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View Full Version : Large Guild hall for arena pvp


tooloose
02-28-2009, 02:52 AM
<p>/discuss</p><p>Zone in from CL/ANT/TD/Kel~ regular pvp rules apply~ no infamy hits though~ tiered to level (Eg 11-20 in one instance, 21-30 and so on in others)~ Can not zone in grouped however groups can be formed in side. No XP gain~ essentially it's like a fun version of arena that all factions can enter. The only score kept is within the zone~ like the arena.</p><p>Add some defensive mobs to spawn areas to keep out griefers, but also something for charmers to play with</p><p>Max time limit is 2 hours per toon per day. That way people will still play the game but they can also get in on a little mindless pvp too.</p>

Vlahkmaak
02-28-2009, 06:35 AM
<p>/NO to any type of pvp instanced attempt at a battlegrounds setting.</p><p>/YES to more areas where fortified pvp can occur - add a Gul Thex citadel to KP, JW, Moors, etc - the Gul Thex moat with mini castle would make a perfect fortification for players to fight over.   Place a PVP writ giver inside the middle courtyard (with no revive point near by though).</p>

Ol
02-28-2009, 12:17 PM
<p><cite>Vlahkmaak@Venekor wrote:</cite></p><blockquote><p>/NO to any type of pvp instanced attempt at a battlegrounds setting.</p><p>/YES to more areas where fortified pvp can occur - add a Gul Thex citadel to KP, JW, Moors, etc - the Gul Thex moat with mini castle would make a perfect fortification for players to fight over.   Place a PVP writ giver inside the middle courtyard (with no revive point near by though).</p></blockquote><p>Did you read his post?</p>

yohann koldheart
02-28-2009, 01:26 PM
<p>id would just like the ability to toggle pvp on in our current guild halls for those not in our faction , we would then be able to orginize come qeynos vrs freeport  storm the casle type pvp events</p>

Ol
02-28-2009, 03:10 PM
<p><cite>Adriana@Venekor wrote:</cite></p><blockquote><p>id would just like the ability to toggle pvp on in our current guild halls for those not in our faction , we would then be able to orginize come qeynos vrs freeport  storm the casle type pvp events</p></blockquote><p>This is a pvp server, not a duel server.</p>

Warr
02-28-2009, 04:15 PM
<p>Yep, I want to open pvp in guild halls as well. At least city rules.But no to the OP's idea of instanced pvp.</p>

ulleulle
02-28-2009, 05:20 PM
<p>/yes</p><p>I am tired of running away from fights because another grp is always around the corner to jump in it seems.speaking from a freeps perspective here..</p><p>It is always the same deal when you try to get some action,people do a /shout "Freeps engaged at ???" and then the 6vs6 turns into a 6vs12 easy.</p><p>It happens over and over and over.</p><p>Tired of that crap i tell ya.</p><p>Impossible for this game to evolve when every attempt at full grp pvp turns out to mass ganking if the fight isnt over in 1 min.</p><p>Who cares about fame system change when there is no sense of achievments in battle due to this"open pvp" concept that fails epicly when it comes to please the real gamers and not just players.</p><p>Oh well</p><p>/rant off</p><p>Cheers</p><p>Jabib</p>

ulleulle
02-28-2009, 05:32 PM
<p><cite>Olik@Nagafen wrote:</cite></p><blockquote><p><cite>Adriana@Venekor wrote:</cite></p><blockquote><p>id would just like the ability to toggle pvp on in our current guild halls for those not in our faction , we would then be able to orginize come qeynos vrs freeport  storm the casle type pvp events</p></blockquote><p>This is a pvp server, not a duel server.</p></blockquote><p>It is still a pvp server no matter what.</p><p>Nothing is stopping you from gangbanging away at kp dock or where ever you fancy doing that.</p><p>Gonna leave you with a few words of wisdom =)</p><p>Some people care about how they win.</p><p>Other people just care about winning no matter how they do it.</p><p>Cheers</p><p>Jabib</p>

Ol
02-28-2009, 06:51 PM
<p><cite>ulleulle wrote:</cite></p><blockquote><p><cite>Olik@Nagafen wrote:</cite></p><blockquote><p><cite>Adriana@Venekor wrote:</cite></p><blockquote><p>id would just like the ability to toggle pvp on in our current guild halls for those not in our faction , we would then be able to orginize come qeynos vrs freeport  storm the casle type pvp events</p></blockquote><p>This is a pvp server, not a duel server.</p></blockquote><p>It is still a pvp server no matter what.</p><p>Nothing is stopping you from gangbanging away at kp dock or where ever you fancy doing that.</p><p>Gonna leave you with a few words of wisdom =)</p><p>Some people care about how they win.</p><p>Other people just care about winning no matter how they do it.</p><p>Cheers</p><p>Jabib</p></blockquote><p>if that happens, might as well just call it a duel server</p>

yohann koldheart
03-01-2009, 05:47 PM
<p>how would it be a duel server?  im not talking about changing any pvp rules  just adding a way to orginize guild vrs guild storm the castle pvp type events. would add a fun aspect of the whole good vrs evil lore of the pvp servers</p><p>if your a qeynosian guild  you could contact  a rival freeport guild via the forums or something to set a time and date up. /toggle guildhall pvp on.  then defend you hall from their invaders .  </p>

