009, 11:11 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>I took my guild to Ward of Elements to try it out and see what it's like and we came to the conclusion that certain parts of the zone are over the top.</p><p>Raid consisted of a balanced mix of players, all with around 2-4 T4 set pieces, mythicals, nearly full masters.</p><p>Some of the trash mobs are hitting in excess of 15,000 HP worth of damage to a raid force with over 10,000 in any given resist. Not even VP mobs hit that hard. Some of the DoTs that hit the raid absolutely decimate the raid force if they aren't cured within 2 or 3 seconds. I think this is a bit too extreme for a raid zone designed for non-raid equipped players. Maybe if the damage of these DoTs was cut in half, it wouldn't be too bad.</p><p>Digg appears broken. It's extremely difficult to get his health to stay below 60% before he rapidly heals back up, unless you just have extreme DPS (which is only found in raid forces with Avatar gear).</p></blockquote><p>The AEs that hit that hard are short range, so make use of that.</p><p>With Digg, follow the (<strong><em>abstract and unexplained,</em></strong> even if based on an amusing video) script and he won't heal. High DPS is not needed, but top notch co-ordernation is.</p>

Yimway
04-01-2009, 11:12 AM
<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>The hate meter I'm afraid only exposed how incredibly flakey hate is in eq2.</p><p>We raided last night, and I'll only refference trash encounters to keep it simple.</p></blockquote><p>Odd ... we noticed the same thing in the same zone. <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /> As OT Zerk I went from 40 to 100 without hitting a taunt or snap. Later, an Illusionist went from 44 to 100 instantly. Both on the trash in ToMC. <img src="/eq2/images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" border="0" /> You expect it on that 2nd named ... but not that trash.</p></blockquote><p>Yeah, didn't run a 2nd zone last night to test more, perhaps just the trash were just revamped on the update.</p>

Mathafern
04-01-2009, 11:31 AM
<p>Having some x2 content in the game is fantastic for casual raiding guilds, thank you devs!</p><p>The lockout timer seems a little long- it'd be nice to either break out the zone into separate lockouts per name or reduce the duration on the timer.</p>

Lochr
04-01-2009, 12:02 PM
<p>I got really frustrated with the Cleansing the Elements quest. The drop rate on the void essences was terrible. I completed the four quests from the other introductory quest line before getting the 10th essence, so I had about a 25% drop rate. Then I had to kill a corrupted elemental lord. Apparently this is a contested spawn? There were 4 to 6 players in each of the little caves just standing around waiting for it to spawn. I saw it pop once it was pulled immediately. Fifteen minutes later of standing around doing nothing and I gave up. I'm baffled as to why this isn't a triggered spawn, particularly given how long it takes to get the essence drops.I've got to do this 30 times for one piece of jewelry? Uggh.</p>

Gwynet
04-01-2009, 12:17 PM
<p>Anotherr thing I wanted to add...</p><p>The placement of the instance below the elevator is horrible. Najena's down there was a bit annoying already as it was sometimes hard to get the elevator down (or up), but when you're trying to access the x2 zone, it's a miracle if you actually manage to take the elevator all the way down right away, before someone else takes it back up about three times because they also want to go down. Aggravating.</p>

Dasein
04-01-2009, 12:21 PM
<p>The elevator should be on a fixed timer - 10s per level, for example. Better yet, just add a port. The potential for griefing and just general frustration is just too high to leave it as it is.</p>

Dareena
04-01-2009, 12:29 PM
<p><cite>Lochr wrote:</cite></p><blockquote><p>Then I had to kill a corrupted elemental lord. Apparently this is a contested spawn? There were 4 to 6 players in each of the little caves just standing around waiting for it to spawn. I saw it pop once it was pulled immediately. Fifteen minutes later of standing around doing nothing and I gave up. I'm baffled as to why this isn't a triggered spawn, particularly given how long it takes to get the essence drops.</p></blockquote><p>The elemental lords ARE triggered spawns.  Your issue is that two seperate quest chains require a player to kill an elemental lord for the udpate.  Yet only one of the quest chains actually let you spawn the lords in the first place.</p><p>Basically the Cleansing series can be done x3 times per day.  This quest line lets you spawn a lord.  (You align the energy posts for the same element, then click the activation post.)  However the erudites who will eventually let people into the x2 raid zone ALSO require players to kill two specific elemental lords.  Issues are arising because some people are power grinding through all of their Cleansing quests initially, then unable to enter the new raid zone on Day #1 since they can't complete the erudite updates.  Thus the final result is people trying to ninja steal the triggered spawns of the elemental lords (since they spawn as contested).</p><p>These issues could have just been solved by the ninja players grouping with a player who still have unfinished Cleansing quests left.  Then both people could still get the updates they needed.  But since that would require social skills, people are instead hovering like vultures and causing issues.</p>

Gwynet
04-01-2009, 01:04 PM
<p>Ok I finished all the LS quests (the level 80 ones) and it took me a whole 2 hours to do it. The repeatable shard quest is not even remotely interesting. Nothing like playing a toon with low dps, and needing a 2 minutes downtime between each kill to get power and health back. And you can't even get any xp or coin. Bleh.</p><p>Very disappointed...</p>

StealthM0
04-01-2009, 01:09 PM
<p>I still havent found the single shard solo quest giver.</p>

