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Tenzer
03-29-2009, 04:38 AM
<p>I'm recently returned to EQ II after far too long playing WoW.  I re rolled because so much has changed with the game that I logged into my Ranger and had no idea what I was even looking at LOL.  I haven't played since the game was realeased basically.  Anyway, I decided to roll a bruiser.  i've been back for about a week now, Am level 44, wondering the usual questions. </p><p>A) Approximately what should I be seeing for DPS output at my current level.  I'm not sure if I'm doing things right or not.  I know my gear is bad at the moment so I'm certain my DPS is low, I'm just wondering "about" where I should be.</p><p>B) Assuming I am doing something wrong, the first place I would guess would be weapon selection.  do I want High damage, long delay in my mainhand currently? or do I want a fast main hand.  Currently my auto attack damage is a very low percentage of my overall output, almost not there at all.  What about secondary weapon. </p><p>C) Is there a specific order I want to use Combat arts or do I basically want to use them as they come available.  Like I mentioned, Currently my white damage is almost non exsistant as I am essentially bouncing off ability timers constantly.</p><p>I came back to EQ II by myself so I solo all the time and have no one to compare myself to for DPS.  Also have no idea how well I hold Aggro against a mob in the event I wanted to tank something.  Should be interesting at 80 if/when I decide I want to try bigger content LOL. </p><p>thanks for any help.</p>

Ol
03-29-2009, 10:53 AM
<p><cite>Tenzer wrote:</cite></p><blockquote><p>I'm recently returned to EQ II after far too long playing WoW.  I re rolled because so much has changed with the game that I logged into my Ranger and had no idea what I was even looking at LOL.  I haven't played since the game was realeased basically.  Anyway, I decided to roll a bruiser.  i've been back for about a week now, Am level 44, wondering the usual questions. </p><p>A) Approximately what should I be seeing for DPS output at my current level.  I'm not sure if I'm doing things right or not.  I know my gear is bad at the moment so I'm certain my DPS is low, I'm just wondering "about" where I should be.</p><p>B) Assuming I am doing something wrong, the first place I would guess would be weapon selection.  do I want High damage, long delay in my mainhand currently? or do I want a fast main hand.  Currently my auto attack damage is a very low percentage of my overall output, almost not there at all.  What about secondary weapon. </p><p>C) Is there a specific order I want to use Combat arts or do I basically want to use them as they come available.  Like I mentioned, Currently my white damage is almost non exsistant as I am essentially bouncing off ability timers constantly.</p><p>I came back to EQ II by myself so I solo all the time and have no one to compare myself to for DPS.  Also have no idea how well I hold Aggro against a mob in the event I wanted to tank something.  Should be interesting at 80 if/when I decide I want to try bigger content LOL. </p><p>thanks for any help.</p></blockquote><p>1. no one pays attention to damage output at that level.</p><p>2. You want long delay, and since your a bruiser, you want to use two weapons.</p><p>3. some people say you should time them with your autoattacks, but that never really seems to help. you should use the Ca's that debuff first, and time your KB's so they arent overlapping.</p>

Greavous
03-29-2009, 07:24 PM
<p style="margin: 0cm 0cm 10pt;"><span style="font-size: small; font-family: Calibri;">Sorry but I disagree entirely. Please do pay attention to your dps. Get in good habits early and make sure your output is high. I truly don’t believe that the long delay is the best for bruisers. What you are really looking for is top end range of the weapon. When u crit, it’s based on the top damage amount the weapon can muster. So a larger range but faster weapon is much better. If you were a monk id say yes to the slow delay but we don’t self buff haste so….</span></p><p style="margin: 0cm 0cm 10pt;"><span style="font-size: small; font-family: Calibri;">Do time your auto attacks. Use A.C.T and get some form of audio prompt for them. Get into a rhythm and your dps will climb.</span></p><p style="margin: 0cm 0cm 10pt;"><span style="font-size: small; font-family: Calibri;">Make sure that the 2 weapons u use have the same delay on them. When u look at the parse (if your weapons are crushing), look to see how much of your damage comes under just crushing. You will be surprised just how much auto attack you’re really doing. In fact I’m sure that it would prob make up almost 40% of your total.</span></p><p><span style="font-size: 11pt; line-height: 115%; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Max your crit before anything else. DA is good but crit is king. (opposite for monks)</span></p>

Tenzer
03-30-2009, 01:03 PM
<p>Perfect.  Thanks for the input.  I knew " no one pays attention to DPS output at that level" wasn't relevant because I do LOL.  I don't want to grind out 80 levels only to find out I learned everything improperly and am now just another level 80 n00b with no idea what is going on.  What I really am interested in finding out is the weapon delay.  I would believe the high delay part since at the time I wrote this I wasn't noticing auto attack damage.  As I looked closer into ACT I did notice that a fairly large % of my overall output is in fact auto attack damage so I had already gone away from the high delay MH and went with low delay.  I noticed a DPS drop so am now looking for a mid ranged MH OH combo with a higher top end. </p>

xZA
03-30-2009, 03:04 PM
What's the benefit of timing the CAs with the auto-attacks? How does that help the DPS versus hitting them more often as they become available? Does hitting the CA early reset the auto-attack or something? I'm new to EQ2 so I don't know how the combat mechanics work. Another question while I'm here - does anyone have any suggestions to stats? I have a lot of STR, some AGI and decent STA. I also usually like +power/hp/regen items too. I'm coming from a monk EQ1 background, so I don't know how much is applicable anymore hehe. Back in the day, I even had a "point" system I'd use to value equipment, to help pick which was better.