Ol
03-01-2009, 06:37 PM
<p><cite>Adriana@Venekor wrote:</cite></p><blockquote><p>how would it be a duel server?  im not talking about changing any pvp rules  just adding a way to orginize guild vrs guild storm the castle pvp type events. would add a fun aspect of the whole good vrs evil lore of the pvp servers</p><p>if your a qeynosian guild  you could contact  a rival freeport guild via the forums or something to set a time and date up. /toggle guildhall pvp on.  then defend you hall from their invaders .  </p></blockquote><p>NO. make it inter-faction only. otherwise it practically eliminates the purpose of wild pvp</p>

Sorffats
03-01-2009, 07:43 PM
<p>Actually, anyone of any faction can zone in to any arena.   I've zoned into the arena in Qeynos harbor near the bank with one of my lower leveld FP characters and commensed in the fighting.   I've been fighting friends in a Maj Dul arena and have had opposite faction people zone in and also commense in fighting.  I would assume (since me as a FP zoned into a Q arena) that the same would hold true for a Q to zone into the arena in WFP.</p><p>Personally, I think the problem with arenas is that there is no option for just one huge open layout with no obstacles, little power/hp potions scattered all over, or random pop up spells you can obtain.  All that really needs to be done to arenas is to add an option where it is just one huge arena area with none of the above mentioned.  </p>

tooloose
03-02-2009, 07:27 AM
<p><cite>Olik@Nagafen wrote:</cite></p><blockquote><p><cite>ulleulle wrote:</cite></p><blockquote><p><cite>Olik@Nagafen wrote:</cite></p><blockquote><p><cite>Adriana@Venekor wrote:</cite></p><blockquote><p>id would just like the ability to toggle pvp on in our current guild halls for those not in our faction , we would then be able to orginize come qeynos vrs freeport  storm the casle type pvp events</p></blockquote><p>This is a pvp server, not a duel server.</p></blockquote><p>It is still a pvp server no matter what.</p><p>Nothing is stopping you from gangbanging away at kp dock or where ever you fancy doing that.</p><p>Gonna leave you with a few words of wisdom =)</p><p>Some people care about how they win.</p><p>Other people just care about winning no matter how they do it.</p><p>Cheers</p><p>Jabib</p></blockquote><p>if that happens, might as well just call it a duel server</p></blockquote><p>I said to make it max time limit per day~ to force people to get out and play the game too.</p><p>The idea with the time limit keeps people from spending the entire day in the arena. I really doubt people would spend more time there anyway, people seem to be hooked on improving their toons for general pvp and go out xp/aa hunting anyway.</p><p>Broaden the apeal to other gamers, broaden market share. The game will die eventually~ sooner if less people play, later if more people play.</p>

Vlahkmaak
03-02-2009, 05:37 PM
<p><cite>Olik@Nagafen wrote:</cite></p><blockquote><p><cite>Vlahkmaak@Venekor wrote:</cite></p><blockquote><p>/NO to any type of pvp instanced attempt at a battlegrounds setting.</p><p>/YES to more areas where fortified pvp can occur - add a Gul Thex citadel to KP, JW, Moors, etc - the Gul Thex moat with mini castle would make a perfect fortification for players to fight over.   Place a PVP writ giver inside the middle courtyard (with no revive point near by though).</p></blockquote><p>Did you read his post?</p></blockquote><p>I did read the post - it is CLEARLY a call for instance pvp which I do not support.  This is no different from the old battle grounds clamor IMO.  I would like to see more spread out fortifications like the Gul Thex Model.  the towers in KP and JW are fine and Jinisk is nice except blue AOEs can make things go wrong for you fast. </p>

Harbringer Doom
03-02-2009, 05:54 PM
<p><cite>ulleulle wrote:</cite></p><blockquote><p>/yes</p><p>I am tired of running away from fights because another grp is always around the corner to jump in it seems.speaking from a freeps perspective here..</p><p>It is always the same deal when you try to get some action,people do a /shout "Freeps engaged at ???" and then the 6vs6 turns into a 6vs12 easy.</p><p>It happens over and over and over.</p><p>Tired of that crap i tell ya.</p><p>Impossible for this game to evolve when every attempt at full grp pvp turns out to mass ganking if the fight isnt over in 1 min.</p><p>Who cares about fame system change when there is no sense of achievments in battle due to this"open pvp" concept that fails epicly when it comes to please the real gamers and not just players.</p><p>Oh well</p><p>/rant off</p><p>Cheers</p><p>Jabib</p></blockquote><p>I'm going to argue that you're not only speaking from a freep's perspective, you're speaking from everyone's.   That's my experience too, anyway.</p><p>What's one to do?  Its the nature of the beast.  Very few people are going to run right by a 6 v 6 fight without jumping in to turn the tides and get some kills.</p><p>Sure, its frustrating at times.  We've all been there, but I hope instanced or locked PvP aren't the solutions to the issue.</p>

Twinbladed
03-03-2009, 12:08 PM
<p>Guild hall has made everything in this game lazy anyways. If they would fix the old arena, like option to remove potions, make it real pvp training instead of going in an gettin hit for pve damage and have your gear not procin it would be all good. They could also add better zones to lol.</p>

Slow
03-03-2009, 12:18 PM
NO im sry but lets not fhuck up the world pvp here like wow <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />