Daryx
03-25-2009, 06:42 PM
<p>This just started happening yesterday, and since it's been on two different characters I thought it was more than coincidence. But I'm not sure what to look at or if it's a known issue. Yesterday I logged in a character who had camped in an alt's house for which he had trustee access (Graystone Yard). When I logged in yesterday, I got to character select (using Station Launcher) and when it was loading resources, the game just disappeared, vanished off my screen completely. This happened three or four times, and I did a full file scan (deleted cache), tried getting in through the EQ2 launchpad with the same result (did full file scan there as well just to see). It took about four or so attempts before he finally got in but he was out in Graystone Yard now. The rent had been paid up--I checked it to see if that was an issue and it had 5 more days left on it.</p><p>Today a different character is having the same issue, but this time he had camped in his own house in Willow Wood. I know his rent is up to date because he had to pay it yesterday to get in there. Neither had any problems zoning into the respective housing when they went in originally.</p><p>A guild member told me that today they got the message my character had logged in and about 20 minutes later got the message he had logged out. Based on the times this was during when I was restarting the game, running file scan etc. It was only AFTER they had got the 20-minute later "character logged out" message in guild chat that when I tried to get in I got the "you currently have a character logged in" error. Guild chat apparently showed a number of logged in/logged out messages after that. I can get in another character on the account fine. But over a half hour later the 'in-house' character is still stuck in limbo.</p><p>Crash log from latest attempt:</p><p>SOEBuild=5520LSOEVersionString=2009/3/23 16:09:09EVERQUEST2 CRASH LOG=============================================== ================================================== =Unhandled exception EXCEPTION_ACCESS_VIOLATION at 0x2110FD8EApplication was trying to write to 0x555500D8 Region Begins At: 0x55550000 Region Ends At: 0x5AD70000 Region Size Is: 0x05820000 bytes Memory Protection: PAGE_NOACCESS (00000001) Memory State: MEM_FREE Memory Type: FreeGame Data: SOEBuild: SOEBuild=5520L SOEVersionString: SOEVersionString=2009/3/23 16:09:09 OS Version: 5.1.2600 Service Pack 2 VER_SUITE_PERSONAL VER_NT_WORKSTATION CPU: 2 x86 GenuineIntel 3199MHz RDTSC MSR CMPXCHG8 SSE SSE2 DirectX Version: 9.0c Video Card/Driver: [RADEON X700 Series ] [ati2dvag.dll] 6.14.10.6727 {d7b71ee2-1d0b-11cf-f569-0803a1c2cb35} Time at crash: Wed Mar 25 16:39:14 2009 Login Server: none Performance: 7 Game Uptime: 169 seconds Position last frame: -5.22, 0.00, -5.26 Zone name: qey_ph_1r01 Time in Zone: 2 seconds Previous Zone name: GameScene::ZR_NETWORKED_ZONE_CHANGE Multi-core support: enabled Low-Memory Mode: disabledThread Data: Primary Thread Id: 1612 Current Thread Id: 1556 Current Thread Priority: 15Memory: AddressLimitMB: 2048 Load: 87% Total physical: 2145161216 Free physical: 271220736 Total pagefile: 4294967295 Free pagefile: 3569639424 Total virtual: 2147352576 Free virtual: 1637457920Memory Manager: Allocations: 172190 Bytes Allocated: 288906288 Max Allocations: 172191 Max Bytes Allocated: 309793920 System Memory Allocated (MB): 304 Limit: 1534 Number of Allocate Calls: 349731 Number of Free Calls: 177541Registers: EAX 0x555500D8 EBX 0x0000F424 ECX 0x02A32C40 EDX 0x55550000 ESI 0x55550000 EDI 0x555500D8 GS 0x00000000 FS 0x0000003B ES 0x00000023 DS 0x00000023 EBP 0x0A2ABB44 ESP 0x04D9FF74 EIP 0x2110FD8E FLAGS 0x00010206 CS 0x0000001B SS 0x00000023FPU Registers: CW 0xFFFF027F SW 0xFFFF0120 TW 0xFFFFFFFFFPU Rounding Mode: NearestCall Stack: 0x2110FD8E: AIL_list_MIDI+216e 0x006E006F in C:Program FilesSonyEverQuest IIEverQuest2.exe 0x8B520000 in ???????? 0x8B520000 in ???????? 0x5E5FF44D in ????????End of Call StackStack Scan: 0x04D9FF74: 0x000016F3 0x04D9FF78: 0x00000002 0x04D9FF7C: 0x00000038 0x04D9FF80: 0x555500D8 0x04D9FF84: 0x21101507, in C:Program FilesSonyEverQuest IImss32.dll (0x21100000) 0x04D9FF88: 0x02A32C40 0x04D9FF8C: 0x7C802520, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x04D9FF90: 0x04D9FFEC 0x04D9FF94: 0x7C8024A7, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x04D9FF98: 0x7C80A05D, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x04D9FF9C: 0x00000000 0x04D9FFA0: 0x21101609, in C:Program FilesSonyEverQuest IImss32.dll (0x21100000) 0x04D9FFA4: 0x00000000 0x04D9FFA8: 0x00000000 0x04D9FFAC: 0x00000000 0x04D9FFB0: 0x00000508 0x04D9FFB4: 0x00000458 0x04D9FFB8: 0x7C80B683, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x04D9FFBC: 0x00000000 0x04D9FFC0: 0x00000000 0x04D9FFC4: 0x00000000 0x04D9FFC8: 0x00000000 0x04D9FFCC: 0x7FFAC000 0x04D9FFD0: 0xC0000005 0x04D9FFD4: 0x04D9FFC0 0x04D9FFD8: 0x04D9FB98 0x04D9FFDC: 0xFFFFFFFF 0x04D9FFE0: 0x7C839AA8, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x04D9FFE4: 0x7C80B690, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x04D9FFE8: 0x00000000 0x04D9FFEC: 0x00000000 0x04D9FFF0: 0x00000000 0x04D9FFF4: 0x21101590, in C:Program FilesSonyEverQuest IImss32.dll (0x21100000) 0x04D9FFF8: 0x00000000 0x04D9FFFC: 0x00000000 0x04DA0000: Invalid stack data: Can't be readEnd of Stack ScanEND OF LOG</p>