Noaani
04-01-2009, 01:15 PM
<p><cite>Stealthmode@Antonia Bayle wrote:</cite></p><blockquote>I still havent found the single shard solo quest giver.</blockquote><p>There are 2 (level 80) questlines. One gives you access to the x2 zone, the other leads to the shard quest. If you do the quests, you litterally can't miss it.</p>

StealthM0
04-01-2009, 01:23 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Stealthmode@Antonia Bayle wrote:</cite></p><blockquote>I still havent found the single shard solo quest giver.</blockquote><p>There are 2 (level 80) questlines. One gives you access to the x2 zone, the other leads to the shard quest. If you do the quests, you litterally can't miss it.</p></blockquote><p>I am progressing through the series from the order of flame at the docks, but those monkey caves are a lil swamped atm by like 100s trying to do the same quest lines. I also have some quest from the guy near the shard quest (dailies) in the halls before DF/NHT/WoE. But that quest is labelled epic (I think its something for INSIDE the x2).</p><p>Thanks Naoni.</p>

Noaani
04-01-2009, 01:36 PM
<p><cite>Stealthmode@Antonia Bayle wrote:</cite></p><blockquote>I am progressing through the series from the order of flame at the docks, but those monkey caves are a lil swamped atm by like 100s trying to do the same quest lines. I also have some quest from the guy near the shard quest (dailies) in the halls before DF/NHT/WoE. But that quest is labelled epic (I think its something for INSIDE the x2).</blockquote><p>Those caves will be swamped for the next day or two, but after that will have died down to a handful of people there at most (there are enough repeatable quests in that area to have people always about).</p><p>The other quest you have is updated in the x2, but the item is for the x4 zone.</p>

Detor
04-01-2009, 02:57 PM
<p>I've found a lot of little things not mentioned in the patch notes, mostly positive changes.</p><p>Only annoying bug I've found is when a group I was in tried to zone into Anchor of Bazzul it would say "That zone is currently unavailable."  Then we went to try to do Necrotic Asylum, "That zone is currently unavailable." Ok, let's try Befallen: Halls of the Forsaken, "That zone is currently unavailable." BAH! Ok, group splits up, call to guild hall - "That zone is currently unavailable."  Double BAH!</p>

flowercivicsi
04-01-2009, 04:06 PM
<p>Okay a few things...</p><p><strong>The Good!</strong></p><p>1) The fact that there are some new raid zones, and one of my favorite places has been revamped with more quests and things to do YAY!  <em>(checking out the new raid zones tonight since it's not a scheduled raid night!) </em></p><p>2) I like the new effects on my armor, and I am looking foward together a new DPS gear set up with the new sets that have been placed into the game. </p><p>3. More faction merchants with cool fluff items. </p><p><strong>The Neutral:</strong></p><p>1) With the 80 mobs they occassionaly drop a wooden chest, but nothing but silver is in it.  I would have thought to see some treasured gear, crafting thingys, or other goodies.  I recieved about 8 chests with nothing but money in them so it did not seem like a fluke but that there are loots missing from those chests! </p><p><strong>The Strange:</strong></p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=442734" target="_blank">http://forums.station.sony.com/eq2/...topic_id=442734</a></p><p>This update that I linked Defilers Spirit Circle was made raid wide. When LU 51 was introduced it reverted back to the former state group only.  However; I did not see anything in the notes about it for LU 51 so I am assuming this is an accident.  Please say it is so, and that you plan to fixes it???</p><p><strong>The Bad:</strong></p><p>I'm a defiler saying this in support of my cleric friends... Please lets do something better with Sacrifice!  If you want to go easy... revert it back, and then let us defilers and clerics chat about what we as three classes of healers would all like to see since you said it's supposed to be "like" soul ward. We can put it to a vote after some good not too time consuming possibilities are on the table so that way we have a good concensus and all people leave the table with a smile in the end. Right now no one is smiling about this change.</p><p>I asked our templar test it out on some inner stronghold trash, and that was aweful... It drops them way too far, and when we tested it the tank was at 90% health, and the templar was still beat down to 5% health remaining.</p>

GrunEQ
04-01-2009, 04:33 PM
<p><span style="font-size: small; font-family: comic sans ms,sans-serif;">I'll get the bad part out of the way....Access quest is screwy, confusing, and just plain awful, if you can figure out which quest is the access quest.  A couple of guidies got access but they really don't know how they did it.  Inside was very challenging, and we progressed quite a bit.  We still have more to go, but after many, many deaths, we are figuring things out.  Nice loot rewards.</span></p><p><span style="font-size: small; font-family: Comic Sans MS;">I did enjoy doing the trade skill quest, but I zoned out to get coal to make a piece of sootfoot appearence armor and when I came back, the recipes were gone.  The recipes didn't come back up at Sootfoot mender's forge, or at my Sootfoot forge at home.  </span></p><p><span style="font-size: small; font-family: Comic Sans MS;">So many new shiny collections....woot!</span></p><p><span style="font-size: small; font-family: Comic Sans MS;">At 80 doing the Sootfoot faction quests is fun and easy....not sure if a level 45-55 would enjoy it as much, esp. as they have to go thru temple to get to other side.  I'm not seeing it.  The rewards are really nice.  I like the firey horse transports too.</span></p><p><span style="font-size: small; font-family: Comic Sans MS;">As for porting....I have come across 2 wheels that teleport back to docks, but the big wheel at dock does not teleport at all.  Is this how it is suppose to work?</span></p>

