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View Full Version : Ok Necros are Gimped, so What do we do


Perianwyr
02-23-2009, 07:03 PM
<p>I have a Necro level 35 and I love playing him.  So what I am reading in this and other forums is that I wont be invited to raids and I will always get owned in PVP.  So what do we do to get the DEV's attention?  Do we all quit or do we send around a petition?  You guys seem to be guru's when it comes to DPS so put together the petition and I will sign it.<img src="/eq2/images/smilies/1069449046bcd664c21db15b1dfedaee.gif" border="0" /></p>

Azekah1
02-23-2009, 08:56 PM
<p>My level 32 necro got dessy the other day...thats mostly from soloing : D</p><p>You should be doin ok at your level.</p>

Germs666
02-23-2009, 11:45 PM
<p>reroll a diff class?</p><p>Dark Elf assassins will always be the highest DPS and the best choice for Pvp.</p><p>It's kinda ironic that a certain dev plays the same race and class!! Strange huh?</p>

Zapo
02-24-2009, 06:36 AM
<p>Yes you can be successfull with a necro in raids. It takes a lot of dedication, perfect group set up and skill.</p><p>Yes you can be successfull with a necro in pvp. But only a handfull if not less are. Takes even more dedication, time and skill.</p><p>But all this you can reach with any other damage class with much less effort needed and with better results.</p><p>Personally I gave up and rerolled.</p>

Mew
02-24-2009, 10:48 AM
<p>Necro's are not an easy class to play <span style="text-decoration: underline;">well</span>.   No summoner is.  However, individual talent has been further mitigated by the fact that pets do not scale correctly at the higher levels and that no one at SOE can make up their minds whether or not dumb fire pets are a pet or a spell.  Prior to tier 8 necro's are at the top of the dps parse heap.  After that they take a serious nose dive.  This would not have been so bad if the utility spells became more useful at tier 8 but they don't, really.  Our utility abilities are easily replaced by other classes or by gadgets and potions.  It used to be great to have a necro that could feign death and then rez the cleric in place.  But now dirges can do that and they have a shorter reuse timer.  Our spot heals don't keep up anymore.  Don't get me wrong - these are still useful abilities - they are just not nearly as desired as they once were.</p><p>Since RoK the entire game has pretty much gone to the scouts.</p>

Perianwyr
02-24-2009, 06:20 PM
<p>Well if no one has any other options but reroll or hang with my Necro then I will hang.  I like playing the class so if my guild wont play me then I will keep roaming until someone wants to try a Necro.  If I cant find a raid then I will play my Ranger.  But if they dont fix the crap then I will play until DarkFall goes live and leave SOE</p>

Garlin1
02-24-2009, 06:28 PM
<p>/shrug I dunno what to say to you guys.  Get some equipment for upgrades, try your hardest to get your mythical.  I do just fine in groups and never had a problem keeping up with every other class.   Work on getting your end line shadow tree skills and then do some parses.  Its a wide spread but I normally am aroun 3.5-4k without Time compression or Upbeat Tempo.  With those I am normally around 4.5-6k depending on encounters.  Do necros need work?  Sure, but I think they need to move more in the line of group utility.  With mythical we have two empty conc spots.  Give us something like the warlock buffs or something.  Let us give something to a group that makes us wanted even if in certain situations.</p>

Perianwyr
02-24-2009, 06:31 PM
<p>Thanks Garlin1, finally someone who is positive. </p>

Germs666
02-24-2009, 09:33 PM
<p>We are just letting you know now how bad things are for our class. Necros are great up until lvl 70. That's when you notice our dmg is still lacking and scouts pull way ahead. Once you hit 80 and start doing shard runs you'll realize that our lack of burst damage cripples our DPS and most groups would replace us with a scout or enchanter any day of the week.</p><p>Most raids will only take 1 necro (some won't use any) just for raid hearts. You wont see a raid that only has a slot for 1 dirge or chanter. Chanters can do equal or greater DPS and have WAY more utility.</p><p>You are only lvl 35 roll a chanter. My necro is 80, has great gear and I'm struggling to keep up on the parse with scouts who have crap gear.</p><p>I was on a raid on sat where the assassin parsed 10k dps on a 2 min fight. I parsed 4.5k yes there was another necro who parsed less...... we aren't needed it's sad.</p>

Mew
02-25-2009, 01:25 PM
<p>Yes, we have no burst dmg and that is an issue in groups.  Fix scout pets!  Give them "Assassinate" like PC assassins.  Our mythicals only give us a Master IV mage pet.  How about letting us choose a scout or tank pet instead?</p>

Garlin1
02-25-2009, 01:45 PM
<p>4.5 for a Necro on a 2.5 min fight is a problem, no I am not trying to say you suck or anything so don't flame.  Trying to offer some advise.  First off, i wasn't there so not sure, but I bet the assassin had a dirge with them.  Dirges will make melee parse very high.  Second, talk to the raid leader.  See about getting a troub with you.  Set up a DPS group.  Troub, healer, mages, a illy is nice also.  If the troub has upbeat tempo that will help.  If not try and get time compression.  Even without those buffs I am able to parse 5-6k on a short fight. </p><p>Am I geared out?  I am ok I guess.  Go check my toon out.  If you havn't get bewliderment from the Shadow tree.  Its a almost instance cast nuke usable every 1 min.  If your not mythicaled and raiding, spec down the tree to get blood pact (I think thats the name) Its the AA that you sac life and mana to prevent non-direct AOES from your pet. Chances are if you are parsing low in a raid your pet is dead most of the time.</p><p>As far as buffing the scout pet, scout pet isn't horrible. You don't see big numbers from it because half the game is group encounters.  That is why we got a mage pet for the mythical.  Yes it is master 4, but it also has almost as much hp as the tank and amazing resistances for a pet.  Snag a few pet hp and resistance items and soon it will be tanking AEs and laughing at the mob.</p><p>Be creative with your stuff.  Learn when to use certain spells and what works best in what situation.  Remember also that certain classes do way more dps in certain conditions or group make ups.  Necros are one of those.  SKs are the best tank for us, troubs are our best friends and a illy comes in second.  You will NEVER be burst damage.  If you want burst damage you need to make a scout or wizzy.</p><p>I will be more then happy to offer advise if any needs, share equipment ideas (there is a large variety out there now for us) and AA specs as well.  Our DPS is almost where it should be imo.  A little nudge and I think that part would be fine.  I still think our weakest link is utility.  They need to give us the ability to offer something other then hearts and a FD + rez to a group.  I still say some sort of Lifetap proc or something along those lines would be great.  Anyhow, all just my 2 cents.</p>

Germs666
02-25-2009, 08:48 PM
<p>fight was 2 min (not 2.5) I didn't lifeburn of course. No mythical, Ad3 mage pet. No troub or illy in grp.</p><p>Necros can parse much higher in stacked groups yes, but then again so can any other mage. Everyone who posts all of these "uber" necro DPS parses is relying on too many other support classes to do so. I think it's kinda cheating to include damage from PotM in our parse because it's not really our dmg. To tell me to try and get all of these support classes and TC on a pickup raid just proves the fact that we are lacking and can't ever be as versatile as scouts or chanters.</p><p>The problem is you can stick a scout in any grp situation and still get good DPS.</p><p>Chanters have it easy also. I was with a fabled coercer putting up 5-6k DPS on a TSO instance while I'm stuck at 3-5k. Every spell he cast's has his spell crit modifier added. My pet is stuck at 20% spell crit??? For lvl 80????!!! (don't get me started on his 1700HP)</p><p>Our damage per second needs to be adjusted and simply adding our crit % to our pets would greatly help.</p><p>As a necromancer, we are supposed to be able to call forth POWERFUL summoned creatures, not one-shotted trash with 20% spell crit.</p><p>We are supposed to be masters of  DEATH magic and since we have crap utility we should be bumped to T1 DPS.</p>

TumpieBrell
02-26-2009, 11:11 AM
<p>We're very dependant on buff classes for good dps. (a lot of which comes from the procs other classes give us.)</p><p>(The following is from the perspective of a Necro currently starting to clear VP)</p><p>Necro's have the *potential for good dps. However it requires a lot of work - way more so than any other class: An Illy will raise your DPS almost 1K (more with TC), a Troub and UT will raise your DPS even more. A Tight JCap rotation so you can Lifeburn often, as well as Bolster and good heals during LB will raise your ZW a good chunk.</p><p>With all the above (relying on an Illy, Troub, Mystic, and maybe 2 healers) we can deffinitely be right up there on the parse. (But still significantly lower than Assns and Wizards, as it should be). But no other class needs all those support classes just to function at a competitive level.</p><p>And now all the being said - replace the Necro with a Wizard or Warlock, having those same support classes, and you've got way more dps for your raid, and no one will cry at loosing the Necro's *utility.</p><p>Edit: - and as for the OP's question "what do we do?": Well we've complained an aweful lot and all we got from the class dev was an offhand remark that summoners were a little behind. There was no promise to address them or any type of timeframe given for when that might happen. That, plus the big fighter change is keeping the class balance dev busy.</p><p>So that leaves us with the itemization dev and in the Test feedback forum. Perhaps we need to start expanding where we complain in hopes the other devs might throw Necro's a bone.</p>

conscript
02-26-2009, 12:57 PM
<p>I rerolled illusionist.</p>

stgninja
02-27-2009, 10:34 AM
<p>I've tried rerolling a couple times but I always come back to my necromancer.  I don't know what it is but I enjoy the class too much to give up on it.  I first starting playing as a necro back when the game was fairly new and I've stuck with the class during the years through its ups and downs.  I like the class so much that I've even started up another one on a different server (original is on Crushbone), I guess I'm a "glutton for punishment".</p><p>By the way, if you guys want the class "fixed" doing things like cancelling your accounts or saying things like "FIX NECROS SOE!" or calling the devs names isn't going to do anything.  I suggest making a thread of our issues/<em>realistic</em> suggestions (I think I'll start this up since I'm bored at work at the moment) and spamming your /feedback on the class.</p>

Perianwyr
02-27-2009, 07:07 PM
<p>Well Brothers</p><p>I have heard all I need to hear.  Some will stay with SOE and thier Necro's and give your best shot others will convince themselves to reroll and live happly ever after.  Like someone one else said they like the Necro and they are going to work with what they got.  So will I. I will spam /feedback like suggested.  I will also get as many [Removed for Content] AA as possible.  Muaahahaha Long Live Necromancers !!!!!!!!!!</p>