TheSpin
03-30-2009, 03:24 PM
<p><cite>xZAOx wrote:</cite></p><blockquote>What's the benefit of timing the CAs with the auto-attacks? How does that help the DPS versus hitting them more often as they become available? Does hitting the CA early reset the auto-attack or something? I'm new to EQ2 so I don't know how the combat mechanics work. Another question while I'm here - does anyone have any suggestions to stats? I have a lot of STR, some AGI and decent STA. I also usually like +power/hp/regen items too. I'm coming from a monk EQ1 background, so I don't know how much is applicable anymore hehe. Back in the day, I even had a "point" system I'd use to value equipment, to help pick which was better.</blockquote><p>I personally don't time my combat arts and parse very well with my brigand, but the idea behind it is that the 1.0 second in which it takes to cast and recover from a combat art could potentiallyl delay your autoattack by 1 second.</p><p>Some classes (like my brigand) get abilities to reduce the casting and recovery time of a combat art.  Also, some classes buff your casting speed. That 1.0 second can decrease quite a bit, and sometimes it decreases from temporary buffs etc.  Knowing what your casting/recovery time is at any given time can be very difficult to do and this is one reason I don't time them myself.</p><p>The other reason I don't time them myself is because of lag.  Often times the lag throws everything way off anyway so I'd rather fit in as many combat arts as possible so that they refresh as quickly as possible and I can use them again.</p>

Greavous
03-30-2009, 07:28 PM
<p><strong><em></em></strong></p><blockquote><p><cite><span style="font-size: 11pt; line-height: 115%; font-family: "><span style="color: #000000;"><span style="color: #ffff99;">S</span><span style="color: #ffff99;">tolen from Israphil because I’m a lazy [I cannot control my vocabulary]</span></span></span></cite></p><blockquote><span style="font-size: 9pt; line-height: 115%; font-family: "><span style="color: #ffff99;">You look at the amount of time it takes your weapon to cycle, and then consider the amount of haste you have. If you have a 2 second delay weapon and 100% current haste, you will be firing autoattack every second. therefore, you want to time your CAs so that they happen between the autoattacks because they have a .5 second cast time. For example:Bruiser_01 turns on autoattack, swings his weapon, then immediately tosses out two CAs. They take .5 seconds to perform, with a .1-.2 second margin inbetween, and a .1 second delay between the autoattack registering and his actually hitting the button. therefore, by the time he has finished his 2 CAs, ~1.3 seconds has elapsed. Since his weapon is on a 2 second delay with 100% haste, it would be swinging every 1 second, except that he just spent 1.3 seconds performing CAs, during which autoattack cannot cycle. Bruiser_01 just lost .3 seconds worth of autoattack time.Bruiser_02 knows that his CAs only refresh so fast, and that he's going to have some time of CA cooldown between CA volleys, so he instead decides to perform his CAs differently. He turns on autoattack, performs his weapon attacks, then immediately tosses out one CA. It takes .5 seconds to perform, after the .1-.2 seconds he is delayed before he realizes that his autoattack has been performed. Therefore, when his CA is finished, only .7 seconds have elapsed, and his weapon is only .3 seconds from being ready to swing again. As soon as he sees the weapon swing, he fires off the second CA that Bruiser_01 fired off before, and he has lost 0 autoattack time due to poorly stacking his CAs.You may say, "big deal, what the heck difference does .3 seconds of autoattack really influence?" But if Bruiser_01 is losing .3 seconds off every autoattack volley, that means that his autoattacks are 30% less efficient than those of Bruiser_02. 30% efficiency is a big deal</span></span></blockquote></blockquote><p><span style="font-size: 9pt; line-height: 115%; font-family: "><span style="color: #ffff99;">I</span> would qualify this by saying it’s almost impossible without running ACT. Watching the animation never gives u the real time hit and you lose miles too much. It all depends how much you really want to parse. I’ve played my bruiser for so long and timed my CA’s from the start so now I don’t need to think about it. You get a feel after a while and I’ve seen 10k a number of times on raids (haven’t been raiding for 4 months now but back then that was nasty)</span></p>

Greavous
03-30-2009, 07:57 PM
<p style="margin: 0cm 0cm 10pt;"><span style="font-size: small; color: #ffffff; font-family: Calibri;">Tenzer I would remind you that our myth has a 2.5 sec delay. It’s kinda fast and id prefer a 3 second but it seems the best weapons I’ve had have all been 2.5. </span></p><p><span style="font-size: 11pt; line-height: 115%; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><span style="color: #ffffff;">xZAOx, it really depends on the type of bruiser your playing. You going to be dps or instance/raid tank? If you just want a mow-em down type then obviously str all the way. Agi is a must if you’re going to be tanking a lot of instances. You should keep your avoidance over 70% in defensive (not that you will be tanking in defensive) and get as much parry gear as possible. It’s tougher to get parry than any of the other avoidance stats so you will get more for your buck. Plus u can only riposte on a parry.</span></span></p>