RafaelSmith
04-01-2009, 04:48 PM
<p>Please reconsider the 5-day timer for the x2 zone.</p><p>It really contradicts who I think the intended target for this zone is.</p><p>3-day and no-smartloot would be better.</p>

StealthM0
04-02-2009, 05:16 AM
<p>IVe progressed most of the way through the x2 aq. I am still working on the shard quest.</p><p>BUT....and this I GOTTA SAY. Those mounts that the new order of flame people use up near the lava fields. Are they going to be a mount that players can buy/use? These are the COOLEST LOOKING mounts I have seen in game to date. I WANT one. And this is saying a lot considering I still use my flying carpet (the quested one). Only 2 mounts seem like upgrades to me in game. One is Dhume, which I can never seem to get. And NOW this summoned lava essence horse?</p><p>Are there any plans to introduce this as a player mount? Or is this something that unlocks as you build faction? I /feedback'd this in game, as well as post here. A few of us on AB think this mount is one of the best looking mounts ever. Could we maybe get one? Maybe throw some cool bonuses on it? Make it hard to earn and all (was thinking some questline tied to the x2, or maybe even as a loot drop off final named? Or even buy from the quartermaster at docks after so much faction? But questline tied to the x2 seems best), but man this thing rocks.</p>

Amise
04-02-2009, 05:20 AM
<p><cite>GrunEQ wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: Comic Sans MS;">As for porting....I have come across 2 wheels that teleport back to docks, but the big wheel at dock does not teleport at all.  Is this how it is suppose to work?</span></p></blockquote><p>The teleports were changed slightly. From the docks you can now port to multiple places, so once you have unlocked them, you stand on the docks portal and right click to choose where you want to go.</p>

wullailhuit
04-02-2009, 05:25 AM
<p>I found the fact that I have to be on a 'cleansing' quest to spawn the mob for the x 2 access extremely annoying and VERY bad design.</p><p>I wasn't aware that I wouldn't be able to access to the x 2 if I completed that set of cleansing questline quests , I just followed one questline then started another which turned out to be the access quest....</p><p>Now I have to try and find someone else on the right step willing to group up and let me piggyback on their kills...</p><p>What was the dev in charge of designing this questline thinking!!</p><p>at least let us spawn the access mob seperately from the cleansing ones.</p>

Noaani
04-02-2009, 05:44 AM
<p><cite>wullailhuit wrote:</cite></p><blockquote>Now I have to try and find someone else on the right step willing to group up and let me piggyback on their kills..</blockquote><p>Or you could just wait 24 hours, as the three cleansing the elements quests are repetable each day.</p>

wullailhuit
04-02-2009, 05:57 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>wullailhuit wrote:</cite></p><blockquote>Now I have to try and find someone else on the right step willing to group up and let me piggyback on their kills..</blockquote><p>Or you could just wait 24 hours, as the three cleansing the elements quests are repetable each day.</p></blockquote><p>Have you tried getting updates on those void men right now?...mobs are lasting 5-10 seconds max.</p>

vinere
04-02-2009, 10:14 AM
<p><cite>wullailhuit wrote:</cite></p><blockquote><p><cite>Noaani wrote:</cite></p><blockquote><p><cite>wullailhuit wrote:</cite></p><blockquote>Now I have to try and find someone else on the right step willing to group up and let me piggyback on their kills..</blockquote><p>Or you could just wait 24 hours, as the three cleansing the elements quests are repetable each day.</p></blockquote><p>Have you tried getting updates on those void men right now?...mobs are lasting 5-10 seconds max.</p></blockquote><p>Kill the mobs in the water.. people normally leave them alone ~_~</p>

DeLa
04-02-2009, 12:06 PM
<p>This x2 access quest is very poorly designed.  Way to encourage kill stealing, camping, confusion and mayhem.  Who came up with this?  Hope you made them run the quest solo at least 4 times during peak hours for some perspective.</p><p>Why not let the x2 access quest take players to a Void instance to get an update?  The instance won't be shared (no kill stealing), the mobs/clickies for the updates will be present (no camping), you can work it into the Lore (Void instance) and you have to kill group mobs (multiple players gain access simultaneously).  What a no-brainer.</p>

Ventisly
04-02-2009, 02:33 PM
<p>Please reconsider the minimum lockout for Ward of Elements.  5 days minimum is just way too long for a x2 zone (same minimum timer as VP <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" />).  We've had folks running it in a few different raids but none have finished completely.  Now we've got everyone locked to completely different instances for the next 4-5 days.  At least with a x4 zone you know the "guild" is locked to an instance and don't have to remember who was in which groups and such.  I guess we'll need to start organizing access to the x2 zone like we do the x4 zones, only more difficult since we'll probably have multiple instances going at the same time.</p><p>It's kind of silly to have a x2 zone with a 5 day minimum lockout when all of the x4 TSO zones have only 3 day minimum lockouts.</p>

