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View Full Version : Maladroit needs some love!


Orthureon
03-14-2009, 11:45 PM
<p>The endline ability Maladroit in the Inquisitor tree should be changed. Very easy to resist it, 25% is nothing, especially for a recurring power cost. I have personally never tried it, since I have always thought it was garbage. It CAN be a very good spell <strong><span style="text-decoration: underline;">IF</span></strong> they modify it though.</p><p>My suggestion:</p><ul><li>1s cast time</li><li>Reduces incoming hostile debuffs by 50%, ALL not just attribute and skill. Since it doesn't appear that it would count towards mitigation debuffs etc.</li><li>50% harder to resist</li><li>Double power cost</li><li>30s recast</li></ul>

Calain80
03-15-2009, 12:00 PM
<p>Like most of our Inquisitor tree not worth to even think about it.</p>

Orthureon
03-15-2009, 02:20 PM
<p><cite>Calberak@Valor wrote:</cite></p><blockquote><p>Like most of our Inquisitor tree not worth to even think about it.</p></blockquote><p>Yesm as it currently stands. However, if they changed it like I state above I believe it would be VERY useful.</p>

S_M_I_T_E
03-16-2009, 11:32 PM
<p><cite>Orthureon wrote:</cite></p><blockquote><p>The endline ability Maladroit in the Inquisitor tree should be changed. Very easy to resist it, 25% is nothing, especially for a recurring power cost. I have personally never tried it, since I have always thought it was garbage. It CAN be a very good spell <strong><span style="text-decoration: underline;">IF</span></strong> they modify it though.</p><p>My suggestion:</p><ul><li>1s cast time</li><li>Reduces incoming hostile debuffs by 50%, ALL not just attribute and skill. Since it doesn't appear that it would count towards mitigation debuffs etc.</li><li>50% harder to resist</li><li>Double power cost</li><li>30s recast</li></ul></blockquote><p>I've used Maladroit and it seems most effective during Raiding encounters as most heroic mobs either die to fast or require unique group approaches to respond to scripting in TSO/ROK zones.  As such, Maladroit is effective as a Raid-centric ability that our class (1 of 24) stacks on said Raid mob.  If our class is getting some extra attention I'd rather ask to make our mythical a 2H instead of the 1H it is or something else more pressing.</p><p>Now I personally like the <em>Tree line</em> above the Maldroit ability as almost every one of those buffs of our "debuffs" makes heroic single group work much easier on me at least. </p><p>So with all the debuffs at Master I and full points in the tree I've definately given myself much more room on how much I need to heal any given tank.  Increasing the margin between the tank's skills and the mobs by a combination of all those debuffs to start is definately noticeable although I will admit Maladroit isn't obviously noticed in heroic content and I have quit using it except on Raid mobs.</p>

Calain80
03-17-2009, 05:10 AM
Just look at the debuffs the mob casts on your raid and you will see, that only 1 in 10 debuffs is even affected by Maladroit and that this are the cheap debuffs. Then spec away from it and waste your 6 points somewhere else. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

S_M_I_T_E
03-19-2009, 12:53 AM
<p><cite>Calberak@Valor wrote:</cite></p><blockquote>Just look at the debuffs the mob casts on your raid and you will see, that only 1 in 10 debuffs is even affected by Maladroit and that this are the cheap debuffs. Then spec away from it and waste your 6 points somewhere else. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></blockquote><p>True.  Guess I was just coming from the view that out of the things that are glaring in the game that needs fixing Maladroit was low on my list. </p>