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View Full Version : Illusionary Group in Raids


Dallun
03-26-2009, 02:19 PM
<p>You know... it just occured to me that as much as we Coercers complain about how mobs are now immune to mem-wipe, this might be a great opportunity to see if Illusionary Group is worth casting now.</p><p>Have any raiding folks here tested that out yet?</p><p>Fione - 80 Coercer - Antonia Bayle</p>

Pins
03-29-2009, 10:33 PM
<p>Considering Illusory Group casts swarmpets which in turn have a 100% chance to proc a 23-hate position increase, which then gets transferred back to the caster when they die.......</p>

Banditman
03-30-2009, 09:58 AM
<p>Illusory Group is mostly useless.  The aforementioned hate increase means that the Illusionist rarely lives long enough for the actual mem wipe portion of the spell to take hold.  That's very important.  If you die before the 15 second duration runs, you get no mem wipe.  With the hate increase, the chances of you living 15 seconds is basically nil.</p><p>Yes, against a VERY slow mob (Nexona for instance) you can cast it, sprint and MAYBE live for 15 seconds.  However, having the room to run, a mob slow enough to run from and enough opportunity to cast the spell is a combination that has Illusory Group sitting on a tertiary hotbar, with no actual hotkey.</p>

Ardnahoy
06-15-2009, 07:38 PM
<p>I cast illusory group on a level 10 rat in Antonica, and when the spell expired, the rat still went after me.</p><p>The only thing the spell seems to do is make the mob really hate *me*, and gets me killed.</p><p>I just can't think of any situation where this spell has a use. Maybe in PvP?</p>

Ralniv
06-16-2009, 03:17 AM
<p><cite>Jagone@The Bazaar wrote:</cite></p><blockquote><p>I cast illusory group on a level 10 rat in Antonica, and when the spell expired, the rat still went after me.</p><p>The only thing the spell seems to do is make the mob really hate *me*, and gets me killed.</p><p>I just can't think of any situation where this spell has a use. Maybe in PvP?</p></blockquote><p>Not 100% sure how mem-wipe works exactly, but I think this would have to be the case since there was no one else with you to take the aggro.</p>

Banditman
06-16-2009, 02:56 PM
<p>Coercer mem wipe is the same.  Even when it works, the Coercer still dies.  Here is the mechanical difference:</p><p>Coercer mem wipe:  Coercer casts mem wipe, it sticks immediately and all memory of aggression is wiped except for the Coercer himself.  The mob comes for the Coercer.  If anyone else gets on the mob hate list between the time the mem wipe sticks and the time the Coercer dies, the mob will go kill that person too.  So, DoT's triggering, auto attacks hitting, reactive heals firing . . . whatever might get a person on the hate list between the landing of the mem wipe and the Coercer's death will cause others to die.</p><p>Illusionist mem wipe:  Illusionist casts IG and it sticks.  Immediately, duplicates of the Illusionists entire group are instantly spawn.  These duplicates begin attacking the mob and each one procs a 23 position hate increase for itself.  When this duplicate dies, that aggro is passed back to the Illusionist.  If, by some miracle, the Illusionist survives the entire duration of the IG spell (15 seconds), upon expiration the spell wipes all memory of aggression, except that of the Illusionist.  Now, just like the Coercer, if someone gets on the hate list before the Illusionist dies, they are gonna get whacked.</p>

Ardnahoy
06-25-2009, 09:50 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>Coercer mem wipe is the same.  Even when it works, the Coercer still dies.  Here is the mechanical difference:</p><p>Coercer mem wipe:  Coercer casts mem wipe, it sticks immediately and all memory of aggression is wiped except for the Coercer himself.  The mob comes for the Coercer.  If anyone else gets on the mob hate list between the time the mem wipe sticks and the time the Coercer dies, the mob will go kill that person too.  So, DoT's triggering, auto attacks hitting, reactive heals firing . . . whatever might get a person on the hate list between the landing of the mem wipe and the Coercer's death will cause others to die.</p><p>Illusionist mem wipe:  Illusionist casts IG and it sticks.  Immediately, duplicates of the Illusionists entire group are instantly spawn.  These duplicates begin attacking the mob and each one procs a 23 position hate increase for itself.  When this duplicate dies, that aggro is passed back to the Illusionist.  If, by some miracle, the Illusionist survives the entire duration of the IG spell (15 seconds), upon expiration the spell wipes all memory of aggression, except that of the Illusionist.  Now, just like the Coercer, if someone gets on the hate list before the Illusionist dies, they are gonna get whacked.</p></blockquote><p>Interesting...</p><p>If we could get a mez to stick to the mob, then this may be effective. Mez lasts 15 seconds on epic mobs (if they are not immune to mez), and those pets do zero damage, so I doubt they would break mez. I'll try this tonight to see if it works.</p>

Banditman
06-26-2009, 09:45 AM
<p>You can't just strait mez something that's already under attack, all those DoT's are still there ticking away.  Sure, you *might* be able to cancel your own DoT's, then mez, but who is going to cancel all the other DoT's?</p><p>I can appreciate the desire for a use to be found for Illusory Group, but I just don't see it except in super rare situations where you have an Epic mob who is extremely slow moving and you have a lot of room to work.  Nexona is actually a very valid target for IG, but again, how do you get all those DoT's cancelled?</p><p>I've used IG on Nexona . . . I've even used it successfully once or twice.  I think there was another mob I managed to make it work on, but I cannot remember which one.  However, if you want a REAL mem wipe, do the Bristlebane quests and use his Miracle.  It's far more effective than anything either Enchanter has.</p>

Skabanis
07-02-2009, 11:59 AM
<p>its a not even on my hot bar...stupid spell...along with phase...places like palace even evac doesnt whipe hate...just die buff up and pull again...</p>

Sprin
07-02-2009, 12:38 PM
<p><img src="http://www.lootdb.com/eq2/examine/-1602232641" width="280" height="447" /></p><p>FTW.... Mem wipe of your hate only!  Get it, love it....</p><p>Full burn at the beginning, when you shoot to 100, clicky and your below 0... with 24 people above you on the list... full burn again...... = win <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>oh, this coupled with tinkered FD = less repair bills on a raid / group wipe... </p><p>a full Mem wipe for anything but PVP is pointless... unless the tank is /fail and cant keep aggro and your healers are getting picked off left and right... then its time to get a new tank... if the DPS in your group cant wait for the tank to get aggro before they /flex their DPS uberness... a few repair bills should help them out in learning...</p>

Skabanis
07-02-2009, 07:17 PM
<p>that a fury item maybe not illusinist...what is this stuff do tanks actually lose agrro?...if it happens once that would be once to often time to replace them...</p>

Faenril
07-03-2009, 04:39 AM
<p>Trak gaze will put you at the bottom of the hate list. Very nice clicky if you regularly have aggro issues. Also very nice for survivability as it brings quite a load of HPs <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Andu
07-06-2009, 02:23 PM
<p><cite>Skabanis wrote:</cite></p><blockquote><p>that a fury item maybe not illusinist...</p></blockquote><p>Lol, no.</p><p>Its a great clicky to have, far better than any spells we've got.</p>

Hammersmasher
07-06-2009, 09:07 PM
<p><cite>Anduri wrote:</cite></p><blockquote><p>Lol, no.</p><p>Its a great clicky to have, far better than any spells we've got.</p></blockquote><p>Originally I was thinking I'd never use it, but since it's secondary/ranged we can actually equip it during combat.  So even though I wouldn't actually occupy the slot with the item for those "just in case" situations, a macro could be created to equip/use the item, then a second macro could restore the original.  If there's a good chance you're going to die anyway, where's the harm in using it?</p>