Gaige
04-02-2009, 02:40 PM
<p><cite>Gaktar@Everfrost wrote:</cite></p><blockquote><p>Please reconsider the minimum lockout for Ward of Elements.  5 days minimum is just way too long for a x2 zone (same minimum timer as VP <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" />).  We've had folks running it in a few different raids but none have finished completely.  Now we've got everyone locked to completely different instances for the next 4-5 days.  At least with a x4 zone you know the "guild" is locked to an instance and don't have to remember who was in which groups and such.  I guess we'll need to start organizing access to the x2 zone like we do the x4 zones, only more difficult since we'll probably have multiple instances going at the same time.</p><p>It's kind of silly to have a x2 zone with a 5 day minimum lockout when all of the x4 TSO zones have only 3 day minimum lockouts.</p></blockquote><p>The smartloot + fabled drop rate + number of named are the reasons behind the 5 day lockout; if they lowered the lockout they'd have to change those things also.</p>

Ventisly
04-02-2009, 02:50 PM
<p>Another feedback item is regarding SK hate generation.  Now with the hate meter we finally have some way to measure it.  Last night we were starting out in YIS and had the OT SK on a trash mob and the MT Guard on a named.  All DPS was on the named.  Well into the fight the SK hit Grave Sacrament and immediately stole aggro on the named.  The trash mob and named were not a linked encounter and the SK was targeting directly through the trash mob.</p><p>A second time that night we were burning down a trash mob and the SK didn't do anything until the mob was at 15%.  He then hit Grave Sacrament and immediately took aggro with the MT dropping down to 80% on the hate meter.</p><p>A third time that night on a similar trash mob we decided to have the SK go all out on one of the trash mobs.  Our wizzy and assassin were doing 10-13K DPS each and were only able to get to 4% hate while on the other fights with the Guard tanking they were up around 30-50% hate.  DPS really isn't the issue.  The SK does around 10K DPS on these trash mobs, the Guard does 7-8K plus had hate transfer from a swashy, coercer and hate gain from a dirge while the SK had none of these giving him hate gains.</p><p>On another fight of the night the SK was ripping aggro just from having his bow auto-attack on while he was ranged.  This wasn't on the pull, this was well into the burn.</p><p>Something is seriously broken with SK hate generation.  It was bad before this live update but it's so far broken now that we either have to have our SK take over the MT spot (shudder) or simply sit out of the raid or tag along and not do anything.  It's not a DPS issue...for a battle mage he's doing what I'd consider to be appropriate DPS in offensive mode.  It's not just Grave Sacrement as his hate generation is quite over the top when he's not even trying.  Please look into this as it's causing a major disruption in our raid.</p>

RafaelSmith
04-02-2009, 03:00 PM
<p><cite>Gaktar@Everfrost wrote:</cite></p><blockquote><p>Another feedback item is regarding SK hate generation. Now with the hate meter we finally have some way to measure it. Last night we were starting out in YIS and had the OT SK on a trash mob and the MT Guard on a named. All DPS was on the named. Well into the fight the SK hit Grave Sacrament and immediately stole aggro on the named. The trash mob and named were not a linked encounter and the SK was targeting directly through the trash mob.</p><p>A second time that night we were burning down a trash mob and the SK didn't do anything until the mob was at 15%. He then hit Grave Sacrament and immediately took aggro with the MT dropping down to 80% on the hate meter.</p><p>A third time that night on a similar trash mob we decided to have the SK go all out on one of the trash mobs. Our wizzy and assassin were doing 10-13K DPS each and were only able to get to 4% hate while on the other fights with the Guard tanking they were up around 30-50% hate. DPS really isn't the issue. The SK does around 10K DPS on these trash mobs, the Guard does 7-8K plus had hate transfer from a swashy, coercer and hate gain from a dirge while the SK had none of these giving him hate gains.</p><p>On another fight of the night the SK was ripping aggro just from having his bow auto-attack on while he was ranged. This wasn't on the pull, this was well into the burn.</p><p>Something is seriously broken with SK hate generation. It was bad before this live update but it's so far broken now that we either have to have our SK take over the MT spot (shudder) or simply sit out of the raid or tag along and not do anything. It's not a DPS issue...for a battle mage he's doing what I'd consider to be appropriate DPS in offensive mode. It's not just Grave Sacrement as his hate generation is quite over the top when he's not even trying. Please look into this as it's causing a major disruption in our raid.</p></blockquote><p>The new hate meter just helped to show what many of us have noticed since the release of TSO.</p><p>There is something really broken with SK innate aggro.</p><p>The SK in my guild and myself have noticed this behavior alot......he can be on an entirely different encounter and yank aggro from my 'single' target without even wanting too or trying.</p><p>I have experimented many times with the SK tanking multiples....tyring to peel and hold one of the mobs he never directly targets and while I can snap it for a few seconds it always ends up back on him.......this is mobs that he nor the raid ever directly target.</p><p>Another thing that the hate meter shows is just how inneffective direct taunts are.........we ran the new x2 last night where I was OT.   I was experimenting to see how I increase my hate meter value.   Only DMG actually provide a increase....spamming taunts at best made a 2% increase.   Easy test to run with an SK as MT because I can afford to spam all the taunts and arts I want without risk of pulling aggro.</p>

