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Chewlode
03-01-2009, 08:59 PM
<p>Hey, I'm just getting started leveling a Wizard(lvl 30ish) and I'm trying to figure out how +spell dmg on equiptment compares to int.  Point for point, which should I be going for as I choose what items to use?  I can't seem to find a formula for how much dmg int exactly adds to your spells so needless to say I'm a bit confused.  The stickied guide here in this forum speaks of +spell dmg with the assumption that the player is int capped, which obviously I'm not.  All I'm trying to figure out here is if the choice comes down to a bit more +spell dmg or a bit more int on an item, which would be more more beneficial to a leveling wizard?</p>

dirtymeat80
03-03-2009, 12:27 PM
<p>Few points here, few points there - it's not going to make a huge difference leveling.  Most of the things that have the +spell are going to have some INT anyway.</p><p>The cap on INT is 1220 once you're at 80, and when you start to get the nifty gear, you should be near or over that cap in a group/raid setting.  You mostly need to look for some spell crit & damage at that point.</p><p>If you do need some numbers, 100 INT is roughly a 10% increase.</p>

Scythien
03-04-2009, 12:36 AM
The Int cap is always (Level*15)+20 So at 30 it would be 470 Int, and the closer you are to the cap the less the Int will affect damage. (Diminishing returns etc) As the above poster said, most +spell gear should have int on as well. When levelling you shouldn't expect to be near the cap all the time, but so long as you have a fair amount you shouldn't need to worry. Soon as you start seeing +Spell crit gear too start taking that too.

Vith
03-04-2009, 06:57 PM
<p>My wizard is 71 and nowhere near the cap for Int (542 Int), but I've got about +277 in spell damage gear. If I went for my best +Int gear I'd still only end up around 800 Int (sucks to be a solo player in a raid-biased game).</p><p>Shouldn't the difference show up in the spell tooltip? Try equipping different gear and see how the damage for the spell changes.</p>