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Kryoni
03-17-2009, 09:38 AM
<p>I wonder how hard it would be for the "powers that be" to code in sonic vision when Charm Undead breaks?</p><p>Another suggestion I would have is get rid of the FD reuse reduction or pet shield block in the necro shadow tree and add an upgrade to the charm.. we are the masters of the undead.</p>

Mew
03-17-2009, 10:05 AM
<p>Charm undead is in pretty decent shape.   It does break a little too easily.  When it comes to undead mobs we should be at least as good as a coercer - but then again we have the perma-charmed summoned pets. </p><p>What really disappoints me is when a charmed undead mob can pull aggro off my tank pet in defensive stance.  That alone convinces me that our pets don't generate enough aggro and need fixing.  With all the fighter aggro revamping going on why not revamp the pet defensive stance at the same time?</p>

Davngr1
03-17-2009, 03:54 PM
<p><cite>Mewse wrote:</cite></p><blockquote><p>Charm undead is in pretty decent shape.   It does break a little too easily.  When it comes to undead mobs we should be at least as good as a coercer - but then again we have the perma-charmed summoned pets. </p><p>What really disappoints me is when a charmed undead mob can pull aggro off my tank pet in defensive stance.  That alone convinces me that our pets don't generate enough aggro and need fixing.  With all the fighter aggro revamping going on why not revamp the pet defensive stance at the same time?</p></blockquote><p>at this point both the charmed and the main pet are in *defensive* stance so the agression and extra hate affects the charmed mob.   also depending on what type of mob you charm, some mobs have target locking abillitys that trump your main pets hate.    using the STA line taunt should help with this.</p>

Inggy
03-17-2009, 04:23 PM
<p>heh Having flashbacks of Solo'n in ole JW when it first came out.  Charm one of those caster skellys on the left before Sky Fire and go to town.  Nothing like 4k+ nukes from a skelly that could tank <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.   Was a blast....well till SoE caught on and nerfed the skellys <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />.</p><p>I finally upgraded Control Undeath (55) M1 to Charm Undead M1 this last weeked,  the Necro's fully mastered now <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</p><p>Not had a chance to play with the new M1, I really didn't have much issue with the old one except for the loaded gun feeling you get while you had a charmed pet that could break at anytime. </p>

Arkinon
03-17-2009, 06:42 PM
<p>I never understood why they even put a duration on this craaptastic spell when it could break at 30 seconds or 15 min. I have never had a charm last more than 15 min and that was on a skelly 8 levls below me on an Ad3, I think they need to make it do the full duration or in the least reduce the checks it makes to break on non heroic mobs.</p>

Enoa
03-17-2009, 08:32 PM
<p><cite>Arkinon wrote:</cite></p><blockquote><p>I never understood why they even put a duration on this craaptastic spell when it could break at 30 seconds or 15 min. I have never had a charm last more than 15 min and that was on a skelly 8 levls below me on an Ad3, I think they need to make it do the full duration or in the least reduce the checks it makes to break on non heroic mobs.</p></blockquote><p>Up your subjugation.  Decent spell.   Allows soloing of vaults, upper floor of seb, and a couple level 83 named in seb.  </p><p>I would apprecaite a 'subjugation' aa line for solo'ing purposes.  And the vision thing warning would be nice. </p><p>However this is one of the least important summoner issues imo <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  </p>

Mew
03-18-2009, 09:19 AM
<p>Definitely get the subjugation up.  Also, get Archmage's Ornament and Archmage's Buckle for adornments.  The T8 (smoldering) is +6 disruption and +6 subjugation for each of those. </p><p>I use the STA taunts.  Even so, I get the charmed mob taunting off my pet.  Then the charmed mob takes damage which automatically gives the charmed mob a resist check.  Then charm breaks and I am in FD mode.  That is the problem - each time the charmed mob takes at least 1 point of damage it gets another resist check in addition to its normal resist check each tick.</p>

Sigmaz01
03-18-2009, 09:33 AM
<p>Or just hp buff items for your tank pet and you wont even need to charm to solo stuff in vaults/seb <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Sigmaz01
03-18-2009, 09:34 AM
<p>Also i think its just stupid that we need to up our subj to make it a decent spell...cut the [Removed for Content] duration to 5mins and make it last for the freaking 5 mins...</p>

Enoa
03-18-2009, 05:49 PM
<p><cite>Sigmaz01 wrote:</cite></p><blockquote><p>Or just hp buff items for your tank pet and you wont even need to charm to solo stuff in vaults/seb <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>/shrug.   Even if you could keep your tank pet up against one of the Nihlist named or the named in front of coa in seb.. not charming a pet would take about 4 times as long to down them.   Even with HP items and all tso tank pet/ solo aa it would be difficult to keep the tank pet up imo against yellow named... not to mention agro issues using tank pet vs. charmed pet tanking.  </p>

Enoa
03-18-2009, 06:19 PM
<p><cite>Sigmaz01 wrote:</cite></p><blockquote><p>Also i think its just stupid that we need to up our subj to make it a decent spell...cut the [Removed for Content] duration to 5mins and make it last for the freaking 5 mins...</p></blockquote><p>There are already enough 'skills' that have absolutely no meaning in game (ministration, ordination, and disruption for about 80% of content).    If you remove subjugation checks from cc spells...might as well remove resist checks altogheter for all spells!  </p><p>The resist rate curve could be modified a bit however.   It doesn't make sence that I can get my subjugation to 500 and will have WAY more breaks with an even con charm than a coercer with less subjugation.</p>

Mew
03-18-2009, 09:03 PM
<p>Disruption is important.  Unless you have a disruption over 475 you will not get a good spell landing rate against tier 3 mobs.  You will get too many resists.  But I agree, the others are nearly meaningless.  Supposedly ministration lowers the power cost on healing spells.  Naturally, I play an inquisitor so I don't know about power problems <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>

Enoa
03-18-2009, 09:59 PM
<p><cite>Mewse wrote:</cite></p><blockquote><p>Disruption is important.  Unless you have a disruption over 475 you will not get a good spell landing rate against tier 3 mobs.  You will get too many resists.  But I agree, the others are nearly meaningless.  Supposedly ministration lowers the power cost on healing spells.  Naturally, I play an inquisitor so I don't know about power problems <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p></blockquote><p>That's why i said for 80% of content.   i play a templar... in t7 power was my biggest concern but no longer.  never turn off yaulp and wear a -20 ministration robe.  no healer should have a problem with power since rok.  hense ministration is a uselss skill.</p>

Vlahkmaak
03-18-2009, 10:38 PM
<p>I ahve gear I wear specifically when I know I want to use an undead pet - get your subjugation up 50+ above lvl and this spell will rarely if ever break.</p>