GrunEQ
04-02-2009, 06:15 PM
<p><cite>Amise wrote:</cite></p><blockquote><p><cite>GrunEQ wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: Comic Sans MS;">As for porting....I have come across 2 wheels that teleport back to docks, but the big wheel at dock does not teleport at all.  Is this how it is suppose to work?</span></p></blockquote><p>The teleports were changed slightly. From the docks you can now port to multiple places, so once you have unlocked them, you stand on the docks portal and right click to choose where you want to go.</p></blockquote><p><span style="font-size: small; font-family: comic sans ms,sans-serif;">I guess I am missing something.....how do you unlock them?  I found nothing other than the option to teleport back to docks.</span></p>

tooloose
04-03-2009, 07:15 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>gdawg311 wrote:</cite></p><blockquote><p>you just destroyed the pvp server...</p></blockquote><p>That would possibly be the best thing that could be included with this GU.</p></blockquote><p>Why? Half the people playing would quit were it not for PvP~ have you never noticed what two servers are the most full on a constant basis? AB and Nagafen. Log in to nagafen right now and look at how many people are on the docks in LS battling it out. We are up to LS4 and 5 at night- and the thing from the other poster about pvp~ well it is the opposite. More goofballs on the docks pvping now than are questing, I am gonna guess 80-90% of the server is pvping in LS at any given time since GU51.</p><p>My big complaint about the new fame system is that it promotes a totaly brain dead brawlathon. No fame loss means people just dont care so they smack any and everything.</p>

Yimway
04-03-2009, 11:04 AM
<p><cite>tooloose wrote:</cite></p><blockquote><p>Why? Half the people playing would quit were it not for PvP~ have you never noticed what two servers are the most full on a constant basis? AB and Nagafen. Log in to nagafen right now and look at how many people are on the docks in LS battling it out. We are up to LS4 and 5 at night- and the thing from the other poster about pvp~ well it is the opposite. More goofballs on the docks pvping now than are questing, I am gonna guess 80-90% of the server is pvping in LS at any given time since GU51.</p><p>My big complaint about the new fame system is that it promotes a totaly brain dead brawlathon. No fame loss means people just dont care so they smack any and everything.</p></blockquote><p>We're all at LS4 and 5 on PvE servers as well.</p><p>PVP = 1.5 lost expansions to eq2.  It's abolishment would only equal more content for ~90% of the playerbase.</p>

Noaani
04-03-2009, 12:09 PM
<p><cite>wullailhuit wrote:</cite></p><blockquote><p><cite>Noaani wrote:</cite></p><blockquote><p><cite>wullailhuit wrote:</cite></p><blockquote>Now I have to try and find someone else on the right step willing to group up and let me piggyback on their kills..</blockquote><p>Or you could just wait 24 hours, as the three cleansing the elements quests are repetable each day.</p></blockquote><p>Have you tried getting updates on those void men right now?...mobs are lasting 5-10 seconds max.</p></blockquote><p>They are different mobs, the first ones you talked about are forced spawn mobs that any player can spawn 3 times a day, the second are random mobs.</p><p>I agree, its hard to do the acces quest until you understand the spawns of all the mobs in each area, and which will update each quest, but as soon as you do, any of the quests can be done in less than 10 minutes, reguardless of player density (unless your server is bugged and not spawning multiple Lavastorms.</p>

feldon30
04-03-2009, 12:45 PM
<p><cite>GrunEQ wrote:</cite></p><blockquote><p><cite>Amise wrote:</cite></p><blockquote><p><cite>GrunEQ wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: Comic Sans MS;">As for porting....I have come across 2 wheels that teleport back to docks, but the big wheel at dock does not teleport at all.  Is this how it is suppose to work?</span></p></blockquote><p>The teleports were changed slightly. From the docks you can now port to multiple places, so once you have unlocked them, you stand on the docks portal and right click to choose where you want to go.</p></blockquote><p><span style="font-size: small; font-family: comic sans ms,sans-serif;">I guess I am missing something.....how do you unlock them?  I found nothing other than the option to teleport back to docks.</span></p></blockquote><p>The fact that you can teleport back to the docks proves that you have unlocked the one at the docks. Again, you can teleport FROM the docks to any teleporter pad you have activated. You cannot teleport from any teleporter to any teleporter. You must teleport to the docks and then you can right-click and choose any destination that you have unlocked.</p>

gatrm
04-03-2009, 12:50 PM
<p><cite>GrunEQ wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: comic sans ms,sans-serif;">I guess I am missing something.....how do you unlock them?  I found nothing other than the option to teleport back to docks.</span></p></blockquote><p>Just step on them to unlock them.  Once you do, you will be able to right click on the one near the docks and port to them.</p><p>I was really dissappointed in the repeatable shard quest.  I was hoping for a solo instance that could be done daily, with names- similar to the frostfell instance and the haunted house in loping plains.  As it is, morphing into a level 85 void creature that does a measley amount of dps and uses a ton of power for slow casting spells was horrible.  It was boring, killing and recovery were painfully slow, and made me want to never do it again.  Maybe if we morph we can at least have stats/autoattack/spell damage fitting for a level 85 rather than a level 55?...  as it is, I gain 5 levels and lose 30 levels worth of dps.  I mean, if I am going to do a quest that is utterly boring, at least it shouldn't take forever. </p><p>The princess Leia references in the x2 provided a few laughs. Heh, the zone itself is probably a bit tough for the folks it was designed for, but it seems that there are provisions in the script of the zone/encounters to make them doable.  We didn'f figure all of them out, but they are there.  For instance that massive frontal aoe from the elemental trash can be avoided by the raid if the tank is careful in pulling and the raid stands back a bit.  I don't think we figured out the strat for the water/electricity named but we killed him anyway (fullly mythed with mostly VP gear) but other names we could not kill without figuring out the strat...and we didnt on that first run in.  For me personally, I like that.  Nice challenge.  However, it might be frustrating for a p/u raid or casual guild that doesn't have the gear or experience dying over and over trying to figure out a fight.</p>

gatrm
04-03-2009, 01:05 PM
<p><cite>Snapdragyn wrote:</cite></p><blockquote><p>Update: Oh no, it's not just level 52 heroic see invis mobs in the Temple blocking access to the other side for a level 45 solo quest - it's a level 70 heroic see invis named mob in the Temple blocking access to the other side for <strong>a level 45 solo quest</strong>.</p><p>Please move Sumarvaldr, the quest mob needed for the 3rd Karana deity quest "Shards of Frost and Fire" to the lower side of Lavastorm - that or correct the quest level & label to '70 heroic'. *sigh*</p></blockquote><p>There is a dragon in the temple that is a 70 heroic, however that dragon is very rarely actually aggro to anyone.  90% of the time when it's up, it's non aggro.  In fact, you actually have to do something to him to make him aggro.  You may have been unlucky that someone was doing the quest line needing him.  If you ever see him there and aggro, just wait a few minutes and he will go back to sleep. </p><p>Have you actually tried killing these 45 "heroic" mobs?  They are not difficult.  They are all down arrow linked mobs, with maybe a ^ thrown in there- but I would estimate that if you fight your way through rather than trying to sneak past them invisible, you'll be able to kill them.  Dirges and assassins (single target, limited to no crowd control) might have trouble with them, but otherwise it should be very doable.  (There are certain higher level quests that have you kill fake ^^^ mobs solo.  If you just looked at them and got freaked out, and ran- you'd die.  But if you actually ignore that it shows as heroic and TRY to kill it, it's easy<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />)</p>

Raveen
04-03-2009, 03:14 PM
<p>/Agree lol we did it last night and cleared all the way to last guy. We had some of our best raiders there and although we made it to end we are pretty well geared to say the least. I don't see shard geared epic groups clearing this zone in its current state. And as for PUG's lol. I like the zone seems to be one of the best new raid zones I've seen in a long time. I just think if you wanted to make a stepping stone raid zone for non myth/fable gear toons your gonna have to tone down a few mobs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But great step in the right direction SOE <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Pewn
04-04-2009, 03:28 AM
<p>Really fun zone for as much as ive seen.  Went in first time with an SK as main tank, fury, warden, mystic for heals. Cleared all the first mobs except Digg and the book ring event.  Second time in took the same setup except added a monk for second tank thinking it would help with off tanking some encounters.</p><p>All the trash have huge range frontal AOEs.  And if you only have one tank, one of the mobs will initially face the raid and do the frontal aoe on pull, no matter what the tank does.  It would seem the zone is made to take 2 plate tanks.  So still no love for the brawlers in the game.  Still seeing some problems with the hate meter and dps pulling aggro when the meter jumps from 60% to 100% with just a few combat arts.</p><p>Next problem ive noticed is with the Digg encoutner.  Seems like a simple encounter.  He has a nasty front cone aoe, so stay behind him.  He has a grav-flux type aoe that you can evade by staying inside his flame globe graphic.  The trick to the encounter is watching what item he calls out.  There are 3 possible items he calls which need to be taken from their spawn spot and placed near him otherwise he heals and is hard to damage.  The problem is the script is not consistent when he calls out what item to grab.  Around 55% he starts calling out 2-3-4 items and at that point the encounter glitches so he heals back up.  Now some guilds have been able to DPS through his healing, but it seems to break when he calls out more than one item.    </p><p>My next gripe is the book ring event.  First off there is no way, that we found, to pull just one group.  You have to either split tank or single tank the whole room.  And there are supposedly 3 waves.  With an SK and monk split tanking and mystic, warden, fury healing we were able to get the first wave down and almost the second wave.  Problem we had with the second encoutner was with the tanks getting initial aggro on all the mobs.  We lost patience after about an hour of trying different things, but was very close to getting passed that encoutner.</p><p>With a little more effort and building a better designed raid force it would have been alot easier but that means half of our normal x4 raid force would be sitting out.  My problem with that is they label the zone as something a T2 shard armor force can do, and thats obviously incorrect.  There is no way a pick-up-raid is going to do this zone either.  And when content like this is so over-powered it ruins it for the classes that dont make the "perfect setup".......</p>

Daryx
04-04-2009, 05:11 AM
<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>GrunEQ wrote:</cite></p><blockquote><p><cite>Amise wrote:</cite></p><blockquote><p><cite>GrunEQ wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: Comic Sans MS;">As for porting....I have come across 2 wheels that teleport back to docks, but the big wheel at dock does not teleport at all.  Is this how it is suppose to work?</span></p></blockquote><p>The teleports were changed slightly. From the docks you can now port to multiple places, so once you have unlocked them, you stand on the docks portal and right click to choose where you want to go.</p></blockquote><p><span style="font-size: small; font-family: comic sans ms,sans-serif;">I guess I am missing something.....how do you unlock them?  I found nothing other than the option to teleport back to docks.</span></p></blockquote><p>The fact that you can teleport back to the docks proves that you have unlocked the one at the docks. Again, you can teleport FROM the docks to any teleporter pad you have activated. You cannot teleport from any teleporter to any teleporter. You must teleport to the docks and then you can right-click and choose any destination that you have unlocked.</p></blockquote><p>That's not completely correct, if I'm reading that right.  You can teleport between ANY of the gears that you have unlocked.  You don't have to go back to the docks to go from the entrance to Solusek Ro to the Solusek Valley gear for example; if you've unlocked it you can teleport there directly.</p><p>Just make sure you stand on them and get the "You have unlocked this relic" message as others have directed.</p>

GrunEQ
04-04-2009, 06:24 PM
<p><span style="font-size: small; font-family: comic sans ms,sans-serif;">Hmmmm I jump all over those and never got a message that I've unlock them.  Sigh*  I guess I'll try again, and if it doesn't work I'll know I'll need to /bug it.  Thanks</span></p>

Xethren
04-05-2009, 01:53 AM
<p>I noticed the threat meter does not work if you are assisting a group member, i.e., targetting through them. It only works when you directly target a mob. Can it be tweaked to work in this case?</p>

Gaige
04-05-2009, 02:32 AM
<p>Just use an /assist macro.</p>

StealthM0
04-05-2009, 12:42 PM
<p>I can still see the hate gain of myself in relation to the tank in the assist target window. Yellow is the tank I believe. The red that climbs as you gain hate is you and then it drops as the tank taunts. Works for me. I don't use the threat window. Too laggy.</p><p>And regarding the repeatable LS quest, this thing rocks. In a group of 3 you can make 4-5plat per hour. I know someone who did this for a few days and got 50pp in like 15-20 hrs game time.</p>

Brimestar
04-05-2009, 04:12 PM
<p>This is from a PvP point of view for GU 51....</p><p>Now, I'm a fan of the new system (to a point)...It has encouraged more pvp than expected by any of us...But it also has limited it to one zone Lava Storm.  I thought about it and what possibilites could be taken to help move the pvp from LS.  One thing to consider is to make the PvP writ givers faction specific.  Most of the writ givers themselves are located within cities or what not the require you to have faction. Why not do that with the writ givers?  I always assumed that Nek Forest was a part of Freeport as is Thundering Steppes is part of Qeynos.  Why not make those writ givers faction specific. Now, I'm sure the Qs would disagree cos that would mean they would have to travel further to get a new writ. But they only need to travel further cos that is where the pvp is currently. But what if it moved. I'm sure it would eventually, but we as pvpers have just become (in essence) looking for the quick fix fast food token.  It could be taken a step further and move the writ givers from the docks themselves and put them close to the CL zone line (for Nek) and the Ant zone line (for TS).  But its only a suggestion. But it would also make having faction that more important.</p>

Badmotorfinger
04-06-2009, 11:34 AM
<p>1.  It's almost impossible to experience the new content if you're a Q on venekor.  At any given time there's about 3 to 4 times the amount of freeps in LS at any given moment.  I like the PVP aspect, but the griefing has gotten out of controll.  I wish there were more Qs that participated in PVP... right now LS has become a freep 'strong hold' and there's no point in going there if you're going to be killed 50 times before you complete a quest.</p><p>2.  The solo shard quest... ugh.. so this has to do with the PVP servers again...  Apparently you can get PVPed while 'out of body'.  It's impossible to defend yourself..  I got killed 4 times in a row before I got a single update for the solo shard quest.  That's just ridiculous.  I did my best to hide my body but with track, it's pointless anyway.  Also, as a Conjuror; my pet doesn't 'fein' and hide with me...</p><p>I've had the most frustrating time with this.</p>

Jehanne
04-09-2009, 11:33 AM
<p>Is it really intended that my inquis can cast Sacrifice on someone who is at 100% health, heal 0 hitpoints, yet she's taken down to 5% health?</p><p>Seems to me that getting dropped to 5% health for healing 0 hitpoints makes this AA more than a little broken.</p>

Alienor
04-10-2009, 11:29 AM
AA for solo shard quest is to low with something under 1%. I get from lvl 20 quest in BB more AA increase and the normal group shard quests give 4%

StealthM0
04-10-2009, 02:59 PM
<p>Feedback on the solo shard questline....</p><p>This quest is boring. I have done it 2-3x now and I am thoroughly not wanting to do solo quests for shards any longer.</p><p>I mean could you throw a named in there that we have to take out?</p><p>Or maybe make it like the crafting missions/DD and change the mission up daily?</p><p>As it is now grinding for 20 minutes doing the same quest once per day....it is more like work then it is enjoyable.</p><p>Don't get me wrong, the first time I did it I was like hey this is neat, get to not fight as a ranger and actually as a void creature. But that soon changed after the second day.</p><p>Can we get some variety in this quest?</p>

Ninna2
04-11-2009, 09:48 AM
<p>SootFoot Goblins: repeat quests</p><p>is it intentional that only 1 quest gives faction on repeats?</p><p>Like Pulling Teeth</p><p>the other repeats  have quest text that say you get faction but the quests never give faction after the 1st time</p>

Kaitheel
04-13-2009, 02:30 PM
<p><cite>Ninna2 wrote:</cite></p><blockquote><p>SootFoot Goblins: repeat quests</p><p>is it intentional that only 1 quest gives faction on repeats?</p><p>Like Pulling Teeth</p><p>the other repeats  have quest text that say you get faction but the quests never give faction after the 1st time</p></blockquote><p>Yes, it is intended, Ninna.  They are not the smartest goblins, but they give you enough faction from completing every quest to unlock their merchant when you are all done.</p>

Alienor
04-14-2009, 03:19 AM
<p>Whoever created the quests</p><ul><li>Efforts Repaid (kill 30 basalt rumblers)</li><li>Snuff the Flare Reapers (kill 50(!) flare reapers (only!))</li><li>Colossal Lava Rocks (kill 15 ardent colossus)</li></ul><p>must have had a very bad day. 30 rumblers are still a pain but doable, but there is no way to kill 50 reapers only without gaining at least 4 levels, this quest is just boring and annoying. Make them at least 50 any flare folks or even better 8 or 12 as the other new quests. It is very kind to ask for 15 colossus, when there are only 7 up at a time, so you have to do the trip three times, this should also be adapted (like the other (new) quest, which just asks for 8 of both kind of colossus).</p>

Fatuus
04-14-2009, 09:34 AM
<p>I think everything in the Ward of the Elements zone is in line with the difficulty now except for the Aidan fight. I ask this to the devs to state if the fight is now working as intended....because I think its bugged.</p><p>1) Before fix...you could move the boulder to block all the beams before the adds spawned. This made sense since you only ported 2 people to the shore to harvest boulders so between the 2 of them they could plant and move their respective boulders and block all the beams before the adds would pop. Note...it takes about 45 seconds to get back and probably about 25 seconds to properly block 3 beams.</p><p>2) After fix...You can block 1 beam with a boulder...but once the beam is blocked you cannot move the boulder. The boulders despawn between waves so this becomes a real challenge even for high end guilds. You need almost the perfect raid setup to do this encounter with very well geared players. Its not going to be done by your intended audience.</p><p>Possible fixes:</p><p>1) The boulders do not despawn between waves...but despawn if you block all 5 portals. This would make the fight still challenging and doable by a pug. Remember that the adds do a power drain which is pretty harsh.</p><p>2) All the boulders to be movable again so 2 people can block all the portals.</p><p>Its not a matter of strategy or "knowing how to win" that makes the fight easier...this fight is simply too difficult for the intended audience. A comment would be nice because most of the high end guilds are scratching their heads on why the devs redesigned the fight this way. Its really not much of a fun encounter, feels more like I am playing a donkey kong game.</p><p>Lastly the lockout timer needs to be adjusted on this raid. Some people state that the risk/rewards for this zone merit a 5 day lockout...the bottom line is not all the mobs drop 2 patterns for players in the raid. Also if you lowered the lockout you would see a lot more people willing to go into the zone in a PUG raid because the result of failure (the lockout) would be a lot less then it is now. The rewards are not that much better then the T2 shard armor in most cases. Yes its definitely an upgrade...but generally they only really add crit mit on the gear which is only needed in the game by a few classes...tanks mainly. To use the item you must have already had the t2 shard armor purchased which then it costs almost 50 shards to get the t3 piece for some items. Thats a lot more then 5 shards for TSO X4 pieces.</p>

Kaitheel
04-14-2009, 02:41 PM
<p><cite>Alienor wrote:</cite></p><blockquote><p>Whoever created the quests</p><ul><li>Efforts Repaid (kill 30 basalt rumblers)</li><li>Snuff the Flare Reapers (kill 50(!) flare reapers (only!))</li><li>Colossal Lava Rocks (kill 15 ardent colossus)</li></ul><p>must have had a very bad day. 30 rumblers are still a pain but doable, but there is no way to kill 50 reapers only without gaining at least 4 levels, this quest is just boring and annoying. Make them at least 50 any flare folks or even better 8 or 12 as the other new quests. It is very kind to ask for 15 colossus, when there are only 7 up at a time, so you have to do the trip three times, this should also be adapted (like the other (new) quest, which just asks for 8 of both kind of colossus).</p></blockquote><p>Actually, they were created back in 2004 and were not adjusted with this revamp.  Thank you for pointing this out!</p>

Mathafern
04-14-2009, 03:10 PM
<p>I think the diffculty of WoE is about right for our raiding group, we're currently able to take down 3 names- so progress should be possible in a month or so.</p><p>With the same group of 12 - well ok 10- we can clear trash in TMC.  In that regard I think WoE missed its target audience, but oh well.</p><p>The lockout time really is a pain though.  Scheduling, bleah.  Not fun.</p><p>It'd be nice if there could be a /claim item that would let you reset one lockout a week.  Kind of like the one that lets you boost vitality once a week.  That would really help raid groups like ours progress, but wouldn't open things up to overfarming.</p>

Gilasil
04-21-2009, 02:32 PM
<p>I know it's way after release and all but anyway:</p><p>1.   All those quests which have you killing the void invaders (or whatever they're called) I wish the area were bigger or instanced.  Hopefully the devs are aware of the overcrowding that's STILL going on there at some times.</p><p>2.  More repeatable soloable quest!   W00T!  <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

Thornwi
04-21-2009, 05:32 PM
<p>Can you allow the new lava-threaded carpet to use racial featherfall abilities (like Fae have) while mounted?  The SS quest carpet does this and it would be great if the others did too.</p>